On the aggro thing: It's not a matter of pulling aggro, it's a matter of generating aggro before the tank has a chance to hit everything. So if you have stragglers, bring them to the tank so they get cleaved up good and you're all fine.
Yea, I main WHM but tank from time to time... cant tell you how much it bothers me when someone gets agro from a mob the tank hasn't picked up and then they run around like a crazy person hoping the tank will magically be able to pull it off. Run to the tank. Tank will AOE, no more agro to other party members. Pretty simple. Odd that people can't understand this
@@meireland7370 as a WHM main i have never understood it if i get agro because i put regen on before the fight ofcourse i wanna bring what acidently pulled of the tank right back to them. i mean it's where i'm going to stand spamming holy anyway.
@@EsthelielSunfuryI am a level 80 Gunbreaker (also main tanked through 2 expansions now, as Dark Knight last expansion), can you guys please not talk about content like you know when you've not even reached it yet. It's extremely annoying when someone has aggro other than the tank upon entering combat, the mobs/boss will immediately beeline whoever it is, (usually the healer) and they move FAST, it can actually be so fast that the game totally ignores your button input for the attack you're trying to use on it as it runs past, or if you use an AoE as they run past, the window is small, the enemies are slightly spread, it would require 2 AoEs to hit ALL of the mobs rushing the healer, in that time, you've hit half of them with the first AoE and the other half ran past you and are smacking the healer. Basically the more the tank is the first to get aggro, the less back and forth you have to do picking up the mobs and the faster you can move to pull the next pack of mobs. At max level you're pulling wall to wall, not 1 or 2 packs at a time EDIT: THE THING EVERYONE REALLY NEEDS TO REMEMBER IS THAT EVERY TIME THE TANK HAS TO STOP OR SLOW DOWN TO PULL ADDS OFF A PARTY MEMEBER WHEN PULLING WALL TO WALL, THAT'S A MOMENT WHERE THE TANK IS TAKING DAMAGE THAT THEY DON'T NEED TO BE TAKING, IF THEY'RE FIRST TO PULL THEY CAN KEEP MOVING TO THE END, ALL MOBS GATHERED, HEALER DROPS SHIELD, BOTH DROP COOLDOWNS, ENTIRE AREA, WALL TO WALL, CLEARED, IN 1 PULL, THAT'S WHY!
For those who don't know, Asmon is right in what he said, but didn't understand what Jocat was talking about. Once a tank has Aggro, he's never going to lose it so long as he's doing the slightest amount of damage. What Jocat was talking about was Pre-healing, so for example giving a tank a regen. The moment mobs come into aggro range of the tank, before he's had a chance to hit them, the regen ping will generate aggro on the healer, making them target the healer and moving out of position early. This can make pulls messier if you don't know about it, or don't prepare for it. By sticking with the tank when they're getting the pulls set up, you make this not be an issue. If however you're miles away from the tank, often a mob or two might run past the tank, and put the healer in danger, and makes the whole pull a lot messier.
Perhaps this varies per tanking class, but on Warrior i'm 9/10 times able to snag the aggro of the healer when this happens. Only when the healer thinks they are the tank and actual run ahead of the group but this is a different kind of problem entirely xD
I main tanked Dark Knight, and then leveled up Astrology for fun. This is 100% correct, but on a DK you can pick up those mobs very easily if you know the dungeons and the pulls. On my AST, I can say not every tank knows how to do that, so I didn't regen before fights started lol.
@@lunasilvermoon2283 The place which this issue becomes massive is the end areas of the deep dungeons: Palace of the Dead and Heaven on High when you reach the high floor numbers if you regen the tank then you more than likely will die instantly before it's even possible for the tank to take the aggro it's a bit ridiculous. And also one of the worst things if you have regen on them and they stop on a luring trap which then makes you and the tank die guaranteed and hopefully the other two people you're with don't attack or pull aggro so they can attempt to raise you two. Although at that point in the deep dungeon you typically just don't bother with regen because of these issues.
@@patrickcastaneda7767 I've levelled every tank and healer to 80, through dungeons, and trust me, some of those healer dungeons hurt seeing how some tanks did not understand what they were doing.
I willl say as a... side note? Interesting fact? Whatever? occult fanatics and circus carney fourtune tellers ripped off Tarot Cards, they were originally just a different deck of cards the french made to play different games with
"The healer was fine!" The Healer saw you with 5 stacks of THE WORST SHIT and did a real life limit break to keep you up The fruits are there fir a reason
Concise and accurate. One of the things I found the funniest about healing is how much the mentality changes. When I first picked up healer my thought was 'I must keep my tank and party 100% and immaculate at all times' and later it evolved into 'how long can I ignore these people before they die'.
When you start a pull, you will not be in AoE range. If healer puts a passive healing spell on you like regen, the mobs will instantly target the healer. The point he was trying to make is so that there is less headaches in doing pulls, healers should stick to the tank so the tank will have an easier time grabbing any mobs you happen to not hit the first time around. And this WILL eventually happen, slip up happens sometimes, whether it's from mobs moving unexpectedly fast or they are just too spread out.
Yep. I've seen this from things other than healing too. In Grand Cosmos after the first boss, the first pack spawns in and rushes the person in front when they cross an invisible line. I as the tank am always in front, but if a ranged dps uses Peloton right as I cross the invisible line, the pack always zooms past me straight to the dps. This can happen anywhere that mobs are spawned in like that.
It's actually totally fine for a tank to not have agro on everything as you run to the next wall, even beneficial, as once they group the tank will have everything anyway and be the only one taking damage. So any damage on others can just be ignored once the holy stun comes out and the tank sweeps the rest up.
To piggyback off this, IF YOU PLAY A RANGED DPS, PLEASE DON'T STAND AT MAX RANGE. Heals may not reach you and you will also just be harder to target. Sincerely, a DRG that just wants to give BLM's an eye BUT THEY ALWAYS STAND AT THE BACK OF THE ROOM.
@@entelin You assume everyone is going to run up and stand next to the tank. I can assure you that doesn't happen. That was the point of the tip we're discussing.
As someone with actual Anxiety issues when you start healer it can be rough but after is as lot of fun and you can obliterate with Holy forever...also when he said he had five vulnerability stacks I actually started to shake because I had to heal someone with six until I rescued him in a fruit patch and screamed FRUUUUUUIT!!! Was funny and I let the next person who tried that died until they said sorry...am justified because the Summoner agreed and waited too.
On low lvl Vuln Stacks are fuck but believe me this changes a lot at Endgame. As long as its not in a Raid environment you literally dont care about Vuln Stacks anymore. In most of the Cases eating 1 or 2 Vuln Stacks and ignore a Mechanic is way more faster then wasting seconds of Uptime to play the Mechanic. But that really counts only for Higher levels (70+) and you as a Healer get an Eye for how much dmg you can Heal against.
Played scholar/a healer for the first time yesterday. I never played healer in games. I was really worried, especially since it seems you practice summoner more than scholar during the arcanist phase. Needed to level scholar though which meant doing dungeons. So I watched a couple videos, was still confused but at least had a better idea. I go into the dungeon, let my party know I'm new to scholar/healer, and ended up having a lot of fun playing the role. Someone said I did good, so that was nice. I'm sure my rotations weren't perfect, especially since I dont know the difference between the 2 fairies (their tooltip say the same thing hhhh), but I'm feeling much better about it now :D
As someone whose bad experiences in game primarily come from dealing with tanks whose egos are bigger than their oversized weapons, let me tell you that there are indeed tanks with god complexes.
It's a crap guide because it's 100% accurate, but doesn't teach anything to people who need actual help doing the things that he's talking about. It's basically the same as making a cook book that says "season your food and it will taste better". Just incase you were seriously wondering about it.
Also it's a pun. Jocat's in-game persona is called Jocrap. So he calls all the guides he makes Crap Guides because he does them via the Jocrap persona.
Me: *Caps the tank off* "Cool, now I can DPS." The Tank: "Oooh yeah sorry, I spammed ALL my mitigation skills and they worn off, now I'm more fragile then a teenager with self diagnosed PTSD." Me: "...But I want to DPS..." The Tank: "Look at my HP go! From 80% to 20%! This next soft breeze might end me, BETTER HEAL!"
@Elijah Feuerstein I'm not gonna say I've fat fingers my buttons and shirked the healer but I MAY have fat fingered my buttons and shirked the healer causing them to die and I heal myself (PLD) while we kill the boss.
It has some salty healers comments here my gosh! It’s hilarious to read honestly because ppl who play as tanks aren’t god 🤣 Mistakes can be done with every class of that game because we are human not robots LMAO
"If you're pulling aggro off of the tank in this game, it's because your tank sucks" They're talking about the initial pull. Slow server ticks + Long GCDs = sometimes finicky pulls, made all the more annoying if someone immediately pulls threat as you grab the first guy in a pack.
4:33 this is actually completely correct when you start to reach heavensward and stormblood, sometimes the mobs are too fast for your next gcd to align and end up zooming past you onto the healer during down time.
Tanking is very easy until savage. Aoe pulls are fine but all tanks have a long range pull ability which you start to use on single targets. Healers who heal early or cast regen pre pull are the only reason tanks lost aggro. Keeping aggro is one of the easiest things in this game.
@@ZombroVT I get tired of people saying anything is easy in savage. Everything is easy when you know how. Often people forget what it was like when they started and had to actually learn the fight. Savage is called savage for a reason and it's not because any role is easy.
@@LagunaLeonhart well one can argue that anything can be hard when someone is first learning it. The first time MMO player probably finds tanking Leveling dungeons a difficult endeavour. But I think we we can both agree that those dungeons are easy. IMO Savage does not have a super steep learning curve, especially compared to similar content in other MMOs. There’s not much of a barrier of entry and it doesn’t take that much time investment or effort to succeed.
@@amiao5284 That arguement doesn't hold water when most of the game was designed to be accessible by the average player. Meanwhile Savage and Ultimates were specifically created to be a challenge for those 10% or so of all players in the world who want a good challenge.
@@ich3730 Given that Omega was still giving a lot of people trouble at level 80 I'd say yes. Current tier will always be harder but mechanics don't change. You can skip some of the later ones if you're over geared but you still need a group who know how to get that far.
@@ZombroVT argue with the Devs. Savage was made to be a challenge. If you think otherwise then youre either top tier shit or out of touch with what it was like to learn a difficult fight. You decide.
@@AzurePursuer if the tank isn't actively hitting the mobs while running during big pulls, yes, he can totally lose aggro to the healer. Also, there's nothing worse than a tank getting behind a corner so he's suddenly out of reach of your heals... that's why you always stick close too.
I’m a max level WHM. I ended up with a tank the other day on the Temple of the Fist who refused to pull more than one mob at a time. He was max level too. He said “I’m the tank, and you follow me. I will pull what I want. I’m the leader.” I was pretty much sitting in my chair passing out because I never had to heal more than putting a regen on him. I was basically an extra dps.
@@Kumomo92 Right? I totally should have! When one of the dps pulled another add accidentally, I had to keep him healed because the tank refused to grab it off of him. Told me to let him die because “He warned us that he was leading because he was the tank” we ended up kicking him. He was seriously bossy and completely full of himself. I hate kicking people, but that was just nuts.
Asmon, 4:27 he says if you start healing BEFORE pulls then stick to the tank. That will get you aggrieved before the tank hits the mobs and while gathering packs tanks usually use one aoe per pack and even a regen will be enough to pull the mobs off unless they get hit again. Hence staying on the tank so he can hit them again without stopping to chase them.
it's not because the tank sucks that a healer gets aggro, it's because in this case, Jocat is saying if you run up to a pull with regens rolling the tank simply can't get aggro, even with an AoE pull. but if you stay near the tank they CAN easily pull the aggro back with a second AoE.
Also, upon aggro, lots of mobs will straight to the person that pulled and will not stop until they're attack is finished. So a healer can pull aggro and the tank can throw as many abilities as he wants at it but that beast ain't stopping or turning till he hits that healer first.
Wall to wall pulls you put a regen (Whm here) and there a high chance that you get aggro. So, if you're a healer, dont do shit until the tank stop, and if he died cause it was to much for you and that could totally be the case (or the tank forget what mitigation is), tell him to pull less next time, if he don't gl on that fun run.
@@evandavis5223 I never knew that, but thinking back - it totally checks out. Thanks. I've been getting into healer so I'm learning a lot here, unironically.
SCH is still a decent healer, not the the top tier anymore, but still decent. Tho as a tank I am still more comfortable pulling big pulls with any healer other than SCH.
In later dungeons when you're expected to pull wall to wall, it is possible to lose the enemies if the dps go too hard. Also, healers definitely do pull aggro initially just because their HoT pulls the enemies before you even get to hit. You just have to intercept the mobs.
"I've been playing this game for like a week now, I've never lost aggro" you also have triple legends queue with you into every fight but you know... details
4:35. Incorrect sir. Healing, even passive healing through regen generates emnity (aggro). So if a tank is running up to pull aggro ALL those ads will aggro onto the healer initially until the tank gets off their aoe skill to take the aggro. Now, if aggro gets ripped by the healer/dps after the tank already has aggro? yes they suck and it means they aren't even hitting the boss. When Stormblood was released they made tanking so easy a monkey could do it as long as you have your tank stance on.
He already said that he probably won't do this because it's round about 3hrs video and it' wouldn't make good stream content, maybe he will at some point
Here's the thing, at your level it doesn't really affect healers all that much, but in later levels when AoE HoTs become a thing and people do like to cast those pre-pull, the enmity generated far exceeds that of a tank and DPS, to the point that new/additional waves of enemies will target the healer by default. This is why the healer should stick close to the tank so they can grab off the healer with one or two casts of their AoE attack.
What is your healing toolkit like? Do you have strong external cool downs? Like barriers or absorbs? Is it just a couple HoTs and hard cast single target healing? Curious if you could summarize.
As a guy who mains Pally in FF14 I have to agree, 99% of the time Tank Stance + AOE = Aggro. Even if you do lose aggro you have the tools to get it back.
You always open with your gap closer (if available) or your ranged skill. By the time the mobs reach you you should be off GCD and can AoE or go into your rots depending on number of mobs
he say's pulling with aoe is obvious - I've rocked up to lvl50 dungeons and had tanks under the impression that all they need to do is engage tank stance and jog past enemies to grab aggro. It was a long fight
I do the shield throw (so the ranged wont ninja pull), run in and aoe. Then it is almost impossible to lose agro in this game. The only time it could happen is when I am herding the room together and one DPS goes insane on one of my herded mobs. Has not happened yet but I could see this happen
@@thulegezelschap5884 Ive had somebody on twitter try and argue that tanking was way too hard because dps or healer always pull first and its too stressful to take aggro off of them, if you press shield throw and aoe you're already better than a lot of people unfortunately. That being said, its twitter what the hell did I expect.
@@ehcopperage I played a tank in WoW since TBC. Tanking here is much easier but also more fun. Here I can go into normal content without tuturials ruining my first time experience.
Can be done easily depending on the content in question. In Bozjan Southern Front and Zadnor, for example, you can use the special action related to the instance called Lost Reflect (that you have to get through slight RNG and is ironically best farmed for using itself) in a few specific Critical Engagements in order to cheese their bosses while technically not taking damage yourself and instead reflecting what you'd take back at the boss. The fight against Belias in Zadnor (think that's how it's spelled) can be absolutely trivialized by using it and doing so would let you stack up 16 vulns without taking any damage so long as you don't either tank the boss himself or get hit by the charge attack his clones do.
@@rayhatesu ... And if you don't want the Red Chocobo Engagement to be almost literal hell, you should have enough Reflect that you can basically use it constantly... -_-
@@rayhatesu Have a like - Both for informing those who wish to learn... ... And because the irony that you so correctly pointed out is almost large enough to have its own gravitational pull. XD
Later on if the healer is healing between pulls, the agro generated makes very awkward for the tank to gather the mobs. Suddenly you'll have a long train of things charging at your backline.
I'll admit I was a bit worried with what you would think coming into this game. Seeing this video and hearing your reactions. I'm proud of ya man and I hope your mental physical health is all good! Welcome to ffxiv!
With heals pulling aggro... it's unfortunately true. Long story short: Ran Satasha dungeon with my guild leader who tanked. I was the healer. Guild leader pulled the whole first room without telling me... so I started to heal once his HP hit like the lower 10% even though he was still pulling trash mobs. Mobs overran me, we wiped. He told me to wait until he stands still but seemed to have forgotten that a Lv18 healer got no Benediction skill (100% HP heal) or similar yet. We all know how that try ended :)
The aggro thing, as a healer I had to realize that if I pop a regen before the tank pulls, the enmity generated is worth 2 gcd’s of the tank if done pre pull
I remember doing more dmg than the damage dealers with a healer. I was flamed for it. Nobody in the party died during the raid. But they were still mad.
Glad to see your enjoying our community as well! Tiny clarification...some heals may cast a regent once in a while that can initially give them aggro...but, yeah...a decent tank should get them with ease But, if not sure who ur daily tank is...good idea to stay close to them ✌
Debuffs are hard to find and see huh? Nobody has told him he can change the size of the buffs, debuffs and the cast bars of both himself and enemy yet have they?
@@GamingDualities you can rescale all UI elements, its a bit jank but there is an option that rescales EVERYTHING at once that does effect plates, but the issue with it is that it also will rescale chat, backpack, party elements etc. like you can rescale individual stuff by default by just right clicking at the top of the header of your backpack or by clicking the hud element and using the cog wheel to view its settings where its opacity and such is, so you can scale your entire Hud wholesale down to like %70 for smaller nameplates then upscale your backpack/castbars etc manually to your preferred size. the options there, and the default is nice, but there is like 2-3 things that can only be rescaled that way such as chat bubbles and plates.
3:50 I've been a healer Main for years now. I've always been the dps healing type. Granted, I remember when cleric's dance was a thing. That was a really fun skill to play around. Here is a quote of what it used to do before the change in SB and the removal in ShB. Btw I mained sch and loved all the dots we had. They let me dps and heal at the same time (the fairies also did that.) "Cleric Stance is a cross-class-skill obtained by Conjurer at level 6, which lets you swap your MND stats with INT, and enhance your magic attacks by 10% while reducing healing spells by 20%. Whoever played healer before either heard of it as a must have, or can see the high benefits of that skill right away." Back then I used to get aggro from the tank constantly due to my damage and healing getting a bunch of enmity. Lucid dreams removing aggro wasn't really a thing back then.
They're cards, yes, but Tarot is pretty steeped in tradition. The cards themselves are always constant. The Judge, the Justice, the Fool, etc, they're the same in pretty much all Tarot decks and each have individual meanings depending on whether they're drawn rightside up or inverted. The METHOD of reading tends to differ however, but usually the order in which the cards are drawn correspond to a particular aspect of your life. Even if you don't actually believe in it, I can say from experience that it's still kinda fun to just do a reading now and again. There ARE those people that say screwing with Tarot is like fucking with a Ouja board, however. Does that mean I should stop? ... ... nah, fuck em.
That part about Aurum Vale only worked because he was the tank tho. Once had a ninja not doing the mecanics and our healer had burned through his mana at the 2/3rd of the fight to keep that guy alive before noticing the 6 stacks of poison. Tank died short after - wipe. Next turn, we did the fight with the ninja tanking the floor 'cause they wouldn't listen.
Deflecting, aren't we? That's not gonna work with people who seen all kinds of players with God complex. Albeit, most are probably Tanks. A survey probably would reveal this.
All of them have god complex and at the end of the day they need each others which is why they feel important. This "I'm more important" thing in FF14 is the ultimate clown show of FF14 community.
@@joshanonline I’m not deflecting at all I just think in wow in particular no single group of players has a god complex. I bet a survey would reveal that because most players play as DPS, and aren’t going to say that they have god complexes. A survey would be pointless, because the well of information you would have to draw on is tainted by bias.
I wonder how many subs he got from this video, this is what I like about this you, helping other creators is awesome, specially the truly talented ones.
I totally agree ! In FFXIV when you’re a tank or a healer, you almost need to be perfect or you get haters at your butt 😩 Ppl should be less salty srly.
3:35: Yeah... there's actually a far end to this spectrum (the "Glare Mage" going "Glare" and never healing), but Healers doing DPS is still key, even early on, and super key later in the game as well.
When a white mage doesn't aoe in dungeons it is the biggest offense. Their aoe stuns. Imagine refusing to let your tank take 0 damage for 7s or so while making sure he takes damage for 10 less seconds from the HP you depleted off the enemies.
The only time I don't spam holy is when I know one of the mobs has a wide aoe it likes to cast. Then I just do holy twice so the tank can stun it when needed.
On the note of regen sniping aggro, tanks have a few solid options. 1: Right-click the buff to remove it before getting in aggro range. 2: Time your AoE to grab the adds as they try to run past you. Riskier, but with practice and low ping, is pretty effective since the mobs are being pre-funneled. 3: If you have it, dash to mobs and AoE as usual.
I used to click off the buff but I got lazy and just deal with it now. Also I didn't run into this problem when I used to play gunbreaker a lot because Aurora generates enmity just like a healer's HoT, and since you have tank stance adding enmity to your actions then you always win the aggro battle.
@@SporeTres I'll throw a card at the tank if I draw melee cards and the DPS are ranged and/or casters. You'd be surprised at how unsurprising it is to not draw the damn card you need despite that they all do the same thing Redraw? Balance -> Bole -> Balance -> Bole for years, just occasionally the others of the same seal Sleeve Draw? It's nice but once per three minutes to ignore RNG is meh, it felt far better when it let you machine gun cards to the party.
@@ReksNuadiah oh yeah it feels like melee cards whenever I have nothing but ranged people. I will often put the card on a tank, especially if I’m trying to do other things, because I know the tank is on hot key f2, and I don’t have to maneuver to 4-8 kinda thing
@@Vell1981 It was how it worked up until they made AST more mana efficient, yeah. You basically just threw out four cards in rapid secession, whether you used the normal ones or changed them to an Arcana.
Fun fact! I was in jocat's alliance raid with the tank who had 16 invuln stacks. Jocat made it a competition to see who could get the most debuff stacks without dying and the tank won by running through the line aoes on the last boss.
No, as a healing main, Astro specifically, if you cast a HOT, or cast a cure after the mob sees you but before the tank can touch them, you get angry. Not the tanks fault, it’s your as the heals
Hey azmon, if you want to collect all the mounts that you can in the game, you will have to play all the classes, because there is a mount locked behind having all battle classes to max lvl
I think it is also literally impossible. Some mounts were limited editions and the collaboration they came from is over - thinking of the Garo PVP mounts. Need a time machine to collect those.
@@katarh I thought the same thing about the Regalia from FFXV. However, I heard that there will be another crossover event coming in September later this year. I desperately want that sweet ride :P
As a tank main you do feel like the main character and the leader of the party. Everyone waits for you to go in first and aggro all the mobs. Your right in the bosses face, and you get most most of the heals. Everybody else kind of feels like your support, and back up dancers. Im a pretty humble person, but playing tank is awesome becuase it does feel like the whole party revolves around you, or is just following behind you.
I was running Painsmith on Heroic and we were going in intermission. Raid Leader said in VC: "No body better die to-" and before he even get to say "flames", one of the DPS died immediately to a 22k hit flame mechanic that was easy to avoid by pressing W or S. We had to wipe it.
On one hand yes if the tank losses aggro it is his fault. On the other hand... as the person who got it instead you can decide weather or not the Tank can actually fix their mistake with out having to drag the entire encounter through your party.
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asmon saying - if you pull aggro off the tank your tank sucks, is so cringe.... HOTs on pull, ALWAYS fuck up the pulls. Because it forces you to slow down or stop pulling the whole room you want to nuke down....
He's not wrong, he just misunderstood the issue. Once a tank has aggro, he needs to be seven hells terrible to lose it, but a pre-HoT can fuck up pulls.
Someone should recommend Asmon to watch Lynx Kameli's new Advanced Tanking Guide at some point. I mean, not like he needs it because he's obviously tank god... But it does go over how overhealing affects aggro generation and other helpful positioning/gameplay tips.
@@AlexArkwright I don't think he will be for long. Asmon will fuck them up with his Pro skill. Not becuase he's good at streaming, but becuase he's bald.
Losing aggro is raids was a thing before shadowbringers as tanks wouldn't use tank stance due to losing so much dps. Healers that did over heal could possibly get aggro, but dps that did damage also could as well which is why skills like shadewalker was there back then. Shirk was also a big skill people used (still used). Like some people mentioned in mob pulls if there's a hot the enemies not hit right away will generate to the healer if you aren't able to aoe right away which can happen if you are pull with provoke which will usually bring them all to you so you can aoe.
The reason why you never regen prepull, is that any healing whatsoever will get the enemy's aggro, regardless if the tank is at full health or not. It can cause some pretty bad problems. If you're playing SCH, it can happen a lot with a pre-pull Excogitation or Adlo.
and me, as a scholar lvl 50 stuck in ARR hears that I should focus on healing as the tank got down from lack of healing to my defense: it was hard to tell if he makes a full pull or just take the first group and take it it's hard to figure out what for skills you use then
@@WiseRecordings Well maybe a little yeah lmao But we care about our party members Sometimes tanks pull in way too many mobs for the rest of the party to handle lol
well but the party is also fked without tanks. And i'd assume u aint gonna do savage if your 4 dps are afking aswell :D Idk why healers always think they are more needed then others
It is easy to pull mobs by accident before tanks. I sometimes forget and cast white mage’s regen on the tank when it runs out and any mobs they haven’t pissed off yet head straight for me. Gotta remember to time that regen
On the aggro thing: It's not a matter of pulling aggro, it's a matter of generating aggro before the tank has a chance to hit everything. So if you have stragglers, bring them to the tank so they get cleaved up good and you're all fine.
I've never had any issues with HoTs on me before the pull so far (LV50 Paladin), just eclipse AOE and they never get behind me.
Yea, I main WHM but tank from time to time... cant tell you how much it bothers me when someone gets agro from a mob the tank hasn't picked up and then they run around like a crazy person hoping the tank will magically be able to pull it off. Run to the tank. Tank will AOE, no more agro to other party members. Pretty simple. Odd that people can't understand this
@@meireland7370 as a WHM main i have never understood it if i get agro because i put regen on before the fight ofcourse i wanna bring what acidently pulled of the tank right back to them. i mean it's where i'm going to stand spamming holy anyway.
@@EsthelielSunfuryI am a level 80 Gunbreaker (also main tanked through 2 expansions now, as Dark Knight last expansion), can you guys please not talk about content like you know when you've not even reached it yet. It's extremely annoying when someone has aggro other than the tank upon entering combat, the mobs/boss will immediately beeline whoever it is, (usually the healer) and they move FAST, it can actually be so fast that the game totally ignores your button input for the attack you're trying to use on it as it runs past, or if you use an AoE as they run past, the window is small, the enemies are slightly spread, it would require 2 AoEs to hit ALL of the mobs rushing the healer, in that time, you've hit half of them with the first AoE and the other half ran past you and are smacking the healer. Basically the more the tank is the first to get aggro, the less back and forth you have to do picking up the mobs and the faster you can move to pull the next pack of mobs. At max level you're pulling wall to wall, not 1 or 2 packs at a time
EDIT: THE THING EVERYONE REALLY NEEDS TO REMEMBER IS THAT EVERY TIME THE TANK HAS TO STOP OR SLOW DOWN TO PULL ADDS OFF A PARTY MEMEBER WHEN PULLING WALL TO WALL, THAT'S A MOMENT WHERE THE TANK IS TAKING DAMAGE THAT THEY DON'T NEED TO BE TAKING, IF THEY'RE FIRST TO PULL THEY CAN KEEP MOVING TO THE END, ALL MOBS GATHERED, HEALER DROPS SHIELD, BOTH DROP COOLDOWNS, ENTIRE AREA, WALL TO WALL, CLEARED, IN 1 PULL, THAT'S WHY!
@@Jazzeki ^this
"There aren't tanks with god complexes"
Spoken like a main tank.
Guy: Tank with God Complexes...
Asmon: ...I'm totally gonna go Full Denial on this!
As a main tank in WoW, we do have a god complex...
*And we deserve to have one.*
I’m not even a tank main, but the feeling of being the main tank in a raid has me feeling things.
Want to tank better? Message my cousin on WhatsApp
As a main tank in 14. Yes we all have a God complex.
For those who don't know, Asmon is right in what he said, but didn't understand what Jocat was talking about. Once a tank has Aggro, he's never going to lose it so long as he's doing the slightest amount of damage. What Jocat was talking about was Pre-healing, so for example giving a tank a regen. The moment mobs come into aggro range of the tank, before he's had a chance to hit them, the regen ping will generate aggro on the healer, making them target the healer and moving out of position early. This can make pulls messier if you don't know about it, or don't prepare for it. By sticking with the tank when they're getting the pulls set up, you make this not be an issue. If however you're miles away from the tank, often a mob or two might run past the tank, and put the healer in danger, and makes the whole pull a lot messier.
Perhaps this varies per tanking class, but on Warrior i'm 9/10 times able to snag the aggro of the healer when this happens. Only when the healer thinks they are the tank and actual run ahead of the group but this is a different kind of problem entirely xD
I main tanked Dark Knight, and then leveled up Astrology for fun. This is 100% correct, but on a DK you can pick up those mobs very easily if you know the dungeons and the pulls. On my AST, I can say not every tank knows how to do that, so I didn't regen before fights started lol.
@@lunasilvermoon2283 The place which this issue becomes massive is the end areas of the deep dungeons: Palace of the Dead and Heaven on High when you reach the high floor numbers if you regen the tank then you more than likely will die instantly before it's even possible for the tank to take the aggro it's a bit ridiculous. And also one of the worst things if you have regen on them and they stop on a luring trap which then makes you and the tank die guaranteed and hopefully the other two people you're with don't attack or pull aggro so they can attempt to raise you two. Although at that point in the deep dungeon you typically just don't bother with regen because of these issues.
@@lunasilvermoon2283 Oh you can do it 9/10. All of them can. But that doesn't mean we shouldn't try to avoid that 1/10.
@@patrickcastaneda7767 I've levelled every tank and healer to 80, through dungeons, and trust me, some of those healer dungeons hurt seeing how some tanks did not understand what they were doing.
"I played solitaire with tarot cards, 8 people died" - random quote I heard somewhere.
sounds like a Steven Wright joke
@@turbosaxophonic6210 it was, original joke is that he drew a straight flush and 8 people died.
I willl say as a... side note? Interesting fact? Whatever? occult fanatics and circus carney fourtune tellers ripped off Tarot Cards, they were originally just a different deck of cards the french made to play different games with
Doesn't really make sense since tarot doesn't make things happen, it just tells you what things will happen. (If you believe in that stuff anyway)
@@Adu767 Exactly so. Merely tools to access what is already there.
"The healer was fine!"
The Healer saw you with 5 stacks of THE WORST SHIT and did a real life limit break to keep you up
The fruits are there fir a reason
"There are no tanks with god complexes" ~ The Literal God
THE IRONY
@@WannaComment2 Can't argue with that logic!
Concise and accurate. One of the things I found the funniest about healing is how much the mentality changes.
When I first picked up healer my thought was 'I must keep my tank and party 100% and immaculate at all times' and later it evolved into 'how long can I ignore these people before they die'.
lmaooooo
The meme of Asmon saying this game is easy and the healer sweating his ass off is fucking killing me hahahaha
🤣🤣🤣
When you start a pull, you will not be in AoE range. If healer puts a passive healing spell on you like regen, the mobs will instantly target the healer. The point he was trying to make is so that there is less headaches in doing pulls, healers should stick to the tank so the tank will have an easier time grabbing any mobs you happen to not hit the first time around. And this WILL eventually happen, slip up happens sometimes, whether it's from mobs moving unexpectedly fast or they are just too spread out.
Yep. I've seen this from things other than healing too.
In Grand Cosmos after the first boss, the first pack spawns in and rushes the person in front when they cross an invisible line. I as the tank am always in front, but if a ranged dps uses Peloton right as I cross the invisible line, the pack always zooms past me straight to the dps. This can happen anywhere that mobs are spawned in like that.
Also he's been playing as a warrior, and has likely been spoiled by the range on Overpower
It's actually totally fine for a tank to not have agro on everything as you run to the next wall, even beneficial, as once they group the tank will have everything anyway and be the only one taking damage. So any damage on others can just be ignored once the holy stun comes out and the tank sweeps the rest up.
To piggyback off this, IF YOU PLAY A RANGED DPS, PLEASE DON'T STAND AT MAX RANGE. Heals may not reach you and you will also just be harder to target.
Sincerely, a DRG that just wants to give BLM's an eye BUT THEY ALWAYS STAND AT THE BACK OF THE ROOM.
@@entelin You assume everyone is going to run up and stand next to the tank. I can assure you that doesn't happen. That was the point of the tip we're discussing.
As someone with actual Anxiety issues when you start healer it can be rough but after is as lot of fun and you can obliterate with Holy forever...also when he said he had five vulnerability stacks I actually started to shake because I had to heal someone with six until I rescued him in a fruit patch and screamed FRUUUUUUIT!!! Was funny and I let the next person who tried that died until they said sorry...am justified because the Summoner agreed and waited too.
On low lvl Vuln Stacks are fuck but believe me this changes a lot at Endgame. As long as its not in a Raid environment you literally dont care about Vuln Stacks anymore. In most of the Cases eating 1 or 2 Vuln Stacks and ignore a Mechanic is way more faster then wasting seconds of Uptime to play the Mechanic. But that really counts only for Higher levels (70+) and you as a Healer get an Eye for how much dmg you can Heal against.
I feel like this is Aurum Vale. 🤔
@@DantoriusD Vuln stacks don't matter? *Laughs in latest Nier raid while playing with caster HP*
Played scholar/a healer for the first time yesterday. I never played healer in games. I was really worried, especially since it seems you practice summoner more than scholar during the arcanist phase.
Needed to level scholar though which meant doing dungeons. So I watched a couple videos, was still confused but at least had a better idea. I go into the dungeon, let my party know I'm new to scholar/healer, and ended up having a lot of fun playing the role. Someone said I did good, so that was nice. I'm sure my rotations weren't perfect, especially since I dont know the difference between the 2 fairies (their tooltip say the same thing hhhh), but I'm feeling much better about it now :D
As someone whose bad experiences in game primarily come from dealing with tanks whose egos are bigger than their oversized weapons, let me tell you that there are indeed tanks with god complexes.
Okay but where's the crap part of the guide? This Guide is unironically 100% accurate.
It's a crap guide because it's 100% accurate, but doesn't teach anything to people who need actual help doing the things that he's talking about. It's basically the same as making a cook book that says "season your food and it will taste better".
Just incase you were seriously wondering about it.
@@MrJonne2000 Ohh thanks for the info
There is one thing I learned though, don't heal before your tank has aggro on enemies
Soo, 1 thing learned
@@Ikxi more like if you do, make sure to stand next to the tank so the tank can grab the mob off of you asap
Also it's a pun. Jocat's in-game persona is called Jocrap. So he calls all the guides he makes Crap Guides because he does them via the Jocrap persona.
Me: *Caps the tank off* "Cool, now I can DPS."
The Tank: "Oooh yeah sorry, I spammed ALL my mitigation skills and they worn off, now I'm more fragile then a teenager with self diagnosed PTSD."
Me: "...But I want to DPS..."
The Tank: "Look at my HP go! From 80% to 20%! This next soft breeze might end me, BETTER HEAL!"
when I run my healer, if I see a tank pop all their CDs at once I just let them die. Stupidity deserves death.
@Elijah Feuerstein I'm not gonna say I've fat fingers my buttons and shirked the healer but I MAY have fat fingered my buttons and shirked the healer causing them to die and I heal myself (PLD) while we kill the boss.
@@hobbitpsi
Healer: *Stops Healing so the Tank Can Die*
Tank: *Stops Drawing Aggro So The Healer Can Die*
Boss: *Goes After the Black Mage Instead*
@@Grimno Well that would be the logical target since they don't move.
It has some salty healers comments here my gosh! It’s hilarious to read honestly because ppl who play as tanks aren’t god 🤣 Mistakes can be done with every class of that game because we are human not robots LMAO
asmon be like - havent been wrong in any of my dungeons. Healers in his dungeon - not using HOT's - Him: not pulling more than one pack.
Give him time, he'll figure it out.
Jocats videos are so damn good
Srsly. My only regret is that he doesn't make more.
"DPS is just mitigating future damage" this is gold XD
"If you're pulling aggro off of the tank in this game, it's because your tank sucks"
They're talking about the initial pull. Slow server ticks + Long GCDs = sometimes finicky pulls, made all the more annoying if someone immediately pulls threat as you grab the first guy in a pack.
"I don't have a god complex, I am just a god."
Asmongold probably
"I don't have a God Complex! Gods have a ME COMPLEX!" - Assmojojojo, probably
As a long time player of ff14, I can say that guide is extremely accurate.
As a healer, I'm closer to perpetual panic than god complex 😂
4:33 this is actually completely correct when you start to reach heavensward and stormblood, sometimes the mobs are too fast for your next gcd to align and end up zooming past you onto the healer during down time.
Tanking is very easy until savage. Aoe pulls are fine but all tanks have a long range pull ability which you start to use on single targets. Healers who heal early or cast regen pre pull are the only reason tanks lost aggro. Keeping aggro is one of the easiest things in this game.
@@ZombroVT I get tired of people saying anything is easy in savage. Everything is easy when you know how. Often people forget what it was like when they started and had to actually learn the fight. Savage is called savage for a reason and it's not because any role is easy.
@@LagunaLeonhart well one can argue that anything can be hard when someone is first learning it. The first time MMO player probably finds tanking Leveling dungeons a difficult endeavour. But I think we we can both agree that those dungeons are easy. IMO Savage does not have a super steep learning curve, especially compared to similar content in other MMOs. There’s not much of a barrier of entry and it doesn’t take that much time investment or effort to succeed.
@@amiao5284 That arguement doesn't hold water when most of the game was designed to be accessible by the average player. Meanwhile Savage and Ultimates were specifically created to be a challenge for those 10% or so of all players in the world who want a good challenge.
@@ich3730 Given that Omega was still giving a lot of people trouble at level 80 I'd say yes. Current tier will always be harder but mechanics don't change. You can skip some of the later ones if you're over geared but you still need a group who know how to get that far.
@@ZombroVT argue with the Devs. Savage was made to be a challenge. If you think otherwise then youre either top tier shit or out of touch with what it was like to learn a difficult fight. You decide.
Asmon is wrong about initial aggro, Regen is very good at early pull aggro snatching. Which is why I always do as this man says, I stay with with tank
@Urazz naw in big pulls regen can strip aggro as well during movement
@@AzurePursuer if the tank isn't actively hitting the mobs while running during big pulls, yes, he can totally lose aggro to the healer.
Also, there's nothing worse than a tank getting behind a corner so he's suddenly out of reach of your heals... that's why you always stick close too.
@@diersteinjulien6773 yup, that was mostly what I was refering to
Yeah then you time your AoE as a tank and problem solved. He's still right.
@@wooba1207 if you say so. You're wrong, but you can certainly say so.
I’m a max level WHM. I ended up with a tank the other day on the Temple of the Fist who refused to pull more than one mob at a time. He was max level too. He said “I’m the tank, and you follow me. I will pull what I want. I’m the leader.” I was pretty much sitting in my chair passing out because I never had to heal more than putting a regen on him. I was basically an extra dps.
Next time you might wanna hold back on the healing... it might give some flair to the tank.... makes thing slightly more interesting 😉
@@Kumomo92 Right? I totally should have! When one of the dps pulled another add accidentally, I had to keep him healed because the tank refused to grab it off of him. Told me to let him die because “He warned us that he was leading because he was the tank” we ended up kicking him. He was seriously bossy and completely full of himself. I hate kicking people, but that was just nuts.
@@HamanaK Why thank you 🤣 Been my main for 8 years! But those types of tanks… those make me wanna use Affilatus Misery on them lmfao
“There’s no tanks with god complexes; There’s just god-mode tanks”
Absolutely Incredible ✨
Asmon, 4:27 he says if you start healing BEFORE pulls then stick to the tank. That will get you aggrieved before the tank hits the mobs and while gathering packs tanks usually use one aoe per pack and even a regen will be enough to pull the mobs off unless they get hit again. Hence staying on the tank so he can hit them again without stopping to chase them.
it's not because the tank sucks that a healer gets aggro, it's because in this case, Jocat is saying if you run up to a pull with regens rolling the tank simply can't get aggro, even with an AoE pull. but if you stay near the tank they CAN easily pull the aggro back with a second AoE.
Also, upon aggro, lots of mobs will straight to the person that pulled and will not stop until they're attack is finished. So a healer can pull aggro and the tank can throw as many abilities as he wants at it but that beast ain't stopping or turning till he hits that healer first.
Wall to wall pulls you put a regen (Whm here) and there a high chance that you get aggro. So, if you're a healer, dont do shit until the tank stop, and if he died cause it was to much for you and that could totally be the case (or the tank forget what mitigation is), tell him to pull less next time, if he don't gl on that fun run.
@@evandavis5223 I never knew that, but thinking back - it totally checks out.
Thanks. I've been getting into healer so I'm learning a lot here, unironically.
“DPSing is just mitigating future damage” So what you’re saying is that Holy is a defensive spell.
It's a preventive spell, since it prevents bad guys from being alive.
*gun cocks in space*
Always was
He likes to poke fun at Scholar but it used to dominate DPS while also healing. Scholar was OP as fuck and is a shade of it's former glory.
SCH is still a decent healer, not the the top tier anymore, but still decent. Tho as a tank I am still more comfortable pulling big pulls with any healer other than SCH.
Asmongold, unlike WoW, FFXIV allows for a pretty severe amount of UI customization without any adds. My suggestion is to check that out.
But that would mean he would have to put effort into the game. Fuck that. Just buy a boost from the shop
"main tanks dont have god complexes, they just know what needs to be done"
- main tank
“Tanks don’t have god complexes.” ME: 🤦♀️ Keep telling yourself that boyo.
In later dungeons when you're expected to pull wall to wall, it is possible to lose the enemies if the dps go too hard. Also, healers definitely do pull aggro initially just because their HoT pulls the enemies before you even get to hit. You just have to intercept the mobs.
If I remember correctly Jocat also already did a crap guide to tanking.
He did indeed
He saw that one in one of the reddit videos
@@BrokenRazorButterfly And thus my big search begins.
@@atonomusxul9897 Its in "Asmogold reacts to FF14 Memes", Jocat even commented and has his comment on the first spot
"I've been playing this game for like a week now, I've never lost aggro"
you also have triple legends queue with you into every fight but you know... details
Yes. Duly noted.
4:35. Incorrect sir. Healing, even passive healing through regen generates emnity (aggro). So if a tank is running up to pull aggro ALL those ads will aggro onto the healer initially until the tank gets off their aoe skill to take the aggro. Now, if aggro gets ripped by the healer/dps after the tank already has aggro? yes they suck and it means they aren't even hitting the boss. When Stormblood was released they made tanking so easy a monkey could do it as long as you have your tank stance on.
I want asmond to react to a 2 parts of noclip's ff14 documentary.. That would be interesting to see..
There are 3 parts but yes I agree
Edit: parts
He already said that he probably won't do this because it's round about 3hrs video and it' wouldn't make good stream content, maybe he will at some point
Here's the thing, at your level it doesn't really affect healers all that much, but in later levels when AoE HoTs become a thing and people do like to cast those pre-pull, the enmity generated far exceeds that of a tank and DPS, to the point that new/additional waves of enemies will target the healer by default. This is why the healer should stick close to the tank so they can grab off the healer with one or two casts of their AoE attack.
Asmon plays the game for a week and now he’s an expert.
i know, it's cute that he thinks that.
As a white mage main, I highly recommend giving healers a try! Worth the effort!
What is your healing toolkit like? Do you have strong external cool downs? Like barriers or absorbs? Is it just a couple HoTs and hard cast single target healing? Curious if you could summarize.
@@mikebradlydavis just watch a guide. Explaning the whole toolkit in a youtube comment isnt really the way lol. Most people like visuals anyways 🤷♂️
As a guy who mains Pally in FF14 I have to agree, 99% of the time Tank Stance + AOE = Aggro.
Even if you do lose aggro you have the tools to get it back.
You always open with your gap closer (if available) or your ranged skill. By the time the mobs reach you you should be off GCD and can AoE or go into your rots depending on number of mobs
he say's pulling with aoe is obvious - I've rocked up to lvl50 dungeons and had tanks under the impression that all they need to do is engage tank stance and jog past enemies to grab aggro. It was a long fight
I do the shield throw (so the ranged wont ninja pull), run in and aoe.
Then it is almost impossible to lose agro in this game. The only time it could happen is when I am herding the room together and one DPS goes insane on one of my herded mobs.
Has not happened yet but I could see this happen
@@thulegezelschap5884 Ive had somebody on twitter try and argue that tanking was way too hard because dps or healer always pull first and its too stressful to take aggro off of them, if you press shield throw and aoe you're already better than a lot of people unfortunately.
That being said, its twitter what the hell did I expect.
@@ehcopperage I played a tank in WoW since TBC. Tanking here is much easier but also more fun.
Here I can go into normal content without tuturials ruining my first time experience.
You misheard him, he said that the healer is most likely to have the god complex because they can decide who lives or dies.
6:10
How the hell do you get 16 stacks of Vuln and NOT die?
The tank did it on a dare to try and make Jocat sweat. XD
Can be done easily depending on the content in question. In Bozjan Southern Front and Zadnor, for example, you can use the special action related to the instance called Lost Reflect (that you have to get through slight RNG and is ironically best farmed for using itself) in a few specific Critical Engagements in order to cheese their bosses while technically not taking damage yourself and instead reflecting what you'd take back at the boss. The fight against Belias in Zadnor (think that's how it's spelled) can be absolutely trivialized by using it and doing so would let you stack up 16 vulns without taking any damage so long as you don't either tank the boss himself or get hit by the charge attack his clones do.
@@rayhatesu ... And if you don't want the Red Chocobo Engagement to be almost literal hell, you should have enough Reflect that you can basically use it constantly... -_-
@@ecchidragon8038 yup. The only downside is that, ironically, the best way to farm Reflect is to use Reflect (on Water or Lightning Sprites iirc)
@@rayhatesu Have a like - Both for informing those who wish to learn...
... And because the irony that you so correctly pointed out is almost large enough to have its own gravitational pull. XD
"I don't have a god complex, I just think I'm just deity adjacent" - Asmongold on being Main Tank
Oh - you silly silly comedy guy.
Later on if the healer is healing between pulls, the agro generated makes very awkward for the tank to gather the mobs. Suddenly you'll have a long train of things charging at your backline.
I'll admit I was a bit worried with what you would think coming into this game. Seeing this video and hearing your reactions. I'm proud of ya man and I hope your mental physical health is all good! Welcome to ffxiv!
Look at this tank player defending his kin
With heals pulling aggro... it's unfortunately true. Long story short: Ran Satasha dungeon with my guild leader who tanked. I was the healer. Guild leader pulled the whole first room without telling me... so I started to heal once his HP hit like the lower 10% even though he was still pulling trash mobs. Mobs overran me, we wiped. He told me to wait until he stands still but seemed to have forgotten that a Lv18 healer got no Benediction skill (100% HP heal) or similar yet. We all know how that try ended :)
If healers and tanks were the most important roles, there'd be more of them in a party than DPS.
"You can tell your job isn't as important because you're not replaceable"
The aggro thing, as a healer I had to realize that if I pop a regen before the tank pulls, the enmity generated is worth 2 gcd’s of the tank if done pre pull
I remember doing more dmg than the damage dealers with a healer. I was flamed for it. Nobody in the party died during the raid. But they were still mad.
shoulda told them to reroll into a better class
Jo-Crap and Asmonbald: the Crossover we didn't ask for but never knew we needed
When I saw the title I was like "Wait, Asmon is watching Jo-Cat?!"
"Main tanks do not have god complexes"
ok main tank
Glad to see your enjoying our community as well!
Tiny clarification...some heals may cast a regent once in a while that can initially give them aggro...but, yeah...a decent tank should get them with ease
But, if not sure who ur daily tank is...good idea to stay close to them ✌
Debuffs are hard to find and see huh? Nobody has told him he can change the size of the buffs, debuffs and the cast bars of both himself and enemy yet have they?
They have on his subreddit, but he hasn’t followed their advice yet.
too bad there is no small nameplate option. aka small text font size option... only normal and big option
@@GamingDualities you can rescale all UI elements, its a bit jank but there is an option that rescales EVERYTHING at once that does effect plates, but the issue with it is that it also will rescale chat, backpack, party elements etc. like you can rescale individual stuff by default by just right clicking at the top of the header of your backpack or by clicking the hud element and using the cog wheel to view its settings where its opacity and such is, so you can scale your entire Hud wholesale down to like %70 for smaller nameplates then upscale your backpack/castbars etc manually to your preferred size.
the options there, and the default is nice, but there is like 2-3 things that can only be rescaled that way such as chat bubbles and plates.
@@Vanessa_exe but u cannot scale text font size. nameplates
@@WannaComment2 he's only playing FF for the stream content...
3:50 I've been a healer Main for years now. I've always been the dps healing type. Granted, I remember when cleric's dance was a thing. That was a really fun skill to play around. Here is a quote of what it used to do before the change in SB and the removal in ShB. Btw I mained sch and loved all the dots we had. They let me dps and heal at the same time (the fairies also did that.)
"Cleric Stance is a cross-class-skill obtained by Conjurer at level 6, which lets you swap your MND stats with INT, and enhance your magic attacks by 10% while reducing healing spells by 20%. Whoever played healer before either heard of it as a must have, or can see the high benefits of that skill right away."
Back then I used to get aggro from the tank constantly due to my damage and healing getting a bunch of enmity. Lucid dreams removing aggro wasn't really a thing back then.
They're cards, yes, but Tarot is pretty steeped in tradition. The cards themselves are always constant. The Judge, the Justice, the Fool, etc, they're the same in pretty much all Tarot decks and each have individual meanings depending on whether they're drawn rightside up or inverted. The METHOD of reading tends to differ however, but usually the order in which the cards are drawn correspond to a particular aspect of your life. Even if you don't actually believe in it, I can say from experience that it's still kinda fun to just do a reading now and again.
There ARE those people that say screwing with Tarot is like fucking with a Ouja board, however. Does that mean I should stop?
...
... nah, fuck em.
That part about Aurum Vale only worked because he was the tank tho.
Once had a ninja not doing the mecanics and our healer had burned through his mana at the 2/3rd of the fight to keep that guy alive before noticing the 6 stacks of poison. Tank died short after - wipe. Next turn, we did the fight with the ninja tanking the floor 'cause they wouldn't listen.
"Crystal Data Center" welp guess I'm making another character
CHIIIILLL u can world hop at a main city aetheryte so u can visit events cross data center
@@tera3833 no, world hopping only. DC hopping test is happening in 5.58
If you're having trouble seeing the debuffs you have, you can change the HUD layout to where you'll have an easier time checking them
It’s not tanks with god complexes it’s players I’ve met DPS with god complexes who immediately start making demands of the tanks and healers
Deflecting, aren't we? That's not gonna work with people who seen all kinds of players with God complex. Albeit, most are probably Tanks. A survey probably would reveal this.
All of them have god complex and at the end of the day they need each others which is why they feel important. This "I'm more important" thing in FF14 is the ultimate clown show of FF14 community.
@@joshanonline I’m not deflecting at all I just think in wow in particular no single group of players has a god complex.
I bet a survey would reveal that because most players play as DPS, and aren’t going to say that they have god complexes. A survey would be pointless, because the well of information you would have to draw on is tainted by bias.
I wonder how many subs he got from this video, this is what I like about this you, helping other creators is awesome, specially the truly talented ones.
I always DPS and tried Healing for the first time ever and holy shit...I've never sweated so much lmao.
I totally agree ! In FFXIV when you’re a tank or a healer, you almost need to be perfect or you get haters at your butt 😩 Ppl should be less salty srly.
3:35: Yeah... there's actually a far end to this spectrum (the "Glare Mage" going "Glare" and never healing), but Healers doing DPS is still key, even early on, and super key later in the game as well.
When a white mage doesn't aoe in dungeons it is the biggest offense. Their aoe stuns. Imagine refusing to let your tank take 0 damage for 7s or so while making sure he takes damage for 10 less seconds from the HP you depleted off the enemies.
The only time I don't spam holy is when I know one of the mobs has a wide aoe it likes to cast. Then I just do holy twice so the tank can stun it when needed.
That healer in Aurum was a beast...and you gave the commend to half naked dps lol
Good god I never thought I would see Shen in and Asmagold video.
Asmon is running out of content
On the note of regen sniping aggro, tanks have a few solid options.
1: Right-click the buff to remove it before getting in aggro range.
2: Time your AoE to grab the adds as they try to run past you. Riskier, but with practice and low ping, is pretty effective since the mobs are being pre-funneled.
3: If you have it, dash to mobs and AoE as usual.
I used to click off the buff but I got lazy and just deal with it now.
Also I didn't run into this problem when I used to play gunbreaker a lot because Aurora generates enmity just like a healer's HoT, and since you have tank stance adding enmity to your actions then you always win the aggro battle.
He won't piss on astrologian anymore when he can get a 8% dps buff every 30 seconds in theory when the stars align. xD
If he mains Warrior, he will mostly never see dps buffs, if the Astro isn't jerking his ego.
@@SporeTres I'll throw a card at the tank if I draw melee cards and the DPS are ranged and/or casters.
You'd be surprised at how unsurprising it is to not draw the damn card you need despite that they all do the same thing
Redraw? Balance -> Bole -> Balance -> Bole for years, just occasionally the others of the same seal
Sleeve Draw? It's nice but once per three minutes to ignore RNG is meh, it felt far better when it let you machine gun cards to the party.
@@ReksNuadiah oh yeah it feels like melee cards whenever I have nothing but ranged people. I will often put the card on a tank, especially if I’m trying to do other things, because I know the tank is on hot key f2, and I don’t have to maneuver to 4-8 kinda thing
@@ReksNuadiah What that was a thing just flinging cards around like crazy god sad i did not play then?
@@Vell1981 It was how it worked up until they made AST more mana efficient, yeah. You basically just threw out four cards in rapid secession, whether you used the normal ones or changed them to an Arcana.
Fun fact! I was in jocat's alliance raid with the tank who had 16 invuln stacks. Jocat made it a competition to see who could get the most debuff stacks without dying and the tank won by running through the line aoes on the last boss.
Yeah, sounds about right for JoCat
Im addicted now because of Asmon.
Enjoy Eorzea and welcome!
@@vbarreiro Thank you mate
@@jasontray9538 Yshlotta & Milfina approve
its cheaper than crack but ruins your life the same way
"I haven't lost aggro after playing for 2 weeks now". Fire 4 is about to be this mans new curse word.
No. He's right when he says aggro is pretty much a non-existent factor except insanely rare cases. He probably wont even know Fire 4 exist.
You literally can't lose aggro in shadowbringers
4:34 - 5:40 making an ass moment out of himself by not listening to what the video is telling.
No, as a healing main, Astro specifically, if you cast a HOT, or cast a cure after the mob sees you but before the tank can touch them, you get angry. Not the tanks fault, it’s your as the heals
Hey azmon, if you want to collect all the mounts that you can in the game, you will have to play all the classes, because there is a mount locked behind having all battle classes to max lvl
Not to mention each tank has 2 different mounts locked behind them
I think it is also literally impossible. Some mounts were limited editions and the collaboration they came from is over - thinking of the Garo PVP mounts. Need a time machine to collect those.
@@katarh dang i wish the Garo collab would return. That armor is h o t.
@@katarh I thought the same thing about the Regalia from FFXV. However, I heard that there will be another crossover event coming in September later this year. I desperately want that sweet ride :P
As a tank main you do feel like the main character and the leader of the party. Everyone waits for you to go in first and aggro all the mobs. Your right in the bosses face, and you get most most of the heals. Everybody else kind of feels like your support, and back up dancers. Im a pretty humble person, but playing tank is awesome becuase it does feel like the whole party revolves around you, or is just following behind you.
I main a healer..... i would be happy to do more dps... thats if you can ever get the actual dps to stop standing in the bad all the dam time
I was running Painsmith on Heroic and we were going in intermission. Raid Leader said in VC: "No body better die to-" and before he even get to say "flames", one of the DPS died immediately to a 22k hit flame mechanic that was easy to avoid by pressing W or S. We had to wipe it.
On one hand yes if the tank losses aggro it is his fault.
On the other hand... as the person who got it instead you can decide weather or not the Tank can actually fix their mistake with out having to drag the entire encounter through your party.
He was saying healer was behind the main tank in importance, not that main tanks have a god complex
You can change the size of your debuff bar in the hud layout settings
I need this game
There’s a free trial for it, have fun
There's a free trail until level 60 with the first expansion
Ohh you need this game? Did you know that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime? Sign up, and enjoy Eorzea today!
You literally can play the base game and the first expansion for free. It can run on a potato too( too some exstrnt)
ps4/ps5 friendly also if one does not have a gaming computer.
The aurum vale meme is so hilarious. Exactly how I feel when tanks don’t eat the fruits.
asmon saying - if you pull aggro off the tank your tank sucks, is so cringe.... HOTs on pull, ALWAYS fuck up the pulls. Because it forces you to slow down or stop pulling the whole room you want to nuke down....
He's not wrong, he just misunderstood the issue. Once a tank has aggro, he needs to be seven hells terrible to lose it, but a pre-HoT can fuck up pulls.
Asmogold as a healer terrifies me so much
Someone should recommend Asmon to watch Lynx Kameli's new Advanced Tanking Guide at some point. I mean, not like he needs it because he's obviously tank god... But it does go over how overhealing affects aggro generation and other helpful positioning/gameplay tips.
Let Asmong creates his style, keep Lynx being No.1 tank steady in NA FFXIV.
@@AlexArkwright I don't think he will be for long. Asmon will fuck them up with his Pro skill. Not becuase he's good at streaming, but becuase he's bald.
Losing aggro is raids was a thing before shadowbringers as tanks wouldn't use tank stance due to losing so much dps. Healers that did over heal could possibly get aggro, but dps that did damage also could as well which is why skills like shadewalker was there back then. Shirk was also a big skill people used (still used).
Like some people mentioned in mob pulls if there's a hot the enemies not hit right away will generate to the healer if you aren't able to aoe right away which can happen if you are pull with provoke which will usually bring them all to you so you can aoe.
Main tanks 100% have god complex issues. Do not deny.
The reason why you never regen prepull, is that any healing whatsoever will get the enemy's aggro, regardless if the tank is at full health or not. It can cause some pretty bad problems. If you're playing SCH, it can happen a lot with a pre-pull Excogitation or Adlo.
I can’t wait till asmon pulls iwth regen on.
and me, as a scholar lvl 50 stuck in ARR
hears that I should focus on healing as the tank got down from lack of healing
to my defense: it was hard to tell if he makes a full pull or just take the first group and take it
it's hard to figure out what for skills you use then
I feel nice knowing that as a healer without me the party is fucked :)
Usually why healers get flak, they are really EGO driven by wanting to be "needed"
Except me the warrior i'm a better healer (:.
@@WiseRecordings Well maybe a little yeah lmao
But we care about our party members
Sometimes tanks pull in way too many mobs for the rest of the party to handle lol
As a PLD main all I need is calamity
well but the party is also fked without tanks. And i'd assume u aint gonna do savage if your 4 dps are afking aswell :D
Idk why healers always think they are more needed then others
The issue is that regen ticks put you on agro tables as the mobs spawn. ie. Before you've had a chance to hit your aoe.
When I heal in wow I do dps, holy paladins have burst, idk if they still do in 9.1 but in 9.0 I did Hella dmg
can confirm for 9.0. No idea for 9.1
Gonna miss JoCat
Also with asmon playing dnd with others someone needs to tell him to react to jocats crap guide to dnd videos.
My favorite time healing in wow was smite healing in cata, with the smart heals. Decent dps and good healing 👌.
Asmon... tarot cards have been around since the 1300s lol....
It is easy to pull mobs by accident before tanks. I sometimes forget and cast white mage’s regen on the tank when it runs out and any mobs they haven’t pissed off yet head straight for me. Gotta remember to time that regen