So Jocat being biased towards the tank is old Jocat lore. His favorite qeapon in Monster Hunter is the sword and shield, and that was a running gag throughout the crap guides to MH (which is also why the drawn character looks like...that), so Paladin being sword and shield tickles his fancy.
The amount of vivid... He looks EXACTLY like a 13 year old deacon passing out the sacrament for the 75th tim. His birthday is soon, he'll get the chance to read the blessing soon maybe. IYKYK
A note for people who may not know, Jocat is very much still alive, he's just stepped away from content creation. His content creation shall be missed. o7
It's funny that Koe recognized Jocat from the I like girls song because that song more or less caused him to quit the internet entirely. People gave him all sorts of hate for it for absolutely no reason. Also like Koe covering his mouth after he said "shit" when Jocat's been throwing out F bombs the entire video.
I know it's not what he wants, but I so desperately will savagely 'bully' his hate brigade if I ever catch wind of equally pissed people driving over for a nice dinner at their homes. Man is a treasure and should be protected, defended, and given all the shields.
Some of the other clips are captured from normal gameplay, but Jocat was always respectful and asked if he could show clips for his recordings when he did do that. Source: I was the Dark Knight with 16 vuln stacks. None of us realized he was jocat the ENTIRE RAID, until he asked the group if he could show the footage in his video afterwords.
Love to see Koe having fun but also taking learning the mechanics seriously so he can play the game right. Good man. idk if he'll ever see this but one extra thing that everyone seems to forget about and nobody told him: Blue Mage has it's own dedicated content called Masked Carnivale where you fight specific groups of mobs for score (basically puzzle battles).
To be fair, you could make an entire one of these videos just for Blue Mage. The exp bonus for killing overworld mobs (plus the leveling cheese strat), only picking 24 of your unlocked skills, BLU log, partying with other jobs through PF, how to actually learn skills (people are still confused about undersized party, level sync, BLU only, getting hit by the spell, etc), and the difference between Death effects and how Trials and Raids are immune to them. He didn't even get around to discussing the DPS rotation which is the one thing that would have fit the theme of the video :D
Floor-Tank.... Nickname for Dragoons becuase they are: 1) DPS with the highest Armor Class. 2) Always found face-down on the floor (tanking the floor) due to either: a) getting killed while locked in the Jump animation. b) backflipping to their deaths off platforms or attempting to jump 'over' a gap that you'd normally die trying to cross (because the game does not see you physically 'jump' when you use jump skills, but instead sees you 'slide across the floor'.. so trying to jump across a gap you'd normally fall down, means the game sees you 'slide over' the edge.
Adding to this, its more of an older joke that doesnt reaallly hold up these days. While their defense is high, their magical defense isn't, which would cause problems for them when they had skills that made them take more damage, they would often die to raidwides as a result. Additionally, jump attacks would lock you in place for much longer then they currently do, so it was very easy to just kinda eat shit
I appreciate that Koe is not only dressed up like a working professional for this but he's actually taking notes. Honestly, my suggestion for new players is for them to simply go into Hall of the Novice and complete that as it'll tell them the basics plus give them some decent starter level gear. From there you kind of just pick up things as you go through the game. However, one thing that these videos didn't mention which you will eventually learn once you pick up all of the roles is that even if you're ranged player or a caster who can attack from range, it's often best to stay fairly close to the group as a whole as that allows the healer to keep most everyone alive with AOE healing abilities AND if you ever pull aggro for some reason the enemies will hopefully still be close enough to the tank that they can grab them back quickly.
Also some tank advice For the love of god, Never Use Your Invulnerability unless it’s a tank buster and if you’re communicating with friends Tell Your Healer You Are Using It This is coming from someone learning Gunbreaker Trust me, that panic to be healed is palpable
@@livingreverie5951the second part is correct, but the first isn’t. In normal content there are no tank busters that require invuln, and only a few mechanics that don’t go through them (last boss of Syrcus Tower can be invulned, fun fact). It’s better to use your invuln as just another mitigation. And, like you said, best practice is to let your healer know so they don’t waste resources healing you when they don’t need to.
something to clarify about Ninja around 37:00 The combos aren't actually that long, its purely for jokes but no one is gonna deny its not on brand for first timers. Its a basic 1 - 2 - 3 and then you get your special attack just don't do the taro one, that just shows the party you fucked up
Blue Mage is a massive pain to level and get spells for but once you do it the class is stupid fun (probably my 3rd favorite job in the game behind Paladin and Black Mage). To write down some of the things that make it "limited": - You cannot queue with it in a Duty Finder or for Roulettes. If you want to go through a dungeon using BLU, you've got to use Party Finder or just make a party with your friends. Technically you can also just go to a dungeon un-synched (meaning e.g. at lvl 50 you can pick an option where you go to a lvl 20 dungeon without your level being scaled down to 20. The downside is you don't get EXP). - BLU actually gets more EXP from enemies in the overworld to compensate for the lack of Duty Finder and Roulette leveling. Still takes a while but it's much faster compared to every other class. - BLU's current level limit is 80, where for every other class it's 90 (with the release of Dawntrail it will jump by 10 for both). So BLUs do not get access to any 80< lvl dungeon or raid yet. - BLU has its own activities like Masked Carnivale (fights on an arena where you have to defeat specific enemies, some are a massive pain if you don't have the right spells for them, which is why you have to modify your spell bar for basically every fight) and Blue Mage Log (basically a selection of some already finished dungeons that you can go through with other BLUs). - BLUs are basically a godsend during every Mogtome event (a.k.a. the limited-time event where you have to complete specific dungeons/trials/raids to collect tokens that you can exchange for prizes). They have many spells that allow them to speedrun through dungeons, like shortening a minimum 10-minute dungeon to just 5 minutes. (Usually the key is a combo of a spell that freezes a mini-boss with a spell that instantly kills frozen enemies, which is why Party Finder descriptions usually state "need Ram's Voice + Ultravibration". Not to mention either a Final Sting or Selfdestruct mention, this strategy is super popular to clear raids in just 2 minutes.) It is a super enjoyable job, it's just also an equal amount of suffering. I definitely recommend it still. SIncerely, a free-trial BLU with all pre-Shadowbringers spells (yes, I hate my life.)
As someone who as yet to jump into FF14 but is now considering it with the upcoming Beastmaster job, this rundown helps me understand what exactly limted jobs are, as I understand that BST is going to be the next limited one.
@@firetools I'm honestly curious how Beastmaster is going to operate. Tbh it doesn't seem like it involves magic, so maybe it'll be the first limited Physical Ranged DPS? Time will tell but I'm already hyped. Maybe the Pet hotbar will finally have some use kekw
I wish they wouldn't have copped out on BLU in XIV and made it a real, actual job like it was in XI. I love the Masked Carnivale and spell collecting, but not even being able to do DF is so beyond lame. Yoshi-P and his team usually hit most stuff out of the park with the game but every once in a while shit feels a bit lazy and BLU is one of those to me. At least they didn't just give up on it and still give it new spells each expansion. Hopefully it's not ditched for BST.
Fun fact: Alliance raids have enrages as well. A friend of mine and his Free Company deliberately drew out the boss fights in one particular Alliance Raid and they found that the mechanics speed up more and more as the fight goes on until they start overlapping. This, for those who don’t know, is a soft enrage.
This series legit made me a much better player and I am now a pretty damn capable healer on PS4 (which is HARD BLOODY WORK) because of the starting point JoCat gave me.
In FGC parlance, imagine that every single move gives you massive frame advantage. It is in your interest to be poking, ranging, or whatever you can do at all times. Your opponent has literal millions of HP, and you're almost always racing the round timer.
Another thing to know too when you do get knocked out depending on the situation like a raid when the boss is doing a raid wide attack, its not a bad idea to wait for the big attack to pass then get back up. Just because your given a rez doesn't always mean you should immediately get back up.
More importantly, when you do get ressed, dont attack or cast spells, use that invuln so that healers get a chance to heal you to atleast healthy. 5 seconds of invuln is long enough for a healer to heal you. I think 85% of deaths after ress is caused by the player start attacking again right away. 10% are deaths by bossattacks that go through immunities. And the last 5% are knockbacks off the edge.
If you're still going through these comments, Koe, and intend to continue playing FFXIV, I'd highly recommend taking a half hour to park yourself near a training dummy, and read through all the abilities one by one, placing them on your hotbar as you do, even if you haven't unlocked them. One of the major issues I had when learning classes, was having my muscle memory broken everytime I unlocked a new ability. Better to have every ability pre-positioned on your hotbar (you should be using 3 hotbars on PC), in the order you best think works for your hotkey arrangement. Works particularly good for when you unlock those classes that automatically start at a high level with majority of their skills unlocked, because then you can practice them on the training dummy beforehand, to make sure your hotbar layout works for you. For example, my healer main is WHM (White Mage), and I keep my single-target heals on the first hotbar, multi-target/AoE heals on the second hotbar, and attack spells on the third hotbar. IIRC, you can assign hotbar hotkeys individually too. eg: Hotbar 1 using numbers (#), hotbar 2 using CTRL + #, hotbar 3 using SHFT + #, and hotbar 4 (where i stick duty-specific buttons, items, other miscellaneous things) using ALT + #
Yeah pre planing button layouts is just saving yourself some trouble. For skills that have overlap, Lucid Dreaming, Swiftcast, Rampart, Reprisal, tanks 30% mit that they all have, etc I have them all in the same places on every class that has them. I also put single target skills and AOE skills in the same place. One problem with starting high level unlock jobs, basically Red/Samurai and on, has a lot of button vomit when you get the job, so you have to just sit there for like 5 minutes reading everything then rearranging your buttons.
6:40 --- whoever said that never played bard: sry to break this to you buts its the busiest range dps among the lot. 10:50 --- They did a minor rework on enmity/aggro: as a healer you can throw your Regen on a tank and it doesnt generate as much hate as it used to. In other words, you can use it safely now ^^ 13:27 --- You have two sorts of healer: direkt heal (heal when your buddy is hurt) and shield heal (put a shield on your buddy so he doesnt get hurt). The first category is the easiest to because its reactive, the other requires you (theoretically - it doesnt really metter unless you do hard contend...) to know the fights beforhand and prepare. 23:43 --- You get them from HW onwards, yes, in every dungeon and raid. 58:15 --- Nobody, not even the Blue Mage, knows what they do. Basically, they copy skills from monsters... and it makes them overpowered... and impossible to balance... which is why they dont belong to the "real" jobs... and dont even exist... unless you're really, really dedicated... and join the "Blue Academie" that is :D (Its a discord dedicated on beating all content on BLU ^^)
Personally I find MCH to be slightly higher APM on high end. But bard isn't far behind. I see the difference being a consistent high APM rotation for MCH and a proc-based APM rotation for BRD.
BLU actually apparently gets access to some really fun puzzle fights only they can do in their carnival. Fights with obscure or strange mechanics that the goal is to make a loadout that works for it.
What I found that works for me was that as you play through the story of ARR (A Realm Reborn) you will be getting lots of exp as a sprout (green symbol above your character's name), when you hit an exp cap for your class, switch to another one of the others and try it out for a few levels. Then switch back to your main. You can continue doing this all the way to the end of ARR so that you get a feel for each class. By the end of ARR's story, you should have 1 main for each of the 5 categories (Tank, Melee DPS, Healer, Range DPS and Magical DPS), with 1 to 3 of those being your primary classes. This way you don't feel too bogged down by playing the same thing over and over for way too long. But that works for me. As a note, if you go Summoner for Magical DPS, it shares the same exp with Scholar (Healer).
41:00 reaper is a lot of fun, shares the same gear as dragoon too, minus the weapons of course, so give it a shot when you can. Only one that really does, I mean tanks can use the gear too, but they get heavy armor so why would you use medium? 52:50 try red mage if you want a mage to play with, it is pretty mobile, arguably the most mobile unless you count blues, they can be mobile too. They were black + white mages without the final levels of spells. Later in the series though they gave them more personality, nowadays they are more status based or magical fencers, typically with dual casting as a shtick. 59:06 Blue mage is a build your own job, you have 4 spell book loadouts you can use, you build it how you like. It starts with 1 skill, only 1 skill. To get any more you must observe it from an enemy, and survive when it dies. If it is in a duty (instances) you must change settings first to allow them, you can not queue normally and must find your own party, so they typically do blue parties, the skills there are 100% learnable if you also sync the level. If you do not sync, it is not 100% chance, but still there is a chance if you want to just blast through and hope for luck. Tip if you do try it though, there is also a skill that lets you solo early content super easy, basic instinct, it only works if you are solo and basically ramps your stats up to make up for the missing 3 party members. It is fun, they get their own weeklies and stuff for gil, and a sort of puzzle mode coliseum fight thing, give it a shot when you can. Must beat MS for ARR, you can then just pick it up whenever at lv 50, though it starts at lv 1 and leveling it is the hard tedious bit, you pretty much get the best exp from just killing stuff in the field. So do that, stick to within a level or 2 of yourself for best results, or you can ask a friend to help. Job really hits it's stride at 60 when you can do Pharos Sirius Hard Mode and get the ability to take on tank/healer/ bonus to dps traits, mimicry is a great skill should always have it on every loadout you make, literally the skill that makes tank or heal builds doable.
The same will definitely apply to the Beastmaster class when it releases in Dawntrail this Summer as a limited Job, with 2 additional classes being released, that being Viper and Pictomancer
Blue Mage also has its own content in the form of solo instances that act like puzzle fights. I helped my sister get a triple triad card from Blue Mage stuff… it’s hard and fun!
On the healer aggro thing: That video was recorded a month or three before Endwalker's release. Up until EW, having a heal-over-time effect such as Regen on the Tank would draw aggro from mobs that had not been pulled yet, from a fairly-long range, causing them to go chew on the healer. This is no longer the case, tho it's still technically possible to rip hate off of a tank who doesn't have their Stance active (or if they're just slacking/forgot to tag a mob). As the folks in chat said, just let the tank get in his first AoE before you start attacking.
holy shit I'm only 2 minutes and you are already my favorite person of all people I seen watch these guides who aren't already FFXIV pros. You actually took note of something, most people just take these videos as a "haha funny joke" video. I love watching you actually take a interest in learning :)
Love seeing new people coming into this 10+ year old MMO. You're doing awesome as long as you're trying and learning and I hope you continue to enjoy FFXIV!
One note I like to mention when it comes to the cooldowns of OGCDs. The global cooldown between skills is usually 2.5 seconds, so a combo of three skills needs 7.5 seconds to loop. Any ability with 30 second cooldown is back up after four of those combos.
I'm absolutely excited to see if Koe will find that something that'll absolutely make him go 100% into the game. I think a neat session would be to see him work on DRG rotations with someone who knows how. Essentially, the FGC equivalent of labbing combos. Ha ha! So excited!
If you're ever hungry for more sources for studying this stuff, Wesk Alber's channel has great guides for general role responsibilities, specific class/job guides, and general game mechanics/concepts as well. Love the notetaking, that's a really good habit!
There is one little thing that'll help you determine aggro. The enemy list. Any enemy you have aggro on will have a colored shape next to them. If it's red, you are their target. If it's green, you are nowhere near at risk. As the colors start to change, you either need to pick up aggro or back off a little. (depending on if you're tank or dps/healer.) You can also see the ranking of aggro on the party list below everyone's job symbols.
Something your chat got wrong about blue mages is that you can party up with other jobs just not via the duty finder only through the party finder and there max level is 80 instead of 90 meaning they cant do any of the lastest expansion also blue mage is very usefull for one shoting extremes for things like speeding up dungeon faming for glams and fighting fates
You may have learned this since this video came out but there is another possible penalty for getting hit that happens when they want to punish the players less. It is generally in place of a vulnerability stack, it's a DPS down stack.
Watching this video as someone with 600 hours in the game, it's fascinating how we take all of this info for granted because we see it every day. But we were all just like Koe once.
Dunno if/how much you're into tabletop RPGs or the like, but I strongly recommend the "Crap Guide to D&D" series as well. There's a lot more of them, so you might have to break them up into multiple videos if you don't wanna marathon all of them in one sitting, but they're all hilarious, and I feel like he PROBABLY breaks things down well enough for even total D&D noobs to be able to follow along and find them enjoyable. His series on the various Monster Hunter weapons is also a lot of fun.
So I picked up ninja as my first extreme raid class as that was what the group I was running with needed. I remember when I found out that the last symbol was the only one that mattered, I blew out someones ear as I yelled "ARE YOU F*CKING KIDDING ME!?" cause I legit thought I had to memorize them.
The nuts thing is 36:30 floor tank actually meant something in AAR 2.0. You had more freedom in your build and I and a few other people built dragoons into pseudo tanks. So they could function as an off tank, but couldn't quiet handle full tanking. Basically we'd backup the Tank on the single tank Raid bosses if they were ever out of sinc on their rotation for the tank buster, eat the buster and "floor tank" for a couple minutes. I was meh at doing it, so I was relegated to Bard (almost mechanically required to pump out DPS in late game 2.0). So much has changed.
Do note that blu mage isn't just alone. With settings you CAN queue with other classes but you can't just run roulette, current content, etc. Basically to prevent blue mages from carrying etc. Though another thing they have is a sorta carnival. These are a large number of puzzle fights that require certain loadouts to get around certain challenges that other classes may not be capable of. They don't require a FIXED loadout, just ones you can get around the mechanics with. It's suppose to be really fun. The way they work is you learn the skills by surviving them (and a % chance you learn it by surviving them. Blu mages often group up in party finder for skill hunts or you can ask to help get a skill). They can then pick any 24 for their loadout at a time. I knew someone who liked blue maging in treasure dungeons because he could set up to be just about any class. Or he could walk in and self destruct. One of the two. If you find someone dead in a city or something chances are they self destructed.
Huh, the fighting game to FFXIV pipeline is real. 21:48 Okay, my group actually came across this once in P12s. The boss was mere *moments* away from casting enrage (we had a really scuffed run). I knew this. I had dumped *everything* I had into smashing its face in in those last couple seconds - all my cartridges into Burst Strike, Rough Divides - if I had it, it was going. We barely - *barely* - squeaked by onto part 2. That run ended up being my personal best.
why does koe look like he's cosplaying a younger paul blart mall cop here i can't not see it after i compared it with the actual picture a few times i can't unsee it and i fucking love it
Blue Mages in other Final Fantasy games had the unique ability to learn monster skills, some of which were pretty damn powerful. So instead of streamlining the job in FFXIV like most other jobs were for the purpose of a MMO setting, they decided to keep the original intent of the job in allowing it to learn skills from monsters in the world, dungeons and trials instead. However, some of those skills are usually intended to be used against players which means they have effects that would be quite broken if used back against enemies. Case in point, there's a spell called "Lv.5 Death" which blast an AoE that kills any enemies which level is a multiple of 5 (and when you consider the maximum level of content for each expansion is a multiple of 5...). Otherwise, you have skills that can inflict status effects (like Bad Breath) that most enemies normally end up being immune to... but if used by a Blue Mage, does go through. On top of that, not all skills are attacks and some have defensive or at least support effects. White Wind is an AoE heal that restores an amount of HP equal to the caster's current HP. So if they have 70K currently, they heal everyone for 70k which is a massive amount of HP (though White Wind has a rather high MP cost too). It is a bit sad though that they cannot queue in roulettes (personally, I would allow them in 50/60/70/80 and leveling roulettes) but it is also intended as mostly a solo job outside of that. Doubly so because they do gain increased XP from killing mobs since they don't benefit from roulettes (and the XP bonus they provide). On the other hand, if you decide to level your Blue Mage, have your chocobo companion out at the same time : that increased XP also applies to your chocobo so it is a good way to powerlevel your bird. As for slide casting, it is less that you have 20% of your cast bar free to move through and more like 0.5 seconds. Since the game has both a buffer for command inputs and abilities going off, it allows actions to be queued when the GCD is almost up (about a second or so) while anything that is cast and 0.5 second away from completion will be considered completed which does allow a moment of mobility for casters. Though if you ever feel like trying a caster job, both Red Mage (since every other spell is instant cast which triggers the GCD, giving you ample time to move) and Summoner (only Ifrit has long cast times as Titan and Garuda have instant cast spells) are good choice if you don't want to deal with being rooted to cast too much. ... though I'll freely admit that I love Black Mage in the caster DPS the most simply from the sheer power the spells they have give out; High Fire II, Flare and Foul makes you screen shake, have a loud 'boom' effect and most of all, look like you're setting off a localized nuke each time you use them. Nevermind that you have 2 procs (Firestarter and Thundercloud) that also adds extra omph and a bit more leeway to move given they turn two long cast spells into instant casts that deal decent damage.
The enrage talk gave me flashbacks of knights of the round before the expansion after it and it was a HUGE fking dps check, died to enrage when the boss was at less then 3% so many times that we actively broke up to get better gear. Tried again a month later and we killed it as they were about to go invulnerable.
I think the neat thing about blue mage that wasn't mentioned is they have a special content only they can do called Masked Carnival where you basically get to resolve solo challenges using the various monster skills you obtained in various ways while also trying to fulfill certain objectives. It's also a noteworthy achievement if you do old raid content synced down to their original level with a party and conquer it with all blue mages; old hardcore raids can't be taken on the same way with all blue mages as you would with a standard party composition.
To put Blue Mage more in context. The first 24 man raid gets shortend to the length it takes the whole team to reach the fight and watch the infight animations that cant be skipped (like adds spawning in) The damage putput is so high it can lead to mechanics not just getting skipped but outright broken. While level sync'd
It should be noted that Regens (This includes Kardia from Sage and Heals from fairies) DO NOT increase enmity/aggro anymore. The healer video was made BEFORE this change. However, the BUFF DOES add a point or two of aggro/enmity, so if the tank is just yeeting themselves past enemies without touching them, then you WILL get aggro/enmity from the buff application.
As someone who mains the unholy combo of WHM and RPR, good luck with DRG. That's gonna be a heck of a learning curve, but also probably one of the most fun classes movement-wise when you get good at it. That being said, welcome to our community and I hope you enjoy your time with the game! Two pieces of advice for you and anyone else who might pick up the game as well: first one is to pick a healer, a tank, a melee DPS, and a ranged DPS and level one of each for at least shadowbringer. Just trust me on this, you'll thank yourself later if you do this grind while you're playing through the first three sections of the game and not spending the fourth and fifth sections missing 3 quarters of the optional content. secondly, pick a class to play the main story quests (MSQ) as and *only* do MSQ and dungeons with that class. Save all the normal, just an exclamation point (!) quest markers for other classes you want to level. It'll make leveling alt classes a lot more fun and interesting than just grinding out dungeons all the time
I started on Lancer/Dragoon, and I found it pretty easy to use as a primary class. The combos build slowly and change with each new skill, so you get some time to learn the interactions. It's probably more difficult to jump into at the late game, since you have some idea how other combos work, and won't see how the DRG one changes over time. Then again, the hardest for me to get into was Red Mage and Samurai. Trying to figure out the level 50 rotation from the tool tips was a headache. Had to run Samurai through PoTD to figure out the skills one at a time.
@@RothAnim gotcha, i was more talking about movement than combos tbh. The combos are easy to pick up, but I've seen countless DRG's jump off the edge of an arena lmao
@@Eagledude131 Oh! Yeah, you'll probably do a fair bit of that too. :D At least falling off the edge in the Navel is no longer unrecoverable. My personal two favorite dragoon deaths were in Eden's Gate. E3N, dive bombing the boss when the middle of the platform was missing (oops). And E2N: I hit the limit break, she casts Hand of Erebos. LB3 goes off, she survives with 0.2% health, and I'm immediately swept off the edge.
I wish people would stop saying things blatantly incorrect as the first explanation. Blue Mage can absolutely queue with other jobs, you just can't use matchmaking. It's not locked out of duty finder, it's locked out of filling the missing roles when it does queue into duty finder. But yeah, there is a bunch of content that does exclude limited jobs so that's true.
the reason that you mash them is because the cooldown ends slightly before you think it does. so basically if you know how to use all your abilities without looking at them then just mash the next ability you should pick. what i mean is like how people can type without even looking at their keybored while typing
Small tip everyone neglects. Healing aggro only takes a tiny bit of management. Sprint so you can keep up with the tank if you want Regen going at the start of the fight. (Astrologian and white mage are way more likely to want this) Shield at the END of a fight or more than 3 seconds before a fight and the aggro will have dissipated already. Most healing classes have a shield somewhere at some point and if its a 30 second cool down or something its basically ready again by the time a big hit is coming. Managing cool down shields is honestly the trickiest part to healing in my personal case. This logic carries over to DPS classes and tanks too. Gunbreakers can put their Regen on a white mage to counter the aggro from their heal. And paladins can use their group shield right after enemies spawn to guarantee aggro is on them. Since the first thing registered by the enemy will be the paladin shield.
About ABC at 20:42 FF14 has a skill queuing system that even you press next skill a little before it CD comes up the skill will still activate as soon as it can. So there is a reason people mash the button. A few parts of second wasted between skill button press add up in a 10 minutes fight can result in a lot of DPS loss.
so much respect for him. been a sub for him for years for fighting games content and glad he giving ff14 a try. I have been playing ff14 for years and I never thought of taking notes of anything at all hahaha
When I started I never thought I’d turn into a dancer main. I find the RNG rotation more fun. It goes from meh 1-2-3 to Woh boy my finger be flying now
Didn't really watch JoCat outside of his Crap Guides but it's a shame that he got harassed. It's unfortunate that him taking an indefinite hiatus is exactly what his harassers wanted, but if it's the best option for him it's good that he's taking it.
The Slide Cast can be done, specifically, when there's somewhere around 2/3 to 1/2 of a second remaining. Considering the technical nature of an MMO, this is likely intentional as part of avoiding certain latency conflict issues. Or something that can be described as such, don't know if there are official terms for that.
It's worth going through one of Jocat's later videos talking about FF14. He basically treated it like WoW or something and rushed through to the end content at first. I assume that's how he has all the raidboss advice and knows about enrage.
To put Blue Mage into perspective: Most difficult raid fights with a full party of Blue Mages lasts about 10 seconds even when synced. They are very busted lol
by the way a tip with black mage. you have fire and ice and if you use fire which does higher damage it costs more but if you just switch from ice to fire and fire to ice after using the higher damage you basically never lose mana. it would do less damage but you dont have to wait for your mana to charge ever so i think it makes up for it. its what i did.
A little bit of input on the aggro conversation. If you're running healer and you do wind up pulling aggro try to kite them to the tank so their AoE enmity skills can get em off ya. Makes it easier for them to keep position and keeps the DPS from getting caught in the crossfire.
by the way with his advice on when to heal i suggest just getting used to keeping them at over 50% health. get to the point that you can just glance over and press the heal button without thinking then you can lower that 50% until you do what he suggested and if they will die. though I suggest healing them to 60% and over before going back to attacking usually with a regen thrown in at the end
for sage you throw a shield on them and to heal you literally have to attack. you first pick who you want to heal and then start attacking which in turn will heal them. kind of like taking the enemies health and giving to the party member.
I saw there were a lot of people mentioning that Limit Breaks are a dungeon-only mechanic and this isn't technically true. So long as you are in at the very least a non-cross world Light Party (4 character party), your party is able to build up the Limit Break meter. There's just very rarely a use for the lb outside dungeons (though on occasion you may want to use them in very specific overworld fights- for FATEs or hunts). That aside, you don't ever have to worry about unlocking them, they are in the general section of the actions menu and can assign it to either your class or job the moment you get in the game as opposed to your class or job-specific action menus.
Enrage was removed from the game for normal mode content because people kept hitting it. Along with the extra damage we do now compared to the old days when we hit like a wet noodle it's very common that newer players will have never seen it. Most old fights with it had the mechanic removed.
For those in the chat, and those watching this. The music video is *not* what the harassment towards JoCat was about. They used that as a deflection to hide why they were doing it. They did it due to his continued support for the trans community. The purpose of using a clip from years ago(which he had recently uploaded a music video for) was to deflect blame to a different group of people, because they weren't getting the support they thought they would from the internet as a whole.
Sorry. But it was about the song. You even state it in a round about way. Part of that song WAS about he loved all girls including trans girls - hence all the transphobes came out to bully him for accepting trans women as women to be loved.
@AlexanderMartinez-kd7cz no, you're objectively wrong. And calling a group of people "rainbows" calls out your inherent bias. You probably joined the harassment.
@yurihuffles while that could be argued, it began before anyone harassing him even knew of the song, cause they don't watch his livestreams. It may have increased due to that, but it was solely started by those who hated him for raising money and supporting the trans community before they were even aware of the parody.
@@casteanpreswyn7528I used a semi demeaning name to refer to a group of people that harassed someone before doing the same for a different group. I must send death threats on the regular -_- hope that armchair is cozy.
funny how the "crap guide" series tends to be the best guide on youtube since they are short get to the point and explain the reasons for actions in simple terms. also are entertaining so you pay attention easier.
So Jocat being biased towards the tank is old Jocat lore. His favorite qeapon in Monster Hunter is the sword and shield, and that was a running gag throughout the crap guides to MH (which is also why the drawn character looks like...that), so Paladin being sword and shield tickles his fancy.
Too bad PLD doesn't have oils to beat the beeg lizard face. At least still can call beeg sword
"FUCK, IT'S THE SKILL-FLOOR POLICE!" is the best line outta all these videos imho ngl fr
Koe coming through with that impeccable Church of Jesus Christ of Latter-day Saints drip
The irrepressible swagger of a 1990s office supervisor
The absolute chadliness of a man looking to sell me bible fanfiction and polygamy
He is legit dressed like the 2 mormons that gave me a bible like a decade ago, its uncanny
The amount of vivid... He looks EXACTLY like a 13 year old deacon passing out the sacrament for the 75th tim. His birthday is soon, he'll get the chance to read the blessing soon maybe. IYKYK
mormon koe hits different
Jocat is a treasure. He will be missed o7
o7
o7
o7
A note for people who may not know, Jocat is very much still alive, he's just stepped away from content creation. His content creation shall be missed. o7
o7
the doxxers need a solid *SMITE*!
It's funny that Koe recognized Jocat from the I like girls song because that song more or less caused him to quit the internet entirely. People gave him all sorts of hate for it for absolutely no reason.
Also like Koe covering his mouth after he said "shit" when Jocat's been throwing out F bombs the entire video.
twitter gave him hate, everyone else loved it
@@punch1tincorrect, but carry on
He hasn't exactly quit the internet lol. He's still pretty active on Blue Sky and ocassionally on Twitter. He's just not making content anymore.
It’s still gonna be sad to see Jocat go. I really loved his campaigns
Turned-on by the very people he allied with, just because of liking girls.
I know it's not what he wants, but I so desperately will savagely 'bully' his hate brigade if I ever catch wind of equally pissed people driving over for a nice dinner at their homes.
Man is a treasure and should be protected, defended, and given all the shields.
Pricks couldn't leave him alone...
he's said he's still gonna upload the rest of his current campaign to youtube, but its going to be unlisted. you can find it in the playlist
@@Xenolis I know that. It’s just that the reasoning is just putrid. Just the idea makes me want to take a shower
You're not truly a dragoon until you backflip off the ledge.
Or get cleved by the tank because animation lock
Fun fact: Some of the class representatives are based on Jocats friends characters. Some of them are Artists, Streamers, youtubers... etc
Some of the other clips are captured from normal gameplay, but Jocat was always respectful and asked if he could show clips for his recordings when he did do that.
Source: I was the Dark Knight with 16 vuln stacks. None of us realized he was jocat the ENTIRE RAID, until he asked the group if he could show the footage in his video afterwords.
@alanepithet2931 oh I know. He was good at that
o7 to Jocat. May he have a great time with his life once he finishes everything. :'(
Love to see Koe having fun but also taking learning the mechanics seriously so he can play the game right. Good man. idk if he'll ever see this but one extra thing that everyone seems to forget about and nobody told him: Blue Mage has it's own dedicated content called Masked Carnivale where you fight specific groups of mobs for score (basically puzzle battles).
To be fair, you could make an entire one of these videos just for Blue Mage. The exp bonus for killing overworld mobs (plus the leveling cheese strat), only picking 24 of your unlocked skills, BLU log, partying with other jobs through PF, how to actually learn skills (people are still confused about undersized party, level sync, BLU only, getting hit by the spell, etc), and the difference between Death effects and how Trials and Raids are immune to them.
He didn't even get around to discussing the DPS rotation which is the one thing that would have fit the theme of the video :D
Floor-Tank.... Nickname for Dragoons becuase they are:
1) DPS with the highest Armor Class.
2) Always found face-down on the floor (tanking the floor) due to either:
a) getting killed while locked in the Jump animation.
b) backflipping to their deaths off platforms or attempting to jump 'over' a gap that you'd normally die trying to cross (because the game does not see you physically 'jump' when you use jump skills, but instead sees you 'slide across the floor'.. so trying to jump across a gap you'd normally fall down, means the game sees you 'slide over' the edge.
Adding to this, its more of an older joke that doesnt reaallly hold up these days. While their defense is high, their magical defense isn't, which would cause problems for them when they had skills that made them take more damage, they would often die to raidwides as a result. Additionally, jump attacks would lock you in place for much longer then they currently do, so it was very easy to just kinda eat shit
It's really interesting to watch Koe learn all these MMO terms like a lot of us probably do while learning fighting game terms.
Watching a reaction to Jocat's videos has just become part of the leeching experience, and I love that we can also remember JoCat this way.
Jocat is a wonderful person and I hope he is happy on whatever he's doing
Koe-sensei's watching the Jocat videos too?! oh this anime arc finna HIT.
A koe reaction to all jocat ffxiv guides in one go? My day couldn’t have a better way to start gotta get the snacks for this one
Vulstacks for most classes: Ooh, someone messed up
Vulstacks for tanks: Bragging rights
I appreciate that Koe is not only dressed up like a working professional for this but he's actually taking notes. Honestly, my suggestion for new players is for them to simply go into Hall of the Novice and complete that as it'll tell them the basics plus give them some decent starter level gear. From there you kind of just pick up things as you go through the game. However, one thing that these videos didn't mention which you will eventually learn once you pick up all of the roles is that even if you're ranged player or a caster who can attack from range, it's often best to stay fairly close to the group as a whole as that allows the healer to keep most everyone alive with AOE healing abilities AND if you ever pull aggro for some reason the enemies will hopefully still be close enough to the tank that they can grab them back quickly.
Also some tank advice
For the love of god, Never Use Your Invulnerability unless it’s a tank buster and if you’re communicating with friends Tell Your Healer You Are Using It
This is coming from someone learning Gunbreaker
Trust me, that panic to be healed is palpable
@@livingreverie5951the second part is correct, but the first isn’t. In normal content there are no tank busters that require invuln, and only a few mechanics that don’t go through them (last boss of Syrcus Tower can be invulned, fun fact). It’s better to use your invuln as just another mitigation. And, like you said, best practice is to let your healer know so they don’t waste resources healing you when they don’t need to.
something to clarify about Ninja around 37:00
The combos aren't actually that long, its purely for jokes but no one is gonna deny its not on brand for first timers.
Its a basic 1 - 2 - 3 and then you get your special attack
just don't do the taro one, that just shows the party you fucked up
You'd think that these guides are self contained. But all of them have overlaps, so yeah, good on ya' to watch these. So yeah, welcome.
Blue Mage is like SF6 avatar battles.
Also, if someone hasn't mentioned yet, FF14 is known to be the FGC retirement home.
Blue Mage is a massive pain to level and get spells for but once you do it the class is stupid fun (probably my 3rd favorite job in the game behind Paladin and Black Mage). To write down some of the things that make it "limited":
- You cannot queue with it in a Duty Finder or for Roulettes. If you want to go through a dungeon using BLU, you've got to use Party Finder or just make a party with your friends. Technically you can also just go to a dungeon un-synched (meaning e.g. at lvl 50 you can pick an option where you go to a lvl 20 dungeon without your level being scaled down to 20. The downside is you don't get EXP).
- BLU actually gets more EXP from enemies in the overworld to compensate for the lack of Duty Finder and Roulette leveling. Still takes a while but it's much faster compared to every other class.
- BLU's current level limit is 80, where for every other class it's 90 (with the release of Dawntrail it will jump by 10 for both). So BLUs do not get access to any 80< lvl dungeon or raid yet.
- BLU has its own activities like Masked Carnivale (fights on an arena where you have to defeat specific enemies, some are a massive pain if you don't have the right spells for them, which is why you have to modify your spell bar for basically every fight) and Blue Mage Log (basically a selection of some already finished dungeons that you can go through with other BLUs).
- BLUs are basically a godsend during every Mogtome event (a.k.a. the limited-time event where you have to complete specific dungeons/trials/raids to collect tokens that you can exchange for prizes). They have many spells that allow them to speedrun through dungeons, like shortening a minimum 10-minute dungeon to just 5 minutes. (Usually the key is a combo of a spell that freezes a mini-boss with a spell that instantly kills frozen enemies, which is why Party Finder descriptions usually state "need Ram's Voice + Ultravibration". Not to mention either a Final Sting or Selfdestruct mention, this strategy is super popular to clear raids in just 2 minutes.)
It is a super enjoyable job, it's just also an equal amount of suffering. I definitely recommend it still.
SIncerely, a free-trial BLU with all pre-Shadowbringers spells (yes, I hate my life.)
As someone who as yet to jump into FF14 but is now considering it with the upcoming Beastmaster job, this rundown helps me understand what exactly limted jobs are, as I understand that BST is going to be the next limited one.
@@firetools I'm honestly curious how Beastmaster is going to operate. Tbh it doesn't seem like it involves magic, so maybe it'll be the first limited Physical Ranged DPS? Time will tell but I'm already hyped.
Maybe the Pet hotbar will finally have some use kekw
I wish they wouldn't have copped out on BLU in XIV and made it a real, actual job like it was in XI. I love the Masked Carnivale and spell collecting, but not even being able to do DF is so beyond lame. Yoshi-P and his team usually hit most stuff out of the park with the game but every once in a while shit feels a bit lazy and BLU is one of those to me. At least they didn't just give up on it and still give it new spells each expansion. Hopefully it's not ditched for BST.
You know, I've never seen Koe before, just heard about him from time to time. No one told me he was Paul Blart! That's awesome!
Fun fact: Alliance raids have enrages as well. A friend of mine and his Free Company deliberately drew out the boss fights in one particular Alliance Raid and they found that the mechanics speed up more and more as the fight goes on until they start overlapping. This, for those who don’t know, is a soft enrage.
Lol lina inverse/slayers reference warms my heart !
This series legit made me a much better player and I am now a pretty damn capable healer on PS4 (which is HARD BLOODY WORK) because of the starting point JoCat gave me.
In FGC parlance, imagine that every single move gives you massive frame advantage. It is in your interest to be poking, ranging, or whatever you can do at all times. Your opponent has literal millions of HP, and you're almost always racing the round timer.
Another thing to know too when you do get knocked out depending on the situation like a raid when the boss is doing a raid wide attack, its not a bad idea to wait for the big attack to pass then get back up. Just because your given a rez doesn't always mean you should immediately get back up.
More importantly, when you do get ressed, dont attack or cast spells, use that invuln so that healers get a chance to heal you to atleast healthy.
5 seconds of invuln is long enough for a healer to heal you.
I think 85% of deaths after ress is caused by the player start attacking again right away. 10% are deaths by bossattacks that go through immunities. And the last 5% are knockbacks off the edge.
If you're still going through these comments, Koe, and intend to continue playing FFXIV, I'd highly recommend taking a half hour to park yourself near a training dummy, and read through all the abilities one by one, placing them on your hotbar as you do, even if you haven't unlocked them.
One of the major issues I had when learning classes, was having my muscle memory broken everytime I unlocked a new ability. Better to have every ability pre-positioned on your hotbar (you should be using 3 hotbars on PC), in the order you best think works for your hotkey arrangement. Works particularly good for when you unlock those classes that automatically start at a high level with majority of their skills unlocked, because then you can practice them on the training dummy beforehand, to make sure your hotbar layout works for you.
For example, my healer main is WHM (White Mage), and I keep my single-target heals on the first hotbar, multi-target/AoE heals on the second hotbar, and attack spells on the third hotbar. IIRC, you can assign hotbar hotkeys individually too. eg: Hotbar 1 using numbers (#), hotbar 2 using CTRL + #, hotbar 3 using SHFT + #, and hotbar 4 (where i stick duty-specific buttons, items, other miscellaneous things) using ALT + #
Yeah pre planing button layouts is just saving yourself some trouble. For skills that have overlap, Lucid Dreaming, Swiftcast, Rampart, Reprisal, tanks 30% mit that they all have, etc I have them all in the same places on every class that has them. I also put single target skills and AOE skills in the same place.
One problem with starting high level unlock jobs, basically Red/Samurai and on, has a lot of button vomit when you get the job, so you have to just sit there for like 5 minutes reading everything then rearranging your buttons.
Its like watching a chia pet grow, it'll never not be satisfying watching someone figure the game out
"Congratulations, you're now better that you were 5 seconds ago.
- ... ouch..."
That happens in-game way more often than it should XD
6:40 --- whoever said that never played bard: sry to break this to you buts its the busiest range dps among the lot.
10:50 --- They did a minor rework on enmity/aggro: as a healer you can throw your Regen on a tank and it doesnt generate as much hate as it used to. In other words, you can use it safely now ^^
13:27 --- You have two sorts of healer: direkt heal (heal when your buddy is hurt) and shield heal (put a shield on your buddy so he doesnt get hurt). The first category is the easiest to because its reactive, the other requires you (theoretically - it doesnt really metter unless you do hard contend...) to know the fights beforhand and prepare.
23:43 --- You get them from HW onwards, yes, in every dungeon and raid.
58:15 --- Nobody, not even the Blue Mage, knows what they do. Basically, they copy skills from monsters... and it makes them overpowered... and impossible to balance... which is why they dont belong to the "real" jobs... and dont even exist... unless you're really, really dedicated... and join the "Blue Academie" that is :D (Its a discord dedicated on beating all content on BLU ^^)
Personally I find MCH to be slightly higher APM on high end. But bard isn't far behind.
I see the difference being a consistent high APM rotation for MCH and a proc-based APM rotation for BRD.
BLU actually apparently gets access to some really fun puzzle fights only they can do in their carnival. Fights with obscure or strange mechanics that the goal is to make a loadout that works for it.
This is so cool, to watch someone go through the same thing I did a year and a half ago. It's a hell of a journey, but I don't regret it.
What I found that works for me was that as you play through the story of ARR (A Realm Reborn) you will be getting lots of exp as a sprout (green symbol above your character's name), when you hit an exp cap for your class, switch to another one of the others and try it out for a few levels. Then switch back to your main. You can continue doing this all the way to the end of ARR so that you get a feel for each class.
By the end of ARR's story, you should have 1 main for each of the 5 categories (Tank, Melee DPS, Healer, Range DPS and Magical DPS), with 1 to 3 of those being your primary classes. This way you don't feel too bogged down by playing the same thing over and over for way too long. But that works for me.
As a note, if you go Summoner for Magical DPS, it shares the same exp with Scholar (Healer).
It was really fun watching a sprout learn core mechanics from these legendary videos with help to contextualize it from chat. :)
Koe is a great tank, he has almost 100% enmity up time with even tank stance... of the floor.
41:00 reaper is a lot of fun, shares the same gear as dragoon too, minus the weapons of course, so give it a shot when you can. Only one that really does, I mean tanks can use the gear too, but they get heavy armor so why would you use medium?
52:50 try red mage if you want a mage to play with, it is pretty mobile, arguably the most mobile unless you count blues, they can be mobile too. They were black + white mages without the final levels of spells. Later in the series though they gave them more personality, nowadays they are more status based or magical fencers, typically with dual casting as a shtick.
59:06 Blue mage is a build your own job, you have 4 spell book loadouts you can use, you build it how you like. It starts with 1 skill, only 1 skill. To get any more you must observe it from an enemy, and survive when it dies. If it is in a duty (instances) you must change settings first to allow them, you can not queue normally and must find your own party, so they typically do blue parties, the skills there are 100% learnable if you also sync the level. If you do not sync, it is not 100% chance, but still there is a chance if you want to just blast through and hope for luck. Tip if you do try it though, there is also a skill that lets you solo early content super easy, basic instinct, it only works if you are solo and basically ramps your stats up to make up for the missing 3 party members. It is fun, they get their own weeklies and stuff for gil, and a sort of puzzle mode coliseum fight thing, give it a shot when you can. Must beat MS for ARR, you can then just pick it up whenever at lv 50, though it starts at lv 1 and leveling it is the hard tedious bit, you pretty much get the best exp from just killing stuff in the field. So do that, stick to within a level or 2 of yourself for best results, or you can ask a friend to help. Job really hits it's stride at 60 when you can do Pharos Sirius Hard Mode and get the ability to take on tank/healer/ bonus to dps traits, mimicry is a great skill should always have it on every loadout you make, literally the skill that makes tank or heal builds doable.
The same will definitely apply to the Beastmaster class when it releases in Dawntrail this Summer as a limited Job, with 2 additional classes being released, that being Viper and Pictomancer
i love how Koe is more into the info that the jokes. straight up ignoring the sass remarks because he's actively learning to game.
Blue Mage also has its own content in the form of solo instances that act like puzzle fights. I helped my sister get a triple triad card from Blue Mage stuff… it’s hard and fun!
came across my feed randomly and i love the wholesome math teacher vibe lmao
On the healer aggro thing: That video was recorded a month or three before Endwalker's release. Up until EW, having a heal-over-time effect such as Regen on the Tank would draw aggro from mobs that had not been pulled yet, from a fairly-long range, causing them to go chew on the healer. This is no longer the case, tho it's still technically possible to rip hate off of a tank who doesn't have their Stance active (or if they're just slacking/forgot to tag a mob). As the folks in chat said, just let the tank get in his first AoE before you start attacking.
The amount of tanks I’ve had to rescue into my asylum because they have ALL spell effects turned off still rustles my jimmies.
holy shit I'm only 2 minutes and you are already my favorite person of all people I seen watch these guides who aren't already FFXIV pros. You actually took note of something, most people just take these videos as a "haha funny joke" video.
I love watching you actually take a interest in learning :)
For anybody curious, That anime scene from the Healer video with the Gun-toting doctor is from After War Gundam X.
Watching reactions to Jocat's videos are just as good as Jocat's videos. Love this. Also can relate - writing things down sticks it in my head.
I just realized he did both suicide skills in his blue mage song. Lol
I just watched a JoCat video, and the algorithm recommended this video afterwards.
Love seeing new people coming into this 10+ year old MMO. You're doing awesome as long as you're trying and learning and I hope you continue to enjoy FFXIV!
One note I like to mention when it comes to the cooldowns of OGCDs. The global cooldown between skills is usually 2.5 seconds, so a combo of three skills needs 7.5 seconds to loop. Any ability with 30 second cooldown is back up after four of those combos.
I'm absolutely excited to see if Koe will find that something that'll absolutely make him go 100% into the game. I think a neat session would be to see him work on DRG rotations with someone who knows how. Essentially, the FGC equivalent of labbing combos. Ha ha! So excited!
If you're ever hungry for more sources for studying this stuff, Wesk Alber's channel has great guides for general role responsibilities, specific class/job guides, and general game mechanics/concepts as well. Love the notetaking, that's a really good habit!
There is one little thing that'll help you determine aggro. The enemy list. Any enemy you have aggro on will have a colored shape next to them. If it's red, you are their target. If it's green, you are nowhere near at risk. As the colors start to change, you either need to pick up aggro or back off a little. (depending on if you're tank or dps/healer.)
You can also see the ranking of aggro on the party list below everyone's job symbols.
Lancer/Dragoon in my mind, is sometimes the Sastasha Tank, because the tank will just quit the duty when they see what it is.
Something your chat got wrong about blue mages is that you can party up with other jobs just not via the duty finder only through the party finder and there max level is 80 instead of 90 meaning they cant do any of the lastest expansion also blue mage is very usefull for one shoting extremes for things like speeding up dungeon faming for glams and fighting fates
Man, I still remember when BRD's limit break was the Healer LB
So as a Bard, you had the chance to revive the party from a near wipe xD
You may have learned this since this video came out but there is another possible penalty for getting hit that happens when they want to punish the players less. It is generally in place of a vulnerability stack, it's a DPS down stack.
Watching this video as someone with 600 hours in the game, it's fascinating how we take all of this info for granted because we see it every day. But we were all just like Koe once.
Dunno if/how much you're into tabletop RPGs or the like, but I strongly recommend the "Crap Guide to D&D" series as well. There's a lot more of them, so you might have to break them up into multiple videos if you don't wanna marathon all of them in one sitting, but they're all hilarious, and I feel like he PROBABLY breaks things down well enough for even total D&D noobs to be able to follow along and find them enjoyable.
His series on the various Monster Hunter weapons is also a lot of fun.
So I picked up ninja as my first extreme raid class as that was what the group I was running with needed. I remember when I found out that the last symbol was the only one that mattered, I blew out someones ear as I yelled "ARE YOU F*CKING KIDDING ME!?" cause I legit thought I had to memorize them.
The nuts thing is 36:30 floor tank actually meant something in AAR 2.0. You had more freedom in your build and I and a few other people built dragoons into pseudo tanks. So they could function as an off tank, but couldn't quiet handle full tanking. Basically we'd backup the Tank on the single tank Raid bosses if they were ever out of sinc on their rotation for the tank buster, eat the buster and "floor tank" for a couple minutes.
I was meh at doing it, so I was relegated to Bard (almost mechanically required to pump out DPS in late game 2.0). So much has changed.
Do note that blu mage isn't just alone. With settings you CAN queue with other classes but you can't just run roulette, current content, etc. Basically to prevent blue mages from carrying etc.
Though another thing they have is a sorta carnival. These are a large number of puzzle fights that require certain loadouts to get around certain challenges that other classes may not be capable of. They don't require a FIXED loadout, just ones you can get around the mechanics with. It's suppose to be really fun. The way they work is you learn the skills by surviving them (and a % chance you learn it by surviving them. Blu mages often group up in party finder for skill hunts or you can ask to help get a skill). They can then pick any 24 for their loadout at a time.
I knew someone who liked blue maging in treasure dungeons because he could set up to be just about any class.
Or he could walk in and self destruct. One of the two. If you find someone dead in a city or something chances are they self destructed.
Huh, the fighting game to FFXIV pipeline is real.
21:48
Okay, my group actually came across this once in P12s. The boss was mere *moments* away from casting enrage (we had a really scuffed run). I knew this. I had dumped *everything* I had into smashing its face in in those last couple seconds - all my cartridges into Burst Strike, Rough Divides - if I had it, it was going. We barely - *barely* - squeaked by onto part 2. That run ended up being my personal best.
why does koe look like he's cosplaying a younger paul blart mall cop here i can't not see it after i compared it with the actual picture a few times i can't unsee it and i fucking love it
Blue Mages in other Final Fantasy games had the unique ability to learn monster skills, some of which were pretty damn powerful. So instead of streamlining the job in FFXIV like most other jobs were for the purpose of a MMO setting, they decided to keep the original intent of the job in allowing it to learn skills from monsters in the world, dungeons and trials instead. However, some of those skills are usually intended to be used against players which means they have effects that would be quite broken if used back against enemies.
Case in point, there's a spell called "Lv.5 Death" which blast an AoE that kills any enemies which level is a multiple of 5 (and when you consider the maximum level of content for each expansion is a multiple of 5...). Otherwise, you have skills that can inflict status effects (like Bad Breath) that most enemies normally end up being immune to... but if used by a Blue Mage, does go through. On top of that, not all skills are attacks and some have defensive or at least support effects. White Wind is an AoE heal that restores an amount of HP equal to the caster's current HP. So if they have 70K currently, they heal everyone for 70k which is a massive amount of HP (though White Wind has a rather high MP cost too).
It is a bit sad though that they cannot queue in roulettes (personally, I would allow them in 50/60/70/80 and leveling roulettes) but it is also intended as mostly a solo job outside of that. Doubly so because they do gain increased XP from killing mobs since they don't benefit from roulettes (and the XP bonus they provide). On the other hand, if you decide to level your Blue Mage, have your chocobo companion out at the same time : that increased XP also applies to your chocobo so it is a good way to powerlevel your bird.
As for slide casting, it is less that you have 20% of your cast bar free to move through and more like 0.5 seconds. Since the game has both a buffer for command inputs and abilities going off, it allows actions to be queued when the GCD is almost up (about a second or so) while anything that is cast and 0.5 second away from completion will be considered completed which does allow a moment of mobility for casters. Though if you ever feel like trying a caster job, both Red Mage (since every other spell is instant cast which triggers the GCD, giving you ample time to move) and Summoner (only Ifrit has long cast times as Titan and Garuda have instant cast spells) are good choice if you don't want to deal with being rooted to cast too much.
... though I'll freely admit that I love Black Mage in the caster DPS the most simply from the sheer power the spells they have give out; High Fire II, Flare and Foul makes you screen shake, have a loud 'boom' effect and most of all, look like you're setting off a localized nuke each time you use them. Nevermind that you have 2 procs (Firestarter and Thundercloud) that also adds extra omph and a bit more leeway to move given they turn two long cast spells into instant casts that deal decent damage.
The enrage talk gave me flashbacks of knights of the round before the expansion after it and it was a HUGE fking dps check, died to enrage when the boss was at less then 3% so many times that we actively broke up to get better gear. Tried again a month later and we killed it as they were about to go invulnerable.
I think the neat thing about blue mage that wasn't mentioned is they have a special content only they can do called Masked Carnival where you basically get to resolve solo challenges using the various monster skills you obtained in various ways while also trying to fulfill certain objectives. It's also a noteworthy achievement if you do old raid content synced down to their original level with a party and conquer it with all blue mages; old hardcore raids can't be taken on the same way with all blue mages as you would with a standard party composition.
Joecats is amazing, the embodiment of "Go Hard"
To put Blue Mage more in context.
The first 24 man raid gets shortend to the length it takes the whole team to reach the fight and watch the infight animations that cant be skipped (like adds spawning in)
The damage putput is so high it can lead to mechanics not just getting skipped but outright broken.
While level sync'd
God dammit, I love Jocat, and I am going to miss him. 💔 Such an awesome and super helpful person. Best gamer guide creator. 🎉
Blue Mage is essentially Kirby just with permanent skill retention, we are getting a 2nd Limited Job in the upcoming expansion as well.
I really miss Jocat... Had the opportunity to play with him during Dipper's live stream.
Hope hes doing ok in his new lifestyle
It should be noted that Regens (This includes Kardia from Sage and Heals from fairies) DO NOT increase enmity/aggro anymore. The healer video was made BEFORE this change.
However, the BUFF DOES add a point or two of aggro/enmity, so if the tank is just yeeting themselves past enemies without touching them, then you WILL get aggro/enmity from the buff application.
As someone who mains the unholy combo of WHM and RPR, good luck with DRG. That's gonna be a heck of a learning curve, but also probably one of the most fun classes movement-wise when you get good at it.
That being said, welcome to our community and I hope you enjoy your time with the game!
Two pieces of advice for you and anyone else who might pick up the game as well:
first one is to pick a healer, a tank, a melee DPS, and a ranged DPS and level one of each for at least shadowbringer. Just trust me on this, you'll thank yourself later if you do this grind while you're playing through the first three sections of the game and not spending the fourth and fifth sections missing 3 quarters of the optional content.
secondly, pick a class to play the main story quests (MSQ) as and *only* do MSQ and dungeons with that class. Save all the normal, just an exclamation point (!) quest markers for other classes you want to level. It'll make leveling alt classes a lot more fun and interesting than just grinding out dungeons all the time
I started on Lancer/Dragoon, and I found it pretty easy to use as a primary class. The combos build slowly and change with each new skill, so you get some time to learn the interactions. It's probably more difficult to jump into at the late game, since you have some idea how other combos work, and won't see how the DRG one changes over time.
Then again, the hardest for me to get into was Red Mage and Samurai. Trying to figure out the level 50 rotation from the tool tips was a headache. Had to run Samurai through PoTD to figure out the skills one at a time.
@@RothAnim gotcha, i was more talking about movement than combos tbh. The combos are easy to pick up, but I've seen countless DRG's jump off the edge of an arena lmao
@@Eagledude131 Oh! Yeah, you'll probably do a fair bit of that too. :D At least falling off the edge in the Navel is no longer unrecoverable.
My personal two favorite dragoon deaths were in Eden's Gate. E3N, dive bombing the boss when the middle of the platform was missing (oops). And E2N: I hit the limit break, she casts Hand of Erebos. LB3 goes off, she survives with 0.2% health, and I'm immediately swept off the edge.
I wish people would stop saying things blatantly incorrect as the first explanation. Blue Mage can absolutely queue with other jobs, you just can't use matchmaking. It's not locked out of duty finder, it's locked out of filling the missing roles when it does queue into duty finder. But yeah, there is a bunch of content that does exclude limited jobs so that's true.
You could pass as Jacob Kowalski's brother from the Fantastic Beasts movies lol
the reason that you mash them is because the cooldown ends slightly before you think it does. so basically if you know how to use all your abilities without looking at them then just mash the next ability you should pick. what i mean is like how people can type without even looking at their keybored while typing
Small tip everyone neglects. Healing aggro only takes a tiny bit of management. Sprint so you can keep up with the tank if you want Regen going at the start of the fight. (Astrologian and white mage are way more likely to want this)
Shield at the END of a fight or more than 3 seconds before a fight and the aggro will have dissipated already. Most healing classes have a shield somewhere at some point and if its a 30 second cool down or something its basically ready again by the time a big hit is coming. Managing cool down shields is honestly the trickiest part to healing in my personal case.
This logic carries over to DPS classes and tanks too. Gunbreakers can put their Regen on a white mage to counter the aggro from their heal. And paladins can use their group shield right after enemies spawn to guarantee aggro is on them. Since the first thing registered by the enemy will be the paladin shield.
About ABC at 20:42 FF14 has a skill queuing system that even you press next skill a little before it CD comes up the skill will still activate as soon as it can. So there is a reason people mash the button. A few parts of second wasted between skill button press add up in a 10 minutes fight can result in a lot of DPS loss.
Misshapen Chair also does guides on XIV with the goal of an average understanding. He does take his sweet time in putting those guides out though
koe if you remember what enchancement shamans did in TBC with thier totems every job weaves
so much respect for him. been a sub for him for years for fighting games content and glad he giving ff14 a try.
I have been playing ff14 for years and I never thought of taking notes of anything at all hahaha
When I started I never thought I’d turn into a dancer main. I find the RNG rotation more fun. It goes from meh 1-2-3 to Woh boy my finger be flying now
Didn't really watch JoCat outside of his Crap Guides but it's a shame that he got harassed. It's unfortunate that him taking an indefinite hiatus is exactly what his harassers wanted, but if it's the best option for him it's good that he's taking it.
Wow, didn't know Level Up Iconic Green Italian started making his own streams.
The Slide Cast can be done, specifically, when there's somewhere around 2/3 to 1/2 of a second remaining. Considering the technical nature of an MMO, this is likely intentional as part of avoiding certain latency conflict issues. Or something that can be described as such, don't know if there are official terms for that.
Finally, another excuse to watch through the entirety of Jocat's crap guides.
It's worth going through one of Jocat's later videos talking about FF14. He basically treated it like WoW or something and rushed through to the end content at first. I assume that's how he has all the raidboss advice and knows about enrage.
To put Blue Mage into perspective: Most difficult raid fights with a full party of Blue Mages lasts about 10 seconds even when synced. They are very busted lol
by the way a tip with black mage. you have fire and ice and if you use fire which does higher damage it costs more but if you just switch from ice to fire and fire to ice after using the higher damage you basically never lose mana. it would do less damage but you dont have to wait for your mana to charge ever so i think it makes up for it. its what i did.
A little bit of input on the aggro conversation. If you're running healer and you do wind up pulling aggro try to kite them to the tank so their AoE enmity skills can get em off ya. Makes it easier for them to keep position and keeps the DPS from getting caught in the crossfire.
JoCat goated, sadge we lost them to the hate
by the way with his advice on when to heal i suggest just getting used to keeping them at over 50% health. get to the point that you can just glance over and press the heal button without thinking then you can lower that 50% until you do what he suggested and if they will die. though I suggest healing them to 60% and over before going back to attacking usually with a regen thrown in at the end
for sage you throw a shield on them and to heal you literally have to attack. you first pick who you want to heal and then start attacking which in turn will heal them. kind of like taking the enemies health and giving to the party member.
The "healers are cringe" part just killed me xD and yes, they are /s
They have been called a "Crap" Guide but these legit made me a better player, especially since i main Sage (a healer class)
I saw there were a lot of people mentioning that Limit Breaks are a dungeon-only mechanic and this isn't technically true. So long as you are in at the very least a non-cross world Light Party (4 character party), your party is able to build up the Limit Break meter. There's just very rarely a use for the lb outside dungeons (though on occasion you may want to use them in very specific overworld fights- for FATEs or hunts).
That aside, you don't ever have to worry about unlocking them, they are in the general section of the actions menu and can assign it to either your class or job the moment you get in the game as opposed to your class or job-specific action menus.
Enrage was removed from the game for normal mode content because people kept hitting it. Along with the extra damage we do now compared to the old days when we hit like a wet noodle it's very common that newer players will have never seen it. Most old fights with it had the mechanic removed.
For those in the chat, and those watching this. The music video is *not* what the harassment towards JoCat was about. They used that as a deflection to hide why they were doing it. They did it due to his continued support for the trans community.
The purpose of using a clip from years ago(which he had recently uploaded a music video for) was to deflect blame to a different group of people, because they weren't getting the support they thought they would from the internet as a whole.
Sorry. But it was about the song. You even state it in a round about way. Part of that song WAS about he loved all girls including trans girls - hence all the transphobes came out to bully him for accepting trans women as women to be loved.
he got harassed by the rainbows and the anti rainbows, stop pretending the side you like does no wrong e.e
@AlexanderMartinez-kd7cz no, you're objectively wrong. And calling a group of people "rainbows" calls out your inherent bias.
You probably joined the harassment.
@yurihuffles while that could be argued, it began before anyone harassing him even knew of the song, cause they don't watch his livestreams. It may have increased due to that, but it was solely started by those who hated him for raising money and supporting the trans community before they were even aware of the parody.
@@casteanpreswyn7528I used a semi demeaning name to refer to a group of people that harassed someone before doing the same for a different group.
I must send death threats on the regular -_-
hope that armchair is cozy.
funny how the "crap guide" series tends to be the best guide on youtube since they are short get to the point and explain the reasons for actions in simple terms. also are entertaining so you pay attention easier.