I hope some of you will consider joining me on my adventure! Streaming daily on Twitch! www.twitch.tv/justruss VODs here: www.youtube.com/@justrussvods
To be fair, your initial assessment of healers (they will heal you anyway) is not wrong, especially in roulettes, but the reason is simple: there's nothing more boring than being a veteran healer in a competent party. We'll take everything: a new tank, a drunk DPS, a cat who somehow learned how to play, anything to save us from the abysmal fate that is spending an entire dungeon pushing a single button.
Agreed. As a healer main there is nothing more fun than doing something with a whole bunch of people trying to learn it. Emphasis on *learn*, however, because there's a limit to what we can carry.
yeah, tanks always act all high and mighty until they realize they're just meant to sit there in the corner, swapping and mitigating occasionally, while hoping the healers and DPS don't screw something up. I played tank in one high end duty, and never felt so cucked in this game before. It felt like I was the janitor watching everyone else have fun at a party.
As one tiny green boy once put it: "You touch me, and you're not getting up again." A Tank is only as strong as the incoming heals are. If he isn't healed, he will never do enough damage to kill even most basic enemies. Same with DPS, they can do high damage and kill things, but if they don't kill them fast enough, the enemy will cough on them and they die. Neither class can work on their own, especially long term in the deeper parts of ANY Video game. The healer however, can always heal themselves throughout a fight, so even if it takes much more longer than a tank or dps, they can actually KILL the enemy and LIVE through it. Depending on the game, the Healer or having Healing, is the one that can solo a lot more content than other classes. So coming back to the top again. Tanks and DPS want to survive and live? You best believe they be kissing that healer's feet. Cause if you don't, that Healer can replace you, leave and find billions of other tanks and dps to take your place. But Healers are rare, you lose your healer, good luck finding another, especially if the healers are in talks with each other and blacklist you and your party as 'bad people to play with'.
I won't let you die (unless we can finish off the mob without you) but I will absolutely let you sweat 1 HP is all you need, if you're not dead then scholar??? oh, you mean broil mage.
My favorite was being in a dungeon with a misbehaving BLM while my friend was on healer and the rest of us were in a call and the BLM refused to do mechanics makng all of us do them instead (this was the second or third "lul healer adjust" kind of behavior). They got a Stack and the healer said "nobody move. they need to learn." Blap. Dead BLM. _Hardcast_ Raise. After that they did mechanics with us.
8:38 Not gonna lie... I've had tanks that ACTUALLY had this attitude and were being twats to the whole party. As the healer, I informed him he needed to play nice or we would be completing the dungeon without him. He called my bluff, so I let him die and left him on the floor. He rezzed back to the start of the dungeon, but refused to leave just so we couldn't get another tank (this was back before the 'boot' system was implemented). Yes, I had to work twice as hard to heal the DPS and keep them alive through tankbusters, but was it worth it? Yes. Especially after the tank cussed me out and rage quit the dungeon when he realized we were succeeding. 🤣
Ugh, I had a tank yesterday in the lv77 dungeon that 1) Boot to kick the first healer we had cuz they had a quick dc, because he wasn't having that shit apparently. 2) Got three vuln stacks in the second fight and didn't mit the tank buster and thus died, and then the rest of got autod. They popped and then just dipped. The replacement tank was fine thought. Also had a baby white in a Darkhold, and legit they stood as far as possible from every fight and only used cure and cure 2, no stone or dots at all. They also died the most.
I once had a tank in one of the very early dungeons who said "I've never seen a healer who attacks so much" and I was a bit like "that sounds like it was meant as an insult but all I'm hearing is that I'm doing my job right" :D I didn't let him die, that should be enough healing
You don't have to toggle tank stance during a fight unless something goes very badly wrong. The off tank just leaves their stance off during the opener to let the main tank build an enmity lead and then turns their stance on and leaves it on for the rest of the fight. Provoke/shirk is enough to manage swaps.
Lol bullshit unless the fight requires no tank swaps you need shirk and depending on class, gear, skill, etc you can easily rip aggro off the Mt even waiting to turn stance on till after opener. I do it all the time and I only parse 90s on my gnb. only ilvl 650. Learning when to stance dance is a required skill. If you mean for normal content, well Noone gives a shit
"Dark Knight has a really good storyline or something..." The person who wrote the Dark Knight storyline, had such high reviews from the playerbase FOR that storyline, that Yoshi-P tapped her to write the entirety of Feelsbringers, and she later went on to write Endwalker..... if that gives you any indication of the Dark Knight job story ;-;
@@JustRuss She's also responsible for writing; The Coerthas storyline in ARR The Binding Coil's story The Crystal Tower's story The Rogue questline Dark Knight's questline The eastern half of Stormblood And the Omega raid questline.
The healer section had me evilly smiling the whole time.. Russ.. oh Russ.. You know not what monsters we healers become in FFXIV. Your blood will make fitting tribute for the BLOOD LILY!
Dark Knight invuln has been changed since this video came out. It now has a self heal attached to it and in most cases, you can heal yourself enough to not die from the effect, withou any help from a healer. It also has the second shortest cooldown making it very strong as sometimes you can get a second use of it during a savage fight.
In the words of Jocat "Gunbreaker is called a tank but everyone knows it's just three dps in a trenchcoat as designated by the fact you get a fucking gun and your swings explode"
Provoke does set your aggro to just above your tank partner but if they do more damage than you they can easily start pulling the boss back so it's best to plan for that. Toggling tank stance is one of the easier ways to ensure you don't pull it back, but then you gotta remember to turn it back on for the next provoke.
It matters the most if there's a gear disparity between the tanks, or if one of them is capable of way more burst than the other, like DRK. Also, back in the day there was a bunch more stance-dancing, since the tank stances used to reduce your damage output in exchange for some extra mitigation.
If you absolutely need to be 2nd on the aggro list the best thing you can do is turn your tank stace on mid opener and then shirk. You'll probably never steal aggro from your MT ever again but it is possible if that guy is a brainless zombie
@@JustRussStance dancing used to be a little more complex too! Back in the day, tank stance would also reduce your damage dealt while active, so in order to max out your damage as a tank you'd have to balance how often your stance was on so you could reclaim the DPS reduction from having it on
In higher end raids, there are mechanics such as "tank Swapping" where an attack that hits the same tank twice will do massive damage, so you 'swap' out to split the double-attack up (its one reason why the skill "Shirk" exists). There are also some Raid bosses that will target whoever is 2nd in the "aggro list" with a wide-area attack that is similar to a tank-buster, so the 'off tank' will have to toggle their Stance on and off to ensure they are number 2 in the aggro list above the DPS whose on their game while still being 'behind' the main tank. :)
@@JustRuss The numbers on the left in the party, along with the bar. The person with A has aggro and the rest is just your position. The bar filling in shows how close you're taking the aggro. Since aggro is just damage done for DPS jobs, it's also used as a DPS leader board; healers can get high if the fight requires much healing. Since most DPS jobs currently don't have DoTs, mostly just healers, one of my favourite mini game things to do, is DoT every enemy and see if DPS can overtake me for the last enemy before it dies.
For tanking, the ranged attack(shield toss for paladin for example) is an extremely high threat move, so it kind of takes the place of a short cooldown taunt.
Russ so cutely thought that us healers arent the gods of FF14 that have full control over life and death in the game and can decide to let that one dps that refuses to dodge attacks and still demand heals just let them stay dead or to purposely kill them until they submit to our superiority. There are risks saying "healers adjust" to us.
I used to play AST a lot but i would troll too hard and cause people to leave. I would cast Macrocosmos (heals 50% of all damage taken, for 15 seconds, up to 100% of their HP pool) and give them a regen then use the emote PlayDead and watch the tanks have a panic attack as i do nothing and their HP goes down to literally 1 right as it activates healing everyone to full while i just laugh.
@@JustRuss Yea AST has been less common since Endwalker launched, it used to be far better and way more complicated but they changed it a bunch when they made the healer categories of Raw Healing and Shield Healer. And White Mage is easier and does more raw healing than AST because they have the cards to weave between attacks unlike WHM which is just heal or attack or attack and heal. As for how this trolling would go: during a wall to wall mob pull in a dungeon the tank would pull everything then I would cast Macrocosmos (which does nothing until the timer ends) use 1 GCD heal and Regen on the tank (which is roughly 50% of the tanks HP) then lay on the ground for the next 10 seconds keeping a close eye on both their HP and the timer. The tank would see their HP dropping fast, look at me laying on the ground then start to panic and press all their defensive cooldowns, then when I still don't get up and heal they start running around trying to delay damage (which doesnt work) and I watch as their HP will literally go down to single digits (I've seen it hit literally 1 many times) but then the timer for Macrocosmos ends and the tank is instantly at 100% HP while I'm still laying on the floor or spamming the laugh emote. Macrocosmos is an AoE that gives everyone a "buff" with a 15 second timer that takes ALL incoming damage and adds it up and when the timer ends it heals for 50% of ALL damage taken during that time. So if the tank takes 200%+ of their total HP pool then when the timer hits 0 it will heal the tank up to 100%.
5:45 call that the healer heart attack button, you hit it by accident, or on purpose>:), and give your healer(s) a heart attack from seeing you at 1 health all of a sudden
There’s actually 6 videos and in FFXIV there’s 5 roles. (6 for matchmaking raids, Shield healers and Pure Healers are classified independently and one of each is required for matchmaking) Tank Healer (shield and pure) Melee dps Magical dps Ranged dps The 6th video is the general DPS one you watched. They are classified as different roles because they have different role abilities and also classified as different roles for group composition in game (you get stat buffs for bringing each role. Kinda like a battleshout or mark of the wild but just passively.
So happy you made a video on these! They are far from crap guides, and are actually the way I got in to each of the job types. Hope you are still enjoying the game!
Fun fact about the crap guide series. They were never called the crap guides because they were bad but because they're narrated by JoCrap JoCat's egomaniac alter ego.
I haven’t unlocked Sage yet, but I’m so charmed by the job since it’s a Gundam job. The weapons are the funnels that gundams have- there’s even multiple Gundam references in the job quest, IIRC!
Your approach to getting better at the game is pretty much exactly how I do it. I've always been a top performer in raids, even with underpowered classes, specs, whatever. Simply because I know what I'm doing. Now, I don't necessarily enjoy smashing my face against a target dummy, so I usually just queue up for some easy dungeon and treat the mobs as target dummies. If I really feel like "I have no clue what the fuck I am doing" then I'll pull out the secret ninja tech, the target dummy, but that's reserved for real desperate times.
@@ConManAU actually in Expert or Farming Content i always wait for Swiftcast to come back. Its 7 sec of rezzing. And usually the chance is 90% its not the Healers fault of a Dead DPS.
As an AST main i must say jocat doesn’t sell AST at all, its the most clicky healer cuz the card system, and to optimize the cards you need to react to what card you drew as fast as possible
@@JustRuss The card you draw has two frame colors, blue and purple. Blue cards are for melee dps (and tank), and purple cards are for ranged (and mage/healer). You can also tell from the symbols on the left and right of the card, a cross is for melee and a circle is for ranget.
On the point of editing videos, I have recently been tasked to edit a vid for someone. I had this amazing idea for an intro. I spent like 2-3 hours on the first 0.8s after which I was like "nope, not happening, gotta move on". So the first not even a second of the intro is like stellar stuff and the rest of the 15 seconds? Lazy and barebones... In my defense, I wanted it done in couple of hours. On the other hand, I should have known. And it's the same with art, someone might spend 3 days drawing something for a total of 24 hours of work and you'll just scroll past it in under a second on your twitter timeline. Crazy effort goes into things sometimes.
25:00 if you want to practice just your opener you can skip the waiting for cooldowns to come back up when poking training dummies by pulling up duty finder, setting an unrestricted party and going into any instanced encounter and immediately leaving again, it resets your cooldowns for you and cuts out the downtime. Edit to add: you can also reset the dummy's enmity (read: get it to stop "targeting" you) by right-clicking it's name in your HUD (not the flying text overtop of the dummy itself) and clicking Reset Striking Dummy Enmity in the context menu that pops up
Yeah no, don't do that - you or anyone else that reads this. That's how your gear gets busted on repeat. Unlock and use your local expansion SSS ( Stone, Sky and Sea ). SSS has a timer so you can gauge how well your personal DPS is against content you want to do and it doesn't destroy your gear - and once you leave and go back in everything is reset so you can just keep practicing.
@@kellevichy that's only if you complete the dungeon, if you pull up the duty finder window when you load in and click leave to abandon the duty it doesn't effect durability.
21:58 i have a friend who literally refused to play other than his 3 comfort champions in smite because "he didnt want to read all the abilities" but was constantly mad because he got f-ed with these 3 champs who got nerfed into oblivion.
The tank part make me rmb my time when i play a counter style tank in another game. The party including healer wiped except me with the boss at 50% hp left. The others tell me to die too but i persist and i managed to solo the boss. It makes me feel so good at that time :)
I watched these jocat videos so many times, this is the first time i noticed the tool tip saying "phlegmaballs" lmao. Jocat's KPS (KEKWs Per Second) parse is gold.
On the plus side, for the healers they adjusted the regen mechanic for prepulls so that you don't get quite as much hatred >_> (I main AST but Square can't work out what it wants it to actually do so we'll all find out at fanfest how it's new self will be in Dawntrail!)
Back before I was washed up I briefly did paid log reviews for people in WoW. 95% of the time I opened the log, looked at the uptime percentage, and had to tell them to try actually pressing their buttons. ABCs and learning what your abilities to do feel like they should be fundamental, but they absolutely are not. D:
Yep same thing for me with WoW and coaching, usually it was extremely simple stuff which wasn’t hard to tighten up. But knowing how to look and call yourself out was the main thing missing
JoCat's "How It Took Me 300 Hours To Like FFXIV" was my favorite video. As someone who never played this game before, i really wanted to like it since most of my friends played it too. 😄
If you enjoy high DPS, that's an avenue where dark knight shines, relative to other tanks. Their opening burst actually warrants them getting buffing priority over other dps, just specifically in their opener, though. Rest of the fight is getting the most out of their blackest night ability and pooling for 2 minute burst windows
when i started ff14 i got the summoner and scholar,since they share xp BUT in order to learn the mechanics i did not dps at all as a healer. When i started and get used to it( i mean couple a days especially after 30 to 40 lvls) then i started to attack.
Sounds like a great way to start out to be honest. I did that the same in WoW. respect the mechanics and primary job role first, then add the cherries on top!
2:47 honestly, you dont have to toggle it on and off, you can leave it on for both, just be aware and hold an attack or two if you are the off tank, then if the main goes down you will be ready with no need to use provoke, though you have provoke if you need to reset and grab it fast. Likewise you also have shirk to toss it to someone else. Very rarely (usually high level content) there are bosses that will have mechanics that require or are far easier if you do tank swap back and forth. Typically things that will like stack and kill you at enough stacks, so you swap in and out and let them wear off pretty much, or just off the top of my head Ramuh EX and his buff stacking mechanic to mitigate damage, then you have to let the other tank take over for a sec so you can rest and build up another stack, that kind of thing.
4:58, "Grapes?" You likely have no idea who that is, but here's a little bit of trivia most players don't know about that boss. Certain aspects are based on a particular version of the Greek Goddess of the hunt, Artemis. And among those aspects of this particular version of Artemis is her use of a wreath of...wait for it...bull testicles. So yes, they are grapes...after a fashion.
About the tank stance part, you're slightly mistaken. The main tank is the one who keeps the stance on. Whomever the main tank is usually depends on who turns on their tank stance first or when the two tanks agree on who the MT should be. The off-tank is for when the boss as ads (additional enemies) or if the MT is defeated. The off-tank keeps their stance off unless the aforementioned situations come up. Also, Taunt puts the user at the highest of the emnity priority. Similarly, Shirk puts your ally at the highest. It's mostly used for Extreme Raids, when the two tanks sometimes have to swap roles between who's the main tank and who's the off-tank. And for healers, which one basically fulfills a certain role. WHM is a pure healer, AST is a buffing job, SCH is shields, and SGE is heal by attacking.
3:00 I mean, you CAN have your tank stance on just in case the other tank is a fool and dies... You no longer get mob hate if you regen anyone while outside of combat.
Hate to break it to you but by FAR the hardest part of Ultimate is actually having a group for it that doesn't give up and sticks with it long enough to clear. even having a group to do the savage tier is becoming next to impossible. nobody has time anymore. people are too busy working quadruple overtime to survive. Maybe one day, if/when the economy improves, and people have time once more, it will change. I hope so I miss raiding.
@@JustRuss Not the fault of the game or even community, just the fault of the whole raid model requiring more time than people still have, something which might change if things ever improve.
So you told new players in WoW to hit the striking dummy for an hour to get their rotations down. Sounds good. But then what do they do with the remaining 3+h until their queue pops? :v
On the ABC thing, the importance of that was HIGHLIGHTED at a successful TEA(The Epic of Alexander) that went viral. That final boss enrages by doing towers that have to be soaked, but every time a tower is soaked, that player is frozen in time and unable to act anymore. This fight had a baller ending, where every one got temporally locked, and MILLISECONDS before he finished his Enrage cast...... Died to a f#$##ing DOT!
7:58 I will respect your opinion, Sage does look cool, I still prefer Scholar for my shield healer and cant stand playing Sage, but you enjoy it all you want.
Toggling stances when doing tank swaps isn't always necessary, unless there's a big disparity in gear/skill between tanks. Generally, as offtank you may want to start off the pull without your stance until after the opener to let the main tank establish their lead and then turn it on. After that it's generally fine for both tanks to have their stances on, since as long as the MT has the lead, and they're generating aggro as fast as the OT, then they'll keep the lead. Additionally, the combination of provoke+shirk is more than enough to give the other tank a similarly comfortable lead when swaps do happen. The only time it's really an "issue" that needs to be managed is if a boss has a buster/mechanic that affects top-2 in aggro right at the start of the fight, then it may take a little extra consideration to ensure that the OT is second without them overtaking the MT. And then for things like alliance raids or other less organized situations with more than 1 tank....it doesn't really matter. Fight with eachother over aggro, turn your stance off and just let the other guy have it, whatever. As long as at least 1 tank has their stance on (and they have at least some idea of what they're doing) and it'll be fine.
how to practice white mage dps rotation, if 2 or more enemies, use your AoE, if not, place your dot and glare until someone is close to death, once they are fine, glare again
A big advantage of Paladin's Hallowed Ground I've found is that it works really well in big dungeon pulls as just another cooldown to rotate as it's 8 seconds of the healer being able to ignore you and you not needing to use any other cooldowns which can help your defensive cooldown rotation. If you have concerns about the healing then maybe keep it off cooldown and ready though!
"We know you are our bitch, you're gonna heal us" Congratulations! You've just been assigned your dedicated healer - Eos. For the whole group. You can make your complaints at the green dps department.
Been like you in WoW since WOTLK (Wrath Gate), FF currently for me is super fun and honeslty i wish you all the positive experience i got form it and then some @@JustRuss And also great content thanks for sharing your experiences
If you do the fights enough on healers.. you know when the aoe dmg spike is coming and can just time your aoe heal to negate it and going right back to spamming your one ability. And most tanks don't need more than a single HoT to survive. (or sage dps)
back until the end of Stormblood, tank used to have 2 stances, one that give enmity and mitigation bonus but decrease damage output, while another give damage output without mitigation now the damage output and mitigation are rebalance and tank stance just give enmity bonus now. Shirk was introduced in Stormblood and used to transfer so much enmity you can shirk someone and that person would guaranteed to become the new target of boss Rescue was also introduced in Stormblood and people use Rescue to troll so much that's what people know it for.
@@JustRuss tbh no its not. It make Tanking super Braindead and simple. Before the changes it was always nice Back and Forth switching between Sword and Tank Stance to squeeze the most amount of dmg without losing Aggro. Back then you also had some Job and Crossclass Skills that reduced aggro or Transfered Aggro to a Target. Bard had a Skill when activated for the next 10 seconds every Aggro he generated was transfered to a Target.
From either wow's perspective or ff14's, it's pretty obvious to say that abilities feed into others. in wow, this is usually done through various procs, whether its "X has a chance for Y to be instant cast" or "Y has a 20% to make Z happen". In ff14, all the melee dps, as well as tanks and both the dancer and machinist ranged jobs utilize the game's "combo" mechanics. simply put, using skill A empowers or enables the use of skill B, which in turn does the same for skill C. While the term "rotation" does still get used in ff14 for your broader damage, because of combos, the community will tend to refer to parts of said rotations as such, "combos", so if someone says "aren't you using X combo" they're usually referring to your standard 1-2-3 builder, the subsequent 4-5-6 spender, or the 7-8 aoe. Example for gunbreaker tank builder combo Attack A: 160 Potency (that's flat damage for the tooltips, their way of doing things just go with it Attack B: 140 Potency, If instead used after Attack A is 300 potency, heals for set amount, and puts a barrier on you equal to that same healed amount Attack C: 140 Potency, if used after a combo Attack B is 360 potency and gives you a resource for your spenders. Essentially, the raw damage of B and C are more that doubled each if used as a part of combo, otherwise they do less than A while also doing nothing.
For healers, essentially you have: 1) Reactive Healers - AST & WHM, who primarily do the Regen’s and Nuke Heals AFTER damage has already been sustained. 2) Proactive Healers - SGE & SCH, who primarily do shields BEFORE to prevent damage from occurring in the first place as well as mitigations to lessen the amount of damage that is currently being sustained. ** FYI - FFXIV Devs heard all of the backlash around healers and the toxic player base forcing them to DPS. The Devs clapped back at the start of Stormblood and tried to make it apparent that yes, while healers will be expected to DPS when time/mechanics allows, their primary focus should be on healing. Case why the overall number damaging spells and abilities healer’s have were significantly reduced, the overall damage of their spells and abilities was reduced, and why most content now a-days always has AoE party-wide damage that is unavoidable and a strong-ass tank-buster. The point is, you WILL now always be taking damage. And if your healer isn’t doing their job and isn’t healing you, YOU. WILL. DIE. Guarenteed.
Yes and no. I would honestly put AST as more of a proactive healer aswell. Macrocosmos, horoscope, earthly star, collective unconscious, neutral sect all work best/optimal when prepared ahead of time.
a lot of times when I tank but am offtank I leave my stance off during my opener, the main tank should have enough aggro for me to not take it from them, I turn it on and forget about it. There are 2 ways to check aggro in the middle of the fight at a glance too so if I get too close I turn it off, wait for my next burst rotation [tanks have the easiest openers and burst rotations, GNB having the hardest] turn it back on, its pretty easy once you learn where those 2 spots are and how to push your buttons without thinking too hard about it Edit: "is gunbreaker fun" most tanks are boring af til around 50-70 when they get the main bits of their kit, all of them are very fun after that, just depends how you like you tank. PLD has self shields, party mit that's kinda nutty, self healing....very all around. GNB has high dps, a regen, and a couple good mit options. DRK has basically no healing but also some of the best mit of all the tanks. WAR mit doesn't really exist, instead you heal yourself all the damage you take with raw intuition [which...if memory serves you get somewhere in the 60's level wise? maybe its 50's]
The reason why the enemy circle has a break in it is because it tells melee DPS this enemy requires positionals, and also shows where the rear is. This is because melee DPS have certain skills that do more damage from either the rear, or the flank (side of the enemy). If the circle is broken, you do more damage with positionals, if it's not broken, positionals don't matter and you can just go ham without having to worry about positioning yourself for your attacks.
Gunbreaker's by far my favorite of the tanks. They have a bit of everything- good mits, *decent* heals, good party utility. And a lot of buttons to keep me awake. They're flexible enough for whatever they need to do. Also, in Endwalker, their 30s mitigation (Heart of Corundum) is better than DRK's (The Blackest Night) and that *is* a hill I will die on. Warrior feels like tanking on easy mode to me. So many heals, simple rotation. It's good, but it's not my thing- *except* in PvP. Warrior is ridiculously good in PvP.
Gunbreaker is the best tank (until lvl 88 but its still great) imo, very fun to play, and its always fun giving healers a panic attack when you shoot yourself in the face. And the explosions.
@21:08 Damn straight - Just READ! I know, I know - it requires mental power. But that's WHY you do not buy level skipped Jobs, learn at least one Job from game start to finish first.
I mean as a healer main in endgame content i can say. U try to heal as less as possible, when im playing shieldhealer i ask myself, does the next aoe really needs shielding or can i keep doong damage😅 its kinda a mini game as he said
When lots of the WoW players moved over there was a lot of people trying to get them to understand that they shouldn't run around like they used to. That peeps needed the boss to be still
White mage and ast are pure healer while sage and scholar are shield healers. Which means that the white mage and ast have almost all raw healing with some Shields while shield healer have a consistent small about of healing that's passive but then you have MIT and Shields so the passive healing works
@@JustRuss i wont spoil it but dark knight questions just how much you you have done in the world along with your place in it. The story gets personal, and I approached it after doing a lot of other jobs bc I was scared of tanking, so I had done so much for everyone. Plus its legitimately emotional so if you have some anxieties and depression, it will feel very strong. But a good emotional ride. And thats all I can say. Oh and dont forget to do your class quests as soon as possible... i forgot to do that on dark knight bc I had been leveling in deep dungeons. I went into an alliance raid without blackest night and I felt so stupid bc it really is the best mitigation.
@@JustRuss my best way to describe it is that its very personal. Similar to shb and ew, it is a story about saving others but more blatantly a story about saving yourself. I played it in the middle of a serious depressive episode and it felt... great? Its odd to explain but I appreciate the experience and I will say no more on it. Spoilers and all that haha
Im not gonna lie, if someone did the "You're our bish, youre gonna heal us no matter what" speech in a raid i would just not heal them lmao. May be petty but so is the tank for saying that lol
As a tank, my job is to ensure the white mage is tossing so much damage out that mobs die even faster. By being a hard bastard. Blues and Greens are the hands that wash one another.
Paladin main here. If you like DK in WoW, then Dark Knight and Warrior are probably for you. If you like any of the other tanks, then Paladin or Gunbreaker are probably for you. Gunbreaker and Paladin used to have the most "complicated" dps rotation of every tank, but ever since the newest update, it's really only Gunbreaker who needs any sort of thought process for its rotation. Dark Knight fight opener still needs some practice, but in general the class is manageable. Before the update, my main class Paladin possibly had the most convoluted execution possible, but they really managed to balance it well now which I'm not mad about since I still love the class and having to put less work into it really doesn't sound like a bad thing. TL;DR basically is: Self Healing: Choose Warrior. DPS: Choose Gunbreaker. Utility: Choose Paladin. Balance between all: Choose Dark Knight.
I think it's funny. I have cleared ultimate fights and I have never looked up a rotation guide. I have only read my tool tips and spent hours on statue dummies. Honestly, it's really all you need. That and learning mechanics
Yeah i was told to watch them ages ago before i even started playing but none of it made sense so I kinda just smiled for chat. This time was more fun because I could actually follow what he was saying
To explain the dps contributions properly, on average, if everyone does their job right, the healer and tank together contribute approximately 30% of the party's total damage
For a little over a year of playing FF14, I never read any of my tool tips. None. I had 9 classes maxed out. 4 of them were healers. I just mashed buttons and did a good job. My raid leader learned I never read anything and he yelled at me for 10 minutes it was so fucking funny XD
I hope some of you will consider joining me on my adventure! Streaming daily on Twitch!
www.twitch.tv/justruss
VODs here: www.youtube.com/@justrussvods
To be fair, your initial assessment of healers (they will heal you anyway) is not wrong, especially in roulettes, but the reason is simple: there's nothing more boring than being a veteran healer in a competent party. We'll take everything: a new tank, a drunk DPS, a cat who somehow learned how to play, anything to save us from the abysmal fate that is spending an entire dungeon pushing a single button.
thanks for giving me a pass here :D
I won't call myself a veteran but I watch the tank's HP wondering if they remember their invul or not whenever they pull big
Don Fluffles, you son of a bitch. How are you still alive? I saw you go over that cliff!
Agreed. As a healer main there is nothing more fun than doing something with a whole bunch of people trying to learn it.
Emphasis on *learn*, however, because there's a limit to what we can carry.
Do you want to know a quick way to see whether or not a healer will heal you no matter what? Say that to them in game.
Russ to Healers: You are our b*tch
Healers: Bro's asking to be Rescued into a rabbithole :-)
yeah, tanks always act all high and mighty until they realize they're just meant to sit there in the corner, swapping and mitigating occasionally, while hoping the healers and DPS don't screw something up. I played tank in one high end duty, and never felt so cucked in this game before. It felt like I was the janitor watching everyone else have fun at a party.
Healer: How low can you go?
Tank: [Dies]
Healer: Aah, eto.... *bleh
Healers hold all the power, smallbrain tank mains don't understand that all you are is an extension of the White Mage's health bar.
This is especially true, when a White Mage pulls before a tank can and treats their own hp as shielding.
As one tiny green boy once put it: "You touch me, and you're not getting up again." A Tank is only as strong as the incoming heals are. If he isn't healed, he will never do enough damage to kill even most basic enemies. Same with DPS, they can do high damage and kill things, but if they don't kill them fast enough, the enemy will cough on them and they die. Neither class can work on their own, especially long term in the deeper parts of ANY Video game.
The healer however, can always heal themselves throughout a fight, so even if it takes much more longer than a tank or dps, they can actually KILL the enemy and LIVE through it. Depending on the game, the Healer or having Healing, is the one that can solo a lot more content than other classes.
So coming back to the top again. Tanks and DPS want to survive and live? You best believe they be kissing that healer's feet. Cause if you don't, that Healer can replace you, leave and find billions of other tanks and dps to take your place. But Healers are rare, you lose your healer, good luck finding another, especially if the healers are in talks with each other and blacklist you and your party as 'bad people to play with'.
"you know youre our b*tch and youre gonna heal us, no matter what"
My guy, you underestimate the level of petty healers can have, myself included.
Instantly regretted saying that when i remembered about rescue LOL
I won't let you die (unless we can finish off the mob without you) but I will absolutely let you sweat
1 HP is all you need, if you're not dead then scholar??? oh, you mean broil mage.
My favorite was being in a dungeon with a misbehaving BLM while my friend was on healer and the rest of us were in a call and the BLM refused to do mechanics makng all of us do them instead (this was the second or third "lul healer adjust" kind of behavior).
They got a Stack and the healer said "nobody move. they need to learn."
Blap. Dead BLM. _Hardcast_ Raise.
After that they did mechanics with us.
its still not as petty as tanks refusing to pull aggro of asshats pulling ahead of the tank.... if you pull it, you tank it!
8:38 Not gonna lie... I've had tanks that ACTUALLY had this attitude and were being twats to the whole party. As the healer, I informed him he needed to play nice or we would be completing the dungeon without him. He called my bluff, so I let him die and left him on the floor. He rezzed back to the start of the dungeon, but refused to leave just so we couldn't get another tank (this was back before the 'boot' system was implemented). Yes, I had to work twice as hard to heal the DPS and keep them alive through tankbusters, but was it worth it? Yes. Especially after the tank cussed me out and rage quit the dungeon when he realized we were succeeding. 🤣
Ugh, I had a tank yesterday in the lv77 dungeon that
1) Boot to kick the first healer we had cuz they had a quick dc, because he wasn't having that shit apparently.
2) Got three vuln stacks in the second fight and didn't mit the tank buster and thus died, and then the rest of got autod. They popped and then just dipped.
The replacement tank was fine thought.
Also had a baby white in a Darkhold, and legit they stood as far as possible from every fight and only used cure and cure 2, no stone or dots at all. They also died the most.
I once had a tank in one of the very early dungeons who said "I've never seen a healer who attacks so much" and I was a bit like "that sounds like it was meant as an insult but all I'm hearing is that I'm doing my job right" :D I didn't let him die, that should be enough healing
yeah as long as their health is above zero! dps your heart out haha
You doing damage means you’re succeeding at healing
You don't have to toggle tank stance during a fight unless something goes very badly wrong. The off tank just leaves their stance off during the opener to let the main tank build an enmity lead and then turns their stance on and leaves it on for the rest of the fight. Provoke/shirk is enough to manage swaps.
The shirk think sounds cool!
@@JustRussif only we had this in WoW PepeHands
Pretty sure the stances decreased damage output in ARR and they removed that pretty early on, same as Cleric Stance for healers.
@@CottidaeSEAExactly true. The devs have over time removed the negative effects from various stances and toggles.
Lol bullshit unless the fight requires no tank swaps you need shirk and depending on class, gear, skill, etc you can easily rip aggro off the Mt even waiting to turn stance on till after opener. I do it all the time and I only parse 90s on my gnb. only ilvl 650. Learning when to stance dance is a required skill. If you mean for normal content, well Noone gives a shit
"Dark Knight has a really good storyline or something..."
The person who wrote the Dark Knight storyline, had such high reviews from the playerbase FOR that storyline, that Yoshi-P tapped her to write the entirety of Feelsbringers, and she later went on to write Endwalker..... if that gives you any indication of the Dark Knight job story ;-;
HOLY! that is some good trivia! thanks for sharing. i've heard good things about shadowbringers!
@@JustRuss She's also responsible for writing;
The Coerthas storyline in ARR
The Binding Coil's story
The Crystal Tower's story
The Rogue questline
Dark Knight's questline
The eastern half of Stormblood
And the Omega raid questline.
@@ReksNuadiah the Rogue questline is one of my favorites alongside DRK questline omg
The healer section had me evilly smiling the whole time.. Russ.. oh Russ..
You know not what monsters we healers become in FFXIV. Your blood will make fitting tribute for the BLOOD LILY!
ok now im scared
you very well should be@@JustRuss
Remember Russ, healers can rez you into more death, and dying is 0 dps
@@JustRuss White Mages are terrifying.
@@JustRuss Good :3
Dark Knight invuln has been changed since this video came out. It now has a self heal attached to it and in most cases, you can heal yourself enough to not die from the effect, withou any help from a healer.
It also has the second shortest cooldown making it very strong as sometimes you can get a second use of it during a savage fight.
good to know. Thanks!
Additionally, you only need to heal an amount equivalent to your max hp now instead of needing to heal to full hp to avoid dying at the end.
Isn't WAR shorter cd?
@@pentagonofpeople yup, Warrior is on a 4 minute CD and Dark Knight is 5. Having both as tanks gives the ability to use 4 invulns in some fights.
@pentagonofpeople Yes, at a 240 seconds cooldown, then DRK with 300 second, then GNB at 360 seconds and lastly PLD with 420 seconds.
gunbreaker is very explicitly a tank that plays like a dps, for players who get bored by how simple the other tanks' rotations are
defo need to give it a try!
In the words of Jocat "Gunbreaker is called a tank but everyone knows it's just three dps in a trenchcoat as designated by the fact you get a fucking gun and your swings explode"
An important PSA from a Healer to all Tanks.
You regulate the pull. We regulate your life.
Provoke does set your aggro to just above your tank partner but if they do more damage than you they can easily start pulling the boss back so it's best to plan for that. Toggling tank stance is one of the easier ways to ensure you don't pull it back, but then you gotta remember to turn it back on for the next provoke.
can confirm, i have killed my co-tank a few times by voking without tank stance :3
Ah ok thats an interesting mechanic. It never even crossed my mind that you'd have to dance in and out of stance
It matters the most if there's a gear disparity between the tanks, or if one of them is capable of way more burst than the other, like DRK. Also, back in the day there was a bunch more stance-dancing, since the tank stances used to reduce your damage output in exchange for some extra mitigation.
If you absolutely need to be 2nd on the aggro list the best thing you can do is turn your tank stace on mid opener and then shirk.
You'll probably never steal aggro from your MT ever again but it is possible if that guy is a brainless zombie
@@JustRussStance dancing used to be a little more complex too!
Back in the day, tank stance would also reduce your damage dealt while active, so in order to max out your damage as a tank you'd have to balance how often your stance was on so you could reclaim the DPS reduction from having it on
In higher end raids, there are mechanics such as "tank Swapping" where an attack that hits the same tank twice will do massive damage, so you 'swap' out to split the double-attack up (its one reason why the skill "Shirk" exists). There are also some Raid bosses that will target whoever is 2nd in the "aggro list" with a wide-area attack that is similar to a tank-buster, so the 'off tank' will have to toggle their Stance on and off to ensure they are number 2 in the aggro list above the DPS whose on their game while still being 'behind' the main tank. :)
that makes sense! how do you know you are second on the list?
@@JustRuss the enmity bar is shown under your job icon in the party list, you should be able to see there how much enmity each person has
@@JustRuss The numbers on the left in the party, along with the bar. The person with A has aggro and the rest is just your position. The bar filling in shows how close you're taking the aggro. Since aggro is just damage done for DPS jobs, it's also used as a DPS leader board; healers can get high if the fight requires much healing. Since most DPS jobs currently don't have DoTs, mostly just healers, one of my favourite mini game things to do, is DoT every enemy and see if DPS can overtake me for the last enemy before it dies.
thanks! @@klabence
For tanking, the ranged attack(shield toss for paladin for example) is an extremely high threat move, so it kind of takes the place of a short cooldown taunt.
Awesome!
Russ so cutely thought that us healers arent the gods of FF14 that have full control over life and death in the game and can decide to let that one dps that refuses to dodge attacks and still demand heals just let them stay dead or to purposely kill them until they submit to our superiority.
There are risks saying "healers adjust" to us.
ok message recieved! i take it back! spare me!
I used to play AST a lot but i would troll too hard and cause people to leave. I would cast Macrocosmos (heals 50% of all damage taken, for 15 seconds, up to 100% of their HP pool) and give them a regen then use the emote PlayDead and watch the tanks have a panic attack as i do nothing and their HP goes down to literally 1 right as it activates healing everyone to full while i just laugh.
Hahah i'm trying to understand how this would play out but come to think of it, I don't think i've ever seen an astro in my time playing
@@JustRuss Yea AST has been less common since Endwalker launched, it used to be far better and way more complicated but they changed it a bunch when they made the healer categories of Raw Healing and Shield Healer. And White Mage is easier and does more raw healing than AST because they have the cards to weave between attacks unlike WHM which is just heal or attack or attack and heal.
As for how this trolling would go: during a wall to wall mob pull in a dungeon the tank would pull everything then I would cast Macrocosmos (which does nothing until the timer ends) use 1 GCD heal and Regen on the tank (which is roughly 50% of the tanks HP) then lay on the ground for the next 10 seconds keeping a close eye on both their HP and the timer. The tank would see their HP dropping fast, look at me laying on the ground then start to panic and press all their defensive cooldowns, then when I still don't get up and heal they start running around trying to delay damage (which doesnt work) and I watch as their HP will literally go down to single digits (I've seen it hit literally 1 many times) but then the timer for Macrocosmos ends and the tank is instantly at 100% HP while I'm still laying on the floor or spamming the laugh emote.
Macrocosmos is an AoE that gives everyone a "buff" with a 15 second timer that takes ALL incoming damage and adds it up and when the timer ends it heals for 50% of ALL damage taken during that time. So if the tank takes 200%+ of their total HP pool then when the timer hits 0 it will heal the tank up to 100%.
@@JustRussi would like to post astro but I don't wanna get attached to a job that might get entirely reworked soon
I just play warrior and heal myself, lol
5:45 call that the healer heart attack button, you hit it by accident, or on purpose>:), and give your healer(s) a heart attack from seeing you at 1 health all of a sudden
I like the running gag that literally every role is described as “the most important person in the party”
There’s actually 6 videos and in FFXIV there’s 5 roles. (6 for matchmaking raids, Shield healers and Pure Healers are classified independently and one of each is required for matchmaking)
Tank
Healer (shield and pure)
Melee dps
Magical dps
Ranged dps
The 6th video is the general DPS one you watched.
They are classified as different roles because they have different role abilities and also classified as different roles for group composition in game (you get stat buffs for bringing each role. Kinda like a battleshout or mark of the wild but just passively.
I'll be posting the other 3 sometime this week :D
So happy you made a video on these! They are far from crap guides, and are actually the way I got in to each of the job types. Hope you are still enjoying the game!
Loving it!
Fun fact about the crap guide series. They were never called the crap guides because they were bad but because they're narrated by JoCrap JoCat's egomaniac alter ego.
I haven’t unlocked Sage yet, but I’m so charmed by the job since it’s a Gundam job. The weapons are the funnels that gundams have- there’s even multiple Gundam references in the job quest, IIRC!
JoCat's videos are amazing! I'm surprised you are just watching them now! Loved your reaction to these! 😄
glad you enjoyed! The other 3 will be coming this week! :D
Heads BTW there are actually 3 more videos that go into the 3 types of DPS
yep those will be coming soon! thanks
Your approach to getting better at the game is pretty much exactly how I do it. I've always been a top performer in raids, even with underpowered classes, specs, whatever. Simply because I know what I'm doing.
Now, I don't necessarily enjoy smashing my face against a target dummy, so I usually just queue up for some easy dungeon and treat the mobs as target dummies. If I really feel like "I have no clue what the fuck I am doing" then I'll pull out the secret ninja tech, the target dummy, but that's reserved for real desperate times.
BASED gamer
healers in FFXIV will absolutely let you die. they get unlimited battle rez, they'll let you die and then raise you with a massive dps debuff.
And if they’re really annoyed at you, they’ll wait until they get swiftcast before they bother to rez.
@@ConManAU actually in Expert or Farming Content i always wait for Swiftcast to come back. Its 7 sec of rezzing. And usually the chance is 90% its not the Healers fault of a Dead DPS.
As an AST main i must say jocat doesn’t sell AST at all, its the most clicky healer cuz the card system, and to optimize the cards you need to react to what card you drew as fast as possible
Yeah it's the one healer i don't think i've ever played with so far, in 2 months playing! I have no idea how it works properly
@@JustRuss The card you draw has two frame colors, blue and purple.
Blue cards are for melee dps (and tank), and purple cards are for ranged (and mage/healer).
You can also tell from the symbols on the left and right of the card, a cross is for melee and a circle is for ranget.
@@JustRuss Well, it's getting a rework in June when Dawntrail drops, so I wouldn't worry too much about learning it now unless you really want to.
It's my fourth healer I've leveled and it's definitely more of a learning curve than the others. Respect for those who are good at it
On the point of editing videos, I have recently been tasked to edit a vid for someone. I had this amazing idea for an intro. I spent like 2-3 hours on the first 0.8s after which I was like "nope, not happening, gotta move on". So the first not even a second of the intro is like stellar stuff and the rest of the 15 seconds? Lazy and barebones... In my defense, I wanted it done in couple of hours. On the other hand, I should have known.
And it's the same with art, someone might spend 3 days drawing something for a total of 24 hours of work and you'll just scroll past it in under a second on your twitter timeline. Crazy effort goes into things sometimes.
Yeah it’s nuts! And the perfectionist within just wants all the time in the world!
I'm so glad I picked up dark knight *after* the invuln was buffed. Now when I fat-finger it during dungeons I don't give the healer a panic attack.
You can fat finger in peace!
25:00 if you want to practice just your opener you can skip the waiting for cooldowns to come back up when poking training dummies by pulling up duty finder, setting an unrestricted party and going into any instanced encounter and immediately leaving again, it resets your cooldowns for you and cuts out the downtime.
Edit to add: you can also reset the dummy's enmity (read: get it to stop "targeting" you) by right-clicking it's name in your HUD (not the flying text overtop of the dummy itself) and clicking Reset Striking Dummy Enmity in the context menu that pops up
Yeah no, don't do that - you or anyone else that reads this. That's how your gear gets busted on repeat. Unlock and use your local expansion SSS ( Stone, Sky and Sea ). SSS has a timer so you can gauge how well your personal DPS is against content you want to do and it doesn't destroy your gear - and once you leave and go back in everything is reset so you can just keep practicing.
@@kellevichy that's only if you complete the dungeon, if you pull up the duty finder window when you load in and click leave to abandon the duty it doesn't effect durability.
As someone that came from WoW a few years ago, while the XIV isn't perfect, they have been very welcoming and helpful!
21:58 i have a friend who literally refused to play other than his 3 comfort champions in smite because "he didnt want to read all the abilities" but was constantly mad because he got f-ed with these 3 champs who got nerfed into oblivion.
LOL it’s not that much text really!
The tank part make me rmb my time when i play a counter style tank in another game. The party including healer wiped except me with the boss at 50% hp left. The others tell me to die too but i persist and i managed to solo the boss. It makes me feel so good at that time :)
I watched these jocat videos so many times, this is the first time i noticed the tool tip saying "phlegmaballs" lmao. Jocat's KPS (KEKWs Per Second) parse is gold.
Hahaha go for gold or die trying!
Oh I do love these so much, there's a reason we were all recommending them so much XD
Dark Knight's living dead is *so* good now.
Dark Knights got so mad of healers not healing them in Living Dead that they said "Fine, I'll heal myself".
bold of you to assume it's was an accident when someone died in my party. :)
On the plus side, for the healers they adjusted the regen mechanic for prepulls so that you don't get quite as much hatred >_>
(I main AST but Square can't work out what it wants it to actually do so we'll all find out at fanfest how it's new self will be in Dawntrail!)
i also main ast and have been salty about their changes since shb. i am actually dreading what fresh fuckery they're going to do with the class
@@whitemoonwolf13 Depending on what card you last played your heals either apply a Regen or a Shield HAVE FUN
Back before I was washed up I briefly did paid log reviews for people in WoW. 95% of the time I opened the log, looked at the uptime percentage, and had to tell them to try actually pressing their buttons. ABCs and learning what your abilities to do feel like they should be fundamental, but they absolutely are not. D:
Yep same thing for me with WoW and coaching, usually it was extremely simple stuff which wasn’t hard to tighten up. But knowing how to look and call yourself out was the main thing missing
JoCat's "How It Took Me 300 Hours To Like FFXIV" was my favorite video. As someone who never played this game before, i really wanted to like it since most of my friends played it too. 😄
I might have to check that out!
@@JustRuss Yeah! Although it is about 40 mins long, it's a super relatable video and still recommend it!~ 😁
If you enjoy high DPS, that's an avenue where dark knight shines, relative to other tanks. Their opening burst actually warrants them getting buffing priority over other dps, just specifically in their opener, though. Rest of the fight is getting the most out of their blackest night ability and pooling for 2 minute burst windows
kinda cool. a dps disguised as a tank!
@@JustRuss that title was already taken by them GNBs
It used to be. It's the worst performing tank now in current tier; extremely disappointing. It's still a fun job and a busy tank.
when i started ff14 i got the summoner and scholar,since they share xp BUT in order to learn the mechanics i did not dps at all as a healer. When i started and get used to it( i mean couple a days especially after 30 to 40 lvls) then i started to attack.
Sounds like a great way to start out to be honest. I did that the same in WoW. respect the mechanics and primary job role first, then add the cherries on top!
2:47 honestly, you dont have to toggle it on and off, you can leave it on for both, just be aware and hold an attack or two if you are the off tank, then if the main goes down you will be ready with no need to use provoke, though you have provoke if you need to reset and grab it fast. Likewise you also have shirk to toss it to someone else.
Very rarely (usually high level content) there are bosses that will have mechanics that require or are far easier if you do tank swap back and forth. Typically things that will like stack and kill you at enough stacks, so you swap in and out and let them wear off pretty much, or just off the top of my head Ramuh EX and his buff stacking mechanic to mitigate damage, then you have to let the other tank take over for a sec so you can rest and build up another stack, that kind of thing.
4:58, "Grapes?"
You likely have no idea who that is, but here's a little bit of trivia most players don't know about that boss. Certain aspects are based on a particular version of the Greek Goddess of the hunt, Artemis. And among those aspects of this particular version of Artemis is her use of a wreath of...wait for it...bull testicles.
So yes, they are grapes...after a fashion.
It's not a God complex if it's true... the whole party exists on the healer's mercy.
I see where the white mage ego comes from now haha
@JustRuss Dark knight (DRK) and Gunbreaker (GNB) is the two most poppular tanks for high end raiding and I love DRK.
About the tank stance part, you're slightly mistaken. The main tank is the one who keeps the stance on. Whomever the main tank is usually depends on who turns on their tank stance first or when the two tanks agree on who the MT should be. The off-tank is for when the boss as ads (additional enemies) or if the MT is defeated. The off-tank keeps their stance off unless the aforementioned situations come up.
Also, Taunt puts the user at the highest of the emnity priority. Similarly, Shirk puts your ally at the highest. It's mostly used for Extreme Raids, when the two tanks sometimes have to swap roles between who's the main tank and who's the off-tank.
And for healers, which one basically fulfills a certain role. WHM is a pure healer, AST is a buffing job, SCH is shields, and SGE is heal by attacking.
recently discovered your channel and its nice to see you having a good time :)
welcome
Taunt in FFXIV is only for tank swaps or if you lose aggro somehow, like if you die and need to grab it back.
3:00 I mean, you CAN have your tank stance on just in case the other tank is a fool and dies...
You no longer get mob hate if you regen anyone while outside of combat.
Hate to break it to you but by FAR the hardest part of Ultimate is actually having a group for it that doesn't give up and sticks with it long enough to clear. even having a group to do the savage tier is becoming next to impossible. nobody has time anymore. people are too busy working quadruple overtime to survive.
Maybe one day, if/when the economy improves, and people have time once more, it will change. I hope so I miss raiding.
what a world we live in :(
@@JustRuss Not the fault of the game or even community, just the fault of the whole raid model requiring more time than people still have, something which might change if things ever improve.
So you told new players in WoW to hit the striking dummy for an hour to get their rotations down. Sounds good. But then what do they do with the remaining 3+h until their queue pops? :v
play FF14 while waiting ofc
Good for you Russ!
Hope you have a blast with FF XIV =)
Thank you I am!
On the ABC thing, the importance of that was HIGHLIGHTED at a successful TEA(The Epic of Alexander) that went viral. That final boss enrages by doing towers that have to be soaked, but every time a tower is soaked, that player is frozen in time and unable to act anymore.
This fight had a baller ending, where every one got temporally locked, and MILLISECONDS before he finished his Enrage cast......
Died to a f#$##ing DOT!
You can also choose the option to do a enmity fight with your friends :D 2:30
7:58 I will respect your opinion, Sage does look cool, I still prefer Scholar for my shield healer and cant stand playing Sage, but you enjoy it all you want.
one thing for sure, healers and tanks are the heroes that allows the dps to shine and let's us into the duty roulette.
i always like when Gunbreakers shoot themselves in the foot and give healers a mini panic attack everytime they activate Superbolide
what do you mean aoe-attacks? they do less dmg than the other skills :p
Toggling stances when doing tank swaps isn't always necessary, unless there's a big disparity in gear/skill between tanks. Generally, as offtank you may want to start off the pull without your stance until after the opener to let the main tank establish their lead and then turn it on. After that it's generally fine for both tanks to have their stances on, since as long as the MT has the lead, and they're generating aggro as fast as the OT, then they'll keep the lead. Additionally, the combination of provoke+shirk is more than enough to give the other tank a similarly comfortable lead when swaps do happen.
The only time it's really an "issue" that needs to be managed is if a boss has a buster/mechanic that affects top-2 in aggro right at the start of the fight, then it may take a little extra consideration to ensure that the OT is second without them overtaking the MT.
And then for things like alliance raids or other less organized situations with more than 1 tank....it doesn't really matter. Fight with eachother over aggro, turn your stance off and just let the other guy have it, whatever. As long as at least 1 tank has their stance on (and they have at least some idea of what they're doing) and it'll be fine.
how to practice white mage dps rotation, if 2 or more enemies, use your AoE, if not, place your dot and glare until someone is close to death, once they are fine, glare again
A big advantage of Paladin's Hallowed Ground I've found is that it works really well in big dungeon pulls as just another cooldown to rotate as it's 8 seconds of the healer being able to ignore you and you not needing to use any other cooldowns which can help your defensive cooldown rotation. If you have concerns about the healing then maybe keep it off cooldown and ready though!
"We know you are our bitch, you're gonna heal us"
Congratulations! You've just been assigned your dedicated healer - Eos. For the whole group. You can make your complaints at the green dps department.
is this a healer joke im too warrior to understand?
@@mikehawk4886 Eos is the scholar fairy that does the small heals every second
hey if it gets me more heals, i will stand by it!
Good Luck and have fun in the video game, hoping you will enjoy the story as much as the gameplay
thanks i do
Been like you in WoW since WOTLK (Wrath Gate), FF currently for me is super fun and honeslty i wish you all the positive experience i got form it and then some @@JustRuss
And also great content thanks for sharing your experiences
I’ll say that Scholar has my favorite job quest storyline, plus you automatically level Summoner whenever you level Scholar
17:45 Phlegmaballs lmao never noticed before
If you do the fights enough on healers.. you know when the aoe dmg spike is coming and can just time your aoe heal to negate it and going right back to spamming your one ability. And most tanks don't need more than a single HoT to survive. (or sage dps)
i found myself in chat LMAOO
Gunbreaker tank main go BRRRRRREREEEEE. I love gunbreaker so much and I cant precisely put my finger on it, lol.
back until the end of Stormblood, tank used to have 2 stances, one that give enmity and mitigation bonus but decrease damage output, while another give damage output without mitigation
now the damage output and mitigation are rebalance and tank stance just give enmity bonus now.
Shirk was introduced in Stormblood and used to transfer so much enmity you can shirk someone and that person would guaranteed to become the new target of boss
Rescue was also introduced in Stormblood and people use Rescue to troll so much that's what people know it for.
sounds like some good changes!
@@JustRuss tbh no its not. It make Tanking super Braindead and simple. Before the changes it was always nice Back and Forth switching between Sword and Tank Stance to squeeze the most amount of dmg without losing Aggro. Back then you also had some Job and Crossclass Skills that reduced aggro or Transfered Aggro to a Target. Bard had a Skill when activated for the next 10 seconds every Aggro he generated was transfered to a Target.
From either wow's perspective or ff14's, it's pretty obvious to say that abilities feed into others. in wow, this is usually done through various procs, whether its "X has a chance for Y to be instant cast" or "Y has a 20% to make Z happen". In ff14, all the melee dps, as well as tanks and both the dancer and machinist ranged jobs utilize the game's "combo" mechanics. simply put, using skill A empowers or enables the use of skill B, which in turn does the same for skill C. While the term "rotation" does still get used in ff14 for your broader damage, because of combos, the community will tend to refer to parts of said rotations as such, "combos", so if someone says "aren't you using X combo" they're usually referring to your standard 1-2-3 builder, the subsequent 4-5-6 spender, or the 7-8 aoe.
Example for gunbreaker tank builder combo
Attack A: 160 Potency (that's flat damage for the tooltips, their way of doing things just go with it
Attack B: 140 Potency, If instead used after Attack A is 300 potency, heals for set amount, and puts a barrier on you equal to that same healed amount
Attack C: 140 Potency, if used after a combo Attack B is 360 potency and gives you a resource for your spenders.
Essentially, the raw damage of B and C are more that doubled each if used as a part of combo, otherwise they do less than A while also doing nothing.
For healers, essentially you have: 1) Reactive Healers - AST & WHM, who primarily do the Regen’s and Nuke Heals AFTER damage has already been sustained. 2) Proactive Healers - SGE & SCH, who primarily do shields BEFORE to prevent damage from occurring in the first place as well as mitigations to lessen the amount of damage that is currently being sustained.
** FYI - FFXIV Devs heard all of the backlash around healers and the toxic player base forcing them to DPS. The Devs clapped back at the start of Stormblood and tried to make it apparent that yes, while healers will be expected to DPS when time/mechanics allows, their primary focus should be on healing. Case why the overall number damaging spells and abilities healer’s have were significantly reduced, the overall damage of their spells and abilities was reduced, and why most content now a-days always has AoE party-wide damage that is unavoidable and a strong-ass tank-buster. The point is, you WILL now always be taking damage. And if your healer isn’t doing their job and isn’t healing you, YOU. WILL. DIE. Guarenteed.
Yes and no. I would honestly put AST as more of a proactive healer aswell. Macrocosmos, horoscope, earthly star, collective unconscious, neutral sect all work best/optimal when prepared ahead of time.
Tanks can also used ranged attacks to grab aggro as I believe they generate higher than normal enmity compared to other skills.
a lot of times when I tank but am offtank I leave my stance off during my opener, the main tank should have enough aggro for me to not take it from them, I turn it on and forget about it. There are 2 ways to check aggro in the middle of the fight at a glance too so if I get too close I turn it off, wait for my next burst rotation [tanks have the easiest openers and burst rotations, GNB having the hardest] turn it back on, its pretty easy once you learn where those 2 spots are and how to push your buttons without thinking too hard about it
Edit: "is gunbreaker fun" most tanks are boring af til around 50-70 when they get the main bits of their kit, all of them are very fun after that, just depends how you like you tank. PLD has self shields, party mit that's kinda nutty, self healing....very all around. GNB has high dps, a regen, and a couple good mit options. DRK has basically no healing but also some of the best mit of all the tanks. WAR mit doesn't really exist, instead you heal yourself all the damage you take with raw intuition [which...if memory serves you get somewhere in the 60's level wise? maybe its 50's]
The reason why the enemy circle has a break in it is because it tells melee DPS this enemy requires positionals, and also shows where the rear is. This is because melee DPS have certain skills that do more damage from either the rear, or the flank (side of the enemy). If the circle is broken, you do more damage with positionals, if it's not broken, positionals don't matter and you can just go ham without having to worry about positioning yourself for your attacks.
I have on many occasions let people die as a healer.
Speaking on healer LB3, you should check out Asmons Ifrit extreme kill. someone made a really good edit of it
Yeah I saw that it was insane! I had something similar on my hard mode Titan kill hah
Gunbreaker's by far my favorite of the tanks. They have a bit of everything- good mits, *decent* heals, good party utility. And a lot of buttons to keep me awake. They're flexible enough for whatever they need to do.
Also, in Endwalker, their 30s mitigation (Heart of Corundum) is better than DRK's (The Blackest Night) and that *is* a hill I will die on.
Warrior feels like tanking on easy mode to me. So many heals, simple rotation. It's good, but it's not my thing- *except* in PvP. Warrior is ridiculously good in PvP.
Gunbreaker is the best tank (until lvl 88 but its still great) imo, very fun to play, and its always fun giving healers a panic attack when you shoot yourself in the face.
And the explosions.
Why didnt he use his zoom back to leylines button
@21:08
Damn straight - Just READ! I know, I know - it requires mental power. But that's WHY you do not buy level skipped Jobs, learn at least one Job from game start to finish first.
Dark knight definitely has the f you factor when it comes to dealing damage and the literally best story ingame plus even the journal entries are good
I mean as a healer main in endgame content i can say. U try to heal as less as possible, when im playing shieldhealer i ask myself, does the next aoe really needs shielding or can i keep doong damage😅 its kinda a mini game as he said
In even easier content, it becomes a Black Mage mentality: Do I need to move out of this AoE?
Its actually just "Press as little GCD Heals as possible" infact even with a good Healer duo that only Heals with ogcds they Heal so much.
All I ever want from a Tank in anything I don’t have a Party filled with NPCs is to not rush through the entire damn thing like a speedrun.
When lots of the WoW players moved over there was a lot of people trying to get them to understand that they shouldn't run around like they used to. That peeps needed the boss to be still
White mage and ast are pure healer while sage and scholar are shield healers. Which means that the white mage and ast have almost all raw healing with some Shields while shield healer have a consistent small about of healing that's passive but then you have MIT and Shields so the passive healing works
Oooooh if you try all the jobs I hope you do dark knight kinda near the end, it all ends up adding together I swear.
yes captain!
@@JustRuss i wont spoil it but dark knight questions just how much you you have done in the world along with your place in it. The story gets personal, and I approached it after doing a lot of other jobs bc I was scared of tanking, so I had done so much for everyone.
Plus its legitimately emotional so if you have some anxieties and depression, it will feel very strong. But a good emotional ride. And thats all I can say.
Oh and dont forget to do your class quests as soon as possible... i forgot to do that on dark knight bc I had been leveling in deep dungeons. I went into an alliance raid without blackest night and I felt so stupid bc it really is the best mitigation.
I heard the job questine is one of, if not, the best! @@sylas3265
@@JustRuss my best way to describe it is that its very personal. Similar to shb and ew, it is a story about saving others but more blatantly a story about saving yourself.
I played it in the middle of a serious depressive episode and it felt... great? Its odd to explain but I appreciate the experience and I will say no more on it. Spoilers and all that haha
Im not gonna lie, if someone did the "You're our bish, youre gonna heal us no matter what" speech in a raid i would just not heal them lmao. May be petty but so is the tank for saying that lol
As a tank, my job is to ensure the white mage is tossing so much damage out that mobs die even faster. By being a hard bastard. Blues and Greens are the hands that wash one another.
Paladin main here. If you like DK in WoW, then Dark Knight and Warrior are probably for you. If you like any of the other tanks, then Paladin or Gunbreaker are probably for you. Gunbreaker and Paladin used to have the most "complicated" dps rotation of every tank, but ever since the newest update, it's really only Gunbreaker who needs any sort of thought process for its rotation. Dark Knight fight opener still needs some practice, but in general the class is manageable. Before the update, my main class Paladin possibly had the most convoluted execution possible, but they really managed to balance it well now which I'm not mad about since I still love the class and having to put less work into it really doesn't sound like a bad thing.
TL;DR basically is: Self Healing: Choose Warrior. DPS: Choose Gunbreaker. Utility: Choose Paladin. Balance between all: Choose Dark Knight.
Warrior holmgang is "local WAR too angry to die"
I think it's funny. I have cleared ultimate fights and I have never looked up a rotation guide. I have only read my tool tips and spent hours on statue dummies. Honestly, it's really all you need. That and learning mechanics
100%
So you were carried through content.
Realizing all the videos already showed as watched in the playlist.
Yeah i was told to watch them ages ago before i even started playing but none of it made sense so I kinda just smiled for chat. This time was more fun because I could actually follow what he was saying
@@JustRuss And suddenly everything makes sense!
definitely a lot more than 2.5 months ago yep! @@khimemouse
0.1% enrages are real xD..
(shows how masterfully the fights are balanced / designed each time.., in current content super fine tuned)
To explain the dps contributions properly, on average, if everyone does their job right, the healer and tank together contribute approximately 30% of the party's total damage
For a little over a year of playing FF14, I never read any of my tool tips. None. I had 9 classes maxed out. 4 of them were healers.
I just mashed buttons and did a good job.
My raid leader learned I never read anything and he yelled at me for 10 minutes it was so fucking funny XD
Thanks for the video
Jocat is the best guide explainer 😂