Construction Yard - C&C Red Alert

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  • Опубліковано 20 кві 2020
  • The Construction Yard is the most important building for both Allied and Soviet factions in the game. It allows the commander of the base to construct various buildings including defenses, power plants, factories, and unit production buildings. This video details out the basic design and function of this vital structure.
    Consider supporting future videos:
    Paypal: www.paypal.com/paypalme/Jethild
    Patreon: / jethild
    Footage and some images and/or concept art are from Command and Conquer video game series which is the property of Electronic Arts. Other images and art might be used from other sources and all rights to those belong to their respective authors. Custom 3D art, video animations, voiced dialogue and editing are made by myself.
    All music is composed by Frank Klepacki and the specific songs used are:
    Hell March
    Shut It
    Workman
    Militant Force (aka Scorescreen)
  • Ігри

КОМЕНТАРІ • 79

  • @Greatdictator
    @Greatdictator 3 роки тому +165

    Ya know imma throw this out there ,i REALLY appreciate the extra effort in these with the 3D parts in them , adds a extra flair that most lore stuff for other things dont have

    • @Jethild
      @Jethild  3 роки тому +24

      I appreciate the kind words! I was hoping to try and give people an idea of how the structure would look and function at an on the ground level. I'm not sure if I really succeeded in doing that with this video but if I do future videos like this one that's certainly what I hope to accomplish.

    • @PhoenixAlaris93
      @PhoenixAlaris93 3 роки тому +4

      @@Jethild I truely would love to see more vids like this. I can only imagine what'd you'd come up with for some of the more exotic tech

    • @VitorSantos-fc1bq
      @VitorSantos-fc1bq 3 роки тому +3

      Yooo, didn’t expect you here ! You and “batman” do great content !

    • @LINJ638
      @LINJ638 3 роки тому +1

      Are you going to do a talk about other structures such as tech center, space command uplink, orbital deployment center, armory, barracks, etc..... in the near future?

    • @Jethild
      @Jethild  3 роки тому +2

      @@LINJ638 Yes, I would like to talk to about some of the other structures in detail but in the near future I can't say.

  • @nix207
    @nix207 3 роки тому +104

    Okay it didn't even register for a while that the 3d assets were your work. It fit so well with the rest of the aesthetic. Well done

    • @WindiChilliwack
      @WindiChilliwack 3 роки тому +6

      I legit thought it was part of the game's remastered work!

  • @404BYTE
    @404BYTE 3 роки тому +29

    When I was a kid I thought it was a chocolate factory.

  • @NAGATO2044
    @NAGATO2044 4 роки тому +47

    Jethild this video is amazing , great job the MCV is a unique sci fi unit in RTS gams

  • @Max-ht4vc
    @Max-ht4vc 3 роки тому +23

    How did you just manage to make a 7 minute video about the construction yard interesting. You have a unique talent 👍

  • @Erreul
    @Erreul 3 роки тому +11

    Honestly man, your shit is solid. Been an absolute treat to binge your videos.

  • @JohnSagin-SimViDeLucis579
    @JohnSagin-SimViDeLucis579 3 роки тому +21

    Hail the algorithm

    • @nix207
      @nix207 3 роки тому +1

      Saaaame. Algorithm brought me to this channel a few days ago, and Im happy I got to see this content.

  • @derkatwork33
    @derkatwork33 3 роки тому +2

    I gotta say, for a building that doesn’t have much depth, you made it work.

  • @ArchCone
    @ArchCone 3 роки тому +3

    Truly beautiful work my good man. So glad to see the C&C is not dead.

  • @comradepinko1155
    @comradepinko1155 3 роки тому +4

    This is amazing. The detail you have put into this is astounding!

  • @SchazmenRassir
    @SchazmenRassir 3 роки тому +2

    Holy crap, I did not expect this to have THIS much effort behind it. Kudos, dude!

  • @Nexus51325
    @Nexus51325 3 роки тому +13

    Some really precise explanations, that is awesome !
    If all the guys who are creating the models and the animations combine, there is potential to make some cool mods or even a interesting standalone game :X

  • @Janshevik
    @Janshevik 3 роки тому +4

    Honestly, at the start I thought it was discussion of build mechanics of c&c games, with its pros and cons, how it evolved, considering it was released shortly after the RTS video. Even ti was the first, the mechanic is still rather unique, since most RTS use main hall + worker style.

  • @That80sGuy1972
    @That80sGuy1972 2 роки тому +1

    I pondered an alternative version of this, an MCV that builds slower, far slower, but also starts off as an initial power plant, harvester refinery/dock, and having rapid-fire cannon that is effective against any enemy. That faction would send multiple MCVs instead of a single one with funds/resources. That MCV would also have the initial building weapon in its vehicle form. Early advantage, crappy long-term potential because building speed would need multiple deployed MCVs to match the others.

  • @Taki_4869
    @Taki_4869 3 роки тому +2

    Love the 3D assets and animations :D

  • @bsherman8236
    @bsherman8236 3 роки тому +2

    Great design, i love since i was a kid, your model reminds of that red alert third person shooter.

  • @aproppaknoife5078
    @aproppaknoife5078 3 роки тому +9

    I need you to make a video on the rea 2 and 3. Now. I need a video on them. I have been waiting for so many years for somebody like you to come around and give these kind of deatailed videos on c&c content.

  • @RENEGADEJon19
    @RENEGADEJon19 3 роки тому +7

    Dude, you make awesome C&C videos!

  • @TMoDDD
    @TMoDDD 3 роки тому

    Beautiful 3D animations

  • @krany_
    @krany_ 3 роки тому +1

    You're doing awesome dude!

  • @CaveyMoth
    @CaveyMoth 3 роки тому +3

    It seems so limiting that the crane only operates in such a small space outside. In my Minecraft build, I devised a system that allows the crane to attach to a new gantry inside the warehouse. It's probably not true to the original design, but heck, it's so much more practical. XP

    • @Jethild
      @Jethild  3 роки тому +2

      Yeah that's one of the things I learned when I was working in the industry as an artist. Typically the art team has to come up with designs for things that are "cool" or "unique" looking. Even if they're not practical.

  • @brothers_of_nod
    @brothers_of_nod Рік тому

    Finally watching some of the videos I missed.

  • @kraken-sx2ys
    @kraken-sx2ys 3 роки тому +1

    Thanks for the video!! :)

  • @ErenisRanitos
    @ErenisRanitos 3 роки тому +3

    geezus my god I love this content!!!
    dude where have you been all my life? :D

  • @SoulScreamPlay
    @SoulScreamPlay 2 роки тому

    my love RTS in my childhood together with Warcraft 2 and Dune 2

  • @alialshehhi3288
    @alialshehhi3288 3 роки тому +4

    Love it!
    Can you do one on power plants? Either from the Red Alert or Tiberium timelines?

  • @Laurence0227
    @Laurence0227 3 роки тому +6

    How is the concrete foundation established again?

  • @nodsoldier5802
    @nodsoldier5802 3 роки тому +4

    need more vids like this

    • @Jethild
      @Jethild  3 роки тому +4

      I'd like too. The only downside to videos like this is that the 3D model and animations take awhile for me to make.

    • @lcoop9351
      @lcoop9351 3 роки тому +5

      I know 3d models and animations take time but your work is really good. 👍🏻

    • @Janshevik
      @Janshevik 3 роки тому

      @@Jethild yeah, this the concern, while video is well presented, it's still rather niche, covering one building of one c&c game. It'd take ages to cover them all.

  • @desolane900
    @desolane900 2 роки тому +1

    Throwback to the content defining video. Absolutely love your channel and massively appreciate the attention to a series only known for its memes about the one place Capitalism has yet to taint. Please keep up the great work. If I had any request, do Red Alert like you do Generals and Tiberian series. Some detailed looks at Yuri's weird faction and what-not would be incredibly interesting in your style.

  • @stylesrj
    @stylesrj 3 роки тому +8

    I just noticed that the crane makes no sense for the Red Alert 1 Construction Yard...
    The warehouse doors open up and a crate is wheeled out... then the crane lifts it up and moves it a few metres to the other end of the loading dock...
    So... what pushes the crate outside the Construction Yard and why can't that be used for pushing it the rest of the way?
    Especially considering how the external crane is on a set of tracks and doesn't go inside the warehouse itself...
    In the other games, the crane moves about and can pick up and carry crates with 360 degrees of movement. Also, in Tiberian Dawn, the warehouse part of the Construction Yard has an openable roof to which the crane can pick up goods directly from the elevator to the loading dock...
    So what purpose does the crane in the RA1 Yard serve except that the Engineers are too lazy to push the crates on rollers a few extra metres?

    • @stylesrj
      @stylesrj 3 роки тому +9

      Given some extra thought, the crane could be used to facilitate trucks but you're still having to push a crate outside which could be better served with a crane lifting cargo straight from the warehouse onto the dock or truck itself...
      I'm thinking too much about this...

    • @comradepinko1155
      @comradepinko1155 3 роки тому +3

      No your not. Its a perfectly reasonable question lmao. The design is still really cool though.

  • @thennoth2860
    @thennoth2860 3 роки тому +6

    I really appreciate the work that goes into these. The 3D elements especially are fantastic, what did you use to make them?

    • @Jethild
      @Jethild  3 роки тому +3

      For the modeling of the structure, the room and the additional props like the barrels and sandbags, I use an older version of Autodesk Maya. Same for making the animations of the crane and doors as well. For the texturing I used Substance Painter and Substance Designer. And I rendered and captured the footage for it in Unreal Engine 4.

    • @thennoth2860
      @thennoth2860 3 роки тому +1

      @@Jethild Thanks for the reply. Very good work!

  • @polasamierwahsh421
    @polasamierwahsh421 2 роки тому

    coooool

  • @Crimsomreaf5555
    @Crimsomreaf5555 3 роки тому +2

    Haven't played that much of any c&c game except tiberium wars. But when I watch vids about mcv's I find it stupid how a little vehicle does not realistically turn into the huge ass building that it does.

  • @paulwilliams916
    @paulwilliams916 2 роки тому

    Yes

  • @miasma9751
    @miasma9751 Рік тому

    Excellent video and amazing 3D work. where did you get the blueprints?

  • @snowwhite7677
    @snowwhite7677 3 роки тому +1

    There are other ways to make $.
    You can find it; Box.
    You can steal it with engineers.

  • @DirectandDominate
    @DirectandDominate 3 роки тому

    tiberian dawn construction yard lore next i hope

  • @fotppd1475
    @fotppd1475 Рік тому

    More Red Alert please.

  • @Flex_Nutts
    @Flex_Nutts 3 роки тому +2

    This is amazing. Where do you get all this information from?

    • @Jethild
      @Jethild  3 роки тому +2

      For this video specifically most of the information was just my own observations of the in-game structure and it's animations. I also took some liberties by adding the sandbags, barrels and other smaller assets around the main structure as I thought it would better reflect it being near the front lines of a battle.

    • @Flex_Nutts
      @Flex_Nutts 3 роки тому +1

      @@Jethild Fantastic! Keep up the great work!

  • @fuzztsimmers3415
    @fuzztsimmers3415 3 роки тому +1

    yeah the war factory is a good defense. except just ignore them and blow up the yard.

  • @juanantonini2030
    @juanantonini2030 2 роки тому

    Subirás videos de Command AND Conquer Renegade también contando el modo historia..!!??

  • @sensen9900
    @sensen9900 3 роки тому +2

    you should focus on these 3D Art for your Lore Videos.... I know its a lot of Work but it differs your Work from everyone else, makes it uniqe and so much mor fun to watch.

  • @ShardtheWolf
    @ShardtheWolf 3 роки тому

    Where do the doors of the warehouse go when it opens?

  • @permavirgin3595
    @permavirgin3595 3 роки тому

    The deepest, most arcane lore

  • @ravezon
    @ravezon 2 роки тому

    I thought the door open by going down instead of slide to the side. Its more realistic that way. Or maybe thats just the remasted version.

  • @DejectedCat
    @DejectedCat 3 роки тому +2

    How does the door even work on that thing? Looks like during opening they just retracts into none-existing spaces.

  • @lunarbreeze5019
    @lunarbreeze5019 2 роки тому

    Where do those blast doors go when they open? They can't fit on the sides unless they only open 20%.
    Trying to make sense of early CNC/RA clown car logic deployable tech is a bit silly.

  • @DeluxePrime
    @DeluxePrime 2 місяці тому

    "new construction options"

  • @oblivionspartan
    @oblivionspartan 3 роки тому +1

    Where do the doors go?

    • @Jethild
      @Jethild  3 роки тому +3

      This was something I noticed when I was creating the model for the video. They apparently just disappear and it really doesn't make any sense. This kind of stuff happens in a lot of video games though.

  • @projectliasystem
    @projectliasystem 3 роки тому

    its went well until imperial of the Raising son came...

  • @JeriDro
    @JeriDro Рік тому

    Those huge office windows are not practical for warfare, haha.

  • @lcoop9351
    @lcoop9351 4 роки тому +5

    second

  • @juanantonini2030
    @juanantonini2030 2 роки тому

    OTAN vs Russia...!!!. 😒