10 GOOD TIPS FOR RICH CITIES Guide SONGS OF SYX v65 Tutorial
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- Опубліковано 6 чер 2024
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00:00 - Intro
00:50 - Best Early Game Food Sources
03:15 - Furniture, the first Bottleneck
04:36 - Trading And How To Use It
07:08 - Services And How To Read Them
10:25 - Technology And Some Tips
13:35 - Environment Tricks
15:12 - Housing & Access Menu
16:53 - Don't Try To Do Everything In One City
18:20 - Expand Carefully
19:58 - Nobles
This is my newest Songs Of Syx Let's Play Series. In this one I do a gameplay featuring the new Beta Version v65. In this Tutorial Series I guide you through the entire gameplay process.
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Thanks a lot man! The way this game changes makes it harder to watch older versions for accurate info, I appreciate the updates, keep it up.
Nice! Playing this right now because of you !! Love all the vids you are putting out
Tip 11: Making your first training grounds huge is a HUGE mistake. Default settings will pull up to 200 residents from their jobs.
Tip 12: Keep stockpiles small whenever possible. You get extorted less, be it "Birthday Gifts" or Raid chance.
Ya well, but you can just notch that amount of people working there down according to plan. It's just capacity, you don't need to fill it up.
High food stockpiles give fulfillment though
Using the default settings is the problem. You have to change them no matter what because all they create is four militia street fighting units.
I'm pretty sure the most labour-efficient food source is bread, although that can be tricky early on because you have to fuel your bakery with wood or coal. With the first upgrade, bakeries are very labour efficient and grain spoils a lot slower than other food sources, so you can overproduce and warehouse the excess.
Totally agree with you there. If you have no problems in getting wood a bakery+grain field is the most effective weapon of choice I've found so far. Can't add anything you didn't already sum up there o/
thanks a alot really helped, could you also make about soliders, conquest and battles and also raids. It would be very helpful.
Still on the learning part about these topics myself, will do once I get there. Thanks for your kind words o/
Love this game
Re: expand carefully. I would also suggest food stalls asap to distribute food. I do hearth, well, food stall, then other services.
Man, I tried one run to be a jewel trader. Found a spot that had four gem mines. Had 200 guy ore mine after managing to struggle through the early game and get mining operations going. Didn't work, I thought I'd be swimming in cash with the jewels and jewelry sold, but the lack of iron and coal and the need for tools and battlegear sapped the ever so dwindling income.
On flipside, every neighbor loved my jewel trading. Mountains of jewels with manual trading became my way of surviving for awhile and even grabbing some lands. It was difficult to do, tedious as well, but might try again next playthrough if I get lucky and see spots with few big ore deposits. I believe my worst mistake was NOT getting embassy running and keeping high opinion and instead using manual trade to build the opinion.
Haven't yet finished watching the guide playlist but I've noticed that multiple times it was mentioned that one-shot trade deals are no longer a thing. This isn't true.
To make a one-shot trade you should open diplomacy window, select a civilization you want to trade with and then use "demand resource" and "offer resource" to set which things you want to get and what you're offering in return. You can pay with coins or with other goods. "Barter" button in the bottom will autofill your offer to match the demanded value.
There is also a bit more clunkier but more optimal way - in the goods screen there are gear icons in every good row. In the popup menu under those gear buttons there are "best" and "closest" buttons - those will take straight into diplomacy menu with civilization that has best price or shortest delivery time.
I've mostly played Amevians up 'til now and I feel establishing a robust furniture industry is about as good a tip as it can get with any race that doesn't have trouble with that job (provided your map is somewhat wooded).
Sure, Amevians don't really care either way for it, but furniture is not only necessary but also something you can spend to make your homes better or export any excesses of along your surplus food, and it seems to me like furniture as an early-game pillar of your city would be a decent tip for most races.
When you have the necessary techs and ressources to get other industries going that's great, but furniture seems like a safe bet to "go ham" on.
Also, to add to the "early food" tip, get pastures going ASAP if you plan on having them. Otherwise your stored livestock will decay and it'll just be harder to start it up later. The sooner you get pastures, the sooner you get to benefit from livestock's exponential growth, too.
As a rule of thumbs, you want a pasture that's "filling" at all times early game if animals are to be a major food source for your city.
I watched on my phone. It’s hard to see the mouse. If you could make the menu and it’s location and maybe what the button looks like that would be very helpful.
I need some help with my city soldiers, i get attacked by bandits almost every month. i asine them the equipment they need [armor and weapons] but they dont use it when my citi gets attacked . I have no idea what to do and i'm out of ideas.
This game looks a little bit daunting for a beginner but also so cool! I will get it today and give it a crack. Looks like this could be a time sink.
The pacing is slow and straightforward to start out as a new player its not as daunting as some pther titles like banished
Im not sure if an indeoth trade guide would be useful. Im struggling. My maps main resource is stone, so i set uo a stone mine and some workshops for cut stone. It takes a lot of workers even with mamy uogrades, and although it all gets exported, i just about break even with having to import necessities. Ive now stopped expanding the industry as i need to focus on food production. Ive also tried importing base goods and refining them, but again, this takes a lot of workers and makes meaher profit so theyre just better off in food production. Getting annoying as i cant make a healthy profit to start importing other items
Try to get a little of everything going before you specialize into trade i find helps
Chambers seem to improve the noble bonus
In my current tutorial run I have no chambers and all Nobles have 100% output on their skill. Does it go beyond 100% with chambers?