If you would like to download some projects of mine, you can find the on my Gumroad page: gumroad.com/bbbn19 If you want to see what I'm working on now, check out my Twitter: twitter.com/Bbbn192
THANK YOU SO VERY MUCH I got a project that needs to be submitted tomorrow and there is one scene in the storyboard that requires such effect. Your clear and smooth tutorial saved my life. ps. Would be even better if the whole Shader node tree is shown every once in a while as I got lost in the Combining part as I don't know which node are they linking. Thank you again!
@@d3v1lsummoner Me too man. In actuality I kind of hate the clickbait trend. Look at what Veritasium does now, he puts out a video with a clear title describing the content and in a day or so he changes it up to something vague that'll get clicks. IMO it's not a proper thing to do for educational content.
@@SkinnyBlackout In the lotus sutra the Buddha tells the story of a rich man. His children, too absorbed in their toys, will not leave their burning home. He lies to them that he has a golden carriage for each outside if they will come outside. In order to share enlightenment, we sometimes need to lie to people. Or half lie in the case of the UA-cam algorithm.
I'm using Cycles for this, and whenever one ray overlaps another, the resulting color is a solid black. Most of the rays end in a solid black as well. Any solution for this?
Hello! if you're still having this problem you can go to render properties > light paths and increase "transparent" in Max Bounces section, increase it until black part disappears. hope this helps :)
Would it be possible to change the color of the light rays along the lenght of them? So in the beginning the color would be green and then turn to blue the further away from the center it gets. And perhaps make it randomized? I working on a sun, and light rays in the real world changes color around the lenght of them.
I'm trying to have the rays as a static image and render it as a PNG. It shows up in the render window, but when saved as a PNG, the rays aren't there, how do I fix that? I've realized the instances.
Help I missed a step. In the geometry node editor my triangle are not connected at a common center point. They are random in a stack. I just need them to connect to a center point. Any ideas?
Set the Mesh Line offset to a tiny value (like 0.01) instead of 0, so the planes don't overlap. Also, under Render Properties > Light Paths > Max Bounces increase the number of Transparent light bounces
I tried to render in video. But it turns out not the same as in supposed to look. The light is very subtle and hard to see. What i should do to get the same result of video rendering to look the same as the model?
Good day. A wonderful lesson. But as always there is a question. And how to cover this beauty with a mask. Like hiding it in a magic flashlight or in a lighthouse.
At around 6:50 when you adjust the color ramp - you should say WHY it looks better. This being a tutorial after all.... I understood you were pushing the falloff beginning out further, but many would be lost needlessly. ....just a thought.
If you would like to download some projects of mine, you can find the on my Gumroad page: gumroad.com/bbbn19
If you want to see what I'm working on now, check out my Twitter: twitter.com/Bbbn192
Now that was the perfect tutorial. Simple, straight forward, short, and highly effective. Thank you
You create some amazing fx! Thanks for the tutorials and keep em coming!
THANK YOU SO VERY MUCH I got a project that needs to be submitted tomorrow and there is one scene in the storyboard that requires such effect. Your clear and smooth tutorial saved my life.
ps. Would be even better if the whole Shader node tree is shown every once in a while as I got lost in the Combining part as I don't know which node are they linking. Thank you again!
Should have named the video "How to make restoration magic from Skyrim" haha Nice video! Maybe try making a lens flare with geonodes?
You joke, but a more clickbait-y title (or at least less clinical one) might not be a bad idea.
@@d3v1lsummoner What would you suggest? "Killer light rays with geonodes! So good, much wow!" ?
@@SkinnyBlackout I'm not hip to what the fellow kids are into these days.
@@d3v1lsummoner Me too man. In actuality I kind of hate the clickbait trend. Look at what Veritasium does now, he puts out a video with a clear title describing the content and in a day or so he changes it up to something vague that'll get clicks. IMO it's not a proper thing to do for educational content.
@@SkinnyBlackout
In the lotus sutra the Buddha tells the story of a rich man. His children, too absorbed in their toys, will not leave their burning home. He lies to them that he has a golden carriage for each outside if they will come outside.
In order to share enlightenment, we sometimes need to lie to people. Or half lie in the case of the UA-cam algorithm.
nice simple, clear. great job! Thank you!
At 0:42 what shortcuts are you using when linking or connecting each node? Btw great tutorial! 👍
Select Node:node wrangler add-on in your preferences. Use ctrl+shift left click on your node to view it directly in viewport
@@gopinathr3306 Thanks a bunch! 👍
@@gopinathr3306 Omg thank you so much!
broo, pleaase, show nodes map fully...
You are the best channel I have discovered this year 🌈
hi, my light rays end up randomly splatting around, instead of coming from the origin point and point outwards. Any Solutions?
0:30 what's the shortcut make mix shader?
Very interesting as always
I'm using Cycles for this, and whenever one ray overlaps another, the resulting color is a solid black. Most of the rays end in a solid black as well. Any solution for this?
Hello! if you're still having this problem you can go to render properties > light paths and increase "transparent" in Max Bounces section, increase it until black part disappears. hope this helps :)
@@khalidkhan9339 Hi, it is still black in Cycles even when I got the "transparent" in Max Bounces to the max :(
Thank you! @@khalidkhan9339
Would it be possible to change the color of the light rays along the lenght of them?
So in the beginning the color would be green and then turn to blue the further away from the center it gets.
And perhaps make it randomized?
I working on a sun, and light rays in the real world changes color around the lenght of them.
Love it! Thanks for the tip ♥
Would appreciate if you show what shortcuts you use to scale on x or y axis, or anything you do, not every beginner knows the shortcuts.
I can see how this tutorial might be useful for a recreation of PBS's 1998 graphics package.
Excellent tute! well done!
is it possible to place this inside a complex object and only have certain parts shine through the gaps?
Thanks 😊, do you think it’s possible to loop it in continue ? And don’t see the jump at the frame 250 => 1
I'm trying to have the rays as a static image and render it as a PNG. It shows up in the render window, but when saved as a PNG, the rays aren't there, how do I fix that? I've realized the instances.
Do you have this project (How to Make Light Rays in Blender 3.0!) on your Gumroad site?
TF2 Hat effect pog
훌륭한 강의영상 입니다.
감사합니다.
Oh, okay! I was in the middle of the video and just remembered that im a good designer and i can draw my own procedural texture
Help I missed a step. In the geometry node editor my triangle are not connected at a common center point. They are random in a stack. I just need them to connect to a center point. Any ideas?
How do you make the blacks transparent in Cycles?
Set the Mesh Line offset to a tiny value (like 0.01) instead of 0, so the planes don't overlap. Also, under Render Properties > Light Paths > Max Bounces increase the number of Transparent light bounces
@@testman8419 thx it seams to work
I tried to render in video. But it turns out not the same as in supposed to look. The light is very subtle and hard to see. What i should do to get the same result of video rendering to look the same as the model?
Did you enable Bloom in the Render Properties menu?
Good day Sir, thanks for your tutorial. Could you say please how to make a loop with this kind of animation?
I want to apply this effect to a cone, not movement of light but just volume faking cone light. How can I achieve this?
Thanks~btw, is there any way to export this as glb file? I would like to place it in some external platform😁
Wow u’re the best, thanks
Good day. A wonderful lesson. But as always there is a question. And how to cover this beauty with a mask. Like hiding it in a magic flashlight or in a lighthouse.
nice job!
I feel like this is a dumb question, but, could this be used to "fake" a projectors light without using volumetrics?
Possibly, yes
That's how it's been done in games forever
Amazing 😍
How can we turn into many without using geometry nodes?
i love u for this
It's awesome
what did you link the second color ramp too ?
He connected the Y in the separate XYZ node to the "fac" in the color ramp. Hope this helps.
At around 6:50 when you adjust the color ramp - you should say WHY it looks better. This being a tutorial after all....
I understood you were pushing the falloff beginning out further, but many would be lost needlessly.
....just a thought.
Seeing as it's entirely subjective that's not exactly possible
🤯
Can we make spot light beem like this???
Yep
Yay
how did u mix 2 shaders so fast? i mean without adding mix shader / ua-cam.com/video/CE9j12yKsoQ/v-deo.html
This tutorial surely not for beginners.
hawk out....anyone?