Blender Tutorial - Realistic Fire for Still Renders
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- Опубліковано 19 сер 2021
- Hello everyone! In this Blender tutorial we will be covering how to create realistic fire for still renders. A lot of the time when you try to render out an image of fire it just won't look that great. So today I will show you how to add detail and make it look good for a still render.
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• Blender Tutorial - Rea...
Blender Tutorial Fire Simulation Render Material Cycles Realistic 3D B3D 2.9 2.8 Animation Beginner
Had to do this twice to get the blocky noise out, in case anyone else has this problem, I set the RGB mode from the Noise texture ColorRamp from Linear to Ease, as Stephen suggested. i missed it the first time and it drove me bonkers. Finally the fire is looking perfect. Thanks for this amazing tutorial and all your hard work.
I ran into a very similar issue that was solved because my Math nodes were set to Add not Multiply
The first tutorial I've seen on this that actually worked for me. Thank you!
Wonderful thank you. Its great to see how you show images and outcomes with different settings.
Just one word : " Amazing Work " " Awesome " ( One word is not enough for you 🔥 )
0:00 - 1:10 Intro & basic setup
1:10 - 1:25 Turbulance Force Field Setup
1:25 - 1:45 Change "emitter's" params
1:45 - 2:00 Apply texture to fire sim
2:00 - 4:00 Fire domain settings
4:00 - 4:30 Channel's Personal Ad
4:30 - 6:30 Renderer & shader setup
6:30 - 7:30 flame color settings
7:30 - 9:00 Render; world; flame refines
9:00 - 10:30 Compositing
Stupid eh...he missed so much. Waste of my time
One of the best tutorial on yt for fire in cycles
I just purchased this course. I have been able to achieve something that I haven't been able to in 3 weeks of youtube tutorials and Im only 1st modular. LOL. What a gr8 course and well priced too. Looking forward to completing this!
This is exactly what I was looking for! Thank you for the tutorial boss!
You videos are great --straight forward addressing critical aspects but not dragging out trivial details.
You win the internet today. This tutorial made my weekend. Thanks!
thank you so much, i try many times and finally got it the fire like your render, thanks again!!
Thanks for showing this very helpful tutorial and happy blending with blender.
I one noticed that going into Material properties of the domain or the emitter object (I cant remember)->Volume->Interpolation->Cubic instead of Linear increases the quality of the fire a little bit more
Simply put, Thank You!
@@MagmaOokami haha no problem
This is awesome, thanks! I was trying to figure out how to get rid of the blockiness and this was it
Very nice tutorial, thank you very much!!
Awesome i had the same issues thank you for the tutorial.
Saves to watch later, see you in the morning
It took me a couple of tries to duplicate but I got it. Thanks for the tutorial.
awesome video! worked so well!!
Ingenious. Subscribed!
I might have found a fix if you can't see it in the viewport. What worked for me is when I typed in the word "Heat" in the attribute node I was capitalizing the H and it didn't work but making it lowercase fixed it. I was having the same problem and just changing that helped for some reason.
Dude, thank you. I would be pulling my hair out trying to figure that out.
Man your comment saved my project, Thanks a lot!
THANK YOU! I was struggling with the same issue and could not figure out why things weren't working.
thanks
Thanks.... I skipped that ... I thought it was just for naming convention... lol 🤣
wow this was awesome man
thanks alot man this is the best tutorial ever seriously!!!!!
Awesome man
Awesome tutorial thank you!
wonderful , thanks for this tutorial
Love the video , learned something new
Thanks, great tutorial! Just what I was looking for.
Amazing tut
Great tutorial. Very interesting.
Really amazing thanks
I try it. And it is really good for image render. good tutorial 😄
Good tutorial. Thank you!
Thank for this, I definitely need this for my youtube channel
For those who are working with version 3.1, try this method: connect the volume info of the density part to the color ramp and connect the color ramp to the math and set the math to multiply mode.
By increasing the multiplier, your fire will be brighter, for example, 40 is suitable. And finally, connect the multiply (math) to density or blackbody intensity. Make the right and left collars black and the center white
Bring the two sides of the black closer to the white.
What are you trying to say? What volume info to what density part?
@@Jmvars This video only works in versions before 2.9. So with this method that I said, you can make it like what you see in the video in versions higher than 2.9.
@@AMIN-hk6vg Yeah but I have no idea how I'm supposed to do that. I don't know which part is the "volume info of the density part".
@@Jmvars Add a node named VolumeInfo. This node has four points named color, density, flame and temperature. When you add the ninety-color ramp, there is a dot on the back called Fac. In the volume info node, connect from the density point to the fac color ramp point
my cycles is giving me 10 hours to render a single image,how can i reduce that?
Cool tutorial
works amazingly on blender 3.0.1
thankyou for this! I'm trying to make an HDRI Image with a ring of fire and this is perfect!
@Blender Made Easy how do you make those deleting default cube animations? I've notice that the timeline is stopped so is not an animation made in blender. Is it an Add-on?
i think he's using a modifier, and changing a value, some editing is going on to hide it
So good 👍
Please Next tutorial on Fire for Animations🔥
@Shivam M. Salunkhe He has several tutorials available already like this one: ua-cam.com/video/6DjGpppAUfI/v-deo.html
@@4KProductionsFilms yo thaanks
L0l
Dude. Huge thanx! :D
Amazing!!!
спасибо за хорошее объяснения ))
nice tutotial thank you
Great video!
That is so awesome! Thanks for sharing this approach. I`m doing vfx for games and was looking for a way to create flipbook spritesheet textures with fire and/or smoke to use with Unity particle system. This is a huge problem right now for most of the indie vfx arists to find a way for creating those textures withought having to use Houdini or other subscription slavery software. Thanks a ton for your tuts! Wonder if you could make tutorial about creating and rendering out flipbook spritesheets with fire and smoke simulations to use in games. As an alternate workflow for those who can`t afford Houdini) That would help so many people! Thanks again man! You`re the best!!!
Thanks so much! I've been looking into this as well and it works great :D
Thank you!
Cool!
Thanks A lot Bro ;)
Great :-) thank you
Thank you
I think it would look better even for animations.
easy tutorial and new subcriber :D
Tnx bro i made it❤
For anyone pulling hair because of non-working turbulence force field bug with pure fire simulation:
You have to add at least a tiny amount "Flame Smoke" (like 0.00001) under Fire tab in Fluid settings for your domain.
You can later remove that smoke by setting Density to 0 for Principled Volume in Shading tab.
Great video! But when I closed the file and opened it back up the effect is not working anymore. Is there a way to fix it without redoing the whole effect?
Does your example cube or sphere need to be in Meters? I'm having an aweful time getting those big long flames your achieving. This demo is great!
Thanks, I love you UwU
Outstanding! Many thanks for this excellent tutorial. Liked and subscribed.
Great videos please keep making more man!
This is magnificent! I love this - I mean, WOW! what an amazing tutorial! I have to ask - where did you discover this pile of gold?
Just experimenting with fire materials! A lot of my tutorials are just me messing around in Blender and finding cool things.
@@BlenderMadeEasy *Well then,* my friend, *Keep up the amazing work!!*
Super. Teach us how to animate "injecting fluid out from syringe ".it will be a challenging project as well as a great help
If only I saw this BEFORE I started working on a massive project involving fire!
i feel your pain
You're not alone in this pain :(
I wanted to make a short film with smoke sims with resolutions above 512^3 for a long period of time.
For some time I waited for mantaflow to catch up, and at some point I just decided to write my own simulation software running on the GPU
If you still need it its slowly getting ready so maybe you could use it at some point
(some sample renders are on my channel if you want to know how it looks like)
@@lunapictures7989 Thanks, I'll definitely check that out, since I'm gonna be doing some more fire-heavy scenes in the next few months. Although for me the problem was less with resolution of the simulation, and more with the shape of the flame just looking wrong.
@@SupaKoopaTroopa64 oh, I understand. Well I'm not the one to judge my own work but I think the fire from the new solver looks acceptable. (Not like it's perfect on the sample renders but for each demo I've spent about few minutes to prepare and simulate them so the results definitely could be better)
THANK YOUU!!! made a fire composite.this tutorial helped a lot. I made a mcdonald signboard turn into a rocket.hahaha
Thank you so much. this looks so much better than the normal settings. Thats what i needed.
LOVE U MAN11111
hi!, i try this and want to render animation. however when i export png with RGBA the effect is gone~ do you have a correct setting to render correct with alpha? thanks
Excellent tutorial! Thank you! But for some reason, when Blackbody=0, the render is just a black square (((What am I doing wrong?
Hey, awesome tutorial, been having a play with this, for a logo design, really cool, but for some reason when i switch to cycles in viewport shading, i just get a black box, not sure what ive done wrong?
Can i add quick smoke to png?
Everything is perfect and I made a very nice flame, thanks!
But the light it produces on near objects is very low, do you know how to increase the light emission radius itsef without having a super bright flame?
Because if I multiply the input that goes in the emissive value, to get a decent radius I get also supernova level of luminance on the flame itself, losing all the nice details
Will this also look better in a full animation?
AMAZING STUFF, although i still have some issues with this random and weird looking fog that is produced
hii, great tutorial! I've made the fire ball but cannot figure out how to import it into my blender scene! Please help!
Does anyone know how to actually move the fire once it’s made? When I use the transform tool, it moves the box, but not the fire : (
In viewport shading mode, my fire looks really blurry and pixelated. I have followed the video up to 5:09 and it doesn't look nearly as good. Any idea what might cause this?
When I render flames in blender with a transparent background, the flames only show up against the backdrop of my object. How do I make them show up against a transparent background?
Please next tutorial on Falling Meteoroids pls
yessss
how do you get he fire ball to stay in the position you want it to? when i try to apply the modifiers the fire just goes away, i need to be able to move the fire ball around my scene
Something happened at blender 3 with the baking. Now a modular bake is not viewable in the viewport. It might be a workaround but from there on the tutorial got pretty hard to follow.
how do you do the nodes part like get the principle volume and stuff
Thanks! Well explained! Edit: a bit fast with each step, but concise, its just I I have to pause, go back a few times to really look, follow., and get it. I like that you are not too slow though. lol. Cant have it all. Again well explained. Maybe a few breaks.....5-8 seconds. to let viewers compute.. then next step. lol...But My finger is on the mouse/pause.
Great tutorial! I only have one issue with it, when I make the final render it's not appearing in the final rendered scene (png format). Anyone had this problem?
How would i make the Sphere invisible? i tried switching it to bounds in viewport settings but doesn't work that way.
Nevermind, didn't realize i could delete the sphere.
hello thank you for your video only I would like to have a rendering with a transparent background and I cannot see the flames outside the object in my rendering.
This doesn't work in blender 3 :( Is there any minor change i could do to still achieve this?
I followed everything to a T and unless you turn blackboard intensity back up, the fire is invisible. And with it turned up, the fire looks no better than the example you had at the beginning of the video of a not so great looking still image.
When I plugged the attribute factor into the color ramp, and the color ramp color into the emission strength and went in to rendered view, nothing happened. Suggestions on helping this? Thanks.
Such a great tutorial! I have a question: When I try to render this fire within an existing scene, I keep getting "GPU is out of memory". I've tried it using resolution divisions all the way down to 32, but no avail. Any suggestions?
This seems to be a problem with Optix. If you switch to CUDA the rendering will work. Though CUDA is a bit slow. So far I haven't come across any other workarounds. Hope this helps
Same here. But I am working on a potato pc 😂🙂👍
why i can't save render PNG with alpha? it showing me only the sphere
I have a problem. When i render with transparent background, the fire is missing. it is works fine in blender render result, but when i save it to png file, the fire is missing.
wow very good tutorial, but i cant move the smoke anywhere, everytime i move the domain it only cuts the smoke instead of moving it, is there something that i missed?
Blender 3.4.1 separately fire or smoke does not work with force fields and guides, but fire + smoke works correctly.
can you control the fire into a direction?
Please tell me what could be the problem, after rendering on a black background, the image is saved as it should be, but on a transparent background, after saving, there is no fire in the picture?
absolute gold
Amazing tutorial, but for a transparent render is there a way to make this work? I can do with black background, but transparency would be perfect - RGBA makes the fire disappear
Did you figure out the way to render it with transparent background?
That is so weird, it renders but there just isn't any way to save it as an image lol. This used to work just fine, so I have no idea what's going on here. Anyway, go into render settings and add an emission pass, change image format to exr, then use the compositor to save the emission pass. You'll get a completely black background, but you can just remove the black in Gimp or something, and then you'll have what you're looking for.
nice! what about fireflies though
The smoke disappears from the block and when I bake it there is no fire what am I doing wrong
This is a good tutorial! But I must have mess up somewhere to not see any fire but just smoke. Gonna keep trying till I get it down!
Set the inflow object type to fire instead of smoke.
@@BlenderMadeEasy Having the same issue, inflow is set to fire. for me all I can see is the heat haze. upon farther inspection my actual fire is falling out of frame..? Not sure why.
Update! After following the video step by about 5 time it some how worked how it was supposed to.
@@jasolively1986 I had the same problem and just realised that you need to be viewing the fire in SOLID Viewport Shading NOT Rendered View