Ratchet and Clank: Rift Apart - PC vs PS5 vs Steam Deck vs HardDrives - 1st Contact
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- Опубліковано 15 лип 2024
- With a return to my older, 1st Contact videos to enable the fastest release, I got code for Rift Apart only today and have spent a couple of hours on it tonight to get you the first numbers on PC performance. Steam Deck is first and then RTX2070 at Low settings 900P with a 7200 HDD, we can now test the hype and see if it was all the Emperor's new clothes or truth all along?
Chapters
0:00 Steam Deck settings and introduction
1:10 Steam Deck testing and play
9:27 PS5 SSD Testing across Internal, MP600 & Samsung 980 Pro
10:01 RTX2070oc 900p Low settings 7200rpm HDD tests
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#riftapart #ps5ssd #hxgtech - Ігри
The game really hammers the GPU's PCIe Rx bandwidth, understandably so as it's the first game to use DStorage GPU decompression feature.
Yeah, spiderman could also hammer it but with direct write and deflate it can push even harder.
What did you expect ? PS5 has a HW decompressor. On a PC, you have to use either the CPU or the GPU, which means in practice that both of them actually have to be quite a bit more powerful than their PS5 counterparts.
@@gurujoe75 - yeah, I'm aware.
YES. It's NOT just the SSD. I have sounded like a broken record, trying to re-iterate this.
The PC masturbate and Xclown fanboys are just being their obtuse selfs😆
To equal ps5 levels 1440p ray tracing at 60 fps, you need a $1500 pc with today’s prices
Crazy isn’t it. Makes me wonder when and how we will get the next console generational jump with costs staying this high
You can build a 800$ that matches it. RTX 3060+12400f can pull 2k 60fps with dlss and RT reflections only same as PS5.You can build a pc with those and 16gb ddr5. 3060 12gb costs around 270-280$ , 12400f 140-150$ and ddr5 16gb costs around 60$ where I live. Not to mention that it can run 90% games better than PS5.
$1500 is totally worth it. Value is in the eye of the beholder. Also, once developers start pushing the tech in a couple years, console weakness will a problem. Hence, rumors of a PS5 Pro. Allegedly.
@@paulatreides7854 even if you could build a pc for £800 to match ps5 only games like this one it’s still well over double the price for a second hand ps5 3 years after it’s launch. The state of gaming hardware power per cost atm is not in a good shape at all
@@amazingsomebody9194 of course value is dictated by the individual, plenty of people spent over $1000 for a ps5 at one point but there’s also an objective value based on cost per performance and that’s where consoles atm are far ahead of pc unfortunately. I say unfortunately as everyone benefits from and increase in performance for the same price over time but that’s slowed right down atm
ps5 ssd haters punching the air rn
yeah they are really crying its SO funny
All the Xbox&PC fanboy Theories was throwned out the Window
But it’s a PC SSD?
Huh?
What's a PS5 SSD? Mine has Samsung 980pro installed.
It's not just the PlayStation 5 SSD, it's the I/O architecture as well.
You have been busy 🔥🔥🔥
The video format is stellar. You always get to the core of things. For time reasons, videos like this are ideal and don’t have to be too long because it’s about your opinion and the trust we have in your knowledge. Keep them coming :)
Finally a someone mentions the I/O architecture in the PS5 making it the best place to play this on
On top of that looking at the DF video, PC also has some issues (at least right now) even on a spec'd out PC.
Textures not loading in, anisotropic filtering issues, RT reflections looking better on PS5 in many instances, RT shadows pop-in and sometimes looking worse on PC.
Honestly been waiting as well. I have never thought that it as just the SSD, that's impossible. I think they harp on the "SSD" so much cause it's easier to just say that versus trying to explain the I/O in conjunction with the SSD. It a harder sell and less "sexy" to the general consumer... SSD is just easier.
EDIT: Ppl forget, but they did explain it. Mark Cerny did a whole presentation on it, remember the result? Ppl were like "WTF is this?!?" or "This is boring" and "I have no idea what this means..."
@@just_jeff4839 to be fair, Cerny’s speech was dense and geared towards hardware, engine, and game developers. Unfortunately tech journalism is sloppy in getting the translations right. Explaining it as a “fast ssd” allows people to get it and move on. However channels like this one here (which I wish got as much attention as DF) explain that nuance so much better.
I Platinum’d the game on PS5, and while it’s stellar on PS5, and while the PC port has issues that can easily be patched, I still recommend it on PC if you have a good rig. I’m running it maxed out (all RT effects enabled) and it’s stunning. The visual quality is unmatched other than a texture bug that will be patched
Indeed, it makes me sad Square-Enix couldn’t have utilised PS5 better to stream data and endure a 60fps lock. If Rift Apart can do it, FF16 sure should.
Really enjoy your content and you don’t need to change anything, we know your very knowledgeable within the whole gaming industry and appreciate what you bring , great job as usual and I’ll always be a fan of your work , many thanks 😀
Great video, straight to the point, thanks for this.
Three years since Mark Cerny's PS5 presentation and many including DF still don't seem to grasp what he designed.
I'm truly baffled by their stance since the beginning. I think it has to do with the fact they have been saying some pretty dumb and bizarre things they can't really backtrack without losing "face".
It seems like Mark has been completely overlooked within the industry regarding the PS5s architecture. Mark literally created a revolution in console hardware & the industry hasn’t really acknowledged this master stroke.
The I/O implemented with the SSD & compression methods is a game changer. The road to PS5 is possibly one of the most underrated videos out there. Either folks didn’t understand what Mark was telling the industry or they chose to ignore it.
He designed something that's not being used in 99.9% of the games that got released on ps in 3 years. He should have designed something that could help ps with maintaining a better resolution and fps in current games.
@@rahulpandey9472 You’re throwing numbers out there meaninglessly! Even if you where correct, that means there’s so much untapped potential in the ps5 that devs have not even scratched the surface yet, it’s not even close to running out of juice! No system for gaming exists that can remove the tasks normally expected of the CPU like the PS5 does. Do you even think before you write?
@@turrets-syndrome7773 yea it has so much untapped potential yet games are running on 720p sub 60 fps. It's all handy and dandy when you imagine things but reality is all that I/O speed isn't going to improve performance that's limited by weak GPU in hardware. There is a reason why they are releasing PS5 pro because pS5 isn't good enough.
Definitely keep this format! Especially if it saves you time. I’ve been watching your channel for years now almost from the beginning I think. And I love that this is what a lot of your videos are now.
I also love your other more graphical tech format videos like the Spider-Man one you just did, where you go over shader systems, lighting and physics tech.
Keep it up!
Your stuff rocks I really like it. Really liked this video!
Nice one mate! Good format 👍
Great analysis, I like the format.
Ths style of video is great in my opinion, a brilliant summary. Thanks, I`m really excited for this one
This format is great. I always love to learn about the games that i love to play. Im already super excited for Spider-Man 2 but stuff like this makes me even more excited to see what Insomniac has up their sleeves for Spider-Man 2.
Awesome video Michael, I enjoyed this format (but honestly enjoy all of your videos). It is impressive to see how the PS5 is still unrivaled in certain area’s compared to PC. I play games on both and always enjoy seeing the differences between the two highlighted by your content.
PC Gamers all think they know everything better than a game developer smh 🤦♂️ especially when they refuse to acknowledge that advance feature on the PS5! No BS gamers you can’t make a $400-$500 PC rig to run this game on the same settings as the PS5 version.
They are coping so hard even a high end pc with latest ssd is slower than a ps5 during rifts
It's been 3 years into console life cycle and none of those advanced features actually helped ps. I am still looking at games running on ps at 648p, 720p, 900p.
@@rahulpandey9472 Nice try xbot now go back in your basement
@@muresanandrei7565 lmao I see fanboy. Truth is making you big mad🤣🤣
Thanks, this works. I think a few key highlights in shorter videos to get the info out and peep wat hing videos works very well.
Yeah, this was a good video format. Nice coverage at release and talk about the underlying tech.
Also ps4 didn't have direct storage capability as it wasn't windows or ps5. That's the tech that makes it work at all in the first place. In fact, direct storage 1.2 is new and has only been seen on this games release.
Yeah this game issues can be fixed with patches and directstorage technology is new and it has been barely explored I'm certain it will dramatically improve with time
Video was great. I like the shorter format, keep it up if it helps you make more videos!
I own both the PS5, and a RTX3090, I9, 64GB Ram PC rig, already have this game for my PS5, didn’t have any plans on spending another $60, but I knew I could always get a refund from Steam, and I just HAD to see what was what. Let me just say this, was a PS5 exclusive, optimized specifically for it, my PC version runs smooth, but not as smooth as the PS5 version. I still get micro stutters, and of course, the whole Portal deal.
BUT, my PC version actually has better visuals. I can actually see a little more detail, thought I was trippin at first, but I have both hooked up to an LG C1 Oled, and the difference is there. With that said, it will never play as smoothly as the PS5 version…
I will also endorse this format of video, really like seeing the steam deck sd card tested in addition to the best case scenario for a hdd. I'm also very optimistic now that we have a game proving that DirectStorage can work when properly implemented.
This video was good. Nothing wrong with putting out a quick video.
Mark Cerny wasn't lying. PS5 is a beast. I can't wait for PS5 pro.
Mark Cerny is the John Carmack of PlayStation
@@jayclarke777
He's the Albert einstein of PlayStation and the Oppenheimer. He nuked Xbox.😁
Having watched the talk from Mark Cerny and grasped the majority of it... I rolled my eyes when so many people claimed he was a liar simply because the PC conversion will run on a mechanical drive. It was obviously not going to run the same as the PS5 version. But I suppose it got them YT views and likes. This technology will push forward PC feature sets. I imagine the next step for PC will be an M.2 NVMe SSD port with a decompression chipset built into the card and more memory. So effectively mirroring what the PS5 does. But it will not be cheap. So it might not happen very soon.
Hear I have a question though ? How would mesh shaders
, vrs , and sfs change that dynamic?
The fact that Cerny & Co. went into the construction of PS5 with these concepts, and ACHIEVED them so much sooner than the PC platform, is nothing less than a stroke of genius.
@counterstriker3971 pc was never going to go down that path anyway. Faster ssd yes. Memory chip isn't really needed if you can also create a program to work the same.
I like the commentary.
One thing that you may consider is talking about timelines and limitations of using these types of features. Clearly, targeting streaming infrastructure is not like "turning on" a feature, but requires deep integration, and will see a gradual buildup.
They never said it would run worse on a different hardware. They said it would ONLY RUN on the PS5. They obviously lied.
You can have all the power in the world but without efficiency and optimization that power doesn't mean much. Many people completely ignore the SSD controller and focus too much on just the SSD when in reality it's the SoC working as a whole
Of course it's possible to run this on a PS4, and HDD, a toaster... but it's not fun
Obviously you watched the df video its practically unplayable and very low resolution.
Definitely won't run on a PS4 lol. Stop thinking about the drive it runs from and take Into account the rest of the system. The PS4 uses a jaguar CPU and a GPU that is equivalent to an AMD HD7850. It also uses sata 2 and has nothing like direct storage.
Even running it on pc with a HDD it still uses direct storage and RTX IO. RTX IO literally released alongside this game yesterday. RTX IO uses your GPU Vram for decompression. The ps5 SSD controller has a dedicated hardware decompression block this is why asset streaming to the GPU actually works better on the ps5
@@majorasspain5341 ps5 is way faster even than a pc with 4090 and best ssd.
@@majorasspain5341 My (sarcastic) point was that, as this and DF's video shows, the fact that something can run doesn't mean it works, or can be enjoyed, as its creators intended. This game could be a text adventure, Elden Ring could be a PS1 game... but both possibilities are far, far away from what the devs want us to experience.
I'd love for some more in depth tech reviews, but if time is not currently available, then this format is great as well.
The port has some issues that need patching but I’m enjoying it
I’m running it on a 990 Pro and still get some stutters when rift jumping. However, the game looks stunning maxed out
The fact that it's working at all on a HDD is surprising.
Most of the heavy lifting is done by direct storage and other tricks. The PS5 does all it's magic with the hardware that's the main difference and what flies over a lot of people's heads.
well said.
Excellent video. I finished this game on PS5 at least 5 times. It's that good. I will buy this on PC later today. Just goes to show how good a PS5 is. You can't match it in some ways, even with a high-end PC. The ability to move data and reduce bottle necks is its party piece. I have a 4090 and won't ever disrespect the PS5.
It's actually reaally well optimized for low end hardware. I can run the game with my 1060 3GB using XeSS and medium settings
Why are you using XeSS? FSR is better then XSS on non Intel GPUs.
@@goncaloduarte4683 have you tried it? It performs the same and has less artefacts. Even on non Intel GPUs
A 2070super ultra optimized is low end for you? Lol you know how many people have gpus better than that according to steam? Not too many
@@Bcap222 I am not talking about the 2070 super
From the release notes: _"Ray-tracing on AMD GPUs is disabled at launch. We are working closely with AMD to enable support as soon as possible."_
The game runs that bad without raytracing imagine if it did
@@mattrich1986 Yeah... I'm skipping most raytracing this gen with my RX 6800 anyway. Next gen will be less compromise-ridden in that regard.
Nice to see you and DF come at the game with different structures. DF was more of a live commentary over 3 different specs that being top of the line with a 4090, NVME Drive, and i9, PS5 in RT Performance mode, and minimum spec with a Ryzen 3 3100 and RX 570. The game does seem to scale really well and boasts pretty good visuals even on low settings. Nice too see the steam deck run it so well so it makes me wonder how much more you could have oushed up the visuals while still maintaining a mostly solid 30 or 40fps. I can't wai to try it on PC some time later with my laptop 3060. I want to see it's HDR implementation on PC. Always good to get two different perspectives as you don't cover the same material as DF and its really nice to get views on different technical aspects.
I suspect the CPU and HDD are the main reason's why this couldn't of come to the PS4. Still it's one of, if not the best looking game this generation so far
lately nx gamer is doing better job than DF, i.e. the FFXVI IGN video is very well structured and the commentary is on the point, the redundancy on DF sometimes put me off.
that was just a day one video from digital foundry. They are still working on another one with more in depth testing.
CPU is a jaguar the GPU was a custom HD7850 so there's 2 big reasons as they were very outdated before the PS4 released and then there's the 5200rpm 160MBps hdd running on sata 2.
so it wasnt all faff, ps5 powah baby!
720p in final fantasy and star wars, ps5 powah baby, yeah 😂😂
@@tvcultural68good luck finding anything for $400 to $500 thats able to run ff16, even in the rushed performance mode you do know that was added late it was only ever going to be a 30fps game patches will fix it.
@@willjohnboy Never forget that on PC, we don't need to pay to play online, and the games are cheaper.
@@willjohnboy yeah init this dummy doesnt realise how ruthless all that alpha deferred is, probably a pc smooth brain
@@tvcultural68 yeah you also get compilation stutter, hackers, ERROR ERROR, broken launches. i have a rig id know but as a techy with a masters i can respect the ps5 as a system more, also stop changing goalposasts you will just get owned on every single one. The true benefit to pc is being able to run programs, code, and workflow
Knowing Nixxes, these issues and performance will be addressed post launch.
Technical marvel... are you 😉
Hi Michael. I like this video format but would be nice to see sort of side by side real-time comparison between for example SteamDeck SSD vs MicroSD or your PC HDD vs SATA SSD vs M.2 SSD. I think it would highlight even more the difference you was talking about.
He cant show it, simply bc there is none if you have a decent setup. If you have fast enough ram (and more then 16 gig’s) a good cpu and a decent gpu it will run the same on a hdd. The facts that he get framedrops during a cutscene is already proof his pc is having trouble with it from the get go. Let the guy buy a good rig first then let him test it.
@maxnum1sgameclub263
I don't have possibility to check how it impact games but believe me, when you put HDD and SSD under heavy load there is massive difference. When you put both under heavy load work with HDD is basically impossible while SSD still works fine.
And I mean top rigs. Your hardware is as fast as its slowest part is. And HDD's are relict of the past. Only thing why modern games still work reasonably OK on HDD's is because games are still designed with HDD's in mind, because still many PC users use them and also still many games are designed with PS4 in mind.
@@joseLDZ treu a ssd and a hdd differ very much in speed. But if youre ram is fast enough it will take a load of the work from the hdd. Thats why ratchet and clank is perfectly playable on a hdd. Its just a matter what kind of bottle neck youre pc has. I never meant that a hdd could match a ssd. But sony fanboys compare it to the second coming of christ. While is simply a decent ssd compared to later ssd’s on pc.
I would like to the see how loading scales with pcie gen for the gpu. Gotta test that gpu decompression.
Great video but please consider making the performance overlay a bit bigger.
4:23 Uh, either I'm mishearing you, or you must be mistaken. DirectStorage is not yet at the phase where data can go from storage directly to VRAM, it still goes through system memory. Going directly from storage to VRAM is on the roadmpa. The current option is letting the GPU do decompression, or the CPU.
DirectStorage lacks the ability to offload functions from both the cpu and gpu that PS5 can with its hardware custom memory subsystem. Thusly, DirectStorage is already an inferior solution, despite the technology being relatively underdeveloped currently.
Yes, the data remains compressed now with GPU deflate, so the copy from drive > Ram can now remain compressed and then the Copy to Vram is/can be a compute job and is then decompressed right at render time. Reducing footprint and bandwidth. It still lacks the unified Memory and offloaded hardware of PS5 though.
@@NXGamer But I believe I heard you state that there is now the option to load from storage directly to VRAM?
Can you do a comparison to ps5, steamdeck, hdd pc and ssd pc for those level warping sections? Really wanna see the time difference/framerate drops in real time.
That genius Cerny is redeemed.
Good luck getting the hating numpties out there to understand what you’re saying they are just going to hate and say Sony and IG lied lol.
Excellent analysis keep up the great work
Excellent breakdown.
Question: At the 5:48 mark you talk about the difference in drivers between Sony and MS. Do you mean that raytracing is not working as well on Xbox, due to MS using AMDs own driver and APIs? And if that's the case, why is there a downside to this vs the Sony apporach?
So console unified memory is useless for directstorage type games ? Since directstorage type tech bypasses cpu ram.
Not in a disrespectful way, but you sound like the guy that does the tech breakdowns for IGN? I am sure this is your personal channel. Great video 📹
Yes, it's the same guy.
@@garygrant2000 awesome 👏🏿👏🏿
I am indeed good sir, you have a good ear. Thanks
@@NXGamer glad you have your own channel. Great work👏🏿 subbed
I really think this could run nicely on my Linux Desktop based on what I'm seeing
I think a big thing you could do to help with these videos is to actually describe what is happening on screen. You show great examples of different hardware, but then while it's running you just say "look at that" without describing what's happening as it happens. Makes it hard to analyze what we are seeing while you are talking over it with other information. Hearing your technical view of the stuttering, dips, etc as they happen would be really great!
I honestly expected the hard drive to be way worse.
My problem is my steam deck loads that scene faster by a large margin are you using a sd card by any chance
I like the video, I'm not sure if it's on my end but your voice is a bit muffled. Outside of that, everything else is good.
Anything Mark Cerny creates in the future I'm buying day 1. The man is a genius
So xbot experts (we know who they are) were wrong again??? Who would ever think that would be the case again? 🤣🤣🤣🤣
My take but take it with a pinch of salt.. Well first of Mark Cerny did not lie...At that time there were no pc SSDs that could have handled the seamless Switch through portals now there is. He didn't say Pcs won't be able to do this at all... I mean At the time Pcs weren't even considered great with loadings is what I'm trying to say. But regardless all these PC fanboys need to know it's not about the shit you play on it's about the games you play. Since when does it matter what you play your games on? We are all gamers so just play what you like.
Wait A MINUTE A PC STILL CANT DO THIS...
It looks to work well enough on HHD to me.
At substandard resolutions, low texture quality, nil to no RT and lurching framerates during rift hopping sections then sure. 😏🙄🤣
@@counterstriker3971 I can still work with all those settings up with alot of ram. ua-cam.com/video/V84YqPZ2nPI/v-deo.html
@@OwtDaftUKNot quite. You still need the I/0 structure. Throwing more of something at one component won't exactly cut it anymore.
I’d like to see how Demon’s Souls remake would play on PC…and of Bloodborne
Wow this is very interesting 👀😳 I can't wait to see what playstation studios will do on PS5.
Where is the dev that said a bunch of BS about insomniac?
PS haters gonna threaten you in the comment section.😂
What baffles me is that RT is disabled on AMD hardware when RT should be hardware agnostic. Does this mean that nixxies has developed the PC version with nvidias APIs, which are optimized for their hardware, and only optimized the game for nvidia? That sucks. Because one would think that a console game that is already optimized for RDNA2 should be well-optimized for that hardware on the PC side asa well... I guess it all comes down to the studio porting the game and nvidia being the
With that being said. RT IS supported by the Steam Deck. Not out of the box for DX12 game, that translation is still experimental, and you need to manually activate it through a gamescope launch command.
40fps on rtx 2070
6:26 - False, Linux can use ray tracing where ray tracing is supported in the game for AMD hardware. Pretty sure it also works with Nvidia hardware as well.
It is not, as I said the Linux OS on Steam Deck means that within that "as shipped" OS it does not run Ray Tracing, The hardware and Linux CAN run it of course with Vulkan etc but unless you install Windows on it or another OS/Wrapper you cannot.
let's do it live
Sony's System requirements for Rift Apart : "can run on hdd"
hdd:......... Seri...... Ous..... Ly.... ..... Br..... o?
Le ps5:😂😂😂👌
good for steam deck owners
Hmmm. Haven't played this on PC but I have a few other PlayStation exclusives on PC and they look way better on my PC than on my ps5
7840HS I have played this as high settings and weather and density as very high and fsr 2.1 quality and scaling set to 0 and looks and performs amazingly well 45 fps average. My GTR7 using a very fast SSD and the portal streaming didn't slow down you do need a performance SSD pcie gen 4 worked well for me. Steam Deck 2 will be an interesting prospect if the drive speed is on offer and the 7940U or something on par will do a great job and in future the price will be lower.
@11:04 how Mario 64 would've loaded on a CD-ROM
Cernyfied PS5 Excellence!!!!
Doesn't seem like a perfect port. DF reported it has some issues with texture streaming and loading is slower on pc compared to ps5 no matter the specs. Also has some other minor inconsistensies.
That's because the I/O and memory subsystems lack on the PC side. Sounds like you barely paid attention to the video 🙄
That's because the ps5 has a dedicated hardware decompression block for asset streaming directly to the GPU
PC uses direct storage which still uses the CPU kind of. But just to add Nvidia also released RTX IO for the first time with this game and that kind of works the same way as the ps5 but it still uses direct storage and uses the GPU Vram for decompression
So there is still a little latency there. We need motherboard manufacturers to start giving us boards with the SSD controller tech of the ps5
@@counterstriker3971 That may be the case but thats no excuse for not scaling with more powerful hardware.
The argument is dumb. Obviously if you turn all the settings down to mud and blocks then a HDD can handle it because you're cutting the data needed in half. From the PCs point of view its not even the same game. Just like having 128GB of ram is also going to negate the argument because youre not relying on the storage at that point when you can fit the whole game in memory. It only makes sense if you have the game as it appears on PS5, running on a similarly spec'd machine, getting the same performance, but with a HDD.
bu...but...PC mustard race said they could handle it the PS5 SSD loading speeds?, were they liiiiyYYing ? :D
Even the Steam Deck runs this
Sure... but not well 😂
ua-cam.com/video/JJIjk_0yyU8/v-deo.html
Just because it can doesn't mean it runs well. Any SSD would make this game run better than a hard drive.
I do like your video's. Now I know it's not just you. But the PS5 is nowhere near a 2070s. It's miles ahead. Infact it actually sits inbetween a 3060ti and 3070.
I do wish ppl would stop looking at tflops.
So many just take glances at raw numbers. It's quite ignorant. Especially in this day and age that feature all these much better software compression techniques.
Ps5 actually performs anywhere btw 2060 to 2080ti. It varies from game to game but on avg it mostly sits around 2070 super to 3060ti level of performance.
There's so many factors that people still forget
1. Consoles hardware are universal which means developers have access to all APIs, SDKs, tool and everything to maximize and squeeze as much as possible the technical boundaries of these devices
2. They are designed, engineered and programmed exclusively for gaming, like PS5 has custom hardware like the kraken engine that not even a high tier hardware can bruteforce that technology.
3. Better optimization cause hardware is universal and absolutely explored all the raw performance like tflops are insanely misleading like you need a rtx 3070 (2020 mid-high end with 8gb vram lmao) to have a close performance and yet you cant cause ps5 gpu has 16gb vram plus the ram (which also has 16gb) can be unified making it up to 32gb of memory, meanwhile PCs dont have that tech and even high tier gpus like the 3080 or 4070 dont have 16gb vram as the ps5 console.
4. PC ports are becoming worse each year like its insane you need stronger hardware than the consoles just to have similar or subspar performance, and that is thanks to Nvidia Gimmicks (DLSS, fake frames, etc) and scamming their users with high end GPUs with less vram than the consoles themselves yet HAVING BETTER GPU PERFORMANCE.
5. Prices, its insane you need a +1k usd PC to have similar performance than a 400-500usd next gen 2020 console with 2018-2019 tech lol, all these issues are thanks to gimmicks introduced by nvidia making developers lazy as shit to work into their games and also developers relying into that tech (like any new game is slmost a must to enable DLSS and DLFG) if you combine nvidia releasing shitty new GPUs with less vram, gimmicks ruling the industry and lazy developers rushing any AAA game and promising to "fix" launch issues with patches this the future of gaming.
The cpu technology in the minimum setups are far superior than the ps4 pro. Without new direct storage technology in newer cpus, this wouldn’t be possible. In fact the game looks like shit at sub 900p on a 2070 which is faaaaaar better than the ps4. So yea, this game 100% couldn’t run on a hdd on last gen tech
Shhh the Xbots and pcmr knuckle draggers don't like factual education 😂. Imagine thinking the jaguar CPU and HD7850 GPU and Sata 2 bandwidth could run this when that hardware was outdated long before PS4 even released.
The Pro was basically 2 7850GPU's but still had a jaguar CPU and still used a 5200rpm HDD with sata 3 which was pretty pointless because a HDD is only really capable of 160 to 200MBps so that sata 3 bandwidth was wasted because it wasn't getting used. Sbd then there's the fact there was no such thing as direct storage or the ps5 custom PCIe ssd decompression block
NX Gamer the voice of truth and justice.
funny thing is that whole portal sequence isnt even interactive. you just watch it all unfold. no reason for the steamdeck (or any PC) would struggle to load that big cutscene section.
Thank you for your input; armchair developer
have you played the game? its not a cutscene....
It's just a glorified loding screen.
@rahulpandey9472 it's neither just a loading screen nor anything to do with lods, crazy how far people will downplay achievements just because it hurts their feelings
@@TheSidorak12 It's literally a loading screen. It's not downplaying it, it's a fact.
DF needs to take notes.
Finally, evidence to shut people's mouths. What a miserable time to read ignorant people saying "Cerny is lying, HDD is viable, SSD is unnecessary" kinds of arguments over and over again. Sure, if you want to wait at every door for 10 seconds or every loading screen to take 3-4 minutes to load the new levels or a game to start from the menu screen to take 10 minutes, it is OK. But under 1/30 of a second, Ps5 is loading a completely different level-location-game from start to finsih ! If you are not impressed, keep paying triple to get what ps5 is doing at 400 dollars.
that sounds like a Bethesda game
We all remember how DF screamed loudly that Nv2xxx beats PS5 GPUs with ease, innit !
However, this Ratchet game only lightly taxes the PS5 CPU/GPU and very lightly the SSD IOP and you already need Nv3xxx at the PC !
Man imagine spending $2000-$3000 on upgrading a PC and still get stomped by a $400-$500 PS5 console 🤣🤣 PS5 is killing everything in this generation. Mark Cerny is a genius!
I have issue with the claims that the PS5's version is a better game due to speed. That's not true during regular gameplay. It's obvious that the PS5 does a better job of loading in assets in the world portal transitions but there isn't any delay or lag when you are playing the game most of the time. The PC (with the correct GPU) trounces on the PS5 with the added RT features. Something that if was turned on on the PS5 would tank it's performance heavily. It would have been good if you would have said that the PC version is the best version that represents this game if you have the proper hardware.
how does this re-enforce what insomniac is saying when you yourself are witnessing the game running on a HDD? Insomniac stated that it was not possible without the solid state drive of the ps5. now, they could have made that statement without being able to anticipate the impact of DirectStorage or RTX IO 2yrs later, or maybe speaking in terms of development, or they were making that claim in contrast to the ps4 performance. but none of that was said after their initial statement.
Running with the majority of the compressed display assets missing is not the same thing. It is by-passing most of the portal travel data, too difficult to transfer and process in time, just to get to the other side. If it was to display say the words "texture missing" for everything that it has to drop out, the screen would be covered with that text.
if you watch the video from that quote, it was talking about developing on previous platforms (PS4) and what's possible now with PS5 at the level of quality of the game's final version. It was not possible to do so with non-existent loading where the player can't tell on PS4.
It IS impossible without an SSD and good I/O, their aim was to have an instant loading game, NOT loading screens, so yes, what THEY wanted to accomplish experience wise was indeed impossible on an HDD at the level and quality the PS5 puts out, even at 720p low settings is STILL impossible to get the experience the PS5 has.
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@@thedcgaming5also the rest of the very outdated ps4 hardware. Jaguar CPU and AMD 7850gpu both outdated before the PS4 came out
Steamdeck is a waste of money. Crappy AAA games.
Nobody said loading screens wouldn't be longer. Insomniac said it was impossible without the PS5. That was a lie. Obviously, ssds are always faster and preferred.
it IS impossible without an SSD and good I/O, their aim was to have an instant loading game, NOT loading screens, so yes, what THEY wanted to accomplish experience wise was indeed impossible on an HDD at the level and quality the PS5 puts out, even at 720p low settings is STILL impossible to get the experience the PS5 has.
@@adrianhosein7698 I was just playing it just fine off a hdd at 1440p at over 80fps without a single issue. It is not impossible.
@@MobileDecay yea sure you were.
@@adrianhosein7698 Oh I was. Even better I was playing it from a micro sd card on the Rog Ally. I recorded video from the harddrive. There were small loading times but it was fine.
@@MobileDecay that's still not the experience the devs wanted, and it never will be no matter what you or anyone else says.
Low setting doesn't use Direct Storage so what a pointless test for that HDD.
Yes it does, only CPU decompression as the game buffers to system Ram as the HDD is too slow. I explain that in the video?
Lot of moving goalposts now. “Yes it can run on steam deck and lower end pc’s even though we said it was only possible because magic ps5, but here is a slight difference in the portals on ps5 so we were right”
Generally what is meant with it can't run is "it can't run on an acceptable quality to the extend it runs on platform XYZ". Yes you can run it on an HDD if you want load times between portals instead of near instant swapping between worlds.
The architecture makes it a lot more efficient than something like a PC.
If you really wanted you could make a version of the game on PS2, but it would look and run like crap and would have a hell of a lot downscaled, downgraded or fully removed to get to a workable state.
Nope, I am and Insomniac were consistent. With reductions it can run, without the hardware of the PS5 performance, quality and FX are all severely impacted. Exactly as stated and the fact it was more the memory and IO subsystem than the SSD.
The devs of Sadfall said the game was gonna be amazing. What happened there, buddy? Aren't you worried about starfail?
Keep hating
@@NXGamer DF tested the game on PS5 on a 3.6gb/s nvme and run equally good as the internal one.Probably the game doesn't use the max bandwidth of 5.5gb/s ,but surely uses compression. It's interesting with the pc ver of directstorage nowadays,but do you think the game would've been playable at Series consoles back when it came out, because they had their own directstorage version+some decomp techniques(tho not as fast decompressors as ps5's)?
So what are xbots and pc virgins gonna say now that sony paid this man😂😂😂 facts speak for themselves
LOL PONIES ON SUICIDE WATCH... MUH MAGIC SSD :D :D :D
The magic ssd is magic 3 years after its launch and high end pcs are only now catching up if you spent less time hating and actually learned why Sony went for speed with ssd and io you'll realise that brute power doesn't always win.
PC SSDs are just now catching up, 3 years after the launch of the PS5.
And you have to spend a substantial amount of money, to match the speed of the PS5.
@@willjohnboy LOL cry more stable dweller
@@jayclarke777 pony go NEIGH
@@jayclarke777 Even with all that money pc still is slower on rifts than ps5
You are comparing steam deck to ps5… and youre screaming “its muh ssd it needs the ssd”. Lemme tell you on a decent pc with a avarage gpu and and cpu a normal harddisk would be working just as fast as the “miracle ps5 ssd” wich is very slow compared to the normal pc ssd’s. You might wanna upgrade youre gpu a 2070 should be able to run this good enough. Also with a normal hard disk. I would really wanna know youre other specs bc it looks like youre cpu is quite the bottleneck here. This portal thing and quick loading has bin done before and we didnt need a ssd then. If i was intrested in the game i would buy it myself and check with my pc. But its funny that people are still spouting nonsense about the ps5 magical ssd. Go get a good pc first before you try to twist facts. And maybe dont try rtx with a 2070 that kills youre card.
Are you dense or just completely thick. Digital foundry literally did a comparison yesterday using a ps5 a pc running a HDD and a pc running the highest spec required and still the asset streaming and stuff was better on the ps5 and they also advised against a sata ssd
The fact you only Compared the speed of the SSD to an SSD on pc shows just how clueless you are.
It's not about the speed it's about how that data is delivered to the GPU
The ps5 sends it directly to the GPU and has its own dedicated hardware decompression block
RTX IO literally released yesterday because of this game. RTX IO uses your GPU Vram for decompression and it still gets beaten by the ps5 because that uses dedicated hardware RTX IO is software that uses the GPU
Sorry mate, but that message is both incredibly poor in construction, no logic and just mixing everything up without any understanding of any of this or even what you are trying to say. I cannot reply, other than, watch the video and my other videos on development, PS5, RAM etc and then think about all of this again, thanks.
@@NXGamer check the review from ohnoitsalex, he run the game on a very slow hdd from years back. This video was one major sony shill video with very twisted facts. If you dont have the hardware to compare then dont compare easy as that.
@@maxnum1sgameclub263 again, articulate some form of response beyond hurt feelings that I can reply to or go and shout into your echo chamber.
@@NXGamer like i said check the review of ohnoitsalex, he actually has in depth numbers about what makes the game tick instead of youre barebones steamdeck review. And he does tell what the parts are in his rig. You dont do any of this (except for a 2070) so you cant compare a game if you dont know what youre doing. If Alex can get the game working flawlessly from a 10Y old hdd, that debunkes all youre points right away. But i guess unlike you i dont stick with one source and i actaully search the internet for reviews and gameplay. Its like you are that one playstation fanboy that judges games based screenshots. Do youreself a favor and get a decent pc some good benchmarking software and then you might do comparisons.
The only thing I care about is that they said it wouldn’t be possible without the PS5, it’s possible.
They never said that. Within the context of Insomniac's statement, they said they wouldn't have been able to do that without the PS5's SSD which is 100% true.
@@oktusprime3637hdd makes crashes like the Last of US on rift apart
Just take the L
It wasn’t possible when they said that though as direct storage has only just released Plus high end pc still can’t quite match ps5 performance although that may be patched in future
Ps5 special sauce cooking something sweet.