Lethal Company | Never-ending Profits. Never-ending Comedy.

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  • Опубліковано 27 вер 2024
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КОМЕНТАРІ • 870

  • @Bricky
    @Bricky  9 місяців тому +3447

    Turns out I have the worst timing ever when it comes to videos as the dev has added a bunch of new content
    pain

    • @Glitchedpixel5
      @Glitchedpixel5 9 місяців тому +84

      Yo bricky have you ever played "it steals"? It's another game the dev made

    • @dogesquad4077
      @dogesquad4077 9 місяців тому +35

      Bricky we need an answer which top 3 destiny characters would you smash my personal answer is
      1: exo stranger
      2: savthun
      3: Mara sov

    • @aqn8756
      @aqn8756 9 місяців тому +16

      Something you could try for more LC fun is mods. There is a new mod for skinwalkers. It grabs sound bites of your voice and plays it back. Unfortunately it isn’t an enemy but more of a modifier that an enemy can get but it’s still a cool mod. IMO mods are the thing making this game a staying game.

    • @TheNicokapo
      @TheNicokapo 9 місяців тому +7

      WELL... To be honest, Lethal Company does need new mechanics.
      You have the radiation signal which works for nothing besides signalling 'your friend did an oopsie and pulled the big battery'. Could go for the slowly killing the player or reducing it's health.
      Needs more enemies: would love to see a Mimic enemy who can copy your voice (which already HAS a mod allowing enemies to do so).
      You could make player corpses go rogue in the facility after the Flea Snare (I think that was the name of the facehugger roach?), just to grab you and keep you rooted for a few seconds.
      A loot monster which can go inside the ship and feast on objects to make players think if storing objects is worth.
      Loot related, I beg to differ the idea of fusing loot for more profitable objects. But could certainly do so for new tools or enchance equipment.
      New weathers: Snow. You can't run outside of the facility but also makes most of the mobs to hibernate. Giants, Spiders, Dogs, Hoarder Bugs (the idea here is that lil ghost girl, Bracken and coilheads are the main threat and will definitely spawn sooner).
      New maps? Easier said than done, but could use a lab to explain some lore about the Bracken. There IS lore in Lethal Company after all (Sigurd may not be the only one keeping diaries)

    • @MILOPETIT
      @MILOPETIT 9 місяців тому +4

      ARE YOU GONNA TALK ABOUT DISCO ELYSIUM I'M GOING NUTS EVERYTIME YOU UPLOAD

  • @CriticalNobody
    @CriticalNobody 9 місяців тому +1609

    One thing that wasn’t mentioned: LC has tons of potential staying power because of how easy it is to mod. Drag a single file into a folder and you have increased player limits, new skins, new mechanics, altered variables with different enemies and maps certainly to come. Much like L4D, the community can do a lot of heavy lifting

    • @Granox
      @Granox 9 місяців тому +10

      Yep

    • @Blacktoothoneil
      @Blacktoothoneil 9 місяців тому +35

      Idk though, ease of modding is good don’t get me wrong, but the base game generally has to be a MASSIVE hit for the mod scene to really grow to a size it props up the game indefinitely. LFD2 was one of the biggest games of its decade, lethal company is big for an indie game but idk, it’s hard to make definitive statements until the hype has died down.

    • @reethardio6432
      @reethardio6432 9 місяців тому +134

      ​@@Blacktoothoneilit already has had a daily peek of 180,000 players for 4 weeks straight now

    • @Blacktoothoneil
      @Blacktoothoneil 9 місяців тому +12

      @@reethardio6432 fair enough, haven’t looked into the statistics directly, still think my point stands that it’s up in the air if the modding scene will take off enough to extend the game’s longevity in any significant way.

    • @vak.o
      @vak.o 9 місяців тому +34

      ​@@Blacktoothoneil the dev has stated that they have plans to keep supporting the game moving forward, adding new moons, monsters, items, mechanics, etc. this is only the beginning.

  • @amadeustbearded
    @amadeustbearded 9 місяців тому +4779

    The creator plans on more moons, monsters and items, so yeah. We got ourselves probably the best indie game in awhile.

    • @bitzthe8bit668
      @bitzthe8bit668 9 місяців тому +261

      Honestly, all I hope for is more room variety, kinda sick of seeing the same-old factory and mansion on every moon.

    • @arturstin6333
      @arturstin6333 9 місяців тому +166

      ​@@bitzthe8bit668I'm sure more will be added. Although I hope moon and room modding becomes a thing

    • @cjrecio5702
      @cjrecio5702 9 місяців тому +278

      From the game's Steam page:
      “I want Lethal Company to be so full of creatures, items, customization, and map variations that it feels "infinitely replayable." This is the type of game that benefits from being full of stuff. Besides that I want to iron out most glitches and tighten the game's design and difficulty so it can be enjoyed by new and experienced players alike.”

    • @19ryuusei
      @19ryuusei 9 місяців тому +33

      Yall seen the skin walker mod, this game is legit looking better and better.

    • @LAHFaust
      @LAHFaust 9 місяців тому +43

      My biggest concern for the Dev is if he can make the changes he wants before the hype dies out. Games like this either last forever (Among Us) or vanish in a month (Battlebit Remastered).

  • @Kingofdragons117
    @Kingofdragons117 9 місяців тому +701

    My favorite entity is the little girl since only one player can see her and she is so rare. It’s really fun to think a player is gaslighting you only to have their head explode.

    • @johndexterzarate6663
      @johndexterzarate6663 9 місяців тому +19

      ....So Alma is now added? Neat

    • @Kingofdragons117
      @Kingofdragons117 9 місяців тому

      @@johndexterzarate6663 Look up Little Girl Lethal Company by a youtuber by the name of Elf. See what I mean.

    • @stankobarabata2406
      @stankobarabata2406 9 місяців тому +127

      I remember when my bud said "why is there a little girl". told him to stop messing with me (he knows I hate little girl spooks). i hear him cut out and a pop, turn around, hes on the floor with his head missing. i never ran so fast to the exit in my life as i did then.

    • @R3TR0J4N
      @R3TR0J4N 9 місяців тому +7

      ​@@johndexterzarate6663😅 my 1st seeing her, same thoughts

    • @bambampewpew32
      @bambampewpew32 9 місяців тому +6

      ​@@stankobarabata2406 lmao that's amazing

  • @supergeil3583
    @supergeil3583 9 місяців тому +897

    The most enjoyable thing to me in this game is the More Company mod, so we normally have 8-10 player lobbies, and then using the inverse teleport for half of us, and the other half have to find us.
    Nothing beats the fear of not knowing where you are in a pitch black mansion being followed by 2 coilheads, a jester is active, and a bracken just got your friend

    • @arthurbaldry8443
      @arthurbaldry8443 9 місяців тому +56

      My group also uses the inverse teleporter and the relief you have when you spawn in and hear someone else respond to you is indescribable. The inverse is also true when you don’t get any response and the dread just fully sets in.

    • @danjames8314
      @danjames8314 9 місяців тому +31

      my friend group had an "inverse teleporter incident" where one guy went in, immediately found the apparatus, pulled it, and proceeded to have 5 enemies hunt his ass including a coilhead that wasn't working right, i died quickly because i fell in a pit and watched as he tried to navigate the pitch black, juking thumpers and spiders screaming obscenities at them the whole way before a thumper on enough crack to gain enough speed to probably break the sound barrier flew at him and dealt the final blow.

    • @GG-ou7it
      @GG-ou7it 9 місяців тому +2

      Dev needs to update the game for 8 players

    • @arthurbaldry8443
      @arthurbaldry8443 9 місяців тому +13

      @@GG-ou7it the mod more company is a very stable option, it’s really easy to install too

    • @GG-ou7it
      @GG-ou7it 9 місяців тому

      oh yeah already have it installed thanks, just makes it awkward every time there is an update or if i want to play with other freinds who dont have it installed.@@arthurbaldry8443

  • @notandum
    @notandum 9 місяців тому +262

    agreed on most of the enemy critiques minus jester
    jester serves as a skill check for careless groups going in deep without giving much mind to where they're going and where they've been
    the jesters weakness is it's greatest strength, and it greatly increases tension as once it's starts following you that mental timer of "i need to get what i can and bail asap" starts and the winding down further emphasizes it, i personally find it a great "gtfo now" enemy design - keeps you on your toes and with planning can be countered easily (you can shut it down entirely by locking it behind sealed doors) but if you don't have a plan or you weren't paying attention to where you were going you can only pray
    giants 100% need a nerf / counter though they're way too strong with way too little in counterplay which is agreed on by everyone
    additionally (at least with those two bracken clips) the cause of death there was that while you glanced at it, you're teammate(s) did as well however at different intervals - which still builds up the anger meter as it's universal not per-person

    • @7fatrats
      @7fatrats 9 місяців тому +38

      100%. Jesters make you leave the facilty for a fairly short period of time after they come out too, so they wre only a skill check in wether you remember the way back to the ship or not. If youre inexperienced and do not constantly look for places to trap it/ remember where you came from, that is your fault.

    • @sanddry738
      @sanddry738 9 місяців тому +25

      Yeah Jesters also put a huge pressure on the team if they’re deep in a facility. Really tests how well your memory is with the layout. Plus they’re brilliantly horrifying and such a unique concept

    • @jeffnorsegod8080
      @jeffnorsegod8080 9 місяців тому +2

      I agree on everything except the point about giants. I would rather take giants over eyeless dogs all day, every day. For the most part you can just crouch walk around giants and within 20-30 yards of your destination (be it ship or door) just make a dead sprint there. Which is pretty similar to the dogs, except those can follow you into the ship and will remorselessly dunk on mechanical keyboard users and ship operators. In my experience and those of the two groups I play with (about ten people each), dogs kill far more frequently than giants do.

    • @notandum
      @notandum 9 місяців тому +5

      @@jeffnorsegod8080 oh for sure, as a base they function fine, there just needs to be a more consistent counterplay
      staying quiet against dogs solo, while moving smart = 90-95% chance of surviving
      crouching from cover to cover solo against a giant = 50% chance of surviving depending on if the game decides the giant suddenly got eagle vision, and if you do make it well that's the moon because now it won't move from the ship ever again
      the two most common suggestions ive seen are making the giants detection reliant on movement (standing still = much less chance of being seen from distance) or have certain items when dropped distract it (given the bestiary entry)

    • @Avengedtenfold
      @Avengedtenfold 9 місяців тому +4

      I would like Jesters a lot more if there was a timer on when it could spawn. It can find you at the very start of the mansion before you've had time to figure out if there is a place you could trap it. Those situations still feel unfair, especially considering some other interactions like other monsters opening the door for it later in the run.

  • @jandamz1119
    @jandamz1119 9 місяців тому +328

    I cannot stress how much I love the sound design in this game, not just for the Proximity Voice chat, but all the ambient noise and non-ambient noise the game employs.
    From the creaking of the pipes, to the sound of footsteps, the sound design is top notch.

    • @sanddry738
      @sanddry738 9 місяців тому +36

      The dev has added so many details. The way someone’s voice gets muffled if they’re underwater or getting strangled.
      Hell the portable ladder can kill players and there’s a sound effect that the dev added.
      Also the OST is weirdly… fire?!? Boombox songs and ice cream delivery are becoming iconic

    • @Tioynux
      @Tioynux 9 місяців тому +4

      the sound is cracked af like using the voice chat.
      opening a door is loud af

    • @R3TR0J4N
      @R3TR0J4N 9 місяців тому +2

      What an experience, also f spider and centipede

    • @nolanstrife7350
      @nolanstrife7350 9 місяців тому +8

      This is exactly what makes coilheads and brachens so much scarier
      Coilheads' wet footsteps are extremely fast and panic-inducing, and the coil sound when they immediately stop just help to sell you how fast they actually are
      Brachens are the exact opposite. They are silent to the point one can stalk you for a literal minute and you have no idea this is happening. Only to end it all in one satisfying snap

  • @clumsyturtle8544
    @clumsyturtle8544 9 місяців тому +656

    Played this game for the first time last night with a couple of friends, we went in blind and never have I lauged and sh!t my pants in fear so much in the span of a few hours. It's a fantastic little game

    • @R3TR0J4N
      @R3TR0J4N 9 місяців тому +6

      The things I'll sacrifice for playing the game being clueless again, best experience. Playing it with newbies is highly recommended

  • @UponThisAltar
    @UponThisAltar 9 місяців тому +72

    4:57 The fact that you never even heard him die is terrifying

  • @irish-italianintrovert.8600
    @irish-italianintrovert.8600 9 місяців тому +83

    The little girl is scary, but I’d say the Jester (Jack in the box) is waaaay more terrifying.
    The fact that thing moves faster than you combined with its heavy footsteps going faster and louder as it catches up to you makes it a Steven King nightmare.

  • @Smarsa90
    @Smarsa90 9 місяців тому +223

    The “Fuck You Baltimore!” opening was perfect, Happy holidays Bricky!

  • @kel_ski
    @kel_ski 9 місяців тому +121

    Easily one of the best and most creative video games I’ve played in a long time

    • @MrSolus-ls6us
      @MrSolus-ls6us 9 місяців тому +4

      AYE KELBRO! Fancy seeing you here ong. Also great Blue Shift stream!

    • @kel_ski
      @kel_ski 9 місяців тому +4

      @@MrSolus-ls6us i love me some bricky content

    • @MrSolus-ls6us
      @MrSolus-ls6us 9 місяців тому

      @@kel_ski Then you should know all about Warhammer which means you should play that Boomer shooter called Boltgun 🗿
      Im not asking, this is an order from the Emperor

  • @KatarMilak
    @KatarMilak 9 місяців тому +58

    There's a rumour that if you can get over that giant wall where you deposit all your loot to the company, you'll see an Amazon warehouse on the other side.

    • @syrusalder7795
      @syrusalder7795 9 місяців тому +2

      There's a makeshift drill on gordion under the scaffolding that the last crew was planning on using to get to the other side. Dev is apparently planning to do a lot of stuff in the future so we may one day get to use it.
      Appears to use 2 apparatuses but with the parkour and the fact you can't get up a ladder with heavy objects and it'll become a risky thing to work on repairing.

  • @ianchandler3282
    @ianchandler3282 9 місяців тому +53

    I like how not even a few hours later, the creator posted a update that added new stuff and fixed some problems.
    Lethal company has been a blast with me and my friends and I honestly see it as a "Its like 1 AM boys lets go meet a Quota!" type game, which I will always vouch for!

  • @lukelun
    @lukelun 9 місяців тому +32

    I think part of the reason the bracken goes full neck snap is because two people look at it at generally the same time. The clips you showed all had a teammate that looked at him even after you stopped. I myself have seen it multiple times, i see a bracken, look and then look away. After i turn around i see my friend looking straight at it and at that point you just have to book it since its just gonna run you down

    • @danielm.595
      @danielm.595 9 місяців тому

      It's not that, the Bracken likes to play a deadly Hide-and-Seek game with you. You can look at it for some time and it will usually run, however, if it has no place to run and you keep looking at it (some say 3 seconds is enough, others, 5), it will get angry and run to snap the neck of the one who broke the rules.

    • @chazo1367
      @chazo1367 9 місяців тому +2

      @@danielm.595 It's also not per person, it's group timing. If another play looks at it too, it gets mad and kills whoever, it isn't a per person basis, so you gotta make sure you are talking with your team to know if they are looking or have looked, otherwise you can look at it for a second and set it off because another teammate looked at it for 2 seconds and it's anger built up.

  • @mage0534
    @mage0534 9 місяців тому +13

    On that ending note, when I first saw this game that is legit IMMEDIATELY where my mind went. In that this game is kind of critical look at today's corporations by taking what's currently happening to a dystopic level.

  • @mr_snac
    @mr_snac 9 місяців тому +9

    The funniest thing ever is that he just released two more enemies and a few more loot pieces as well as some monster fixes. Your timing is amazing Bricky

  • @Caboose2711
    @Caboose2711 9 місяців тому +14

    This game is fantastic. I think it figured out the core of what co-op horror games, like GTFO and Phasmophobia, are trying to do, and executed it perfectly. High risk, high reward, high stakes that feel fair, and the game is fun to parse and figure out. It also doesn't really draw things out too long. I went in blind and it took me and a buddy 2 hours to really "get" the flow, or learn anything useful. They also made dying... fun? in a way other horror games haven't quite figured out. I think my new dream is for the devs of Lethal Company and Phasmo to make something together.

  • @bahzing2870
    @bahzing2870 9 місяців тому +16

    The timing is insane, just watched this then stumbled on lethal company's newest update.

  • @brannanvitek1035
    @brannanvitek1035 9 місяців тому +6

    Bricky's such a good game reviewer- probably amongst the best on the internet. His criticisms are constructive, he's a realist about money and enjoyment, and he takes care to discuss the developers behind games. Love you man, I hope more reviewers are inspired by your structure!

  • @trufire2251
    @trufire2251 9 місяців тому +53

    Can I just say how perfect your videos are? They are comedy gold whilst being informative. I respect you for not just being loud =funny

  • @HeyItsHexcal
    @HeyItsHexcal 9 місяців тому +57

    Truly a brick moment to have

  • @skylermuncy2218
    @skylermuncy2218 9 місяців тому +8

    Played this right after it came out with some buddies and thought I would only play it for maybe an hour or two. Played like 7 hours into the early morning and laughed so hard at being murdered that one of my friends pissed his pants. I absolutely love this game

  • @cocoabaen
    @cocoabaen 9 місяців тому +5

    Something often forgotten about a lot of these games is that it can very easily live on with modding support. If the game was made by just a handful of talented creators, imagine what a huge community filled with talent can do to the game with a modding scene? This game may die in the mainstream, but with good modding support, it can live on for so much longer.
    But, like you said, it doesn't have to. I've already easily had a 10 dollar experience with the game, and it is wildly successful.

  • @silver1340
    @silver1340 9 місяців тому +5

    Frankly, the Jack-in-the-Box should be a walking indiscriminate apocalypse within the facility/mansion. Make it easy to manage by introducing a mechanic where it becomes triggered when too much noise is produced, have the trigger-entity marked for initial death and then have Jack wander the facility killing anything that is too loud.
    Players already have sneaking mechanic so that's covered, but also have other monsters freak out when Jack is active by (for example) Coil-Heads not daring to move during Jack's tantrum - throwing some steam off players - but have some animal-intelligence monsters (thumpers, scavenger bugs, etc.) be near-guaranteed kills due to continuing to move.
    And for players, they have to sneak for the remainder of Jack's tantrum, but if Jack is in the same room/has player in its sight, player should cease all movement to be spared or to "honor" it.

    • @danielm.595
      @danielm.595 9 місяців тому

      That's a pretty good idea, you should pitch it to the dev!

    • @chazo1367
      @chazo1367 9 місяців тому

      Pitch it to the dev mate, that's a good idea. Makes players think more and use the Jester to their advantage or detriment. The Dogs and Chicken things actually fight eachother outside so that should be an idea.

    • @silver1340
      @silver1340 9 місяців тому

      @@chazo1367 Everyone is saying "pitch it to the dev," but to my knowledge the dev isn't taking suggestions.
      All the discussions about ideas are on Steam or Reddit but dev isn't participating in those as far as I can tell.

  • @rockinslugz
    @rockinslugz 9 місяців тому +2

    My favourite clip to think about its 13:07, because once his friend came back in it would just be the thing Bricky was carrying and a trail of blood
    horrific

  • @Atoll-ok1zm
    @Atoll-ok1zm 9 місяців тому +5

    Not only is this game great in and of itself, its an interesting and fairly novel formula. And I'm interested to see what others will do the concept. Cause you know whenever somebody has an ounce of sucess everybody copies them.

  • @wolfivision458
    @wolfivision458 9 місяців тому +7

    Bricky and the bois becoming professionally voice actors that outshine other movie stars whenever he plays Lethal Company

  • @kilnareth7970
    @kilnareth7970 8 місяців тому

    I just love Bricky's facial expressions at 14:20 where at first he was about to laugh after seeing his friend do stupid shit, then realized he was all alone in a dark facility and the smile disappeared.

  • @hmasterchaos8700
    @hmasterchaos8700 9 місяців тому +2

    The thing with the Bracken is that it doesn't discriminate. What I mean is it takes it a shorter time to go in kill mode if multiple people look at it and when it goes into kill mode it doesn't go for the person who pissed it off but just go for the closest person, so for some of those clips you can blame your friends who both were continuing to look at it 16:32

  • @HiImMach
    @HiImMach 9 місяців тому +1

    Zeekerss also made The Upturned, which I highly recommend. It's singleplayer and has a similar comedic horror blend to Lethal Company.

  • @requiemlul3140
    @requiemlul3140 9 місяців тому +1

    ”Full-on Horror Game“
    I sleep.
    ”You can use a shovel to engage in melee“
    KRIEG HAT GESÜNDIGT!

  • @MarkoXPlays
    @MarkoXPlays 9 місяців тому +2

    The deleloper of Lethal Company made It Steals which BRICKY NEEDS TO PLAY! (Because he will shit his pants louder and harder than he have already done)

  • @mranderson9553
    @mranderson9553 9 місяців тому +2

    wait it's the same developer as "it steals" that makes so much sense

  • @isr4el187
    @isr4el187 9 місяців тому +1

    What's also crazy is one of his games, It Steals is also a really really good horror game.

  • @Eriandel
    @Eriandel 9 місяців тому +22

    Always a good day when bricky upload

  • @OvercutHood
    @OvercutHood 9 місяців тому

    Coilhead footsteps give me nightmares, ptsd, a need for a new pair of jorts, and a long sobbing hug

  • @shadowboy0126
    @shadowboy0126 9 місяців тому +1

    I think Braken has an anger meter that rises each time you look at him and it never goes down, the more you glance at him to make him back up the less likely its going to work next time.

  • @fivestarman9474
    @fivestarman9474 9 місяців тому

    “LETS FUCKING GO!!” To immediately body sets a new floor to ceiling world record. Got me so good 😂

  • @fankgaming7753
    @fankgaming7753 9 місяців тому +1

    I like an idea of quota thresholds that like...say you get to 1000, you get a slightly larger ship, which can store more loot, has more lockers, can fly further to higher tier moons, stuff like that.

  • @Hal-Embers
    @Hal-Embers 7 місяців тому

    the Skinwalker mod is so great at enhancing close prox radios as the coil-head starts to talk toy you sounding like your friends

  • @JeancarlosRPerez
    @JeancarlosRPerez 9 місяців тому +4

    This game really makes me want to implement more proximity chat in everything

  • @CyberRaider
    @CyberRaider 9 місяців тому +44

    I remember one match we didn’t make quota because one of our teammates bought pajamas, so the rest of the crew reloaded the save. We then proceeded to sell 2-3 bodies and rage quitting soon afterwards.

    • @KingDetonation
      @KingDetonation 9 місяців тому +26

      Purchases don't affect quota progress

    • @butteredbitties
      @butteredbitties 9 місяців тому +11

      you have your own cash bank and the quota is unaffected by purchases. What likely happened was a team wipe or loot didn't make it back to the ship

  • @tyranidtrygon
    @tyranidtrygon 9 місяців тому +2

    Bricky: writes, films, edits and releases review; mentions lack of items and monsters
    Zeekers literally 3 hours after this was uploaded: AIGHT BET HERES MORE CONTENT

  • @caleballen818
    @caleballen818 9 місяців тому

    Jesters can actually be dealt with beyond just leaving so long as you have the electronic doors nearby, you can lock the little bastard in parts of the building with them because unlike regular doors those can't be opened by it. Jester spawns do need to be tied to a timer though, walking into a building for the first time just to immediately have one there just wastes a whole day.

  • @destroyer693
    @destroyer693 9 місяців тому +1

    Throwing my "Idea Guy" out there. I would like it if you could buy personal upgrades to your suits. Like say spend 400 buckaroos and get either 1 or 2 more slots to hold items as an "extra pouch". Have other upgrades too such as sprint enhancers, stimpaks for health, and maybe even an extra battery that you can buy and hold. I'd make it where if you DIE these things disappear. So it's high-risk high-reward. With spray paint, walkie, and flash light you're already 3/4 slots. Even with just walkie and flashlight you're down to 2 items being able to be carried. Which ends up more often than not having it where everyone runs in with a flash light and no walkies, which cuts out the ship aspect of the game. Having even just 5 slots is a huge difference, lets you bring both flash light and walkie while still having 3 slots for loot.

  • @BestCupid
    @BestCupid 9 місяців тому

    "Let's fucking go" immediatly gets sent to the ceiling due to a mine

  • @RabbyBabu
    @RabbyBabu 9 місяців тому

    I'm glad somebody finally said it. Not every co-op/multiplayer game needs the staying power of months and months. Sometimes, a game can just be that. A game. That you enjoy with friends and strangers for a few weeks, and then move on to clear your backlog. Simple good old fashioned fun.

  • @0g00n8
    @0g00n8 9 місяців тому

    I think the thing about game like this is it's like what you said, a social platform, so it will keep resurface from time to time because there's a funny update or people just have a fun scary and goofy time

  • @FuzionFire2342
    @FuzionFire2342 9 місяців тому +2

    The game's even more fun with extra multiplayer mods and a goon squad you can rely on for a fun time. Feels like a bunch of da Boyz going on a scav hunt to take the edge off and turn horror into dark comedy

  • @conradwerth6954
    @conradwerth6954 9 місяців тому +2

    With your final comment, I don't know if it was something intentional by the developer, but the fact that such a conclusion can be drawn from the game is quite possibly more important. That we can look at this work and see a parallel to our world, and thus build commentary off of it, is vital to opening people's eyes to the woes of the world.
    It can also be a wake-up call to a lot of game developers as of now. They already had multiple over the past year, especially with Baldur's Gate 3. But that was still on a similar tier to their games, so their response was "Yeah, it's great, don't expect us to always do the same. This is an anomaly."
    But then a small indie game, made by one guy, is doing better in the eyes of gamers while costing a fraction of what AAA studios want you to believe games are worth. While yes, we sometimes to have to accept that a game costs a lot due to development time and tools, the fact that AAA studios are pushing for higher prices while failing to give the players a game worth as much as they say it should needs to be something we stand against, and the best way to do it is to buy fewer of these AAA games and focus on smaller companies and individual devs. Games like Lethal Company need to be celebrated for what they do, and how successfully they do it. The guy making the game has even stated he wants to add in more monsters, more moons, and more tools for the players, not to mention that modders have already gotten their hands on the game and created new ways to play. Think the Bracken is scary now? Imagine how scary it is when it's mimicking your friends through the facility, drawing you to your death.
    With how MW3 is with it's campaign and the death spiral of CoD, and how other AAA studios seem more interested in getting a quick profit before ignoring their game and their fanbase, we as a whole need to step up and let these devs know that this is ridiculous, they can't keep half-assing everything and expecting the world to continue to worship them. I actively tell other people I play games with to avoid CoD in general, since the games haven't really improved as of late. Total War has been having problems as prices go up while there isn't as much content being given to us with each new game or DLC. All it will take is convincing people to stop taking whatever is thrown at us, no matter what, and instead to be critical but fair of new products. If it's worth $60, we'll see that early on. Some people will have to buy the product to properly gauge the value, but we can't keep buying products en masse and then complaining when the devs don't listen to players and keep pushing out crap games. If they sell millions of copies, regardless of quality, then there is nothing to stop the people at the top of these companies from pushing more games out, regardless of quality.
    I know I went on a bit of a rant, but this needs to be said, again and again. The more that we ignore the issues plaguing the game development sphere, we'll see devs continue to drop the quality of their games, while jacking up prices for that quick buck, rather than making a game which can be loved and enjoyed for years to come.

  • @frenstcht
    @frenstcht 8 місяців тому

    In "Lethal Company 2.0" you get promoted to management where employing a bunch of knuckleheads slowly opens your eyes to the wisdom of jettisoning them into space.

  • @ottovonbismarck7646
    @ottovonbismarck7646 9 місяців тому

    Nothing is more terrifying than casually grabbing scrap with the boys, only turn around for a second and realize one of your group is missing....

  • @NaniteAlex
    @NaniteAlex 9 місяців тому

    I am LIVING for that Big Bill Hell’s cars homage in the opening ad, loved it

  • @TheFghost10
    @TheFghost10 9 місяців тому +9

    I don't know if it's just the lighting, but Bricky can soon play a classy Santa Claus with a white-ish beard. Best Santa, pls bring me 40k figurines please and thank you

  • @ShapBro
    @ShapBro 9 місяців тому +1

    I just can not express enough how much i love it that small Indie Devs get so much recognition. F*ck big companys and their Scam.

  • @Xezian
    @Xezian 9 місяців тому

    i think the best complaint a game could possibly have is "there is not enough, I just want more" because it means it's good and players litterally cannot get enough to it.

  • @dinojoe1788
    @dinojoe1788 9 місяців тому +1

    I think the game could have a lot more staying power by increasing the lobby size up by just a couple people. I think four can be a little low, especially for bigger friend groups and Discord servers. All hell breaking loose with 4 people can get repetitive, but all hell breaking lose with ten people, with scaled enemy amounts and size of dungeons, would be so great. Not everyone can find dedicated lobbies with the increased players mod, so just integrating the ability to host bigger lobbies would be amazing

  • @cmmpr111
    @cmmpr111 9 місяців тому

    I have an idea(requiring the base game max crew upped to five, the xp lost when dieing increased with each rank, and being able to upgrade the shovel with sharping it and then turning it into a makeshift axe by folding the metal end in half at where the handle would continue) which is after completing a quite a few hard combat and armament quests(killing enough of a specific enemy, having the entire crew armed with shovel-axes for 3 runs in a row, etc) the option of becoming a security crew instead of a looting crew is unlocked. The security crew would get spears made out of shovels with the end melted down into a spear tip, getting a metal plate on the front of the torso that can absorb some damage -- which also would need replacement after enough damage -- and the crew member who has been the most profitable the most often (atleast 10 times in a row) and is atleast rank 5 becomes an officer (if a looting crew member is the most profitable 6 times in a row and is rank 4+ becomes a manager, which can buy more ships, buy pipebombs, and can make announcements every 6 irl minutes, which pop up in every alive person's visor); able to hold a zap gun in the off-hand while holding a one-handed item, gets a machete instead of a spear, can order a crew member to do something every 2 irl minutes; which they have to do, can make announcements every 4 irl minutes, and can lead the crew in doing marches to intimidate some enemies (the marches would be pretty hard to synchronize, and wouldn't be effective if not synchronized). The security crews would have military ranks which would unlock the ability to buy more and better armor plates and better weapons (the better weapons would make the marches more intimidating), they would be hired by looting crews for either protecting the whole crew in sheepdog missions; or protecting the manager in bodyguard missions in either single run jobs; or 2 quota spanning, renewable contracts, their quota would be based off of how many successful missions (3 or more of the looting crew survives and 1/3 or more of the quota is col). the officer would be able to buy more ships to get more crew, have its own leveling system for getting better one-handed weapons, better zap-guns, and eventually a radio which doesn't take up a slot. Security teams wouldn't be able to pick up loot, and would be hired by the officer and manager messaging each other on the terminal, and signing the contract on it. I have much more info on the specifics of this idea, so let me know if you want to know more.

  • @suntzu4607
    @suntzu4607 7 місяців тому

    You know what true terror is? it's not the monsters chasing you. It's the eerie quietness of the surroundings when it's already nearing nighttime and you can't hear your teammates around while inside the building. Multitude of questions would pop out in your mind like "Where the hell are they?" "Are they dead?" "Is there a monster around?" "It's night, a giant may appear, and I saw dogs outside." and of course the "Those bastards are laughing at me right now." As you begin to feel paranoid. Worse is if the last thing you've heard from one of your crewmate is "I see the kid."

  • @samuelbravo1946
    @samuelbravo1946 9 місяців тому

    3:34 You take that back! Leave Spiritfarer alone 😂

  • @uniEditor
    @uniEditor 9 місяців тому +5

    A historical step for all of gaming

  • @Matias-ok4cn
    @Matias-ok4cn 9 місяців тому +1

    Wonderful timing bricky, you posted the video extremely close to the last update that will now end up murdering a bunch of people who try to cheese enemies on rails lmao
    great video as always!

  • @a_level_70_elite_raccoon
    @a_level_70_elite_raccoon 9 місяців тому

    I think you're spot on with your Future Brickey interpretation of the idea/concept behind Lethal Company. The Line Must Go Up, so as soon as you're not profitable, you get sacked. Also, all of those suggestions you mentioned would be great ideas if the game was going to have something like Among Us's staying power, but with a solo dev I imagine that only a few updates will come out, and the game's just going to be an Indie Classic that people can point to and go "Oh yeah, that game was sweet." Not every game needs to be around FOREVER.
    Like King Terenas tells Arthur at the end of WotLK: "No king rules forever, my son."

  • @NyxyShark
    @NyxyShark 9 місяців тому

    "very unfortunate for arachnophobia individuals". thankfully Zeek added a new "arachnophobia mode" which replaces the spiders model with a floating, 3D word "spider", and when it dies it just flips upside down lmao.

  • @kabob0077
    @kabob0077 9 місяців тому

    3:07 Homie, we need that light, GET BACK HERE!

  • @Upgraderednight
    @Upgraderednight 9 місяців тому

    The skinwalker mod for the bracken is the best. Hearing your friend’s voices while you’re alone in the dark looking for an exit kicks the bracken up a notch

  • @carl.from.accounting
    @carl.from.accounting 3 місяці тому

    Its funny how the few things bricky had an issue with were all answered perfectly in Balatro

  • @O49-b7d
    @O49-b7d 9 місяців тому

    Strat for people with 3+ players. Keep one guy behind at the ship and make sure you have radios. He can check on you with the map and give you directions to items and away from enemies.

  • @aamacan
    @aamacan 9 місяців тому +11

    I think if the dev wanted to add some new content I'd think that adding a new kind of game mode would be quite nice. It wouldn't have to stray away from the core gameplay or anything, a neat idea for a new new mode would be to have two teams of players compete to meet their quota before the other one does. At the end of the day its the Dev's choice if they wanted to add more to the game or not either way Lethal Company is a gem.

    • @cmmpr111
      @cmmpr111 9 місяців тому +1

      Someone else came up with the idea of PVP the company VS the hoarding bugs because of H20 Delirious calling them "the Bug Mafia".

  • @Volgalist
    @Volgalist 9 місяців тому

    I have an idea for a mod called 'Most Lethal Employee'
    Basically, company give you more weapons to face the worst moons out there. More common enemies that have strenght in numbers because that is obviously why company give you weapons.
    Bracken, Coilhead and Jester are immortal.
    Corpse killed by Face Hugger will be reanimated and act like it still alive.

  • @kabob0077
    @kabob0077 9 місяців тому

    6:52 That monkey profile picture bring back memories...

  • @michaelmayfield17
    @michaelmayfield17 9 місяців тому +6

    imagine an enemy that records your own voice comms and says it back to mess with friends either prox chat or walkie talkie comms and then lures your friends using your own voice

    • @PendulumJustice
      @PendulumJustice 9 місяців тому +1

      Turns out, there's a mod for that

    • @AinzOoalGown_41
      @AinzOoalGown_41 9 місяців тому

      @@PendulumJustice What's the mod called?

    • @PendulumJustice
      @PendulumJustice 9 місяців тому

      @@AinzOoalGown_41 sadly I've only seen it in action when I was watching a stream recently, so I couldn't tell you myself.

  • @PDAnasasis
    @PDAnasasis 9 місяців тому +1

    I do hope they continue making content for this game, and I especially hope you keep streaming it. I've had so many laughs watching your vods/streams for this game, genuinely smile whenever I see some of my favorite content creators playing this game.

  • @twatmere9726
    @twatmere9726 9 місяців тому

    Walking around the facility before hearing a faint "PLEASE, HELP HEEEEELP. ITS FUCKING FAST, WHERE THE FUCK ARE YOU GUYS. WHY IS THERE TWO???!!!!" and silence. You're just standing there planning where the exit is only to realize where the screams came from is where you remember the exit is.

  • @Randomplaceinruralamerica
    @Randomplaceinruralamerica 9 місяців тому

    An update came out TODAY that adds more enemies, items, and QoL changes.
    Lethal Company is just amazing

  • @tacoboy2218
    @tacoboy2218 9 місяців тому

    Bro hearing my friends saying "this is easy" seconds before a bracken snaps their neck will haunt me

  • @shreknskrubgaming7248
    @shreknskrubgaming7248 9 місяців тому

    I got this game a couple of weeks ago and went into it completely blind, and I do mean COMPLETELY. I'd heard some buzz about this game "Lethal Company" and my friends were all telling me I needed to play it, it was so fun, but I didn't even know what genre the game was. My first experiences with the game were incredibly fun, and I think this game has so much potential. The dev seems to really care, the latest update added some pretty neat stuff, the modding community can only get better from here, I can't wait to see what more this game can bring in the future.

  • @cyberneticraven9777
    @cyberneticraven9777 9 місяців тому

    I'm soo glad someone finally used the "GiaNT EneMy sPIder" soundclip in a lethal company video

  • @bengarni8611
    @bengarni8611 9 місяців тому

    A cool idea that could be added to the game to encourage playing to higher quotas, is some sort of carry over system, were depending on how much money you have when you lose the game the next run you do on that save file you'll keep like 30% of your money from when the run ended. That way even if you don't make quota you have a reason to go back to the company building and sell what loot you did get. Also having buffs depending on the hosts level is a pretty good idea, or maybe something were you can actually put in something when the computer asks for your role on the team and you'll get a small buff to stamina or sprint speed.

  • @A_Wild_Dyzzy
    @A_Wild_Dyzzy 9 місяців тому

    I’ve never seen a game balance hysterical comedy into deep unrelenting dread and then back again. Lethal Company nails this with flying colors. I heard someone describe it as “3 stooges but horror” and I think that sums it up really well.

  • @machinesnow
    @machinesnow 9 місяців тому

    My favorite subgenre of videos has to be the "uploads video an hour before the game randomly puts out an update"

  • @Acudit
    @Acudit 9 місяців тому

    I appreciate your willingness to point out flaws, but your clarity on the point that the game is amazing as is.
    For some reason a lot of people get very defensive anytime someone has the audacity to say anything negative about this game, but it isn't perfect, and that absolutely can be acknowledged.
    Personally, I agree! The game doesn't have a ton of replayability at the moment, and that's okay.
    I would love to see it continue to grow and thrive, but even if it doesn't, it was still a great use of ten bucks.
    In my opinion, heavily customizable gameplay settings would go a long way to that end. More modes than just "quota climbs until you inevitably die" and more options for difficulty in a variety of ways.
    I have actually considered researching how to mod this so I could add some experimental settings myself.

  • @noahbachfrandsen1533
    @noahbachfrandsen1533 9 місяців тому +1

    I can already hear activision screaming at infinity ward about how this single guy made a bestseller of a game in a cave with a bunch of scraps.

  • @TrueTwilightGrim
    @TrueTwilightGrim 9 місяців тому +1

    mods are also definitely adding some fun stuff to the game too.

  • @jbark678
    @jbark678 9 місяців тому

    "Remember that overconfidence is a slow and insidious killer."

  • @christianbarbosa1257
    @christianbarbosa1257 9 місяців тому

    They could add an reward in between missions, like less damage done to you, more battery life or more stamina, and those buffs will reset when the run ends, just some passives that cost nothing that can ease just a tiny little bit the horrors of the game.

  • @toonnoon19
    @toonnoon19 9 місяців тому

    5:09 your friend letting you keep speaking to your other friend while watching him die in total silence killed me

  • @4dragons632
    @4dragons632 9 місяців тому +1

    This is definitely one of those games where the better at it you get the less fun the game is. I love it so far, trying not to look into it or study it too much.

    • @underscore_5450
      @underscore_5450 9 місяців тому

      I've kinda had the opposite experience. I've been having a ton of fun hyper analyzing how to get better and better at runs. New ways to communicate with teammates, new paths for scrap, the best moons to farm, ect. I've spent the past 2 days trying to come up with a whole new code language for me and my friends to communicate with the signal transmitter that just got added. But I do agree that not everyone finds that part of the game fun, which is totally ok.

    • @4dragons632
      @4dragons632 9 місяців тому

      @@underscore_5450 Thats a very valid point, the process of getting better at the game is really fun. I just feel like there is only so far to go once you've learned a lot about it.

    • @chazo1367
      @chazo1367 9 місяців тому

      @@4dragons632 Yeah but you can use that experience to get your friends killed if they are new. Played with my nephew, he didn't know about the masked guys, he learned when I showed him and that was funny as hell.

  • @purposly
    @purposly 9 місяців тому +1

    An Alien 2 game made by these people would be great. You have the one guy in the command vehicle watching all the displays of the Marines going into a facility to clear it out, helping them navigate with the maps and so on.

    • @joshuahendershot196
      @joshuahendershot196 9 місяців тому

      Person singular, as Zeekerss is a solo dev, but agreed

  • @jevmenyt3422
    @jevmenyt3422 9 місяців тому

    They just relased an update adding a new creature, new items, removing the railing cheese, arachnophobia mode and nerfing gigants among other stuff shortly after this video relased

  • @sethredmond9074
    @sethredmond9074 9 місяців тому

    I think the way the Brakon works is distance. If oyu look at it while it is close it will run away but if it is too far away it will just charge you.

  • @natedryer1909
    @natedryer1909 9 місяців тому

    "Pajamas the most sought after thing in the entire game"
    - Smartest man to ever exist

  • @thispleasesmyneurons7728
    @thispleasesmyneurons7728 9 місяців тому

    4:00 this is comedic and horrifying at the same time lmao

  • @adamjsher04
    @adamjsher04 9 місяців тому

    The best part, Zeekers put out a teaser today for the next update to the game and some glimpses of what they're adding!

  • @velconx15
    @velconx15 9 місяців тому +8

    Well that is scary. I am in college studying to become someone who worked in the gaming industry. Seeing that ending section kinda makes me wonder what the hell can I do if I do get myself into a situation like that. Fuck

  • @vizthex
    @vizthex 7 місяців тому

    when this released i found out about the proximity chat (even got the game and made some vids of it lol), and i'm really hoping it starts a wave of proximity chat returning to games.
    hearing some shriek off into the distance or having your conversation cut off mid-word by a giant fall or what have you is so fucking funny lmao.

  • @zenkomenhi
    @zenkomenhi 9 місяців тому

    What you said about clips and horror movie moments is so so so true, I'll never forget when I watched one of my friends vanish before my eyes as a bracken snatched him away into a dark hallway, leaving his flashlight to fall to the ground followed by dead silence.

  • @TheGallantDrake
    @TheGallantDrake 9 місяців тому

    This has the vibe of some of my fave Half Life 2 mods, the wacky ones that let people jam together models and mechanics and occasionally someone would create a weirdly compelling co-op experience. This is awesome.

  • @Eliagiulio
    @Eliagiulio 9 місяців тому +1

    The creator did say they wanted to update the game for a while (about a year and a half) but I agree, this isn't a game that should be live service.
    But I do want more of this type of experience (funny proximity chat game where the lack of knowledge makes it funny)