Correct. In fact, the reloading mechanic was introduced to the first-person shooter genre by System Shock in 1994, followed by other FPS games like Marathon (1994), and then later popularized by GoldenEye 007, which was heavily influenced by Virtua Cop (1994). This is a common problem with games like Goldeneye 007 and Halo, which due to their popularity are usually credited with being more revolutionary than they actually were, along with receiving credit for features/innovations that they did not invent. Thus, this usually leads to Goldeneye 007 and Halo being overrated much of the time, and not deserving of the praise they usually get. They are great games for sure, but not as groundbreaking as many are led to believe, which is usually due to a lack of being informed.
@@ShrekFhiyona I said that Goldeneye and Halo are overrated because they are falsely given more praise and credit than they actually deserve due to popularity and the general public being uninformed or misinformed. They are great games (though Goldeneye has aged poorly), but they are not as revolutionary or innovative as so many falsely claim them to be. Goldeneye 007 literally got all of its ideas from Virtua Cop (1994), which was the first 3D Light Gun game ever, and Goldeneye 007 was actually planned to be a rail shooter just like Virtua Cop, until it was later changed into an FPS game down the road. As for Halo, it borrows almost all of it's ideas from other 1990s and early 2000s classic FPS games, such QUAKE 3 ARENA (1999), UNREAL TOURNAMENT (1999), UNREAL (1998), HALF-LIFE (1998), TRIBES 2 (1998), and many other classic FPS games, which came out before it did. Did Halo and Goldeneye add some new things to the FPS genre? Yes. Were Halo and Goldeneye these super innovative revolutionary marvels? No. If you have been playing FPS games or Light Gun games since 1991, especially on PC, then Halo and Goldeneye aren't that amazing. So, there you go. Peace.
@@BasedDoomSlayer I already comment read your comment regarding how Halo and GoldenEye 64 are falsely given more credits and credit that they deserve. That is why I try to wrote to you that in my opinion that they should be given the only credited for the innovations which is rightly their.
@@ShrekFhiyona Okay. Sorry, your comment was hard to understand. Yes, I agree, every game should be given the credit it deserves. Unfortunately, a lot of people either don't give certain games the credit they deserve, or give certain games way too much credit that they don't deserve. It's because people are either biased, uninformed, or misinformed, which is a major problem.
You did a great job of highlighting just how special this game was at the time; I could see how a lot of younger players might not be too impressed by it. I remember one thing I was amazed by as a kid was how the enemies reacted differently based on where you shot them. At the time the only other game that had that feature was MDK, and it was much more basic.
Criminally underrated channel! I can't believe so few views with such production quality! Thank you and hope you will continue until the Algorithm gods bestow their blessings!
I’ve just found this channel today, 2 years after your comment and still it’s not at the level I’d expect for such quality content. Surely the algorithm is going to favour them soon!
Biggest thing for me are it's immersive elements: Bond's movements have weight, inertia and momentum. The guns shoot where they point, regardless of where your center view is. The fast you run the more affected Bond's aim is (most noticeable w/the zoomed sniper). The missions aren't filled with goodies or objectives everywhere- you have rooms or buildings that simply exist as rooms or buildings w/nothing to necessarily serve the player. Dialogue can change depending on what you do or how much damage you took. It's a proper James Bond simulator, something I hope IOI captures w/their upcoming game. EA and Activision released some great Bond games but w/more a cinematic focus. GE is almost a lite-immersive sim in ways.
You’ve done a good job in slowing down enough to notice and remember details about all these games that I think a lot of UA-camrs have glossed over for years.
Haven’t played this game in 20 years and picked it up recently. It really holds up. Great music. Awesome gunplay. Difficulty is right. Makes you feel like a secret agent. It’s the yardstick.
@@ZombieLincoln666I think it depends on your history with the game. If you’re playing it for the first time, you are absolutely going to struggle to get to grips with the controls and the visuals. If like me though you played it to death on the N64 and have dipped in and out ever since, then it will hold up for you. I actually played The World is Not Enough on the N64 for the first time last week and was able to enjoy it as the control scheme is basically the same as Goldeneye. Without such a long history of playing Goldeneye, I think I’d have given up pretty quickly.
I wish we would get answers, I use N64 and on all the modes where you had to speed run the console would freeze constantly and made it impossible. It’s possible but crazy difficult, if an enemy body blocks you, you have to reset the mission
8:20 actually, goldeneye 64 had the option of using both sticks. The trick was that you plug in a second controller and then you could set that option in the settings
Just bought a Nintendo 64 again the other week and picked up Goldeneye in addition to WWF No Mercy, San Francisco Rush, Donkey Kong 64, and South Park. Reliving my childhood has been a blast
What I like about Goldeneye compared to modern FPS is gun is lower and more subtle on the screen - therefore it feels like you can see/feel the bullets whizzing down screen, and the bullet impacts feel like they have more impact. Modern FPS the bullets kind of disappear and the gun takes up too much of the screen.
In my case, the prior reference for a First Person Shooter was Doom, then I found this game. 1. Back then, was impressive the cinematics and how you were introduced to the stage. 2. Meeting objetives to complete the mission. A wide variety of weapons. 3. The legal cheats were unlockable so this added a postgame challenge, however years later the key sequences were published. 4. I don't know if there is another prior reference for controlled aiming but this game added this feature. 5. Firing with the Z button felt like actually triggering a weapon. 6. Having dual guns felt right. I accidentally found how to get a different weapon per hand (shoot the left gun, recharge, change weapon, hold Z, your right hand weapon must be with full bullets, repeat until you get the pair you want) but I didn't know how to tell the world the discovery on those times. 7. The multiplayer hands down was the best thing even in a small TV, proximity mines and rockets was the often. 8. The features about making noise to advice the enemies was new to me. 9. So this game not was necessary to eliminate enemies but focused on complete the objetives. Cleaning the stage was optional or for fun. 10. The difficult curve was and felt good (Control and Train were sometimes lucky I think). Then some other FPS came like Medal of Honor, Halo and so them were different but all these games seeded the way we appreciate FPS nowadays.
Great video ... We spent countless hours playing and it never got old. Crazy how so many all-time classics came out late 90s early 2000s. Would've been so much better if we played on a modem TV. I think ours was luck 17 inches are something absurdly small.
I personally have never really gotten into any other shooter game but I played this song in 64 and I loved it so I understand why people love those games today. But I never had as much fun as when I played goldeneye against my three other friends at one time.
You hit it on the head for the multiplayer. I would add that most people I knew had an n64 so there was always extra controllers around. For console gamers this was the best multiplayer until halo. I did have friends who would link up pc's and play Counterstrike and it looked really fun but for most of my friends we would fire up golden eye or later on Perfect Dark and just have a blast. I specifically remember using the one shot golden gun in golden eye. Good times.
About the objective is on lower difficulty you can still perform the other objectives this helps for when you play on 00 agent you know enough on what to do.
I was a bit surprised to see this game pop up in the fave games showcase collab I did with YTubers and others, purely because of its age. But the realism is something I've never really thought about, especially in regards to the aforementioned mission briefings and adapting from the Bond franchise [if that's realistic lol].
I never played Goldeneye 007, but I tend to hear one of two things about it: it's either a classic game that's still fun to go back to this day, or it's a pioneer of the genre that's rough revisiting after everything that's come since. I will say this, I am aware of how FPS games are made to say it's impressive that Rare managed to my a highly popular FPS game with multiplayer on a system that wasn't exactly known for it, or even had a controller that was well-adapted to the accurate aim FPS games often need. Also one of the few licensed games that doesn't suck, so that's cool!
Goldeneye is THE game that made first person shooters viable on console. The control method, with strafing and looking up/down allocated to the c buttons, though not as accurate or fast as keyboard/mouse, worked wonders with some added auto aim assist. It is ingrained into my muscle memory and I can pick up and play it like it was yesterday. This was light years ahead of other consoles using clumsy d-pad input. And so was every other aspect of the game, with real missions, objectives, 3D enemy models that could be shot in individual limbs, great weapon variety and of course the awesome split screen multiplayer. This game stood very tall indeed and people were kind of blown away by it.
Lmao, right after I post a comment on the Star Fox 64 video about this game; it's the next video I see. I love these videos, but it always seems you leave out so many great aspects of these games that really make them stand out. Goldeneye is a one-of-a-kind shooter. I still haven't really seen any come close to it. One of the key aspects that's always brought up about this game is the audio. I'm very surprised you left that part out. Just about every level in this game had a bond theme to it that was just banging. And to just make sure it was cemented, they made the pause screen audio just as good if not even better. The rumble pack was severely overlooked by so many players as well. With the design of the controller and the way the rumble pack hung off the back of it, each gun felt unique. No other controller has ever felt like that since. I understand a lot of people had a hard time with the controller, but honestly, I think many of them were just holding it wrong. This game was very easy to situate into. Plus, you had the option to use two controllers to play, which I have yet to see any system other than the Wii do. One other thing of note was the cheats. Goldeneye had cheats that you could unlock by beating specific levels at specific difficulties at specific times. Those cheats stayed unlocked forever, unless you deleted your save file. I never understood why single player games didn't copy this format. Some did, but not many. Anyway, great video. Personally, I hate shooters, but golden eye was a favorite for at least two years straight. That's saying something. Also, it's saying something when a movie-based game actually works and becomes a hit. That in itself is extremely rare. Remember mission impossible on N64? Yeah... that was rough. Anyway, great vid. Keep banging them out. Don't forget the audio. That's a really big deal in many games, especially this one.
Another great video, Goldeneye was so fun and I remember how dificult it was trying to complete it on the harder diffculty. Doesn't age well, I try to replay it this year.
i played this game religiously as a kid with my friends... revisiting it on the switch is a rough experience even though i have an n64 controller for switch. remember how turok 64 always felt weird compared to goldeneye? well thats how goldeneye feels now, its turok, even messing with the controls to make it two stick, doesnt feel great. but this led the way.
DOOM 64 was good, Turok: Dinosaur Hunter was my favourite. Like Doom but much more open with dinosaurs, stargate portals and the ability to look jump and swim. Then Goldeneye 007 came out and I thought game graphics couldn't get any more realistic.
If you like those, then I recommend QUAKE II, which was the FPS gold standard of 1997, and was also the same year that DOOM 64, TUROK, and GOLDENEYE 007 all released to the market as well. Unreal (1998) was literally created to be a QUAKE killer, which further emphasizes how much of a monster the QUAKE series was at that point in time, and how it was the gold standard of FPS games in 1997. So, I recommend checking out QUAKE II, if you haven't already done so.
@BasedDoomSlayer Oh yeah, I got the remaster on Switch! Love the music, the new Machinegames episode is amazing. Operation Corpserun? is my favourite. 👍😎👍
I had a friend who had this game first - and until I got my own copy I didn’t even know it had a single player…I’m not even sure if they ever tried it 😂 would have been unthinkable at the time for a game to release with only multiplayer modes, but that’s pretty much the direction shooters ended up going…
@@mitchconner187 Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer, but it does feature a Single-Player Trials Mode. In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.
"You could play it" is the answer. That's what there was, all there was, when it came to OG multi that was the be all end all, nightfire had an amazing sequel I will be honest in multi player at least
Yeah. While Goldeneye 007 was revolutionary and inspired the industry in 1997, QUAKE II and TUROK also came out in 1997, both being very revolutionary and inspirational to the industry as well, with QUAKE II being the literal gold standard of FPS games at the time in 1997 (and responsible for creating the dedicated arena shooter genre, that would later see the release of legendary games, such as Unreal Tournament and QUAKE III: ARENA). Furthermore, the technical marvel called Unreal (1998), was literally created to be a QUAKE killer, which further emphasizes just how much of a technological masterpiece monster the QUAKE series was at that time, how it was the gold standard of FPS games, and how it was the FPS game series to beat. Looking back today, the QUAKE and TUROK games have also aged a lot better than Goldeneye 007 has. They are all great games for sure, but the cracks in Goldeneye 007 show more with age.
This game had so much character and personality. Especially for a fps . My experience was the opposite of yours. As a kid, I never did much with the campaign. It was all about getting the opportunity to gun down my brothers from a bathroom stall.
@@jmgonzales7701 I think a lot of it has to do with nostalgia. When I was a kid, this was THE first person shooter in my group of friends. No longer did I have to pretend to shoot at my brother's with toys. It was the first time I could do it in a game.
This game had it all. Amazing levels and objectives that scaled with the difficulty. Decent enemy a.i.. Quality story. Splitscreen multiplayer up to 4 players. This was mindblowing at the time. It was a new generation with the PlayStation and the Nintendo 64, and 3d was at its infancy, but this game showed us the future. It nailed 3d graphics out the gate, with a game that was bottom line FUN. All this came together at the right moment in history, for this game to be remembered how it is. It is a well crafted game and that's against any time period bar none!
I remember my boyfriend buying this game after we got our N64. I wasn't really into FPS, but I'd watch him play. Ultimately, I ended up finishing the game because he got stuck at a particular part and thought I should give it a go. 😁
If you like Goldeneye 007, then I suggest checking out the rest of the Rare Limited/Free Radical Design Limited - Family Tree of FPS games: Goldeneye 007 - Grandaddy | V Perfect Dark - Daddy | V TimeSplitters - Son | V TimeSplitters 2 - Grandson | V TimeSplitters: Future Perfect - Great Grandson
Forgot to mention it actually uses double stick controllers if you have a second controller available. Also i think the reason goldeneye feels better gameplay wise than perfect dark is the more open worlds, they have a sandbox feeling because the way they were designed, they made the level first, then add objectives, in perfect dark the levels have a more linear feeling.
Disagree, I think PD is far more open world. The objectives are more open ended, there's more tools available and levels can change depending on interactions in previous stages
Man the stories i could tell you. I remember robbing these dudes to get a n64 and golden eye. There was four of them and I hit the first guy with his own hockey stick, I beat up the other 3 guys to get that n64 lmao, they packed it up for me and everything lol in 95 a n64 was the thing, I spent 1000 hours playing this game
Goldeneye 007 was a great game in 1997, but definitely not perfect. Furthermore, QUAKE II and TUROK also came out in 1997, which blew the doors off of Goldeneye 007, with QUAKE II being the literal gold standard of FPS games at the time in 1997 (and responsible for creating the dedicated arena shooter genre, that would later see the release of legendary games, such as Unreal Tournament and QUAKE III: ARENA in 1999). Thirdly, the technical marvel called Unreal (1998), was literally created to be a QUAKE killer, while another technical marvel called Half-Life (1998) literally runs on a modified QUAKE engine, which further emphasizes just how much of a technological masterpiece monster the QUAKE series was at that time, how it was the gold standard of FPS games, and how it was the FPS game series to beat. Looking back today, the QUAKE and TUROK games have aged a lot better than Goldeneye 007 has, and were more modern/ahead of the time than Goldeneye 007 was. The QUAKE and TUROK games still hold up today, but not so much for Goldeneye 007. They are all great games for sure, but the cracks in Goldeneye 007 have shown more with age.
I try to give 007 goldeneye a chance but everytime I do I am reminded that the aiming controls are horrendous.. 007 agent under fire and 007 nightfire are wayyy better in every aspect.
Yeah. Goldeneye 007 was a great game in 1997, but definitely had it's issues. Furthermore, QUAKE II and TUROK also came out in 1997, which blew the doors off of Goldeneye 007, with QUAKE II being the literal gold standard of FPS games at the time in 1997 (and responsible for creating the dedicated arena shooter genre, that would later see the release of legendary games, such as Unreal Tournament and QUAKE III: ARENA in 1999). Thirdly, the technical marvel called Unreal (1998), was literally created to be a QUAKE killer, while another technical marvel called Half-Life (1998) literally runs on a modified QUAKE engine, which further emphasizes just how much of a technological masterpiece monster the QUAKE series was at that time, how it was the gold standard of FPS games, and how it was the FPS game series to beat. Looking back today, the QUAKE and TUROK games have aged a lot better than Goldeneye 007 has, and were more modern/ahead of the time than Goldeneye 007 was. The QUAKE and TUROK games still hold up today, but not so much for Goldeneye 007. They are all great games for sure, but the cracks in Goldeneye 007 have shown more with age.
5:23 Goldeneye was NOT the first game to have reloads. Duke Nukem 3D required the pistol to reload every 12 shots.
Correct.
In fact, the reloading mechanic was introduced to the first-person shooter genre by System Shock in 1994, followed by other FPS games like Marathon (1994), and then later popularized by GoldenEye 007, which was heavily influenced by Virtua Cop (1994).
This is a common problem with games like Goldeneye 007 and Halo, which due to their popularity are usually credited with being more revolutionary than they actually were, along with receiving credit for features/innovations that they did not invent.
Thus, this usually leads to Goldeneye 007 and Halo being overrated much of the time, and not deserving of the praise they usually get.
They are great games for sure, but not as groundbreaking as many are led to believe, which is usually due to a lack of being informed.
@@BasedDoomSlayerbut you GoldenEye 64 and Halo should be given credit for innovation which were actually were there.
@@ShrekFhiyona I said that Goldeneye and Halo are overrated because they are falsely given more praise and credit than they actually deserve due to popularity and the general public being uninformed or misinformed.
They are great games (though Goldeneye has aged poorly), but they are not as revolutionary or innovative as so many falsely claim them to be.
Goldeneye 007 literally got all of its ideas from Virtua Cop (1994), which was the first 3D Light Gun game ever, and Goldeneye 007 was actually planned to be a rail shooter just like Virtua Cop, until it was later changed into an FPS game down the road.
As for Halo, it borrows almost all of it's ideas from other 1990s and early 2000s classic FPS games, such QUAKE 3 ARENA (1999), UNREAL TOURNAMENT (1999), UNREAL (1998), HALF-LIFE (1998), TRIBES 2 (1998), and many other classic FPS games, which came out before it did.
Did Halo and Goldeneye add some new things to the FPS genre? Yes.
Were Halo and Goldeneye these super innovative revolutionary marvels? No.
If you have been playing FPS games or Light Gun games since 1991, especially on PC, then Halo and Goldeneye aren't that amazing.
So, there you go. Peace.
@@BasedDoomSlayer I already comment read your comment regarding how Halo and GoldenEye 64 are falsely given more credits and credit that they deserve.
That is why I try to wrote to you that in my opinion that they should be given the only credited for the innovations which is rightly their.
@@ShrekFhiyona Okay.
Sorry, your comment was hard to understand.
Yes, I agree, every game should be given the credit it deserves.
Unfortunately, a lot of people either don't give certain games the credit they deserve, or give certain games way too much credit that they don't deserve.
It's because people are either biased, uninformed, or misinformed, which is a major problem.
You did a great job of highlighting just how special this game was at the time; I could see how a lot of younger players might not be too impressed by it. I remember one thing I was amazed by as a kid was how the enemies reacted differently based on where you shot them. At the time the only other game that had that feature was MDK, and it was much more basic.
Criminally underrated channel! I can't believe so few views with such production quality!
Thank you and hope you will continue until the Algorithm gods bestow their blessings!
I’ve just found this channel today, 2 years after your comment and still it’s not at the level I’d expect for such quality content.
Surely the algorithm is going to favour them soon!
Biggest thing for me are it's immersive elements: Bond's movements have weight, inertia and momentum. The guns shoot where they point, regardless of where your center view is. The fast you run the more affected Bond's aim is (most noticeable w/the zoomed sniper). The missions aren't filled with goodies or objectives everywhere- you have rooms or buildings that simply exist as rooms or buildings w/nothing to necessarily serve the player. Dialogue can change depending on what you do or how much damage you took.
It's a proper James Bond simulator, something I hope IOI captures w/their upcoming game. EA and Activision released some great Bond games but w/more a cinematic focus. GE is almost a lite-immersive sim in ways.
You’ve done a good job in slowing down enough to notice and remember details about all these games that I think a lot of UA-camrs have glossed over for years.
Haven’t played this game in 20 years and picked it up recently. It really holds up. Great music. Awesome gunplay. Difficulty is right. Makes you feel like a secret agent. It’s the yardstick.
Have you tired the remake? Or were you talking about the original?
It doesn’t hold up at all
@@ZombieLincoln666I think it depends on your history with the game.
If you’re playing it for the first time, you are absolutely going to struggle to get to grips with the controls and the visuals.
If like me though you played it to death on the N64 and have dipped in and out ever since, then it will hold up for you.
I actually played The World is Not Enough on the N64 for the first time last week and was able to enjoy it as the control scheme is basically the same as Goldeneye. Without such a long history of playing Goldeneye, I think I’d have given up pretty quickly.
I wish we would get answers, I use N64 and on all the modes where you had to speed run the console would freeze constantly and made it impossible. It’s possible but crazy difficult, if an enemy body blocks you, you have to reset the mission
8:20 actually, goldeneye 64 had the option of using both sticks. The trick was that you plug in a second controller and then you could set that option in the settings
If you use an emulator you can assign this option and remap modern controllers like Dualshock 4 etc to play with proper dual analog controls
UHM ACKSHUALLY
Which everyone for sure did....
Just bought a Nintendo 64 again the other week and picked up Goldeneye in addition to WWF No Mercy, San Francisco Rush, Donkey Kong 64, and South Park. Reliving my childhood has been a blast
This channel is such a gem. Well edited and presented content deserves more.
What I like about Goldeneye compared to modern FPS is gun is lower and more subtle on the screen - therefore it feels like you can see/feel the bullets whizzing down screen, and the bullet impacts feel like they have more impact. Modern FPS the bullets kind of disappear and the gun takes up too much of the screen.
In my case, the prior reference for a First Person Shooter was Doom, then I found this game.
1. Back then, was impressive the cinematics and how you were introduced to the stage.
2. Meeting objetives to complete the mission. A wide variety of weapons.
3. The legal cheats were unlockable so this added a postgame challenge, however years later the key sequences were published.
4. I don't know if there is another prior reference for controlled aiming but this game added this feature.
5. Firing with the Z button felt like actually triggering a weapon.
6. Having dual guns felt right. I accidentally found how to get a different weapon per hand (shoot the left gun, recharge, change weapon, hold Z, your right hand weapon must be with full bullets, repeat until you get the pair you want) but I didn't know how to tell the world the discovery on those times.
7. The multiplayer hands down was the best thing even in a small TV, proximity mines and rockets was the often.
8. The features about making noise to advice the enemies was new to me.
9. So this game not was necessary to eliminate enemies but focused on complete the objetives. Cleaning the stage was optional or for fun.
10. The difficult curve was and felt good (Control and Train were sometimes lucky I think).
Then some other FPS came like Medal of Honor, Halo and so them were different but all these games seeded the way we appreciate FPS nowadays.
Been obsessed with goldeneye since it got released on Xbox today, such a fun game.
This is a real interesting analysis of GoldenEye 007. Late to the party in saying this but this video definitely deserves more views, great work!
This game was truly amazing at the time!!!
Great video ... We spent countless hours playing and it never got old. Crazy how so many all-time classics came out late 90s early 2000s.
Would've been so much better if we played on a modem TV. I think ours was luck 17 inches are something absurdly small.
Soundtrack
Bullet impacts
Speed
Guns
Atmosphere
What’s so great about Goldeneye? The soldier scratching its ass lol
lol 5:55 looked just like in the movie when Trev is just gunning down dumb soldiers running right at him
Criminally underrated channel . Great content man
I personally have never really gotten into any other shooter game but I played this song in 64 and I loved it so I understand why people love those games today. But I never had as much fun as when I played goldeneye against my three other friends at one time.
You hit it on the head for the multiplayer. I would add that most people I knew had an n64 so there was always extra controllers around. For console gamers this was the best multiplayer until halo. I did have friends who would link up pc's and play Counterstrike and it looked really fun but for most of my friends we would fire up golden eye or later on Perfect Dark and just have a blast. I specifically remember using the one shot golden gun in golden eye. Good times.
This channel is very very underrated!
This is one of the best videos about Goldeneye on UA-cam. Also thanks for pointing out that it came out before Half Life.
Amazing channel! Keep up the good work
About the objective is on lower difficulty you can still perform the other objectives this helps for when you play on 00 agent you know enough on what to do.
UA-cam slacking not recommending this channel further!! Great stuff
This game was way ahead of its time. An absolute boss! To me it was flawless. Also, Zelda, Ocarina of Time & Perfect Dark!
Yeah man, not sure how you havent grown yet. Your channel is great
I was a bit surprised to see this game pop up in the fave games showcase collab I did with YTubers and others, purely because of its age. But the realism is something I've never really thought about, especially in regards to the aforementioned mission briefings and adapting from the Bond franchise [if that's realistic lol].
I never played Goldeneye 007, but I tend to hear one of two things about it: it's either a classic game that's still fun to go back to this day, or it's a pioneer of the genre that's rough revisiting after everything that's come since. I will say this, I am aware of how FPS games are made to say it's impressive that Rare managed to my a highly popular FPS game with multiplayer on a system that wasn't exactly known for it, or even had a controller that was well-adapted to the accurate aim FPS games often need. Also one of the few licensed games that doesn't suck, so that's cool!
Goldeneye is THE game that made first person shooters viable on console. The control method, with strafing and looking up/down allocated to the c buttons, though not as accurate or fast as keyboard/mouse, worked wonders with some added auto aim assist. It is ingrained into my muscle memory and I can pick up and play it like it was yesterday. This was light years ahead of other consoles using clumsy d-pad input. And so was every other aspect of the game, with real missions, objectives, 3D enemy models that could be shot in individual limbs, great weapon variety and of course the awesome split screen multiplayer. This game stood very tall indeed and people were kind of blown away by it.
goldeneye has a "soul" its that what make games amazing
Great video. Exactly what I was looking for after playing this on gamepass.
Lmao, right after I post a comment on the Star Fox 64 video about this game; it's the next video I see. I love these videos, but it always seems you leave out so many great aspects of these games that really make them stand out. Goldeneye is a one-of-a-kind shooter. I still haven't really seen any come close to it. One of the key aspects that's always brought up about this game is the audio. I'm very surprised you left that part out. Just about every level in this game had a bond theme to it that was just banging. And to just make sure it was cemented, they made the pause screen audio just as good if not even better. The rumble pack was severely overlooked by so many players as well. With the design of the controller and the way the rumble pack hung off the back of it, each gun felt unique. No other controller has ever felt like that since. I understand a lot of people had a hard time with the controller, but honestly, I think many of them were just holding it wrong. This game was very easy to situate into. Plus, you had the option to use two controllers to play, which I have yet to see any system other than the Wii do. One other thing of note was the cheats. Goldeneye had cheats that you could unlock by beating specific levels at specific difficulties at specific times. Those cheats stayed unlocked forever, unless you deleted your save file. I never understood why single player games didn't copy this format. Some did, but not many. Anyway, great video. Personally, I hate shooters, but golden eye was a favorite for at least two years straight. That's saying something. Also, it's saying something when a movie-based game actually works and becomes a hit. That in itself is extremely rare. Remember mission impossible on N64? Yeah... that was rough. Anyway, great vid. Keep banging them out. Don't forget the audio. That's a really big deal in many games, especially this one.
Agree, the soundtrack in Goldeneye is incredible.
Another great video, Goldeneye was so fun and I remember how dificult it was trying to complete it on the harder diffculty. Doesn't age well, I try to replay it this year.
i played this game religiously as a kid with my friends... revisiting it on the switch is a rough experience even though i have an n64 controller for switch. remember how turok 64 always felt weird compared to goldeneye? well thats how goldeneye feels now, its turok, even messing with the controls to make it two stick, doesnt feel great. but this led the way.
DOOM 64 was good, Turok: Dinosaur Hunter was my favourite.
Like Doom but much more open with dinosaurs, stargate portals and the ability to look jump and swim.
Then Goldeneye 007 came out and I thought game graphics couldn't get any more realistic.
If you like those, then I recommend QUAKE II, which was the FPS gold standard of 1997, and was also the same year that DOOM 64, TUROK, and GOLDENEYE 007 all released to the market as well.
Unreal (1998) was literally created to be a QUAKE killer, which further emphasizes how much of a monster the QUAKE series was at that point in time, and how it was the gold standard of FPS games in 1997.
So, I recommend checking out QUAKE II, if you haven't already done so.
@BasedDoomSlayer Oh yeah, I got the remaster on Switch!
Love the music, the new Machinegames episode is amazing. Operation Corpserun? is my favourite.
👍😎👍
@@BusyMEOW Nice. 🔥🔥🔥🔥
There was a lot of doubt surrounding this game because all rare had to show for was Donkey Kong Country 2 and 3, and blast corps.
This game was too good. Ahead of its time. And holding my controller like a gun was crazy. 😅
I had a friend who had this game first - and until I got my own copy I didn’t even know it had a single player…I’m not even sure if they ever tried it 😂 would have been unthinkable at the time for a game to release with only multiplayer modes, but that’s pretty much the direction shooters ended up going…
Quake 3 was multiplayer only in 1999, two years after this game.
Turok rage wars also on n64 in 1999 all multi only
Wonder if Goldeneye’s multiplayer success was an influence on either of those games forgoing single player? 🤔
Timesplitters 1 had hardly any story either and that was a ps2 game it was mostly multiplayer goldeneye just was perfect
@@mitchconner187 Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer, but it does feature a Single-Player Trials Mode. In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.
Goldeneye is the best fps game ever besides timesplitters and perfect dark theres just nothing close to it
It's great, but definitely not the greatest FPS game of all time, but to each their own.
this game even had cheat codes that changed brosnan for other bonds.
Perfection, no games could come close to this ever.
"You could play it" is the answer. That's what there was, all there was, when it came to OG multi that was the be all end all, nightfire had an amazing sequel I will be honest in multi player at least
Music was sweet too
Turok: am I a relic to you? I was revolutionary too😒
Yeah.
While Goldeneye 007 was revolutionary and inspired the industry in 1997, QUAKE II and TUROK also came out in 1997, both being very revolutionary and inspirational to the industry as well, with QUAKE II being the literal gold standard of FPS games at the time in 1997 (and responsible for creating the dedicated arena shooter genre, that would later see the release of legendary games, such as Unreal Tournament and QUAKE III: ARENA).
Furthermore, the technical marvel called Unreal (1998), was literally created to be a QUAKE killer, which further emphasizes just how much of a technological masterpiece monster the QUAKE series was at that time, how it was the gold standard of FPS games, and how it was the FPS game series to beat.
Looking back today, the QUAKE and TUROK games have also aged a lot better than Goldeneye 007 has.
They are all great games for sure, but the cracks in Goldeneye 007 show more with age.
I miss the side stepping, now games make you move the camera around 🙄
This game had so much character and personality. Especially for a fps .
My experience was the opposite of yours. As a kid, I never did much with the campaign. It was all about getting the opportunity to gun down my brothers from a bathroom stall.
I dont get the appeal of the game
@@jmgonzales7701 I think a lot of it has to do with nostalgia. When I was a kid, this was THE first person shooter in my group of friends. No longer did I have to pretend to shoot at my brother's with toys. It was the first time I could do it in a game.
@@Stylz7 so thats just it? nostalgia?
@@jmgonzales7701 for me, probably. It's not a game I desire to pick up again. It was just a very memorable game with many creative design choices.
This game had it all. Amazing levels and objectives that scaled with the difficulty. Decent enemy a.i.. Quality story. Splitscreen multiplayer up to 4 players. This was mindblowing at the time. It was a new generation with the PlayStation and the Nintendo 64, and 3d was at its infancy, but this game showed us the future. It nailed 3d graphics out the gate, with a game that was bottom line FUN. All this came together at the right moment in history, for this game to be remembered how it is. It is a well crafted game and that's against any time period bar none!
But what about perfect dark?
Subbed man!
I remember my boyfriend buying this game after we got our N64. I wasn't really into FPS, but I'd watch him play. Ultimately, I ended up finishing the game because he got stuck at a particular part and thought I should give it a go. 😁
one of my favorite games of all-time. For me it's at the top with Half-life 2, Super Mario Bros 3, Galaga, Doom...
What makes it so great?
Facility with proximity mines!!!
If you like Goldeneye 007, then I suggest checking out the rest of the Rare Limited/Free Radical Design Limited - Family Tree of FPS games:
Goldeneye 007 - Grandaddy
|
V
Perfect Dark - Daddy
|
V
TimeSplitters - Son
|
V
TimeSplitters 2 - Grandson
|
V
TimeSplitters: Future Perfect - Great Grandson
Forgot to mention it actually uses double stick controllers if you have a second controller available.
Also i think the reason goldeneye feels better gameplay wise than perfect dark is the more open worlds, they have a sandbox feeling because the way they were designed, they made the level first, then add objectives, in perfect dark the levels have a more linear feeling.
Disagree, I think PD is far more open world. The objectives are more open ended, there's more tools available and levels can change depending on interactions in previous stages
I feel they are equal accordingly
What’s so great about Goldeneye? EVERYTHING
Man the stories i could tell you. I remember robbing these dudes to get a n64 and golden eye. There was four of them and I hit the first guy with his own hockey stick, I beat up the other 3 guys to get that n64 lmao, they packed it up for me and everything lol in 95 a n64 was the thing, I spent 1000 hours playing this game
In real life, there is little 'silent' about a silencer.
Ya called it
Sorry, did he say smoothly
Have you considered doing the original Deus Ex? It would be perfect for this channel.
I miss this type of game. The hitman games are the closest thing to this, for me.
Goldeneye was so good
You can disable autoaim, and also chose the accuracy of enemies up to 100%. This video is so dvmb.
❤
it was pure perfection thats why it was successful
What made it perfecf?
Goldeneye 007 was a great game in 1997, but definitely not perfect.
Furthermore, QUAKE II and TUROK also came out in 1997, which blew the doors off of Goldeneye 007, with QUAKE II being the literal gold standard of FPS games at the time in 1997 (and responsible for creating the dedicated arena shooter genre, that would later see the release of legendary games, such as Unreal Tournament and QUAKE III: ARENA in 1999).
Thirdly, the technical marvel called Unreal (1998), was literally created to be a QUAKE killer, while another technical marvel called Half-Life (1998) literally runs on a modified QUAKE engine, which further emphasizes just how much of a technological masterpiece monster the QUAKE series was at that time, how it was the gold standard of FPS games, and how it was the FPS game series to beat.
Looking back today, the QUAKE and TUROK games have aged a lot better than Goldeneye 007 has, and were more modern/ahead of the time than Goldeneye 007 was.
The QUAKE and TUROK games still hold up today, but not so much for Goldeneye 007.
They are all great games for sure, but the cracks in Goldeneye 007 have shown more with age.
I try to give 007 goldeneye a chance but everytime I do I am reminded that the aiming controls are horrendous.. 007 agent under fire and 007 nightfire are wayyy better in every aspect.
Yeah. Goldeneye 007 was a great game in 1997, but definitely had it's issues.
Furthermore, QUAKE II and TUROK also came out in 1997, which blew the doors off of Goldeneye 007, with QUAKE II being the literal gold standard of FPS games at the time in 1997 (and responsible for creating the dedicated arena shooter genre, that would later see the release of legendary games, such as Unreal Tournament and QUAKE III: ARENA in 1999).
Thirdly, the technical marvel called Unreal (1998), was literally created to be a QUAKE killer, while another technical marvel called Half-Life (1998) literally runs on a modified QUAKE engine, which further emphasizes just how much of a technological masterpiece monster the QUAKE series was at that time, how it was the gold standard of FPS games, and how it was the FPS game series to beat.
Looking back today, the QUAKE and TUROK games have aged a lot better than Goldeneye 007 has, and were more modern/ahead of the time than Goldeneye 007 was.
The QUAKE and TUROK games still hold up today, but not so much for Goldeneye 007.
They are all great games for sure, but the cracks in Goldeneye 007 have shown more with age.