Fire album from underoath. I wasn't initially a fan when I heard their stuff, outside of from "Reinventing your exit" from the flatout 2 soundtrack that got me into them. But after a few years I relistened to that album and it was really dope.
Reece Ulf lmfao, seriously I really just like to play video games not perform brain surgery on them, maybe one day when I want to know how the matrix works, lol.
I imagine that one dev from the team that told everyone it would be best to organize the scenes index in a logical manner seeing this and calling his former coworkers and going "YOU SEE THIS?? I TOLD WE SHOULD DO IT ORDERLY, BUT NOOO YOU HAD TO DO IT THE LAZY WAY"
Love your videos so much. You made such a good choice going with speedruns explained. It makes you a unique youtuber. You put in max effort and i see the quality of the videos. Other speedrun explained videos aren’t as entertaining. Than you for getting me interested in multiple game speedruns
bismuth does something teachers didnt manage to do in years. he makes me go "oh look something new to learn. it most likely wont be important in real life ever, but im still really looking forward to learning something new from him." shoutouts to runnerguy, he was the first gdq speedrunner and the first speedrun channel i saw on youtube and later on twitch. he also just finished his majoras mask blindfolded run after 2.5 years. thanks to you runnerguy for the amazing times
Because you're choosing to. Learning is always fun if it's voluntary. Guaranteed if this video was homework and there would be a test on it things would change. It's just a quirk of psychology. We tend to hate things if someone is making us do them.
Bismuth's most recent videos got my back by total accident, it seems. A few weeks ago I finally begin to work on editing a video that should work very similarly to his series, and he posts the DK video shortly after, as if telling me I'm on the right track. Then, exactly 7 days ago I lost a large amount of progress I had due to a pretty stupid shenanigan on the video editing software and I almost gave up, now Bismuth releases another video, telling me to find determination again and go back to that project. Love your work!
I love when bismuth uploads. They are interesting and teach me things I put to use in the games he explains the speed runs of. I get excited every time he uploads. I like his professionalism and his detail into explaining how everything works. I rewatch many of his videos to recap on how everything works Edit: got a bit Carried away there lmao
It's a Wrong Warp. UA-cam's Scene Transition, comes from the Entrance index, which is an index number specific for each individual Video and which "door" you used (door is 00 when you click the video's URL, 01 by clicking the video from inside the Channel, 02 by search results; 03, 04 and 05 are through recommended in your Main Page, Sub Box or Related Videos respectively, and 06 when is from inside a currently playing video like clicking an annotation). The Setup Index is 00 if no restrictions apply, but 01 if you don't have permission to watch it (like being underage). And here's the key part where the Glitch occurs: if during the previous 256 videos you watched, you saw a large amount of ads (equal or larger than 101) and/or sponsored videos by Raid Shadow Legends, for some reason UA-cam reads the default amount of money given to a UA-camr for a Raid sponsorship ($1500) as an order to redirect the video link to a different Entrance index number, which in this case just happens to be the DK video through door 06. It's a known glitch used by the UA-cam Speedrunners. Just trying to do any run on UA-cam without encountering this glitch is pretty much impossiblw, even TAS. Goddamn Raid Shadow Legends is more viral than Covid.
Thank you for making these videos, its fun to see how old games work around hardware limitations and how we can abuse that And like Pokemon Gen 1: its a miracle it works xd
Make sure to name yourself §たん•, Then wait for the flagpole glitch to play. It will define the cutscene number +23 and reset back to the beginning of the run, where the name will be injected as code, and then wrongwarps Stan right to work.
0:45 I almost thought that started with "mxr" and was ready to ask Henry (the guy behind the mxr channel) about his previous life of fame and glory he had abandoned in order to review adult Skyrim mods.
It’s not useless.... we humans are fascinating in our passion for a priori useless things, like speedrunning. It can’t be useless to absorb the condensed knowledge of multiple individuals and to understand the refinement at which our fellow humans stand at in their quest for “trivial” things... There are tons of academic paper that are more useless than this gem
I do not know if i come out of these videos with more knowledge or if i am walking around mindfucked for a week afterwards. Love the vids no matter what! 😂
I recorded in 3 sessions over 4 months ago. I halted production after editing a couple of minutes, and only resumed after finishing DK64 explained. I then had to rerecord (or add) 7 lines, which I did this afternoon, in a completely different recording setup.
@@Bismuth9 It's perfectly watchable. Way better to get this project out then scrap it entirely due to all the issues (The mic, ACE, etc). Thanks for the video.
I love how the only reason this trick was useful was because the OoT devs resorted to hardcoded nonsense values and not taking care of their used garbage data in a timely manner. Seems that under the surface, OoT is a mess of a game and it's a miracle it even boots without issue.
OoT is both the most solid and the most broken game on the N64. A casual player can play for dozens of hours and encounter zero glitches (or very mild stuff), and an experienced TASer can reprogram it into Super Mario World
when you're stuck in a loop where you gave up on trying to understand what's currently being explained, and you're just waiting for the next bit where you're gonna have another chance at understanding something
eh, they're not nearly as interesting as the two inaccessible alternate Spirit Temple cutscene setups (it's more like one setup though, since everything is pretty much identical between them). it has some alpha actor placements (after the dungeon rooms were mostly finalized, but before puzzles were added), and some of the doors are in slightly different spots due to a room being cut out on the first floor on the adult side and the rooms up on the 3rd? floor or so being placed in slightly different spots. The biggest mystery of it all? the cutscene they play is one of the Kokiri Forest cutscenes, the one that shows Farore creating Hyrule
It took me until the disclaimer to realize that this wasn't about the inner workings of ACE. As much buzz as it's gotten lately, I suppose it's only gained enough notoriety to be the SECOND most infamous glitch so far?
Wrong warps are always being performed and used in todays speedruns. ACE was just found. ACE is not used currently in any other category, only any%. Wrong warps are essential. They will always be used in every category unless specified.
ace is a tough topic, to cover because there are a ton of vectors for achieving ACE. Another aspect of this is that work on this started before ACE was fully developed as an Any% strat
could you talk about minecraft speedruns? or speedruns of seeded games? Im curious about the inner workings of how seeds are chosen for those types of runs and how they're used to the runner's advantage.
Can we have stale reference manipulation video with the same technical level of detail, please? Great video, I love the technical details you were afraid to show ^_^
The amount of analysis and mental energy that goes into this is just insane. I'm not too familiar with the speed run circuit, is there any reward for having a world record besides bragging rights? Imagine how much money could be made if this level of analysis was put into stock trading or how much evolution could be made if it was put into self development.
I'm pretty sure the level of analysis put into stock trading outsizes this by a few orders of magnitude. Hobbies are part of self development, and having a world record is not the entire point of speedrunning. It's first and foremost a leisure activity that is enjoyable and engaging. You simply try to improve your personal best. That being said, WR holders of bigger games receive lots of support through donations, Twitch subscriptions and ad revenue from a Twitch and UA-cam audience, so yes, you can earn money from speedrunning if you dedicate enough effort into it.
my head is spinning from all of the indices and values and all of that stuff, but the second half really cleared things up. are you planning on making a video about the ACE?
It'd be pretty much possible because of higher-quality script and that style of video editing - visual stimulation really helps to wrap your brain around concepts involved and create a stronger mental image.
Cool fact, if you do it with Deku Stick it does the same thing. Kinda looks like playing a flute. Cooler fact, if you do it with Deku Stick, perfectly beside a torch, the stick will catch light. And it looks suspiciously like Link ripping the biggest doobie ever. Coolest fact, the speedrun to make this happen is called 420% and takes about 10 minutes.
To be fair, these are all glitches that never occur in casual play, which is what the dev team's focus was. The bigger lesson here is how all the major glitches used in runs are actually small, individually benign ways to work with the hardware of the time, that cascade into highly-exploitable chains because of an initial vulnerability, in this case the Ocarina Items glitch. The parallels with computer security are certainly there.
Absolutely. Calling Nintendo's developers from the 90s bad or lazy or dumb is extremely misguided. OoT is broken in such an intricate and precise way that nobody could have predicted it, and it's one of the most robust games of the N64 library when playing casually. Wrong warps took hundreds of people actively looking for glitches about 10 years to find, and for ACE you have to add another 8 years to that.
Especially with old games, you can dig through the game's assembly (i.e. the commands that the console's cpu will actually run) to find what's going on where. Older games are a lot easier to read because they're simpler programs and the commands are simpler; you can't really do this as easily with a ps4 game for instance because its cpu and cpu commands (x86-64) are a lot more complicated.
It all started when someone wanted to find a way to skip the water medallion cutscene. Which they did by doing Ocarina Items on the blue warp and then dying. And then they tried it in other dungeons. But when they tried with Fire Temple they... ended up in Forest Temple? Wow that's really weird
@@ryco9669 it started well before that. the original mad lad glitch hunter was Acryte, who was theorizing Ganondoor all the way back in 2006. Don't quote me on this, but i think he was the one responsible for the first medallion cutscene skips. I got into wrong warp research probably somewhere like 6=9 months or so before wrong warp was discovered proper on N64, only I was looking for something called "Beta Quest". "Beta Quest" is a cheat code that effectively forces infinite wrong warps on the title screen (basically the title screen wrong warp thing done in Ocarina of Time 3D that gives you all of your items). my original theory for any% was that you'd go to the title screen, then be able to play nocturne to warp directly into the end of tower collapse. the only reason i didn't discover wrong warp is that I was trying to set up the correct cs value after getting game over and continuing, which made my timing super late,. i remember even having a save state of me on the blue warp with I think the Ocarina in Dodongo's Cavern. Then, when Ocarina of Time 3D was released, those guys discovered wrong warp within the first 4 days of the game being out, but nobody could actually tell because it was a death hole wrong warp, which leaves the screen black. took like a month for someone to figure out you could throw a deku nut to clear the screen, and i think much longer before someone could even make any use of it. by the time wrong warp was discovered, i already thought i had a really good handle on how the glitch worked, but i didn't account for the cutscene pointer nonsense and the many many many edge case shit. so, i ended up creating a scene/room parser for Ocarina of Time (and then later incorporated MM, and a cutscene parser) and that's when I started to hack Ocarina of Time :)
i can confidently say this satisfies the need for more commentated pannenkoek videos i’ve had for the past few years
Hate your pfp... now I need to find that album to listen to it again.
Fire album from underoath. I wasn't initially a fan when I heard their stuff, outside of from "Reinventing your exit" from the flatout 2 soundtrack that got me into them. But after a few years I relistened to that album and it was really dope.
Donkey Kong 64 Video: he jump high and do funny moves
Ocarina of Time Video: elf boy manipulates numbers and i use seven microphones to explain it
Its bismuths from alternate timelines
@@bubhoward8642 *PU's
I can't wait for Super Mario 64: Parallel dimensions
Quincy L Jones Parallel universes*
Reece Ulf lmfao, seriously I really just like to play video games not perform brain surgery on them, maybe one day when I want to know how the matrix works, lol.
I imagine that one dev from the team that told everyone it would be best to organize the scenes index in a logical manner seeing this and calling his former coworkers and going "YOU SEE THIS?? I TOLD WE SHOULD DO IT ORDERLY, BUT NOOO YOU HAD TO DO IT THE LAZY WAY"
Part 2 is here! ua-cam.com/video/GmT7xR6_Cw0/v-deo.html
I love the smw arbitrary code execution, so I'm both curious and excited if you do a vid about it
Poggers
Bismuth let’s go
This is a great starting point: ua-cam.com/video/vAHXK2wut_I/v-deo.html
Love your videos so much. You made such a good choice going with speedruns explained. It makes you a unique youtuber. You put in max effort and i see the quality of the videos.
Other speedrun explained videos aren’t as entertaining. Than you for getting me interested in multiple game speedruns
Mario: 4 multiverses ahead
DK: 540° wall clip flips
Link: Dead mean time skip
*parallel universes
gta SA: V E N D I N G M A C H I N E
Can't wait for Kirby to have some randomly broken stuff in it.
Sonic: Running fast? No, standing still upside down at the top of a loop.
3D consoles were a mistake and now most of us have to pay with these videos we can't completely understand even when someone explains it so carefully
Hey!
I understand some of these words!
@Yusuf Türkensohn it's a joke that most of this stuff goes completely over my head and half the time I'm blanking out yet I still enjoy these
@@Arcademan09 epic
I understand ocarina, of, and time
All I understood was that X won at tic-tac-toe
Hey!
No fair I want to understand some of these words too!
Lol
bismuth does something teachers didnt manage to do in years.
he makes me go "oh look something new to learn. it most likely wont be important in real life ever, but im still really looking forward to learning something new from him."
shoutouts to runnerguy, he was the first gdq speedrunner and the first speedrun channel i saw on youtube and later on twitch. he also just finished his majoras mask blindfolded run after 2.5 years.
thanks to you runnerguy for the amazing times
Kaitri
so true
Because you're choosing to. Learning is always fun if it's voluntary. Guaranteed if this video was homework and there would be a test on it things would change. It's just a quirk of psychology. We tend to hate things if someone is making us do them.
@@HonkeyKongLive Also because primary school is babysitting
Me: "heh, another explanation for the wrong warp, like I haven't watched 10 of these already"
Me: *watches anyway*
Bismuth's most recent videos got my back by total accident, it seems. A few weeks ago I finally begin to work on editing a video that should work very similarly to his series, and he posts the DK video shortly after, as if telling me I'm on the right track. Then, exactly 7 days ago I lost a large amount of progress I had due to a pretty stupid shenanigan on the video editing software and I almost gave up, now Bismuth releases another video, telling me to find determination again and go back to that project.
Love your work!
good luck on your project :]
I love when bismuth uploads. They are interesting and teach me things I put to use in the games he explains the speed runs of. I get excited every time he uploads. I like his professionalism and his detail into explaining how everything works. I rewatch many of his videos to recap on how everything works
Edit: got a bit Carried away there lmao
Part 2: *DK 64 TAS Explanation*
Hm, yes, my favorite Link, Donkey Kong
-Lanky- Linky Kong
Where in the timeline is Donkey Kong Link?
@@IlSharmouta Fallen probably
It's a Wrong Warp. UA-cam's Scene Transition, comes from the Entrance index, which is an index number specific for each individual Video and which "door" you used (door is 00 when you click the video's URL, 01 by clicking the video from inside the Channel, 02 by search results; 03, 04 and 05 are through recommended in your Main Page, Sub Box or Related Videos respectively, and 06 when is from inside a currently playing video like clicking an annotation).
The Setup Index is 00 if no restrictions apply, but 01 if you don't have permission to watch it (like being underage).
And here's the key part where the Glitch occurs: if during the previous 256 videos you watched, you saw a large amount of ads (equal or larger than 101) and/or sponsored videos by Raid Shadow Legends, for some reason UA-cam reads the default amount of money given to a UA-camr for a Raid sponsorship ($1500) as an order to redirect the video link to a different Entrance index number, which in this case just happens to be the DK video through door 06.
It's a known glitch used by the UA-cam Speedrunners. Just trying to do any run on UA-cam without encountering this glitch is pretty much impossiblw, even TAS. Goddamn Raid Shadow Legends is more viral than Covid.
@@cereal7591 ...i-is this for real? cuz it makes Total sense xD
OK, only 9 more rewatchings to fully understand what you said.
Thank you for making these videos, its fun to see how old games work around hardware limitations and how we can abuse that
And like Pokemon Gen 1: its a miracle it works xd
The old route was held together by staples and glue sticks. Everything barely works.
Not Important What about the new route?
James Manto It’s apparently Not Important
Imagine Quality assurance filing a bug report for this to the devs...
I've probably seen a dozen different versions of this video topic.
I still watch them every time I see one.
And i thought traveling universes was complicated...
I'm always amazed that someone or more likely several someone's spent who knows how much time figuring this out to begin with!
I guess Wrong Warping isn't the most infamous glitch anymore, ACE is way more controversial
I need: American dad arbitrary code execution explained.
Make sure to name yourself §たん•,
Then wait for the flagpole glitch to play.
It will define the cutscene number +23 and reset back to the beginning of the run, where the name will be injected as code, and then wrongwarps Stan right to work.
Don't forget to mention how great America is every 5 seconds
Wrong Warp: I can beat the game in 15 minutes!
Ace: *teleports behind WW* Sorry about this kid...
TheLeadhound 16 minutes* (or almost 17 mins)
@@goldenwarrior1186 right lol
I'm glad mzx is getting the recognition they deserve.
I want to thank you Bismuth for explaining this complicated glitch to the non-almighty Zelda scientists.
0:45 I almost thought that started with "mxr" and was ready to ask Henry (the guy behind the mxr channel) about his previous life of fame and glory he had abandoned in order to review adult Skyrim mods.
Bismuth, I would love a video from you about ACE in literally any game's speedrun
Imagine if you could do stuff like this to wrong warp in real life.
It's so bizarre that the current entrance index number isn't overwitten when the blue warp tries to copy after the wrong warp sets the initial one.
"Part two of this video, which you can click on right now"
> Shows Donkey Kong 64 TAS video
Here cause I gotta rewatch part 1 to remember enough for part 2
I love getting a college lecture on something totally useless
I recently watched a video about the history of super Mario Sunshine. It was like an hour and a half and I have no idea why I did it
I use to watch this league of legends channel that was college lectures from an Australian University. Sooososo good.
It’s not useless.... we humans are fascinating in our passion for a priori useless things, like speedrunning. It can’t be useless to absorb the condensed knowledge of multiple individuals and to understand the refinement at which our fellow humans stand at in their quest for “trivial” things... There are tons of academic paper that are more useless than this gem
Honestly learning about almost anything is fun as hell, but especially things like this
Very interesting! Thanks for uploading! Eager to see the next part!
2 videos in one month, I like this.
I do not know if i come out of these videos with more knowledge or if i am walking around mindfucked for a week afterwards.
Love the vids no matter what! 😂
dude i know this took some work to make. i appreciate it
Not much I didn't already know, but I love to hear Bismuth explaining something to me ^^
The mic volume is all over the place, I take it took multiple attempts to record and a new mic midway?
I recorded in 3 sessions over 4 months ago. I halted production after editing a couple of minutes, and only resumed after finishing DK64 explained. I then had to rerecord (or add) 7 lines, which I did this afternoon, in a completely different recording setup.
@@Bismuth9 It's perfectly watchable. Way better to get this project out then scrap it entirely due to all the issues (The mic, ACE, etc). Thanks for the video.
im now watching the video back and skipping through it, i cant find any mic differences....
raafmaat it’s very minor. not very apparent.
@@raafmaat 2:50 to 3:00 there's a pretty noticeable change.
I love how the only reason this trick was useful was because the OoT devs resorted to hardcoded nonsense values and not taking care of their used garbage data in a timely manner. Seems that under the surface, OoT is a mess of a game and it's a miracle it even boots without issue.
OoT is both the most solid and the most broken game on the N64. A casual player can play for dozens of hours and encounter zero glitches (or very mild stuff), and an experienced TASer can reprogram it into Super Mario World
when you're stuck in a loop where you gave up on trying to understand what's currently being explained, and you're just waiting for the next bit where you're gonna have another chance at understanding something
Took me a while, but I think I finally understand the entrance table.
In the first clip: “can you stop?”
Dude, I love your videos, keep up the good work you doing here, its awesome!!!
Wow, another explanation video already!
I really want to check out those two unused Kokiri forest cutscenes
eh, they're not nearly as interesting as the two inaccessible alternate Spirit Temple cutscene setups (it's more like one setup though, since everything is pretty much identical between them). it has some alpha actor placements (after the dungeon rooms were mostly finalized, but before puzzles were added), and some of the doors are in slightly different spots due to a room being cut out on the first floor on the adult side and the rooms up on the 3rd? floor or so being placed in slightly different spots.
The biggest mystery of it all? the cutscene they play is one of the Kokiri Forest cutscenes, the one that shows Farore creating Hyrule
awesome video ive always wanted to see this explained in detail
do one for B-button glitches next! :)
You are a legend bro
It took me until the disclaimer to realize that this wasn't about the inner workings of ACE. As much buzz as it's gotten lately, I suppose it's only gained enough notoriety to be the SECOND most infamous glitch so far?
Wrong warps are always being performed and used in todays speedruns. ACE was just found. ACE is not used currently in any other category, only any%. Wrong warps are essential. They will always be used in every category unless specified.
ace is a tough topic, to cover because there are a ton of vectors for achieving ACE. Another aspect of this is that work on this started before ACE was fully developed as an Any% strat
@@mzxrules lol we meet again
Ace is banned in all categories other than any% and 100% no source requirement
thank you for very interesting and important video for my life
I don't know what crack is like, but i can't imagine it being better than Bismuth glitch explanation videos.
could you talk about minecraft speedruns? or speedruns of seeded games? Im curious about the inner workings of how seeds are chosen for those types of runs and how they're used to the runner's advantage.
I don't have any short term plans for Minecraft, but it's not completely out of the question.
Only 30k away from 100k keep up the good work
Can we have stale reference manipulation video with the same technical level of detail, please? Great video, I love the technical details you were afraid to show ^_^
Ummm i just watched video about Mario traveling parallel universes.
NOW YOU SHOW ME TIME PARADOX WHO ARE YOUUU😱
Nice rupee count
801 fake rupees
oh i wrongwarped to a new video
UA-cam's recommendation algorithm sure feels like a wrong-warp much of the time 😄
That first clip you used
I couldn't not hear the knitting speech
that video for part 2 is a wrong warp!
That was an incredible video. I can't wait for part 2 🙂
I did this glitch in my tablet 2 years ago I was so freaking impressed that the emulator could do the glitch and also that i had sucessfully done it
What a coincidence, I also just made an OoT Glitches explained video earlier today ;)
This channel has real promise!
Ah, I’m a gamer, I’ll comprehend this
*literally watches every 10 seconds about 6 times*
Ah, I’m not a gamer, I don’t get this
Your channel is awesome.
Fantastic and informative video.
The amount of analysis and mental energy that goes into this is just insane. I'm not too familiar with the speed run circuit, is there any reward for having a world record besides bragging rights? Imagine how much money could be made if this level of analysis was put into stock trading or how much evolution could be made if it was put into self development.
I'm pretty sure the level of analysis put into stock trading outsizes this by a few orders of magnitude. Hobbies are part of self development, and having a world record is not the entire point of speedrunning. It's first and foremost a leisure activity that is enjoyable and engaging. You simply try to improve your personal best. That being said, WR holders of bigger games receive lots of support through donations, Twitch subscriptions and ad revenue from a Twitch and UA-cam audience, so yes, you can earn money from speedrunning if you dedicate enough effort into it.
I hope you’re doing well, you haven’t uploaded in awhile
Good lord this is complicated
You know you could've just told me I'm too stupid to be a game designer.
my head is spinning from all of the indices and values and all of that stuff, but the second half really cleared things up. are you planning on making a video about the ACE?
There are many videos about ACE already, so I'd need to do a real good job to pretend to have my place among top OoT scientists.
It'd be pretty much possible because of higher-quality script and that style of video editing - visual stimulation really helps to wrap your brain around concepts involved and create a stronger mental image.
The more I learn about the glitches in this game the less I understand it
Zelda was the name of one of the many aunts in the farside commic strips by Garry Larsen.
Hilda and Edna are also common aunt names with Oona being a common cavewoman aunt name.
this video topic is harder to understand than calculus
How is Gannondorf gonna beat Link if he is manipulating the laws of physics?
7:34 ...so Link will play his sword like an Ocarina.
okay
Cool fact, if you do it with Deku Stick it does the same thing. Kinda looks like playing a flute.
Cooler fact, if you do it with Deku Stick, perfectly beside a torch, the stick will catch light. And it looks suspiciously like Link ripping the biggest doobie ever.
Coolest fact, the speedrun to make this happen is called 420% and takes about 10 minutes.
His mouth must be bleeding after that lol.
Just discover this video, i enjoyed it. ❤
Great! Probably my least appreciated video!
from gaming to programming
This shows how talented people were in the 90’s in creating this video game
To be fair, these are all glitches that never occur in casual play, which is what the dev team's focus was. The bigger lesson here is how all the major glitches used in runs are actually small, individually benign ways to work with the hardware of the time, that cascade into highly-exploitable chains because of an initial vulnerability, in this case the Ocarina Items glitch. The parallels with computer security are certainly there.
Absolutely. Calling Nintendo's developers from the 90s bad or lazy or dumb is extremely misguided. OoT is broken in such an intricate and precise way that nobody could have predicted it, and it's one of the most robust games of the N64 library when playing casually. Wrong warps took hundreds of people actively looking for glitches about 10 years to find, and for ACE you have to add another 8 years to that.
@@Bismuth9 Speaking of TLOZ somebody was saying that the games that arent top down are fake :dead emoji:
@@seaneee8229 Was it: "wait, attack"? Because that video sucks
We need a speedrun explained of pump pump and away lol
One controller in each hand, 192 bpm
I love your videos!
Professionals: uhuh... Ok
Me: MAH BRAIN HURTS!
Thanks for the great video :)
Watching at 6:30. Good video. I find it weird that the scene values appear to be randomly ordered
Such a shame that this games speedrun has been ruined
I think a reupload were the music isn't playing mainly in your left ear and music is softer would be nice.
0:04 I don't know why I found this sentence as funny as I did, but hey, my shitty humor continues to go beyond my comprehension
Cool
Its rewind time
0:00 isn't this the speedrun where a girl is sewing and starts talking about how her grandma who sewed died and then she starts crying
Yes - Also known as the "Can you stop" meme
ua-cam.com/video/bKiocK59EBY/v-deo.html
Great job I love the vid
what i *REALLY* want to know, is how did someone discovered with this god damn forbidden knowledge.
Especially with old games, you can dig through the game's assembly (i.e. the commands that the console's cpu will actually run) to find what's going on where. Older games are a lot easier to read because they're simpler programs and the commands are simpler; you can't really do this as easily with a ps4 game for instance because its cpu and cpu commands (x86-64) are a lot more complicated.
It all started when someone wanted to find a way to skip the water medallion cutscene. Which they did by doing Ocarina Items on the blue warp and then dying. And then they tried it in other dungeons. But when they tried with Fire Temple they... ended up in Forest Temple? Wow that's really weird
@@ryco9669 it started well before that. the original mad lad glitch hunter was Acryte, who was theorizing Ganondoor all the way back in 2006. Don't quote me on this, but i think he was the one responsible for the first medallion cutscene skips. I got into wrong warp research probably somewhere like 6=9 months or so before wrong warp was discovered proper on N64, only I was looking for something called "Beta Quest". "Beta Quest" is a cheat code that effectively forces infinite wrong warps on the title screen (basically the title screen wrong warp thing done in Ocarina of Time 3D that gives you all of your items). my original theory for any% was that you'd go to the title screen, then be able to play nocturne to warp directly into the end of tower collapse. the only reason i didn't discover wrong warp is that I was trying to set up the correct cs value after getting game over and continuing, which made my timing super late,. i remember even having a save state of me on the blue warp with I think the Ocarina in Dodongo's Cavern. Then, when Ocarina of Time 3D was released, those guys discovered wrong warp within the first 4 days of the game being out, but nobody could actually tell because it was a death hole wrong warp, which leaves the screen black. took like a month for someone to figure out you could throw a deku nut to clear the screen, and i think much longer before someone could even make any use of it. by the time wrong warp was discovered, i already thought i had a really good handle on how the glitch worked, but i didn't account for the cutscene pointer nonsense and the many many many edge case shit. so, i ended up creating a scene/room parser for Ocarina of Time (and then later incorporated MM, and a cutscene parser) and that's when I started to hack Ocarina of Time :)
its crazy how the internet has taken analysis of games like mario 64 and ocarina of time to a near molecular level
Oh hello there
“To first understand how wrong warps work, we need to look at parallel dimensions”
12:20 Terminator aka you need to STOP!!! You need to stop right NOW!!!
I don't get it...
Correction you cannot reset at ghoma it alters the last cutscene veiwed and you get a black void
So is it just pure luck that Ganons tower happened to be that number in Deku Tree? Or can you manipulate it to be any number?
my head hurts
Can someone tell me what the "SOLD OUT" at 13:56 is?
I've played through OoT multiple times, but I don't remember that at all.
Hell yea.
Oh look I'm early. Let me think of something. I'll go grab my stuff