What's new in Megascans and Bridge? Ep. 3
Вставка
- Опубліковано 15 бер 2021
- Get acquainted with new collections in the Megascans library, including the City Street Collection and Neoclassical Modular Buildings.
City Street Collection: bit.ly/3vvE43J
Neoclassical Modular Building Collection: bit.ly/3qMor4o
Nordic-Classical Modular Building Collection: bit.ly/3tpPLah
Download Bridge here: bit.ly/3qToAD2 - Фільми й анімація
Great! The last step is trees
Been saying this from the beginning. They have stumps no trees
it's actually been a year since they officially confirmed it :(
for megascans tree you need rtx 3090 , its hard))0
They promised it since last year.
Lol. I'm new to all this and kept wondering "why can't I find the trees? " I just realized they don't have any besides the stumps.
I cant express how much Quixel has changed my life with the very affordable subscriptions. I really don't know how a small studio would survive to make very detailed and AAA quality CG without you guys. And for those complaining about trees; Learn Speedtree, the Quixel Bark scan assets are a great way to start, specially after the new Speedtree 9 photogrammetry workflow, and if that seems complex you can always use the Bark Surfaces with the displacement in proper use to get realistic trees that are modelled by hand. Thanks Quixel, you guys ROCK!
They rock but don't tree
Hey, SpeedTree is monopolist in developing virtual tree's since 2001 year.
@@dylankuzmick3122 ohhhh boy !!
What a time to be alive :)
Thanks for all the efforts you made
It’s amazing what you are doing. Can’t wait for some huge cliff side scanned.
Quixel:
Bringing the world to you during the pandemic.
so u can focus on your "design"
Always a great day when I see a Quixel video
Great news ! n33d more medieval stuff (house interior in particular). Thanks a lot !
I love quixel second and great thing I can scan for myself because of you guys
Best of the best
you are a source of inspiration
These assets look so good! Great job!
This is so Awesome.
the only bad thing is the naming conventions of the imported files from bridge to UE4, you have to changed all the asset names because unreal doesn't accept long names when packaging a project...
Names like one used in this video... "Modular_building_door_4x4_M_LOd01_vb3hahodw" is crazy!
It would be nice to be asked of a name on importing or some other work around. Because before you know it, you imported 20 assets all of which need everything renaming
Thank you for the feedback! This is being addressed in an upcoming release.
you can script a easy pipeline for it in python, before packing your project or during the import, ask to your script pole they can built a light c++ or python patch for it, you can probably find one on git too
Amazing !!!!
Quixel is AWESOME!!!
Some store fronts would be nice to have
best ever, THank you for your content! Yummy yummy
You guys rules !
One of the best tools ever! Grazt.
Other: I miss traveling the world so much! :(
QUIXEL: WHAT IS THE NEXT COUNTRY?
Its essential!
Great job
good luck my dudes
Even the voiceover has been pieced together with modular sound clips
❤❤❤
Dude Megascans is insane, they provide so much for upcoming Game developer 👀💞
Amazing.
Please create more tuts on scene Creation using Mega Scans Ecosystem Via Unreal Engine
🔥🔥🔥🔥🔥🔥
We need more wood :( And I dont mean planks. I mean wood texture :/ That would be so nice to have
Textures.com
@@mrfeathers3938 bruh
@@higorss what
@@mrfeathers3938 B R U H
it would be nice to add some post soviet building scan's
bald and bankrupt? is that you?
I would really love to know the process behind creating these modular components from the scanned buildings, right now getting those exact modules with fixed grid size is not a straightforward process, especially for corners, scans with uneven wall heights, and as such.
Oh yeah, modular buildings :)
Now we're talking!
3DS Max's Inset, Boolean, Extrude and other cool stuff + 3D Coat finalizing like cracks, scratches and i get same quality like megascans. The Keck? Yes! With buildings is easy.
Wonderful, like ever :-)
also whats new: "BTW, we now own RealityCapture." :D
would love work with you guys , and keep going
How about some stoney mediterranian croatian coastal houses?
WTB trees in bridge
multi materials in quixel mixer please!!
Coming up!
Super Super Super Over Power Wooow!!!!
🔥
Looks amazing. How well do these work in TwinMotion?
Stackars Dante...får sitt namn slaktat trots sin fantastiska insats :)
Amazing stuff as always!
but please make trees :)
Do we have bakers yet?
0:52 where i can get that backpack "box"? Looks cool!
❤️
what i have to search to become this walls ? or thexture ? this is not in the library...i am looking for such of this since quixel started....now way this is in the library !!!! 2:43
Dude, take a chill pill or two, would ya?
Megascans never worked for me :(
Love you Quixel. Will the updates include the fix to allow Playstation users to sign into our Epic accounts via Playstation? Still can't do that.
Nice! Anything new coming soon for mixer?
Yes! Stay tuned.
Is it the Gleb Alexandrov who speaking?))
Real life scanned models, and they are modular?! Tell me more :)
what's new / more backpacks more scanners more effort on a daily basis !!!!
Asombroso! me encanta su trabajo cada vez que puedo los uso en mis proyectos! son geniales chicos!!!!!!
I need tutorial Quixel with 3ds max and corona. Do you have one ??
it's okay and cool, but as a dev, the future need more environemental assets, such as big rocks with diffrents biomes and colors, trees (really missing in Quixel we actually use SpeedTrees), making mountains with only Quixel meshes should be a very very good idea, knowing that the next gen of games have ability to hold more than 150.000.000 poly's per block maps, hope you guys retain this idea. bye fellow's
So no promised trees in library. No updates to Mixer, at least for multi material support. Ok then. Guess still stuck working with legacy Quixel Suite :)
Both are in the final stages of development and are coming soon 😊
What about Quixel Mixer? Is it still in development?
Yes! Big update coming soon.
J adore votre travail !...j aimerais bien voir comment on développe un assets
Supa
Boomp!!
Would be great if Bridge worked properly
Can you make one on buildings pls
Modular roads? 😉🙃
In the works!
@@teddybergsman5358 great!!! Thx 👏👏👏👏
@@yamatoartesdigitais but, they have decals, and stuffs to work on, i have already made huge roads with ue4 and blender with the help of quixel, modular stuffs can be generated easily with ue4 and blender with appropriate knowledge
Can you do some with UE5?🤠
how about multiple texture sets for models in mixer? when is that going to be in. one texture set is not enough for many game assets....
Very soon 🙂
did you mean Atlas textures or UDIM's ? Atlas textures are made by us everytimes (or with a code), UDIM's in ue4 and Unity doesn't seem to be implemented actually , godot too i think ,so you should probably learn how to manage Atlases and photoshop edit, every Atlas made by humans are more efficient, and the optimization is very clever by this way..
We need trees
I'm not worthy of such a gift. Buuuut, now I can snap a few assets together, post a time-lapse online and have millions of noobs calling me a god. That should boost my self-esteem. I should think of a title for myself, something like "level designer", "game designer", or "digital artist". For sure I will have a long list of credits, all with my name under the role. 💪💪💪
512!
411 ;)
'Assets'
there's barely any interior assets
AYE YOU YES U THE OWNER OF QUIXEL
COME CLOSSER
LOVE FROM INDIA
I try, but I can't get exited by the announcement
yeah. it was mumbo jumbo...."we scan these things with our tech, so you can focus on your """design and creativity""" "
We want Soviet Union buildings
Great, now add trees please. Been a year.
I think they should put greed aside, and release more content for those who cannot pay, there are very few free things.
Just create epic account
@@palantahot8793 I have realized that it is only for those who use Unreal, I do not use Unreal, I only use C4D, it is a pity that there is not an unlimited account for that program. Thank you very much for taking the trouble to answer me, which the owners of quixel do not.
@@erikaruzhikova5785 bruh you can just download megascans assets and use them in c4d
If there was a cult called Quixel I would join it instantly
i you likes epic games
Guys, quixel is Epik. But the lods are really trash. Of course this is easily fixed by exporting lod 0 and generating lods in unreal. Maybe it is something you can work on. Or tell me what I'm doing wrong.
Thank you for the feedback, FleurBird. This is being addressed in an upcoming (massive) update to the Unreal Engine Bridge integration. Stay tuned!
I'm early
Have you ever thought about scanning ancient buildings in China
QUIXEL IS THE BEST IN DaWorld
公 费 旅 游
The future of 3d is exciting, but I honestly hate Quixel's contribution.
The last thing we 3d artists need are people giving away or selling huge collections of assets. Online asset stores will destroy ~70% of all 3d jobs, so the rest of us will have a bloody fight for the remaining jobs, and we can only earn pennies because it's such a crowded field. Bosses can easily fire us and there will be a hundred other 3d artists waiting at the door to take our place. Authors are lucky to sell ebooks for less than a dollar, the stock photos industry has become a joke. I really hope the 3d industry can last.
It destroys more 3d modeller and texture artist life 👍
nope, it help us tons, but depending of the studio where you work ;), for me that help a lot.
My once state-of-the-art PC is not capable of running unity, unreal, so thanks anyway.
i don't like bridge, because it does not work at all for me, no download, installation of plugins failed, and any solution works.
The whole thing is completely unintuitive
First
Damn you
can you not have Joel Osteen narrate your videos
i luv his voice me