Texturing Megascans Assets in Mixer

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 144

  • @mikeben9587
    @mikeben9587 4 роки тому +116

    This is the kind of tutorials i wish you made it earlier. Every step and every feature is explained and build up a texture from scratch. All this overview videos where all is already ready are not useful for someone who is new in this software. Please dear Quixel team; stay on this kind of tutorials. Thank you

    • @masteredd23
      @masteredd23 4 роки тому +5

      I totally agree! The tutorials where the material is already finished at the start dont help me that much. This however is much better, as it shows the step-by-step process.

    • @theoctopusman6983
      @theoctopusman6983 4 роки тому +5

      100%, these are brilliant whereas the older ones aren't great at all.

    • @carllewis6745
      @carllewis6745 4 роки тому +1

      Yeah, I concur! Good tutorial!

    • @amourdufilm5585
      @amourdufilm5585 4 роки тому

      I agree!! :)

    • @shimmuus
      @shimmuus 3 роки тому

      I agree!

  • @HavokSage
    @HavokSage 4 роки тому +84

    The possibilities are blowing my mind, and it's free!

  • @iesdise
    @iesdise 4 роки тому +25

    I watched it yesterday, watched it again today.
    This is *exactly* how a tutorial should be made: You could have achieved basically the same result with way less and less complicated steps, but you focused on showing us as many techniques as you can and covering as many of the Mixer features as you can.
    Love it, keep those coming! Please include 3D painting in the next one!

    • @theadnart1
      @theadnart1 4 роки тому +2

      Thank you for the kind words! We're taking note of your feedback and you can count on us for more detailed tutorials!

    • @spaceman-pe5je
      @spaceman-pe5je 4 роки тому +2

      @@theadnart1 want to agree. i just got my student license for Substance but I'm wanting to use Mixer just after watching how well made this tutorial is!

    • @PigeonSlayer
      @PigeonSlayer 4 роки тому

      @@spaceman-pe5je use both , choose the one you like more. ;D

    • @makytrakys
      @makytrakys Рік тому

      As a beginner I think is pretty complex in the way you have to apply many steps in order to achive the great result, and I get lost after a while. The video is great and very well explained, but theres any way to do simplify the process??? Thanks a mill.

  • @rspy24
    @rspy24 4 роки тому +5

    What is this? Finally a good tutorial for mixer? Amazing! but we still need more! :D

  • @darkenergy7291
    @darkenergy7291 4 роки тому +10

    please keep making more tutorials exploring each feature please! as of this moment, there's not a lot of tutorials to get up and running this for my game!

  • @TheGiwi-YouTube
    @TheGiwi-YouTube 4 роки тому

    You are an amazing teacher Josh!
    Your clarity and pace is easy to follow and rare to find on UA-cam.

  • @pojo398
    @pojo398 4 роки тому

    This entire process is way more fascinating than I ever expected

  • @dunkley7776
    @dunkley7776 4 роки тому +5

    Thank you Quixel team! Knowledge is power.

  • @SkintSNIPER262
    @SkintSNIPER262 Рік тому +1

    Damn, I'm new to Quixel but it's so cool how you can just change the colours of scanned assets and layer other assets. Opens up so many possibilities for environment creation

  • @vmchawla
    @vmchawla 4 роки тому +17

    Yess! Moar MoAR MOARRRR Tutorials

  • @ShawnTheRazor
    @ShawnTheRazor 4 роки тому +3

    Excellent video to show how powerful this software is.

  • @juanpaulomardonez9151
    @juanpaulomardonez9151 4 роки тому +4

    What a great tutorial! Outstanding Josh Powers!!!

  • @jakeperl5857
    @jakeperl5857 4 роки тому +1

    Excellent, and very creative! Now all these need is a bird-dropping layer.

  • @creopictures
    @creopictures 4 роки тому +52

    Wouldn't be a proper Mixer tutorial without some previously written down color hex values. :D

    • @theadnart1
      @theadnart1 4 роки тому +2

      Gotta punch those hex numbers!

    • @Flewda
      @Flewda 4 роки тому +2

      @@theadnart1 Punch 'em like they're going out of style.

  • @rezo856
    @rezo856 4 роки тому +3

    Perfect tutorial as always and easy to understand. Great work quixel :)

  • @likesyrup_creative
    @likesyrup_creative 4 роки тому

    a very thorough and concise tutorial

  • @yannberte8291
    @yannberte8291 4 роки тому +2

    Very nice !!! The voice is clear as well as the comments, the speed is ok ! I'm a frenchie and then thanks a lot ;-)

    • @theadnart1
      @theadnart1 4 роки тому +1

      Content de savoir que le tuto te plait, Yann! :D on aura beaucoup plus de tutoriels détaillés dans le même style prochainement.

  • @simoncodrington
    @simoncodrington 4 роки тому

    Great video mate, always love watching you guys texturing things.

  • @zeeyannosse
    @zeeyannosse 4 роки тому

    Thanks for this kind of very precise tutorial!
    Please continue in this vibes for the scene assembly!
    Fantastic software you are creating here!

  • @deanfaulder
    @deanfaulder 4 роки тому

    This tutorial was great, thanks Josh & Quixel. 👏

  • @DANTE-DOTA
    @DANTE-DOTA 4 роки тому +3

    That is a clean Tutorial right there, Thanks for the effort !
    Keep it up ;)

  • @Darknight73457
    @Darknight73457 4 роки тому

    You are a genious. I hope any big company will contract you.

  • @jamesbrady1930
    @jamesbrady1930 4 роки тому

    wow. great video. :) finally learned how to properly break up my model to texture properly. completing a evil dead style cabin level for unreal 4 as a portfolio piece . I am of course patiently waiting until you guys and gals can provide multi-material/uv texturing features. :) I will be coming back to this video dissecting it and learning more. very informative.

  • @codymccarty9327
    @codymccarty9327 Рік тому

    Things are starting to click! I'm trying to learn 3d art with no prior experience, and things have been over my head. It's been frustrating figuring out 3d modeling, UVs, baking, texturing, ect, and I have to practice deep breathing every time I hear the phrase, "This works just like Adobe, so it should seem familiar to you". Mixer's documentation, like all documentation, is out of date; buttons, and setups are handled differently which steeppings the learning curve. But this video I understand. We took a model, gave it some color, did some highlights, and added moss. When we added color, we broke the color up some. When we added moss, we broke it up and put it in places that made sense, creeping up from the bottom and on upward-facing faces. The edge highlighting and darkening I've done by hand before, and this is so much faster and even modifiable. Texturing is part of the pipeline I was the fuzziest on until this video. For anyone following this video in the future, I was able to figure out the different interface things and find the surfaces he used. Just keep looking, and pressing buttons, lol. That plaster/moss is buried deep and named 'wall plaster'. I followed along very closely, and the only thing that I couldn't get like his was the `solid moss overlay` -> `Worley 2` noise at the end. Mine was not as dark as his, but it still turned out a near copy after messing with the opacity over the position gradient. I believe this is a good video to practice the fundamentals and work on getting a foundation. I think I will iterate on this one lesson until I have a good warm and fuzzy with Mixer. Soon I'll be modeling all the furryies and anime! Not sure how to type sarcasm, but... I can't wait!

  • @ahmedmoussa79
    @ahmedmoussa79 Рік тому

    Isn't this insane next level texturing or is it just me?

  • @NiteshKumar-cs4wo
    @NiteshKumar-cs4wo 4 роки тому +1

    Amazing tutorial

  • @KaloyanVasilevUK
    @KaloyanVasilevUK 4 роки тому +3

    I wish there was a way this smart material had a way to be integrated or imported to Unreal Engine in a way that you could just apply it directly to different objects without having to use separate textures and mappings for each object you import ...

  • @iceicebaby8438
    @iceicebaby8438 4 роки тому

    I 100% have a crush on Quixel

  • @skyrixdreamer4802
    @skyrixdreamer4802 4 роки тому +1

    Another master piece ;D

  • @Techtipsdtyagi
    @Techtipsdtyagi 4 роки тому +1

    Very cool

  • @somename371
    @somename371 3 роки тому

    This is truly amazing...

  • @ludwigadelholm9639
    @ludwigadelholm9639 4 роки тому +1

    Thanks, this helped slot :)

  • @AriaRedux
    @AriaRedux 4 роки тому +1

    Incredible!!!!!!

  • @koganboss4874
    @koganboss4874 3 роки тому

    Amazing tool=) I love that!

  • @mikeben9587
    @mikeben9587 4 роки тому +1

    There was this liveevent, where they textured that spaceship. I was so looking forward to it and then it was only such a breakdown. I didn´t understand anything. They rushed through the settings and i couldn´t follow the steps. This one is the right pace and indepth.

  • @ceedee857
    @ceedee857 4 роки тому +1

    good stuff

  • @AleksandarPopovic
    @AleksandarPopovic 4 роки тому

    After some time the new version of mixer i run on linux fedora 30 on wine, and its work i can belive....just disable windows decoration in wine settings and work very good....

  • @peterpui7219
    @peterpui7219 4 роки тому

    Hi Quixel team,I would love to see more scanned asset on historic section for Angkor Wat temple in future, the scanned was solid done and well preserved, but I would love to see more in near future, whether the Quixel team would have any plan to use the drone-scanning for the whole structure of Angkor Wat temple?Thank you!

  • @AlexiosLair
    @AlexiosLair 4 роки тому +1

    My major concern at this point is that Mixer doesn't support multiple number of textures such as SSS or Opacity, lack of performance in paint mode as well as symmetry painting. I hope those enhancements will come in the future, but in the current version it's hardly can be used for production. Unfortunately I'm still tied to DDO.

    • @ProceduralWorldLab
      @ProceduralWorldLab 4 роки тому

      It also don't supports meshes with multiple materials set, it is not ready for real production yet, a lot before it can really have the substance painter level

    • @AlexiosLair
      @AlexiosLair 4 роки тому

      @@ProceduralWorldLab also, I had issues with flipped UVs, box projection doesn't support it, so it makes really weird things.

  • @RuthwikRao
    @RuthwikRao 4 роки тому

    Thank you, this was super comprehensive once again, these are the kinda tutorials that we want!
    Now, why can't I find Concrete Smooth anywhere? Same with the Concrete Floor 2X2 M or the Plaster Wall you particularly used. :/

  • @simulify8726
    @simulify8726 4 роки тому

    I love your tutorials. Can you please make a tutorial for Unity?

  • @markhudson5825
    @markhudson5825 4 роки тому +1

    So fucking great.

  • @putranumbay2275
    @putranumbay2275 4 роки тому +1

    God bless you All the time .
    By user quixel

  • @kumoryuu
    @kumoryuu 4 роки тому

    Josh's surname is perfectly fitting of him...he's the Jesus of texture artists!

  • @aeonbreak4728
    @aeonbreak4728 4 роки тому

    How would we tackle texturing of something more organic, like a snake or fish? That will be a great tutorial for the next ones

    • @theadnart1
      @theadnart1 4 роки тому

      Good suggestion! The lack of Subsurface Scattering in Mixer right now makes it a bit tricky to use for organic assets. We've seen some of our beta-testers overcome that problem very easily, but we'll be much more comfortable with showing that workflow once we have key features that help boost organic texturing.

  • @vineetkumar5081
    @vineetkumar5081 4 роки тому

    hey quixel team, I started using mixer and got stumbled upon one thing, cannot find the solution in your channel or manual. The problem is when I'm trying to paint something which consists of normals, like painting stitches on a cloth, I cannot really get where I should enable the bumpiness for the stitches. I'm using a solid fill layer and trying to use a paint mask on it. Also if I had more brush control options like photoshop had to offer it'll be great

  • @ProceduralWorldLab
    @ProceduralWorldLab 4 роки тому

    Please add support of meshes with multiple materials, it is a big handicap to not have such a basic feature

    • @theadnart1
      @theadnart1 4 роки тому

      Yes that's in the works! We'll share more about this in the next few months :)

  • @danielmiller2462
    @danielmiller2462 4 роки тому +1

    Amazing Video! One quick question, how do you export these custom assets back into Bridge to use in UE4? Doesn't seem to be as straight forward as exporting custom meshes

    • @ksottam
      @ksottam 3 роки тому

      WOuld very much like to know the answer to this as well. This has been incredibly frustrating to figure out

    • @tandersen9282
      @tandersen9282 3 роки тому

      Export to Library, maybe?

  • @mtp4free
    @mtp4free 4 роки тому

    pretty cool. Total newb to megascans. been using UE for 2 decades though... Is there a way to manually paint materials on the surface?.... I.E. The horns on that skull should be a totally different color than the skull itself. The skull being bone (colligen - predominantly white base) and the horn (keratin - predominantly yellow/brown base). Or how on the tombstone places where water streamed down it would have left darkened verticle lines of moss and mildew staining.

  • @Fazendojogo
    @Fazendojogo 4 роки тому

    Using tiling placement, how to hide seams?

  • @CGChris-
    @CGChris- 4 роки тому

    Nice overview, but the cavity mask at the end undoes the nice ancient look of the texturing. The chiseled text on the final result is way to defined and sharp for an object that is ancient and weathered so the cavity mask results in the object contradicting what would be it's real world look.

  • @Tom-qj6ed
    @Tom-qj6ed Рік тому

    hi ive downloaded 2022.1.1 and im missing the blend options eg. blend from aboce etc

  • @Amir1387ai
    @Amir1387ai 2 роки тому

    Hello
    I just have two to 3D when I make the option?

  • @gambello1195
    @gambello1195 4 роки тому

    So if you texture a model the maximum texture resolution for the whole object is 4k?

  • @derekungerofficial
    @derekungerofficial 3 роки тому

    How do you export Customized 3d assets from mixer to the local library?

  • @sisqosnew
    @sisqosnew 2 роки тому

    14:28 The part is different in 2021.1.2. I can't do the same result with those arguments. The result of the old version looks great.

  • @ModelWhatYouSee
    @ModelWhatYouSee Рік тому

    I doubt this will get a response, but does anyone know if this workflow works for UE5? Bridge in UE5 is encoding to UAssets not geo etc. Would love to know if this is still a valid workflow

  • @DanDan-in3fj
    @DanDan-in3fj 4 роки тому

    Ok, but how can I export the new material with the mesh to UE4? The original mesh I can do it with one click in bridge, but the new one, I have to export all the material maps and do it mannually in UE4?

  • @tomoprime217
    @tomoprime217 4 роки тому

    when all those settings is clear as mud reuse it as a grimy smart material!

  • @qodaeus
    @qodaeus 4 роки тому

    Is it better than Substance Painter? I'm a bit new to these programs and I need help =p

  • @ArnoldVeeman
    @ArnoldVeeman 3 роки тому

    Somehow I can't log in anymore via my google account. There seems to be a bug . . . (it is saying something like "the browser or app isn't save". Can you help?

  • @Mr33cats
    @Mr33cats 4 роки тому

    How do you go into alpha view for the noise? (any hotkeys for that)

  • @andreierohin203
    @andreierohin203 4 роки тому

    Hi guys. Please tell me how can I export a 3D megascan model from Quixel Mixer to Quixel Bridge with all texture? Function "Export to Library" does not work. In the future I want to export asset from Quixel Bridge to Unreal engine. What are the alternatives?
    Thank you!

  • @V.u-
    @V.u- 4 роки тому +1

    👍❤️🌹

  • @philjpark
    @philjpark 4 роки тому

    Awesome. Quick question, do i need to download every map that the quixel 3d asset in bridge comes with before texturing it or do i just need the 3d asset?

    • @Flewda
      @Flewda 4 роки тому +2

      Hey Phillip. When you download a 3D asset in Bridge (or Mixer) it should download the necessary texture assets to make it look like the base mesh we load in the tutorial. What Megascans surfaces you decide to use to re-texture the model is entirely up to you. Just download what you want. :)

    • @philipbristow8243
      @philipbristow8243 4 роки тому

      just the model you want to re texture and obviously the materials

    • @philjpark
      @philjpark 4 роки тому

      @@Flewda Awesome thank you! And for the assets already downloaded in my library, will it auto download a map that i may not have downloaded for that might be necessary for the texturing process?

  • @avia4281
    @avia4281 4 роки тому

    is there a tutorial for glitter

  • @devm3240
    @devm3240 4 роки тому

    How to save it in library ?
    A tutorial please if possible .

    • @theadnart1
      @theadnart1 4 роки тому +1

      Mixer currently doesn't allow you to export 3D assets into the library, but that feature is in the works! :)

  • @TheBigMamaNinja
    @TheBigMamaNinja 4 роки тому +1

    Guess in a year it might surpass Substance Painter. I already see it happening especially with Epic Games behind them.

    • @philipbristow8243
      @philipbristow8243 4 роки тому +3

      Yea Epic is going to dominate the games industry oh wait they already have... and texturing my own models now in Quixel was so much easier than substance painter. For organic models this is awesome.

  • @tomoprime217
    @tomoprime217 4 роки тому

    Mixer 2020 and Bridge is buggy as hell for me. The docs are out of sync too and the UI needs work. It feels more like an Alpha than a Beta. As a new user can I download 2019 and start learning from there in the meantime for Unreal and Blender 2.9/2.8?

  • @markturanfoxy
    @markturanfoxy 4 роки тому

    Yesterday I tried Mixer! I obtained a such cool Rock Material, and I applied that on a Rock of Megascans, but when I tried to export the result, Mixer simply freezes! Is there a solution? Thanks in advance

    • @theadnart1
      @theadnart1 4 роки тому +1

      Hi there! That definitely doesn't sound normal, can you send us some more details at support@quixel.com, and we can help you get this sorted!

    • @markturanfoxy
      @markturanfoxy 4 роки тому

      @@theadnart1 Oh! Thanks a lot! I'll see to send some details at that mail ASAP!

  • @max6419
    @max6419 4 роки тому

    Could you make a recreation of the Wuhu Island (Wii Sports Resort) in UE, I would love to see that.
    I unfortunately can't do it by myself cuz my PC has issues with so CPU and GPU intense Tasks.
    Bitte bitte !

  • @NiteshKumar-cs4wo
    @NiteshKumar-cs4wo 4 роки тому

    Is baking is possible in mixer?

    • @theadnart1
      @theadnart1 4 роки тому +1

      Not yet, but it's in the works! :)

  • @wenruiyin8958
    @wenruiyin8958 4 роки тому

    How to import your own model.

  • @Starlingstudio
    @Starlingstudio 4 роки тому

    So no bump map support in Mixer ?

    • @theadnart1
      @theadnart1 4 роки тому

      Mixer supports normal map and displacement, but not bump map. Bump Map is kind of an outdated workflow at this point to be frank, and adding it in there might just cause further confusion for people who don't know which workflow to use.

    • @Starlingstudio
      @Starlingstudio 4 роки тому

      ​@@theadnart1 Yes i understand, but i really wanted that for using it in renderer engines which bump map for that material system is a kind of priority for closeup shot and making more high detail materials , i think for Realtime engines normal maps do the job but offline rendering like Arnold or V-ray definitely need a bump map too , and we must don't forget that bridge assets come with a bump map alongside normal map and displacement map too and i wanted that bump maps be used in mixer too

  • @jazzlehazzle
    @jazzlehazzle 4 роки тому

    Heh. Technically lichen, not moss?? But fantastic...

  • @__Rizzler__
    @__Rizzler__ 4 роки тому

    Is mixer free

  • @cassianopaulo1
    @cassianopaulo1 4 роки тому

    how i use my own assets?

    • @leandrosek3172
      @leandrosek3172 4 роки тому +1

      cassiano paulo if you use Blender, you need to UV unwrap your model, triangulate and create a new project with just that asset you want to export (note that if you have more than one asset in the scene it will not work). Search for the export option and select export FBX. Where he changed the object to be textured you simply select your FBX file. I’m not sure if it is the right way, but I hope that helps you 😃

    • @cassianopaulo1
      @cassianopaulo1 4 роки тому

      @@leandrosek3172 gonna try here, thanks. I use blender and the kit bash assets

    • @Flewda
      @Flewda 4 роки тому +3

      @@cassianopaulo1 I cover a custom mesh setup in this video here: ua-cam.com/video/kRtXIj6ENT4/v-deo.html&t=

    • @cassianopaulo1
      @cassianopaulo1 4 роки тому +1

      thanks, its working o/

  • @innerguardianXIII
    @innerguardianXIII 4 роки тому +3

    I still wish this could replace Substance Painter.

    • @DMMG7
      @DMMG7 4 роки тому +7

      It will!

    • @RuthwikRao
      @RuthwikRao 4 роки тому +1

      same here! It'd effectively close the free game art and development pipeline (well, almost) alongside Blender and Unreal and that'd be such an amazing future for everyone wanting to enter the industry. But for that to happen, some crucial and fundamental features need to come ASAP like internal baking (no use in promoting free and/or open source tools while simultaneously promoting Marmoset as the go to for baking (even though it's admittedly the best). xNormal is fine, but feels super dated and unintuitive to use. Really hope either Blender or Mixer figure out and ship internal baking soon (already know Quixel is working on that though). SP having an internal baker is super invaluable and that is why I feel like people won't be as willing in transitioning to Mixer, well, those who don't use Marmoset alongside SP at least, which is some additional hundred dollars more.
      It's kinda funny cuz Mixer already seems to have a majority of advanced, non-destructive workflows figured out and set up yet currently miss these basic workflows/features like baking, symmetry, multiple texture sets, SSS, etc which are all coming btw, so I'm super excited for the stable release, which god only knows when it might arrive amidst the current pandemic, but all good for those who wait, I guess. :)

    • @adametheridge7032
      @adametheridge7032 4 роки тому

      Also need UDIM support - then i'm 100% in :)

  • @tubilar111
    @tubilar111 4 роки тому +2

    While this is amazing, the amount of steps required to achieve a single result is incredibly overwhelming!

    • @shimmentakezo1196
      @shimmentakezo1196 4 роки тому +1

      I agree

    • @creasedaf1s900
      @creasedaf1s900 4 роки тому

      If you did this for 6 months I’m sure you could do this in 10 min

    • @shimmentakezo1196
      @shimmentakezo1196 4 роки тому

      @@creasedaf1s900 Not necesseraly, I have more than 6 month of experience in texturing and still not able to do that

    • @creasedaf1s900
      @creasedaf1s900 4 роки тому

      shimmen takezo but have you used Quixel , mixer, and bridge to complete this? Also do you even have a computer that is capable of running this and yeah I guess if you can’t do it in 6 months this might not be all that much for you

    • @shimmentakezo1196
      @shimmentakezo1196 4 роки тому

      @@creasedaf1s900 I have decent computer, bridge, Unreal. I used substance a lot before but that was the same, knowing how to use tools and create good things with it are 2 different things, it is like you know how to use a pen and a paper but you cannot necesserily know how to draw

  • @AleksandarPopovic
    @AleksandarPopovic 4 роки тому

    Make quixer Mixer for linux platform linux build, pls, pls, pls, i dont won anymore use substance painter an waste money, dont work on wine....pls pls pls mixer for linux!!!!!!Great texturing program ever!!Better from substance painter!!!!

  • @AleksandarPopovic
    @AleksandarPopovic 4 роки тому

    Realy great result, pls make mixer for linux , pls pls pls pls pls pls pls pls pls pls pls......dont work right now on wine.....pls linux build for linux users!And that is the win win, good buy substance painter forever!!!No aubstance is good but i don like adoby and for that its bo good, subscription model an other stuff from adobi, adobi ruin the substance painter very soon....

    • @theadnart1
      @theadnart1 4 роки тому +1

      Hi there! We don't have an ETA to provide yet, but know that Linux support is definitely something we're looking into! We'll let everyone know as soon as there's a proper roadmap for that one :)

    • @AleksandarPopovic
      @AleksandarPopovic 4 роки тому

      @@theadnart1 thank you, oh man for me and other linux users this is urgent to start to work.....thank you for answer, and keep going and good luck with your projects!

  • @maxmudjonshokirov3
    @maxmudjonshokirov3 4 роки тому

    Ajoyib darslik

  • @shimmentakezo1196
    @shimmentakezo1196 4 роки тому

    WWow, I understood less than 0.5% of the techniques used here

  • @appidydafoo
    @appidydafoo 4 роки тому

    Oh dear

  • @amourdufilm5585
    @amourdufilm5585 4 роки тому

    :)

  • @SKRUBL0RD
    @SKRUBL0RD Рік тому

    years of experience or many weeks of trial and error later: "and it only took a handful of layers and masks..."

  • @ApexArtistX
    @ApexArtistX 3 роки тому

    Too much layers destroys the materials lmao

  • @mcfuckaduck9406
    @mcfuckaduck9406 4 роки тому +2

    Man, I'll be honest. I didn't understand any of these modifiers. What would be the best way to get familiar with these tools and their use so I can actually understand this tutorial?

    • @AlexiosLair
      @AlexiosLair 4 роки тому

      Play with it and read documentation