26. Vitruvian Bones
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- Опубліковано 10 вер 2024
- In this series of 38 tutorials you will quickly learn all the basics of working with the software.
The tutorials are organized in seven sections and were designed to be easy to follow, clear and to the point.
Basic Interface
videos 1 to 4
In the first part, you will learn the overall interface, how the layer structures work, what is the logic of the timeline, how you can animate already created characters and how to export your animation.
Basic rigging with bitmaps
videos 5 to 12
In the second part, we will show you how to create a puppet from a Photoshop file. You will learn how to prepare the illustration, create a basic skeleton and even create distortion meshes and Smart Bones to animate expressions easily.
Basic Animation
videos 13 to 15
In the third part we will cover concepts about movement, how to use different keyframes types, why and how to use the graph and even create cycles of animation.
Vector Drawing
Videos 16 to 21
Once you know all the basics of working with images, we will move to the vector drawing tools coming with Moho. In this fourth section you will learn everything related to the drawing and filling tools, the basics of masking, the power of Liquid shapes and, finally, how to draw an entire character in Moho.
Rigging Vectors
videos 22 to 26
The fifth section will show you the difference between rigging vector and images, how to set up Smart bones for vector, rigging and entire character, creating Vitruvian bones and animating the vector character.
Animating Backgrounds
video 27
With all that done, in the sixth section we will move to set up our background. You will learn how to create parallax to give more depth to your scene, use the camera tools and even add automatic wind to your scene.
More tools in detail
videos 28 to 38
Finally, we will cover other tools that can be very useful for your characters and scenes, such as the different options of the timeline, controlled bones, the powerful particle system, frame-by-frame layers, automatic physics, scripts, actions, references, quad meshes, brushes and layer comps.
You can download the necessary files here: bit.ly/MohoCou...
Character and props illustrations made by Óscar Chávez. Background illustration made by María Pareja.
For more information about Moho, visit www.mohoanimat...
For tutorials about the new Moho 14 features, please check this playlist:
• Moho 14: What is new? ...
Do you have questions or need feedback? Join our Official forum:
www.lostmarble...
and Discord server to share your work and discuss ideas with the Moho community!
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This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
ua-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html
Chad always provides excellent tutorials.
1:18 i make it without cuting the hand. :D just i try it and it's work. thank you chand for your tutorials
It'd probably be useful to see the Vit. Boned arm in use an an actual animation...
Its basicly bone with switch function?
Switch function but for bones
Is this how you would swap art as well? Like if I want my hands to be posed as a fist, point, etc. would I swap them up using these bones or is there a better way? Thank you!
@@ShaneCasserly the usual way to do that is using Switch layers
@@mohoanimation okay I will look into that, thank you!
Never got around to using Vitruvian bones. Maybe I'll get to that in Moho Pro 14
Can you make a video about characters holding objects?
Can you use the Vitruvian bones with Smart bone actions? For example when you lift an arm after a certain point it auto switches to the next bone?
@@TamerBayouq Yes. You can create vitruvian bones keyframes inside of a smart bone action
@@mohoanimation ACe!
Can we use vitruvian bones with the hand and arm in separated layers and within masked folders?
Yes. Just be sure all the layers are correctly linked to the right bones
Hi, I'm using 13.5 Pro, but I cannot see the LINK BONES button. How can I make it appear?
Link bones is how it's called in the latest versions. Look for "use selected bones for flexi-binding"
so it's like swatch but vector with bones?
It can do that, but it's also much deeper. In a Vitruvian group you can have entire chains of bones, even entire rigs, with all their properties and contraints such as dynamics, control, target, etc.
For more information, you can check this tutorial: ua-cam.com/video/oChwMaSq0go/v-deo.html
Thank you, I just purchased Moho 14 pro a couple days ago. I think 14 is huge upgrade from the previous version. Hopefully the update will come soon to fix the minor bugs. @@mohoanimation
Never got around to using that feature if I need different poses I either turn layers on or off or make smart bone that turns layers on and off like for rotation head body turns but also you could make smart bone that does this to in thorey just something I have not needed to use yet .
Is it similar to switch layer function?
It some cases it can work similar to Switch layers, but with Vitruvian bones you can switch not only the artwork, but also entire bone chains, so you can also use them to rig deeper more powerful characters in ways that are simply not possible with Switch layers.
You can check some of the options in this tutorial:
ua-cam.com/video/oChwMaSq0go/v-deo.html
Wow with this function its got too easier to work with a charecter on different angle within the same rig, Now I'm gonna fight anyone who claims other software to be better than moho in case of Rigging 😁
Is this feature available in Debut?
Hi. Vitruvian bones are only available on Pro
@@mohoanimation OK, thanks!
@@mohoanimation I have the debut version, but the Vitruvian bones tool is in the tools menu. I haven't tried to click it yet. is it just a limited version of the pro Vitruvian bones?
@@No-Art- on Debut, you can open rigs that use Vitruvian bones, but not create them
I just find it easier to turn on and off layers in the time line to change arms poses o what ever or am I Missing something Anyway I had trouble getting vitruvian bones to work seemed simpler to do it my way maybe I'm missing something.
So, this was a great tutorial (Chad is awesome), however, probably not the best example... you would use vitruvian bones in cases where you wanted a radically changed perspective of the limb, like foreshortening. I would youtube search other vitruvian bone examples, like Victor paredes video on the subject. (that would also be on Mohos youtube channel, he put it out when they released 13.5.
actually I see they linked the tutorial below this comment