I also remember dismembering dead human bodies, predicting that the bat necromorph would find them. Used tables to block doors. The game guessed a lot of player's behavior for fun, horror-and-awe.
Me: played every dead space, beaten every difficulty in every game, including the *multiple* variants in dead space 3 Also me: Hey, a 30 minute, full breakdown of DS1’08? Hell yes, don’t mind if I doooooo
Collision Course and Into The Void have to be my favorite chapters aesthetically. The look of the mechanisms that power the ship and the ones that help it complete its mining purposes always impressed me from a visual world building perspective.
The editing on this is fantastic, from playing game footage over audio logs to minimize dead air to the slow buildup of the level name reveal to just the way the background audio cuts out at 23:16 for the joke. It elevated the entire video without drawing attention to itself.
i have absolutely no idea how but i somehow had not ever until today noticed this video and i am so so grateful for it. when you talk about dead space i get very happy. swell dead content as always, man, keep it up. please more of this wherever or however you can make it.
Glad this video is back, it’s an awesome essay what makes the original Dead Space game not only a classic but must play…maybe some company will remake it someday ;)
Thanks a lot for telling me! So glad you enjoyed it. I promise I'm not in hiding, the new video is just under 100 minutes, so it's taking a bit longer than usual, but it's coming!
Hey Kevin I agree a lot, I also just wanted to mention that the enemies were always bizarre, as if meeting them for the first time. It is just my honest opinion, to the last second playing Dead Space it seemed like the enemy AI, looks and FX were thought too well. The second game also kept things mature, when games tends to go silly with it. They curiously had a long-life dynamics, I guess I'm trying to explain about the gameplay to fight them. It wasn't like most games where the hit-boxes you need to keep systematically killing. With Dead Space I remember shooting in the damn limbs wasn't certain victory. Nothing brought me peace playing Dead Space 🤣I'm laughing now but the tension at the time. I don't know if you guys agree but gosh the enemies were state of the art. Only for me to find out years later the game was plagued with subliminal messages to help you feel like sh*t. That's how you do a real vile horror game. Also the invulnerable boss is always nightmarish, those ones you can only kill with there is always the best horror enemy.
I’m streaming Dead Space in Impossible difficulty on the weekends, and I’ve had to totally change up my strategy to manage the challenge spike. I get what you mean, this game is more devious than it looks.
I always loved the twist with Nicole because even tho it was obvious and to be expected, I kinda started believing that she might be alive just because of how much sympathy I felt for Isaac and when it was revealed that she's dead it wasn't necessarily surprising but definitely felt sad
Despite what the community thinks about the sections, in the 2008 game I prefer the ADS sections always felt a huge sense of accomplishment when I completed it without taking hull damage
I remember in both dead space 1 and 2 the sound thing was so true, as i entered a room a sound played i think it was a scream and i fucking booked itbout of that shit so fast, i came back with my plasma cutter drawn and saw nothing.
@@KevinHelpUs I know they reused or cleaned up a lot of the sounds from the original where they could, and I thought that room would be too iconic not to reuse the same sound ... I'm going to be honest, I don't know, and I really hate staying in there with all that noise. :(
I loved the level where Galadrial pulled out her sword and said, "This is dead, space!" and rallied all the opposing orcs to her side.
May your plasma cutter be a light to you in dark places, when all other lights go out.
I also remember dismembering dead human bodies, predicting that the bat necromorph would find them. Used tables to block doors. The game guessed a lot of player's behavior for fun, horror-and-awe.
This ending jumpscare was a fucking masterpiece
Me: played every dead space, beaten every difficulty in every game, including the *multiple* variants in dead space 3
Also me: Hey, a 30 minute, full breakdown of DS1’08? Hell yes, don’t mind if I doooooo
Miners deck always gotta be my favorite, Nostalgic as hell for some reason
That one's so good!
Collision Course and Into The Void have to be my favorite chapters aesthetically. The look of the mechanisms that power the ship and the ones that help it complete its mining purposes always impressed me from a visual world building perspective.
Great job Kevin. Now I see how the remake really has a high bar to clear.
Thank you! It really does, but I like what I’ve seen so far.
Lethal Devotion is iconic. The atmosphere, combined with the introduction to Mercer and the Hunter, makes for one heck of an impression.
I was so ready to play this game all over again until you reminded me of the unkillable Necromorph in the block puzzle😭😭
We’re streaming the Remake on my second channel, and we’re meeting it again tomorrow. *shudders*
I hated aka loved the Intesive care, with the door slamming constantly, it was such an atmospheric level, I loooooved it and still do.
It’s such a great level, but my anxiety spikes in there.
That ending was amazing!
Thank you! That was a lot of fun to shoot.
9:30 Not sure if that was intentional but if it was, damn, cold. But funny.
>:)
The editing on this is fantastic, from playing game footage over audio logs to minimize dead air to the slow buildup of the level name reveal to just the way the background audio cuts out at 23:16 for the joke. It elevated the entire video without drawing attention to itself.
Just randomly got this video in my recommended, good work man it's really well made I loved it
Thanks so much for saying so! I think this game is really well made front to back, and it was a lot of fun building this.
Hope this video blows up. Legendary dead space analysis
Thank you! I really enjoy the level progression in Dead Space and wanted to share that with everyone.
i have absolutely no idea how but i somehow had not ever until today noticed this video and i am so so grateful for it. when you talk about dead space i get very happy. swell dead content as always, man, keep it up. please more of this wherever or however you can make it.
Thank you, I hope to!
Mining Deck is my favorite in 1
Engineering is my favorite in 2
The Terra Nova is my favorite section of 3
Masterpiece channel up and coming I see
I AGREE
Glad this video is back, it’s an awesome essay what makes the original Dead Space game not only a classic but must play…maybe some company will remake it someday ;)
We can only dream. And thanks! Good to have it back, and now I can focus on polishing the script for 2.
I like watching your videos on a whim they're great 👍
Thanks so much for saying so!
Ive rewatched this a number of times, your longform videos are great
Thanks a lot for telling me! So glad you enjoyed it. I promise I'm not in hiding, the new video is just under 100 minutes, so it's taking a bit longer than usual, but it's coming!
Hey Kevin I agree a lot, I also just wanted to mention that the enemies were always bizarre, as if meeting them for the first time. It is just my honest opinion, to the last second playing Dead Space it seemed like the enemy AI, looks and FX were thought too well. The second game also kept things mature, when games tends to go silly with it. They curiously had a long-life dynamics, I guess I'm trying to explain about the gameplay to fight them. It wasn't like most games where the hit-boxes you need to keep systematically killing. With Dead Space I remember shooting in the damn limbs wasn't certain victory. Nothing brought me peace playing Dead Space 🤣I'm laughing now but the tension at the time. I don't know if you guys agree but gosh the enemies were state of the art. Only for me to find out years later the game was plagued with subliminal messages to help you feel like sh*t.
That's how you do a real vile horror game. Also the invulnerable boss is always nightmarish, those ones you can only kill with there is always the best horror enemy.
I’m streaming Dead Space in Impossible difficulty on the weekends, and I’ve had to totally change up my strategy to manage the challenge spike. I get what you mean, this game is more devious than it looks.
I always loved the twist with Nicole because even tho it was obvious and to be expected, I kinda started believing that she might be alive just because of how much sympathy I felt for Isaac and when it was revealed that she's dead it wasn't necessarily surprising but definitely felt sad
Despite what the community thinks about the sections, in the 2008 game I prefer the ADS sections
always felt a huge sense of accomplishment when I completed it without taking hull damage
You completed it WITHOUT taking hull damage?! Are you a wizard?!
The engine room was absolutely incredible
Captain is deceased. "what, how?" Like what do you mean by how man, look around the Ishimura and what happened there, how can you even ask that lol
I liked the nature sounds playing over the Hydroponics growhouses. Hearing the recordings made me a little litte sad
I didnt know isaac knew she was dead.
Damn revisiting dead space feels so awww. Great game. Part 2 even better. Smh I love remakes .
I love them too!
Loved that at the end 💯👍🏿
Thanks - that was so much fun.
Great vid!
WAIT… Nicole is WHAT?!
DEADly serious about her love for you.
I remember in both dead space 1 and 2 the sound thing was so true, as i entered a room a sound played i think it was a scream and i fucking booked itbout of that shit so fast, i came back with my plasma cutter drawn and saw nothing.
DS1 has the BEST trailer of all time for a video game.
It’s so good!
Deadspace 3 is the best in the series
I still dont know everything for the kendra or kein person/story/back story.
Original Steven He emotional damage you time you Original
Can confirm, that BART train makes a terrible sound. The engine room recreates it far too well, in both DS1 and its remake.
Is it BART in the remake too? I couldn’t tell.
@@KevinHelpUs I know they reused or cleaned up a lot of the sounds from the original where they could, and I thought that room would be too iconic not to reuse the same sound ... I'm going to be honest, I don't know, and I really hate staying in there with all that noise. :(
@@OmnipotentGoggles Fair. We just streamed that chapter in the remake a few minutes ago, and yeah, that noise is awful.
Hang on, why was there thermite in medical storage? Does thermite have some medical use I'm unaware of?
Conner can be for girls too?
It can!