It is amazing how so many trains fit through the area together in such a limited amount of time. A complete network map could help to figure out the orientation of everything better though.
I think this feature is something this game is really lacking of. With trains tracking diagram and whatnot. Then it would be actually a finished product. Currently half way through finishing a megalodonian map (will be my first fully finished map after 1200+ hours as TF2 requires a beast of a computer in order to run smoothly with ACTUALY developed map with express trains and cargo trains and big 3-4k population cities and whatnot) and will start implementing timetables after I have every line set up. For now I don't plan to bottleneck it the way you did (really love what you did here) but I did my best to mix different top speeds traffic using same portions of tracks and stations pass-throughs (so I can have 130km/h train using same tracks as 240 km/h and 240km/h train share tracks with 320km/h train), so setting it all work together with timetables should be very satisfying I imagine. I already tried timetables some 500 hours of gameplay before and it was awesome, but either my i7 wasn't strong enough or my 2080 GTX was not strong enough to run TF2 big busy maps - I just stopped playing TF altogether. Now after buying a beast of a computer I can finally finish a map without getting below 20fps :)
Love your videos. Do you mind me asking what kind of hardware you use/would you have any recommandations? It seems this level of detail would require a lot of computing power but your game appears to run very stable.
It is amazing how so many trains fit through the area together in such a limited amount of time. A complete network map could help to figure out the orientation of everything better though.
A complete map is something I wish I could have too. For now, this line schematics might help: bohai.miraheze.org/wiki/Peninsula_Main_Line
Wow this maps graphics are so good!!
Also so ein cooles Video, und so gut erklärt 🙋
I think this feature is something this game is really lacking of. With trains tracking diagram and whatnot. Then it would be actually a finished product.
Currently half way through finishing a megalodonian map (will be my first fully finished map after 1200+ hours as TF2 requires a beast of a computer in order to run smoothly with ACTUALY developed map with express trains and cargo trains and big 3-4k population cities and whatnot) and will start implementing timetables after I have every line set up. For now I don't plan to bottleneck it the way you did (really love what you did here) but I did my best to mix different top speeds traffic using same portions of tracks and stations pass-throughs (so I can have 130km/h train using same tracks as 240 km/h and 240km/h train share tracks with 320km/h train), so setting it all work together with timetables should be very satisfying I imagine. I already tried timetables some 500 hours of gameplay before and it was awesome, but either my i7 wasn't strong enough or my 2080 GTX was not strong enough to run TF2 big busy maps - I just stopped playing TF altogether. Now after buying a beast of a computer I can finally finish a map without getting below 20fps :)
managing undersized but busy stations are both frustrating and addicting somehow
Love your videos. Do you mind me asking what kind of hardware you use/would you have any recommandations? It seems this level of detail would require a lot of computing power but your game appears to run very stable.
i7 8700K@5.0GHz + RTX2070S. Most importantly you would want high RAM capacity, from 32GB.
@@ProjectFirmament Thanks!
0:49 How do you get that??? What Mod is that ???
Not a "mod". Please read video description.