Very nice set of tips ideal for new and intermediate players IMHO. I would make two comments: 1. The full stop (period in US speak) and comma tool used to raise and lower the little blue ball cursor for road, track, station and especially bridge building is utterly invaluable and IMHO is the #1 tip here. Especially important applications for this are making neat flat topped bridges (either road or rail) and also, because stations are always dead flat, you can raise or lower them using "." and "," as required to avoid tunnels appearing directly at the station entrance or impossible gradients leading away from stations. It's a game changer. 2. Personally I do not recommend using the "creepy-creepy" style of laying track, even early game, to save money. It's actually a false economy because your pay per load is calculated on distance as the crow flies between destinations and overall speed. Because of this every bend and gradient costs you a fortune so straighter flatter tracks can massively increase profits on a line. IMHO It's better to wait until you've got the money to build a really good track, including important bridges and tunnels etc, it will snowball your income growth. It's actually quite easy to make money early game with horses and carts to pay for this. You just have to be patient. Secondly it helps you to think strategically, long term if you like, about how you are going to design your network. Basically you want to make a bomb from horses and carts (on an 1850 start), and start growing some of your towns as a result, wait for some half decent trains to appear (around 1875), then lay some really good train lines with that bomb enabling you to quickly make 20 bombs. Lastly it's important to understand where the real challenge in this game lies. It's not making money per se which is actually quite easy when you know how even on very hard. The real challenge lies in growing cities because this involves ever increasing volumes of deliveries (both passengers and cargo) and your real enemy is bottlenecks, not lack of money. You cannot buy throughput, you can only design it and if you do design it it will pay for itself hand over fist so don't hesitate to pony up for expensive infrastructure investments to make it possible. It requires a lot of strategic thinking and expertise to avoid queues of trains and trucks stuck at signals and road interchanges costing you a fortune in maintenance and delivering nothing once you get into mid-late game.
With waypoints you can also assign the lane, if a multiple lane road, that you want them to use. This is handy if you find line A is being slowed down by line B.
You keep learning new things with this game. Thanks a lot for the great vid! Now doing hard runs with ease though :P Trying to get it a little harder each playthrough, like by upscaling the costs, but probably should go for a very hard run :)
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Very nice set of tips ideal for new and intermediate players IMHO. I would make two comments:
1. The full stop (period in US speak) and comma tool used to raise and lower the little blue ball cursor for road, track, station and especially bridge building is utterly invaluable and IMHO is the #1 tip here. Especially important applications for this are making neat flat topped bridges (either road or rail) and also, because stations are always dead flat, you can raise or lower them using "." and "," as required to avoid tunnels appearing directly at the station entrance or impossible gradients leading away from stations. It's a game changer.
2. Personally I do not recommend using the "creepy-creepy" style of laying track, even early game, to save money. It's actually a false economy because your pay per load is calculated on distance as the crow flies between destinations and overall speed. Because of this every bend and gradient costs you a fortune so straighter flatter tracks can massively increase profits on a line. IMHO It's better to wait until you've got the money to build a really good track, including important bridges and tunnels etc, it will snowball your income growth. It's actually quite easy to make money early game with horses and carts to pay for this. You just have to be patient. Secondly it helps you to think strategically, long term if you like, about how you are going to design your network.
Basically you want to make a bomb from horses and carts (on an 1850 start), and start growing some of your towns as a result, wait for some half decent trains to appear (around 1875), then lay some really good train lines with that bomb enabling you to quickly make 20 bombs.
Lastly it's important to understand where the real challenge in this game lies. It's not making money per se which is actually quite easy when you know how even on very hard. The real challenge lies in growing cities because this involves ever increasing volumes of deliveries (both passengers and cargo) and your real enemy is bottlenecks, not lack of money.
You cannot buy throughput, you can only design it and if you do design it it will pay for itself hand over fist so don't hesitate to pony up for expensive infrastructure investments to make it possible. It requires a lot of strategic thinking and expertise to avoid queues of trains and trucks stuck at signals and road interchanges costing you a fortune in maintenance and delivering nothing once you get into mid-late game.
This is a great. Thanks for posting
I have over 300 hours in TF2, and you just taught me a bunch of new things. Thanks
Thank you very much, I was just starting out, this really helped me to grow my cities and understand more efficient ways to build roads and railways
No problem. Glad it helped
With waypoints you can also assign the lane, if a multiple lane road, that you want them to use. This is handy if you find line A is being slowed down by line B.
Camera tool is essential if you are trying to do any trackwork in a long tunnel. It always pays to get a view of what you're actually doing.
For rotation, u use shift and click and hold left mouse button, u can smoothit even further, and just rotate your mouse
A solid collection of tips mate... But at 03:45 surely that cargo platform needs to be placed next to a track for it to work? Cheers.
I think it might need a road connecting to it. It will depend how far the white lines reach
Yes 👍
That's why it not highlighted, when u place a cargo platform, BCS it's adjoints with passanger platform not to track, but good info
You keep learning new things with this game. Thanks a lot for the great vid!
Now doing hard runs with ease though :P Trying to get it a little harder each playthrough, like by upscaling the costs, but probably should go for a very hard run :)
I realize that this is a bit random, but your sound quality (recording and background music) sounds amazing.
great video, thank you :)
Great tips but the music is so loud, it makes it hard to hear your voice at times
+
This game is unplayable, last 10mins then crashes such a shame i really like it bit ive tried everything it seems