Realism could've been enhanced using the realistic acceleration and realistic brakes mods. Otherwise, outstanding attention to detail, love the transitions between NA/EU as well, the signalling e.t.c. all at a highly realistic setting!
@@realquadmoo Yup!! For TPF2 in the Steam workshop and now in the ModIO and in-game mod pages to those two places there's multiple mods that make accel/decel more realistic ^^
System looks good but the platforms mod seems to have a malfunction and eats the bottom half of every poor dude standing there. Also there is a mod that is called realistic speed and it reduced the speed in curves to a realistic level. it is just nur very realistic to drive 130 kmh in such big rail clusters or junctions. if you want to add more realisticality to your game you sould try this mod :) otherwise it was nice to watch. Especially the conctrete walls to lower the track under the highway looked stunning :)
Why can't the sim represent points correctly? At 0:35 I'd be freaking out with facing points that looked like that, and bracing myself for the inevitable derailment.
The walls are made with Enzojz's retaining walls and badgerhax's Building Blocks mod. steamcommunity.com/id/enzojz/myworkshopfiles/?appid=1066780 The tunnel itself is any track that has concrete wall texture, without tunnel portal option.
Very well done! You have to look really hard to see that it is not the real thing! It is too bad that at least some of this video is not real. Maybe some day it will be.
The walls are made with Enzojz's retaining walls and badgerhax's Building Blocks mod. steamcommunity.com/id/enzojz/myworkshopfiles/?appid=1066780 The tunnel itself is any track that has concrete wall texture, without tunnel portal option.
Attention to detail: Birds chirping while the train is doing 150kph. Does the driver have one in his cab. Would explain why it still chirps when going through the tunnels. Bells sounding - I presume for crossings - you can hear them even a kilometer or two down the track and in the tunnels - should probably have a doppler effect too. I was wondering why the locomotives in sidings all appeared to be North American even when it was supposedly in Europe. Anyway, I'm just being picky. Looks like quite the simulation and maybe you cant change stuff so easily. So good job.
The pantograph should not always press against the wire in the same place, otherwise it will only wear out in one place. That is why in real life the wires are tensioned in such a way that they run from left to right per post so that more even wear occurs. For that reason there are left and right tensioning posts. Just look at videos, that sway is done on purpose.
@@collectioneur I'm aware of that. I don't touch the wires themselves, those I let game to auto-generate, which game draws straight. But if you look close, you can see that registration arm of each OHLE post swaps left and right along the route, to 'recognize' that wire is being shifted left and right (without touching the wires themselves in game). As for auto-tensioning posts (post with counter balance weight) having to be spread apart from left side of the track to right side of the track, disagree, that's not how auto-tensioning works. See Reference: ocs4rail.com/wp-content/uploads/2022/04/Overhead-Line-Electrification-for-Railways-6th-edition-R2.pdf
Some station mods won’t let you use any custom Track other than the vanilla ones Edit: or if you have certain mods enabled that change the behaviour of station configuration
They are trying to tell you that some platforms require the "HI-Platform Track" variant of tracks. For modular stations this appears as a special tab of tracks you can select. This will get rid of the issue of passengers being halfway through the platform floor. Unfortunately, not every track type mod has a HI Platform variant.@@blahdy21
What in the world did I just watch????!!!! Thats probably the best attention to detail pov ride I’ve ever seen!!!!! WOWWWWWWWWWW
Thanks!
@@blahdy21 A question if I may: How long did it take for you to atleast only this route? With all the tunnels and electrical wiring?
Started last year, then gave up playing for a year, and then finished it in about 2 weekends@@caleb5849
@@blahdy21 wow well it’s evident it took you a long time cause again never seen such detailing wow
you need a series of you building that, that looks incredible
The level of detail in all the tunnels is amazing
Realism could've been enhanced using the realistic acceleration and realistic brakes mods. Otherwise, outstanding attention to detail, love the transitions between NA/EU as well, the signalling e.t.c. all at a highly realistic setting!
Ooooo are there Realistic acceleration and brake mods for transport fever one as well? My computer can only run the first game.
@@realquadmoo Yup!! For TPF2 in the Steam workshop and now in the ModIO and in-game mod pages to those two places there's multiple mods that make accel/decel more realistic ^^
zThat is some wicked acceleration lmao
brakes too lol
System looks good but the platforms mod seems to have a malfunction and eats the bottom half of every poor dude standing there. Also there is a mod that is called realistic speed and it reduced the speed in curves to a realistic level. it is just nur very realistic to drive 130 kmh in such big rail clusters or junctions. if you want to add more realisticality to your game you sould try this mod :) otherwise it was nice to watch. Especially the conctrete walls to lower the track under the highway looked stunning :)
Because he's not using high platform track so the passenger sink
Can I ask for a link to all the traction poles you used? thank you for the information
Where is the road sign on the right at @4:30 from, like how can I find
Why can't the sim represent points correctly? At 0:35 I'd be freaking out with facing points that looked like that, and bracing myself for the inevitable derailment.
Unfortunately the game doesn't simulate switches at all, so they're just eye candy for vehicles to go over
2:45 What ??? 🤣
What mod are you using for the overhead signals? I can't find one anywhere
It is nice video. Thank you for your effort.
OMG, so nice! Can you please upload a map to the steam? or patreon? i need this! :)
Can I have a list of mods you use?
Damn, your tunnels look fucking sick! What mods are you using?
The walls are made with Enzojz's retaining walls and badgerhax's Building Blocks mod. steamcommunity.com/id/enzojz/myworkshopfiles/?appid=1066780
The tunnel itself is any track that has concrete wall texture, without tunnel portal option.
@@blahdy21 Uhhh tysm!
@@blahdy21 if I want to use these, I have to have a PC, right? I can’t have it with PS5
What mod is the tracks? It doesn’t look like us track set so I am a bit confused.
Awesome job 👌
Hey man, nice video! what mods are you using for the roads and fences?
Very well done! You have to look really hard to see that it is not the real thing! It is too bad that at least some of this video is not real. Maybe some day it will be.
Whats the mod for the overhead wires?
German overhead lines by JAG-999: www.transportfever.net/filebase/entry/7234-db-oberleitungsmasten/
Hi. Nice video.
Please, what mod do you use for tunnel underwater?
Thank 's
The walls are made with Enzojz's retaining walls and badgerhax's Building Blocks mod. steamcommunity.com/id/enzojz/myworkshopfiles/?appid=1066780
The tunnel itself is any track that has concrete wall texture, without tunnel portal option.
Attention to detail: Birds chirping while the train is doing 150kph. Does the driver have one in his cab. Would explain why it still chirps when going through the tunnels. Bells sounding - I presume for crossings - you can hear them even a kilometer or two down the track and in the tunnels - should probably have a doppler effect too.
I was wondering why the locomotives in sidings all appeared to be North American even when it was supposedly in Europe.
Anyway, I'm just being picky. Looks like quite the simulation and maybe you cant change stuff so easily. So good job.
Looks really nice, but one thing is wrong: the overhead wire should swing, not run straight
Can you elaborate? The overhead lines are generated by the game. Granted, they could be manually strung with asset mods..
The pantograph should not always press against the wire in the same place, otherwise it will only wear out in one place. That is why in real life the wires are tensioned in such a way that they run from left to right per post so that more even wear occurs. For that reason there are left and right tensioning posts. Just look at videos, that sway is done on purpose.
@@collectioneur I'm aware of that. I don't touch the wires themselves, those I let game to auto-generate, which game draws straight. But if you look close, you can see that registration arm of each OHLE post swaps left and right along the route, to 'recognize' that wire is being shifted left and right (without touching the wires themselves in game). As for auto-tensioning posts (post with counter balance weight) having to be spread apart from left side of the track to right side of the track, disagree, that's not how auto-tensioning works. See Reference: ocs4rail.com/wp-content/uploads/2022/04/Overhead-Line-Electrification-for-Railways-6th-edition-R2.pdf
What mod did you used for the railcargoterminal?
2:45 passengers without legs???
Супер работа!!! Не совсем понимаю что за система служит тут прототипом. Это европейская или американская?
Playing both sides. American trains on half of the map, European trains on the other half.
What is the tunnel mod in video it looks perfect
App?
facebook
Trivago
Do you have the link for the save game and the mod list? It's very cool 👍👍👍😁
@blahdy21 what mods did you use? That map is amaziiiiiiiiiing 🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩
Yep, shame about the passengers buried in the stations
Plz give us mod list
how to make a border in that game??
Transatlantic Tunnel
This train should be derailed if that's how tracks are connected with each other, example: 0:35
Perhaps you haven't played Transport Fever before. The game does not animate switches.
@@blahdy21Yeah I haven't had the pleasure, but watching this was a bit painful because I never knew which way the train will be going 😆
Unfortunately, the game doesn't animate that, so it's out of our hands.
I like it, but the platform ?... It's also fine, but the track is wrong. I made the same mistake 🙂
not sure I understand, what's wrong with platform tracks?
Some station mods won’t let you use any custom Track other than the vanilla ones
Edit: or if you have certain mods enabled that change the behaviour of station configuration
They are trying to tell you that some platforms require the "HI-Platform Track" variant of tracks. For modular stations this appears as a special tab of tracks you can select. This will get rid of the issue of passengers being halfway through the platform floor. Unfortunately, not every track type mod has a HI Platform variant.@@blahdy21
Got it, thanks for the kind explanation! @@mozeki