one thing figure out for facial rig for character creator , all blend shapes exists in advanced Skeleton just make preset, i am doing facial rig for cc4 with advanced skeleton , i found this method by my experience
I tried this. Looks like the weight map is not preserved. So it's basically just a way to automatically place the skeletons, right? Still convinient in some cases though.
after importing the advanced skeleton biped it says found a skeleton and then after pressing yes just a menu open thats all and bottom right is showing a error, any idea or help
Great! Thanks for sharing!
one thing figure out for facial rig for character creator , all blend shapes exists in advanced Skeleton just make preset, i am doing facial rig for cc4 with advanced skeleton , i found this method by my experience
can you make a tutorial please
i think you have to make a tutorial on that if you can
Tutorial please
Please make a tutorial for that
it's there anyway to get a model with the ARKIT face morph, rigged up with advanced skeleton?
that's cool.
it didnt work with mixamo rig i just checked
Very cool
love it
Very nice
excellent
so cool
What happens to the existing bones that were detected?
Not working. Is there some specific condition, or root naming that is required?
I tried this. Looks like the weight map is not preserved. So it's basically just a way to automatically place the skeletons, right? Still convinient in some cases though.
Nope. Not working. Just creates a small mini ADV skeleton.
Thanks though.
facial rigg plzzzzzzzzzzzzzzz
after importing the advanced skeleton biped it says found a skeleton and then after pressing yes just a menu open thats all and bottom right is showing a error, any idea or help
How to create a face rig from Accurig to Advance Skeleton
In Maya
What about the Face man? come on
just a few clicks
Выкиньте свой скелетон в мусорку!
Nope. Not working. Just creates a small mini ADV skeleton.
I had the same issue, but it worked when I updated to the latest version