SKINNING IN MAYA IS EASY! (my simple process)

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 143

  • @actualtrash5318
    @actualtrash5318 3 роки тому +128

    When you said "isn't rigging fuuun?so fun" you sounded exactly like my modeling teacher who tried to convince us that retopology is "fun" 👁️👄👁️
    Thank you for this video though, it was really helpful!

    • @builtbycolossus
      @builtbycolossus  3 роки тому +10

      You’re welcome.
      It’s actually a tad ironic because I really do love rigging and skinning haha 😂

    • @maverickmurphy
      @maverickmurphy 3 роки тому +1

      Lmao my teacher said the exact same thing during rotomation. The thing I hate the most lmao

    • @actualtrash5318
      @actualtrash5318 3 роки тому

      @@maverickmurphy god YES it is so tedious

    • @nu-beings
      @nu-beings 2 роки тому

      @@builtbycolossus Hey man great video! I've done exactly what you said and got the results I wanted but the skinning only seems to be working during my calisthenics animation but when I manually move the controls it looks like it did before I used your technique...do I need to bake the deformations or something? Thanks again!!! I've definitely gotten further faster with your technique than I have alone!

    • @seanakima50515e
      @seanakima50515e 2 роки тому

      If you have a good base mesh then you kinda can avoid retopology

  • @kordaling
    @kordaling Рік тому +15

    Coming from 3dsmax and Blender, seems like Maya don't want us to rig by selecting only vertices. I was hoping NG would give me the option. But even in this video, you might not notice but everytime you're done selecting your vertices, you press PAINT-FLOOD wich turns off the "select vertex mode", then you have to turn back 'select vertex' every, single, time.
    I wish they add a proper "vertex selection mode" that stops switching back automatically to "paint mode".

    • @watnou346
      @watnou346 9 місяців тому

      This? ua-cam.com/video/TACB6bX8SN0/v-deo.htmlsi=KPYWhSCqnEujhRnj

    • @fernandocolombo6056
      @fernandocolombo6056 12 днів тому +1

      man I couldn't agree more, coming from 3dsmax to maya this was and still is a pain

  • @GoopyGoblins
    @GoopyGoblins 3 роки тому +21

    Lol me pulling up to my intro to rigging class now with god tier skills

  • @TopsonNoble
    @TopsonNoble 8 місяців тому

    Exactly how I approach skin weighting...
    Though I use the smooth weight tool instead of relax, perhaps, I'll try out the relax method too

  • @The3Dsmash
    @The3Dsmash 3 роки тому +3

    Genius. Simple and super efficient. Thank you for sharing your process!

  • @kevdiat
    @kevdiat 2 роки тому +3

    Wow, skinning has come a long way since I first learned it.

  • @vallinborel9439
    @vallinborel9439 3 роки тому +8

    thank you very much for your method. is it possible to do a tutorial on facial skin (with mouth opening) with ngskintool.

  • @AnujSharma98
    @AnujSharma98 3 роки тому +5

    Thanks, we need more of these. 😍😍😍

  • @shadowcasterstudios4042
    @shadowcasterstudios4042 3 роки тому +21

    Fun??? not at all,,, is the most stressful thing ive ever done in my life

  • @ashleyleung3083
    @ashleyleung3083 Місяць тому

    Hey there! Thank you for this incredibly eye-opening video!
    Just to clarify, do you block out the whole character (every joint) on the same BLOCKING layer? And then relax every thing on the same RELAX layer?
    The NGSkinTools official full-character-skinning tutorial separates the torso, limbs, etc. each into their own layer. As a complete beginner i'm very confused by its method LOL - i think I'll start from scratch over again and do your method! :)

  • @slMuffinn_art
    @slMuffinn_art 2 місяці тому

    I've avoided weight painting for so long but your technique of blocking in the joints looks so effortless and fun, I want to try again. Do you think it's feasible to get similar results with Maya's default tools? Thank you for the tutorial!

    • @builtbycolossus
      @builtbycolossus  2 місяці тому

      Hi! I'm glad you like the process, not many people call skinning fun!
      One of the main reasons I use NG is for the relax tool, which is not available in Maya's default tools. You have "smooth", but that is only on a joint to joint basis. What's great about relax is that it factors in ALL influences on surrounding vertices and gives you an average across all joint influences. It's just easier in my opinion

  • @Abeloroz
    @Abeloroz 2 роки тому +4

    this totally sounds like a newbie question, but how do you previsualize the weights you are flooding? I can somehow only see the colored weight of vertices in Maya when I'm in Paint mode or with vertices selected, which makes it really cumbersome to work with.

  • @MrANavarra75
    @MrANavarra75 4 місяці тому

    Hi it's really fun method! Thank you very much. Just a question ...in the latest version of NG they have changed a bit the UI. Theresn't anymore relax tool: so what do you use?

    • @builtbycolossus
      @builtbycolossus  4 місяці тому +1

      You're welcome! Under the "set weights" tab, use the option "smooth". Works just about the same :)

  • @SJEANNESH
    @SJEANNESH 3 роки тому +1

    you just saved my life

  • @emanuelcs2288
    @emanuelcs2288 3 роки тому +2

    Gracias ahora puedo darle mejor uso a la herramienta

  • @Synyster641
    @Synyster641 3 роки тому +1

    Nice! Just found out about your channel from UA-cam main page, looking forward to more videos! :D

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      Matheus Lima that’s awesome to hear man! Hope you stick around :)

  • @No_Plastic
    @No_Plastic 6 місяців тому

    Hi, thanks for the video. Is there a way to copy weights to multiple characters at once?
    Thank you

  • @Powerofpixel01
    @Powerofpixel01 Рік тому

    I am very happy that you reply in the comment I want to ask you a question if you can RIG the meta human cloth and make a tutorial and upload it I will be very grateful if you Do it like this because I've been trying for a long time to make a good cloth rig but I can't make a good cloth rig. Can you plz do it and make the video in easy and straight forward .. while i am using ng skin tool and advance Skelton for skin weighting checker

  • @Powerofpixel01
    @Powerofpixel01 Рік тому

    I am very happy that you reply in the comment I want to ask you a question if you can RIG the meta human cloth and make a tutorial and upload it I will be very grateful if you Do it like this because I've been trying for a long time to make a good cloth rig but I can't make a good cloth rig.

  • @a7ations
    @a7ations 2 роки тому +1

    Greatest tutorial ever,got a problem,when i shrink the vertex loops it shrinks from both sides,how can i fix it?thanks

    • @builtbycolossus
      @builtbycolossus  2 роки тому +1

      Thanks!
      If you're skinning the arms or legs, when you select the verts, make sure to start the selection past either the furthest finger tip or below the feet, then drag it, then as you deselect it will only shrink from the inner most part of the limb out.
      If you're doing the spine, again just start the selection from the position you want to have shrink last

    • @ashleyleung3083
      @ashleyleung3083 Місяць тому

      @@builtbycolossus Hey there! I've been running into the same issue :( I followed your advice, but it still shrinks from both ends 🤔 Could this be a maya version issue?

  • @Felix-os5hf
    @Felix-os5hf Рік тому +1

    How did you select all the points through the mesh like at 1:20? When I do that it only selects ones I can see, and yes I have both camera based selection turned off.
    Getting suicidal urges

    • @builtbycolossus
      @builtbycolossus  Рік тому

      You might need to turn off "Camera-based selection" under common selection options, in the tools tab (hammer icon, top right of screen)

  • @alexanubis1
    @alexanubis1 2 роки тому +3

    can't see the "relax" tab

  • @giuliar2539
    @giuliar2539 5 місяців тому

    How long does it usually take you to rig a full character?

  • @marceloiacovone
    @marceloiacovone 3 роки тому +1

    Master!

  • @methlokaijufan9729
    @methlokaijufan9729 3 роки тому

    I don't have the ''relax '' option ..wtf ??

  • @anthonysalgado9420
    @anthonysalgado9420 Рік тому +1

    wow, in less of 5 min, he did a job that to would took me 1 day and better

  • @thisGuy481
    @thisGuy481 3 роки тому +2

    When you're skinning, do you have issues with difficult areas like shoulders or where the legs connect to the hips/glutes?

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      Nshankoff1 hey man!
      Not really...
      Just make sure that you’re blocking in solid 1 values on joints, then blending between like in this video, as you move around the joints/controls.
      There will come a time obviously where skinning has gone as far as it can, and you’ll need a corrective to fix any troublesome areas.
      That’s something I’ll cover down the track.

    • @thisGuy481
      @thisGuy481 3 роки тому

      @@builtbycolossus Ah okay, I always seem to have issues specifically around those areas. I wonder if it's just a topology thing sometimes, or if it's just bone placement, or if it's weighting haha

    • @builtbycolossus
      @builtbycolossus  3 роки тому +1

      Nshankoff1 it can honestly be all of those things. I’ll cover body topo in a later video. Importance are in this order: topology, pivots, skinning. Last thing you want is to be trying to make your skinning look decent when the hip pivot/topo is bad.

    • @thisGuy481
      @thisGuy481 3 роки тому

      @@builtbycolossus I think I'm in that situation right now haha. Thanks for the advice!

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      @@thisGuy481 you got it man!

  • @houdinini6715
    @houdinini6715 3 роки тому +1

    讲的好!非常感谢!

  • @Calwyne
    @Calwyne 2 роки тому

    So helpful!!

  • @PierreAlexandreDucos
    @PierreAlexandreDucos Рік тому

    Hi! How did you marquee-select the vertices for your arm? When I try to select the vertices for my mesh, Maya prioritizes the armature for selection, highlighting my rig and ultimately ignoring my component selection. Pressing "CTRL+SHIFT" to toggle the "add to selection" function for Marquee selection yields no improvements. Maya somehow prioritizes the Armature, even while operating in Component Selection mode! If you did nothing in particular to select your vertices, I will assume it is another Maya bug, and move on by selecting via "SHIFT + > and

    • @builtbycolossus
      @builtbycolossus  Рік тому

      Hi! I make sure to turn off joint selection when I use marquee select for verts. Top left of screen selected in blue.

  • @sassuskrassus3166
    @sassuskrassus3166 2 роки тому

    1:20 what button do you press before selection the verts?
    when i try that it always selects the Joints.. is there any way I can fix this?

    • @builtbycolossus
      @builtbycolossus  2 роки тому

      Hey man, there should be a menu at the top left of Maya with some highlighted icons. Turn off the joint icon (second from left) to not select the joints when you select geo. :)

  • @CwalkAgren
    @CwalkAgren 3 роки тому +1

    I'm using the free version but I dont see any relax tab? Did they remove it or is it only in the paid version?

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      It should be in the free version. In its own tab.
      I remember using it when I only had free, I think I was using a 2018 version

    • @ducminhhoang9620
      @ducminhhoang9620 3 роки тому

      you might be using the 2nd version of it. They removed that feature. But you can still use it by using the smooth option. It's still the same :D

  • @vaepuer2290
    @vaepuer2290 3 роки тому +8

    "Rigging is fuuun"
    Guess im one of the weird ones who agrees :D

    • @builtbycolossus
      @builtbycolossus  3 роки тому +1

      An acquired taste, that’s for sure!

    • @vaepuer2290
      @vaepuer2290 3 роки тому +1

      @@builtbycolossus for sure, same goes for UVs love the crap jobs!

  • @fractalelement857
    @fractalelement857 2 роки тому +1

    3:16 Relax

  • @cheat2vin
    @cheat2vin 3 роки тому

    Never thought I'd say it to another dude but i love you mannn, thaaankkksss

  • @Felix-os5hf
    @Felix-os5hf Рік тому +1

    I can't find 'relax' on the current version. :(

    • @builtbycolossus
      @builtbycolossus  Рік тому +1

      Hi! Under the "Set Weights" tab, and mode is called "Smooth". I've found 2.0 onwards to be a bit buggy using this method, but see how you go!

    • @Felix-os5hf
      @Felix-os5hf Рік тому

      @@builtbycolossus thank you

    • @Felix-os5hf
      @Felix-os5hf Рік тому

      @@builtbycolossus I have another question, do you know how I can weight multiple objects at once, I have hair cards but currently I have to do each one individually :/

    • @builtbycolossus
      @builtbycolossus  Рік тому

      @@Felix-os5hf I'd create a new mesh that covers the space of all the cards and skin that. Then using a script, copy the skincluster from that main mesh onto all the hair cards.
      This script should be fine:
      lesterbanks.com/2015/09/scripting-a-copy-skin-weights-tool-with-python/

    • @Felix-os5hf
      @Felix-os5hf Рік тому

      @@builtbycolossus Thanks dude ill check this out

  • @AshishPandey3DAnimatorAa
    @AshishPandey3DAnimatorAa 3 роки тому +1

    Wow

  • @Herbsttypen
    @Herbsttypen Рік тому

    it seems like the relax feature is missing? or am i missing something?

    • @builtbycolossus
      @builtbycolossus  Рік тому +1

      In NgSkinTools 2.0 onwards, it's been moved to the set weights tab and called "Smooth".
      (I still prefer relax - it's different to how Maya smooths influences)

  • @Kiyamlol
    @Kiyamlol 2 роки тому

    this was really helpful thank you. Do you know or could do a tutorial on volume presentation? Especiually on am uscular character like that when i bend the bones there is a lot of squiashing and it ruins the volumes. Is there a solution for this?

  • @LuisSOfficial
    @LuisSOfficial 2 роки тому

    Hellol, thankyou so much. could you help me to get an answer to a question?
    Can ngskintools work the paint weights together with a rig and skinning done with advanced skeleton 5?
    im trying to use both plugins, i want to have faster results with ngskintools using advanced skeleton 5 which can do rigs fast too

    • @builtbycolossus
      @builtbycolossus  2 роки тому

      Hey! Yep they can work together.
      All that is needed to use NGSkin is a mesh with a skincluster attached

  • @Benjamin-vx2ot
    @Benjamin-vx2ot 3 роки тому

    how do you approach the torso/spine?
    do you first paintweight the spines, and then the arms? (from "inside" to "outside"), or does that not matter at all?
    is there a chance you will create a full blown tutorial on skinning rigging a full character, so we can buy it of course? :)

    • @builtbycolossus
      @builtbycolossus  3 роки тому +3

      Hi Ben!
      Yes, so I never rely on any default weight painting Maya gives me. I always have to adjust anyway to get to precision I need.
      For bipeds I always start with the spine. I start at the center of gravity (pelvis) and flood the whole mesh with the root joint weights.
      Then for the upper mesh, I select everything from the next joint up in the spine, and slowly start to decrease my selection as I climb up the torso, flooding to the next joint I get to, decreasing selection and so forth.
      Then when I get to limbs, I’ll go and re-select the whole arm/leg and start the process again.
      I like the idea of a skinning a full character course. Thanks for the idea :)

    • @Benjamin-vx2ot
      @Benjamin-vx2ot 3 роки тому

      @@builtbycolossus Thanks a lot for your quick reply and your answer! Another tiny question: for humanoid characters, do you prefer one whole mesh or separate meshes?
      Would love to see that tutorial :)

    • @Manny_Morales
      @Manny_Morales 2 роки тому

      @@builtbycolossus yes please :(

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 Рік тому

    Hey! Do you do rigging & skinning work ?

    • @builtbycolossus
      @builtbycolossus  Рік тому +1

      Hi! Yes on occasion. Feel free to shoot us an email here: builtbycolossus.com/contact

  • @MultiNathan29
    @MultiNathan29 Рік тому

    quick question: whenever I try flooding the entire mesh's influence to the root joint, it unbinds the mesh from all my other joints. Why is that happening?

    • @builtbycolossus
      @builtbycolossus  Рік тому

      Your influences are all still there, it's just being overidden by NG's layering system. You can treat your first layer like a layer in photoshop. Right click it inside NG to toggle off the root joint influence.

    • @MultiNathan29
      @MultiNathan29 Рік тому

      Ooooh ok yea that makes sense I just downloaded it so I'm figuring this out still lol. Thanks

    • @builtbycolossus
      @builtbycolossus  Рік тому

      @@MultiNathan29 No worries!

  • @spookimoo
    @spookimoo Рік тому

    do you have a good way of skinning the neck? no matter what I do, it always moves so wrong xd

    • @builtbycolossus
      @builtbycolossus  Рік тому

      I'm currently making a course going over skinning different parts of the body, but for the neck I do the same as the torso. Flood from the base of the nack up, then keep deselecting and flooding at each neck joint. Final joint should be the head joint and should flood to just below the jaw and ear.

  • @jesusfagzano1615
    @jesusfagzano1615 3 роки тому

    hi colossus!
    ive got a double sided kilt mesh trying to skin it having penetration issues during deformations
    also have separate sleeves and torso parts of a shirt that need to remain separate and have seams showing during deformation
    please help!
    ty

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      Hi my friend!
      Try to relax weight with “associate by volume” checked. Should help!
      If that is not enough, I often duplicate the mesh and delete face to make it only one sided. Skin that, then copy the skin cluster back to the original mesh.

  • @ELYTUBE
    @ELYTUBE Рік тому

    Hey How do i Install this plugin? how to acces the auto loader that the site suggested ?? Using maya 2022

    • @builtbycolossus
      @builtbycolossus  Рік тому

      After you install, next time you open Maya you should see a new NgSkinTools tab in your tray. Then under Windows->Settings->plugin manager you can find Ng and turn on "auto load"

  • @vallinborel9439
    @vallinborel9439 3 роки тому +1

    Standard version cost 65$ , Site licence Cost 125$, the free version lasts how long ??????

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      Forever!!

    • @vallinborel9439
      @vallinborel9439 3 роки тому

      @@builtbycolossus hooooo cool Without any reduction in functionality ?

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      Vallin Borel I don’t use the free anymore but on the website it says you don’t get some “paid only features”. Never seemed to bother me though, it already had everything I needed

    • @vallinborel9439
      @vallinborel9439 3 роки тому

      @@builtbycolossus Cool

    • @vallinborel9439
      @vallinborel9439 3 роки тому

      @@builtbycolossus
      thank you very much for your method. is it possible to do a tutorial on facial skin (with mouth opening) with ngskintool.
      thank you in advance

  • @LordLuigi_Rigs
    @LordLuigi_Rigs 2 роки тому

    ✅✅✅

  • @oddur638
    @oddur638 2 роки тому

    I am haveing a difficulty selecting the vertex and I cant grow selection. does anyone know how to fix this?

  • @lenneth1188
    @lenneth1188 2 роки тому

    shift right arrow for grow selection doesn't work...

    • @builtbycolossus
      @builtbycolossus  2 роки тому

      Make sure you're using the arrow symbols (2 lines making a point), not the main arrow keys.

    • @lenneth1188
      @lenneth1188 2 роки тому

      @@builtbycolossus can u make a tutorial from start to finish?

    • @builtbycolossus
      @builtbycolossus  2 роки тому

      @@lenneth1188 on what? Skinning a character from start to finish?

  • @eeveemikat
    @eeveemikat 3 роки тому +1

    I'm new to skinning and was having trouble with volume loss around the joints does anyone know how to fix that?

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      Try changing your skin cluster type to "weight blended" then painting in "dual quaternion" weights around the volume loss area :)

    • @eeveemikat
      @eeveemikat 3 роки тому

      @@builtbycolossus thank you so much

    • @eeveemikat
      @eeveemikat 3 роки тому +1

      @@builtbycolossus does this export cleanly to game engines?

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      @@eeveemikat very good question. I’m not sure for certain sorry!

    • @lorenzomanini1017
      @lorenzomanini1017 2 роки тому +1

      I'm struggeling with dual quaternion too. It seems that Unreal Engine doesn't support it anymore and, instead, metahuman rigs solve this problem with support joints that spread out form the main ones.
      So the skin is weighted to them instead of the main joints.
      Don't know why they came up with this complicated solution and complitely dropped the DQS support.
      Would be nice not to have like 150 joints per character to set up first in rigging, then in skinning and then also in the physics asset, but insteas just using DQS. The only solution i found is a custom version of UE4.26 from i guy on a daz3d forum.
      Not the best i guess till his edits will stay as a stand alone thing he have to apply to each new version of the engine. Hope that epic puts it in the default plugins some day and for now i think i'll use metahumans's technique

  • @Mordor86
    @Mordor86 2 місяці тому

    Okay, now show me how he raises his hands up.

  • @czh5247
    @czh5247 3 роки тому +1

    How to install this plug-in

    • @builtbycolossus
      @builtbycolossus  3 роки тому +1

      Hi! Use this link: www.ngskintools.com/documentation/userguide/

  • @philmehrart
    @philmehrart 2 роки тому

    If I ever meet you I'm buying you a beer or 3

  • @shadowmurlock282
    @shadowmurlock282 7 місяців тому +1

    THIS PROCESS NO LONGER WORKS WITH NGSKIN V.2!!! alright everyone pack your bags its time to go home

    • @builtbycolossus
      @builtbycolossus  7 місяців тому

      😂
      We still have something very similar. Under the set weights tab, there is a "smooth" button. Which will do pretty much the same thing as "relax".

    • @shadowmurlock282
      @shadowmurlock282 7 місяців тому

      You can't select verts, the layers tool is ass, the ngstool youtube channel doesn't help anything. This tool has caused me more trouble than good

    • @Veritanky
      @Veritanky 6 місяців тому

      @shadowmurlock282 @builtbycolossus used on maya 2016 with NGskintools 2 . 4 - it still works, you just need to leave ngtool, click in outliner on model, go to select mode, select verts and go back to painting. Great tutorial thanks

  • @Benjamin-vx2ot
    @Benjamin-vx2ot 3 роки тому

    as a non-rigging expert (xD), why do you have so many joints (twist joints) in one arm?

    • @builtbycolossus
      @builtbycolossus  3 роки тому +1

      So we can also get a nice upper arm/forearm bend with Ik splines :)

  • @jason.tod.
    @jason.tod. 3 роки тому +1

    can you skin weight my char i find this really difficult to do so , could I use some help?

    • @builtbycolossus
      @builtbycolossus  3 роки тому +1

      Jason T.O.D it is difficult, but the more practise the better you’ll get! I’ve used his skinning method for over 5 years now..
      But hey, if you’re willing to pay I’m not going to say no ;)

  • @GameDevAraz
    @GameDevAraz 3 роки тому +3

    What A Waste Of Time, Just Use Bind Skin With Max Influence 1, Then Delta Mush (Bake Skin Weights To Skin For UE), Done.. Make Sure Your Char In T Pose

    • @builtbycolossus
      @builtbycolossus  3 роки тому +1

      Thanks for the thoughts! I’m glad you have a workflow that’s working for you

    • @GameDevAraz
      @GameDevAraz 3 роки тому

      @@builtbycolossus ... Felt Long lol

  • @basedbukkakeman7892
    @basedbukkakeman7892 2 роки тому

    im gonna DO A STINKY FART!!!!!!!!!!!!!!!!!!!!!!!!!

  • @LordAlanttt
    @LordAlanttt 3 роки тому +1

    Your skeleton is horrible, so many joints in hand

    • @builtbycolossus
      @builtbycolossus  3 роки тому

      Thanks!

    • @modz7014
      @modz7014 Рік тому

      You really dont understand what your talking about, that's why its horrible for you

  • @jesusfagzano1615
    @jesusfagzano1615 3 роки тому

    another helpful tool is BRsmoothweights
    by brave rabbit its free too i believe

  • @Ep19MA
    @Ep19MA 3 роки тому +1

    wow