فعلا نشكرك الشكر الجزيل لهذا المجهود الرائع والذكي - انت انسان رائع وذكي - وقدمت شئ كبير تستحق عليه جائزة عالمية -اتمنى لو تخصص لنا فيديو خاص عن كيفية عمل محاذاة لعظام الكف واليد بطريقة صحيحة-شاكر لك
7 років тому+16
The plugin is awesome, but the ukelele music is nervewracking.
Cant use the same workflow in the newest version of ADVSK5. No basic limp to add only tail. No locators to add joints from as easy as this. Should I download an older version?
it is a great way to add lots FK controllers automatically but I think animator needs more sub Ik controllers in the real work, if these can be done as several tail rigs , then should be more friendly for aniamtors
This is incredible, I hope to try and purchase this soon (I'm a student, no commercial use here!) and hopefully I don't run into the problems other people have been commenting on.
This is a long short but is there any chance of get the Octopus model to follow along with your tutorial. I look in the example but there isn't a model. Cheers MR H
I fail to add FK controllers into dynamics. "// Error: file: C:/Users/xmkz/Documents/maya/scripts/AdvancedSkeleton5Files/Selector/biped.mel line 2416: Unable to find DeformJoint for:"FKTail0_M".
well u need to take note of its dynamics solver, as with any hair or ncloth system, and make the object passive collider hence it would respond, make sure to give enough collision plane offset as the collisions are recorded from, joint positions,and so by expanding the collision plane ofsset you can reoughly make it to the actualy geomerty.
i have this problem when i am trying to use the driving system option AdvancedSkeleton5.mel line 30671: No object matches name: FKWrist_L.translateX // anyone have any solution thanks
it looks like good plugin for Maya, however I cannot understand the tutor. Why you on so rush? why skipping the details? if you want to advertise the product .. thank you bunny!
again, thanks for all your hard work
I am from Brazil, you are the best.....
فعلا نشكرك الشكر الجزيل لهذا المجهود الرائع والذكي - انت انسان رائع وذكي - وقدمت شئ كبير تستحق عليه جائزة عالمية -اتمنى لو تخصص لنا فيديو خاص عن كيفية عمل محاذاة لعظام الكف واليد بطريقة صحيحة-شاكر لك
The plugin is awesome, but the ukelele music is nervewracking.
Cant use the same workflow in the newest version of ADVSK5. No basic limp to add only tail. No locators to add joints from as easy as this. Should I download an older version?
it is a great way to add lots FK controllers automatically but I think animator needs more sub Ik controllers in the real work, if these can be done as several tail rigs , then should be more friendly for aniamtors
This is incredible, I hope to try and purchase this soon (I'm a student, no commercial use here!) and hopefully I don't run into the problems other people have been commenting on.
i know this is a really old video - but where can i find the suqashable head option in the latest edition?
You're a genius
You are a maya wizard!
wheres the limbs in latest version?
💕💕💕
In AS5, latest version, this option is not available. Could you please, show us, how can we create things like this in AS5?
same
same. it would have been a lot of help...
This is a long short but is there any chance of get the Octopus model to follow along with your tutorial. I look in the example but there isn't a model.
Cheers
MR H
Thank you very much...
I fail to add FK controllers into dynamics. "// Error: file: C:/Users/xmkz/Documents/maya/scripts/AdvancedSkeleton5Files/Selector/biped.mel line 2416: Unable to find DeformJoint for:"FKTail0_M".
same...
By the way ,how to make colliding at the end on this way?
well u need to take note of its dynamics solver, as with any hair or ncloth system, and make the object passive collider hence it would respond, make sure to give enough collision plane offset as the collisions are recorded from, joint positions,and so by expanding the collision plane ofsset you can reoughly make it to the actualy geomerty.
how to rig four hand body
I cannot find these options in AS5
just download AS4. you can have as many versions as you want. only know that not all skellingtons are compatible with er.. you know..
i have this problem when i am trying to use the driving system option AdvancedSkeleton5.mel line 30671: No object matches name: FKWrist_L.translateX // anyone have any solution thanks
this is just owsem _your plug. saves alot of time , just wow!!!!
it looks like good plugin for Maya, however I cannot understand the tutor. Why you on so rush? why skipping the details? if you want to advertise the product .. thank you bunny!
someone get rid of the stupid youtube autoplay ffs