Audio2Face

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  • Опубліковано 26 сер 2024
  • Using AdvancedSkeleton`s Audio2Face function,
    to apply LipSync from nVidia`s Audio2Face software.
    Audio2Face function is available in the Selector/Picker
    dropdown menus.

КОМЕНТАРІ • 19

  • @user-pd6oc4gm9c
    @user-pd6oc4gm9c Рік тому +4

    Thank for many years, you have help me and a lot of people...because of Advance Skeleton ( Free and Easy to use) I never want to leave Maya! I hope you doing great!

  • @user-mj9iw8nq1p
    @user-mj9iw8nq1p 2 роки тому +8

    Can you update the tutorial? The 2022 version and the previous version are not small changes.

  • @user-mj9iw8nq1p
    @user-mj9iw8nq1p 2 роки тому +6

    The exported USD and data data according to the tutorial, there is no animation data for the model in Maya.

  • @VensJem
    @VensJem Рік тому +4

    Yes, they have changed something. There is no demo.usda in the assets folder. There are several usda files with different names. And if I change demo.usda to them maya gives me an error.

  • @user-ls6ge3ly8n
    @user-ls6ge3ly8n 11 місяців тому

    this is really great, hoping also to have a automated linking for faceware

  • @itzsamh
    @itzsamh Рік тому +1

    Hello :) would you be able to upload an updated tutorial for this please, because there are a few differences and an error stopping this method from working now.

  • @favyijomah1889
    @favyijomah1889 Рік тому

    thank you so much for this❤❤❤

  • @CGeneralist92
    @CGeneralist92 Рік тому +1

    This looks incredible, however I was not able to get this to works since Nvidia has updated Audio2Face, there is no ''attached meshes'' but instead ''attached prims''.
    Does anyone have a solution?

  • @shataluproductions
    @shataluproductions 2 роки тому +1

    What’s the difference between using this and the audio lip sync feature?

  • @TomHopewell
    @TomHopewell 2 роки тому +3

    How do you get the correct "attached Prims" reference. I think in the updated version of Audio2Face the automatic file reference no longer works. But maybe I'm doing something stupid :( I can seem to get a reference to the "asset" correct in the Audo2Face window popup in maya.

    • @TomHopewell
      @TomHopewell Рік тому +2

      Update on the problems im experiencing. With an older version of the software I was able to get the cache to export correctly however it cannot seem to get the "demo.usda" asset to load into maya. sad times

  • @XAHAK
    @XAHAK 2 роки тому

    Is there a plan to setup IK retargeting chain for unreal engine 5? using python and name matching?

  • @incrediblesarath
    @incrediblesarath 2 роки тому

    Cool!

  • @amineroula
    @amineroula 2 роки тому +2

    unfortunatly this needs an rtx to work 😞

  • @lordferdinand85
    @lordferdinand85 2 роки тому

    Can you make this work with beatbox?

  • @user-kq2tz1td3y
    @user-kq2tz1td3y 2 роки тому

    good

  • @GD15555
    @GD15555 Рік тому

    Is voice o mastic out of business?

  • @Joy-zs9ig
    @Joy-zs9ig 2 роки тому +1

    YYDS

  • @xiaolimanhua
    @xiaolimanhua Рік тому

    报错5009:无法识别的文件