Thank for many years, you have help me and a lot of people...because of Advance Skeleton ( Free and Easy to use) I never want to leave Maya! I hope you doing great!
This no longer seems to be working, I have managed to get the Audio2Face mesh to import with the tool, but it's distorted and the animation is not working. Any chance of an update on this? :D
Yes, they have changed something. There is no demo.usda in the assets folder. There are several usda files with different names. And if I change demo.usda to them maya gives me an error.
Hello :) would you be able to upload an updated tutorial for this please, because there are a few differences and an error stopping this method from working now.
This looks incredible, however I was not able to get this to works since Nvidia has updated Audio2Face, there is no ''attached meshes'' but instead ''attached prims''. Does anyone have a solution?
How do you get the correct "attached Prims" reference. I think in the updated version of Audio2Face the automatic file reference no longer works. But maybe I'm doing something stupid :( I can seem to get a reference to the "asset" correct in the Audo2Face window popup in maya.
Update on the problems im experiencing. With an older version of the software I was able to get the cache to export correctly however it cannot seem to get the "demo.usda" asset to load into maya. sad times
Thank for many years, you have help me and a lot of people...because of Advance Skeleton ( Free and Easy to use) I never want to leave Maya! I hope you doing great!
Can you update the tutorial? The 2022 version and the previous version are not small changes.
This no longer seems to be working, I have managed to get the Audio2Face mesh to import with the tool, but it's distorted and the animation is not working. Any chance of an update on this? :D
did you find a solution ? it literally worked last month
The exported USD and data data according to the tutorial, there is no animation data for the model in Maya.
Yes, they have changed something. There is no demo.usda in the assets folder. There are several usda files with different names. And if I change demo.usda to them maya gives me an error.
this is really great, hoping also to have a automated linking for faceware
Hello :) would you be able to upload an updated tutorial for this please, because there are a few differences and an error stopping this method from working now.
unfortunatly this needs an rtx to work 😞
What’s the difference between using this and the audio lip sync feature?
This looks incredible, however I was not able to get this to works since Nvidia has updated Audio2Face, there is no ''attached meshes'' but instead ''attached prims''.
Does anyone have a solution?
thank you so much for this❤❤❤
Is there a plan to setup IK retargeting chain for unreal engine 5? using python and name matching?
How do you get the correct "attached Prims" reference. I think in the updated version of Audio2Face the automatic file reference no longer works. But maybe I'm doing something stupid :( I can seem to get a reference to the "asset" correct in the Audo2Face window popup in maya.
Update on the problems im experiencing. With an older version of the software I was able to get the cache to export correctly however it cannot seem to get the "demo.usda" asset to load into maya. sad times
Can you make this work with beatbox?
Cool!
good
Is voice o mastic out of business?
YYDS
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