Not trying to take away from Mango's video, but since you already watched it, you should check out the "simplest chunk loader" by Dark. It's like 4 blocks in the overworld and one in the nether. Blew my mind.
@@scudsturm1 no fucking shit sherlock. That's the beauty of vanilla things. They are engineered to almost (or in many cases they do) break or effectively use game mechanics
You can use a comparator to detect when the storage of your farm is full and automatically stop the farm and the chunkloader, unloading the area of your farm when it's not needed anymore. You can even let the farm start automatically after someone emptys the storage. Did that with my iron farm, when somebody takes out iron it automatically starts the chunkloader and farm until the storage is full again, what then stops the chunkloader and unloads the area.
Great build! A lot more intuitive than others I’ve tried in the past; each part has a distinct and easily defined role and position so troubleshooting is so much easier.
@@_darkvictor_ Best design I've used! Didn't ever break in couple weeks and is indeed A LOT simpler than most chunkloaders including this one from the video.
Thanks for going more in-depth into the chunk loaders has definitely cleared things up and now i can be sure of what edits i need to make before i build my iron farm
Could you do a video on best practices to reduce server lag? Things like redstone substitutions, preventing light updates, not using certain entities, etc?
A HUGE Contributor to lag is chests, If at all possible you should consider using shulker boxes inside of barrels for bulk storage. Hoppers can also be somewhat laggy so consider using streams when possible. Lastly, consider what you are chunk loading. Chunk loaders generate very little lag themselves, but obviously can contribute a lot if you permaload a huge iron farm with a huge array of double chests and hoppers for storage.
Just prevent things that cause lag as much as you can: processing entities, having unlocked hoppers (or if they're unlocked and don't have to pick up item entities, place composters which have pseudoinventories on top), light updates, shape updates notifying mobs to update their pathfinding, reduce the number of block updates (esp. for redstone wires), and so on. And don't do unnecessary work, like having a bunch of fast clocks running when they don't need to. It's mostly just common sense and knowing which things are laggier for the game to process. Not a bunch of rules written in stone, esp. since you'll want to break such rules every now and then for various reasons.
A video like this is SOOOOO beneficial to the Minecraft "casual" community. The amount of players that know what a chunk loader is, but has no clue how to make one is huge. Thank you so much for doing this.
The “old” chunkloader was a lil’ bit chucky and ugly so I never got around building it:/ NOW THIS ONE LOOKS COOL and thanks for the in depth video on Chunkloading too👍🏼
@@Code_Machine Xisumavoid's Friends at Vanilla Tweaks have a custom recipe add on that fixes this, you place in a dropper and build a bow around it, you can craft 64 dispensers at once (64 of each components required of course). Else I just afk a Skeleton Grinder with nonstackable storage (~10 double chests), hopping back on every several hours to craft some more dispensers. Tedious but this also works.
@@polarisraven5613 i think mojang should add feature to repeat last crafting recipe from recipe book by pressing Space bar like in villager trading interface to repeat the trade, this would make crafting huge amount of stacks much easier
This is a brilliant simplification of existing chunk loaders. I enjoy the fact that you can load in a bartering system to obtain obsidian without needing to hang out near the build. Great work bro!
Great design! Rather than going on top of the portal to place the minecart on the rail yourself, you can also just put it in the dispenser and cycle the on/off switch.
I know it's been a year since you commented this but do you know of a mod that would achieve that? I know ilmango uses some sort of 'fake player' to keep a mob farm active. Been searching for hours.
Came back to this video after a long time, still find it very useful! Needed it to load a very very large redstone contraption that I'm working on at the moment. Love the simplicity of this design!
Love the ending song. And all the content you do. I find it difficult to understand because my language is Spanish. but still it is always useful and entertaining to watch your videos.
chunks around a chunk loader: 3x3: enities are loaded (items, mobs, including villagers for iron farm) 5x5: entities not loaded, but redstone can still function (including furnaces, hoppers, and brewing stands) 7x7: redstone not loaded, but mobs still count towards the mob cap (for shulker or warden based mob switch)
So when I put the minecart through in the overworld to the nether, it is received by the nether dimension fine. However, when the minecart from the nether goes to the overworld, the minecart goes through to the other side of the overworld portal. Any help?
Still working in Minecraft 1.20.4 in March of 2024, whereas the simpler ones (that rely on hoppers picking up the minecarts-as-items through the obsidian portal frame) are broken.
Is this 1.17 only? I remember my server back in March saying they stopped working and were patched. It may have been a PaperMC patch though. I don’t really remember.
Pls help me, its not working on a server. When minecart goes from overworld to nether, it works. But, when it goes from nether to overworld, minecart didn't go. It just keeps resting in portal. What is the problem?
Yo, you become masterpiece, even its dream, this guy made us how to feel and become the real minecraft guy, beside you good, man i wish i can join to your server
What if the portal on the nether side ends up crossing a chunk border? I assume the chunk containing the portal block where the minecart goes through would get loaded? Or do we have to move the portal in that case?
does this mean that whilst active, gold farms etc aren't usable since the hostile mobs in the nether will not despawn? Similarly when on, you cannot afk say a gunpowder farm because mobs are also not despawning in those loaded chunks?
In terms of reliability, where does this stand? Similar to hopper minecart and item based chunkloaders, I need a loader that wont break when the server stops or crashes and that will start back up as soon as its loaded to turn on the mobswitch again. I might be wrong but I've heard that minecart based loaders can be a bit more unreliable in that way.
Have you found one? I'm using a custom design that lives through horrific lag spikes, cycling an item and picking it up with a hopper minecart beneath the portal 😅
@@jaakkytt Oh, Andrews' one? I've been using a slime+item based one, and that one. But if this one is just as reliable, I would definitely switch, which is what I was curious about
No chunk loaders survive server restart. All of them, no exemption needs a player to reload the chunks once after server restart. This one might break if server restarts with it running. It’s not 100% reliable, but might be reliable enough since in order to get it back running all you need to do is reload both dimensions and/or replace the minecart
@@Bvngee cart based chunk loaders can break. But depends when the server restarts. If it stops right when the cart is about to go through portal. It doesnt auto restart upon player reloading the chunk. You can just throw an item through the portal to load the other side and the cart should come back. Sometimes, very rarely you might lose the cart, but nothing that a chest with a few carts to replace when needed wouldnt solve. All these occurrences are a 1 min fix and won’t happen very often.
Why minecart in minecraft verison 1.19 dont want to go back. I built everything all right but when the minecart is one nether side, it just glitches in portal and don't want to go back? :(
I have built this now but the minecart does not come out on the same side that it went in originally, so i tested it as you said from the overworld, built the nether side accordingly, but sending the minecart back from the nether i realized it came out of the overworld portal on the wrong side. Any ideas why this is the case and maybe how to fix it?
Even in vanilla minecarts sometimes despawn, especially when the server is restarted. Spigot (modded MC server) seems to just outright kill the minecart every few cycles, because it sucks.
Somehow the minecart dissapeared after sometime, does it has a low chance of gettign burned by the lava or is it because of an isolated event, for example maybe I closed minecraft at wrong time?
ilmango I followed tutorial completely and I'm 100% I did everything right but the minekart goes through the portal and just disappears... what's going on? I'm using latest version minecraft
for some reason on the server i'm playing on, the minecart just keeps disappearing after it cycles through a few times. maybe there's some sort of ant-chunk-loading thing it has
Thank you very much! Could you explain how you would load a bigger area? Because I always get the portal linking wrong... Does this chunk loader resist a server restart?
To load bigger area without portal crossconnections you should consider proper portal placement (divide overworld portal coordinates by 8 and place nether portal exactly there) And secondarily no, it doesn't resist server restart unless you reload it from the spawn chunks somehow.
Sometimes its kind of annoying to accidentally pick up items from the loader when going through the portal and have to go into the machine to put them back. Minecarts are really quite unreliable in Java, so an item-based loader is overall more secure in the long term though. Its a matter of choice.
Is there a reason why you need the minecart to be broken and placed with a dispenser? Can't you just place a block at the end so the minecart reverses? Really curious why this is needed! :D
@@Hyrum_Graff OK I've built it and I've had to move the red stone torch to side of the dispenser... It now work as a machine.... Unfortunately it doesn't load either aye i have to pass through the portal to get the cat moving... Sad times
Would it be possible to create lag by having a dispenser on a timer filled with items in the area where entities aren’t loaded? Not sure how much lag items do cause. Also not sure if the despawn timer would work there. But it would be neat to see what happens, assuming it works, if you enter an area and have to load a chunk with thousands of items at once.
Items cause a pretty minimal amount of server lag, you would be better off using something like tnt. Edit: of course it would cause lag only one time, but it would be much more lag in total.
Can you use those extra redstone processing blocks to make a chain of these that can turn each other on to allow a signal through and turn off when the signal makes it through?
It's amazing how compact these are getting. Getting the obisidian for the portal is probably the most time intensive thing now.
when u use mods they will fit in a single block
Not trying to take away from Mango's video, but since you already watched it, you should check out the "simplest chunk loader" by Dark. It's like 4 blocks in the overworld and one in the nether. Blew my mind.
its like technology how we started with room size of calculator to tiny devices in our hands 👍
@@scudsturm1 no fucking shit sherlock. That's the beauty of vanilla things. They are engineered to almost (or in many cases they do) break or effectively use game mechanics
I appreciate this simpler version. Great video!
Feliz cumple Rich
Hombre rich :) Feliz cumple!
Feliz cumple rich, soy un gran fan 💕
Feliz Cumpleaños Rich!!!! 🎂
Que rayos, que haces aqui!!
You can use a comparator to detect when the storage of your farm is full and automatically stop the farm and the chunkloader, unloading the area of your farm when it's not needed anymore. You can even let the farm start automatically after someone emptys the storage. Did that with my iron farm, when somebody takes out iron it automatically starts the chunkloader and farm until the storage is full again, what then stops the chunkloader and unloads the area.
Now that's what a genius do...
Btw, which server provider r u using?
Great build! A lot more intuitive than others I’ve tried in the past; each part has a distinct and easily defined role and position so troubleshooting is so much easier.
Yess thanks!!
That's an amazing idea to complete the system, thanks
This dude just improves everything , I actually thought the old system worked/ looked great but yeah this is so much simpler
I made a video of an even simpler design if you want to check it out
@@_darkvictor_ Put the link!
@@hinteregions would be removed by the ytb bot
@@hinteregions just click his profile
@@_darkvictor_ Best design I've used! Didn't ever break in couple weeks and is indeed A LOT simpler than most chunkloaders including this one from the video.
Thanks for going more in-depth into the chunk loaders has definitely cleared things up and now i can be sure of what edits i need to make before i build my iron farm
Could you do a video on best practices to reduce server lag? Things like redstone substitutions, preventing light updates, not using certain entities, etc?
A HUGE Contributor to lag is chests, If at all possible you should consider using shulker boxes inside of barrels for bulk storage. Hoppers can also be somewhat laggy so consider using streams when possible.
Lastly, consider what you are chunk loading. Chunk loaders generate very little lag themselves, but obviously can contribute a lot if you permaload a huge iron farm with a huge array of double chests and hoppers for storage.
Just prevent things that cause lag as much as you can: processing entities, having unlocked hoppers (or if they're unlocked and don't have to pick up item entities, place composters which have pseudoinventories on top), light updates, shape updates notifying mobs to update their pathfinding, reduce the number of block updates (esp. for redstone wires), and so on. And don't do unnecessary work, like having a bunch of fast clocks running when they don't need to. It's mostly just common sense and knowing which things are laggier for the game to process. Not a bunch of rules written in stone, esp. since you'll want to break such rules every now and then for various reasons.
A video like this is SOOOOO beneficial to the Minecraft "casual" community. The amount of players that know what a chunk loader is, but has no clue how to make one is huge. Thank you so much for doing this.
are you kidding? I made some of the first mods for minecraft, here I am, news to me lol
how is this casual lmfao, casual players dont even fuck w farms imo
This video and contraption made chunk loading SO ACCESSIBLE for any player :)
Keep up the awesome content
The “old” chunkloader was a lil’ bit chucky and ugly so I never got around building it:/ NOW THIS ONE LOOKS COOL and thanks for the in depth video on Chunkloading too👍🏼
Agreed. I also just hate making dispensers thanks to bows being non-stackable so that is also partly to blame
@@Code_Machine Xisumavoid's Friends at Vanilla Tweaks have a custom recipe add on that fixes this, you place in a dropper and build a bow around it, you can craft 64 dispensers at once (64 of each components required of course). Else I just afk a Skeleton Grinder with nonstackable storage (~10 double chests), hopping back on every several hours to craft some more dispensers. Tedious but this also works.
@@polarisraven5613 i think mojang should add feature to repeat last crafting recipe from recipe book by pressing Space bar like in villager trading interface to repeat the trade, this would make crafting huge amount of stacks much easier
Very nice and simple - thanks for this optimized design!
This is a brilliant simplification of existing chunk loaders. I enjoy the fact that you can load in a bartering system to obtain obsidian without needing to hang out near the build. Great work bro!
Would love it if you could make a video like this on one shulker loaders. Loving the content keep it up
Great design! Rather than going on top of the portal to place the minecart on the rail yourself, you can also just put it in the dispenser and cycle the on/off switch.
The main advantage for me with this system ower the other one is that I can do the of/on switch for both sides.
Definitely gonna add this to my soon to be item sorter
in case someone wondering no you can't make hostile mob farms with it like creeper farm because hostile mobs needed player nearby to spawn.
ty! I was wondering that I almost made like 500 of these hahah
I know it's been a year since you commented this but do you know of a mod that would achieve that? I know ilmango uses some sort of 'fake player' to keep a mob farm active. Been searching for hours.
Awesome! Gonna upgrade my iron farm with this!
Can't get much better than this! Great design, great improvement!
Ilmangos vids are always top notch quality
2:45 precise explanation what chunks are loaded
beautiful how the timings work out, cheers!
Came back to this video after a long time, still find it very useful! Needed it to load a very very large redstone contraption that I'm working on at the moment. Love the simplicity of this design!
I'm glad you went over how chunk loading works.
Woah, thats very compact nice work, will definitely use this
This is the one I was waiting for, nice, thank you.
Love the ending song. And all the content you do. I find it difficult to understand because my language is Spanish. but still it is always useful and entertaining to watch your videos.
That's a pretty elegant design - simple in look, but very efficient and effective.
So simple even I could build this with the help of the tutorial. Thank you
chunks around a chunk loader:
3x3: enities are loaded (items, mobs, including villagers for iron farm)
5x5: entities not loaded, but redstone can still function (including furnaces, hoppers, and brewing stands)
7x7: redstone not loaded, but mobs still count towards the mob cap (for shulker or warden based mob switch)
2:50 is the timestamp of this explanation.
Nice optimization! Please keep doing redstone tutorials - love watching them
Amethyst shards, drip stone, lava, and powder snow farms! They will all be mine!
Well, those all require random ticks, which only occur around a player, not even in spawn chunks.
Nice Video! Already excited for your new Tutorial Channel.
Great tutorial. I previously tried one where items are dispensed which worked but this is far neater.
Thank You for this Illmango !! Was wondering how the Blitz had this !!
I didn't know these things were that simple, wow.
Huh, why has no one thought of just yeeting out the clock before. Great loader mango!
the clock is there to reduce lag, the more times u send an entity through the higher the mspt
jkm :cone:
Portal chunk loader + Portal based iron farm = headache
YES WHEN I NEEDED IT THE MOST THE SIMPLE CHUNK LOADER APPEARED, I CAN FINALLY AUTOMATE THE TRANSFER SYSTEM WITH THIS
I made a video of an even simpler design
This is so simpel,
Thanks for the explanation for the chunk loading
Very simple, very noice
definitely going to use this in the future
YAY small chunk loader!!
This is way simpler than I thought definitely gonna build these all around my worlds
Nice simple explanation
So when I put the minecart through in the overworld to the nether, it is received by the nether dimension fine. However, when the minecart from the nether goes to the overworld, the minecart goes through to the other side of the overworld portal. Any help?
One of your portal is facing north/south and the second one west/east.
@@Michals0199 Thank you!
@@Michals0199 Thanks! this comment definitely needs more likes - fixed my issue. Very much appreciated.
@@Michals0199 Thanks. Something simple that is easily overlooked.
@@Michals0199 THANK YOU SO MUCH
I can sit here and watch the intro for days
Still working in Minecraft 1.20.4 in March of 2024, whereas the simpler ones (that rely on hoppers picking up the minecarts-as-items through the obsidian portal frame) are broken.
great design! i will def use this in the future
I would also love to see a video on how you remove the bottom of the portals, like how you have them in the Magma Cube farm.
Brilliant! So simple, so genius!
When ilmango went in the portal an old spice ad came in and it spooked me
works well in 1.20.6 Java
helped me a lot with my teleporter
Thanks, I didn’t rlly understand how they worked
My minecart burned up in the lava before it could reach the hopper. How do I fix this?
thanks for this video ilmango:)
This really helps a lot thanks!
Please add the version/versions this works in the description/title. Will be very useful in a couple of years. :)
Is this 1.17 only? I remember my server back in March saying they stopped working and were patched. It may have been a PaperMC patch though. I don’t really remember.
very cool, thanks! super useful
This is best chunk loader, because another simple and cheap material of the chunk loader always break. This one never break even in new version 1.21.1
Finally, love it!
why this chunk loader not working on iron farm? need clue
Using this in 1.19.2 on a paper spigot server! It's by far the most reliable chunk loader I've used so far
Does not work for me on singleplayer.
where you can actually start building it:
6:38
Pls help me, its not working on a server.
When minecart goes from overworld to nether, it works. But, when it goes from nether to overworld, minecart didn't go. It just keeps resting in portal.
What is the problem?
Did you make sure the nether part is built on the correct side of the portal? And it also might help if you build both portals at the same y level.
thank you been waiting this for soooooo looonnnng explains so much hahah finally
For servers that restart, such as an apexhosting base package server, would the chunk loader need to be restarted following reboot?
Almost guaranteed, I believe entities like minecarts get buggy, despawn and such during a full server reset.
@@plzwork33 I figured as much, was hoping not. Thank you!
@@tylerdeal6664 Im using Apex with Paper and when my server restarts the minecart is still working as usual!
Thanks u just helped me get one over on the server i play on not allowing afking XD
Why do you need to break and dispense minecart? Isn't it can just bump on powered rail back?
Hey, Ilmango... how do chunk loaders react if no one is on a server? Does it still keep them loaded, or does the whole server just stop activity?
@@Andrew-is6jb Neat, thanks.
Yo, you become masterpiece, even its dream, this guy made us how to feel and become the real minecraft guy, beside you good, man i wish i can join to your server
What if the portal on the nether side ends up crossing a chunk border? I assume the chunk containing the portal block where the minecart goes through would get loaded? Or do we have to move the portal in that case?
for me, it was a thing in which direction the portal faces. So if your's might not work try to face the portals in the same direction.
this just fixed it for me in my hardcore world thank you!!!
does this mean that whilst active, gold farms etc aren't usable since the hostile mobs in the nether will not despawn? Similarly when on, you cannot afk say a gunpowder farm because mobs are also not despawning in those loaded chunks?
Yes, so you will need to mob proof the chunks
*I think*
In terms of reliability, where does this stand? Similar to hopper minecart and item based chunkloaders, I need a loader that wont break when the server stops or crashes and that will start back up as soon as its loaded to turn on the mobswitch again. I might be wrong but I've heard that minecart based loaders can be a bit more unreliable in that way.
Have you found one? I'm using a custom design that lives through horrific lag spikes, cycling an item and picking it up with a hopper minecart beneath the portal 😅
@@jaakkytt Oh, Andrews' one? I've been using a slime+item based one, and that one. But if this one is just as reliable, I would definitely switch, which is what I was curious about
No chunk loaders survive server restart. All of them, no exemption needs a player to reload the chunks once after server restart. This one might break if server restarts with it running. It’s not 100% reliable, but might be reliable enough since in order to get it back running all you need to do is reload both dimensions and/or replace the minecart
@@vinicus508 that’s what I meant, just wondering if it would work every time and start again when a player loads it again.
@@Bvngee cart based chunk loaders can break. But depends when the server restarts. If it stops right when the cart is about to go through portal. It doesnt auto restart upon player reloading the chunk. You can just throw an item through the portal to load the other side and the cart should come back. Sometimes, very rarely you might lose the cart, but nothing that a chest with a few carts to replace when needed wouldnt solve. All these occurrences are a 1 min fix and won’t happen very often.
Works great! Thanks!
does this work for afking slime farms?
Why minecart in minecraft verison 1.19 dont want to go back. I built everything all right but when the minecart is one nether side, it just glitches in portal and don't want to go back? :(
I have built this now but the minecart does not come out on the same side that it went in originally, so i tested it as you said from the overworld, built the nether side accordingly, but sending the minecart back from the nether i realized it came out of the overworld portal on the wrong side. Any ideas why this is the case and maybe how to fix it?
Wouldnt a minecart bases system be very slightly unreliable? I heard that somewhere
Even in vanilla minecarts sometimes despawn, especially when the server is restarted. Spigot (modded MC server) seems to just outright kill the minecart every few cycles, because it sucks.
Do pistons still work in the 5x5 chunk grid?
EDIT: I tested it myself, and they do not work in the 5x5 chunk grid :/
Hey ilmango, could you explain the nether portal linking on Y axis???
Y axis should be the same. However, the game looks for the closest portal, so the y separation can be significant with no other portals around.
What about random tick based farms?
They require a player nearby
Somehow the minecart dissapeared after sometime, does it has a low chance of gettign burned by the lava or is it because of an isolated event, for example maybe I closed minecraft at wrong time?
EXACTLY WHAT I WANTED Howw did you knowww
ilmango I followed tutorial completely and I'm 100% I did everything right but the minekart goes through the portal and just disappears... what's going on? I'm using latest version minecraft
Good job
for some reason on the server i'm playing on, the minecart just keeps disappearing after it cycles through a few times. maybe there's some sort of ant-chunk-loading thing it has
Thank you very much!
Could you explain how you would load a bigger area? Because I always get the portal linking wrong...
Does this chunk loader resist a server restart?
To load bigger area without portal crossconnections you should consider proper portal placement (divide overworld portal coordinates by 8 and place nether portal exactly there)
And secondarily no, it doesn't resist server restart unless you reload it from the spawn chunks somehow.
@ilmango my minecart only goes through the portal for one cycle then stops on the overworld side of the portal
Isn't the lava already illuminating the redston torch sufficiently in order to prevent light updates?
thanks to so much, always wanted to know how this worked, could you do a spawn chuck explanation one?
Nice! Is there a reason to not use chunk loading systems based on shooting items through the portal? Or is it just a matter of taste?
I'm not sure items load chunks, I might be wrong though
Dispensers are random, and the item have a really small chans to fly out of the system. Making them not fully reliable.
Its just a matter of taste
Sometimes its kind of annoying to accidentally pick up items from the loader when going through the portal and have to go into the machine to put them back. Minecarts are really quite unreliable in Java, so an item-based loader is overall more secure in the long term though. Its a matter of choice.
@@mr.mughal3419 no its how enkvadrat says
Is there a reason why you need the minecart to be broken and placed with a dispenser? Can't you just place a block at the end so the minecart reverses? Really curious why this is needed! :D
my hopper quasi powers how do i fix that?
Hey folks.. Question/s...
Will this work on a bedrock realm? If yes will it work if no one is online on said realm
No idea if it works on bedrock. However, if it does, it will work regardless of whether players are online.
@@Hyrum_Graff OK I've built it and I've had to move the red stone torch to side of the dispenser... It now work as a machine....
Unfortunately it doesn't load either aye i have to pass through the portal to get the cat moving...
Sad times
Would it be possible to create lag by having a dispenser on a timer filled with items in the area where entities aren’t loaded? Not sure how much lag items do cause. Also not sure if the despawn timer would work there. But it would be neat to see what happens, assuming it works, if you enter an area and have to load a chunk with thousands of items at once.
Items cause a pretty minimal amount of server lag, you would be better off using something like tnt.
Edit: of course it would cause lag only one time, but it would be much more lag in total.
@@destructivforce2894 this is a good knowledge.
are you gradually increasing the volume for your intro, i had a heart attack LOL
" cobble farm is not broken *yet* "
Can you use those extra redstone processing blocks to make a chain of these that can turn each other on to allow a signal through and turn off when the signal makes it through?
Yes, but I'm not entirely sure how.