Most people end up heading to Vulcanus and then Fulgora gleba being the last before aquillo, a blueprint version of this making use of electromagnetic plants and foundry's could drastically improve how good this blueprint is.
Gleb has had me the most annoyed i'e ever been in factorio. Whoever decided to make the science pack from gleba degrade is cruel. Thanks for the video,makes it less frustrating.
@@DataEngineerPlays well, it's not so bad. with almost infinite resources on Vulcano this is only logistic problem. btw, Cargo landing pad in blueprint is locked to 2x2 grid, like rails. it's good to mention so people wouldn't have to shift whole base by 1 square :)
@@DataEngineerPlays well, i'm glad i've found out it while testing it in sandbox. can't imagine my pain if it was real base :) btw, what will happen when one of the box with seed is full? i see the only way with wired inserter trashing them into burner.
Let me know how you go with the blueprint. I implemented it myself and it seems to work, but would love to hear feedback from others when you try it out
@@DataEngineerPlays I love that you explain everything, i feel like most of the fun is ruined when you just take a blueprint, put it down, and dont actually know what it does or how it works, i will definitely will redo the base post aquilo tho
@@DataEngineerPlays also, is it rocket fuel/plastic/LDS productivity research proof, ( it does not back up when extra productivity is researched for these)
@bubanto my system works completely backed up. That was the big challenge that the system doesn't die when belts back up. I showed in this video even if everything stops running for days, it will just resume as normal whenever you consume, whatever you consume. So say you max out rocket fuel productivity, well the rocket fuel biochamber will just stop while the belt backs up, but when it needs to produce, the spoilage will leave the system and it'll just work
This is the best gleba build I think I’ve seen. So many videos I watched have extremely complicated processes that will break if something goes wrong, this is really compact and elegant. I’m going to give it a shot with my own builds, but I wouldn’t be surprised if I end up implementing this use to get agi science going.
@@TsuDymphna wow thank you! Because I'm doing a blind lets play I haven't allowed myself to watch what other big names like nilaus and trupen are doing, so I always have this subconscious fear I'm doing things in the dumbest way possible
Great Video! I was really frustrated with the spoilage until this point. There are 2 minor things: - The fuel production output needs a filter to prevent spoilage being pulled out there. - With the excess spoilage, you could also burn it in a bio lab to produce the required carbon locally
Or you could build a really simple platform, park it above gleba and drop carbon from space, and burn all that biologic trash (id burn the whole planet from orbit if it was an option in the game... I hope the modders let me crack that planet like an egg with a death star).
It's really nice to see how completely different solutions people come up with. Mine looked nothing liked this. and more revolved around having all of the ingridents rotating around the belts and being siphoned off as they spoilt.
Thanks for the vid and blueprint. It works like a charm. I was struggling for hours only to get tiny amounts of agri science back to nauvis to get rocket turret research going, but after scraping everything and dropping your bp, it's churning out agri science like mad my ship can't keep up lol. Bless you. I especially love how compact your design is! Given how the whole planet is giant swamp, I'd much like to use as little space as possible until I tech up further and go for a mega base.
@@dongtan_bulgom glad you like it. Here's me visiting gleba as my first planet with no cliff explosives and not knowing how to get stone to make landfill forcing me to make the most compact design I could
Thanks! Good explanation. When I landed on Gleba I despaired I would ever figure it out. Two videos later (this was one) and it makes sense- got a nice colony going and used your blueprint to expand the science. Appreciate you!
You are the best. I thought I would quit this game only because of this planet, and now I can continue. I heard some players actually like the design of the planet, but I think most of us hate it from the bottom of our hearts. I going through the game without any help so... Am I proud of skipping the planet with your blueprint? Definitely not. Can I live with it? I think so.
Haha no problem. Trust me you'll still have a lot of work to do on this planet even with my blueprint. There's pentapod evolution on that planet so they'll get stronger and stronger. You'll need to extend this blueprint to automate all the defense, ie wall factories, rocket factories, rocket turrets. Bringing rockets to your outposts automatically. Factories to replace destroyed belts, insertors, power poles etc. I've been back and forth to gleba a few times since implementing this blueprint but I think its finally all sorted even with pentapod evolution at 80%
I love Gleba with all my heart. The moment I landed on it, I fell in love. It was so different from anything else yet it still felt like Factorio. I had so much fun crafting a bunch of dynamic cells that all reacted to their neighbors all tied together with a common nutrient/waste/ammo loop. Other than nutrients, almost everything else was direct insertion of fresh ingredients on demand and ratioed with modules. I would tweak an input somewhere and watch my Gleba base for twenty minutes adjust itself like an actual living thing, sometimes getting "sick" or getting better. Sending a rocket of biter eggs was an exciting adventure with the payoff of more good soil. Vulcanus was just another bus base with liquids, Fulgora was just another bot base, and Aquilo heat pipes were just tedious. But Gleba is my baby.
I did goeba last so I'm cranking out a ton of low density structures with just 3 foundries; copper ore to molten copper, iron ore to molten iron, and molten metals plus plastic directly to low density structures! I also plan to import electromagnetic plants to produce circuits when 3 assemblers aren't sufficient anymore. I've set up the cpper and iron bacteria production with a single nutrient belt going around (it also takes away the spoilage), kick-start capability and it's producing way too much!
I like how you work out everything in the planner first. One suggestion though: be able to accommodate as much spoilage as the system can throw at you instead of letting it backup on the belt. If you want to put all of the excess spoilage toward generating power: you can have some extra heating towers to handle occasional overflow and just store the excess energy generated as steam via storage tanks.
I have tried the blueprint and after about 1 hour on arrival on gleba I was making the science pack. Lovely stuff. I was scared the most coming to this planet, now I think this is going to be the new meta as this will be planet where all your science goes to. Would like to see a video for a space platform which collects free stuff like sulf and carbon.
Super compact design. How do you get the rocket parts loaded using inserters? It seemed to me that you can load cargo using inserters but not the rocket parts. They seemed to only be loadad via request... 🤔
Just a little thing for the ship, don't set it to "all requests satisfied" where you deliver the science packs, set it to science pack = 0, or if it all spoils, the ship will stay there forever. You just need to take care of the spoilage.
I decided to do all research on Gleba so I didn't have to worry about ag science spoilage in transit. Also, using belts was way more complicated, so I just used bots instead.
The striders can out range normal turrets and a lot of the mobs on Gleba have laser resistance, so you may want to consider upgrading the defenses as your spores/evolution goes up
My biggest complaint with your build is that when it's backed up, it keeps running at full power, so you're going to be continually inviting attacks. Whereas if it actually had a shutdown switch or circuit, you'd avoid that. A switch is best since that means you can show up to a bunch of fresh science, instead of having to purge all the spoiled science before it starts running properly again.
That's a cool concept, but how would you implement it in reality, when processes shut down on gleba it's very difficult to restart. I can think of 1 way to do it but involves very complex circuitry. You would have to create a new biolab that can turn spoilage into nutrients to jumpstart your base again. What about things like pentapod eggs? How would you ever restart that process if it shuts off.
@@DataEngineerPlays I think it would boil down to a storage chest right before the heating tower stockpiling some spoilage (maybe 400 or so), and an assembler making nutrients. Feed the assembler into the nutrient line out of the mash right where all the fruit enters the system. You'd need a signal to the inserters adding fruit into the biochambers, and another signal to the inserters sending seeds back. One more signal to the inserter putting spoilage into the assembler that only fires if the immediate output belt from the mash-to-nutrients is empty (no nutrients or spoilage) and the belt before the fruit biochambers is not empty. I think that would kickstart it with maybe 4 decider combinators total.
I think Gleba really punishes the classic overproduction mindset for typical Factorio players, which is why so many people in this comment section seems to hate the planet. Burning excess spoilage may be necessary occasionally, but it's extremely inefficient. You shouldn't need to jumpstart your base all the time, but if you do, you only need a trickle of nutrients to three biolabs to get nutrients from bioflux bootstrapped. If you lose all your eggs from the whole base completely, you probably need to take a trip to seed it again, but I built mine so that's unlikely. Instead of building a centralized bus base, I have independent cells that all run self contained. I can add a new cell or fix an old one and seed it with eggs from existing cells. Each cell might specialize in some unique product like carbon fiber or iron, but they all maintain the core nutrient and egg loops. I have a few wires but no combinators anywhere in the biolabs.
Great video, gave me a head start on my gleba base. I'm trying out a bot base, using belts where it's easy. Just a quick fyi. The heating tower will only output 40 mw, which translates into how much power satisfaction you will ever get, even though the production says higher, this is a false number because of any residual heat / steam in the turbines from when the satisfaction was below 40mw. When this runs at steady state and you have potential for more demand than 40mw, you will have power problems. The power rating on power generation equipment is exactly how much it can produce, excepting bonuses from neighbors like in nuclear, and so anything down stream from there will only ever be that same number.
@@DataEngineerPlays Like i said, the production part of the power summary is kind of a false number, each turbine (fully supplied with at least 500 degree steam) can output 5.82 MW of power. You have 20 turbines, 20 x 5.82 = 116.4. That's where that number comes from, and i don't know how, but your test base has a load of around 40 MW, if it goes lower than 40 MW of load, the remaining heat will be used to fill the turbines buffers with steam and it will appear like they are outputting their full 5.82 MW. A good way to test my point would be to simply add more beacons, they add a constant load, and get above 40 MW of load, eventually you will see the buildings electricity demand not fully met. It's a very minor point, your video is still very well done and you have your ratios planned out very well.
@nathancd I need to test this... I always thought 4 nuclear reactors just gave 400ish mW of power and never thought too much about adjacency bonuses and things like that and assumed 1 nuclear reactor gave around 100mw. And given a heating tower was the same as a 1 nuclear reactor.... but apparently all those assumptions are incorrect. Thanks for educating me!
@@DataEngineerPlays I only point this out because i had a base that was nuclear powered and ran into a similar issue, where the turbines were storing excess steam energy and i thought all was well, and then i found out i was under built by about 2 GW and it was chaos until i could get the power back up. Nuclear reactors by themselves supply 40 MW of heat, with one neighbor (neighbors have to also have nuclear fuel currently in their reactors to receive the bonus), they both get a 100% bonus, so together they provide 160 MW of heat, with a 2 x 2 configuration, they all have 2 neighbors, so they get a 200% bonus, so they each provide 120 MW, multiply that by 4 and you get 480 MW. Keep in mind the heat pipes have to be coming off each reactor as well, you can't pull 480 off one reactors heat pipe connection. Anyway, I really like the game and i'm always glad to see content creators help build knowledge for the game, so that's why i'm even pointing out the power error, and going back and forth here. Keep up the good work! You earned another sub!
This is a great video. Since gelba is full of surprises I actually use normal asemblers for quickstarting the nutrients process. If anything spoils and break the system then It will flush into the assemblers to get the system running again. Circuits conditions are used to make sure the kickstart works if there is input on the belt. Also, I should create a self enscapusalting system to juggle eggs, but I am too lazy. Gleba sucks, but spoilage is not your challenge, instead its flow and the risk to start it all up again (collecting eggs is not fun). You either use first-in-first out and never break that rule (like in the video) or you create an ever circulating system that cleanses the spoilage. I did the second, and even with all the spaghetti mess it runs fine.
I'd love to see a system that juggles eggs. I wish there was circuit logic that could read how much spoilage timer is left. Honestly they need to implement a "Fridge" that pauses spoilage
@@DataEngineerPlays The way I think it could work is to create a sushi belt with requester and have it isolated with it's sole purpose to create eggs + 1, after which we count the eggs on the belt and incinirate the surplus. You feed the requester with soilage to create nutrients and make sure this closed loop sets of an alarm if supply is running low. It's a lot of work, and as I said, I am lazy. Right now I have 2 parts in my factory doing stuff and if something goes wrong I normally have a spare egg left to continue.
I have a yellow 1 stack inserter and a blue inserter moving nutrients into my egg breeder. The blue inserter only runs when needed, when it's on, it's in turbo mode. The yellow always runs to keep eggs cycling slowly no matter what. Maybe it's a tiny bit simpler to burn the excess, but that's wasting gigantic amounts of resources that a different part of your system could be using and spewing out spores.
Thanks Mate for the great tutorial i just started gleba and i was a bit struggling to understand the process , your video is clear with simple explanation is going to make it easy , i still think spoilage is a crapy idea. Thanks again
Great video, do you have a blueprint for your little hauler ship? I love the design but im wondering what exactly your circuit conditions are so you dont overflow the middle storage with carbon
I can make one for you at some point. The circuit condition in the middle is just literally on the insertor checking "Carbon < 500" turn on insertor and store more carbon. And on the HUB its set to read contents
Nice design! Quick note on the blueprint, it's worth planning in an overflow for both of your seed chests that feeds into a burner - if you get "lucky" over a period of time your mash/jelly plants can lock up because they can't output all the seeds they've produced otherwise
@@LeMechung oh yes I didn't cover it in this video, that's covered in the gleba basics video on making iron and copper. The blueprint includes insertors wired to the seed chest that check if there's > 300 seeds and sends any excess to the incinerator
Are your farms 25 tiles each? In practice, if you want to make it more solid, I suggest you add the following features. 1. Double your yumako farm for 2x25 tiles 2. Add a second heater, 1 dedicated to burning spoilage, the second one takes a priority feed of unused jellynut from the jellynut input belt but has a condition that says only feed in if Temp < 700
Yes I think so too, sorry I misunderstood the heating tower at the time thinking it works like a nuclear reactor, but nuclear reactors have adjacency bonuses which heating towers do not have
I'm about to give this a shot using your blueprints... I made a few trips to Gleba and hated it, and considered a mod to disable spoilage, because it's just not fun. Maybe this will be my ticket! Thanks
@@DataEngineerPlays the popular mod changes things that spoil into spoilage by 20x... it was going to be my hail mary until I found your bp :) it works! thanks
Thanks for making this. Some instructions on how to boot-strap this blueprint would be helpful. I've been hours on gleba so far and I'll be damned if I can get this blueprint to start doing anything. I don't really understand what I'm doing. I hate gleba and I just want this to work so I can forget about it, but I can't get it started and I keep running out / spoiling things before it starts working.
@@jdawg-j2u ah yes sorry. So you need to hook in the yumako belts to the yumako farm 1. Feed the yumako into the heating tower to get power to get started 2. Make some nutrients feed the yumako mash biochamber 3. When mash gets into the first nutrient maker then feed nutrients to it and everything will go
I have tried this, but cant get it to start up, it needs tons of nutriens put in by hand to start and then it's never enough input from the farms and also not enough seeds. I hate this shit
Maybe I didn't mention it in the video but you need a farm of 25 yumako and at least 12 jellynut to do this build. You might wanna just get a very basic setup going to get the seeds. Check out my first video on gleba iron/copper to get started
I think this design would be much better with the crafters from other planets being used, since i believe 90% of the player base will visit gleba the last
Are you asking initially? At first yes you need to put some nutrient into the biomash maker at the start to make some biomash, then you need to put some nutrients into the first mash -> nutrient biolab to start everything off. Then everything will go forever
I'm not seeing the big difference tbh. Just handle the spoiled science on nauvis and keep producing and shipping new science back from gleba. There's no "waste" as agricultural science is all from infinite resources. So even if you're not using it and it's just spoiling it's fine?
What remains frustrating to me is that the science pack decay rate seems ridicules. Whatever % the lowest ingredient is is what % the science pack starts as. In other words you can make a brand new science pack that decays in 2 minutes. I find that very hard to deal with.
@@Frosty294492 think of it this way, everything on gleba is infinite. If you're not using the science just let it decay, burn it and make new science. It literally wastes nothing
Just make the other science on gleba then, what's gleba missing for the nauvis packs? you got infinte iron and copper etc, stone and coal a bit annoying though
Exporting gleba science is probably a bad idea due to spoilage. Instead try importing all science to gleba and/or produce the cheap ones there directly. It's just 1 rocket per 1k after all and rocket parts are basically free if you import them from other planets (densies from vulcanus, blues fulgora, fuel fulgora/gleba)
I don't like that idea. I don't see a problem with unused agricultural science spoiling. Agri science is free to make, it comes from infinite resources. I just handle spoilage on nauvis side and its fine, whenever we need to use agri science more will be shipped over. I don't see any wastage here
@@killua5676 it's certainly a challenging game mechanic. But when you come up with a system to handle it properly you'll feel really good! A little break from your stock standard factory process.
I hate this place so much its just about burned out both me and my co-op partner. I absolutely just want to throw down a blueprint and leave this cursed terror of a planet. Im going to try this and pray it works so I can leave. This place might have seemed like a good idea but some of us didn't enjoy the time pressure of biters so turned them down, and this is that times 10,000,000. I went from 100 hours in a week to finding something else to play. :(
@@DataEngineerPlays The blueprint worked great. I changed one or two things (minor that I don't remember, and specific to our use case) and I built ammo production onto the end of your copper/steel line. That feeds into a GIANT belt that circles the entire base and two farms and feeds *hundreds* of turrents. We then packed up and left and haven't been back. A spaceship endlessly circles back and forth picking up and dropping off stuff as needed. lol Unfortunately we are now where we need to build biter stuff (we have a decent outpost running on aquilo) so we have to revisit spoilage and all that crap. It did occur to me that we have 1 other option when dealing with Gleba. Space based support. Build a platform that sits in orbit and drops iron plates, copper plates, steel, etc as needed so the bacteria thing can be ignored if you wanted to. I'm working on a similar platform above aquilo so I can drop metallic products and concrete to the surface as needed.
@bp968 but the bacteria stuff is the best part of gleba haha. But I can hear your frustration of not wanting to engage with gleba. So sure ship plates from space if that's easier for you You should be able to easily modify my build to ship flux back to nauvis to make biter eggs too.
@@PanzerPanic I'm right there with you. Plus the enemies get stronger... you need to set up a proper mall to build walls, belts, inserters, rocket turrets, rockets to keep the base defended. Either that or come back every 2 hours to clear out nest expansions
@@DataEngineerPlaysI dump 20 uranium fuel for every 1k science I pick up to keep a backup power and a massive blueprint of my whole gleba with this in centre 😂
@@DataEngineerPlays bro I think we all love your design! After my mate threw the towel in and left gleba before some critical research. I decided I'd go, and this was the only fully functional BP I found so far. Congrats. Can I ask how many hours you spent putting all this together ? I'm betting the 50+ hours on this build alone ?
@@rustyrocks69 Glad you're enjoying my blueprint. Well it depends how you count. Probably 50 hours from when i first touched down on gleba. If you're interested in the process. I made a basic design that was kinda working but the copper/iron bacteria kept dying. I got sick of hand feeding, but I couldn't figure out in game how to fix it. That's when i decided to invest some time into learning map editor, and the creative mods... once I learnt those this particular design probably only took a couple hours to come up with once i could 64x the game speed for quick testing. You can always watch my let's play series you'll see like 4 episodes of me struggling on gleba
@@DataEngineerPlays Nevermind, got it to work. When opening your txt file it by default opened in the web browser cutting off some of the string. Works when you download the txt file first and open with notepad.
why the hussle? import rocked components and use this blueprint. so much more ez: 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
Yeah I'm not a fan of importing rocket components. But I suppose when you have access to fulgora and infinite blue circuit/lds, it's not a bad idea to do that
Aha with some more playing and reverse engineering this and tacking onto it I'm between 250 and 350 SPM permanently now 🫡 thank you. Going to watch your play through now
Most people end up heading to Vulcanus and then Fulgora gleba being the last before aquillo, a blueprint version of this making use of electromagnetic plants and foundry's could drastically improve how good this blueprint is.
Gleb has had me the most annoyed i'e ever been in factorio. Whoever decided to make the science pack from gleba degrade is cruel. Thanks for the video,makes it less frustrating.
@@chrisdanks6447 why are cliff explosives locked behind interplanetary travel..........
@@DataEngineerPlays Oh holy hell yes,what a very strange thing to do.
@@DataEngineerPlays well, it's not so bad. with almost infinite resources on Vulcano this is only logistic problem.
btw, Cargo landing pad in blueprint is locked to 2x2 grid, like rails. it's good to mention so people wouldn't have to shift whole base by 1 square :)
@@basila33 oh is it? Thanks for the tip
@@DataEngineerPlays well, i'm glad i've found out it while testing it in sandbox. can't imagine my pain if it was real base :)
btw, what will happen when one of the box with seed is full? i see the only way with wired inserter trashing them into burner.
Thank you for this, I was burning out redesigning my gleba setup over and over again and this helped so much.
Let me know how you go with the blueprint. I implemented it myself and it seems to work, but would love to hear feedback from others when you try it out
@@DataEngineerPlays I love that you explain everything, i feel like most of the fun is ruined when you just take a blueprint, put it down, and dont actually know what it does or how it works, i will definitely will redo the base post aquilo tho
@@bubanto Also how would you troubleshoot the blueprint if you don't know how it works, the gleba spoilage system is so complex
@@DataEngineerPlays also, is it rocket fuel/plastic/LDS productivity research proof, ( it does not back up when extra productivity is researched for these)
@bubanto my system works completely backed up. That was the big challenge that the system doesn't die when belts back up.
I showed in this video even if everything stops running for days, it will just resume as normal whenever you consume, whatever you consume.
So say you max out rocket fuel productivity, well the rocket fuel biochamber will just stop while the belt backs up, but when it needs to produce, the spoilage will leave the system and it'll just work
You, a nerd: processing pentapod eggs so they don’t spoil
Me, a witless Chad: overproducing them in a walled bio chamber surrounded by Tesla turrets
@@humantwist-offcap9514 hey if it works it works!
This is the best gleba build I think I’ve seen. So many videos I watched have extremely complicated processes that will break if something goes wrong, this is really compact and elegant. I’m going to give it a shot with my own builds, but I wouldn’t be surprised if I end up implementing this use to get agi science going.
@@TsuDymphna wow thank you! Because I'm doing a blind lets play I haven't allowed myself to watch what other big names like nilaus and trupen are doing, so I always have this subconscious fear I'm doing things in the dumbest way possible
Great Video! I was really frustrated with the spoilage until this point.
There are 2 minor things:
- The fuel production output needs a filter to prevent spoilage being pulled out there.
- With the excess spoilage, you could also burn it in a bio lab to produce the required carbon locally
What.. did I miss a process? Spoilage to carbon?!
@@DataEngineerPlays Yes, it's the Burnt spoilage you unlock when you get the Biolab tech
yep, i did the same - spoilage to carbon, it greatly simplifies all the chain.
Or you could build a really simple platform, park it above gleba and drop carbon from space, and burn all that biologic trash (id burn the whole planet from orbit if it was an option in the game... I hope the modders let me crack that planet like an egg with a death star).
I like that. I think I'm going to use that for my world
I've been discovering lots of underrated channels since space age dropped. Good job, this was extremely helpful 👍
You saved me literal days of headache. Thank you so much
Let me know if you have any issues with the blueprint! I implemented it fine, but you know how these things go!
It's really nice to see how completely different solutions people come up with. Mine looked nothing liked this. and more revolved around having all of the ingridents rotating around the belts and being siphoned off as they spoilt.
This is such an underrated guide.. by god. Goodjob man.
Thank you!
Man, thank you very much. 20 hours on gleba makes people insane.
Tho I'll try my last time with your tutorial
good luck!
Thanks for the vid and blueprint. It works like a charm. I was struggling for hours only to get tiny amounts of agri science back to nauvis to get rocket turret research going, but after scraping everything and dropping your bp, it's churning out agri science like mad my ship can't keep up lol. Bless you.
I especially love how compact your design is! Given how the whole planet is giant swamp, I'd much like to use as little space as possible until I tech up further and go for a mega base.
@@dongtan_bulgom glad you like it. Here's me visiting gleba as my first planet with no cliff explosives and not knowing how to get stone to make landfill forcing me to make the most compact design I could
Thanks! Good explanation. When I landed on Gleba I despaired I would ever figure it out. Two videos later (this was one) and it makes sense- got a nice colony going and used your blueprint to expand the science. Appreciate you!
No worries enjoy! Have fun defending against the stompers
This video and blueprint was a godsend. Saved me a ton of headache with this planet. Thanks!!!
You are the best. I thought I would quit this game only because of this planet, and now I can continue. I heard some players actually like the design of the planet, but I think most of us hate it from the bottom of our hearts. I going through the game without any help so... Am I proud of skipping the planet with your blueprint? Definitely not. Can I live with it? I think so.
Haha no problem. Trust me you'll still have a lot of work to do on this planet even with my blueprint. There's pentapod evolution on that planet so they'll get stronger and stronger. You'll need to extend this blueprint to automate all the defense, ie wall factories, rocket factories, rocket turrets. Bringing rockets to your outposts automatically. Factories to replace destroyed belts, insertors, power poles etc.
I've been back and forth to gleba a few times since implementing this blueprint but I think its finally all sorted even with pentapod evolution at 80%
I love Gleba with all my heart. The moment I landed on it, I fell in love. It was so different from anything else yet it still felt like Factorio. I had so much fun crafting a bunch of dynamic cells that all reacted to their neighbors all tied together with a common nutrient/waste/ammo loop. Other than nutrients, almost everything else was direct insertion of fresh ingredients on demand and ratioed with modules. I would tweak an input somewhere and watch my Gleba base for twenty minutes adjust itself like an actual living thing, sometimes getting "sick" or getting better. Sending a rocket of biter eggs was an exciting adventure with the payoff of more good soil. Vulcanus was just another bus base with liquids, Fulgora was just another bot base, and Aquilo heat pipes were just tedious. But Gleba is my baby.
I did goeba last so I'm cranking out a ton of low density structures with just 3 foundries; copper ore to molten copper, iron ore to molten iron, and molten metals plus plastic directly to low density structures!
I also plan to import electromagnetic plants to produce circuits when 3 assemblers aren't sufficient anymore.
I've set up the cpper and iron bacteria production with a single nutrient belt going around (it also takes away the spoilage), kick-start capability and it's producing way too much!
I'm actually excited about going to Gleba for the first time after seeing this video, instead of dreading it!
Good luck, when you inevitably get stomped by pentapods, don't forget, rockets are your friend
I like how you work out everything in the planner first. One suggestion though: be able to accommodate as much spoilage as the system can throw at you instead of letting it backup on the belt.
If you want to put all of the excess spoilage toward generating power: you can have some extra heating towers to handle occasional overflow and just store the excess energy generated as steam via storage tanks.
yes I think when I implemented this in practice I had to add a second heating tower to handle all the spoilage without backup
You made Gleba make sense. Thanks a lot!
Adding bioflux to the gleba export could be really nice bc once you export ag science, bioflux becomes needed on navis
Yes definitely, and eventually you'll have to export carbon fiber either to nauvis or aquilo too
I have tried the blueprint and after about 1 hour on arrival on gleba I was making the science pack. Lovely stuff. I was scared the most coming to this planet, now I think this is going to be the new meta as this will be planet where all your science goes to. Would like to see a video for a space platform which collects free stuff like sulf and carbon.
@@andreisilivestru I feel like one day I'll move my main factory to gleba. Free and infinite base materials.
Thank you! You're the real MVE! (most valueable engineer)
@@snake5394 enjoy the blueprint! Let me know if you find any issues
This was incredibly helpful! Preciate ya!
awesome video i had headache since i landed in gleba
Thank you for the blueprints. I shall subscribe for life 😃
Super compact design. How do you get the rocket parts loaded using inserters? It seemed to me that you can load cargo using inserters but not the rocket parts. They seemed to only be loadad via request... 🤔
Just a little thing for the ship, don't set it to "all requests satisfied" where you deliver the science packs, set it to science pack = 0, or if it all spoils, the ship will stay there forever. You just need to take care of the spoilage.
I decided to do all research on Gleba so I didn't have to worry about ag science spoilage in transit. Also, using belts was way more complicated, so I just used bots instead.
This is well done and compact !
Yay you approve!
The striders can out range normal turrets and a lot of the mobs on Gleba have laser resistance, so you may want to consider upgrading the defenses as your spores/evolution goes up
@@DavidHely ya 100% need rocket turrets
@@DataEngineerPlays Don't do what I did and use explosive rockets lol
@DavidHely yes yellow rockets definitely
Tesla turrets are even better because the arcs combo off the limbs of the large stompers as well as their spawns
@@LightOffArchives They are but depends which planet you went to first.
My biggest complaint with your build is that when it's backed up, it keeps running at full power, so you're going to be continually inviting attacks. Whereas if it actually had a shutdown switch or circuit, you'd avoid that. A switch is best since that means you can show up to a bunch of fresh science, instead of having to purge all the spoiled science before it starts running properly again.
That's a cool concept, but how would you implement it in reality, when processes shut down on gleba it's very difficult to restart. I can think of 1 way to do it but involves very complex circuitry.
You would have to create a new biolab that can turn spoilage into nutrients to jumpstart your base again.
What about things like pentapod eggs? How would you ever restart that process if it shuts off.
@@DataEngineerPlays I think it would boil down to a storage chest right before the heating tower stockpiling some spoilage (maybe 400 or so), and an assembler making nutrients. Feed the assembler into the nutrient line out of the mash right where all the fruit enters the system.
You'd need a signal to the inserters adding fruit into the biochambers, and another signal to the inserters sending seeds back. One more signal to the inserter putting spoilage into the assembler that only fires if the immediate output belt from the mash-to-nutrients is empty (no nutrients or spoilage) and the belt before the fruit biochambers is not empty.
I think that would kickstart it with maybe 4 decider combinators total.
I think Gleba really punishes the classic overproduction mindset for typical Factorio players, which is why so many people in this comment section seems to hate the planet. Burning excess spoilage may be necessary occasionally, but it's extremely inefficient.
You shouldn't need to jumpstart your base all the time, but if you do, you only need a trickle of nutrients to three biolabs to get nutrients from bioflux bootstrapped.
If you lose all your eggs from the whole base completely, you probably need to take a trip to seed it again, but I built mine so that's unlikely. Instead of building a centralized bus base, I have independent cells that all run self contained. I can add a new cell or fix an old one and seed it with eggs from existing cells. Each cell might specialize in some unique product like carbon fiber or iron, but they all maintain the core nutrient and egg loops.
I have a few wires but no combinators anywhere in the biolabs.
@@s0d4c4n If you've already been to Fulgor, you can get eggs from the biocamera disassembled at the recycler.
Nice design, i feel this will be used in speedruns x)
Haha surely this design is not that optimised
Great video, gave me a head start on my gleba base. I'm trying out a bot base, using belts where it's easy.
Just a quick fyi. The heating tower will only output 40 mw, which translates into how much power satisfaction you will ever get, even though the production says higher, this is a false number because of any residual heat / steam in the turbines from when the satisfaction was below 40mw. When this runs at steady state and you have potential for more demand than 40mw, you will have power problems. The power rating on power generation equipment is exactly how much it can produce, excepting bonuses from neighbors like in nuclear, and so anything down stream from there will only ever be that same number.
@@nathancd what? It says 40MW of heat though. How come in testing my 1 heating tower could generate 100+ MW?
@@DataEngineerPlays Like i said, the production part of the power summary is kind of a false number, each turbine (fully supplied with at least 500 degree steam) can output 5.82 MW of power. You have 20 turbines, 20 x 5.82 = 116.4. That's where that number comes from, and i don't know how, but your test base has a load of around 40 MW, if it goes lower than 40 MW of load, the remaining heat will be used to fill the turbines buffers with steam and it will appear like they are outputting their full 5.82 MW. A good way to test my point would be to simply add more beacons, they add a constant load, and get above 40 MW of load, eventually you will see the buildings electricity demand not fully met. It's a very minor point, your video is still very well done and you have your ratios planned out very well.
@nathancd I need to test this... I always thought 4 nuclear reactors just gave 400ish mW of power and never thought too much about adjacency bonuses and things like that and assumed 1 nuclear reactor gave around 100mw. And given a heating tower was the same as a 1 nuclear reactor.... but apparently all those assumptions are incorrect. Thanks for educating me!
@@DataEngineerPlays I only point this out because i had a base that was nuclear powered and ran into a similar issue, where the turbines were storing excess steam energy and i thought all was well, and then i found out i was under built by about 2 GW and it was chaos until i could get the power back up.
Nuclear reactors by themselves supply 40 MW of heat, with one neighbor (neighbors have to also have nuclear fuel currently in their reactors to receive the bonus), they both get a 100% bonus, so together they provide 160 MW of heat, with a 2 x 2 configuration, they all have 2 neighbors, so they get a 200% bonus, so they each provide 120 MW, multiply that by 4 and you get 480 MW. Keep in mind the heat pipes have to be coming off each reactor as well, you can't pull 480 off one reactors heat pipe connection. Anyway, I really like the game and i'm always glad to see content creators help build knowledge for the game, so that's why i'm even pointing out the power error, and going back and forth here. Keep up the good work! You earned another sub!
nice video good job, when you added the rocket you forgot to link the belt from spoilage from the research buffer chest. you see it 18:46.
someone can tell me how i can have that "lab" to try new things without afect my world?
map editor mode + creative mod
amazing explanations. Helped a lot
This is a great video. Since gelba is full of surprises I actually use normal asemblers for quickstarting the nutrients process. If anything spoils and break the system then It will flush into the assemblers to get the system running again. Circuits conditions are used to make sure the kickstart works if there is input on the belt. Also, I should create a self enscapusalting system to juggle eggs, but I am too lazy.
Gleba sucks, but spoilage is not your challenge, instead its flow and the risk to start it all up again (collecting eggs is not fun). You either use first-in-first out and never break that rule (like in the video) or you create an ever circulating system that cleanses the spoilage. I did the second, and even with all the spaghetti mess it runs fine.
I'd love to see a system that juggles eggs. I wish there was circuit logic that could read how much spoilage timer is left. Honestly they need to implement a "Fridge" that pauses spoilage
@@DataEngineerPlays The way I think it could work is to create a sushi belt with requester and have it isolated with it's sole purpose to create eggs + 1, after which we count the eggs on the belt and incinirate the surplus. You feed the requester with soilage to create nutrients and make sure this closed loop sets of an alarm if supply is running low.
It's a lot of work, and as I said, I am lazy. Right now I have 2 parts in my factory doing stuff and if something goes wrong I normally have a spare egg left to continue.
I have a yellow 1 stack inserter and a blue inserter moving nutrients into my egg breeder. The blue inserter only runs when needed, when it's on, it's in turbo mode. The yellow always runs to keep eggs cycling slowly no matter what. Maybe it's a tiny bit simpler to burn the excess, but that's wasting gigantic amounts of resources that a different part of your system could be using and spewing out spores.
Thanks Mate for the great tutorial i just started gleba and i was a bit struggling to understand the process , your video is clear with simple explanation is going to make it easy , i still think spoilage is a crapy idea.
Thanks again
Glad you enjoyed it
Great video, do you have a blueprint for your little hauler ship? I love the design but im wondering what exactly your circuit conditions are so you dont overflow the middle storage with carbon
I can make one for you at some point. The circuit condition in the middle is just literally on the insertor checking "Carbon < 500" turn on insertor and store more carbon. And on the HUB its set to read contents
after losing motivation to gleba, thank you for this design, wish we had some kind of tech to preserve and halt the spoilage after getting to aquilo
Yeah I thought they would have fridges or something!
Nice design! Quick note on the blueprint, it's worth planning in an overflow for both of your seed chests that feeds into a burner - if you get "lucky" over a period of time your mash/jelly plants can lock up because they can't output all the seeds they've produced otherwise
@@LeMechung oh yes I didn't cover it in this video, that's covered in the gleba basics video on making iron and copper.
The blueprint includes insertors wired to the seed chest that check if there's > 300 seeds and sends any excess to the incinerator
@DataEngineerPlays nice!
What mod and what modsettings do I need to also have this sandbox editor?
Creative Mod, Infinity Chest (which I'm not sure does anything) and Rate Calculator. Then it's the "Edit scenario" mode with peaceful settings on
@DataEngineerPlays thank you!!
for me the heater only goes to 520.20 degress so it doesnt power the whole base? what am i doing wrong
Are your farms 25 tiles each? In practice, if you want to make it more solid, I suggest you add the following features.
1. Double your yumako farm for 2x25 tiles
2. Add a second heater, 1 dedicated to burning spoilage, the second one takes a priority feed of unused jellynut from the jellynut input belt but has a condition that says only feed in if Temp < 700
Great design! Gonna use it. just a note, i think 1 heating tower's output is only 40MW? u might put too many turbines down.
Yes I think so too, sorry I misunderstood the heating tower at the time thinking it works like a nuclear reactor, but nuclear reactors have adjacency bonuses which heating towers do not have
Can the same be done but with red belts?
@@darkai9004 should be fine with red belt
I'm about to give this a shot using your blueprints... I made a few trips to Gleba and hated it, and considered a mod to disable spoilage, because it's just not fun. Maybe this will be my ticket! Thanks
If you disable spoilage how would you get iron and copper on gleba at all? You need iron bacteria to spoil into iron ore
@@DataEngineerPlays the popular mod changes things that spoil into spoilage by 20x... it was going to be my hail mary until I found your bp :) it works! thanks
How do you jump start eh v2 of this.
Just need to put nutrients into the mash and nutrient maker at the start of the build
Thanks for making this. Some instructions on how to boot-strap this blueprint would be helpful. I've been hours on gleba so far and I'll be damned if I can get this blueprint to start doing anything. I don't really understand what I'm doing. I hate gleba and I just want this to work so I can forget about it, but I can't get it started and I keep running out / spoiling things before it starts working.
@@jdawg-j2u ah yes sorry. So you need to hook in the yumako belts to the yumako farm
1. Feed the yumako into the heating tower to get power to get started
2. Make some nutrients feed the yumako mash biochamber
3. When mash gets into the first nutrient maker then feed nutrients to it and everything will go
Oh and hook the jellynut belts to the jellynut farm
bro plz tell me how u make bluprint plz tell
I have tried this, but cant get it to start up, it needs tons of nutriens put in by hand to start and then it's never enough input from the farms and also not enough seeds. I hate this shit
Maybe I didn't mention it in the video but you need a farm of 25 yumako and at least 12 jellynut to do this build. You might wanna just get a very basic setup going to get the seeds. Check out my first video on gleba iron/copper to get started
I think this design would be much better with the crafters from other planets being used, since i believe 90% of the player base will visit gleba the last
Yes definitely, feel free to improve upon my build!
But where do the suppliers of nutrients come from? The Bio labs use as fuel but in testing this setup there's not a lab making them??
Are you asking initially? At first yes you need to put some nutrient into the biomash maker at the start to make some biomash, then you need to put some nutrients into the first mash -> nutrient biolab to start everything off. Then everything will go forever
Legend 🔥
Thank you!
Makes me wonder if it-s better to ship science to gleba and be done that way lol. Thanks for the guide.
I'm not seeing the big difference tbh. Just handle the spoiled science on nauvis and keep producing and shipping new science back from gleba. There's no "waste" as agricultural science is all from infinite resources. So even if you're not using it and it's just spoiling it's fine?
I wish i had this 100h ago when i was cursing out this game mechanic
Thanks to you i relised i should burn spoilage … i thought its the only way to make nutriens lol
Yeah that would be impossible to balance
Everything worked well, but I found it was better to produce iron and copper x4 that much
Thank you king
ty very much!
What remains frustrating to me is that the science pack decay rate seems ridicules. Whatever % the lowest ingredient is is what % the science pack starts as. In other words you can make a brand new science pack that decays in 2 minutes. I find that very hard to deal with.
@@Frosty294492 think of it this way, everything on gleba is infinite. If you're not using the science just let it decay, burn it and make new science. It literally wastes nothing
Naaaah I'm not shipping sat from Gleba every science is going straight to Gleba .
Just make the other science on gleba then, what's gleba missing for the nauvis packs? you got infinte iron and copper etc, stone and coal a bit annoying though
Turret belt will not hold once medium stompers start coming in groups of 3
@@fenrir-star will rockets hold?
@DataEngineerPlays haven't been able to re-establish the gleba base. Too high grade of enemies too close
Exporting gleba science is probably a bad idea due to spoilage. Instead try importing all science to gleba and/or produce the cheap ones there directly. It's just 1 rocket per 1k after all and rocket parts are basically free if you import them from other planets (densies from vulcanus, blues fulgora, fuel fulgora/gleba)
I don't like that idea. I don't see a problem with unused agricultural science spoiling. Agri science is free to make, it comes from infinite resources. I just handle spoilage on nauvis side and its fine, whenever we need to use agri science more will be shipped over. I don't see any wastage here
than account for it being stomped to hell every 15 seconds lol
@@traviswoolston8108 ya my yumako farm has been stomped a few times now. But I've automated rockets and put up a turret defense line now it's sweet
Spoilage is such a bad game mechanic. Thanks for making this at least tolerable.
@@killua5676 it's certainly a challenging game mechanic. But when you come up with a system to handle it properly you'll feel really good! A little break from your stock standard factory process.
You are God
I hate this place so much its just about burned out both me and my co-op partner. I absolutely just want to throw down a blueprint and leave this cursed terror of a planet.
Im going to try this and pray it works so I can leave. This place might have seemed like a good idea but some of us didn't enjoy the time pressure of biters so turned them down, and this is that times 10,000,000. I went from 100 hours in a week to finding something else to play. :(
@@bp968 yes don't worry I feel your pain. Good luck with the blueprint
@@DataEngineerPlays The blueprint worked great. I changed one or two things (minor that I don't remember, and specific to our use case) and I built ammo production onto the end of your copper/steel line. That feeds into a GIANT belt that circles the entire base and two farms and feeds *hundreds* of turrents. We then packed up and left and haven't been back. A spaceship endlessly circles back and forth picking up and dropping off stuff as needed. lol
Unfortunately we are now where we need to build biter stuff (we have a decent outpost running on aquilo) so we have to revisit spoilage and all that crap.
It did occur to me that we have 1 other option when dealing with Gleba. Space based support. Build a platform that sits in orbit and drops iron plates, copper plates, steel, etc as needed so the bacteria thing can be ignored if you wanted to.
I'm working on a similar platform above aquilo so I can drop metallic products and concrete to the surface as needed.
@bp968 but the bacteria stuff is the best part of gleba haha. But I can hear your frustration of not wanting to engage with gleba. So sure ship plates from space if that's easier for you
You should be able to easily modify my build to ship flux back to nauvis to make biter eggs too.
me and all my homies hate gleba
@@PanzerPanic I'm right there with you. Plus the enemies get stronger... you need to set up a proper mall to build walls, belts, inserters, rocket turrets, rockets to keep the base defended. Either that or come back every 2 hours to clear out nest expansions
@@DataEngineerPlays Im a wuss so im playing with no enemies XD Its much calmer without them imo but i definitely see the fun in playing with them on
but why no bots? lol
I find power very unstable for some reason, so less power consumption better
@@DataEngineerPlaysI dump 20 uranium fuel for every 1k science I pick up to keep a backup power and a massive blueprint of my whole gleba with this in centre 😂
@rustyrocks69 haha nice. I like the backup power idea.
@@DataEngineerPlays bro I think we all love your design! After my mate threw the towel in and left gleba before some critical research. I decided I'd go, and this was the only fully functional BP I found so far. Congrats. Can I ask how many hours you spent putting all this together ? I'm betting the 50+ hours on this build alone ?
@@rustyrocks69 Glad you're enjoying my blueprint. Well it depends how you count. Probably 50 hours from when i first touched down on gleba.
If you're interested in the process. I made a basic design that was kinda working but the copper/iron bacteria kept dying. I got sick of hand feeding, but I couldn't figure out in game how to fix it.
That's when i decided to invest some time into learning map editor, and the creative mods... once I learnt those this particular design probably only took a couple hours to come up with once i could 64x the game speed for quick testing.
You can always watch my let's play series you'll see like 4 episodes of me struggling on gleba
Your Blueprints don't work
Specifically what are you having issues with I'm happy to help
@@DataEngineerPlays Nevermind, got it to work. When opening your txt file it by default opened in the web browser cutting off some of the string. Works when you download the txt file first and open with notepad.
THANK YOU for this Blueprint !! Nearly skipped playin cuz of the gleba shitshow spoilage stuff.. -.-
Liked and Abo !!
why the hussle? import rocked components and use this blueprint. so much more ez:
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
Yeah I'm not a fan of importing rocket components. But I suppose when you have access to fulgora and infinite blue circuit/lds, it's not a bad idea to do that
Aha with some more playing and reverse engineering this and tacking onto it I'm between 250 and 350 SPM permanently now 🫡 thank you. Going to watch your play through now
@@rustyrocks69 amazing, I'll have to come ask you for tips when I need to scale to that volume of science