Fulgora as the starting planet and then putting Nauvis on Deathworld is fantastic for a casual playthrough. You can rush through early game and have Nauvis as an endgame challenge.
@@angeldude101 it’s worth it, fulgora having no enemies is both a blessing and curse. You can setup a basic resource farm without any worries beyond power and spacing. But you also have evolution ticking away naturally while you’re setting up.
@@deathsyrup With a true "any planet start", evolution for a given planet should only start once you enter its orbit, so unless it starts when passing over Nauvis to get between Fulgora and Vulcanus, this shouldn't be an issue.
So when my buddy and I played Space Age for the first time, we didn't know you could drop down items from space so we basically started every planet from scratch (just with power armor).... And rushed the cargo landing pads. We didn't realize that you had the ability to drop down items until we got stranded on Aquillo LOL
dude I did the exact same thing right up until Fulgora, when my buddy asked if I could drop him things, I said I couldnt until he made the cargo platform, and he said "have you tried?", this was about 15 minutes after I had finished Gleba of course. What a day that was.
yeah same happened to me, but i enjoyed the challenge ... I also tried to build it the way it was intended - like aquilo - i used heating towers instead of just dropping a nuclear reactor like my friend did ...
Dosh is getting serious competition for best Factorio UA-camr here. Thanks for your videos they are crafted perfectly!! I don't mind one bit if they would be longer. ;)
Nice video, for me you have the perfect balance between a casual playstyle and enough experience to design nice designs that are fun to watch. I've also enjoyed the shorter video. Thanks for uploading this and your efforts :)
i did by accident because i did not know that you can drop items from space till i set foot on that junk planet and i only noticed because i was stuck on a mini isle sourrounded by cliffs. i had already finished gleba and vulcanus at the time^^
Very fun vid! The manual mining phase seemed very painful tho haha. I'm very curious about a Gleba start since it seems quite pain. Looking forward to more of your work!
@@LudicrosityIndustries Starting on Aquilo wouldn't work without massively changing the game progression sadly since you can't get any resources there, I think the closest thing to making it possible would be starting with a space platform and landing pad to send down basic resources
@@ImNotVenzerThat would be more of a space start than an aquilo start. The problem is that aquilo exists only to provide lithium and fluoroketone to make fusion reactor and railguns.
@@javierguerrero9910I mean, not exactly, without a rocket you can't actually add to the space platform. Which means you have to craft everything for space, in space. Sounds interesting.
Not so fun fact (for me): It took me till Aquilo that you can land stuff without a landing pad...... I've basically done a "start with nothing but your suit" on all 3 planets till I build a landing pad from local materials. Gleba was the worst
I had a bit of a similar vulcanus experience since because I was going for the no yellow/purple science achievement before getting research from another planet. I had bots to break rocks, but power was still an issue because I forgot to mine Anu uranium to research nuclear, and thus had no access to turbines, which are amazing with the free 500° steam from acid neutralisation
I enjoyed this video! I was curious how the tech tree would play out starting on different planets, so it makes sense the mod had to tweak it some. I can't wait for the gleba video, especially fighting pentapods starting from 0 technology and 0 resources, LOL
Idea for Aquilo: You could start with a minimal space platform in its orbit. Assuming a mod for safe asteroids, chunk rebalancing pre-unlocked, and a way to get stone, you could build up your platform from just a collector, grinder, assembler, and 1 inserter (or 3 if you want to skip some tedium) to drop the basic resources to the planet. Or to really be a bastard, keep the dangerous asteroids and start the platform with one railgun and limited ammo, and they have to keep relocating it to hit them all.
A single rocket turret and the rocket making tech should be enough to survive in orbit around aquilo. You really don't get that many asteroids while stationary. At worst just give 4 rocket turrets and that will definitely be enough.
Aquilo if it could be self-sufficient might actually have the potential to become my favourite planet. With a better understanding of how heat works, it genuinely has an interesting gimmick that I'd love to play around with, but the lack of resources means that there's little reason to and just not much to do there.
Speaking of sea block. It would make sense to start with a platform that is good enough to survive in orbit. It would involve using asteroids on crushers for infinite resources, obv starting with gleba tech that gives copper from em
Aquilo isn't possible. But Aquilo plus a functioning space platform is more or less possible with only a few minor tweaks, the space platform will be harvesting asteroids and shipping down iron/copper ore to be processed on the planet. The biggest tweak is that you need a source of stone, probably by modifying the astroid crushing recipes to have a stone by-product. You need to have advanced asteroid processing unlocked from the start (for copper and reprocessing oxide into metallic), asteroid spawning needs to be disabled (only chunks), and something needs to be done about power generation. It would be a massive struggle to run a platform with just 1% solar. Maybe boost it to 100% in Aquilo orbit, or allow for on-platform steam generation (like burning propellent and oxidiser for steam?)
Vulcanus is alright as a start from nothing, but fulgora and gleba... yikes Fulgora is pain to get iron plates and basic infrastructure (conveyors, undergrounds, inserters), and gleba is awful until you get the full thing going
Fulgora's easier than you think. Recycling blue circuits gives you all the green circuits you could need, and the gears are already there, so a full mall is surprisingly easy to set up.
@@mechtroidProductions yeah, its easy when you already have the baseline. The start is awful, your only source of iron for belts, inserters and aseemblers are gears, and you have to store or void the other stuff because most is junk until you get to red circuits things like modules. The only worse start is gleba because its even more awful to get automated iron for, you guessed it, belts, inserters and assemblers. You need both fruits and typicaly they are far away from eachother
I enjoyed Gleba from nothing. There is plenty of iron/copper ore sitting around to get you bootstrapped, there is less manual harvesting than vulcanus. The pain of Gleba is working out how do deal with spoilage and totally rethink how you design bases. Once you have that worked out, the actual bootstrap phase is reasonably easy.
14:10 its possible to make an even more compact cracking setup, fitting all of the pipes in a 2 wide area with no empty space left a square of pipes connecting to all 4 machines, then underground pipes in alternating rows for oil & water
That was amazing! I was thinking about that since the dlc release, how would it be to start on other planets, too bad you can't do that on "vanilla" way because of the tech tree :( But that video was awesome, could I also ask for you to share both space ships? I have been having issues on how to properly build those 2 (science and transport) lol
I didn't understand mechanics and though I could use the drop pod to get back up to the ship, and accidentally did this for about the first 5 hours of vulcanus before realizing i could just shift click the items down. I had at least some foresight to bring bots i just didn't realize i could ship them down, i thought i needed a landing pad and a request in... Anyways this looks harder than that
Edit: also, I think at some point you should have swapped to turbines, since the steam you get from acid neutralization is 500c which is a bit too hot for steam engines. I think Glebba and Vulcanus are possible, but I could not figure out how to do Fulgora, since the normal way you unlock electric poles is locked.
You rarely need more than full chest of an item, and why waste time making an item that would just sit there, if instead it can be used to progress through the game.
@ivanjermakov that's what I'm saying you limit the storage chest via circuit to only have the inserted work when you have less than 2 stacks, set the filter for the storage chest so the robots will bring items back to that chest stops you from making excessive items
@@SWaagaStorage chests are "take first", so having them be the output of production means it can get clogged when you repeatedly deconstruct. Belt and similar upgrades are better as buffer chests with a higher request than the inserter limit. Storage chests are nice for wooden power poles (wood), byproducts with overflow inserters and.... I'm forgetting already
I kind of did this when I went to my first planet (fulgora) and didn't realize you could drop off item from space stations without a cargo bay in the planet
I deliberately did this for all of the first three planets (with the exception of importing enough Uranium-235 to build Atomic bombs on Vulcanus). I knew I could drop items from the space station, but I much preferred the experience of starting from Nothing. In-fact, when I got to Aquilo, I was annoyed that it forced you to import resources.
Oh, I can tell it took you that long - because I did a minimal resource start on Vulcanus, too. But even dismantling my ship and using its solar panels for power didn't help that much in terms of bootstrapping basic production.
Fulgora as the starting planet and then putting Nauvis on Deathworld is fantastic for a casual playthrough. You can rush through early game and have Nauvis as an endgame challenge.
I have a crazy deathworld video idea but as it stands right now I'm not sure it's even possible :D
@@ImNotVenzer max those sliders
I already considered Nauvis to be harder than even Aquilo, but this might genuinely make me want to get railguns before even stepping foot on Nauvis.
@@angeldude101 it’s worth it, fulgora having no enemies is both a blessing and curse. You can setup a basic resource farm without any worries beyond power and spacing. But you also have evolution ticking away naturally while you’re setting up.
@@deathsyrup With a true "any planet start", evolution for a given planet should only start once you enter its orbit, so unless it starts when passing over Nauvis to get between Fulgora and Vulcanus, this shouldn't be an issue.
stop killing demolishers, people! they’re so cute! they don’t even attack you until you intrude your space
It was him or another 3 hours of hitting rocks, I made my choice
stop killing biters, people! they’re so cute! they don’t even attack you until you pollute your space
All space is my space in Factorio, so you can also call me territorial with the demolishers if you know what I mean 😊
@@szalyn8849 the player is behemoth demolisher
The factory must grow
So when my buddy and I played Space Age for the first time, we didn't know you could drop down items from space so we basically started every planet from scratch (just with power armor).... And rushed the cargo landing pads. We didn't realize that you had the ability to drop down items until we got stranded on Aquillo LOL
No way 😂
dude I did the exact same thing right up until Fulgora, when my buddy asked if I could drop him things, I said I couldnt until he made the cargo platform, and he said "have you tried?", this was about 15 minutes after I had finished Gleba of course. What a day that was.
yeah same happened to me, but i enjoyed the challenge ... I also tried to build it the way it was intended - like aquilo - i used heating towers instead of just dropping a nuclear reactor like my friend did ...
Same with me lmao, there goes like 10 hours
Dosh is getting serious competition for best Factorio UA-camr here. Thanks for your videos they are crafted perfectly!! I don't mind one bit if they would be longer. ;)
Nice video, for me you have the perfect balance between a casual playstyle and enough experience to design nice designs that are fun to watch. I've also enjoyed the shorter video. Thanks for uploading this and your efforts :)
i did by accident because i did not know that you can drop items from space till i set foot on that junk planet and i only noticed because i was stuck on a mini isle sourrounded by cliffs. i had already finished gleba and vulcanus at the time^^
Very fun vid! The manual mining phase seemed very painful tho haha. I'm very curious about a Gleba start since it seems quite pain. Looking forward to more of your work!
Starting on Gleba sounds like pure pain
Gleba seems…okay.
Imagine starting on Aquillo. No warmth. No access to the sun. Faaaaaaar away from the other planets.
@@LudicrosityIndustries Starting on Aquilo wouldn't work without massively changing the game progression sadly since you can't get any resources there, I think the closest thing to making it possible would be starting with a space platform and landing pad to send down basic resources
@@ImNotVenzerThat would be more of a space start than an aquilo start.
The problem is that aquilo exists only to provide lithium and fluoroketone to make fusion reactor and railguns.
@@javierguerrero9910I mean, not exactly, without a rocket you can't actually add to the space platform. Which means you have to craft everything for space, in space. Sounds interesting.
As someone that didn't realize you could land stuff without a landing pad..... it is pure pain
My condolences to a person who decides to do same challenge on gleba 😢
If you manage to get your first egg without encountering the big stompy ones, it's actually doable. it's a very interesting challenge
hehe gleba lmao docjade already had an absolutely fantastic time; you'll enjoy it there :)
venzer how do you keep picking the most insane ost's for your montages i never expected to hear providence's theme in a factorio vid
Not so fun fact (for me): It took me till Aquilo that you can land stuff without a landing pad......
I've basically done a "start with nothing but your suit" on all 3 planets till I build a landing pad from local materials.
Gleba was the worst
Oh boy, you know it'll be a good weekend when Venzer drops a vid! 🎉
I had a bit of a similar vulcanus experience since because I was going for the no yellow/purple science achievement before getting research from another planet. I had bots to break rocks, but power was still an issue because I forgot to mine Anu uranium to research nuclear, and thus had no access to turbines, which are amazing with the free 500° steam from acid neutralisation
I enjoyed this video! I was curious how the tech tree would play out starting on different planets, so it makes sense the mod had to tweak it some.
I can't wait for the gleba video, especially fighting pentapods starting from 0 technology and 0 resources, LOL
I think this is how the game should be by default
Idea for Aquilo: You could start with a minimal space platform in its orbit. Assuming a mod for safe asteroids, chunk rebalancing pre-unlocked, and a way to get stone, you could build up your platform from just a collector, grinder, assembler, and 1 inserter (or 3 if you want to skip some tedium) to drop the basic resources to the planet. Or to really be a bastard, keep the dangerous asteroids and start the platform with one railgun and limited ammo, and they have to keep relocating it to hit them all.
A single rocket turret and the rocket making tech should be enough to survive in orbit around aquilo. You really don't get that many asteroids while stationary.
At worst just give 4 rocket turrets and that will definitely be enough.
Its tragic you cant start on Aquillo, I'd love to see someone just sat on an iceberg for 100+ hours slowly going insane!
Aquiloblock challenge mod? I'd try that.
Aquilo + giant burner phase sounds amazing
Aquilo if it could be self-sufficient might actually have the potential to become my favourite planet. With a better understanding of how heat works, it genuinely has an interesting gimmick that I'd love to play around with, but the lack of resources means that there's little reason to and just not much to do there.
Speaking of sea block. It would make sense to start with a platform that is good enough to survive in orbit. It would involve using asteroids on crushers for infinite resources, obv starting with gleba tech that gives copper from em
Aquilo isn't possible. But Aquilo plus a functioning space platform is more or less possible with only a few minor tweaks, the space platform will be harvesting asteroids and shipping down iron/copper ore to be processed on the planet.
The biggest tweak is that you need a source of stone, probably by modifying the astroid crushing recipes to have a stone by-product. You need to have advanced asteroid processing unlocked from the start (for copper and reprocessing oxide into metallic), asteroid spawning needs to be disabled (only chunks), and something needs to be done about power generation.
It would be a massive struggle to run a platform with just 1% solar. Maybe boost it to 100% in Aquilo orbit, or allow for on-platform steam generation (like burning propellent and oxidiser for steam?)
Vulcanus is alright as a start from nothing, but fulgora and gleba... yikes
Fulgora is pain to get iron plates and basic infrastructure (conveyors, undergrounds, inserters), and gleba is awful until you get the full thing going
Fulgora's easier than you think. Recycling blue circuits gives you all the green circuits you could need, and the gears are already there, so a full mall is surprisingly easy to set up.
@@mechtroidProductions yeah, its easy when you already have the baseline. The start is awful, your only source of iron for belts, inserters and aseemblers are gears, and you have to store or void the other stuff because most is junk until you get to red circuits things like modules.
The only worse start is gleba because its even more awful to get automated iron for, you guessed it, belts, inserters and assemblers. You need both fruits and typicaly they are far away from eachother
I enjoyed Gleba from nothing.
There is plenty of iron/copper ore sitting around to get you bootstrapped, there is less manual harvesting than vulcanus.
The pain of Gleba is working out how do deal with spoilage and totally rethink how you design bases. Once you have that worked out, the actual bootstrap phase is reasonably easy.
14:10 its possible to make an even more compact cracking setup, fitting all of the pipes in a 2 wide area with no empty space left
a square of pipes connecting to all 4 machines, then underground pipes in alternating rows for oil & water
That was amazing! I was thinking about that since the dlc release, how would it be to start on other planets, too bad you can't do that on "vanilla" way because of the tech tree :(
But that video was awesome, could I also ask for you to share both space ships? I have been having issues on how to properly build those 2 (science and transport) lol
Commenting to boost the algorithm!
I didn't understand mechanics and though I could use the drop pod to get back up to the ship, and accidentally did this for about the first 5 hours of vulcanus before realizing i could just shift click the items down. I had at least some foresight to bring bots i just didn't realize i could ship them down, i thought i needed a landing pad and a request in...
Anyways this looks harder than that
Edit: also, I think at some point you should have swapped to turbines, since the steam you get from acid neutralization is 500c which is a bit too hot for steam engines.
I think Glebba and Vulcanus are possible, but I could not figure out how to do Fulgora, since the normal way you unlock electric poles is locked.
You unlock turbines from the nuclear reactor research which I kinda can't get without being on Nauvis :D (or from heating tower on gleba)
Still wild to me you don't set storage chests for the bot mall, I understand passives are much easier just feel like it's nice to consolidate items
You rarely need more than full chest of an item, and why waste time making an item that would just sit there, if instead it can be used to progress through the game.
@ivanjermakov that's what I'm saying you limit the storage chest via circuit to only have the inserted work when you have less than 2 stacks, set the filter for the storage chest so the robots will bring items back to that chest stops you from making excessive items
@@SWaagaStorage chests are "take first", so having them be the output of production means it can get clogged when you repeatedly deconstruct.
Belt and similar upgrades are better as buffer chests with a higher request than the inserter limit.
Storage chests are nice for wooden power poles (wood), byproducts with overflow inserters and.... I'm forgetting already
how do you evenly split a stack into furnaces like he did at 1:12?
Fulgora and vulcanus seem easy and fun, gleba might mbe a nightmare
I kind of did this when I went to my first planet (fulgora) and didn't realize you could drop off item from space stations without a cargo bay in the planet
I deliberately did this for all of the first three planets (with the exception of importing enough Uranium-235 to build Atomic bombs on Vulcanus).
I knew I could drop items from the space station, but I much preferred the experience of starting from Nothing. In-fact, when I got to Aquilo, I was annoyed that it forced you to import resources.
Yes, that’s what I’ve did. Landed empty.
They should have thought about that and made it a gamemode
Vulcanus was a better planet than Nauvis anyways
Oh, I can tell it took you that long - because I did a minimal resource start on Vulcanus, too. But even dismantling my ship and using its solar panels for power didn't help that much in terms of bootstrapping basic production.
yippee!
wait this was a challenge run? you aren't supposed to actually do this in a normal game? ...........
Yes but not aquilo