@@PixelPalettes Okay so basically, Palpatine, the antagonist, fucking blew up (twice) in Return of the Jedi and somehow came back in Rise of Skywalker.
Look if they REALLY wanted to bring him back, I take this attempt with happiness, I prefer this any day than "no explanation he just survived getting blown up and somehow is here"
The idea of Afton's consciousness somehow latching unto a glitch and manipulating someone else to do his bidding was honestly kinda cool. The issue is Security Breach bringing him back for real (as in his actual springtrap form) and basically undoing the ending of Pizzeria Simulator.
man it's such a bummer too. the idea of the same guy but developing differently because it's not actually him could've really worked. Keeping the Fnaf 6 location could've worked too if it was being rebuilt into something of a lab while keeping some of the burnt down parts of the old building to show how his plan was incomplete
my personal little theory of how it went is that in order to "resurrect" afton, they used the code of glitchtrap, and basically its the suit thats moving, not the rotting body inside
On the other hand, it makes sense that he comes back He survived a burning building once, it would make sense that he would survive another one And his most famous catchphrase is “I always come back”
@@starryserenity2392 I had the same thought too. The real Afton is still in hell. As is Cassidy. Glitchtrap, and also possibly the princess, are just digital copies. And burntrap is glitchtrap in a body that is a mix of scraps of scraptrap that aren't possesed anymore (though possibly still have residual remnant, hence why he bothered with using it again at all), and also parts of Glamrock Bonnie (those claws for instance)
Something I realized when trying to figure out how Security Breach could have been done better is, that the devs seem to have done a critical mistake in designing the pizzaplex itself. They designed a more or less fully functional mega mall, rather than a game's play area made to look like a mega mall. That is a big difference, since that leads to a whole bunch of issues. Traversal of the whole map becomes a slog, since the tolerance for walking distances between irl and in a game are quite far apart. The map also turns into an absolute maze, since real places rarely adhere to the directional telegraphs of games, leaving many players just lost. Then we have the problem of actually populating this gigantic place with dangers and staff bot spam does basically become the only option, leading to additional frustration from the players. It is also why there are so many near useless collectibles in random side areas, because if they weren't, those side areas would just be empty, seemingly pointless spaces, at least to a player. It is one fundamental piece in the game's design, which clearly messed a lot with the rest of development.
@@sebastienholmes548 I think that's honestly very telling of the disparity between what they wanted the game to be and how it ended up. The game is massive but there's nothing to do really because the environment is the game
feature creep is a deadly trap a gamedev can fall into. By principle you should focus on refining the main mechanics of your game, so you have a solid foundation to work with.
Honestly, there's a REALLY important distinction between something being realistic, and something being enjoyable. Was the Pizzaplex pretty accurate to mega malls in real life? Sure. But most people don't have fun wandering around there aimlessly. And frankly, that's one of those things gamers (including me) take for granted all the time. Just because something is more true to how it is in real life doesn't mean it is good to put into a video game.
This is what Dead Rising got right so many years ago. The Willamette mall makes zero sense if you actually think about it as a shopping center. But as a cool looking location and fun playground it makes it actually enjoyable to navigate and dick around in.
Honestly Security Breach feels a lot more... fandom-y, compared to the other games. People have been anthropomorphizing the animatronics since FNAF 1, sure, but that was solely a fandom thing. The animatronics didn't have fully fleshed out personalities or interpersonal conflicts, they were given sentience by the angry, restless souls of murdered children. I genuinely feel like SB would've been more interesting if the "murderous animatronics" aspect was removed. Imagine if in Amnesia The Dark Descent the game just stopped to tell you about how Alexander had low self-esteem. It'd take most people completely out of the experience and ruin any intimidating aspects of his villainy, and yet that's exactly what they do with the animatronics in this game. It feels like this game lends better to cute fanfiction and fanart than it does to anything truly, well, horrifying.
It's part of steel wool pandering to the younger audience of fnaf, all of the weird fandom stuff is popular with that crowd so it makes sense that they'd lean into it. Sucks though, since all of that fandom stuff is the polar opposite of scary, so the game suffers a ton for it
@@rinrinrinrinrinrinrinrinrin I think that it's steel wool pandering to the other fans that are just obsessed with fan art/animations and character personalities but I don't think younger fans.
The haywire and "soulless" Toy animatronics are enemies only to adults, the possessed animatronics are targeting Afton's lookalikes but are weary of all adults. The Glamrock animatronics have an entirely new source of horror, the creation and corporation of true sentience. A new order of slavery, but now instead of dehumanizing existing humans it dehumanizes artificially created humanity. This is important. There's the horror of sparking a new human soul in a metal and plastic vessel and all that entails, and forcing it to play a character that would never naturally develop into.
it feels like fnaf is slowly becoming a stereotype of itself, less becoming about its story and more about being a horror game for kids. i may seem too much like an older fan, but its lost alot of the “haunted animatronics” theme and is more of “scary animatronics” game, which wouldnt be too bad if it was a new era of fnaf, but theyre trying to pull too much of past villains for them to make a full new era, which makes it feel like they should still be haunted. (i really dont know if that makes sense but)
FNaF SB probably doesn′t have the haunted animations theme because we′re in the future and the animatronics aren′t haunted besides the Blob(?) and Burntrap, instead being corrupted AI.
Idk, imo the vr games through SB is a new era of fnaf which is like you said catering to the whole "horror for kids" genre. I'd say the mainline story ended in Pizza Simulator and then UCN giving a bit more in implying that William Afton is in his own purgatory.
I sort of agree! I do not think it is necessarily bad. The thing is that it takes a large step away from horror, the aspect many people like about FNAF (I assume also being the reason for many people disliking SB) and is much closer to a more Adventure or Puzzle type of game. Do not get me wrong, I like the animatronics' personalities, them even having some. Gregory's wholesome relationship with Glamrock Freddy, the disappearance of Bonnie, and Freddy actually being sad about it, ...! I liked the way Sister Location handled it. Still creepy yet making the animatronics have knowledge about what they are, and figuring out a plan to escape without any dead children inside of them. SB just leaned a bit toward this personality thing and away from horror.
Aptly said, as it was revealed in an interview (i think dawko's interview to be spesific) that the team put some things in because scott asked them to, without knowing _what_ it meant. On a lot of the things in the game, the devs were just as confused as us, which really explains a _lot_ about it, actually.
@@YceSzmiff that’s a really good point actually. i’ve always loved how sl made baby feel (ironically) soulless with a sort of hyper awareness about herself and the situation they’re all in. it probably also helped that every other animatronic seemed to be a few steps behind her in that department, baby felt like a special case instead of just another character. sb feels really oversaturated in personality, but not in the ways that i would’ve liked it to.
I still just find it odd how they have an almost immersive sim level of detail to the environments where every area is designed like a real place with additional office rooms, rest rooms, storage, etc. But then, instead of allowing you to interact with all of this like an immersive sim, the gameplay itself is overly simplistic. There just wasn't really any real reason to have this large of scale and detail with the world with this gameplay style. It should've been waaay smaller scale.
I wish the franchise was willing to let go of afton as the literal antagonist. Why couldn't Vanny have been someone who heard of the horrific things that's happened and in one way or another was inspired by him and tried to continue the legacy? A copycat(rabbit?) killer who works her way through the company to get in a position to kidnap and murder more kids? Give vanny agency and an actual character to work off of, instead of bland lady controlled by an evil code. Unrelated to the above, but I really like how they made Roxanne insecure about her position in the band. As she was most likely a replacement for Foxy, a very popular character in and out of the world of fnaf, and she knows it. She knows there are ppl who want the pirate fox back amd if she can just replace foxy- she can be easily replaced too. So she tries to tell herself that she's the best, the most popular, everyone loves her because otherwise she can be scrapped
I honestly see the vr ar and sb as a branching timeline because ucn was a good end to fnaf I’d be fine if there did vanny better but we can’t do that now so all we can settle with is steelwool setting the new games in a separate timeline
imo bringing afton back isnt necessarily bad, its just HOW hes brought back. imo i dont see the point of bringing him back if all he does is "haha here i go killing for no reason look i touch a computer" like in SB. when there was so much more to explore (like how did he get there? is he glitchtrap? how does he feel about this? whats his relationship to vanny?) about vanny, i see alot of people wanting her to be a copycat killer afton fan, but its too late to change that if vanessa is vanny. whatever situation vanessa is in, she doesn't want to be there and alot of the lore we get about her points to someone else threatening and manipulating her into doing things. but that doesnt mean we don't get a new antagonist! i think theres alot of potential for exploring fazbear entertainment, the identity of patient 46 or whoever is messing with vanessa. at the end of FNAF 6, we are told that faz ent is gone, so why are they back? theres just alot of ideas and chances to retcon or clarify the past and make room for new characters and stories.
Y'know, from all the fan content I've seen where Roxy is there, if they had leaned more into the insecure side of her and kept the horror elements of the originals in, we could've gotten something really cool.
I dont really like the idea of the animatronics somehow liking their positions in the "band", the animatronics themselves are literally just lifeless machines, the only thing that should give them some form of "awareness" is the children who haunt them, who probably dont give a shit about the "band" and just want to be free from being forced to repeat the same songs again and again Tldr: I feel like this theme of trying to make the animatronics themselves, not the souls have a personality and feelings was a huge mistake
Roxanne is one of the few parts of SB I really like. Out of her, Glamrock Chica, and Monty, she's the only one that feels like an actually pretty interesting character and is easily the most entertaining. A character that deserves a better role than just "chase the player while saying one liners, get face smashed, continue to chase the player while saying one liners".
To me, it definitely feels like Steel Wool ran into a "damned if you do, damned if you don't" issue when it comes to release dates. People often forget that Steel Wool isn't a AAA gaming studio and they *do* have to answer to the higher ups at Sony. Watching their different interviews shows how much they do love the FNAF games and have been personal fans of the franchise for a while (And I feel like that was shown in Help Wanted and the way they handled that). I believe this is the most likely scenario, based on what I've seen with Steel Wool and how Sony treats its different properties: The higher ups, seeing the large number of fans who were children, wanted to make the game more "family-friendly" to reach a broader audience for monetary purposes, so they forced Steel Wool to censor the hell out of it. If it was Steel Wool doing the censoring, why have that stuff in the game to start with? So this delayed the game as they scrambled to censor what the higher-ups demanded. This, obviously, frustrated the fans who were kind of spoiled by Scott's usual "Lol drop the game three years ahead of schedule" thing. Feeling the pressure to get the game out, Steel Wool worked overtime. Then the shit with Scott happened. The higher-ups probably wanted to distance from the controversy and said "This is how things are gonna go." So the game needed to be delayed to account for those changes to the story. But the more they pushed back in their hopes of getting the game ironed out, getting bug fixes, etc, the more the fans got pissed. So *likely* the higher-ups said "Fuck it, release the game as is. It's a big, mostly open world! No one's gonna notice a few glitches." So Steel Wool did. And most everyone noticed the glitches. This pissed off the fans, and while that's understandable, what's *not* understandable is how the fans did a 180 and started yelling at Steel Wool for releasing the game too early without polishing it out more. Saying how they would've been fine waiting a few more months or even a year longer if it meant the game wasn't a buggy mess. The fans pushed for the game to just be released already then threw a fit and blamed Steel Wool about it not being ready yet. And threw around shit like "We expect better from a AAA studio." And that's not Steel Wool's fault. And they have been doing their best to rectify the issues as swiftly as they can. It's clear from their interviews as how they worked together with Scott in the past that they had a smooth vision for this game, even if it ended up being bigger than they were probably ready for. They made a leap of faith and it didn't work out. It's clear they care and they're trying. But they've got some big shoes to fill :/
First comment I've seen that's sympathetic to Steelwool. Your arguments for Sony forcing Steelwool to make changes does make sense. However, I don't think Scott Cawthorn's controversy had any impact on development. Unfortunately, I don't think this game's story would've worked out. Another comment on a critical dissection of SB pointed out how flawed the story was, and how the level design was prioritised over gameplay. Whether Steelwool went through development Hell or not, these issues would persist. But yeah, the game would definitely be better if Sony hadn't interfered.
@@scrittle It was just a thought, based on Sony's history with how they handle controversies involving their IPs lol. But yeah. Sony has a horrible habit of just over-stepping whether that involves movies, shows, or games. And currently, they're trying to look nice and shiny for Disney if the rumors that they want Disney to buy them out/absorb them like they did Fox are true.
Thank you for saying this. This is the same sentiment that I have when it comes to Security Breach. I think that there was a lot of meddling from the higher ups at Sony, which led to the disastrous release and it being a buggy mess. Another thing to keep in mind is that it released around Christmas time, right when a large amount of profit is going to come in thanks to parents buying it for their kids. I would bet money that Steel Wool wanted to delay it again, but weren't able to because of Sony. The same thing happened with No Man's Sky. I really don't think Security Breach is all that bad of a game either. It's not perfect, but it's a pretty decent game and it's pretty fun to play. I do think that the original story probably would have been better, but oh well. It kinda annoys me when people say that Steel Wool just rushed the game and didn't really care, when that's obviously not that case. It was 100% suits that know nothing about games getting involved. Same thing happened with No Man's Sky, same thing happened with Cyberpunk.
THE LEGEND IS BACK!! I honestly thought you were done with FNAF after UCN, but I was happy to be wrong! when you mentioned you getting older and old school FNAF, I realised we're about to (well in 2 years time) hit 10 Years of FNAF, which is just crazy to think about! but eitherway I watched the whole video asap and I can say I thoroughly enjoyed it, smashed another one out the park!! :)
It’s prolly crazy bc it’s one of the few games of our times to make so many amazing games in that that time, especially when the other best part is that between games we also had a speculation aspect to all of them, that’s really good when we’re talking about 10 years of lore and still going
Side note, the PlayStation version was so broken you could not get multiple endings because they either forgot to program controls for certain items or program doors to open.
While it’s sad and frustrating that Security Breach has so many bugs that it makes the game near unplayable for people, I do feel live in a slightly better world thanks to the existience of Giga Monty
@@shelina.maddrey7566 You're correct that nobody asked but I'm glad I saw this anyways! It helped clear up some info that was incorrect within the retrospective! Do not shun people who are trying to inform others.
I love him explaining how this is technically a sequel to his retrospective on the point and click era(The 'Classic 7' as I call them) But it is not quite a part/continuation of that series. Its great because that perfectly summarizes these games relationship in FNAF itself, its techncially a sequel to the Classic series that ended with Pizza Sim, but it is not quite part of that series as its the start of a new story. Its really fitting in a Meta way
Well it isn’t really a start of a new story if they bring back william again but it is a start of the series doing new things other then staying stuck in one room all night
@@evandaymon8303 He is not really 'William Afton' anymore, at least not as we knew him. And the Overall story is still a new one, just getting back and reimagining the old Villain
I see security breach as the Witcher 1 of the fnaf series their new to this type of game and so if they release a sequel it will be more improved bc they will learn from the mistakes of the first game (and hopefully some of the fans will have learned to have more patience)
i would've liked if the S.T.A.F.F bots were less... _everywhere._ also, the cut vanny meter? use it for vanessa instead. she is a security gaurd. the S.T.A.F.F bots do a better job than her, and they are robots who walk around in circles. if you stick around in one place for too long, she does her job and goes to said place.
Honestly Security Breach felt like there was a lot of corporate interference. That is likely the real reason why Afton was brought back despite literally having been sent to Hell. It's kinda like the comic industry, how none of those superheroes are ever TRULY dead and will always come back eventually. It's not that them coming back adds any depth to the story or anything; it's that Corporate refuses to give up a golden goose. If freaking Batman was killed off and STAYED dead? Not somehow brought back to life in the story? That's a lot less money from Batman fans in the future. And I think the same is true here. Afton isnt just some minor villain in a small indie series, not anymore. He's a truly major villain in an enormous franchise, recognizable to the point where you dont even have to know all that much about FNAF to know who he is. And on top of that, much like those comic heroes or villains, he's a character that so many people genuinely like. There's NO WAY they were going to truly kill him off. Not when he could still be a factor in them making money. Even if it meant twisting the story to bring him back from literal Hell... they were gonna do it. I'm gonna take a wild guess and say that even that ending with the Blob *still* didnt actually finish him... he'll have survived somehow, in some form, and we'll see more of him later. That's my own theory on it anyway.
@@kiwisark8055 I agree SO MUCH and at this point he's just going to be a brain and some eye balls in a glass container full of green liquid and you'll have to break the container to kill him and somehow he won't die and he will come back after that game.
Well not really, Afton's return is already teased a lot in the novel series when its basically Burntrap and Vanny, except it's Elizabeth who's doing Afton's deeds to try rebuild him again, and also in the Fazbear Frights series where Scott himself said that the Pizzeria Simulator fire did not go as expected
is no one gonna acknowledge the fact that sagan managed to perfectly replicate the visual and musical style of 2014-15 fnaf era music videos for the final segment??
@@Spiritwolf145 to be fair this is at the end of like an hour plus long video essay even tho these get a lot of views im guessing a small amount of people still manage to make it to the end
Not perfectly for the era this seems more fnaf 4ish or even sister location the first three games had slower music themes while 4 and sister locations really went more into heavy music themes
God I wish we could see Security Breach as it was pitched in the writers room, whatever that would be. It does feel super censored to an insane degree, and for that reason I really hope that we get shown what the game was going to be before it was censored due to bullshit big company motives. Security Breach is such a unique game as it is right now, imagine what it could have been if Steel Wool was allowed to really lean into the "childlike, friendly, 80's mall" aesthetic, the liminal shit, and the grittyness of a serial killer who is a corpse inside an old-ass rotting bunny suit locked away in a pizzaria underneath the pizzaplex that was burned down to release the souls of the various murdered children and to condemn that same serial killer to hell. That would have been the most insane, whiplash inducing, creepy contrast in tone that would have thrown back to the exact same creepy, whiplash inducing contrast that we got in FNAF 1. I'm not saying that the game should focus more on Afton, I'm in the camp of fans that is frustrated beyond belief with Afton coming back time and time again, but I feel like the devs should have taken the tone that Afton gives off, and extrapolated that and applied that to the rest of the game, to animatronics and all. This game could have been so much more if they were just allowed to get the tone right. But they weren't, so we got what we got.
It never got censored. Scott has NEVER been that kind of a creator. You do realize he's an evangelical Christian, right??? O_o The problem is that we have a bunch of grownups who are only just FINALLY coming to grips with what FNAF is and always has been. "Horror" for kids.
@Cooe. Mate, look at the first three games and then look at SB. You seriously think it wasn't watered down? We had the games seriously approaching the topic of a serial killer that targets children, and it didn't play it for kicks. SB doesnt even feel like it's in the same franchise as the originals. Just because Scott is a Christian doesn't mean he isn't allowed to come up with adult dark topics.
ive said it before and ill say it again: the first 2 trailers (not including the tech demo) show off a completely different and more...mature story. a completely different game if you wanna go that far. the security breach we got and the security breach that was originally showed are completely different. in my mind, i think that within the last 8~10 months of development, they completely reworked the game to make it more family friendly and a smaller-ish game that is easier to digest. maybe we can get some of that back with future dlc and patches but overall, im kinda sad that we didn't get a real horror game instead of a semi-survival story game. it might have been triggered by the scott political issue or it could have just been higher ups saying that they had to make it more family friendly otherwise it wouldn't be supported. hell it could've even been the ESRB saying that if they didnt remove the mature elements they wouldnt rate the game T for teen, instead it would be 18+ making it less accessible to the kid fans
@@IATEALLTHECHEESE the ESRB has a pretty arbitrary rating system. There’s E, E10+, T, and M17+. So either Teens can play the game, or 17+ can play it, no inbetween. So yeah, either strictly mature audiences or kids can play a game.
@@captainamedeus7047 that also makes sense to some degree. either way, i still stand by them reworking the whole game and thats why its buggy and feels empty but not in the intended way
Just a note on the story of Help Wanted, Scott actually has been pretty open in regards to it. He came out with a Reddit post not very long after the game’s release, clarifying that the indie developer character was more just an excuse to include characters previously deemed non-canon (Nightmarionne, Jack-O’s, Bonnet, etc) as being made up, and to poke fun at himself. He said that he is not canon, and that Help Wanted is canon in regards to the events of past games. So they are all real.
This! So many people are frustrated at a soft reboot. But don't realize it never happened. Thre is no soft reboot. The games are still just as canon as before. There was never a retcon.
@@--CHARLIE-- The issue is, Scott wasn't clear about that. That should've been established from the start, and he should have said more than just a reddit post, which I am now just finding out about, after a long time. Who knows how many others still don't know that post exist
@@Snow-xd4rv I personally almost always understand what Scott means when he explains things. Even seeing the game intro being played the first time I could tell what was going on. But, other people do seem to have trouble understanding him. Which makes sense. After all I'm clearly on a similar wavelength when it comes to explaining stuff and no one understands what I'm trying to say half the time. If how he exposited information was different, not sure how it would be different, but if it was, people wouldn't have needed that post, but they did, and that isn't scotts fault. I mean, have you seen how many people still don't understand how springlocks work, and assume they were involved in the bite of 83 when that is literally impossible with how they function? Its like 97% of the fanbase. Also, he only ever uses reddit and steam posts for these things anyways. I don't see why he would have, like, went to Twitter or something to clarify a plot point. He only does that for more important things, if at all. The community on Freddit then spreads the news everywhere else fairly quickly, though you'll only learn these things if you follow the right channels or matpat brings something scott said up in a theory video as evidence. This is just how this community works. \_(o_o)_/
@@konkeydonk I assume you’re referring to the characters, and it’s because they wanted to include them, so they came up with the explanation of them being in-universe fictional characters
If anyone's curious about speedrunning/just how buggy Security Breach is, I suggest watching AstralSpiff and his various challenge runs. Also one of the funniest bugs to me is where Comedy Bot, who is set on a big stage and supposed to have a couple minutes of routine activate when you enter the area, was completely silent before the latest patch. The trigger would activate _sometimes_ when you _left_ the area. And many people agree that him being silent was funnier anyway lmfao.
One point that really caught my attention is how Sagan hawkes talks about how alot of fan animations don't make the animatronics robotic. Now from the song stanpoint, yeah their not supposed to be as it gives us animators more room but I do agree when animators will make their series have animatronics that move like humans and even have to breath. So when help wanted came around I was happy with how they didn't follow that same path but I was disapointed in security breach as it literally took that path but way worse
The part where Freddy starts theorizing that Vanny and Vanessa are the same because "Bunny + Vanessa = Vanny" is everything what is wrong with the new direction of the franchise
When it comes to SB it was unacceptable. Granted it was a indie team that mostly worked on VR titles but seriously this game was an absolute mess. The 80GB was all of the unused content along with the lack luster game. No hate towards steel wool games, I think they can make an amazing fnaf game, they just need time.
in my opinion, i think SB was great, but it was so different and so..off track from the original fnaf games that it threw pretty much everyone off. it’s the fact that the characters looked so bright, happy and polished rather than dark, scary and eerie, given the earlier old, contaminated, tampered with animatronics from the other games. i get that it’s not exactly a continuation, but it felt really weird and bad to hardly have any of the original fnaf lore in it or any new actual fnaf lore in it, besides a few references and stuff..
My biggest disappointment with Security Breach is it's interesting concepts being either ignored completely or explained as simply as possible. Vanny and Vanessa being the same person? That's cool! But that's kinda where it ends. You don't see any kind of connection between them, except in that ending where they're maybe twins? Which even then would be interesting, if it wasn't so random. Maybe Glitchtrap gave Vanessa some sort of MPD? Or maybe she's just hiding a darker side? I don't know. And that's why I was disappointed. Even more disappointing however, was your character cannibalizing Freddy's friends to upgrade him. Freddy seems to get increasingly stressed as the upgrades continue, but he never does anything about it. I wish there was at least an ending where he throws you to the wolves for mutilating his friends or at least had a talk with Gregory about it. But instead, we get nothing! These are clearly the symptoms of a troubled development, but it really upsets me that these concepts were introduced and then dropped like a sack of bricks. Maybe there's some hidden content I missed? But I'm doubtful. Overall, I think gameplay wise it's a good direction for the franchise, but I hope any potential future game has a more complete story with similar concepts that are explored more thoroughly.
Maybe I had my expectations too high, but this is what I thought the game would be like after seeing trailers: You go through 5-7 whole days in the Pizzaplex as it is shut down for "maintenance." Gameplay swaps between Gregory, Vanessa, and Freddy with Gregory inside. These are their own dedicated sections, probably passing time after completing objectives. Gregory is trying to escape as Vanny & the animatronics hunt him down, with Freddy assisting him where he can. Vanessa tries to find and help Gregory, but mainly is beyond reaching him. She is either separate from Vanny or unaware that Vanny is her. After some time, Freddy is turned on Gregory by some means, leaving him more vulnerable. The whole time Vanny is seemingly trying to revive Afton through some insane means that even her mind-control can't really understand, leading to a half-baked revival of Afton where he's just a mindless monster. Any souls that may not have moved on after FNAF 6 either try to help or mindlessly inhabit the blob, or the blob is simply the amalgamation of old animatronic AIs mindlessly trying to do as they had before.
8:04 So the reason Nightmare Fredbear used Freddy's textures was because his own textures were not complete yet. Despite the models in HW being that of Scott's, the changes made to the their meshes required new textures and UV maps be created, Steelwool just slapped on Freddy's texture so they could show this model off in the trailer. It was 100% a placeholder.
I don’t think that’s true at all. You can’t just put a model’s textures on a different one, because then it ends up looking buggy. Textures are usually designed to wrap around a model, and you can’t fit an orange peel on a banana
@@sprousprou depends on how you're modeling. It could have been a simple material change but as far as I'm aware everyone says the texture looking like that was because the trailer was rushed. Evident also by the fact the scene he appears is so darkly lit and brief.
@@sprousprou that entirely depends on how you set up the textures and the models. Do you know how 3d modeling and texturing works and just tunneled into 1 method or spitting random stuff
46:07 The reason for the last-minute delay was not because of any quick late-patches but rather because the Steam release date was mistakenly earlier than it should have been. The time was changed in order to have both Steam and PlayStation release times be the same.
i agree with your rating of security breach. i wasn’t happy with it as a fnaf game at all, it wasn’t as polished as i expected it to be, but it was generally quite fun and had some really good sequences
@@giannilyanicks1718 i guess so compared to fnaf world, but i wasn’t expecting fnaf world to be scary or have any kind of spooky atmosphere. that’s mostly why i’m so disappointed with security breach
it's a little too severe, better than fanf world? i guess it's mainly because of ther glitches. and stip wabnting to have heart attacks. you always want the vsame kind of scariness over over
AN ENTIRE RETROSPECTIVE FROM SAGAN HAWKES ABOUT THE STEELWOOL GAMES. ON A SATURDAY. I HAVE ASCENDED. Kinda baffles me how much Security Breach completely shunned the “uncanny valley” aesthetic that made FNAF work in the first place, considering it seemed like Help Wanted was able to really hit the mark on that vibe. While I don’t like Glitchtrap as a character, I gotta say that their physical design is just DIVINE. Or rather, immensely unholy. The droopy eyes, raggedy clothes, that gross smile… beautiful. FNAF+ looks like it’s gonna zero in on this brand of horror, so I’m psyched for that. Fanverse still makes me super happy, maybe one day we can get a retrospective on those? If you feel like it, of course. (I mean they aren’t even out yet except for ONAF 3)
Unfortunately, after all the drama with the fanverse?(IE: Jonochrome being a kiddie diddler, Phisnom effectively leaving the community, and the fact that Nikson seems to have gone MIA entirely regarding the Ignited Collection) I don't think Sagan will end up touching the fanverse, at least not for a while.
stupid points of conservative fan,boy. you can't eternally ask the same designs over and over. i still find some chaeracter uncanny in sb. and we are not here to say "buuuh , steel wools games r so bad' we are just here to follow the evolution of the series
when Sagan mentioned how SB has a liminal feel to it I just realized that when playing it, you are supposed to be in a playful environment but with a catch, the catch that will make part of you feel out of place. With how empty, a bit dark and big the pizzaplex is, it makes you think about the things you'd otherwise want to forget, like, for example, running for your life. I believe if not for the censorship and if the game was way darker, it'd still scare you with the same formula of "cute things look nightmarish in the dark" but relying on the liminal space instead of the uncanny valley. I liked my playthrough of the game (though performance and overall stability was bad) and it's still impressive how such a small VR-only studio could create such a BIG game, I really believe in them as they truly care about what they're creating. If SB was a scary game made to appeal to younger audiences too, it in no way can be compared to games like Hello Neighbor, Bendy and Poppy Playtime, which were, in fact, made for children. Sorry for the rant, hope you all have a good day
Yeah, honestly, I feel like it wasn't on purpose. It honestly seems like a kind of thing that was supposed to still keep that, but eventually went off the rails without the designers even noticing. Like, I kinda wonder if the designers just had so much fun with the character designs that they gradually became what they are now.
I gotta disagree on the visuals, something I kept thinking when seeing the game, even when it’s was being shown off in trailers was a civvie11 sentiment where everything has this default unity sheen and textures, only heightened by the fact that the game has a 80gb download meaning it’s probably super unoptimized. I agree that the area design is good but it’s kind of ruined by all the bloom and texture work close up.
Yeah, the game looks really amateur. It has "realistic" lighting/high graphical fidelity, but doesn't understand how to actually use that to its advantage so the whole game looks like sludge. Explains why it's so poorly optimized too when they focused too much on graphical quality and not enough on style and art direction
Utter facts. Maybe because we have experience with shitty asset flip games on Unity/Unreal that we can tell. For anyone who can't tell, look up Time Ramesside and compare. I bet all the super flat solid color textures in this game are 4096x4096 resolution even though it's a solid fucking color.
Yeah, like I like these videos but he said he was going to wait some years before doing a retrospective because it was too soon and I agreed with him. He probably saw the success of the FNAF retrospective series and didn't want that to die out.
I find it hard to decide whether or not I'm an "old school" or "new school" fan. I've been following the franchise since the 1st game back in 2014 and fnaf 2 is definitely my favorite in the series. However, I love Help Wanted and Security Breach, but I do not like where the series is going. I've always described my feelings on these two games as "they're amazing if you don't take them too seriously". As stand alone games, they're great and fun. But they are not good fnaf games or good horror games (especially Security Breach). I had so much fun playing and watching these games, I love the Glamrock animatronics, but I wish they'd let William Afton die, I hate the "he's a computer conscious being now" direction. This series is a far cry from the tragic story of dead children haunting robot animals that it used to be. Yet I still found myself really enjoying Help Wanted and Security Breach as their own games, hence why I think they're really only enjoyable as long as you don't think about it too hard.
im in a weird camp where i've been here from the very beginning, but i never was that big on any of the games. I actually enjoy Fnaf World a lot, moreso than any of the other games, then again im not big into horror as a genre in general. Something like Security Breach was a breath of fresh air, something moreso less spooky, but still able to get that feeling of eerieness and well, jumpscared. But SB severely dropped the ball in many ways. It joins the ranks of Sonic Boom Rise of Lyric, Sonic 06, Sonic Colors Ultimate, Pokemon Sword and Shield and WWE 2K20 levels of rushed buggy messes.
@@woobgamer5210 Sword and Shield was a flawed game, but I wouldn’t say it was “buggy” like Sonic 06, Rise of Lyrc, etc. were. Sword and Shield still had good things in it despite its flaws.
Well the thing is The Affton coming back as a computer virus wasn’t the problem itself, it was him physically coming back in Security Breach that made it an issue.
Being an “old school” doesn’t necessarily mean you are destined to hate everything new school, I personally love it up until UCN, making me trchoncally an old school, I still think new school games are cool but don’t contribute too much to the franchise as a whole, in my head cannon afton is still in hell and this new games are just in world fan games based on aftons story or something idk idc exactly lol
1:08:38 Out of all the characters in FNAF, let alone just SB, I never thought someone would use Monty as their first example for how down bad the community is towards the cast-
my opinion on the new direction personally is that, like im okay with fnaf going in a new direction but i want to actually *go* in a new direction. fnafsb is basically a new coat of paint but its held back by its refusal to move on past william afton and the rest of the past. it can either evolve or remain the same, but trying to do both just kneecaps the entire experience and makes it hard to care about either
I was so ready for William to take a back seat so that Vanny could shine as the new villan. It's sad how they underutilised Vanny / Vanessa in security breach.
It honestly makes me sad the way fnaf is going, I loved it when I was a kid because of the actual horror part of the game even though the gameplay was never very exciting and that’s why even today I like watching old playthroughs and lore videos but after security reaches release it really makes me sad seeing how they have strayed from the original games and horror genre, my only rea hope left for the fnaf series is the movie
I wouldn't blame 50% of getting lost on you. This game's level design is perhaps the worst I've seen in a decade of AAA games. It's really, really bad.
I haven't played myself but from what I understand the map is worthless too, so I'd say that's a large chunk of the reason. You can't be expected to memorize an entire mall by yourself.
@@PointsofData The map is horrible and the cameras are a photosensitivity fucking hazard. The only game I've seen this bad of development moves and QoL features is Dead By Daylight.
@@kizuati Oh yeah, there's fucking cameras lmfao. Imagine forgetting a FNaF game has cameras. Also bless you for the DbD comparison. I *would* argue that DbD is better if only because the core gameplay loop works. Unless we're talking about Survive with Friends, because I'm salty about survivors being able to strategize without a way for me to intercept that. Proximity chat is something Friday the 13th has, why can't DbD do it???
I'm sort of in both the old and new camps simultaneously. I absolutely adore the goofy cartoony vibe of the series, and all the cynical corporation jokes and that sort of thing, but I wish it were counterbalanced with a more heavy lean into the horror, and I want a sort of reboot to come soon where we focus on something other than William Afton. It feels like FNAF has been slacking on being a horror series lately. It could do both horror and comedy in one game, plenty of things have mixed them well before, FNAF just hasn't yet. I think FNAF 6 and VR got closest but they never quite hit the mark of enough horror for me. FNAF could be truly terrifying if it really leaned in, and given what the franchise is about, this push to sort of censor and santise it doesn't make sense to me and I feel like it's really missing out on its potential by pushing for a lower age rating. FNAF has always been about more of a subversion of the childish, jokey, fun party aesthetic, with an angle of corporate corruption, rather than something that sacrifices the horror for that aesthetic like Security Breach in particular has done.
Absolutely! Honestly, it's not surprising that the series started leaning away from horror and into creepy-sci-fi, if you take a look at some of Scott's previous games. He's always been a sci-fi type of guy. I also don't think there's necessarily anything wrong with it being a bit more child-friendly, because if you ask me, it's always had those Goosebumps vibes. I think fans who were teenagers when the first games were coming out are just older now, so have higher standards as to what's "horror". Kids have always loved horror, and kids have always loved FNaF, and that's a simple fact of life. Plus, it seems like Steel Wool definitely wanted to have a bit darker of a tone, but were forced to censor it out, due to the fact that less 'clean' lines (like the "you are bleeding" instead of "you are broken" and removing Vanny's knife) are still just there in the files, unused. I can understand if someone simply doesn't like the new direction, but honestly, I've been along for the whole ride and at this point, I'm just excited to see what happens next.
I've been around since the start too, and I still love all the new stuff, it's not bad at all, I just feel like it's really missing out on its potential to be something so much better.
I love SB, I thought it was so much fun, but I also 100% agree that it was D tier. I have absolutely no reason to like it as much as I do because by all accounts it was awful, but I dunno I just had a good experience with the game, lag, bugs, glitches and all.
Yeah it was a cool concept but needs to clearly stated as a meta story (as I've interpreted it as but that might be a little too generous) and I wish wasn't rushed and or censored as much.
For me, Security Breach brings a lot to the table than most of the other FNAF games. It may not be perfectly executed but I’ve gotten a lot more out of it compared to every other game.
I like the Markiplier FNaF 4 reference at the beginning. One of the best moments in the whole series. "Okay so the first night is never usually that bad in any of the games so I'll play throu-" *dies*
Same, I'm also convinced we were supposed to alternate between playing as Vanessa and Gregory between the nights. Playing a kind of strange cat and mouse with both player characters with Vanessa also halucinating about Vanny.
@@95keat I mean the MCs of the past games would return despite murderous animatronics (yes I know that them being Michael creates an ulterior motive but that didn't exist as a possibility until game 4) so I'm sure they could have come up with a reason for Gregory to keep returning. They could have even just had Gregory investigate the missing children.
@@PregnantAdamSandler true but they really wasn't a focus on narrative in the prior games (in the actual game you play I mean). You weren't really playing characters, where in security breach you are playing a actual person with their own goals and agency. Also he's like eight.
@@95keat They've done crazier stuff before and the last thing I described is literally the justification for all endings where you don't leave immediately. Gregory shows a sudden interest in the disappearances that was not voiced before. I could reasonably see them making a game where Gregory returns to the pizzaplex to investigate as it gradually gets harder each night.
I really sort of wish that help wanted didn't have any unique lore because ultimate custom night and pizzeria simulator ended the series incredibly well. I dont even want to talk about how shit security breach's lore is. Why bring afton back? Why????
I mean,William still being around is not really surprising since HW alredy built up to it,idk why people are that surprised. One game "ruining" another game's ending to push the timeline forward isn't exactly new either,considering that fnaf 6 alredy kind of did that to fnaf 3,altough,i can agree rendering the past games kind of just pointless to move the story foward isn't exactly good either.
@@bernardomiguelgamer5295 the mfs been dead 3 times before security breach and hw and you are telling me "William's spirit was sucked into a video game and is now haunting video game testers" is as great of a story that Scott was builing up. Honestly the series needed something new and security breach failed to deliver. Also fnaf 6 didn't ruin fnaf 3's ending at all, it was addressed in fnaf 3 that the original 4 gang had their spirits lifted and they could rest. The ending in fnaf 6 had all the other spirits lifted except golden freddy, who in ucn tortures William forever for the sins he has committed and how he never payed for his actions. If hw especially just had secrets to advance the lore rather than trying to directly avoid it and creating something worse there might be an actual answer to most questions that fans have.
@@harrison4819 I never said that it was a good or satisfying story,but yes,it was built up. Also,not really,in todays age it's basically almost confirmed that the spirits of the 5 missing children where the ones controlling the Funtimes/Molten Freddy thanks to "MoltenMCI" and Henry himself acknowledges that the missing children are still around plenty of times and pretty much just says that they have been corrupted for William's purpose,wich ties back to the whole MoltenMCI bit. In a way,Scott himself even shut down the idea of them "living happily forever after" after fnaf 3 in the Dawko interview. Again,i am not saying that any of this is good,but i would really like more substantial arguments than "FNaF 6 good,Security Breach bad" if you want to get into the discussion of the lore of a past game being undone in order for the story to continue or the story getting dragged out more than it needs to be.
This is why I like the reboot Interpretation, I do like the story of the post help wanted stuff, and the reboot interpretation allows for us to enjoy it without it messing with the Classic saga
I honestly wish that Gregory would turn out to be the one controlled by Afton, he destroys the robots and "upgrades Freddy" in order to make from him that giant trash monster that matpat was talking about in one of his theories. That would have been such a great plot twist and really make lore of this game interesting and somewhat understanding
Yeah, I'm no longer into Fnaf at all. But the way you present, organize, and go over the games is why I'm here. I'm hyped to see you cover other stuff!
@@dawnofthefairies it definitely happened but hardly as much as people claimed it did. It's very easy to say "omg that's awful" because most people agree that it is and it does sort of deflect the actual problem. It doesn't help to clutch our pearls about how bad it is to do that, this is the internet.
51:55 one of the more....confusing bugs i regularly encounter is the fact that hitting caps lock will ALWAYS hard crash the game. the game just shuts down without warning. i don't know why hitting caps lock is what causes it, but it does. and it happens SOOOO often cause it's pretty easy to hit caps lock by accident when hitting shift to run, or A to move left. doubly so in a more stressful situation like being chased
Mostly with security breach I believe most of the bugs that the game launched with were mainly due to Sony, they do have a history of pushing smaller devs to release a game even though it’s not fully ready yet
I feel that if Security Breach was based in an alternate universe it would’ve sit with the OG fans a lot better. End the William Afton storyline and start an official alternate universe, I mean the original series had like four endings we need to let it die so we can start anew.
that's what (most likely) most of the communtiy does when writing any stories set in the FNAF lore-embrace the first six games, pretend the rest is a "what-if" scenario.
@@Soda_Bobinski because they do something completely different from the games and they rely to writing and humour instead of the "watch the cameras" from million fan games.
Security Breach is a good example of too much cut for too little to compensate. So much was removed from the game to make it appeal towards the younger audience of the community that it ended up completely discombobulating the layout and story of the game. Especially when they cut out the voice lines and made Vanny almost more like a side character rather than the supposed true antagonist which ended up being William Afton to everyone's dismay in the end. I honestly think if they kept it the way it was intended at first, making it far more dark and gritty just like how FNAF was supposed to be the entire time, it could've been one of the best games we got story wise rather than gameplay wise. Plus, it was clear that the controversy made even more changes, especially when it was possible they wanted to change Scott's direction for the game to try and white knight for the community that cascaded him out for a political opinion, in order to get Scott down into irrelevancy.
As far as I know, Scott is still in charge and he said that someone else will take his place. I don't think the last part of the comment is correct. And no, it's not Steal Wool. Scott was talking about a person to do it. He didn't fully retire.
@@knightatyourservice7512 Yeah scott is still working on Fnaf (as far as we know) atm. People just seem to want to absolve Scott of any criticism and pile it all on Steel Wool tho, lol.
@@Nikkkkkkkkkkk yeah... Although I think Scott does not deserve the hate, lying about facts is wrong. Scott is responsible in part for what happened with Security Breach. So is Steal Wool for rushing everything and I think Playstation might be responsible for the censorship in the game. Now, let me say that: I enjoyed playing Security Breach! It is a charming game with fun game mechanics, interesting lore and I love the characters (ok, Vanessa might be kind of a bitch, but her therapy sessions made me sympathize with her). But, as a new FNAF player who only watched others playing the older games, I can tell why some fans might not be happy with it. But trying to put the creator on a pedestal for moking the game developers, although he is in part responsible for what happened is wrong. Even if he is the creator of the games. It kinda reminds me of how Star Wars fans treats George Lucas as a saint now because they don't like the new owner, although he also made decisions that damaged Star Wars as a brand. Not putting shade on George! I love him! But ignoring mistakes isn't good for the one you want to sympathize with.
while i would be agree that many of cut content is fruistrating, it's the fault of the fganboys at firsty place, with Sony who censored the game it doesn't mean it woild be for kids, it's for a larger public and the sb haters, don't reply me , i am not here top start an arguing. and don't mind my writing faults, i have big fingers on small keys and i have other things to do after than verifying my orthograph.
i've said from the start that i think steel wool is more than capable of making SB a fantastic game, i truly believe from looking at the trailer they were on the right track. it's very clear there was a different direction for the game, and i think either sony or scott decided they didn't like how the story was going, maybe it complicated the lore or things didn't line up and they were told to revamp everything but still stick with the same deadline. i truly think steel wool got screwed over and had their repuation damaged. this adds up and makes sense of a lot of things. - why are monty, chica and roxy all against you but freddy isn't? other than a very unconvincing and ham-fisted line from gregory saying "idk you're just different" they never explain this. but if you observe the voice lines in the trailer you'll notice hoe vanessa's lines are a lot softer and kinder, and freddy's are more harsh, i beleive this was because freddy was planned to be an antagonist like the rest of the animatronics. - gregory is a fucking awful charcater holy shit. there's no conflict between him and freddy like you'd expect, gregory just demolishes freddy's friends one by one with zero remorse for freddy's feelings and freddy is just like "oh no! anyways". however if freddy was planned to be the antagonist and all of them were murderous animatronics out to get gregory, then yeah, the lack of remorse would make sense. - freddy was NOT modeled to even remotely look like gregory could fit in him, not only is the area so tiny, but theres like so much metal bits in the way that would make it impossible for gregory to even fit an arm in - all the broken dialouge and loose ends of the lore to even just genrral conversations that don't fit in the context of what's happening so much is left unresolved, and not in the ooo spooky intentional vague mysteries, but in the we did not have enough time to tie up these loose ends kind of way - i mean, the glitches, like if they had to revamp everything last minute, that makes total sense, especially because a lot of sense
They can make a good game, just look at Help Wanted. They did awesome with that, but they were a mostly VR studio. I think if steel wool distances themselves from FNAF, they could save their reputation.
Personally, I believe that Security Breach as a game has a lot of potential, and Steel Wool definitely sees that. While I consider myself an old-school fan, I still find myself enjoying watching a play-through of Security Breach to pass time, and have even contemplated buying the game to play it for myself. I refuse to buy the game until it’s in a better state, similar to how I didn’t buy Fallout 76 until it was in a better state. I feel as though we do have a similar situation to Fallout 76 with Security Breach. If Steel Wool keeps on fixing the game, releasing new content, and ensuring that they’re transparent with the community, we could have a really good game. Look at how The Elder Scrolls Online and Fallout 76 are today. Both are beautiful and well designed games with a troubled past. Even Skyrim is an example of a game that was super buggy on release. I only played Skyrim recently, and it’s a truly beautiful game. It doesn’t push computers to its limits, but it also isn’t mashed potato quality. It was super buggy on release, but now it’s not anymore. In fact, it’s one of the most bug free games there are now.
Fallout 76 was worse though, because Bethesda even admitted they didn't care. And they kept making things worse trying to fix stuff. Like, the situation with SB is much better than what happened with 76.
Fallout 76 is not a well designed game lol it was clearly just a cash grab. And no skyrim wasn't that buggy at launch, it was standard bethesda jank that comes from open world games mad in the creation engine. 76 was broken to the point where it was unplayable. Comparing the two is honestly insulting. Also yea no shit skyrim doesn't push computers to their limits the games 10 years old, what do you expect lmao
Skyrim being "almost bug free" is just plain untrue, every version of the game is buggy as all hell, its always down to the incredibly talented modders to patch it
@@mzamethodman7134god bless the unofficial Skyrim patch that essentially fixes the major bugs in the game. The thing with Bethesda is that whole their games are certain buggy and have issues, they create such deep worlds that you can forgive the bugs for the storytelling. With security breach, we can't do that. The story isn't there, and the bugs are so bad that the "completed" game feels more like an alpha version. Frankly I think Steel Wool got screwed, and bit off way more than they could ever chew.
@@pdsilva5699 That's too much lol. The thing is fnaf SB is rated teen which means +13 but they were not allowed to put many dialogues that implied death? Idk, the situation is weird
Cool note about the Bonnie looking at you in fnaf 1 thing. The animation is based on terminator, Arnold intentionally made himself look more robotic by turning his eyes in the direction his head was turning before he moved his head.
I disagree on a couple fronts here. In the same right that FNAF World brought something fresh to the franchise, FNAF VR warped the FNAF experience into something I would honestly rank as the scariest in the entire series. There's something to be said about just how much atmosphere Help Wanted brought to the original games that you have ranked so high. The terror of the doors in the games is something I was surprised not to hear you touch more about. Actually seeing just how vulnerable you are with those doors open in FNAF 1 in VR is nightmarish. In FNAF 2 as well, that hallway is monstrous. You said it added to the immersion, I agree, but I feel like it also presents a level of dread right in your face, and coupled with the original games ambience hikes the players paranoia to a pretty high degree. Security breach though, I agree almost 100%. Security Breach wasn't a "let down" to me though, I sorta expected it to be a bit less classic FNAF and rather an entirely new take on the series. But yeah, I will always sing Help Wanted's praises. So much more than a port to me, it was like a re-imagining that took everything I was scared of and dialed it up to 100. P.s. Bonnies 3D model in FNAF 1 VR is a genuinely terrifying model, and seeing how tall he is, watching him stop in the hallway when I turn to look at him pass with the lights on made my heart sink. Thats all I've got to say. Awesome video as always Sagan, long too. Well done!
Security breach definitely goes into D. I want to put it at F only for the absolute clusterfuck of a development. Just because some people had a good experience doesn’t excuse the mess left in the code.
@@zemellion26 They patched a small portion of it. There’s still dozens of bugs, some which they didn’t fix and some which the new patch created (ex: getting spawn killed by an animatronic which is supposed to spawn on the floor above, but most of the time spawns on the floor which has the save due to the floor not loading in on time)
While I don't hate FNAF Security Breach, I could definitely say that it's one of my least favorites. For starters, I feel like the game had so much potential in itself, only to flop on some of those parts, specifically the horror aspects that Fnaf has to offer. Seriously, I don't know if it's Sony's doing or the studio's doing themselves, but the way that they censored the game by removing the line mentioning Gregory bleeding and Vanny's knife seems like a huge downplaying towards FNAF, the series that had things such as child murders and people getting crushed inside Springlock costumes. And lastly, for the future of Fnaf, I believe that FNAF is going to be headed towards a more family-friendly path, ditching the dark and graphic roots it once had.
@@yopopop341 Well and that concept is great it just that it must fall the professional hands to make it right. Steel Wool is literally new born company
I've been a fan since the beginning and I can appreciate the changes that have been made over the years. I liked security breach it was a huge step forward just unfortunate it was a buggy mess. I can't help thinking if Scott had been more hands on that never would have happened. Learned his lesson with FNAF world. Not that I blame him, just can't imagine him letting something release like that.
The "Horror for kids" phase fnaf is getting into rn is... rather disappointing. I was hoping with FNAF: SB it would change it's range to late teen/early adult... because you know... because the old fnaf fans grew up?? It's been 8 whole years... they made the books more graphic why not the games???
Even sister location had plenty of scares, and the books still have that “classic FNAF feel” along with extra mature themes, despite being in a modern setting, ( which were added into Fazbear Frights), so why couldn’t security breach be the same? The books keep me from distancing myself from the franchise I once loved entirely.
@@hsloner1212 A little weird to say but im kinda glad i'm not the only hardcore fnaf fan that feels this way?? I agree even up to Pizza Sim it showed in game more "mature" themes, but seeing Scott cancel a fan game because it was "to risky" for the franchise tells me what I need to know... Fnaf will not grow WITH it's original fanbase. rather it's growing towards a wider audience of younger kids... It won't be "For the original fans" anymore. It was a small project that grew SO FAST that even Scott only saw money at first.... I mean look how many companies that got the fnaf IP to make super crappy merch.. like why NOW are we getting half way decent merch for the older fans?? Fnaf needs a fresh new edge.. Fnaf needs to grow up with the fans!
@@tigerisland3966 8 years in the making and I totally agree with everything you said, money and power can blind us, and it’s a shame that the game series after UCN is not growing up with its fan base anymore, unlike the books. I will admit UCN does have it’s fandom-y parts, but they were kept to a small extant to not distract from the story about vengeance, purgatory, and a never ending hell. We can only hope that Tales from the Pizzaplex will be better than Security Breach. Are you excited for this new book series or nah? I just want the books to not cater to kids and for them to be REALLY DARK. I want Fnaf to live up to its name after 8 years of the fanbase growing up.
I know this has nothing to do with the games....but that FNAF song at the end was legitimately a banger. I was expecting it to be, like, really bad....but I was pleasantly surprised. Great video and I can't wait for the non-FNAF stuff you have planned for the future!
You have no idea how much I was looking forward to this video, but I'll wait a little longer to watch it in the night for the atmosphere. Thank you for your work!
Honestly SB does something I've been wanting since the beginning. It gives a look at the intended characteristics of the animationics. It oozes personality. Too bad that's all hidden behind what is otherwise an underwhelming experience
Ill admit I prefer the new style of gameplay and love Security Breach's aesthetic but I will always miss the old games. I just dont think theres a future for a franchise in which you mostly sit still and press some buttons to avoid jumpscares. Just not a heck of a lot you can really do with that after 5 games ya know?
Maybe it shouldn't be a franchise and Scott should've used that FNAF money to move onto something new? Lol j/k let's watch the new Ghostbusters/Starwars/Indiana Jo-Batman forever-and-ever-and-ever-and-ever-and-ever!
Oh I wasnt sayin like, that entire style is bad. Just that franchises usually need to innovate after awhile to keep going "Usually" being the key word lol
This week has been absolutely horrific and this was a really really nice thing to come online to see uploaded. Instant balm for the soul, thanks as always for the stellar content! The song at the end didn’t have any right to go as hard as it does too
All of the retrospectives are an absolute treat to watch but this one was a leap above the rest in terms of production quality and how well put together it is. The song at the end is also a banger and I am so, so glad I stayed all the way to the end, lol. Thanks for making the series and I'm excited to see what comes next!! :D
One of the biggest problems that I saw with the game and indicators its weird development was how little the "villain" of the game, Vanny, was actually in it. You could really go through a full playthrough of the game only seeing her once or twice including in her ending. She was a non-factor in the game overall despite how much she had been built up in the all the pre-release material and in Help Wanted. This isn't necessarily a bad thing but most other good villains who get little screen time will have their presence felt as the one manipulating events or controlling minions but its very clear that she too is not the one in control of everything going on here either, that is of course the unfortunately persisting Afton.
DUDE THANK YOU! One of my biggest peeves watching other people play this game was Gregory's voice. I think what made me go more crazy was that literally none of the people I watched (only 3 to be fair) never once mentioned Gregory's complete immersion breaking voice.
I think people are just used to child characters having terrible voices. Good child actors are hard to find so a lot of media creators just don't bother trying, which sucks, but... Watcha gonna do.
Can I just say how weird Security Breach is inn universe. Like, Cameras, lasers, anything bright can blind and glitch out the animatronics... But they're on a stage with people taking photos, a laser light show, blinding spotlights...
45:00 i dont agree with that due to a single word. "If". he never got cancelled, not atleast in the way it would justify him going silent, he went silent out of his own accord, he has opinions and views and he kept them secret props for a reason, and he took it rather with dignity. i do not agree with his views, though i also dont think he tried to brush it off - he just doesnt want to discuss politics. And lets be real for a second : its fine to not want to change them, he very obviously has made his mind and nothing he can do would make this better, instead he just did the thing that helps the most: nothing, he said that he has made his mind up, he said that all the people is still a community he loves including everyone, he said if he was cancelled(which he wasnt) he left, and then he left anyway because he saw the divide. and btw, i cant blame him for not wanting to discuss his views. I wouldnt want that either. now im not an american citizen so i ahve no fucking clue how important that really is but in germany atleast culturally we dont ask people who they voted for
As a person who have watched your FNAF Retrospective Supercut many times, I'm glad this video was released. Regarding your future project, all I ask is for you to review the Fourth Closet book since you alreadye provided your opinion regarding the previous installments. Much appreciated for this content. Great analysis as always.
Ohh yeah!!! Pls sagan, add this to the 3:54 Full retrospective and make it 5h+ (new upload?) 😃😃😅. I've studied, worked, slept and just relaxed listening to those videos
Honestly, I'm just amazed that any American FNaF fan was surprised that Scott was a conservative. Speaking from a non-white perspective, I had thought we all knew that the vast majority of older white men in the US are conservatives.
I come back to this video every once in a while an remember that I wanted Security Breach to be a sort of FNaF + Alien Isolation with a hint of that corporate humor-ness done well in Help Wanted.
My problem with New non Clickteam fusion Fnaf is the lack of atmosphere. I feel like they all just kinda look like Garrys Mod models or Unity assests. The Prerendered backgrounds of the originals has made them timeless and given them such a distinct look and atmosphere. The new ones just look more like a generic indie horror game.
Just thought about the michael's room easter egg. If matpat is right and his spirit posseses glamrock freddy, that could potentially be his room that he created. The code could also be written by this possesed version of glamrock freddy as a warning.
I really appreciate that you strayed away from completely shitting on security breach and everything wrong with it. While I was expecting it to go that way, and honestly kind of wanted it to, I now realize how oversaturated the hate for the game is. You actually acknowledged the other side of the argument, and looked at the game for what it was meant to be, rather than what it unfortunately turned out to be, due to overambition and such. Huge props to you, dude.
Its sad seeing Security Breach because it had so much potential, looking through the codes and trailers show that it was meant to take a different turn, but it just kinda tripped on itself and couldnt get back up.
43:42 I also think Scott Cawthorn is a model for interacting with community, or rather a model of how not to do it. In his pursuit of having his story be accepted by the fans, he created a bloated mess of half baked theorycrafting bait, instead of a properly constructed, tightly written setting. FNaF is a perfect example that losing yourself in fandom can make your thing absurdly popular, but it also inevitably destroys the core ideas of the project. Creators, beware, remember it's YOUR story to tell. Lead it to an intended ending. Community theories are just that, theories, they should have no bearing on where you take the story.
The series story stared going down hill permanently at 4. The original premise of a mysterious child killer is way more grounded and frightining then the idea that he was a mad genuis who made all the animatronics but also cared about his family somehow despite the fact he murders children, like why would he have any compassion for his family if he's that crazy. Turning FNAF into a Afton Family drama deflated all horror for me. The original trilogy depicted Afton perfectly, as a selfish violent mysterious murderer who got what was coming to him. Know he's basically just a cartoon villian who never dies and is the grandmaster behind everything. Hoping Fnaf+ sticks with the original premise.
I see your point,but the story never says that Afton has compassion for his family. In fact,at some points it implies the exact opposite,like the fact he knew Elizabeth was possessing Baby but decided to literally lock her away in a torture facility and hired technicians to shock and torture her every day,or the fact he tried to kill Mike/disregarded his well being at least 2 if not 3 times. And then we have Security Breach wich potentially implies Afton drove his wife to suicide by destroying her reputation and making her own child lie about her so that he can keep the kids to himself and keep his reputation intact.
I really want ‘The first night isn’t usually that bad in any of the games-‘ to be a recurring meme kinda like ‘I gotta bad feeling about this’ in Alien
I really REALLY love the game... when AstralSpiff plays it. Breaking it open, creating new, Nuzlocke-like custom challenges with their own narratives and difficulty, and turning the world into an intricate sandbox puzzle. The scares are so much better done when there is genuine uncertainty if it's even possible to survive, and very often the answer is no. Giga Monty is exactly how the animatronics should enter the room you're in - thundering footsteps that shake the screen, and a distant voice saying that something's coming after you, and you're not safe anywhere in the current room. If security bots would instead stay on your tail constantly telling animatronics where you were, the game would be sooooo much better. Making the animatronics just average threats that you can consistently , easily outrun removes the fear factor. Rule 1 in a horror game is to never let the player look at the monster for extended periods of time.
Love watching the footage of whoever’s playing in the background for the HW segments and how they’re just going nuts throwing things and waving at the animatronics and stuff.
I've said this before in a different comment thread but SB really should've been an abandoned theme park instead of Mall of America 2: Electric Boogaloo. At the height of Fazbear Entertainment Incorporated's popularity (around FNAF 2) they decided to do something about that old diner they left to rot and build a theme park on the land. Instead of demolishing it they simply buried it and built on top of it. However as construction was nearing an end, due to the Bite of '87 and the string of child murders, they had to halt construction immediately and pool all funds into rebranding and PR. Ultimately leaving this 80% built Faztopia to also rot, they boarded up the land and quickly it feel into obscurity, both for Fazbear Entertainment Inc. and the public. However this one little stinker who was tasked with programming and designing the theme park's new animatronics (Vanessa) quickly became infatuated with Afton's "work" and after his disappearance started her own spree as a copy cat killer. She went on to use Faztopia as her base of operations; urban adventurers, ghost hunters, kids dared by their friends, anyone dumb enough to enter were lured to the buried diner where she would kill them. Stuffing them in mascot suits and the animatronics. However she eventually slowed as police became suspicious, started prioritizing working her way up Fazbear Entertainment Inc. Until one fellah by the name of Mike came poking around, looking for the clues of his father's whereabouts. This is the game, you as Michael Afton wander about a dilapidated theme park on your hunt for your father as both Vanny and haunted molding, withered animatronics hunt you down. Can you gather all the clues, free the souls, and get to the bottom of this tragic story of loss or will you lose your way and become another soul cursed to roam these liminal hallways and attractions?
Well as a Five nights at Freddy’s fan I must admit that this game has its problems and here is a few of them. -The jumping feature is basically useless and only causes damage to the game, for example it can be used to go on higher ground where AI bug out and it can be used to go in places where you are soft lock. -The game is poorly optimized because the models have too many polygons in them AND when you change location or just look away the models don’t despawn and it causes major lag when you get in a new larger area or you start using the cameras. -The AI is sometimes very dumb, going around circles and eventually even spawning in two models. The fact that the game needs to teleport in front of you the main three animatronics can be felt as the developers not putting in path finding as lazy because it takes away the immersion. -The game in this stage has simply too many fetch quests that should be removed. For example to get to the Montgomery boss fight you need first to go to the third floor maze,then to go the cinema near the Dayshift place and then return to the third floor maze where you have to do a very difficult puzzle made of a flat Rubric cube. An other thing is that the map isn’t very clear like telling us the name of the rooms or doing some kind of path finding to tell us where to go. -The saving system is very bad because its very hard to find after difficult levels, it basically never autosave and in the last part of the game to make it more difficult IT REMOVES THE SAVING SYSTEM. Look please if you want to make the game harder don’t straight up remove saving and just add a easy mode where you can save everywhere, a medium mode where you can save everywhere except the last part and a hard mode where you can’t save. -This game together with Fnaf world feels the least like a Five Nights at Freddy’s game and more a bugged free roam triple A game with Five nights at Freddy’s characters. The original games where special because you were in only one stuck location trying to manage resources to survive. Now look this direction isn’t inherently bad but please add office sections where you can’t move like a real Five nights at Freddy’s game AND MAKE THE CAMERAS USEFUL. -The lore unfortunately is more confusing than ever, even worse than FNAF4. Apparently Vanny and Vanessa are two separate people, William Afton is still alive as Springtrap and apparently SteelWool thanks to the drawings near the machine made the books canon. Many players were satisfied with the choice of completely resetting the timeline in Five Nights at Freddy’s help wanted and expected Glitchtrap and Vanny to be the new villain. Unfortunately Glitchtrap, the new main villain, is apparently absent from this game and Vanny is almost reduced as joke because she isn’t particularly difficult to avoid and just jumps around like an asshole and they brought back William Afton again even though he died at least twice in the old franchise and it completely demolishes Five nights at Freddy’s pizzeria simulator’s ending and the entirety of Five nights at Freddy’s Ultimate custom night. SteelWool clearly putted a lot of passion in this game and I think with a lot of bug fixes and pacing they could actually make good the game but I am not so positive of the lore going forward considering that it is seriously theorized that Elizabeth Afton/Baby is going to be the new villain even though she died in Five Nights at Freddy’s pizzeria simulator and the game seems going in that direction.
Afton being back truly is the “somehow Palpatine returned” of fnaf.
It really is. It's the same level of disbelief and eyeroll inducing.
I know nothing about Star Wars but this comment still makes sense to me
@@PixelPalettes Okay so basically, Palpatine, the antagonist, fucking blew up (twice) in Return of the Jedi and somehow came back in Rise of Skywalker.
Look if they REALLY wanted to bring him back, I take this attempt with happiness, I prefer this any day than "no explanation he just survived getting blown up and somehow is here"
His body could be thrown into a volcano and he’d come back with 1 more scratch
"The first night's usually not that bad in any of the games"
-Markiplier, 2015
-Sagan hawks, 2022
Reached into the comments just to see if anyone else noticed
Considering Sagan can quote Mark's first FNAF video word for word, I'm not surprised he'd still be able to make some more Markiplier references. 😆
I wanted to see if anyone was able to catch that, as well!
"Okay, so the first night is never usually that bad in any of the games, so I'll play through-"
*AH FAQ!* *WHAT DA FAWQ!* *AUGHW*
…
*AUGH*
"So I'll just play through--"
The idea of Afton's consciousness somehow latching unto a glitch and manipulating someone else to do his bidding was honestly kinda cool.
The issue is Security Breach bringing him back for real (as in his actual springtrap form) and basically undoing the ending of Pizzeria Simulator.
man it's such a bummer too. the idea of the same guy but developing differently because it's not actually him could've really worked. Keeping the Fnaf 6 location could've worked too if it was being rebuilt into something of a lab while keeping some of the burnt down parts of the old building to show how his plan was incomplete
my personal little theory of how it went is that in order to "resurrect" afton, they used the code of glitchtrap, and basically its the suit thats moving, not the rotting body inside
@@starryserenity2392 Still not as interesting as it could have been but it's a passable explenation
On the other hand, it makes sense that he comes back
He survived a burning building once, it would make sense that he would survive another one
And his most famous catchphrase is “I always come back”
@@starryserenity2392 I had the same thought too. The real Afton is still in hell. As is Cassidy. Glitchtrap, and also possibly the princess, are just digital copies. And burntrap is glitchtrap in a body that is a mix of scraps of scraptrap that aren't possesed anymore (though possibly still have residual remnant, hence why he bothered with using it again at all), and also parts of Glamrock Bonnie (those claws for instance)
Something I realized when trying to figure out how Security Breach could have been done better is, that the devs seem to have done a critical mistake in designing the pizzaplex itself. They designed a more or less fully functional mega mall, rather than a game's play area made to look like a mega mall. That is a big difference, since that leads to a whole bunch of issues.
Traversal of the whole map becomes a slog, since the tolerance for walking distances between irl and in a game are quite far apart. The map also turns into an absolute maze, since real places rarely adhere to the directional telegraphs of games, leaving many players just lost. Then we have the problem of actually populating this gigantic place with dangers and staff bot spam does basically become the only option, leading to additional frustration from the players. It is also why there are so many near useless collectibles in random side areas, because if they weren't, those side areas would just be empty, seemingly pointless spaces, at least to a player.
It is one fundamental piece in the game's design, which clearly messed a lot with the rest of development.
Steelwool said in an interview with dawco that the pizzaplex was originally 2 stories and just kept adding on.
@@sebastienholmes548 I think that's honestly very telling of the disparity between what they wanted the game to be and how it ended up. The game is massive but there's nothing to do really because the environment is the game
feature creep is a deadly trap a gamedev can fall into. By principle you should focus on refining the main mechanics of your game, so you have a solid foundation to work with.
Honestly, there's a REALLY important distinction between something being realistic, and something being enjoyable. Was the Pizzaplex pretty accurate to mega malls in real life? Sure. But most people don't have fun wandering around there aimlessly. And frankly, that's one of those things gamers (including me) take for granted all the time. Just because something is more true to how it is in real life doesn't mean it is good to put into a video game.
This is what Dead Rising got right so many years ago. The Willamette mall makes zero sense if you actually think about it as a shopping center. But as a cool looking location and fun playground it makes it actually enjoyable to navigate and dick around in.
Honestly Security Breach feels a lot more... fandom-y, compared to the other games. People have been anthropomorphizing the animatronics since FNAF 1, sure, but that was solely a fandom thing. The animatronics didn't have fully fleshed out personalities or interpersonal conflicts, they were given sentience by the angry, restless souls of murdered children.
I genuinely feel like SB would've been more interesting if the "murderous animatronics" aspect was removed. Imagine if in Amnesia The Dark Descent the game just stopped to tell you about how Alexander had low self-esteem. It'd take most people completely out of the experience and ruin any intimidating aspects of his villainy, and yet that's exactly what they do with the animatronics in this game. It feels like this game lends better to cute fanfiction and fanart than it does to anything truly, well, horrifying.
I think it should be the other way around, the fanfiction aspect should be removed
It's part of steel wool pandering to the younger audience of fnaf, all of the weird fandom stuff is popular with that crowd so it makes sense that they'd lean into it. Sucks though, since all of that fandom stuff is the polar opposite of scary, so the game suffers a ton for it
@@rinrinrinrinrinrinrinrinrin I think that it's steel wool pandering to the other fans that are just obsessed with fan art/animations and character personalities but I don't think younger fans.
@@ryrygaming6217 They tend to be the same thing though, and even when that is not the case they are just as annoying
The haywire and "soulless" Toy animatronics are enemies only to adults, the possessed animatronics are targeting Afton's lookalikes but are weary of all adults.
The Glamrock animatronics have an entirely new source of horror, the creation and corporation of true sentience. A new order of slavery, but now instead of dehumanizing existing humans it dehumanizes artificially created humanity. This is important.
There's the horror of sparking a new human soul in a metal and plastic vessel and all that entails, and forcing it to play a character that would never naturally develop into.
it feels like fnaf is slowly becoming a stereotype of itself, less becoming about its story and more about being a horror game for kids. i may seem too much like an older fan, but its lost alot of the “haunted animatronics” theme and is more of “scary animatronics” game, which wouldnt be too bad if it was a new era of fnaf, but theyre trying to pull too much of past villains for them to make a full new era, which makes it feel like they should still be haunted. (i really dont know if that makes sense but)
FNaF SB probably doesn′t have the haunted animations theme because we′re in the future and the animatronics aren′t haunted besides the Blob(?) and Burntrap, instead being corrupted AI.
Idk, imo the vr games through SB is a new era of fnaf which is like you said catering to the whole "horror for kids" genre. I'd say the mainline story ended in Pizza Simulator and then UCN giving a bit more in implying that William Afton is in his own purgatory.
@@speedslider3913 That still sucks lol
@@speedslider3913 Excuse me what?
Sci-fi ≠ Future
Should’ve ended at PS/UCN in all honesty
I feel like the best way to describe security breach is "confused"
the game doesnt know what it wants to be, or how it wants to go about being it
I sort of agree!
I do not think it is necessarily bad. The thing is that it takes a large step away from horror, the aspect many people like about FNAF (I assume also being the reason for many people disliking SB) and is much closer to a more Adventure or Puzzle type of game. Do not get me wrong, I like the animatronics' personalities, them even having some. Gregory's wholesome relationship with Glamrock Freddy, the disappearance of Bonnie, and Freddy actually being sad about it, ...!
I liked the way Sister Location handled it. Still creepy yet making the animatronics have knowledge about what they are, and figuring out a plan to escape without any dead children inside of them. SB just leaned a bit toward this personality thing and away from horror.
Aptly said, as it was revealed in an interview (i think dawko's interview to be spesific) that the team put some things in because scott asked them to, without knowing _what_ it meant. On a lot of the things in the game, the devs were just as confused as us, which really explains a _lot_ about it, actually.
@@YceSzmiff that’s a really good point actually. i’ve always loved how sl made baby feel (ironically) soulless with a sort of hyper awareness about herself and the situation they’re all in. it probably also helped that every other animatronic seemed to be a few steps behind her in that department, baby felt like a special case instead of just another character. sb feels really oversaturated in personality, but not in the ways that i would’ve liked it to.
It's like me at 13!
@@whenthemoon Well the Glamrock Animatronics having more personality isn’t really a bad thing.
I still just find it odd how they have an almost immersive sim level of detail to the environments where every area is designed like a real place with additional office rooms, rest rooms, storage, etc. But then, instead of allowing you to interact with all of this like an immersive sim, the gameplay itself is overly simplistic. There just wasn't really any real reason to have this large of scale and detail with the world with this gameplay style. It should've been waaay smaller scale.
Imagine a FNAF deus ex, lol
Facts
Agreed, it’s good but it could be so much better
Possibly that they wanted to do that but they ran out of resources to do so.
Merge with the Helios AI inside an animatronic
I wish the franchise was willing to let go of afton as the literal antagonist. Why couldn't Vanny have been someone who heard of the horrific things that's happened and in one way or another was inspired by him and tried to continue the legacy? A copycat(rabbit?) killer who works her way through the company to get in a position to kidnap and murder more kids? Give vanny agency and an actual character to work off of, instead of bland lady controlled by an evil code.
Unrelated to the above, but I really like how they made Roxanne insecure about her position in the band. As she was most likely a replacement for Foxy, a very popular character in and out of the world of fnaf, and she knows it. She knows there are ppl who want the pirate fox back amd if she can just replace foxy- she can be easily replaced too. So she tries to tell herself that she's the best, the most popular, everyone loves her because otherwise she can be scrapped
I honestly see the vr ar and sb as a branching timeline because ucn was a good end to fnaf I’d be fine if there did vanny better but we can’t do that now so all we can settle with is steelwool setting the new games in a separate timeline
imo bringing afton back isnt necessarily bad, its just HOW hes brought back. imo i dont see the point of bringing him back if all he does is "haha here i go killing for no reason look i touch a computer" like in SB. when there was so much more to explore (like how did he get there? is he glitchtrap? how does he feel about this? whats his relationship to vanny?)
about vanny, i see alot of people wanting her to be a copycat killer afton fan, but its too late to change that if vanessa is vanny. whatever situation vanessa is in, she doesn't want to be there and alot of the lore we get about her points to someone else threatening and manipulating her into doing things. but that doesnt mean we don't get a new antagonist! i think theres alot of potential for exploring fazbear entertainment, the identity of patient 46 or whoever is messing with vanessa. at the end of FNAF 6, we are told that faz ent is gone, so why are they back? theres just alot of ideas and chances to retcon or clarify the past and make room for new characters and stories.
Y'know, from all the fan content I've seen where Roxy is there, if they had leaned more into the insecure side of her and kept the horror elements of the originals in, we could've gotten something really cool.
I dont really like the idea of the animatronics somehow liking their positions in the "band", the animatronics themselves are literally just lifeless machines, the only thing that should give them some form of "awareness" is the children who haunt them, who probably dont give a shit about the "band" and just want to be free from being forced to repeat the same songs again and again
Tldr: I feel like this theme of trying to make the animatronics themselves, not the souls have a personality and feelings was a huge mistake
Roxanne is one of the few parts of SB I really like. Out of her, Glamrock Chica, and Monty, she's the only one that feels like an actually pretty interesting character and is easily the most entertaining. A character that deserves a better role than just "chase the player while saying one liners, get face smashed, continue to chase the player while saying one liners".
To me, it definitely feels like Steel Wool ran into a "damned if you do, damned if you don't" issue when it comes to release dates. People often forget that Steel Wool isn't a AAA gaming studio and they *do* have to answer to the higher ups at Sony. Watching their different interviews shows how much they do love the FNAF games and have been personal fans of the franchise for a while (And I feel like that was shown in Help Wanted and the way they handled that). I believe this is the most likely scenario, based on what I've seen with Steel Wool and how Sony treats its different properties: The higher ups, seeing the large number of fans who were children, wanted to make the game more "family-friendly" to reach a broader audience for monetary purposes, so they forced Steel Wool to censor the hell out of it. If it was Steel Wool doing the censoring, why have that stuff in the game to start with? So this delayed the game as they scrambled to censor what the higher-ups demanded. This, obviously, frustrated the fans who were kind of spoiled by Scott's usual "Lol drop the game three years ahead of schedule" thing. Feeling the pressure to get the game out, Steel Wool worked overtime. Then the shit with Scott happened. The higher-ups probably wanted to distance from the controversy and said "This is how things are gonna go." So the game needed to be delayed to account for those changes to the story. But the more they pushed back in their hopes of getting the game ironed out, getting bug fixes, etc, the more the fans got pissed. So *likely* the higher-ups said "Fuck it, release the game as is. It's a big, mostly open world! No one's gonna notice a few glitches." So Steel Wool did. And most everyone noticed the glitches. This pissed off the fans, and while that's understandable, what's *not* understandable is how the fans did a 180 and started yelling at Steel Wool for releasing the game too early without polishing it out more. Saying how they would've been fine waiting a few more months or even a year longer if it meant the game wasn't a buggy mess.
The fans pushed for the game to just be released already then threw a fit and blamed Steel Wool about it not being ready yet. And threw around shit like "We expect better from a AAA studio." And that's not Steel Wool's fault. And they have been doing their best to rectify the issues as swiftly as they can. It's clear from their interviews as how they worked together with Scott in the past that they had a smooth vision for this game, even if it ended up being bigger than they were probably ready for. They made a leap of faith and it didn't work out. It's clear they care and they're trying. But they've got some big shoes to fill :/
First comment I've seen that's sympathetic to Steelwool. Your arguments for Sony forcing Steelwool to make changes does make sense. However, I don't think Scott Cawthorn's controversy had any impact on development.
Unfortunately, I don't think this game's story would've worked out. Another comment on a critical dissection of SB pointed out how flawed the story was, and how the level design was prioritised over gameplay. Whether Steelwool went through development Hell or not, these issues would persist.
But yeah, the game would definitely be better if Sony hadn't interfered.
@@scrittle It was just a thought, based on Sony's history with how they handle controversies involving their IPs lol.
But yeah. Sony has a horrible habit of just over-stepping whether that involves movies, shows, or games. And currently, they're trying to look nice and shiny for Disney if the rumors that they want Disney to buy them out/absorb them like they did Fox are true.
Thank you for saying this. This is the same sentiment that I have when it comes to Security Breach. I think that there was a lot of meddling from the higher ups at Sony, which led to the disastrous release and it being a buggy mess. Another thing to keep in mind is that it released around Christmas time, right when a large amount of profit is going to come in thanks to parents buying it for their kids. I would bet money that Steel Wool wanted to delay it again, but weren't able to because of Sony. The same thing happened with No Man's Sky. I really don't think Security Breach is all that bad of a game either. It's not perfect, but it's a pretty decent game and it's pretty fun to play. I do think that the original story probably would have been better, but oh well.
It kinda annoys me when people say that Steel Wool just rushed the game and didn't really care, when that's obviously not that case. It was 100% suits that know nothing about games getting involved. Same thing happened with No Man's Sky, same thing happened with Cyberpunk.
@@scrittle well maybe if the game wasn't rushed it might've had a better story
That is EXACTLY how I felt!
THE LEGEND IS BACK!! I honestly thought you were done with FNAF after UCN, but I was happy to be wrong! when you mentioned you getting older and old school FNAF, I realised we're about to (well in 2 years time) hit 10 Years of FNAF, which is just crazy to think about! but eitherway I watched the whole video asap and I can say I thoroughly enjoyed it, smashed another one out the park!! :)
It’s prolly crazy bc it’s one of the few games of our times to make so many amazing games in that that time, especially when the other best part is that between games we also had a speculation aspect to all of them, that’s really good when we’re talking about 10 years of lore and still going
@@cyberjoy404 FNAF security breach sucks
@@CarterSauceYT why?
@@luxuryofficial1317 1. The bugs 2. The trash story 3. The uninteresting characters 4. It’s not even scary at all 5. No one wanted it
@@CarterSauceYT I wanted it
Side note, the PlayStation version was so broken you could not get multiple endings because they either forgot to program controls for certain items or program doors to open.
Not to mention that they left a whole ass prototype version in the files
While it’s sad and frustrating that Security Breach has so many bugs that it makes the game near unplayable for people, I do feel live in a slightly better world thanks to the existience of Giga Monty
Giga Monty made the buggy game worthwhile
Another astralspiff fan🤔🤔🤔?
No matter how popular a game gets its always gonna have its downfall
Some misinformation here, Pizzeria Sim was released in secret at the end of 2017, way before the thread and Fnaf VR's announcement
@@shelina.maddrey7566 stfu they dont need your permission to comment
@MarcyWuYT ummm no one asked for your comment on a comment
errrm
@@shelina.maddrey7566 You're correct that nobody asked but I'm glad I saw this anyways! It helped clear up some info that was incorrect within the retrospective!
Do not shun people who are trying to inform others.
@MarcyWuYT no one asked if you had time for this
I love him explaining how this is technically a sequel to his retrospective on the point and click era(The 'Classic 7' as I call them) But it is not quite a part/continuation of that series. Its great because that perfectly summarizes these games relationship in FNAF itself, its techncially a sequel to the Classic series that ended with Pizza Sim, but it is not quite part of that series as its the start of a new story. Its really fitting in a Meta way
Well it isn’t really a start of a new story if they bring back william again but it is a start of the series doing new things other then staying stuck in one room all night
@@evandaymon8303 He is not really 'William Afton' anymore, at least not as we knew him. And the Overall story is still a new one, just getting back and reimagining the old Villain
I see security breach as the Witcher 1 of the fnaf series their new to this type of game and so if they release a sequel it will be more improved bc they will learn from the mistakes of the first game (and hopefully some of the fans will have learned to have more patience)
i would've liked if the S.T.A.F.F bots were less... _everywhere._
also, the cut vanny meter? use it for vanessa instead. she is a security gaurd. the S.T.A.F.F bots do a better job than her, and they are robots who walk around in circles. if you stick around in one place for too long, she does her job and goes to said place.
Honestly Security Breach felt like there was a lot of corporate interference. That is likely the real reason why Afton was brought back despite literally having been sent to Hell. It's kinda like the comic industry, how none of those superheroes are ever TRULY dead and will always come back eventually. It's not that them coming back adds any depth to the story or anything; it's that Corporate refuses to give up a golden goose. If freaking Batman was killed off and STAYED dead? Not somehow brought back to life in the story? That's a lot less money from Batman fans in the future. And I think the same is true here. Afton isnt just some minor villain in a small indie series, not anymore. He's a truly major villain in an enormous franchise, recognizable to the point where you dont even have to know all that much about FNAF to know who he is. And on top of that, much like those comic heroes or villains, he's a character that so many people genuinely like. There's NO WAY they were going to truly kill him off. Not when he could still be a factor in them making money. Even if it meant twisting the story to bring him back from literal Hell... they were gonna do it. I'm gonna take a wild guess and say that even that ending with the Blob *still* didnt actually finish him... he'll have survived somehow, in some form, and we'll see more of him later.
That's my own theory on it anyway.
I swear to god if you're right and the next fnaf game is against Aftonblobtrap
@@kiwisark8055 I agree SO MUCH and at this point he's just going to be a brain and some eye balls in a glass container full of green liquid and you'll have to break the container to kill him and somehow he won't die and he will come back after that game.
@@ryrygaming6217 William is mother brain, it all makes sense now lol
@@ryrygaming6217 fnaf 57 freddy in space doesn't sound so stupid now
Well not really, Afton's return is already teased a lot in the novel series when its basically Burntrap and Vanny, except it's Elizabeth who's doing Afton's deeds to try rebuild him again, and also in the Fazbear Frights series where Scott himself said that the Pizzeria Simulator fire did not go as expected
is no one gonna acknowledge the fact that sagan managed to perfectly replicate the visual and musical style of 2014-15 fnaf era music videos for the final segment??
Ive literally been searching for this comment 😭😭😭😭 i was like 'no one else noticed???'
So rad fr !! not enough people talking about it lol
@@Spiritwolf145 to be fair this is at the end of like an hour plus long video essay even tho these get a lot of views im guessing a small amount of people still manage to make it to the end
Not perfectly for the era this seems more fnaf 4ish or even sister location the first three games had slower music themes while 4 and sister locations really went more into heavy music themes
Se la rifó
A hour long retrospective on fnaf? A great start to the morning!
pFFFFFFT it's the first thing i woke up to as well :0
its 18:30 in europe :)
12:41 on the US Atlantic Coast.
was about 10:15 MST when i got up -^-
@@Chevelle3_ 19:01 now in Europe
God I wish we could see Security Breach as it was pitched in the writers room, whatever that would be. It does feel super censored to an insane degree, and for that reason I really hope that we get shown what the game was going to be before it was censored due to bullshit big company motives. Security Breach is such a unique game as it is right now, imagine what it could have been if Steel Wool was allowed to really lean into the "childlike, friendly, 80's mall" aesthetic, the liminal shit, and the grittyness of a serial killer who is a corpse inside an old-ass rotting bunny suit locked away in a pizzaria underneath the pizzaplex that was burned down to release the souls of the various murdered children and to condemn that same serial killer to hell. That would have been the most insane, whiplash inducing, creepy contrast in tone that would have thrown back to the exact same creepy, whiplash inducing contrast that we got in FNAF 1. I'm not saying that the game should focus more on Afton, I'm in the camp of fans that is frustrated beyond belief with Afton coming back time and time again, but I feel like the devs should have taken the tone that Afton gives off, and extrapolated that and applied that to the rest of the game, to animatronics and all. This game could have been so much more if they were just allowed to get the tone right. But they weren't, so we got what we got.
Well said
I absolutely agree
It would've been cool to have the game focus more on Vanny and maybe on Cassidy and just leave Afton straight up to rot
It never got censored. Scott has NEVER been that kind of a creator. You do realize he's an evangelical Christian, right??? O_o The problem is that we have a bunch of grownups who are only just FINALLY coming to grips with what FNAF is and always has been. "Horror" for kids.
@Cooe. Mate, look at the first three games and then look at SB.
You seriously think it wasn't watered down? We had the games seriously approaching the topic of a serial killer that targets children, and it didn't play it for kicks.
SB doesnt even feel like it's in the same franchise as the originals.
Just because Scott is a Christian doesn't mean he isn't allowed to come up with adult dark topics.
ive said it before and ill say it again:
the first 2 trailers (not including the tech demo) show off a completely different and more...mature story. a completely different game if you wanna go that far. the security breach we got and the security breach that was originally showed are completely different. in my mind, i think that within the last 8~10 months of development, they completely reworked the game to make it more family friendly and a smaller-ish game that is easier to digest. maybe we can get some of that back with future dlc and patches but overall, im kinda sad that we didn't get a real horror game instead of a semi-survival story game. it might have been triggered by the scott political issue or it could have just been higher ups saying that they had to make it more family friendly otherwise it wouldn't be supported. hell it could've even been the ESRB saying that if they didnt remove the mature elements they wouldnt rate the game T for teen, instead it would be 18+ making it less accessible to the kid fans
This! But I don't think it would be R18. The trailers shown make it out to be like a R16ish.
@@IATEALLTHECHEESE the ESRB has a pretty arbitrary rating system. There’s E, E10+, T, and M17+. So either Teens can play the game, or 17+ can play it, no inbetween. So yeah, either strictly mature audiences or kids can play a game.
it'sq just all public games.
There’s rumors that Steel Wool was responsible for it being child friendly. Since the team is made up of those who used to work at PIXAR
@@captainamedeus7047 that also makes sense to some degree. either way, i still stand by them reworking the whole game and thats why its buggy and feels empty but not in the intended way
Just a note on the story of Help Wanted, Scott actually has been pretty open in regards to it.
He came out with a Reddit post not very long after the game’s release, clarifying that the indie developer character was more just an excuse to include characters previously deemed non-canon (Nightmarionne, Jack-O’s, Bonnet, etc) as being made up, and to poke fun at himself. He said that he is not canon, and that Help Wanted is canon in regards to the events of past games. So they are all real.
This!
So many people are frustrated at a soft reboot. But don't realize it never happened. Thre is no soft reboot. The games are still just as canon as before. There was never a retcon.
@@--CHARLIE-- The issue is, Scott wasn't clear about that. That should've been established from the start, and he should have said more than just a reddit post, which I am now just finding out about, after a long time. Who knows how many others still don't know that post exist
@@Snow-xd4rv I personally almost always understand what Scott means when he explains things. Even seeing the game intro being played the first time I could tell what was going on. But, other people do seem to have trouble understanding him. Which makes sense. After all I'm clearly on a similar wavelength when it comes to explaining stuff and no one understands what I'm trying to say half the time. If how he exposited information was different, not sure how it would be different, but if it was, people wouldn't have needed that post, but they did, and that isn't scotts fault. I mean, have you seen how many people still don't understand how springlocks work, and assume they were involved in the bite of 83 when that is literally impossible with how they function? Its like 97% of the fanbase. Also, he only ever uses reddit and steam posts for these things anyways. I don't see why he would have, like, went to Twitter or something to clarify a plot point. He only does that for more important things, if at all. The community on Freddit then spreads the news everywhere else fairly quickly, though you'll only learn these things if you follow the right channels or matpat brings something scott said up in a theory video as evidence. This is just how this community works. \_(o_o)_/
If it's not canon why the hell is it in the game?
@@konkeydonk I assume you’re referring to the characters, and it’s because they wanted to include them, so they came up with the explanation of them being in-universe fictional characters
If anyone's curious about speedrunning/just how buggy Security Breach is, I suggest watching AstralSpiff and his various challenge runs.
Also one of the funniest bugs to me is where Comedy Bot, who is set on a big stage and supposed to have a couple minutes of routine activate when you enter the area, was completely silent before the latest patch. The trigger would activate _sometimes_ when you _left_ the area.
And many people agree that him being silent was funnier anyway lmfao.
Didn’t even warn them about the ticking hazard.
I’m not going mad.
@@Scrumdidilydumptious_Balls you hear ticking? I don't hear ticking
@@PointsofData 🗿
@@PointsofData What ticking? You people are crazy.
GIGA MONTY
One point that really caught my attention is how Sagan hawkes talks about how alot of fan animations don't make the animatronics robotic. Now from the song stanpoint, yeah their not supposed to be as it gives us animators more room but I do agree when animators will make their series have animatronics that move like humans and even have to breath. So when help wanted came around I was happy with how they didn't follow that same path but I was disapointed in security breach as it literally took that path but way worse
The part where Freddy starts theorizing that Vanny and Vanessa are the same because "Bunny + Vanessa = Vanny" is everything what is wrong with the new direction of the franchise
mickey mouse clubhouse type writing
Too much of the game explains itself. There's no mystery, except for a few things
@@rinrinrinrinrinrinrinrinrin don't even dare to insult the masterpiece that mickey mouse clubhouse is
?
It is a horror game made for 12 year olds.
Just... weird.
When it comes to SB it was unacceptable. Granted it was a indie team that mostly worked on VR titles but seriously this game was an absolute mess. The 80GB was all of the unused content along with the lack luster game. No hate towards steel wool games, I think they can make an amazing fnaf game, they just need time.
It baffles me that they made such a complete phenomenal VR title then fumbled this game so hard
in my opinion, i think SB was great, but it was so different and so..off track from the original fnaf games that it threw pretty much everyone off. it’s the fact that the characters looked so bright, happy and polished rather than dark, scary and eerie, given the earlier old, contaminated, tampered with animatronics from the other games. i get that it’s not exactly a continuation, but it felt really weird and bad to hardly have any of the original fnaf lore in it or any new actual fnaf lore in it, besides a few references and stuff..
Not sure time is the issue when they had nearly 2 years worth of delay time.
They wanted to everything bit failed to anything competently
@@peachypufff explain the plot of security breach. The plot is basic and there is never a reason to go to daycare, destroy the other anamatronics
I will say, I'm a bit surprised that Astralspiff's exploits with Security Breach didn't get a mention.
Yeah, I think the way speedrunners have been using the brokenness of this game is well known and highly amusing
My biggest disappointment with Security Breach is it's interesting concepts being either ignored completely or explained as simply as possible. Vanny and Vanessa being the same person? That's cool! But that's kinda where it ends. You don't see any kind of connection between them, except in that ending where they're maybe twins? Which even then would be interesting, if it wasn't so random. Maybe Glitchtrap gave Vanessa some sort of MPD? Or maybe she's just hiding a darker side? I don't know. And that's why I was disappointed. Even more disappointing however, was your character cannibalizing Freddy's friends to upgrade him. Freddy seems to get increasingly stressed as the upgrades continue, but he never does anything about it. I wish there was at least an ending where he throws you to the wolves for mutilating his friends or at least had a talk with Gregory about it. But instead, we get nothing! These are clearly the symptoms of a troubled development, but it really upsets me that these concepts were introduced and then dropped like a sack of bricks. Maybe there's some hidden content I missed? But I'm doubtful. Overall, I think gameplay wise it's a good direction for the franchise, but I hope any potential future game has a more complete story with similar concepts that are explored more thoroughly.
Maybe I had my expectations too high, but this is what I thought the game would be like after seeing trailers:
You go through 5-7 whole days in the Pizzaplex as it is shut down for "maintenance." Gameplay swaps between Gregory, Vanessa, and Freddy with Gregory inside. These are their own dedicated sections, probably passing time after completing objectives.
Gregory is trying to escape as Vanny & the animatronics hunt him down, with Freddy assisting him where he can.
Vanessa tries to find and help Gregory, but mainly is beyond reaching him. She is either separate from Vanny or unaware that Vanny is her.
After some time, Freddy is turned on Gregory by some means, leaving him more vulnerable.
The whole time Vanny is seemingly trying to revive Afton through some insane means that even her mind-control can't really understand, leading to a half-baked revival of Afton where he's just a mindless monster.
Any souls that may not have moved on after FNAF 6 either try to help or mindlessly inhabit the blob, or the blob is simply the amalgamation of old animatronic AIs mindlessly trying to do as they had before.
just so you know, MPD isnt a thing, it's called DID or dissociative identity disorder
8:04 So the reason Nightmare Fredbear used Freddy's textures was because his own textures were not complete yet. Despite the models in HW being that of Scott's, the changes made to the their meshes required new textures and UV maps be created, Steelwool just slapped on Freddy's texture so they could show this model off in the trailer.
It was 100% a placeholder.
I don’t think that’s true at all. You can’t just put a model’s textures on a different one, because then it ends up looking buggy. Textures are usually designed to wrap around a model, and you can’t fit an orange peel on a banana
@@sprousprou it's probably easier to cut an orange peel to fit on a banana than to grow a banana tree and wait for it to grow its crop.
@@sprousprou depends on how you're modeling. It could have been a simple material change but as far as I'm aware everyone says the texture looking like that was because the trailer was rushed.
Evident also by the fact the scene he appears is so darkly lit and brief.
@@sprousprou that entirely depends on how you set up the textures and the models. Do you know how 3d modeling and texturing works and just tunneled into 1 method or spitting random stuff
46:07 The reason for the last-minute delay was not because of any quick late-patches but rather because the Steam release date was mistakenly earlier than it should have been. The time was changed in order to have both Steam and PlayStation release times be the same.
i agree with your rating of security breach. i wasn’t happy with it as a fnaf game at all, it wasn’t as polished as i expected it to be, but it was generally quite fun and had some really good sequences
@@giannilyanicks1718 i guess so compared to fnaf world, but i wasn’t expecting fnaf world to be scary or have any kind of spooky atmosphere. that’s mostly why i’m so disappointed with security breach
@@diiod you are full of bad faith. anyway the jumpscare gets old after the first minutes in azny game
Bruh it was patched
it's a little too severe, better than fanf world? i guess it's mainly because of ther glitches. and stip wabnting to have heart attacks. you always want the vsame kind of scariness over over
I love how excited Scott is about the black rooms plushie sections because he basically just got to make Sit and Survive again
AN ENTIRE RETROSPECTIVE FROM SAGAN HAWKES ABOUT THE STEELWOOL GAMES. ON A SATURDAY. I HAVE ASCENDED.
Kinda baffles me how much Security Breach completely shunned the “uncanny valley” aesthetic that made FNAF work in the first place, considering it seemed like Help Wanted was able to really hit the mark on that vibe. While I don’t like Glitchtrap as a character, I gotta say that their physical design is just DIVINE. Or rather, immensely unholy. The droopy eyes, raggedy clothes, that gross smile… beautiful.
FNAF+ looks like it’s gonna zero in on this brand of horror, so I’m psyched for that. Fanverse still makes me super happy, maybe one day we can get a retrospective on those? If you feel like it, of course. (I mean they aren’t even out yet except for ONAF 3)
Unfortunately, after all the drama with the fanverse?(IE: Jonochrome being a kiddie diddler, Phisnom effectively leaving the community, and the fact that Nikson seems to have gone MIA entirely regarding the Ignited Collection) I don't think Sagan will end up touching the fanverse, at least not for a while.
stupid points of conservative fan,boy. you can't eternally ask the same designs over and over. i still find some chaeracter uncanny in sb. and we are not here to say "buuuh , steel wools games r so bad' we are just here to follow the evolution of the series
when Sagan mentioned how SB has a liminal feel to it I just realized that when playing it, you are supposed to be in a playful environment but with a catch, the catch that will make part of you feel out of place. With how empty, a bit dark and big the pizzaplex is, it makes you think about the things you'd otherwise want to forget, like, for example, running for your life. I believe if not for the censorship and if the game was way darker, it'd still scare you with the same formula of "cute things look nightmarish in the dark" but relying on the liminal space instead of the uncanny valley.
I liked my playthrough of the game (though performance and overall stability was bad) and it's still impressive how such a small VR-only studio could create such a BIG game, I really believe in them as they truly care about what they're creating. If SB was a scary game made to appeal to younger audiences too, it in no way can be compared to games like Hello Neighbor, Bendy and Poppy Playtime, which were, in fact, made for children.
Sorry for the rant, hope you all have a good day
Yeah, honestly, I feel like it wasn't on purpose. It honestly seems like a kind of thing that was supposed to still keep that, but eventually went off the rails without the designers even noticing. Like, I kinda wonder if the designers just had so much fun with the character designs that they gradually became what they are now.
@@ytrav well that's pretty smart as a comment. i always felt the same thing too about this game
I gotta disagree on the visuals, something I kept thinking when seeing the game, even when it’s was being shown off in trailers was a civvie11 sentiment where everything has this default unity sheen and textures, only heightened by the fact that the game has a 80gb download meaning it’s probably super unoptimized. I agree that the area design is good but it’s kind of ruined by all the bloom and texture work close up.
Exactly. SO many people raved about how good it looked and it just looks like a budget game.
Yeah, the game looks really amateur. It has "realistic" lighting/high graphical fidelity, but doesn't understand how to actually use that to its advantage so the whole game looks like sludge. Explains why it's so poorly optimized too when they focused too much on graphical quality and not enough on style and art direction
Utter facts. Maybe because we have experience with shitty asset flip games on Unity/Unreal that we can tell. For anyone who can't tell, look up Time Ramesside and compare. I bet all the super flat solid color textures in this game are 4096x4096 resolution even though it's a solid fucking color.
Wasn’t expecting this so soon, thought it would be another 2-3 years
Be nice to him. He is doing his best 👌
@@fridaynightbootlegs5676 no I meant he originally said he was gonna wait a bit
@@fridaynightbootlegs5676 Have you not watched his videos before? He said he wasn't going to make a retrospective soon after release.
Yeah, like I like these videos but he said he was going to wait some years before doing a retrospective because it was too soon and I agreed with him. He probably saw the success of the FNAF retrospective series and didn't want that to die out.
Oh ok. And I'm new. I really like them
I find it hard to decide whether or not I'm an "old school" or "new school" fan. I've been following the franchise since the 1st game back in 2014 and fnaf 2 is definitely my favorite in the series. However, I love Help Wanted and Security Breach, but I do not like where the series is going.
I've always described my feelings on these two games as "they're amazing if you don't take them too seriously". As stand alone games, they're great and fun. But they are not good fnaf games or good horror games (especially Security Breach). I had so much fun playing and watching these games, I love the Glamrock animatronics, but I wish they'd let William Afton die, I hate the "he's a computer conscious being now" direction. This series is a far cry from the tragic story of dead children haunting robot animals that it used to be.
Yet I still found myself really enjoying Help Wanted and Security Breach as their own games, hence why I think they're really only enjoyable as long as you don't think about it too hard.
im in a weird camp where i've been here from the very beginning, but i never was that big on any of the games. I actually enjoy Fnaf World a lot, moreso than any of the other games, then again im not big into horror as a genre in general. Something like Security Breach was a breath of fresh air, something moreso less spooky, but still able to get that feeling of eerieness and well, jumpscared. But SB severely dropped the ball in many ways. It joins the ranks of Sonic Boom Rise of Lyric, Sonic 06, Sonic Colors Ultimate, Pokemon Sword and Shield and WWE 2K20 levels of rushed buggy messes.
@@woobgamer5210 Sword and Shield was a flawed game, but I wouldn’t say it was “buggy” like Sonic 06, Rise of Lyrc, etc. were. Sword and Shield still had good things in it despite its flaws.
Well the thing is The Affton coming back as a computer virus wasn’t the problem itself, it was him physically coming back in Security Breach that made it an issue.
@@woobgamer5210 If the only games in a horror franchise you like are the non-horror games, then I don't know what to tell you.
Being an “old school” doesn’t necessarily mean you are destined to hate everything new school, I personally love it up until UCN, making me trchoncally an old school, I still think new school games are cool but don’t contribute too much to the franchise as a whole, in my head cannon afton is still in hell and this new games are just in world fan games based on aftons story or something idk idc exactly lol
1:08:38 Out of all the characters in FNAF, let alone just SB, I never thought someone would use Monty as their first example for how down bad the community is towards the cast-
Thats pretty sus tho, a normal heterosexual would rather use Roxy as thier first example instead of him...
@@notrius7754 i don't think you're aware of how gay a person can be for something. hell, it's out of the gay spectrum, even.
@@najimi41 Yeah, this is why gay people are gay
@QueerAssTiefling Im talking about guys in the fandom, not women
oh... you really dont wanna know the things i saw ppl say about monty lol... there are a LOT people who want that robot bro
This series is like comfort food, thank you for the great content
my opinion on the new direction personally is that, like
im okay with fnaf going in a new direction but i want to actually *go* in a new direction. fnafsb is basically a new coat of paint but its held back by its refusal to move on past william afton and the rest of the past. it can either evolve or remain the same, but trying to do both just kneecaps the entire experience and makes it hard to care about either
I was so ready for William to take a back seat so that Vanny could shine as the new villan. It's sad how they underutilised Vanny / Vanessa in security breach.
It honestly makes me sad the way fnaf is going, I loved it when I was a kid because of the actual horror part of the game even though the gameplay was never very exciting and that’s why even today I like watching old playthroughs and lore videos but after security reaches release it really makes me sad seeing how they have strayed from the original games and horror genre, my only rea hope left for the fnaf series is the movie
I wouldn't blame 50% of getting lost on you. This game's level design is perhaps the worst I've seen in a decade of AAA games.
It's really, really bad.
I haven't played myself but from what I understand the map is worthless too, so I'd say that's a large chunk of the reason. You can't be expected to memorize an entire mall by yourself.
@@PointsofData The map is horrible and the cameras are a photosensitivity fucking hazard. The only game I've seen this bad of development moves and QoL features is Dead By Daylight.
@@kizuati Oh yeah, there's fucking cameras lmfao. Imagine forgetting a FNaF game has cameras.
Also bless you for the DbD comparison. I *would* argue that DbD is better if only because the core gameplay loop works. Unless we're talking about Survive with Friends, because I'm salty about survivors being able to strategize without a way for me to intercept that. Proximity chat is something Friday the 13th has, why can't DbD do it???
@@PointsofData I'm a twitch streamer of that game with 1,8k hours. Nah,QoL is dogshit.
@@PointsofData Because, apparently the entity restricts the speech of survivors so they cannot communicate. Ash can, but only in short blurts
I'm sort of in both the old and new camps simultaneously. I absolutely adore the goofy cartoony vibe of the series, and all the cynical corporation jokes and that sort of thing, but I wish it were counterbalanced with a more heavy lean into the horror, and I want a sort of reboot to come soon where we focus on something other than William Afton. It feels like FNAF has been slacking on being a horror series lately. It could do both horror and comedy in one game, plenty of things have mixed them well before, FNAF just hasn't yet. I think FNAF 6 and VR got closest but they never quite hit the mark of enough horror for me. FNAF could be truly terrifying if it really leaned in, and given what the franchise is about, this push to sort of censor and santise it doesn't make sense to me and I feel like it's really missing out on its potential by pushing for a lower age rating. FNAF has always been about more of a subversion of the childish, jokey, fun party aesthetic, with an angle of corporate corruption, rather than something that sacrifices the horror for that aesthetic like Security Breach in particular has done.
Absolutely! Honestly, it's not surprising that the series started leaning away from horror and into creepy-sci-fi, if you take a look at some of Scott's previous games. He's always been a sci-fi type of guy. I also don't think there's necessarily anything wrong with it being a bit more child-friendly, because if you ask me, it's always had those Goosebumps vibes. I think fans who were teenagers when the first games were coming out are just older now, so have higher standards as to what's "horror". Kids have always loved horror, and kids have always loved FNaF, and that's a simple fact of life.
Plus, it seems like Steel Wool definitely wanted to have a bit darker of a tone, but were forced to censor it out, due to the fact that less 'clean' lines (like the "you are bleeding" instead of "you are broken" and removing Vanny's knife) are still just there in the files, unused.
I can understand if someone simply doesn't like the new direction, but honestly, I've been along for the whole ride and at this point, I'm just excited to see what happens next.
I've been around since the start too, and I still love all the new stuff, it's not bad at all, I just feel like it's really missing out on its potential to be something so much better.
Same.
@@eddieravenwood my thoughts aswell
I know my replies are very basic, but I feel the need to add my input, and said input just boils down to 'what they said!'
I love SB, I thought it was so much fun, but I also 100% agree that it was D tier. I have absolutely no reason to like it as much as I do because by all accounts it was awful, but I dunno I just had a good experience with the game, lag, bugs, glitches and all.
Yeah it was a cool concept but needs to clearly stated as a meta story (as I've interpreted it as but that might be a little too generous) and I wish wasn't rushed and or censored as much.
Carried 100% by it's charm more than anything else
@@LightCrib2 yea i can see that
@@LightCrib2 Yeah, pretty damn charming tho
For me, Security Breach brings a lot to the table than most of the other FNAF games. It may not be perfectly executed but I’ve gotten a lot more out of it compared to every other game.
I like the Markiplier FNaF 4 reference at the beginning. One of the best moments in the whole series. "Okay so the first night is never usually that bad in any of the games so I'll play throu-" *dies*
I'm still convinced that the game was originally supposed to take place across multiple nights rather than just one.
Same, I'm also convinced we were supposed to alternate between playing as Vanessa and Gregory between the nights. Playing a kind of strange cat and mouse with both player characters with Vanessa also halucinating about Vanny.
Wouldn't make alot of sense tho since Gregory spends the game trying to escape but when day comes he could just walk out.
@@95keat I mean the MCs of the past games would return despite murderous animatronics (yes I know that them being Michael creates an ulterior motive but that didn't exist as a possibility until game 4) so I'm sure they could have come up with a reason for Gregory to keep returning. They could have even just had Gregory investigate the missing children.
@@PregnantAdamSandler true but they really wasn't a focus on narrative in the prior games (in the actual game you play I mean). You weren't really playing characters, where in security breach you are playing a actual person with their own goals and agency. Also he's like eight.
@@95keat They've done crazier stuff before and the last thing I described is literally the justification for all endings where you don't leave immediately. Gregory shows a sudden interest in the disappearances that was not voiced before. I could reasonably see them making a game where Gregory returns to the pizzaplex to investigate as it gradually gets harder each night.
I really sort of wish that help wanted didn't have any unique lore because ultimate custom night and pizzeria simulator ended the series incredibly well. I dont even want to talk about how shit security breach's lore is. Why bring afton back? Why????
I mean,William still being around is not really surprising since HW alredy built up to it,idk why people are that surprised.
One game "ruining" another game's ending to push the timeline forward isn't exactly new either,considering that fnaf 6 alredy kind of did that to fnaf 3,altough,i can agree rendering the past games kind of just pointless to move the story foward isn't exactly good either.
@@bernardomiguelgamer5295 the mfs been dead 3 times before security breach and hw and you are telling me "William's spirit was sucked into a video game and is now haunting video game testers" is as great of a story that Scott was builing up. Honestly the series needed something new and security breach failed to deliver. Also fnaf 6 didn't ruin fnaf 3's ending at all, it was addressed in fnaf 3 that the original 4 gang had their spirits lifted and they could rest. The ending in fnaf 6 had all the other spirits lifted except golden freddy, who in ucn tortures William forever for the sins he has committed and how he never payed for his actions. If hw especially just had secrets to advance the lore rather than trying to directly avoid it and creating something worse there might be an actual answer to most questions that fans have.
@@harrison4819 I never said that it was a good or satisfying story,but yes,it was built up.
Also,not really,in todays age it's basically almost confirmed that the spirits of the 5 missing children where the ones controlling the Funtimes/Molten Freddy thanks to "MoltenMCI" and Henry himself acknowledges that the missing children are still around plenty of times and pretty much just says that they have been corrupted for William's purpose,wich ties back to the whole MoltenMCI bit.
In a way,Scott himself even shut down the idea of them "living happily forever after" after fnaf 3 in the Dawko interview.
Again,i am not saying that any of this is good,but i would really like more substantial arguments than "FNaF 6 good,Security Breach bad" if you want to get into the discussion of the lore of a past game being undone in order for the story to continue or the story getting dragged out more than it needs to be.
This is why I like the reboot Interpretation, I do like the story of the post help wanted stuff, and the reboot interpretation allows for us to enjoy it without it messing with the Classic saga
I honestly wish that Gregory would turn out to be the one controlled by Afton, he destroys the robots and "upgrades Freddy" in order to make from him that giant trash monster that matpat was talking about in one of his theories. That would have been such a great plot twist and really make lore of this game interesting and somewhat understanding
Your videos helped get me back up to speed on the series. Glad to see you've reached present day games.
Yeah, I'm no longer into Fnaf at all. But the way you present, organize, and go over the games is why I'm here. I'm hyped to see you cover other stuff!
Though i disagree with Scott's politics many people took it too far sending death threats to his family which is not a thing anyone should ever do.
that never even happened
@@dawnofthefairies This is the internet, pal
@@dawnofthefairies Cope and seethe
@@dawnofthefairies it definitely happened but hardly as much as people claimed it did. It's very easy to say "omg that's awful" because most people agree that it is and it does sort of deflect the actual problem. It doesn't help to clutch our pearls about how bad it is to do that, this is the internet.
How did people not expect a christian from the southern u.s to be conservative? and besides his politics weren’t even that bad.
My favourite part of Security Breach's reception is Yahtzee's review of it: "It's very bad, and I want to hurt it."
51:55 one of the more....confusing bugs i regularly encounter is the fact that hitting caps lock will ALWAYS hard crash the game. the game just shuts down without warning. i don't know why hitting caps lock is what causes it, but it does. and it happens SOOOO often cause it's pretty easy to hit caps lock by accident when hitting shift to run, or A to move left. doubly so in a more stressful situation like being chased
Mostly with security breach I believe most of the bugs that the game launched with were mainly due to Sony, they do have a history of pushing smaller devs to release a game even though it’s not fully ready yet
13:23 "The only way to fend HIM off is to shine your headlight at HER"
Nice detail.
I feel that if Security Breach was based in an alternate universe it would’ve sit with the OG fans a lot better. End the William Afton storyline and start an official alternate universe, I mean the original series had like four endings we need to let it die so we can start anew.
that's what (most likely) most of the communtiy does when writing any stories set in the FNAF lore-embrace the first six games, pretend the rest is a "what-if" scenario.
it'd be cool to see retrospectives on fangames like dayshift at freddy's
FnaFB retrospective when?
@@jstar3382 true, true
for some reason the best fnaf fangames are the ones made with rpg maker
@@Soda_Bobinski because they do something completely different from the games and they rely to writing and humour instead of the "watch the cameras" from million fan games.
@@apairofglasses775 fair enough
I find it very funny that the scariest jumpscare in the game is the map bot giving you a map
Security Breach is a good example of too much cut for too little to compensate. So much was removed from the game to make it appeal towards the younger audience of the community that it ended up completely discombobulating the layout and story of the game. Especially when they cut out the voice lines and made Vanny almost more like a side character rather than the supposed true antagonist which ended up being William Afton to everyone's dismay in the end. I honestly think if they kept it the way it was intended at first, making it far more dark and gritty just like how FNAF was supposed to be the entire time, it could've been one of the best games we got story wise rather than gameplay wise. Plus, it was clear that the controversy made even more changes, especially when it was possible they wanted to change Scott's direction for the game to try and white knight for the community that cascaded him out for a political opinion, in order to get Scott down into irrelevancy.
As far as I know, Scott is still in charge and he said that someone else will take his place. I don't think the last part of the comment is correct. And no, it's not Steal Wool. Scott was talking about a person to do it. He didn't fully retire.
@@knightatyourservice7512 Yeah scott is still working on Fnaf (as far as we know) atm. People just seem to want to absolve Scott of any criticism and pile it all on Steel Wool tho, lol.
@@Nikkkkkkkkkkk yeah... Although I think Scott does not deserve the hate, lying about facts is wrong. Scott is responsible in part for what happened with Security Breach. So is Steal Wool for rushing everything and I think Playstation might be responsible for the censorship in the game.
Now, let me say that: I enjoyed playing Security Breach! It is a charming game with fun game mechanics, interesting lore and I love the characters (ok, Vanessa might be kind of a bitch, but her therapy sessions made me sympathize with her). But, as a new FNAF player who only watched others playing the older games, I can tell why some fans might not be happy with it. But trying to put the creator on a pedestal for moking the game developers, although he is in part responsible for what happened is wrong. Even if he is the creator of the games. It kinda reminds me of how Star Wars fans treats George Lucas as a saint now because they don't like the new owner, although he also made decisions that damaged Star Wars as a brand. Not putting shade on George! I love him! But ignoring mistakes isn't good for the one you want to sympathize with.
while i would be agree that many of cut content is fruistrating, it's the fault of the fganboys at firsty place, with Sony who censored the game it doesn't mean it woild be for kids, it's for a larger public and the sb haters, don't reply me , i am not here top start an arguing. and don't mind my writing faults, i have big fingers on small keys and i have other things to do after than verifying my orthograph.
Also they should’ve had it be in VR, like everyone thought it was going to be.
i've said from the start that i think steel wool is more than capable of making SB a fantastic game, i truly believe from looking at the trailer they were on the right track. it's very clear there was a different direction for the game, and i think either sony or scott decided they didn't like how the story was going, maybe it complicated the lore or things didn't line up and they were told to revamp everything but still stick with the same deadline. i truly think steel wool got screwed over and had their repuation damaged. this adds up and makes sense of a lot of things.
- why are monty, chica and roxy all against you but freddy isn't? other than a very unconvincing and ham-fisted line from gregory saying "idk you're just different" they never explain this. but if you observe the voice lines in the trailer you'll notice hoe vanessa's lines are a lot softer and kinder, and freddy's are more harsh, i beleive this was because freddy was planned to be an antagonist like the rest of the animatronics.
- gregory is a fucking awful charcater holy shit. there's no conflict between him and freddy like you'd expect, gregory just demolishes freddy's friends one by one with zero remorse for freddy's feelings and freddy is just like "oh no! anyways". however if freddy was planned to be the antagonist and all of them were murderous animatronics out to get gregory, then yeah, the lack of remorse would make sense.
- freddy was NOT modeled to even remotely look like gregory could fit in him, not only is the area so tiny, but theres like so much metal bits in the way that would make it impossible for gregory to even fit an arm in
- all the broken dialouge and loose ends of the lore to even just genrral conversations that don't fit in the context of what's happening so much is left unresolved, and not in the ooo spooky intentional vague mysteries, but in the we did not have enough time to tie up these loose ends kind of way
- i mean, the glitches, like if they had to revamp everything last minute, that makes total sense, especially because a lot of sense
It’s Sony not Scott
They can make a good game, just look at Help Wanted. They did awesome with that, but they were a mostly VR studio. I think if steel wool distances themselves from FNAF, they could save their reputation.
The glitchtrap audio, when sped up and pitched up, is actually tape girl saying "can you hear me? Hello?"
SB makes me so sad because it could have been so, SO good if it had been used to push the franchise into a new era. it had so much potential
I think that's what bugs me too. I love the characters and set of SB, it just feels like lost potential
Personally, I believe that Security Breach as a game has a lot of potential, and Steel Wool definitely sees that. While I consider myself an old-school fan, I still find myself enjoying watching a play-through of Security Breach to pass time, and have even contemplated buying the game to play it for myself. I refuse to buy the game until it’s in a better state, similar to how I didn’t buy Fallout 76 until it was in a better state. I feel as though we do have a similar situation to Fallout 76 with Security Breach. If Steel Wool keeps on fixing the game, releasing new content, and ensuring that they’re transparent with the community, we could have a really good game. Look at how The Elder Scrolls Online and Fallout 76 are today. Both are beautiful and well designed games with a troubled past. Even Skyrim is an example of a game that was super buggy on release. I only played Skyrim recently, and it’s a truly beautiful game. It doesn’t push computers to its limits, but it also isn’t mashed potato quality. It was super buggy on release, but now it’s not anymore. In fact, it’s one of the most bug free games there are now.
Fallout 76 was worse though, because Bethesda even admitted they didn't care. And they kept making things worse trying to fix stuff. Like, the situation with SB is much better than what happened with 76.
Fallout 76 is not a well designed game lol it was clearly just a cash grab. And no skyrim wasn't that buggy at launch, it was standard bethesda jank that comes from open world games mad in the creation engine. 76 was broken to the point where it was unplayable. Comparing the two is honestly insulting. Also yea no shit skyrim doesn't push computers to their limits the games 10 years old, what do you expect lmao
Skyrim being "almost bug free" is just plain untrue, every version of the game is buggy as all hell, its always down to the incredibly talented modders to patch it
@@mzamethodman7134god bless the unofficial Skyrim patch that essentially fixes the major bugs in the game. The thing with Bethesda is that whole their games are certain buggy and have issues, they create such deep worlds that you can forgive the bugs for the storytelling. With security breach, we can't do that. The story isn't there, and the bugs are so bad that the "completed" game feels more like an alpha version. Frankly I think Steel Wool got screwed, and bit off way more than they could ever chew.
I mean to be fair every Fallout Fan unanimously agrees 76 is the worst mainline game even to this day
A video from Sagan Hawkes about FNAF is watching a documentary film on TV. I can easily eat food in comfort while watching your video.
Keep it up!
It’s so weird how steel wool goes from making the best modern fnaf game with help wanted, then the worst one period with security breach
yeah too bad they had to rework and censor the game because of fan pressure, time constraints and pressure from sony to make it a child-friendly game
Yeah for me Help Wanted is the best game in the series while SB is not the worst but it's very low on the list
I think they should just make fnaf a 16+ game if censorship is the problem
@@pdsilva5699 That's too much lol. The thing is fnaf SB is rated teen which means +13 but they were not allowed to put many dialogues that implied death? Idk, the situation is weird
Cool note about the Bonnie looking at you in fnaf 1 thing. The animation is based on terminator, Arnold intentionally made himself look more robotic by turning his eyes in the direction his head was turning before he moved his head.
I disagree on a couple fronts here. In the same right that FNAF World brought something fresh to the franchise, FNAF VR warped the FNAF experience into something I would honestly rank as the scariest in the entire series. There's something to be said about just how much atmosphere Help Wanted brought to the original games that you have ranked so high. The terror of the doors in the games is something I was surprised not to hear you touch more about. Actually seeing just how vulnerable you are with those doors open in FNAF 1 in VR is nightmarish. In FNAF 2 as well, that hallway is monstrous. You said it added to the immersion, I agree, but I feel like it also presents a level of dread right in your face, and coupled with the original games ambience hikes the players paranoia to a pretty high degree. Security breach though, I agree almost 100%. Security Breach wasn't a "let down" to me though, I sorta expected it to be a bit less classic FNAF and rather an entirely new take on the series. But yeah, I will always sing Help Wanted's praises. So much more than a port to me, it was like a re-imagining that took everything I was scared of and dialed it up to 100. P.s. Bonnies 3D model in FNAF 1 VR is a genuinely terrifying model, and seeing how tall he is, watching him stop in the hallway when I turn to look at him pass with the lights on made my heart sink. Thats all I've got to say. Awesome video as always Sagan, long too. Well done!
totally agree. FNAFVR is probably the scariest in the series to me.
Security breach definitely goes into D. I want to put it at F only for the absolute clusterfuck of a development. Just because some people had a good experience doesn’t excuse the mess left in the code.
They did end up patching it
@@zemellion26 They patched a small portion of it. There’s still dozens of bugs, some which they didn’t fix and some which the new patch created (ex: getting spawn killed by an animatronic which is supposed to spawn on the floor above, but most of the time spawns on the floor which has the save due to the floor not loading in on time)
@@zemellion26 Sagan mentioned himself that the patch didn’t fix the bugs.
While I don't hate FNAF Security Breach, I could definitely say that it's one of my least favorites.
For starters, I feel like the game had so much potential in itself, only to flop on some of those parts, specifically the horror aspects that Fnaf has to offer.
Seriously, I don't know if it's Sony's doing or the studio's doing themselves, but the way that they censored the game by removing the line mentioning Gregory bleeding and Vanny's knife seems like a huge downplaying towards FNAF, the series that had things such as child murders and people getting crushed inside Springlock costumes.
And lastly, for the future of Fnaf, I believe that FNAF is going to be headed towards a more family-friendly path, ditching the dark and graphic roots it once had.
I don't think steelwool even tried to make it scary. I think they wanted more like a resident evil 8 kind of game
@@yopopop341
and yet RE8 is successful, please don't compare both of these games to each other.
It's not Polite
@@I_Dont_Believe_In_Salad I agree. I said they were prioritizing advanture over horror
@@yopopop341
Well and that concept is great it just that it must fall the professional hands to make it right.
Steel Wool is literally new born company
@@I_Dont_Believe_In_Salad re8 wasnt a very good game too hate breaking it to you
I've been a fan since the beginning and I can appreciate the changes that have been made over the years. I liked security breach it was a huge step forward just unfortunate it was a buggy mess. I can't help thinking if Scott had been more hands on that never would have happened. Learned his lesson with FNAF world. Not that I blame him, just can't imagine him letting something release like that.
The "Horror for kids" phase fnaf is getting into rn is... rather disappointing. I was hoping with FNAF: SB it would change it's range to late teen/early adult... because you know... because the old fnaf fans grew up?? It's been 8 whole years... they made the books more graphic why not the games???
Even sister location had plenty of scares, and the books still have that “classic FNAF feel” along with extra mature themes, despite being in a modern setting, ( which were added into Fazbear Frights), so why couldn’t security breach be the same? The books keep me from distancing myself from the franchise I once loved entirely.
@@hsloner1212 A little weird to say but im kinda glad i'm not the only hardcore fnaf fan that feels this way?? I agree even up to Pizza Sim it showed in game more "mature" themes, but seeing Scott cancel a fan game because it was "to risky" for the franchise tells me what I need to know... Fnaf will not grow WITH it's original fanbase. rather it's growing towards a wider audience of younger kids... It won't be "For the original fans" anymore. It was a small project that grew SO FAST that even Scott only saw money at first.... I mean look how many companies that got the fnaf IP to make super crappy merch.. like why NOW are we getting half way decent merch for the older fans??
Fnaf needs a fresh new edge.. Fnaf needs to grow up with the fans!
@@tigerisland3966 8 years in the making and I totally agree with everything you said, money and power can blind us, and it’s a shame that the game series after UCN is not growing up with its fan base anymore, unlike the books. I will admit UCN does have it’s fandom-y parts, but they were kept to a small extant to not distract from the story about vengeance, purgatory, and a never ending hell. We can only hope that Tales from the Pizzaplex will be better than Security Breach. Are you excited for this new book series or nah? I just want the books to not cater to kids and for them to be REALLY DARK. I want Fnaf to live up to its name after 8 years of the fanbase growing up.
I know this has nothing to do with the games....but that FNAF song at the end was legitimately a banger. I was expecting it to be, like, really bad....but I was pleasantly surprised. Great video and I can't wait for the non-FNAF stuff you have planned for the future!
Agreed! I was looking for anyone else who mentioned that song at the end. I just wonder the backstory
You have no idea how much I was looking forward to this video, but I'll wait a little longer to watch it in the night for the atmosphere. Thank you for your work!
I wish I had that self control lol, I regularly fall asleep to the long mashup he made of all the videos
@@imhaddanitattaxx4172 man of culture
Honestly SB does something I've been wanting since the beginning. It gives a look at the intended characteristics of the animationics. It oozes personality. Too bad that's all hidden behind what is otherwise an underwhelming experience
Ill admit I prefer the new style of gameplay and love Security Breach's aesthetic but I will always miss the old games.
I just dont think theres a future for a franchise in which you mostly sit still and press some buttons to avoid jumpscares. Just not a heck of a lot you can really do with that after 5 games ya know?
Games like tealerland really prove that wrong
@@Duckbusinessman and iron lung
@@noah6469 the remastered treasure island was pretty good.
Maybe it shouldn't be a franchise and Scott should've used that FNAF money to move onto something new?
Lol j/k let's watch the new Ghostbusters/Starwars/Indiana Jo-Batman forever-and-ever-and-ever-and-ever-and-ever!
Oh I wasnt sayin like, that entire style is bad. Just that franchises usually need to innovate after awhile to keep going
"Usually" being the key word lol
This week has been absolutely horrific and this was a really really nice thing to come online to see uploaded. Instant balm for the soul, thanks as always for the stellar content! The song at the end didn’t have any right to go as hard as it does too
All of the retrospectives are an absolute treat to watch but this one was a leap above the rest in terms of production quality and how well put together it is. The song at the end is also a banger and I am so, so glad I stayed all the way to the end, lol. Thanks for making the series and I'm excited to see what comes next!! :D
One of the biggest problems that I saw with the game and indicators its weird development was how little the "villain" of the game, Vanny, was actually in it. You could really go through a full playthrough of the game only seeing her once or twice including in her ending. She was a non-factor in the game overall despite how much she had been built up in the all the pre-release material and in Help Wanted. This isn't necessarily a bad thing but most other good villains who get little screen time will have their presence felt as the one manipulating events or controlling minions but its very clear that she too is not the one in control of everything going on here either, that is of course the unfortunately persisting Afton.
“The first night is never that bad in any of the games”
You could say those a pretty famous last words
DUDE THANK YOU! One of my biggest peeves watching other people play this game was Gregory's voice. I think what made me go more crazy was that literally none of the people I watched (only 3 to be fair) never once mentioned Gregory's complete immersion breaking voice.
I think people are just used to child characters having terrible voices. Good child actors are hard to find so a lot of media creators just don't bother trying, which sucks, but... Watcha gonna do.
Can I just say how weird Security Breach is inn universe. Like, Cameras, lasers, anything bright can blind and glitch out the animatronics... But they're on a stage with people taking photos, a laser light show, blinding spotlights...
45:00 i dont agree with that due to a single word. "If". he never got cancelled, not atleast in the way it would justify him going silent, he went silent out of his own accord, he has opinions and views and he kept them secret props for a reason, and he took it rather with dignity. i do not agree with his views, though i also dont think he tried to brush it off - he just doesnt want to discuss politics.
And lets be real for a second : its fine to not want to change them, he very obviously has made his mind and nothing he can do would make this better, instead he just did the thing that helps the most: nothing, he said that he has made his mind up, he said that all the people is still a community he loves including everyone, he said if he was cancelled(which he wasnt) he left, and then he left anyway because he saw the divide.
and btw, i cant blame him for not wanting to discuss his views. I wouldnt want that either.
now im not an american citizen so i ahve no fucking clue how important that really is but in germany atleast culturally we dont ask people who they voted for
If you look at this UA-camr's twitter he has called for the brutal murder of Scott and his family. He is ideology blinded
@@evenlord7825 You've made this claim twice, I'd like to see your evidence.
I was thinking this the whole time! Scott never said he was cancelled, and deciding to step back from the community isn’t the same at all.
As a person who have watched your FNAF Retrospective Supercut many times, I'm glad this video was released. Regarding your future project, all I ask is for you to review the Fourth Closet book since you alreadye provided your opinion regarding the previous installments.
Much appreciated for this content. Great analysis as always.
Well, I know what video I'm gonna rewatch 100 times now alongside the 4 hour retrospective
Ohh yeah!!! Pls sagan, add this to the 3:54 Full retrospective and make it 5h+ (new upload?) 😃😃😅. I've studied, worked, slept and just relaxed listening to those videos
Honestly, I'm just amazed that any American FNaF fan was surprised that Scott was a conservative. Speaking from a non-white perspective, I had thought we all knew that the vast majority of older white men in the US are conservatives.
Honestly yeah, that's a good point, and it's not like we got a whole lot of good conservative politicians anymore.
I WISH that were true.
What
I come back to this video every once in a while an remember that I wanted Security Breach to be a sort of FNaF + Alien Isolation with a hint of that corporate humor-ness done well in Help Wanted.
My problem with New non Clickteam fusion Fnaf is the lack of atmosphere. I feel like they all just kinda look like Garrys Mod models or Unity assests. The Prerendered backgrounds of the originals has made them timeless and given them such a distinct look and atmosphere. The new ones just look more like a generic indie horror game.
Just thought about the michael's room easter egg. If matpat is right and his spirit posseses glamrock freddy, that could potentially be his room that he created. The code could also be written by this possesed version of glamrock freddy as a warning.
I really appreciate that you strayed away from completely shitting on security breach and everything wrong with it. While I was expecting it to go that way, and honestly kind of wanted it to, I now realize how oversaturated the hate for the game is. You actually acknowledged the other side of the argument, and looked at the game for what it was meant to be, rather than what it unfortunately turned out to be, due to overambition and such. Huge props to you, dude.
Security Breach is great at being anything that isn't a game. Also, Roxanne's voice actor knocks it out of the fucking park.
Scott: "FNAF lore is too cluttered."
Security Breach: "Hold my beer."
Just throwing an idea out there, but I think a retrospective on the DayShift at Freddy's would be cool.
Its sad seeing Security Breach because it had so much potential, looking through the codes and trailers show that it was meant to take a different turn, but it just kinda tripped on itself and couldnt get back up.
43:42 I also think Scott Cawthorn is a model for interacting with community, or rather a model of how not to do it. In his pursuit of having his story be accepted by the fans, he created a bloated mess of half baked theorycrafting bait, instead of a properly constructed, tightly written setting. FNaF is a perfect example that losing yourself in fandom can make your thing absurdly popular, but it also inevitably destroys the core ideas of the project. Creators, beware, remember it's YOUR story to tell. Lead it to an intended ending. Community theories are just that, theories, they should have no bearing on where you take the story.
The series story stared going down hill permanently at 4. The original premise of a mysterious child killer is way more grounded and frightining then the idea that he was a mad genuis who made all the animatronics but also cared about his family somehow despite the fact he murders children, like why would he have any compassion for his family if he's that crazy. Turning FNAF into a Afton Family drama deflated all horror for me. The original trilogy depicted Afton perfectly, as a selfish violent mysterious murderer who got what was coming to him. Know he's basically just a cartoon villian who never dies and is the grandmaster behind everything. Hoping Fnaf+ sticks with the original premise.
I see your point,but the story never says that Afton has compassion for his family.
In fact,at some points it implies the exact opposite,like the fact he knew Elizabeth was possessing Baby but decided to literally lock her away in a torture facility and hired technicians to shock and torture her every day,or the fact he tried to kill Mike/disregarded his well being at least 2 if not 3 times.
And then we have Security Breach wich potentially implies Afton drove his wife to suicide by destroying her reputation and making her own child lie about her so that he can keep the kids to himself and keep his reputation intact.
I really want ‘The first night isn’t usually that bad in any of the games-‘ to be a recurring meme kinda like ‘I gotta bad feeling about this’ in Alien
I thought “i gotta bad feeling about this” was a star wars thing?
@@yagirlgiulles it is!
I really REALLY love the game... when AstralSpiff plays it. Breaking it open, creating new, Nuzlocke-like custom challenges with their own narratives and difficulty, and turning the world into an intricate sandbox puzzle. The scares are so much better done when there is genuine uncertainty if it's even possible to survive, and very often the answer is no.
Giga Monty is exactly how the animatronics should enter the room you're in - thundering footsteps that shake the screen, and a distant voice saying that something's coming after you, and you're not safe anywhere in the current room.
If security bots would instead stay on your tail constantly telling animatronics where you were, the game would be sooooo much better. Making the animatronics just average threats that you can consistently , easily outrun removes the fear factor. Rule 1 in a horror game is to never let the player look at the monster for extended periods of time.
Love watching the footage of whoever’s playing in the background for the HW segments and how they’re just going nuts throwing things and waving at the animatronics and stuff.
I always thought security breach felt like baby's first horror game.
lmao yeah, it's barely even that. Luigi's Mansion is scarier 😭
Weenie Hut Jrs
I've said this before in a different comment thread but SB really should've been an abandoned theme park instead of Mall of America 2: Electric Boogaloo. At the height of Fazbear Entertainment Incorporated's popularity (around FNAF 2) they decided to do something about that old diner they left to rot and build a theme park on the land. Instead of demolishing it they simply buried it and built on top of it. However as construction was nearing an end, due to the Bite of '87 and the string of child murders, they had to halt construction immediately and pool all funds into rebranding and PR. Ultimately leaving this 80% built Faztopia to also rot, they boarded up the land and quickly it feel into obscurity, both for Fazbear Entertainment Inc. and the public.
However this one little stinker who was tasked with programming and designing the theme park's new animatronics (Vanessa) quickly became infatuated with Afton's "work" and after his disappearance started her own spree as a copy cat killer. She went on to use Faztopia as her base of operations; urban adventurers, ghost hunters, kids dared by their friends, anyone dumb enough to enter were lured to the buried diner where she would kill them. Stuffing them in mascot suits and the animatronics. However she eventually slowed as police became suspicious, started prioritizing working her way up Fazbear Entertainment Inc. Until one fellah by the name of Mike came poking around, looking for the clues of his father's whereabouts. This is the game, you as Michael Afton wander about a dilapidated theme park on your hunt for your father as both Vanny and haunted molding, withered animatronics hunt you down.
Can you gather all the clues, free the souls, and get to the bottom of this tragic story of loss or will you lose your way and become another soul cursed to roam these liminal hallways and attractions?
Well as a Five nights at Freddy’s fan I must admit that this game has its problems and here is a few of them.
-The jumping feature is basically useless and only causes damage to the game, for example it can be used to go on higher ground where AI bug out and it can be used to go in places where you are soft lock.
-The game is poorly optimized because the models have too many polygons in them AND when you change location or just look away the models don’t despawn and it causes major lag when you get in a new larger area or you start using the cameras.
-The AI is sometimes very dumb, going around circles and eventually even spawning in two models. The fact that the game needs to teleport in front of you the main three animatronics can be felt as the developers not putting in path finding as lazy because it takes away the immersion.
-The game in this stage has simply too many fetch quests that should be removed. For example to get to the Montgomery boss fight you need first to go to the third floor maze,then to go the cinema near the Dayshift place and then return to the third floor maze where you have to do a very difficult puzzle made of a flat Rubric cube. An other thing is that the map isn’t very clear like telling us the name of the rooms or doing some kind of path finding to tell us where to go.
-The saving system is very bad because its very hard to find after difficult levels, it basically never autosave and in the last part of the game to make it more difficult IT REMOVES THE SAVING SYSTEM. Look please if you want to make the game harder don’t straight up remove saving and just add a easy mode where you can save everywhere, a medium mode where you can save everywhere except the last part and a hard mode where you can’t save.
-This game together with Fnaf world feels the least like a Five Nights at Freddy’s game and more a bugged free roam triple A game with Five nights at Freddy’s characters. The original games where special because you were in only one stuck location trying to manage resources to survive. Now look this direction isn’t inherently bad but please add office sections where you can’t move like a real Five nights at Freddy’s game AND MAKE THE CAMERAS USEFUL.
-The lore unfortunately is more confusing than ever, even worse than FNAF4. Apparently Vanny and Vanessa are two separate people, William Afton is still alive as Springtrap and apparently SteelWool thanks to the drawings near the machine made the books canon.
Many players were satisfied with the choice of completely resetting the timeline in Five Nights at Freddy’s help wanted and expected Glitchtrap and Vanny to be the new villain. Unfortunately Glitchtrap, the new main villain, is apparently absent from this game and Vanny is almost reduced as joke because she isn’t particularly difficult to avoid and just jumps around like an asshole and they brought back William Afton again even though he died at least twice in the old franchise and it completely demolishes Five nights at Freddy’s pizzeria simulator’s ending and the entirety of Five nights at Freddy’s Ultimate custom night.
SteelWool clearly putted a lot of passion in this game and I think with a lot of bug fixes and pacing they could actually make good the game but I am not so positive of the lore going forward considering that it is seriously theorized that Elizabeth Afton/Baby is going to be the new villain even though she died in Five Nights at Freddy’s pizzeria simulator and the game seems going in that direction.
Finally someone sees the issue with the high polygon count in models.
"When glitchtrap is on screen, you can hear a voice"
*silence*
Ad: "THIS IS BILL. BILL MADE HIS OWN WEBSITE WITH SQUARESPACE."