That ending was brilliant hahaa There's always that old argument over how "playable" a game should be or willing to sacrifice to tell it's story. I agree with you that it's not something you need to make boring af to still get the point across.
It makes me really happy to see a youtuber post a comment without everyone saying "Oh (insert name here) what are you doing here go back to making videos"
I kind of get that, but at the same time I feel like if something like the Genocide run was inherently compelling on its own and from a gameplay perspective seemed equally viable to a Pacifist run it really would undercut the message of the game, and would likely deny Undertale's inherent logic reversal most players have for a blind run. I know it can seem kind of pretentious and preachy to go on about it at length, but at the same time we have been conditioned by a lot of games, even ones that claim to be serious and grounded, to believe that killing every potential opponent we encounter is "normal", that it's "right" to kill "enemies". Undertale does a lot to reverse that mindset, to see that it's more interesting to show mercy and avoid unnecessary bloodshed, to the point that in the rare instance that you're actually forced to fight, you genuine can't imagine "Fighting" to even be a viable option anymore. There are already plenty of games that are basically like "murder dudes or don't I guess. It's whatever." Undertale is one of the few that feels bold enough to say "This is the end result of playing like an actual sociopath. We don't want to explicitly "reward" that sort of behavior, even if it does have enough of a consequence, even if doing so does have a result you might be curious about." That's not to say this should be the be-all end-all of video game choices and morality. Honestly I'd like to see more games with good and bad routes where the bad route isn't "just" killing dudes, or even ones where killing is an easy task at all. But for an indie dev that came out of nowhere I think it's a pretty smart take on the whole concept.
Man, I love this game to bits but I am SO Undertale'd out at this point. Regardless, I think your stance on the genocide run is insteresting to say the least and not without merit. All in all I think this pretty much got the reaction I expected out of you... You enjoyed it but you're not fanning yourself in its very presence. Which is honestly refreshing. Also, you leave it to UNDERTALE to finally do a jump scare after you went through every single FNAF game. Funny how that works.
I don't think he grasped undertale's morality right. There is consequences for doing what you did. It isn't meant to be fun. That's the point. To point out how morbid and sick your curiosity is to just kill everyone out of sheer boredom.
I absolutely love Undertale, but I have to say I found this review really interesting. Doesn't stop me from enjoying the game, but I felt that Johnny raised some very good points here.
He thought the game was pretentious for saying the simple message "your actions have consequences" through the mechanics being not fun (which is subjective) in one route yet those other routes couldn't function the way they did if it weren't for those same mechanics. Bad review.
@@islandboy9381 it's more so about how the message is sent but honestly I love Undertale and I respect the review Johnny did but I agree with the genocide run is really boring as fuck ( only for the grinding) I will also so that you should try to redeem yourself even after the genocide run and the neutral run has no difference between the pacifist other then you fight Omega Flowey that's all I will say genocide run is just grinding doesn't become a horror rpg you only get * but nobody came I wish the genocide was more like a horror game where you are the monster this this time
@@frederickthegamer3044 I should put it this way: think about the experience in every RPG where you grind endlessly so you are overleveled to the point of one shotting everything. Is that fun or interesting in any type of RPG? No it is not its boring and makes you feel hollow. That's exactly the point of genocide that it criticizes of RPG's as a genre: grinding to overlevel is never fun but it incentivizes you to do it cuz of the stat increase feeling addicting for a short moment and that's what being communicated in both the gameplay and narrative. Atleast Undertale gives you some challenging bosses in that grinding to overlevel process unlike other RPG's
I was never interested in Undertale. If people like the game? Fine I'm glad that you liked it. Just don't ask me why? Because here is why. It's not because of the fan base or the haters. It's because this game doesn't appeal to me. If anyone in the comments love it? good. I won't hate you for that. I respect your opinions. Will I play this game in the future? Maybe someday but not right now.
Beautiful. I'm in love with this comment. I like the game, but I respect those who don't like it because it isn't for everyone. What I don't respect is being treated like shit for liking a game.
Took me a while until late January 2016 until I got into it. Bought the game and soundtrack on February 2016. I sometimes get into trends pretty late since I wouldn't be interested or know about it when they first come out until I realize how popular they get (but after when it's too late).
@@dubemudeze8156 I mean I was sort of spoiled by people as I was playing because they were saying “you killed someone! Now you won’t get the best ending!” but I just kinda steered clear of Undertale stuff out of disinterest before finally trying it out for itself. It paid off because, well… I fucking love this game now. :3
why It's not exceptional and EVERYONE praises it it honestly feels out of place in the game and it takes me out of the experience even more for A game I already tire of playing
Lord Raven I hate when people bring up catchy that's nothing to do with the song and is entirely subjective everyone gives the sound track such high praise but I don't see the appeal it's short melodies on repeat essentially idk I get reall anal about songs and soundtracks
he loves the pacifist route, dislikes the genocide route and probably doesnt mind the neutral routes. as a cohesive package, yeah it is that, but most are going to play pacifist anyway
to me it was money well spent. if you go pacifist, you get a nice challenge and the puzzles arent so easy that you can just go through them without thinking, but not so hard that you slam your head on the keyboard. outside the game, i found the characters very interesting and the music gives sonic a run for his money, usually matching the atmosphere very well or just being catchy. the comics and shorts people make also give me some nice entertainment. my biggest problem was the lack of replay value. once you get the perfect ending, there isnt much left to do (the game even discourages you directly)
Johnny, when you eventually get to the handheld sonic series, I implore you to always look to the master system version as the definitive version of the game. And for triple trouble, really try hard to get a master system reproduction copy or emulator look, because from my experience, it rivals Sonic 2 in quality when you can see more around you Note, this isn't a command, just a suggestion, because review after review complain about camera issues and say nothing about the high quality level design I really hope you see this, as this is the last time
Holy crap. THANK YOU! Thank you for being honest in a review of this bloody game and how heavy-handed it is with its "message" and messing up with your purchase. Tainting it, I believe is how you put it.
I see a lot of people complaining about the Undertale fanbase, but in my experience, this is the same situation as the Twilight fanbase. The diehards can be annoying, but I'm WAY more annoyed by the people who won't stop bitching about the fanbase.
The main thing I'll say in the favor of how dull it is to do a genocide run (especially in terms of encounter rates) is that it makes it essentially impossible for you to do it by accident. It places a very clear barrier of intention between genocide and just doing a "no mercy" run where you kill everyone you meet, and I feel that's important both from a narrative and gameplay perspective.
...what? You're literally going out of your way to murder absolutely everything. Like, really really far out of your way. And the *but nobody came message, the change in music, the red-text, the one-shotting Toriel, and the different first encounter with Sans and Papyrus all make it very clear that it's a different rout, and not a very happy one, after the first area.
@modern monika most people would not get to that point. Every time you kill an enemy the wait between the next one becomes longer and longer. So long to the point where anyone who doesn't know the genocide run exists will stop because they would just assume there are no more monsters.
@@android19willpwn I managed to avoid any spoiler in my first playthrough and accidentally triggering Genocide route cause how I usually play RPG by grinding so I don't get fucked in boss battle. Glad I'm stuck on Undyne battle and decided to read some walkthrough that make me aware of kill/spare mechanic.
@@FLXEP so what was going through your head while you were clearing out the last of Snowdin, wandering around an empty area for like 10 minutes straight inbetween encounters? Especially given that you had one-shot the first boss by that point?
No matter what people think about Undertale nobody can disagree that this soundtrack is perfect especially with creating the proper mood for each situation (probably why the game never leaves my mind).
And that asshole is me. While the soundtrack is good, I personally feel it's more of a background to the game and doesn't really add much than atmosphere. I certainly don't notice it unless it's (probably my favourite musical piece) the Game Show music (obviously it's noticeable because it's so loud and obnoxious, therefore the only one I notice is automatically best) and it isn't something I'd listen to in the background. It does what it needs to do and does it well.
Honestly it's fine if you don't. Why? You bring up a valid argument. I only like the music to like the music.The only time it feels "Atmospheric" is when you fight Undying, and Sans. Give you the sense of empowerment, be it the enemy being over powered, or your "determination" to fight these two monsters.
*Grabs reddenbacher Orville popcorn:movie theater butter* good luck newcomers of the comments bar. I'll just take a nice cold Coca-Cola, sit back, and enjoy this little game called comment wars. Lol.
On the subject of the review itself: I enjoyed this, John. As usual, you manage to be balanced and entertaining at he same time. Although there is one minor bit of meta humor in the genocide run I'm surprised you didn't mention: "running in circles until you get to the next area" pretty much sums up retro RPG grinding, although that's more of a factor in NES-era RPGs like Phantasy Star 1 and (I would imagine) Dragon Quest. And Pokemon, I suppose, albeit for different reasons. I certainly spent a large chunk of Final Fantasy VII running in circles to grind up my Materia, too. It's a dull, sardonic kind of humor, but that's because it was boring when we did it in those games, too.
"Undertale? You gotta go blind. No influence from anywhere." Oh Johny. How late you are. At current date EVERYTHING has been spoiled. If you logged in to your facebook since it's release? Tons of spoilers. You went to an anime forum? TONS of shipping AND spoilers. You just searched for a near restaurant on google? Googlemaps showed you a fucking undertale walkthrough.
The Undertale community ruined the best part of the game, which is the twist. I´ve seen so many let´s players who start off by saying "people told me to play in pacifist mode" NO, don´t do that. You ruin the experience by telling people *Spoiler starts* that the ending changes depending on if you show mercy or not ^*Spoiler ends*. Just let them go blind, that way the game has a bigger effect on people. It´s like spoiling Bioshock before people play it, sure the game is amazing but the ending isnt as satisfying if you tell everyone the twist.
For me, right when I learned you can spare every single monster, that was my mission. So i thoroughly enjoyed the game because there was no spoilers for me.
I got spoiled so much before I played, but when I did a run where I chose who to kill and who not to kill, it was still a great narrative. Don't underestimate the game's power to make you form your own narrative.
You're right, though I can understand why people might want to encourage Pacifism in the case of Let's Plays because many LPers will only play a game of reasonable length like Undertale once, and may feel "unfulfilled" and confused by the Neutral ending, and be unwilling to play the game again without killing anything if they happened to kill 1 or more Monsters in order to see the True Pacifist ending, which has additional content that watchers tend to enjoy seeing LPers react to.
Is it strange to say that I really like the game, despite the fact I have NEVER played it? I dunno, the bullet Hell stuff just looked really aggravating to me. I was never into games like Ikaruga and all that. I got my fill by watching playthroughs on UA-cam.
I spoiled myself about the game before playing just to get the best ending and the bullet hell is not that hard, I'm playing through super mario sunshine now (using dolphin emulator) and its harder than anything undertale can throw at you I had to resort to infinite lives lol.
It's not strange, because most undertale fans haven't played it either, they just watch *insert popular youtuber here* and never bought it themselves, or at least a portion of the fans have.
Yeah, the guilt-tripping kinda tainted the No Mercy run. My personal rule of thumb: LISA The Painful is a better No Mercy Run. But thats personal preference. Great vid!
well, it taints the Genocide run. A "no mercy" run, as defined by just killing everybody you meet, has basically no guilt-tripping. Except when people get mad that you killed their friends/family on rare occasion. Because that does tend to happen when you kill someone's friends/family.
Well, this comment section is predictably toxic. Weird how for all the so-called annoying fans of the game there are out there, it's the people who hate the fandom that flood the place with annoying comments. Operating as if managing to out-asshole the assholes of the world proves them to be the bad guys has never worked and it will continue not to work--for anyone or any topic--until the heat-death of the universe silences all assholes forever. Maybe we need a "pretentious" GameMaker game about that.
i made a comment saying undertale was meh. checked my gmail today and got lots of responses because i said i found it meh for liking rpgs where im allowed to murder without repercussions. which is why im a massive kh fan where its ok to murder everything with a giant key :)
you know, why do people make fun of Undertale for being a Gamemaker game, there are plenty of good games that use Gamemaker, like Rivals of Aether and Risk of Rain.
It's kinda similar to the Melee and Smash 4 communities, Smash 4 is brought up, Melee fans flood it, and when Melee is brought up, Smash 4 fans flood, both saying, "X community sucks, see look at this" when they dont realize they are just as bad hating the game. It's a good thing I'm a 64 player
My main problem is that to get the best ending you have to be a bit too pacifistic and to get the worst ending you have to be a bit too aggressive. Yes, I get what they are going for but a %-of-kills=ending similar to what Dishonoured did is more forgiving and better for both extreme routes.
I only knew about the whole consequence of genocide. The real selling point was because of the "two hardest fights in the game". And me being the guy that hates difficult games said "fuck that, I'll do Pacifist and see what I get".
I think there may have been a point missed about the overall meta stuff being the reason for genocide being so punishing. this is a game whose demo actually had the _instruction manual_ change depending how you played.
I really think the grinding portion of Genocide runs is meant to be boring. It wants you to sit there and think "I'm literally spending hours killing everything just to see what it has to offer", which is pretty fucked up if you think of the game world as a living, breathing world. You're committing genocide just to see what happens.
it's no different then running around a patch of grass grinding exp while you wait for one of the super low encounters in any other rpg, expect that undertale lets you know when to move on to the next area
I totally agree with you, and people who make arguments that games 'have to be fun' or something are basically showing ignorance about the bigger picture of literature. I would argue even Johnny did in this video. I'm not saying it makes someone a bad person or an idiot or anything, just that they are missing the point. A work can be great without being 'fun' the entire way through. Some of the most enduring, moving stories of all time are tragedies. Undertale's geoncide path is essentially a tragedy presented in an interactive medium. If you choose to limit the appeal of games to 'something I do to have fun,' you are reinforcing one of the reasons people who dislike video games see the medium as a distraction for children that can never aspire beyond that. Undertale makes you reflect on your actions in a way other games do not because they do not want to compromise the one emotional/reader response they think games are capable of producing (fun); whether you had fun or not is irrelevant. The game succeeded in presenting a tragedy that provoked a unique response in people that understood it, and the greatest thing about it is Fox used the medium of games in a way unique to any other medium the story could have been presented in. This is one of the coolest things about Undertale, and I find it sad that so many are quick to criticize it for infantile reasons without considering the greater implications.
I don't hate it, but I just can't get invested enough in the characters or gameplay. It also doesn't seem to do much with its plot other than throw random signs along the walls for you to read. And if knowing spoilers "ruins" the game for someone... I can't say that's a good mark on a GAME. I also dislike how there's no middle ground between "be a heartless prick who kills everything for no reason" and "Bend over backwards trying to please creatures that want you dead." You CAN defend yourself by injuring them a bit before sparing them, but as we saw with the fight against Toriel, the game will deliberately be a dick to you of you do that. Trying to befriend these creatures seems a little patronizing when they're in the act of trying to murder you.
I know I'm late but there is middle ground, it's called a neutral route and it has over 20 different endings. You can spare and kill who you like and it doesn't affect the game that much, I swear no one ever pays attention to the neutral route
@GREENWOLF 1337 i didnt play the game and judging by the comments, games want you to realize that being a saint to evil racist monsters who tries to kill you is the best way. I think i can stand behind that opinion, except the murder part.
Although the game DOES kinda screw you over for being a massive Jack to everyone in the game including sans, I think that this doesn't really deserve that bad of a follow-up game, I think it should be more...enjoyable. nonetheless it is a somewhat good game at times you can finish in about 2 hours nonstop on genocide, but I don't like having to screw it up as soon as I try to attempt it in the actual gameplay. So that being said, it's more of a no on a new sequel, but what would be more effective in a games is Easter eggs, and some achievement items as you play the actual game whole way through. Now as a usual gamer I wouldn't have this problem at all, but with the release of deltarune, just a couple years after undertale was released, I think it should get a little bit of praise for effort. And that's all I can basically say about it. And no I don't plan on replaying it anytime soon. But that's just my own words. Judge me if you like, but at least give it credit for trying.
Thank you, John, for convincing me not to spend money on this game. Why? Well, exactly what he mentioned: pretentiousness. If I'm to pull from John's Metal Gear marathon, doing whatever you want when it comes to stealth or combat is somewhat similar but not pretentious. You'll get less rewards for going insane with the kills, but Kojima didn't say fuck you and kill all the fun in your next playthroughs. And cool, character development can be a cool idea to break the mold, but it sounds more tedious like the encounter rates in Pokémon rather than fulfilling.
Not only that, but I've also like how high the replayability the MGS games had where I could repeat sections and find multiple routes and solutions to get past guards. Undertale is shallow and two dimensional where it's just be nice, or kill. Oh, and if you choose kill, you get your save file ruined and get condescendingly talked down to throughout the entire experience because you wanted to kill fictional creatures with cardboard personalities.
Superflaming85 "Metal Gear doesn't let its pretentiousness get in the way of it being a good game" oh boy political message political message hammy writing political message severely overthrown political message
Undertale punishes you ONLY if you kill everyone. Leave even 1 character or random encounter enemy alive and you get the normal ending. Which is really likely for you to do on your first playthrough unless you were planning from the beginning to do genocide.
That's just some people do whenever anything gets popular. They blame those who enjoy the thing when they could just hate the thing and not harm those who enjoy it.
That's why. The fandom is the main reason why a lot of people don't like Undertale. The fandom is completely cancerous. It is a good game yes. I hate Undertale myself. The only reason I have Undertale videos is because of my friend. It's the fandom. They are completely invasive! As a MAJOR Mother fan, it gets annoying seeing Undertale everywhere in the Mother community. If you say 1 simple bad thing about Undertale, the fandom will TEAR YOU APART! They need to seriously calm the fuck down.
Yeah but I don't think you should hate something because of what other people do about it. If people who liked computers where that annoying all the time would you throw you computer away, or hate it.
Personally one of my favorite game's of the past few years, glad to see you tackle it with a mature, non-biased, review and not being discouraged by the cancerous fan base.
After 6 years, I really appreciate your input about this game. It's easy to be swarmed in praise while omitting the many flaws this great game has. That's something people could learn about indie titles reviews. Thank you for these videos!
Revisiting this video 2 years later, it's kinda weird how this video stands up and, in some ways, is made even better with time, it's like a fine wine.
The one thing that I didnt like about Undertale is that all the monsters, even the Spoiler Monster at the end of the Pacifist Run, act like they're all good natured when they're all trying to kill you through the whole game. No to mention the constant "humans are evil" message they keep tossing around for most of the game. As much as I like Undertale, it feels real unfair and makes most characters kinda dickish cause of their assumptions of you.
Well, the main reason they're trying to kill you is because you're a human, and they want your soul, wich is dumb indeed, specially in the genocide route where monsters eventually leave you alone completely, lol
The monsters are not trying to kill you on purpose (ok, most of them). The bullet hell parts seem to be some sort of instictual defense mechanism / passive damage, although I'm not sure where I read that. Note that many monsters have green shapes that heal you, which isn't on purpose either. Now, I don't think the "humans are evil" message should be perceived as unfair. Remember that when we hear the word 'monster', we have a lot of assumptions as well. Plus the whole "you encounter monsters so you have to kill them" mentality that we get from RPGs. In a way, prejudice drives a lot of the game's narrative, so it makes a lot of sense. They are not trying to insult you as a player for being evil until you do start killing.
It's a villain's nature to act like they're in the right and you're in the wrong. And considering that your race decimated and sealed off their race, not to mention still technically being at war, I think it makes sense that some of the monsters attack you. But you get to prove all of the monsters wrong and literally befriend the very same monsters that had those assumptions about you. That's part of the appeal.
There was one point in the game where a monster talks about giving a "bullet hell style birthday card" or something like that. That makes me think that monsters throw magic at each other as a form of greeting lol
They aren't meaning to attack you... have you played the game? It's explain that's how monsters express themselves. It's just harmful tp humans which monsters don't know. They aren't trying to hurt you... expect Undyne, Asgore, and ect. (Fun fact, Papyrus will NEVER kill you while Toriel can. In fact when she does she looks horrified for a single frame before the screen goes black)
...Pretty sure everyone can chill out here. If you like Undertale, hey man, congrats. If you hate Undertale or you think it's a shitty game, hey, I disagree but that's fine too. But lets not club each other to death about this right? We must stand UNITED as gamers! And NOT be divided! Who's with meh?! :D
Yeah, I think it came from the horror youtubers, not intentionally, but because a lot of their fans come from the bad parts of the creepypasta fandom, aka the parts that want to have happy romantic/steamy sexual relationships with the various murderers and monster that they read and write about. Then THOSE people got dragged into FNAF, and then proceeded to make Scott into their game slave for a while until p he managed to make FNAF world, then they got cocky, so when Undertale came out they thought they could do the same here, luckily for Toby, he has other things to do and didn't get drawn into the trap like Scott did
No I will never call Sans a fun boss. Undyne the Undying was fun yes, but I cannot stand Sans. I'm kind of the opposite from Johnny, cause if something in a game outright pisses me off, or the game itself pisses me off, chances are I will hate it. This is the reason why I hate Sans, Mega Man 9, The bad level design in X8, and the 4th boss in Ristar. I'd like to point out that excluding Mega Man 9, I love all those games that I mentioned in there.
I don't think the genocide route is really intended to be fun. the game does its literal best to get you to avoid it. like really though. also sans is designed to not be fair at all so that even the best bullet hell players at least die once. it fits with the theme of the story.
newtonjar Oh don't get me wrong, the Genocide Route does what it's suppose to do, but that doesn't mean I have to like it. I will still say that Undyne the Undying is the best boss battle in the game however. I had a lot of fun fighting her, even if getting to her is a tedious process.
well if it's hard as shit,that's fine,but in a certain sense extremely hard games do have a charm,like hotline miami (although I still am not a fan of genocide.
The sad thing is, as popular as this game, 95% of its beauty has been overshadowed by two things: 1. Sans - Great for Marketing. Bad everything else. I love Sans as a character, but almost every single person in the Undertale fandom has been led to believe that Sans is some sort of god. They completely overlook the other characters' dialogues after you've reset the game once (not True Reset, just regular Reset). As someone who has played the game multiple times without doing a true reset, I can certainly say Sans is NOT the only character who feels as though he remembers previous timelines. 2. The Fandom itself - the Memes, the false storytelling, the non-canon ships (I AM LOOKING AT YOU PAPYTON SHIPPERS). I respect you guys for wanting to help us keep the game alive, but don't try to make newcomers believe that YOUR version of Undertale is the canon version. I could name a few very obvious incorrect facts that the fandom seems to make: 1. Mettaton's gender (READ THE F**KING DIALOGUE. HE'S A DUDE!!!) 2. Chara is the main antagonist. (Heh. In your dreams, filthy murderers. You're just trying to shove the blame onto this poor kid after they watched you murder everyone they ever loved. Who wouldn't turn insane after seeing that?) 3. Everyone's memories after a normal Reset. (If and when you decide to restart your Undertale file, besides True Reset, the characters actually DO have vague memory of you and your previous encounters. Sans is not the only one who remembers, nor does he completely remember everything from the last timeline. Again, he's not a god, no matter how badly you want him to be.)
FYI, I'm not against headcanons and the like, but there needs to be a line drawn between canon and "fanon", so as not to destroy expectations from *certain* people.
I played lisa right after undertale, and was super disappointed by how little it reacted to player input as opposed to undertale. It was a more solid RPG mechanic-wise though, with the whole party system and how that plays out.
Levi Sullivan To be fair Undertale's sorta unfair to compare it to due to just how much polish and content UT has in comparison. Lisa is one of the best RPG Maker games though so there's that at least.
Everytime I watch an Undertale video I just get super depressed since I didn't get to playthrough it blind ;_; Watching videos of genocide neutral and pacifist endings before playing it is probably one of the biggest mistakes I've made in the entirety of my life.
I disagree. When I play through games blind, I have my own mindset and won't know what happens. Watching the final boss without knowing what happens before that ruins the experience entirely. I mean maybe you're right but I just feel sad that I missed out on playing the game for myself.
It does matter. In games like these, every single thing is an experience. Every single moment could be different from any other, your actions, the discovers, the little things, the little jokes, if you saw something instead of experiencing it, it IS different. That's why there are quite a lot of Undertale blind playthroughs being uploaded (even now) to UA-cam, because the blind experience is relevant, and people tend to watch these a lot. Now that applies if you are watching a Neutral or Pacifist let's play and you haven't played it, but if you HAVE played it already and are watching a Genocide because you don't want to kill them,... that's even kinda okay, the shock factor is still there. And there's this moment which would affect you even more if you didn't actually play it and watched it online.
I'm saying that it doesn't matter because you already watched someone play it. You can't have the best experience with the game now because you already saw it before actually playing it. I'm technically agreeing with both of you. So please don't take my comment the wrong way.
+Jason Kim I found myself thinking that when I was playing Mother 3, but when I went back to Earthbound I was disappointed that it didn't feel like Mother 3
OMG WTF WHY DIDN'T YOU TEAR THIS GAME APART?!?!?!?! Seriously though, I'm glad you enjoyed Undertale Johnny. Everyone's entitled to their own opinions and more people need to realise that instead of bickering like six-year-olds in comment sections.
Before anyone says they are sick and tired about hearing about this game, just know that I felt the same way. I wanted the attention of this game to just stop and it was getting insane, until I played the game for myself. I played the game with not much knowledge of what is to come, except for Papyrus, because I knew it was a game that needed that be experienced. I played it in the beginning of January and got it for a bit cheaper. After I played through the game, twice, I can safely say that it has become in my top favorite games next to Earthbound. Even if the fanbase is horrible, even if you had the game spoiled somehow, you just need to understand how magnificent the game is. Maybe one day you guys will play it yourself and understand why we should have more games that has such creativity and emotions such as one like this.
Can you guys give the Undertale Fanbase a break? I know you guys don't like the Fanbase, but could you at least be a little nicer. It's just a Video Game. And it's just a Fanbase. Every Fanbase has its bad places. So could you just chill? Jesus...
i really dont understand why its so hard for everyone to get fanbases are usually just "mad raving dogs everyone focuses on" and "people who shun those mad raving dogs but are ignored to prove the fanbase is garbage"
+Blueblur1992 That's your prerogative. I'm a big fan of character-driven stories, so the surplus of awesome characters makes me a big fan of this game. That said, it's not for everyone.
you see, one thing that makes Johnny 's Reviews Perfect is he does the regular review style. but he adds in Little funny jokes and gags that makes watching them all the worth while. Keep up the Great work Juan-athon and we fans will keep on supporting you. Also I wanted to tell you that I made a BrainScratchComms, SGB, FTCR, And HellFireComms Parody of Seaside Denied by Sonic Parodox. I sent you a Note on DeviantArt
As usual, making some very good points here, sir. Especially about the whole "No-Mercy-Run" ordeal. I´m one of those heartless guys who had no problem killing everyone, even though I love the pacifist-story and its characters. It was still an interesting experience, for some key moments, and some of the best music is hidden in this run. But the grind was just dull, the journey itself became rather boring. And I actually didnt go through to the end. Sans made me give up. I knew of the consequences, and I saw the results earlier in a video, so there was no real incentive to try and beat him. Hm, I dunno, maybe the removal of random encounters, with more fixed battles instead, would have solved a lot of problems, because on both routes, this is by far the weakest part.
I'm just gonna outright say I don't like the game. Deconstruction of gaming tropes and stuff if nice and all but this game is just really lack luster in the gameplay department. And that whole, you play Undertale to experience the world and characters line of thinking isn't gonna work because a game can be both fun and have a great world. Here it's just sub par bullet hell mixed with boring RPG style gameplay. If you wanna make a world with interesting and fun characters, write a book.
***** If you read my comment you would realize that I said a game can have an interesting world and have interesting gameplay. Undertale lacks the latter.
Well it's not like that came out of nowhere. You kill everyone, you sell your soul, Chara can do whatever he wants (and what he wants is NOT good at all). The game itself doesn't change. Just how it ends.
the genocide does nothing to any other future runs. all it does is it gives you a secret easter egg at the end. nothing changes gameplay wise, nor does any of the story change. all you get is a small easter egg at the very end of a pacifist that doesn't affect anything
It is not an easter egg..... easter eggs don't permanently change something within the game for the worst. Stop being a blind-ass fanboy and recognise this is a genuine fault of the game.
And the comments are going to be filled with both fanboys and haters of this game. They shall be fighting for probably the next couple of days. So get some popcorn and get ready this is going to be a shitstorm.
Haven't seen a single shitstorm yet, As far as Undertale is concerned it's one of the nicer fanbases in years and they take criticism surprisingly well even towards people who explicitly hate the game.
Well I mean I love the game but I'm fine with someone not caring for it. I just find it both hilarious and annoying that there's many scores of people online who treat it like a holy crusade to go around trying to explain why the game is "average at best" to people who liked it.
but the game is overrated. Yeah the morality system is cool but the implementation was ass and the constant nagging from the game and overall pretentiousness ruins it completely.
Another weird thing I've noticed about Undertale is not only does it tell you to not experience all it has to offer, but it also tells you not to do a second playthrough.
Undertale looks pretty interesting, but I was spoiled on pretty much EVERYTHING before I got to play it, so I don't think I'd get to enjoy the proper experience. :(
Unfortunately, that's what happens. You've basically experienced the whole game already if you've watched someone else play it. Only thing is, I got my copy after watching a playthrough and got pretty disappointed as well.
That's why you must just clearly avoid spoilers. If you're that curious, watch part 1 of a playthrough and stop immediately before your curiosity gets worse.
There is still entertainment to be had outside of the initial shocks and reveals that occur in the game. Most people would insist that you need to play the game blind, but re-experiencing the world while knowing particular plot details ahead of time is interesting in of itself. I would not let you being spoiled affect whether or not your play the game.
With regards to Johnny's main point regarding the genocide route, I think that that's one of the main questions we have to ask ourselves as gamers and artists. Should a game be allowed to intentionally sacrifice fun for the sake of narrative? Because that's essentially what genocide run is. It's a boring, unfun experience meant to make the player feel like shit and not have fun for doing something morally wrong. Undertale is trying to ask you, "if you were actually Frisk, and this world was real, are you the kind of person who would only do the pacifist ending, or the kind of person that turns into Flowey?" I think it's brilliant symbolism that naturally extends the distinctions that differentiate interactive media from other media, Johnny might think it oversteps the boundaries of what games are to him, and that's fine. But the question has been posed now. And it's up to us as gamers and artists to try to find an answer.
And it's not like Undertale is the be all, end all of moral choices in video games. There are plenty of other games that let you choose to be evil and don't take the same approach as Undertale.
You know what would have been more effective? Making Genocide fun. Think about it: a smooth, varied, fun RPG ride where you have options available like all other RPG's... yet the world around you is the same terrified, desolate place that the route is known for. Then, having the "you're a monster" message ALONGSIDE Sans's pre-existing spiel about "you just want to see everything, but at what cost?" would HAUNT all who dare to play it.
@@snoopsq.527 I think what's meant is that Johnny didn't even cover the plot. The video is obviously made for others who have played Undertale, but there isn't even a basic summary if the plot.
Cough cough every mother game, especially grind-happy Earthbound Beginnings cough cough (Fucking Mt. Itoi, those Titaniums can go fuck themselves with the Stone status effects and the others)
I kinda agree with what you're saying but for probably different reasons. Often when I play games I tend to want to come off as a hero, and while undertale tends to make the monsters more human so I see what it's doing and like the concept , but I feel like the Game just insults my trying to prepare for a demon fight in smt, or for defeating heartless in kingdom hearts despite the fact that I know they're all completely different things, especially after watching the Genocide ending, which like Stated in the video is way too heavy handed.
I saw the kickstarter in 2013. I didn't get to back it, but I played the demo over and over as it was something so unique and special so I loved it. I waited two years for this game and I played it and beat true pacifist route on my first playthrough on launch day. Personally, I think it's one of the greatest games I've ever played. That year I also fully completed Bloodborne (got the platinum trophy too) and Witcher 3, both phenomenal games. But Undertale stood out to me. It was different. I adored how each character was written, from Toriel to Undyne to Alphys, and I INTENSELY disliked Alphys, but that was the point! Alphys resembled people I dislike so much that I had to recognize Toby did a good job on her. The humor was unpredictable and witty (a LOT of the game humor is behind interactions you may never do because you don't bother to backtrack or experiment, making the game slightly less linear), and I'm personally a sucker for bad puns. The soundtrack is nothing short of outstanding, and the gameplay was pretty neat to me as it was bullet hell but only to dodge, reminded me of Audiosurf. But the reason I probably like Undertale the most for is that it heavily resembles games I played as a child. I liked turn-based, I liked playing my Game Boy Color with Pokemon Crystal on it, and I liked story-driven games, like Ghost Trick: Phantom Detective. In my opinion, if you don't like all three of those things, you just won't like Undertale. And that's okay, because we all have different tastes (doesn't really mean you can call it shit immediately though). I really liked Cave Story since it came out with thr English patch and I've always thought it to be the king of indie games, but I personally give that to Undertale now. It just fit everything I liked, with added nostalgia and subverting expectations. Toby Fox said he made a game just for himself that he would enjoy playing. And that is a correct development decision to make - appealing to niches so you dominate. And that's pretty much what happened when the reviews rolled in. A lot of hate and salty never ever Mother fans.
Me: sweet, I new Johnny vs video. Johnny: if you haven't played the game, stop right here. *stops video **2:22** in* Me: welp, my journey was cut short. I guess I won't watch this until I actually played a game. still going to get this video a thumbs up though
Something I think should be mentioned is how the Genocide route is basically written assuming you played the Neutral and Pacifist routes first. It allows you to skip almost all of the puzzles, most of the bosses are way easier, and the dialogue you are given acts as if you already beat the game and got bored with it. Although you have free choice to do what you want, only diehard level grinders will stumble onto the Genocide route first.
This is why I have so much respect for you, John. I personally love the game, but I agree the fandom can be straight up toxic at points, and the UTale haters aren't much better. But you, my friend, gave an honest, unbiased, objective opinion and review of this game that is largely up to interpretation. Gaming is an art form, and UTale is one of my favourite artistic games ever, right up there with Portal and Mass Effect. But I admit that it is not for everyone, and unless you like getting down and dirty with the real philosophy and emotions behind the characters and plot, this game is not for you. I personally eat that shit up, but from a first glance? The graphics are 8-bit, and your character is Simpsons yellow with closed eyes. But I played it for the feeling of accomplishment. The music, the plot, the characters, it all just screams "emotional" and if you're just looking at the game, it's pretty damn fantastic. But dig into the fanbase and anti-fanbase, and it just looks like a mess that seems like almost everything wrong with the internet in one neat little package. I have a ton of respect for you, Toby Fox, the game, and the good side of the fandom, and I highly recommend it. And since I suck at conclusions I'm just going to finish by saying ferrets.
The main theme of a Genocide run is less "Doing something because it's fun" and more "Doing something because you can." Genocide runs aren't just a deconstruction of killing everything in an RPG, they're specifically a deconstruction of grindfests. It is exclusively made of the least fun part of the game, and the only reason you'd ever want to do it is that it's necessary to progress (Which isn't actually the case here), or because you just want to be as high a level as possible so that nothing is a challenge and you can see the rest of the game without much trouble. And boy howdy do you have NO fucking trouble for the most part. considering there's only two bosses in the game who do jack shit and one of them only accomplishes this by actively making it so your stats don't matter to them. So if you're wondering why it isn't fun, that's why. It's a storyline literally built around grinding for no reason other than you want to be max level.
^ This. It's perfectly understandable WHY it's made miserable, but why does it exists if the point is that it's not intended to be explored? If it's trying to make a "point", well I too can kick people in the balls and make a "point" out of it, but it still won't be a good experience. And the time and effort could be used to make the gameplay of the Pacifist run a bit less repetitive instead, 'cuz boy if this game wasn't so short, doing the 2nd run (since the 1st is intended to be be Neutral and 2nd Pacifist, unless you got spoiled on the game) would be a chore.
@@Ritokure Okay, 8 months late and likely pointless, but it exists despite the point being not to explore it BECAUSE if it didn't exist the point wouldn't exist, like, in the above example, you wouldn't be morally correct for NOT kicking people in the balls if the foot and the balls didn't exist, for a positive moral choice to exist there needs to be a negative equivalent.
"...people who won't consider doing a no mercy run because they refuse to hurt these characters they've grown to love in earlier runthroughs." Yep, right here. Hell, I don't even want to reset. I got those guys to the surface, I'm not taking that away from them.
I hate that I have to be afraid of doing the genocide route due to not being able to get the best ending again. I just want to get the full experience but I guess that's too much to ask. But I suppose that can also be viewed as brilliant, but I think that's taking it a bit to far.
PerfectAquatic It is a bit odd that you can play the game in one of three ways (fighting, running away, or mercy), but in all honesty, both the game and fandom encourage you to play the game in one way
PerfectAquatic I mean, you still CAN do the Pacifist run. and you will get the same ending. it's literally the last couple seconds of the endings that change to signify to you the game still "knows what you did" but what happens is still the same.
Thoughts on Neutral pacifist/ True pacifist routes: Great characters, Great story arch's, Great soundtrack, Great everything. Sparing monsters through the act command is the only time I have ever seen a game make a game mechanic part of the story and it actually be good. The bullet hell is fun and can actually get a bit tricky at times. Also I like to look at it like this. Frisk isn't just a representation of the player, Frisk IS the player, while Chara represents the player's inner completionist making them kill characters they've grown to love. Speaking of which... Thoughts on Genocide route: The fact that toby went out of his way to make the genocide route as un fun as possible is just straight up bullshit. And don't give the story excuse either, because the fact of the matter is, this is a VIDEO GAME. Emphasis on the word game. If the game isn't fun, you have FAILED as a game developer. You wanna know a simple solution? Make the genocide route fun, and then have flowey, sans, and Chara periodically remind you that you the player are having fun committing genocide on dozens of lovable characters and creatures. Not only would this be just as effective as the whole "you are killing out of curiosity" message, but it would also make the genocide route fun to replay. Heck they could keep the curiosity message alongside what i suggested (Just tone it down a little bit, no need to tell us so often). But as it stands, half of the game is fun (pacifist), and the other half is piss boring (genocide). Also before people start shitting on me, I have NO problem with the genocide route story, and the messages that it conveys. The character interactions are still interesting and you even learn a few plot details not discovered in the other routes. The themes presented are also fine as is but need to be toned down a notch. Also I would bitch about the corrupted save file thing but fixing it isn't that hard so its not too big a deal. What I will bitch about is the mettaton fight, where even if you kill her there's still a chance that you fucked up the run, potentially meaning you have to start the entire run over again. NOT COOL.
You know I'm seeing lots of comments saying this comment section is going to become pure cancer and not many Undertale fans actually complaining about the review.
Personally i freaking loved the genocide route! There's still a lot of lore behind it, and the way you feel for killing everyone... i've never felt so shitty playing a game, and i loved it! Also the new music and battle really challenging! But hey, i don't blame you for this opinion, i understand it! And you're maybe a bit misleading, you can still get the true ending.... it's just you get a last screen that is BAD after it
I just don’t understand why people would ever want to do Genocide. Why would you go out of your way to make the game harder for yourself, play the game the way the game highly discouraged you from playing it, killing lovable characters who are built to be charming and adorable, and killing everyone on purpose despite the whole point of the game being that it’s one of the relatively few games that allows you to be merciful to your opponents.
In a game I want to enjoy playing it. Story is good, but as an interactive experience I want to hage fun interacting. Undertale's lore isn't worth it if I become brain dead.
I personally love the Undyne and Sans fight, it felt very satisfying to slowly learn there attacks and overcome them although getting to them is super annoying. I also agree about still being able to get the true ending, all it does is affect the very very VERY last screen of the true ending
I think this game would be less hated if Tumblr hadn't gotten their grubby little hands on it. The Tumblr fandom erupted in less than a week of the game's release. I wish the fans would be respectful of people who haven't played it yet and tried to conceal spoilers as best as possible. Instead, the most fanart is arguably of Sans's boss fight, which could be considered the biggest twist in the game. Hell, there's an official T-shirt design that semi-spoils the fight!
I know the whole story. I know the endings. I haven't played the game. The internet fucked everyone over.
For real! No joke.
Yep
The Internet: the cause of and solution to all of life's problems XD.
I'm in the same position as you. The only difference is I chose to research UT.
Lucas Martinez how to do homework:
1. receive homework.
2. bleach
3. ???
4. coffin.
If there's going to be any arguing in this comment section, please remember your American Gladiator Q-Tips. Safety Gear optional.
Yessir.
I have a mega man helmet! Will that protect me?!
I have Doomguy's helmet and parts of the Varia Suit.
+SolarstrikeVG but i didn't authorize you to use it
john don't lie you've been too busy playing sonic 06
That ending was brilliant hahaa
There's always that old argument over how "playable" a game should be or willing to sacrifice to tell it's story. I agree with you that it's not something you need to make boring af to still get the point across.
Why the heck does a comment from Nitro Rad have no replies in 2 years? Wait a minute...
yep
It makes me really happy to see a youtuber post a comment without everyone saying "Oh (insert name here) what are you doing here go back to making videos"
:\ you tell john to review Pac-man World 2!
I kind of get that, but at the same time I feel like if something like the Genocide run was inherently compelling on its own and from a gameplay perspective seemed equally viable to a Pacifist run it really would undercut the message of the game, and would likely deny Undertale's inherent logic reversal most players have for a blind run. I know it can seem kind of pretentious and preachy to go on about it at length, but at the same time we have been conditioned by a lot of games, even ones that claim to be serious and grounded, to believe that killing every potential opponent we encounter is "normal", that it's "right" to kill "enemies". Undertale does a lot to reverse that mindset, to see that it's more interesting to show mercy and avoid unnecessary bloodshed, to the point that in the rare instance that you're actually forced to fight, you genuine can't imagine "Fighting" to even be a viable option anymore. There are already plenty of games that are basically like "murder dudes or don't I guess. It's whatever." Undertale is one of the few that feels bold enough to say "This is the end result of playing like an actual sociopath. We don't want to explicitly "reward" that sort of behavior, even if it does have enough of a consequence, even if doing so does have a result you might be curious about."
That's not to say this should be the be-all end-all of video game choices and morality. Honestly I'd like to see more games with good and bad routes where the bad route isn't "just" killing dudes, or even ones where killing is an easy task at all. But for an indie dev that came out of nowhere I think it's a pretty smart take on the whole concept.
You don't have to worry about spoiling Undertale Johnny.
The fandom themselves does a pretty good job doing that, when you don't want them to.
the amount of "undertale fanbase is cancer" comments is more cancerous than the fanbase you're accusing of being cancer
nope.
If we complain about the complaints about the cancer becoming the cancer, and THAT becomes cancer, can we call it "Canception"?
Yo that's so true xD
+Charles Urban could we just CAN it with this?!
We complain about the cancer because it's everywhere on tumblr and has more cringey alternate universes and fanfics than any other fanbase.
Man, I love this game to bits but I am SO Undertale'd out at this point. Regardless, I think your stance on the genocide run is insteresting to say the least and not without merit. All in all I think this pretty much got the reaction I expected out of you... You enjoyed it but you're not fanning yourself in its very presence. Which is honestly refreshing.
Also, you leave it to UNDERTALE to finally do a jump scare after you went through every single FNAF game. Funny how that works.
Well, it's so unexpected in this game.
+Revanaught It is when you're on an iPod where you can't scroll down and it takes ages to lower the volume. I also startle easily so there's that :P
well, not a lot of time to react. i didnt have my hand on the mouse.
Exactly.
I don't think he grasped undertale's morality right. There is consequences for doing what you did. It isn't meant to be fun. That's the point. To point out how morbid and sick your curiosity is to just kill everyone out of sheer boredom.
I absolutely love Undertale, but I have to say I found this review really interesting. Doesn't stop me from enjoying the game, but I felt that Johnny raised some very good points here.
I don't think he was trying to get you to hate it.
He thought the game was pretentious for saying the simple message "your actions have consequences" through the mechanics being not fun (which is subjective) in one route yet those other routes couldn't function the way they did if it weren't for those same mechanics. Bad review.
@@islandboy9381 Most people watching beg to differ
@@islandboy9381 it's more so about how the message is sent but honestly I love Undertale and I respect the review Johnny did but I agree with the genocide run is really boring as fuck ( only for the grinding)
I will also so that you should try to redeem yourself even after the genocide run and the neutral run has no difference between the pacifist other then you fight Omega Flowey that's all
I will say genocide run is just grinding doesn't become a horror rpg you only get
* but nobody came
I wish the genocide was more like a horror game where you are the monster this this time
@@frederickthegamer3044 I should put it this way: think about the experience in every RPG where you grind endlessly so you are overleveled to the point of one shotting everything. Is that fun or interesting in any type of RPG? No it is not its boring and makes you feel hollow.
That's exactly the point of genocide that it criticizes of RPG's as a genre: grinding to overlevel is never fun but it incentivizes you to do it cuz of the stat increase feeling addicting for a short moment and that's what being communicated in both the gameplay and narrative. Atleast Undertale gives you some challenging bosses in that grinding to overlevel process unlike other RPG's
I was never interested in Undertale. If people like the game? Fine I'm glad that you liked it. Just don't ask me why? Because here is why. It's not because of the fan base or the haters. It's because this game doesn't appeal to me. If anyone in the comments love it? good. I won't hate you for that. I respect your opinions. Will I play this game in the future? Maybe someday but not right now.
You're one of the good ones.
Oh finally a respectable comment.
Beautiful. I'm in love with this comment. I like the game, but I respect those who don't like it because it isn't for everyone. What I don't respect is being treated like shit for liking a game.
OnnerbLeakcim Well different people have different tastes in video games I suppose
Took me a while until late January 2016 until I got into it. Bought the game and soundtrack on February 2016. I sometimes get into trends pretty late since I wouldn't be interested or know about it when they first come out until I realize how popular they get (but after when it's too late).
R.I.P. Johnny and Johnny's Comment Section 2008-2016
(cue Titanic song minus Celine Dion)
No (cue the ooh whatcha say music).
Oh what you sayyy oh that you only meant welll of course you did
roxas1335 Whatcha say should only be used when someone gets dramatically shot.
That true very true.
Don't you love how Undertale is a game where _even _*_gameplay mechanics_*_ can be spoilers?_
Well three-and-a-half years after release, I'm proud I managed to somehow avoid them, because it sure as hell paid off.
@@ryandennison8754 how?
@@dubemudeze8156 how did I avoid spoilers, or how did it pay off?
@@ryandennison8754 both I guess
@@dubemudeze8156 I mean I was sort of spoiled by people as I was playing because they were saying “you killed someone! Now you won’t get the best ending!” but I just kinda steered clear of Undertale stuff out of disinterest before finally trying it out for itself.
It paid off because, well… I fucking love this game now. :3
The thing about Undertale I enjoyed most, was the soundtrack.
Oh hell yeah
why
It's not exceptional and EVERYONE praises it
it honestly feels out of place in the game and it takes me out of the experience even more for A game I already tire of playing
TheSaucyPickle Because it's really catchy and atmospheric. It never felt out of place for me.
Lord Raven I hate when people bring up catchy that's nothing to do with the song and is entirely subjective
everyone gives the sound track such high praise but I don't see the appeal it's short melodies on repeat essentially
idk I get reall anal about songs and soundtracks
I agree even though its mostly 4 or 5 songs remixed into different tunes.
Someone finally said it: It's good enough. And really, that's what it's, just good enough. Not perfect, not awful.
he loves the pacifist route, dislikes the genocide route and probably doesnt mind the neutral routes. as a cohesive package, yeah it is that, but most are going to play pacifist anyway
to me it was money well spent. if you go pacifist, you get a nice challenge and the puzzles arent so easy that you can just go through them without thinking, but not so hard that you slam your head on the keyboard. outside the game, i found the characters very interesting and the music gives sonic a run for his money, usually matching the atmosphere very well or just being catchy. the comics and shorts people make also give me some nice entertainment. my biggest problem was the lack of replay value. once you get the perfect ending, there isnt much left to do (the game even discourages you directly)
I want that Shante Shirt.
Level Up Studios. www.levelupstudios.com/pirates-gold
+SomecallmeJohnny thank you kindly good sir.
He has Shante all over his body. hue hue hue.
ShantAe
Johnny, when you eventually get to the handheld sonic series, I implore you to always look to the master system version as the definitive version of the game.
And for triple trouble, really try hard to get a master system reproduction copy or emulator look, because from my experience, it rivals Sonic 2 in quality when you can see more around you
Note, this isn't a command, just a suggestion, because review after review complain about camera issues and say nothing about the high quality level design
I really hope you see this, as this is the last time
Holy crap. THANK YOU!
Thank you for being honest in a review of this bloody game and how heavy-handed it is with its "message" and messing up with your purchase. Tainting it, I believe is how you put it.
I see a lot of people complaining about the Undertale fanbase, but in my experience, this is the same situation as the Twilight fanbase. The diehards can be annoying, but I'm WAY more annoyed by the people who won't stop bitching about the fanbase.
I see more comments like this than I've found actual comments hating on the game.
+The Ninjadillo You must have not looked very hard, in that case
ThisNameIsG Could say the same to you.
UncleSilver Gaming Well I guess the argument there is, the Twilight fan base are die hard fans of something that's not good?
Hey me too.
The main thing I'll say in the favor of how dull it is to do a genocide run (especially in terms of encounter rates) is that it makes it essentially impossible for you to do it by accident. It places a very clear barrier of intention between genocide and just doing a "no mercy" run where you kill everyone you meet, and I feel that's important both from a narrative and gameplay perspective.
It's still possible for you to do it by intention not knowing that it's bad, just like any 'ol rpg, like how DarkSydePhil played it.
...what? You're literally going out of your way to murder absolutely everything. Like, really really far out of your way. And the *but nobody came message, the change in music, the red-text, the one-shotting Toriel, and the different first encounter with Sans and Papyrus all make it very clear that it's a different rout, and not a very happy one, after the first area.
@modern monika most people would not get to that point. Every time you kill an enemy the wait between the next one becomes longer and longer. So long to the point where anyone who doesn't know the genocide run exists will stop because they would just assume there are no more monsters.
@@android19willpwn I managed to avoid any spoiler in my first playthrough and accidentally triggering Genocide route cause how I usually play RPG by grinding so I don't get fucked in boss battle. Glad I'm stuck on Undyne battle and decided to read some walkthrough that make me aware of kill/spare mechanic.
@@FLXEP so what was going through your head while you were clearing out the last of Snowdin, wandering around an empty area for like 10 minutes straight inbetween encounters? Especially given that you had one-shot the first boss by that point?
It's a good game but I'm sick of hearing about it.
Dat icon doh.
Then don't click on a video about it
Is your profile picture Mr.Fox from Fantastic Mr.Fox?
KidSnivy69 Love Johnny's videos gotta support the man with my likes :D
Poliswag Sure is.
No matter what people think about Undertale nobody can disagree that this soundtrack is perfect especially with creating the proper mood for each situation (probably why the game never leaves my mind).
And that asshole is me. While the soundtrack is good, I personally feel it's more of a background to the game and doesn't really add much than atmosphere. I certainly don't notice it unless it's (probably my favourite musical piece) the Game Show music (obviously it's noticeable because it's so loud and obnoxious, therefore the only one I notice is automatically best) and it isn't something I'd listen to in the background. It does what it needs to do and does it well.
Honestly it's fine if you don't. Why? You bring up a valid argument. I only like the music to like the music.The only time it feels "Atmospheric" is when you fight Undying, and Sans. Give you the sense of empowerment, be it the enemy being over powered, or your "determination" to fight these two monsters.
But you can though
The only thing is that Megalovania is somewhat overrated
+Icare I don't think it is overrated, I think it's overused; and that seems to be the problem.
*grabs popcorn* Enter the comments section only IF YOU DARE. As for me, though, this is going to be really entertaining.
dabhdude nice to see you here
Oh shoot wad up
I think I have found the audience I like.
*Grabs reddenbacher Orville popcorn:movie theater butter* good luck newcomers of the comments bar. I'll just take a nice cold Coca-Cola, sit back, and enjoy this little game called comment wars. Lol.
Mmm...tasty. anyone wants some wild Mike's pizza??
brb off to make an RPG in which the protagonist is a literal cardboard box. Cameo by Solid Snake absolutely necessary.
On the subject of the review itself: I enjoyed this, John. As usual, you manage to be balanced and entertaining at he same time. Although there is one minor bit of meta humor in the genocide run I'm surprised you didn't mention: "running in circles until you get to the next area" pretty much sums up retro RPG grinding, although that's more of a factor in NES-era RPGs like Phantasy Star 1 and (I would imagine) Dragon Quest. And Pokemon, I suppose, albeit for different reasons. I certainly spent a large chunk of Final Fantasy VII running in circles to grind up my Materia, too. It's a dull, sardonic kind of humor, but that's because it was boring when we did it in those games, too.
I want that Shantae t-shirt
That avatar fits that statement so well.
"Undertale? You gotta go blind. No influence from anywhere."
Oh Johny. How late you are. At current date EVERYTHING has been spoiled. If you logged in to your facebook since it's release? Tons of spoilers. You went to an anime forum? TONS of shipping AND spoilers. You just searched for a near restaurant on google? Googlemaps showed you a fucking undertale walkthrough.
"I'm gonna base whether I play Undertale or not on Johnny's review!"
"If you want play game, don't watch vid."
Wat do?
play the demo. it's amazing how many people forget theres a free demo available for three years now
You shouldn't base playing the game soley on one opinion anyway.
ik i'm 4 years late, but he said that it is worth the price of admission beforehand.
Theres a demo here you play through the first area.
Remember the top rule about posting in the comment section!
DON'T
Post
My friend told me when I first got into it was to back yourself up if you ever post a "controversial" or "debatable" comment
Or just delete the comment.
as in dont. comment. ever.
It stands for Dooooooooon't comment, ever.
Good thing I came in before all the cringy kids came
I know right?!
Give it a day or two
LOL Same
Scout: *taps your head lightly with a baseball bat* Yo, what's up?
Thank god for notifications. Can't stand the fanbase.
The Undertale community ruined the best part of the game, which is the twist. I´ve seen so many let´s players who start off by saying "people told me to play in pacifist mode" NO, don´t do that. You ruin the experience by telling people *Spoiler starts* that the ending changes depending on if you show mercy or not ^*Spoiler ends*. Just let them go blind, that way the game has a bigger effect on people. It´s like spoiling Bioshock before people play it, sure the game is amazing but the ending isnt as satisfying if you tell everyone the twist.
For me, right when I learned you can spare every single monster, that was my mission. So i thoroughly enjoyed the game because there was no spoilers for me.
I got spoiled so much before I played, but when I did a run where I chose who to kill and who not to kill, it was still a great narrative. Don't underestimate the game's power to make you form your own narrative.
You're right, though I can understand why people might want to encourage Pacifism in the case of Let's Plays because many LPers will only play a game of reasonable length like Undertale once, and may feel "unfulfilled" and confused by the Neutral ending, and be unwilling to play the game again without killing anything if they happened to kill 1 or more Monsters in order to see the True Pacifist ending, which has additional content that watchers tend to enjoy seeing LPers react to.
Is it strange to say that I really like the game, despite the fact I have NEVER played it? I dunno, the bullet Hell stuff just looked really aggravating to me. I was never into games like Ikaruga and all that.
I got my fill by watching playthroughs on UA-cam.
I spoiled myself about the game before playing just to get the best ending and the bullet hell is not that hard, I'm playing through super mario sunshine now (using dolphin emulator) and its harder than anything undertale can throw at you I had to resort to infinite lives lol.
It's not strange, because most undertale fans haven't played it either, they just watch *insert popular youtuber here* and never bought it themselves, or at least a portion of the fans have.
I've never played it and I'm a big fan. So you're not alone.
+ShadeUsher Wow, can't some people just enjoy something in an alternate way? Let people like things in a fashion they chose!
*gasp* Never thought I'd see Alvin commenting on a video from someone Im subbed to
Yeah, the guilt-tripping kinda tainted the No Mercy run. My personal rule of thumb: LISA The Painful is a better No Mercy Run. But thats personal preference. Great vid!
Actually went and replayed it after his MOTHER 3 review and I have to agree, It helps that Lisa's combat is a bit better.
well, it taints the Genocide run. A "no mercy" run, as defined by just killing everybody you meet, has basically no guilt-tripping. Except when people get mad that you killed their friends/family on rare occasion. Because that does tend to happen when you kill someone's friends/family.
Well, this comment section is predictably toxic. Weird how for all the so-called annoying fans of the game there are out there, it's the people who hate the fandom that flood the place with annoying comments. Operating as if managing to out-asshole the assholes of the world proves them to be the bad guys has never worked and it will continue not to work--for anyone or any topic--until the heat-death of the universe silences all assholes forever.
Maybe we need a "pretentious" GameMaker game about that.
i made a comment saying undertale was meh. checked my gmail today and got lots of responses because i said i found it meh for liking rpgs where im allowed to murder without repercussions. which is why im a massive kh fan where its ok to murder everything with a giant key :)
People are just assholes. Being an asshole back only makes them feel justified. Ignore 'em, like trolls.
+The One True Nobody! "some men just want to watch the world burn".
you know, why do people make fun of Undertale for being a Gamemaker game, there are plenty of good games that use Gamemaker, like Rivals of Aether and Risk of Rain.
It's kinda similar to the Melee and Smash 4 communities, Smash 4 is brought up, Melee fans flood it, and when Melee is brought up, Smash 4 fans flood, both saying, "X community sucks, see look at this" when they dont realize they are just as bad hating the game. It's a good thing I'm a 64 player
My main problem is that to get the best ending you have to be a bit too pacifistic and to get the worst ending you have to be a bit too aggressive. Yes, I get what they are going for but a %-of-kills=ending similar to what Dishonoured did is more forgiving and better for both extreme routes.
I'm happy I went in blind.
pirate it yo, i seriously recommend it
I only knew about the whole consequence of genocide.
The real selling point was because of the "two hardest fights in the game".
And me being the guy that hates difficult games said "fuck that, I'll do Pacifist and see what I get".
Me too!!
I think there may have been a point missed about the overall meta stuff being the reason for genocide being so punishing.
this is a game whose demo actually had the _instruction manual_ change depending how you played.
All FNaF games - jumpscare free
Undertale - Jumpscare
Johnny logic ;)
Finally, a review of Undertale that's actually critical most reviews of it boil down to "BEST GAME 10/10"
I really think the grinding portion of Genocide runs is meant to be boring. It wants you to sit there and think "I'm literally spending hours killing everything just to see what it has to offer", which is pretty fucked up if you think of the game world as a living, breathing world. You're committing genocide just to see what happens.
But in the end of the day, it's still a video game, which is meant to be fun. Not tedious
it's no different then running around a patch of grass grinding exp while you wait for one of the super low encounters in any other rpg, expect that undertale lets you know when to move on to the next area
just because something is bad on purpose, it does not make it good
I totally agree with you, and people who make arguments that games 'have to be fun' or something are basically showing ignorance about the bigger picture of literature. I would argue even Johnny did in this video. I'm not saying it makes someone a bad person or an idiot or anything, just that they are missing the point. A work can be great without being 'fun' the entire way through. Some of the most enduring, moving stories of all time are tragedies. Undertale's geoncide path is essentially a tragedy presented in an interactive medium. If you choose to limit the appeal of games to 'something I do to have fun,' you are reinforcing one of the reasons people who dislike video games see the medium as a distraction for children that can never aspire beyond that. Undertale makes you reflect on your actions in a way other games do not because they do not want to compromise the one emotional/reader response they think games are capable of producing (fun); whether you had fun or not is irrelevant. The game succeeded in presenting a tragedy that provoked a unique response in people that understood it, and the greatest thing about it is Fox used the medium of games in a way unique to any other medium the story could have been presented in. This is one of the coolest things about Undertale, and I find it sad that so many are quick to criticize it for infantile reasons without considering the greater implications.
I don't hate it, but I just can't get invested enough in the characters or gameplay. It also doesn't seem to do much with its plot other than throw random signs along the walls for you to read. And if knowing spoilers "ruins" the game for someone... I can't say that's a good mark on a GAME.
I also dislike how there's no middle ground between "be a heartless prick who kills everything for no reason" and "Bend over backwards trying to please creatures that want you dead." You CAN defend yourself by injuring them a bit before sparing them, but as we saw with the fight against Toriel, the game will deliberately be a dick to you of you do that. Trying to befriend these creatures seems a little patronizing when they're in the act of trying to murder you.
Pretty much what I think. This is partly why I don't want to do a Genocide route- it sounds boring, and the game starts to get its head up its ass.
I know I'm late but there is middle ground, it's called a neutral route and it has over 20 different endings. You can spare and kill who you like and it doesn't affect the game that much, I swear no one ever pays attention to the neutral route
@GREENWOLF 1337 i didnt play the game and judging by the comments, games want you to realize that being a saint to evil racist monsters who tries to kill you is the best way.
I think i can stand behind that opinion, except the murder part.
Although the game DOES kinda screw you over for being a massive Jack to everyone in the game including sans, I think that this doesn't really deserve that bad of a follow-up game, I think it should be more...enjoyable. nonetheless it is a somewhat good game at times you can finish in about 2 hours nonstop on genocide, but I don't like having to screw it up as soon as I try to attempt it in the actual gameplay. So that being said, it's more of a no on a new sequel, but what would be more effective in a games is Easter eggs, and some achievement items as you play the actual game whole way through. Now as a usual gamer I wouldn't have this problem at all, but with the release of deltarune, just a couple years after undertale was released, I think it should get a little bit of praise for effort. And that's all I can basically say about it. And no I don't plan on replaying it anytime soon. But that's just my own words. Judge me if you like, but at least give it credit for trying.
Thank you, John, for convincing me not to spend money on this game. Why? Well, exactly what he mentioned: pretentiousness. If I'm to pull from John's Metal Gear marathon, doing whatever you want when it comes to stealth or combat is somewhat similar but not pretentious. You'll get less rewards for going insane with the kills, but Kojima didn't say fuck you and kill all the fun in your next playthroughs. And cool, character development can be a cool idea to break the mold, but it sounds more tedious like the encounter rates in Pokémon rather than fulfilling.
that's funny because metal gear is often the height of pretentiousness with how often kojima is thrown around. not saying metal gear is bad, but yeah
Not only that, but I've also like how high the replayability the MGS games had where I could repeat sections and find multiple routes and solutions to get past guards. Undertale is shallow and two dimensional where it's just be nice, or kill. Oh, and if you choose kill, you get your save file ruined and get condescendingly talked down to throughout the entire experience because you wanted to kill fictional creatures with cardboard personalities.
+FastFlyerJr Metal Gear doesn't let its pretentiousness get in the way of it being a good game.
With Undertale, Johnny says it does.
Superflaming85 "Metal Gear doesn't let its pretentiousness get in the way of it being a good game"
oh boy
political message political message hammy writing political message severely overthrown political message
Undertale punishes you ONLY if you kill everyone. Leave even 1 character or random encounter enemy alive and you get the normal ending.
Which is really likely for you to do on your first playthrough unless you were planning from the beginning to do genocide.
Is it just me or does it seem that most of the hate for undertale is simply because of the fanbase.
That's just some people do whenever anything gets popular. They blame those who enjoy the thing when they could just hate the thing and not harm those who enjoy it.
That's why. The fandom is the main reason why a lot of people don't like Undertale. The fandom is completely cancerous. It is a good game yes. I hate Undertale myself. The only reason I have Undertale videos is because of my friend. It's the fandom. They are completely invasive! As a MAJOR Mother fan, it gets annoying seeing Undertale everywhere in the Mother community. If you say 1 simple bad thing about Undertale, the fandom will TEAR YOU APART! They need to seriously calm the fuck down.
Yeah but I don't think you should hate something because of what other people do about it. If people who liked computers where that annoying all the time would you throw you computer away, or hate it.
+Ironic Bonds Well tell them to back the fuck up
No, I find this game not very good before the fanbase starts to annoy everyone
Personally one of my favorite game's of the past few years, glad to see you tackle it with a mature, non-biased, review and not being discouraged by the cancerous fan base.
After 6 years, I really appreciate your input about this game. It's easy to be swarmed in praise while omitting the many flaws this great game has. That's something people could learn about indie titles reviews. Thank you for these videos!
Revisiting this video 2 years later, it's kinda weird how this video stands up and, in some ways, is made even better with time, it's like a fine wine.
The one thing that I didnt like about Undertale is that all the monsters, even the Spoiler Monster at the end of the Pacifist Run, act like they're all good natured when they're all trying to kill you through the whole game. No to mention the constant "humans are evil" message they keep tossing around for most of the game. As much as I like Undertale, it feels real unfair and makes most characters kinda dickish cause of their assumptions of you.
Well, the main reason they're trying to kill you is because you're a human, and they want your soul, wich is dumb indeed, specially in the genocide route where monsters eventually leave you alone completely, lol
The monsters are not trying to kill you on purpose (ok, most of them). The bullet hell parts seem to be some sort of instictual defense mechanism / passive damage, although I'm not sure where I read that. Note that many monsters have green shapes that heal you, which isn't on purpose either.
Now, I don't think the "humans are evil" message should be perceived as unfair. Remember that when we hear the word 'monster', we have a lot of assumptions as well. Plus the whole "you encounter monsters so you have to kill them" mentality that we get from RPGs. In a way, prejudice drives a lot of the game's narrative, so it makes a lot of sense. They are not trying to insult you as a player for being evil until you do start killing.
It's a villain's nature to act like they're in the right and you're in the wrong. And considering that your race decimated and sealed off their race, not to mention still technically being at war, I think it makes sense that some of the monsters attack you.
But you get to prove all of the monsters wrong and literally befriend the very same monsters that had those assumptions about you. That's part of the appeal.
There was one point in the game where a monster talks about giving a "bullet hell style birthday card" or something like that. That makes me think that monsters throw magic at each other as a form of greeting lol
They aren't meaning to attack you... have you played the game? It's explain that's how monsters express themselves. It's just harmful tp humans which monsters don't know. They aren't trying to hurt you... expect Undyne, Asgore, and ect.
(Fun fact, Papyrus will NEVER kill you while Toriel can. In fact when she does she looks horrified for a single frame before the screen goes black)
...Pretty sure everyone can chill out here. If you like Undertale, hey man, congrats. If you hate Undertale or you think it's a shitty game, hey, I disagree but that's fine too. But lets not club each other to death about this right?
We must stand UNITED as gamers! And NOT be divided! Who's with meh?! :D
cringey
you could just leave and not comment at all
Yuki Ikuy I could. But hey, I'd rather stay :D
Definitely! The game isn't for everyone, and the people who like the game for just the game, aren't bad! Gamers unite!
Proton Toad Finally! Someone who understands!
LazyEye513 HELL YEAH!
I regret naming myself papyrus, the fan base got cancerous really fast
Yeah, I think it came from the horror youtubers, not intentionally, but because a lot of their fans come from the bad parts of the creepypasta fandom, aka the parts that want to have happy romantic/steamy sexual relationships with the various murderers and monster that they read and write about. Then THOSE people got dragged into FNAF, and then proceeded to make Scott into their game slave for a while until p he managed to make FNAF world, then they got cocky, so when Undertale came out they thought they could do the same here, luckily for Toby, he has other things to do and didn't get drawn into the trap like Scott did
then just change your name.
You can always change your name
Actually it also has to do with the fact that the initial fanbase was mostly composed of homestuck fans.
I like how they automatically are an asshole. Is anyone safe from the cancerous side of UnderTale fans?
Thank GOD I'm not the only one who thinks Genocide is boring as fuck!
The bosses were fun, but that's about it.
No I will never call Sans a fun boss. Undyne the Undying was fun yes, but I cannot stand Sans.
I'm kind of the opposite from Johnny, cause if something in a game outright pisses me off, or the game itself pisses me off, chances are I will hate it. This is the reason why I hate Sans, Mega Man 9, The bad level design in X8, and the 4th boss in Ristar. I'd like to point out that excluding Mega Man 9, I love all those games that I mentioned in there.
I don't think the genocide route is really intended to be fun. the game does its literal best to get you to avoid it. like really though. also sans is designed to not be fair at all so that even the best bullet hell players at least die once. it fits with the theme of the story.
newtonjar Oh don't get me wrong, the Genocide Route does what it's suppose to do, but that doesn't mean I have to like it.
I will still say that Undyne the Undying is the best boss battle in the game however. I had a lot of fun fighting her, even if getting to her is a tedious process.
well if it's hard as shit,that's fine,but in a certain sense extremely hard games do have a charm,like hotline miami (although I still am not a fan of genocide.
The sad thing is, as popular as this game, 95% of its beauty has been overshadowed by two things:
1. Sans - Great for Marketing. Bad everything else.
I love Sans as a character, but almost every single person in the Undertale fandom has been led to believe that Sans is some sort of god. They completely overlook the other characters' dialogues after you've reset the game once (not True Reset, just regular Reset). As someone who has played the game multiple times without doing a true reset, I can certainly say Sans is NOT the only character who feels as though he remembers previous timelines.
2. The Fandom itself - the Memes, the false storytelling, the non-canon ships (I AM LOOKING AT YOU PAPYTON SHIPPERS). I respect you guys for wanting to help us keep the game alive, but don't try to make newcomers believe that YOUR version of Undertale is the canon version.
I could name a few very obvious incorrect facts that the fandom seems to make:
1. Mettaton's gender (READ THE F**KING DIALOGUE. HE'S A DUDE!!!)
2. Chara is the main antagonist. (Heh. In your dreams, filthy murderers. You're just trying to shove the blame onto this poor kid after they watched you murder everyone they ever loved. Who wouldn't turn insane after seeing that?)
3. Everyone's memories after a normal Reset. (If and when you decide to restart your Undertale file, besides True Reset, the characters actually DO have vague memory of you and your previous encounters. Sans is not the only one who remembers, nor does he completely remember everything from the last timeline. Again, he's not a god, no matter how badly you want him to be.)
FYI, I'm not against headcanons and the like, but there needs to be a line drawn between canon and "fanon", so as not to destroy expectations from *certain* people.
That ending.
You can tell that Fox was all about the creepypastas too.
so is Lisa next
Hopefully.
I would really enJOY a video about Lisa
He'll get a kick a joy out of it.
I played lisa right after undertale, and was super disappointed by how little it reacted to player input as opposed to undertale. It was a more solid RPG mechanic-wise though, with the whole party system and how that plays out.
Levi Sullivan To be fair Undertale's sorta unfair to compare it to due to just how much polish and content UT has in comparison. Lisa is one of the best RPG Maker games though so there's that at least.
Is it concerning that the jumpscare at the end still managed to scare me even though i totally saw it coming?
Everytime I watch an Undertale video I just get super depressed since I didn't get to playthrough it blind ;_;
Watching videos of genocide neutral and pacifist endings before playing it is probably one of the biggest mistakes I've made in the entirety of my life.
It doesn't really matter. If you watched it then you know what happens and that's all.
I disagree. When I play through games blind, I have my own mindset and won't know what happens. Watching the final boss without knowing what happens before that ruins the experience entirely. I mean maybe you're right but I just feel sad that I missed out on playing the game for myself.
It does matter. In games like these, every single thing is an experience. Every single moment could be different from any other, your actions, the discovers, the little things, the little jokes, if you saw something instead of experiencing it, it IS different. That's why there are quite a lot of Undertale blind playthroughs being uploaded (even now) to UA-cam, because the blind experience is relevant, and people tend to watch these a lot.
Now that applies if you are watching a Neutral or Pacifist let's play and you haven't played it, but if you HAVE played it already and are watching a Genocide because you don't want to kill them,... that's even kinda okay, the shock factor is still there. And there's this moment which would affect you even more if you didn't actually play it and watched it online.
I'm saying that it doesn't matter because you already watched someone play it. You can't have the best experience with the game now because you already saw it before actually playing it. I'm technically agreeing with both of you. So please don't take my comment the wrong way.
+Ben Link oh shit. My bad LOL sorry about that. Guess my comment is meaningless cause I'm too fucking stupid to read correctly lmao
About 6 years late but I finally experienced this world and really enjoyed it. Such a brilliant little game!
Mother 3 > Undertale = Earthbound = LISA > OFF = Mother 1 > Yume Nikki
Prove me wrong.
Mother 1 is better than Yume Nikki? WOOOOOOOW
yeah imaginary grandma and space baby are best than crazy stayinmyroomgirl
+Jason Kim I found myself thinking that when I was playing Mother 3, but when I went back to Earthbound I was disappointed that it didn't feel like Mother 3
Jewell TH ok i'm gonna kill myself right now
Jewell TH but I'm dead now, no more jokes for me
OMG WTF WHY DIDN'T YOU TEAR THIS GAME APART?!?!?!?!
Seriously though, I'm glad you enjoyed Undertale Johnny. Everyone's entitled to their own opinions and more people need to realise that instead of bickering like six-year-olds in comment sections.
Before anyone says they are sick and tired about hearing about this game, just know that I felt the same way. I wanted the attention of this game to just stop and it was getting insane, until I played the game for myself. I played the game with not much knowledge of what is to come, except for Papyrus, because I knew it was a game that needed that be experienced. I played it in the beginning of January and got it for a bit cheaper. After I played through the game, twice, I can safely say that it has become in my top favorite games next to Earthbound. Even if the fanbase is horrible, even if you had the game spoiled somehow, you just need to understand how magnificent the game is. Maybe one day you guys will play it yourself and understand why we should have more games that has such creativity and emotions such as one like this.
Sans is not Ness
Can you guys give the Undertale Fanbase a break? I know you guys don't like the Fanbase, but could you at least be a little nicer. It's just a Video Game. And it's just a Fanbase. Every Fanbase has its bad places. So could you just chill? Jesus...
no
+adrian caballero
-_-
i really dont understand why its so hard for everyone to get fanbases are usually just "mad raving dogs everyone focuses on" and "people who shun those mad raving dogs but are ignored to prove the fanbase is garbage"
When people get like this, they are just going to continue to be assholes, I'm in the same camp as you right now to be honest.
Can the Undertale fanbase give the internet a break?
I did not go into Undertale blind, had most of it spoiled and honestly I didn't mind, I enjoyed what I got for what it was non the less
Alright. Let me get my Safety Gear on, its gonna get messy....
Never cared for Undertale. Never will.
+Blueblur1992 smart man
+Blueblur1992 That's your prerogative. I'm a big fan of character-driven stories, so the surplus of awesome characters makes me a big fan of this game. That said, it's not for everyone.
Rip in kill Sanic. Killed by rabid fanboys.
*cue trumpets*
"Never will" seems a little extreme, but okay.
you see, one thing that makes Johnny 's Reviews Perfect is he does the regular review style. but he adds in Little funny jokes and gags that makes watching them all the worth while. Keep up the Great work Juan-athon and we fans will keep on supporting you. Also I wanted to tell you that I made a BrainScratchComms, SGB, FTCR, And HellFireComms Parody of Seaside Denied by Sonic Parodox. I sent you a Note on DeviantArt
PREPARE THE WALL!!!!
Making videogames great again
*Woomy breathing*
Trump mode activated
If by wall, you mean bullet curtain games, then sure.
Hold the lines men! HOLD THE LINES!!!
A jumpscare in Undertale but not FNAF...huh
As usual, making some very good points here, sir. Especially about the whole "No-Mercy-Run" ordeal.
I´m one of those heartless guys who had no problem killing everyone, even though I love the pacifist-story and its characters. It was still an interesting experience, for some key moments, and some of the best music is hidden in this run.
But the grind was just dull, the journey itself became rather boring. And I actually didnt go through to the end. Sans made me give up. I knew of the consequences, and I saw the results earlier in a video, so there was no real incentive to try and beat him.
Hm, I dunno, maybe the removal of random encounters, with more fixed battles instead, would have solved a lot of problems, because on both routes, this is by far the weakest part.
I kind of wanna see Johnny going against Chara he could be the next antagonist to replace tails doll.
Or the villain behind the scenes manipulating Tails' Doll and other events to get at Johnny himself.
Or maybe just Tails Doll's motivation for going after Johnny so much.
Nah. Tails doll is the ultimate SCMJ villain.
+Cryo The otter Agreed. Unless Kefka can come and takeover. That would be interesting.
SonicMaster Sword The thing that's funny about Tails doll is that Tails doll was never a villain to begin with it was just creepy to a lot of people
I'm just gonna outright say I don't like the game. Deconstruction of gaming tropes and stuff if nice and all but this game is just really lack luster in the gameplay department. And that whole, you play Undertale to experience the world and characters line of thinking isn't gonna work because a game can be both fun and have a great world. Here it's just sub par bullet hell mixed with boring RPG style gameplay. If you wanna make a world with interesting and fun characters, write a book.
Half-life, the final fantasy series, Metroid, Fallout, Resident Evil, Metal gear, and many other game series beg to differ
***** Those games are more interesting game play wise though.
Oh yes, the deep story of Metroid and Resident Evil.
CometX-ing And that somehow cancells out the interesting worlds and characters the've built over the years because...?
***** If you read my comment you would realize that I said a game can have an interesting world and have interesting gameplay. Undertale lacks the latter.
Wait so let me get this straight. If you do genocide run, you can never do the true ending?
If you mess around with your files you can "uncorrupt" your file so to speak. It isn't even that hard to do.
***** wow i thought if u completed genocide run u could just restart make a new game and get the best ending again
You can. The ending is just tainted because you sold your soul.
Well it's not like that came out of nowhere. You kill everyone, you sell your soul, Chara can do whatever he wants (and what he wants is NOT good at all). The game itself doesn't change. Just how it ends.
The problem is not whether it is easy to solve or not,it is the fact that it is a bad game design choice.
NEVER HAVE I PRESSED THAT FAST
The idea that if you do the genocide route first your game is forever tainted is so fucking dumb.
It's not if you do it first, it's if you do it at all.
the genocide does nothing to any other future runs. all it does is it gives you a secret easter egg at the end. nothing changes gameplay wise, nor does any of the story change. all you get is a small easter egg at the very end of a pacifist that doesn't affect anything
Bull.
It changes both pacifist endings, showing Chara in control and killing all your friends.
Joe Carne dies it affect gameplay? No. Does it look it what you can do in the game? No. Its just an Easter egg, so calm your ass down
It is not an easter egg..... easter eggs don't permanently change something within the game for the worst. Stop being a blind-ass fanboy and recognise this is a genuine fault of the game.
And the comments are going to be filled with both fanboys and haters of this game. They shall be fighting for probably the next couple of days. So get some popcorn and get ready this is going to be a shitstorm.
I love watching all of this unfold. It's like watching a hydraulic press channel video. Everybody's hopes and dreams get crushed.
I say we ship them in an arranged marriage
Haven't seen a single shitstorm yet, As far as Undertale is concerned it's one of the nicer fanbases in years and they take criticism surprisingly well even towards people who explicitly hate the game.
I haven't seen anything honesty. Undertale really isn't too bad when it comes to rabid fanboys.
Supernova15 Well I've never had experience with one hardcore fanboy yet. So who knows.
Great review man. Really enjoyed it.
The people that are quick to talk about how "ehhhh it's alright but overrated and the fanbase is annoying" annoy me more than the actual fanbase.
the fanbase has calmed down somewhat recently, but a couple months ago they both annoyed me just as much as the other.
That's like the most neutral opinion one could have on the game.
Its true though, although I'd say the game is good rather than alright, but it is overrated nonetheless and the fanbase is as bad as FNAF's fanbase.
Well I mean I love the game but I'm fine with someone not caring for it. I just find it both hilarious and annoying that there's many scores of people online who treat it like a holy crusade to go around trying to explain why the game is "average at best" to people who liked it.
but the game is overrated. Yeah the morality system is cool but the implementation was ass and the constant nagging from the game and overall pretentiousness ruins it completely.
Another weird thing I've noticed about Undertale is not only does it tell you to not experience all it has to offer, but it also tells you not to do a second playthrough.
Undertale looks pretty interesting, but I was spoiled on pretty much EVERYTHING before I got to play it, so I don't think I'd get to enjoy the proper experience. :(
Unfortunately, that's what happens. You've basically experienced the whole game already if you've watched someone else play it. Only thing is, I got my copy after watching a playthrough and got pretty disappointed as well.
That's why you must just clearly avoid spoilers. If you're that curious, watch part 1 of a playthrough and stop immediately before your curiosity gets worse.
There is still entertainment to be had outside of the initial shocks and reveals that occur in the game. Most people would insist that you need to play the game blind, but re-experiencing the world while knowing particular plot details ahead of time is interesting in of itself. I would not let you being spoiled affect whether or not your play the game.
eh, there's still good writing to be had.
Same with me but I still loved the game either way.
With regards to Johnny's main point regarding the genocide route, I think that that's one of the main questions we have to ask ourselves as gamers and artists. Should a game be allowed to intentionally sacrifice fun for the sake of narrative?
Because that's essentially what genocide run is. It's a boring, unfun experience meant to make the player feel like shit and not have fun for doing something morally wrong. Undertale is trying to ask you, "if you were actually Frisk, and this world was real, are you the kind of person who would only do the pacifist ending, or the kind of person that turns into Flowey?"
I think it's brilliant symbolism that naturally extends the distinctions that differentiate interactive media from other media, Johnny might think it oversteps the boundaries of what games are to him, and that's fine.
But the question has been posed now. And it's up to us as gamers and artists to try to find an answer.
And it's not like Undertale is the be all, end all of moral choices in video games. There are plenty of other games that let you choose to be evil and don't take the same approach as Undertale.
You know what would have been more effective? Making Genocide fun. Think about it: a smooth, varied, fun RPG ride where you have options available like all other RPG's... yet the world around you is the same terrified, desolate place that the route is known for. Then, having the "you're a monster" message ALONGSIDE Sans's pre-existing spiel about "you just want to see everything, but at what cost?" would HAUNT all who dare to play it.
I paid money for a fun time, not to be preached at.
Great review, Johnny, but... um...
Plot analysis. You forgot it.
He’s not the type to look super deep into a game’s plot. He pointed that out during his Metal Gear Marathon.
@@snoopsq.527 I think what's meant is that Johnny didn't even cover the plot. The video is obviously made for others who have played Undertale, but there isn't even a basic summary if the plot.
that ending stil scared me even though i knew it was comming....
damn you and your solid editing.
undertale is meh. i prefer rpgs where im allowed to MURDER without repercussions
Lol, it sounds so blunt but true.
Wow fuck you you're hitler if you even think about doing genocide run you're basically stalin
+Sableye, the Cynical It's a shame people aren't realizing that you're being sarcastic.
Cough cough every mother game, especially grind-happy Earthbound Beginnings cough cough (Fucking Mt. Itoi, those Titaniums can go fuck themselves with the Stone status effects and the others)
I kinda agree with what you're saying but for probably different reasons. Often when I play games I tend to want to come off as a hero, and while undertale tends to make the monsters more human so I see what it's doing and like the concept , but I feel like the Game just insults my trying to prepare for a demon fight in smt, or for defeating heartless in kingdom hearts despite the fact that I know they're all completely different things, especially after watching the Genocide ending, which like Stated in the video is way too heavy handed.
I saw the kickstarter in 2013. I didn't get to back it, but I played the demo over and over as it was something so unique and special so I loved it. I waited two years for this game and I played it and beat true pacifist route on my first playthrough on launch day. Personally, I think it's one of the greatest games I've ever played. That year I also fully completed Bloodborne (got the platinum trophy too) and Witcher 3, both phenomenal games. But Undertale stood out to me. It was different. I adored how each character was written, from Toriel to Undyne to Alphys, and I INTENSELY disliked Alphys, but that was the point! Alphys resembled people I dislike so much that I had to recognize Toby did a good job on her. The humor was unpredictable and witty (a LOT of the game humor is behind interactions you may never do because you don't bother to backtrack or experiment, making the game slightly less linear), and I'm personally a sucker for bad puns. The soundtrack is nothing short of outstanding, and the gameplay was pretty neat to me as it was bullet hell but only to dodge, reminded me of Audiosurf. But the reason I probably like Undertale the most for is that it heavily resembles games I played as a child. I liked turn-based, I liked playing my Game Boy Color with Pokemon Crystal on it, and I liked story-driven games, like Ghost Trick: Phantom Detective. In my opinion, if you don't like all three of those things, you just won't like Undertale. And that's okay, because we all have different tastes (doesn't really mean you can call it shit immediately though). I really liked Cave Story since it came out with thr English patch and I've always thought it to be the king of indie games, but I personally give that to Undertale now. It just fit everything I liked, with added nostalgia and subverting expectations. Toby Fox said he made a game just for himself that he would enjoy playing. And that is a correct development decision to make - appealing to niches so you dominate. And that's pretty much what happened when the reviews rolled in. A lot of hate and salty never ever Mother fans.
Me: sweet, I new Johnny vs video.
Johnny: if you haven't played the game, stop right here.
*stops video **2:22** in*
Me: welp, my journey was cut short. I guess I won't watch this until I actually played a game. still going to get this video a thumbs up though
Something I think should be mentioned is how the Genocide route is basically written assuming you played the Neutral and Pacifist routes first. It allows you to skip almost all of the puzzles, most of the bosses are way easier, and the dialogue you are given acts as if you already beat the game and got bored with it. Although you have free choice to do what you want, only diehard level grinders will stumble onto the Genocide route first.
The mother series is better than undertale even earthbound beginnings
This is why I have so much respect for you, John. I personally love the game, but I agree the fandom can be straight up toxic at points, and the UTale haters aren't much better. But you, my friend, gave an honest, unbiased, objective opinion and review of this game that is largely up to interpretation. Gaming is an art form, and UTale is one of my favourite artistic games ever, right up there with Portal and Mass Effect. But I admit that it is not for everyone, and unless you like getting down and dirty with the real philosophy and emotions behind the characters and plot, this game is not for you. I personally eat that shit up, but from a first glance? The graphics are 8-bit, and your character is Simpsons yellow with closed eyes. But I played it for the feeling of accomplishment. The music, the plot, the characters, it all just screams "emotional" and if you're just looking at the game, it's pretty damn fantastic. But dig into the fanbase and anti-fanbase, and it just looks like a mess that seems like almost everything wrong with the internet in one neat little package. I have a ton of respect for you, Toby Fox, the game, and the good side of the fandom, and I highly recommend it. And since I suck at conclusions I'm just going to finish by saying ferrets.
TEMMIES!!!!
The main theme of a Genocide run is less "Doing something because it's fun" and more "Doing something because you can."
Genocide runs aren't just a deconstruction of killing everything in an RPG, they're specifically a deconstruction of grindfests. It is exclusively made of the least fun part of the game, and the only reason you'd ever want to do it is that it's necessary to progress (Which isn't actually the case here), or because you just want to be as high a level as possible so that nothing is a challenge and you can see the rest of the game without much trouble.
And boy howdy do you have NO fucking trouble for the most part. considering there's only two bosses in the game who do jack shit and one of them only accomplishes this by actively making it so your stats don't matter to them.
So if you're wondering why it isn't fun, that's why. It's a storyline literally built around grinding for no reason other than you want to be max level.
^ This. It's perfectly understandable WHY it's made miserable, but why does it exists if the point is that it's not intended to be explored?
If it's trying to make a "point", well I too can kick people in the balls and make a "point" out of it, but it still won't be a good experience. And the time and effort could be used to make the gameplay of the Pacifist run a bit less repetitive instead, 'cuz boy if this game wasn't so short, doing the 2nd run (since the 1st is intended to be be Neutral and 2nd Pacifist, unless you got spoiled on the game) would be a chore.
@@Ritokure Okay, 8 months late and likely pointless, but it exists despite the point being not to explore it BECAUSE if it didn't exist the point wouldn't exist, like, in the above example, you wouldn't be morally correct for NOT kicking people in the balls if the foot and the balls didn't exist, for a positive moral choice to exist there needs to be a negative equivalent.
"...people who won't consider doing a no mercy run because they refuse to hurt these characters they've grown to love in earlier runthroughs." Yep, right here. Hell, I don't even want to reset. I got those guys to the surface, I'm not taking that away from them.
I hate that I have to be afraid of doing the genocide route due to not being able to get the best ending again. I just want to get the full experience but I guess that's too much to ask. But I suppose that can also be viewed as brilliant, but I think that's taking it a bit to far.
PerfectAquatic It is a bit odd that you can play the game in one of three ways (fighting, running away, or mercy), but in all honesty, both the game and fandom encourage you to play the game in one way
PerfectAquatic I mean, you still CAN do the Pacifist run. and you will get the same ending. it's literally the last couple seconds of the endings that change to signify to you the game still "knows what you did" but what happens is still the same.
Adding onto what Gameorama91 said, you can also edit the game files (in the PC version, at least) to remove the "taint" on your save.
How does untainting work on consoles?
Everybody's arguing about Undertale in the comments. Me? I'm just sitting here with a bag of popcorn reading them.
I should buy popcorn too that's a great idea
+1.
We should look in the FNAF video comments after this
+MrPedøButtCakes That's more than enough. I got me a bag of chips.
maybe a bit more
I suppose Undertale's creator must really dislike Grand Theft Auto
AguenA I doubt it
"Fuck me." - John Ortiz, 2016
Thoughts on Neutral pacifist/ True pacifist routes: Great characters, Great story arch's, Great soundtrack, Great everything. Sparing monsters through the act command is the only time I have ever seen a game make a game mechanic part of the story and it actually be good. The bullet hell is fun and can actually get a bit tricky at times. Also I like to look at it like this. Frisk isn't just a representation of the player, Frisk IS the player, while Chara represents the player's inner completionist making them kill characters they've grown to love. Speaking of which...
Thoughts on Genocide route: The fact that toby went out of his way to make the genocide route as un fun as possible is just straight up bullshit. And don't give the story excuse either, because the fact of the matter is, this is a VIDEO GAME. Emphasis on the word game. If the game isn't fun, you have FAILED as a game developer. You wanna know a simple solution? Make the genocide route fun, and then have flowey, sans, and Chara periodically remind you that you the player are having fun committing genocide on dozens of lovable characters and creatures. Not only would this be just as effective as the whole "you are killing out of curiosity" message, but it would also make the genocide route fun to replay. Heck they could keep the curiosity message alongside what i suggested (Just tone it down a little bit, no need to tell us so often). But as it stands, half of the game is fun (pacifist), and the other half is piss boring (genocide). Also before people start shitting on me, I have NO problem with the genocide route story, and the messages that it conveys. The character interactions are still interesting and you even learn a few plot details not discovered in the other routes. The themes presented are also fine as is but need to be toned down a notch. Also I would bitch about the corrupted save file thing but fixing it isn't that hard so its not too big a deal. What I will bitch about is the mettaton fight, where even if you kill her there's still a chance that you fucked up the run, potentially meaning you have to start the entire run over again. NOT COOL.
You know I'm seeing lots of comments saying this comment section is going to become pure cancer and not many Undertale fans actually complaining about the review.
Oh yeah. This comment section has become quite the cesspit.
Personally i freaking loved the genocide route! There's still a lot of lore behind it, and the way you feel for killing everyone... i've never felt so shitty playing a game, and i loved it! Also the new music and battle really challenging! But hey, i don't blame you for this opinion, i understand it! And you're maybe a bit misleading, you can still get the true ending.... it's just you get a last screen that is BAD after it
It isn't misleading... After a Geno run, any further playthroughs will always be tainted... Its rather bullshit...
I just don’t understand why people would ever want to do Genocide. Why would you go out of your way to make the game harder for yourself, play the game the way the game highly discouraged you from playing it, killing lovable characters who are built to be charming and adorable, and killing everyone on purpose despite the whole point of the game being that it’s one of the relatively few games that allows you to be merciful to your opponents.
In a game I want to enjoy playing it. Story is good, but as an interactive experience I want to hage fun interacting.
Undertale's lore isn't worth it if I become brain dead.
I personally love the Undyne and Sans fight, it felt very satisfying to slowly learn there attacks and overcome them although getting to them is super annoying. I also agree about still being able to get the true ending, all it does is affect the very very VERY last screen of the true ending
Undertale was the only game I genuinely looked forward to getting a game over in, that music was incredible... UGH I LOVE IT!
I think this game would be less hated if Tumblr hadn't gotten their grubby little hands on it. The Tumblr fandom erupted in less than a week of the game's release. I wish the fans would be respectful of people who haven't played it yet and tried to conceal spoilers as best as possible. Instead, the most fanart is arguably of Sans's boss fight, which could be considered the biggest twist in the game. Hell, there's an official T-shirt design that semi-spoils the fight!
undertale is the homestuck of video games
Toby Fox, creator of Undertale, actually worked part of the Homestuck soundtracks.
I haven't seen enough cosplay and similar looking characters to say that.
Undertale is the Dark Souls of fan communities
Basically.
Oh no, you didn't praise Undertale as the best game ever!
I hear Tumblr coming!
I'm not a sub, but I've watched your Earthbound video too and I must say that you are the most honest reviewer I've ever seen.
i will never do the genocide route, i just dont have the heart to kill papyrus ;_;
I can't stand the thought to kill anybody. Especially not Whimsun
The Great Gamer same i just cant kill any of the characters.
I played two genocide runs... I don't know why I subjected my self to it twice.
+TyXak 2 of the best bosses?
Bailey Jackson
Two genocide runs. I hated it the first time, I have no clue why I did it again
Is he doing anything for Sonics 25th anniversary?
Sonic handheld marathon after the Star Fox marathon
When did he say that ^?
***** Various Livestreams
Hey Johnny you should play the witcher franchise and it's pretty god damn FUCKING LONG
But very good either that or fallout
"using the child as your VESSEL---sorry that sounded a bit demonic"
I burst out laughing at that moment. XD