How The Sounds In "Halo" Are Made | Movies Insider | Insider

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  • Опубліковано 30 бер 2022
  • Ever wonder how video games get their sound effects? We go behind the scenes of Halo, one of the world's most popular video games, to find out how the game builds everything from its weapon sound effects to its sci-fi environment.
    Creating the sound effects for the latest release, Halo Infinite, required creative Foley and field recording techniques to capture and distort real-world sounds that they can then use out of context in the game.
    Halo Infinite's lead sound designer Kyle Fraser and senior sound designers Robbie Elias and Jomo Kangethe break down the techniques used in destinations as far-flung as Tasmania, an airport runway, and a vintage farm machinery heritage site.
    They walk us through the sound effects for vehicles, weapons, and destruction in the game, along with the detailed ambiance and environmental sound for the multiplayer maps.
    Halo Infinite is available now with Xbox Game Pass.
    www.xbox.com/en-US/games/halo...
    Watch "Halo," the new TV series, on Paramount+.
    www.paramountplus.com/shows/h...
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    How The Sounds In "Halo" Are Made | Movies Insider | Insider
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КОМЕНТАРІ • 2,3 тис.

  • @Duke-xo3sr
    @Duke-xo3sr 2 роки тому +13003

    Ironic that the sound designers interview audio is really low quality lol

    • @pragmax
      @pragmax 2 роки тому +1065

      Sound design team: Uses state of the art microphones and high-end portable recording gear.
      Also sound design team: Eats mic during interview; records with a horribly blown and clipping audio mix.

    • @ninjasiren
      @ninjasiren 2 роки тому +369

      sadly though, the audio of them here in the interview is dependent on the channel editors and sound engineers.

    • @tmbottegal
      @tmbottegal 2 роки тому +281

      Take it from an audio engineer who uses a really hq mic and interface setup for discord calls: It doesn't matter what your setup is, voice call compression gonna compress.

    • @DaftPunkSkittle
      @DaftPunkSkittle 2 роки тому +40

      @@tmbottegal yeah I was thinking it was probably the webcam or how ever they were using to communicate that messed it up

    • @XTJ7
      @XTJ7 2 роки тому +29

      I found the interview quality quite acceptable for the 1990s.

  • @imakeplaylists159
    @imakeplaylists159 2 роки тому +5505

    I absolutely love that they used Xbox controller Assembly noises it really feels right to do something like that in a halo game and it fit so well😂🤣

    • @Raetselmind
      @Raetselmind 2 роки тому +67

      I think they rather want to celebrate Xbox so they either used that Xbox stuff on purpose to make it public later or at least someone told them " that would it be cool if .." and they thought yeah we probably can do that as well. I mean they literally can use any kind of stuff. Seems very promotional to me.

    • @OpiumSmoke8971
      @OpiumSmoke8971 2 роки тому +7

      PS4 can run halo now. Sorry.

    • @alex-sensei
      @alex-sensei 2 роки тому +9

      I loved that they used the console and controller, they make for awesome sounds!

    • @iworkforwendys
      @iworkforwendys 2 роки тому +32

      @@OpiumSmoke8971 sweet the more people the better

    • @kartier3463
      @kartier3463 2 роки тому +11

      @@OpiumSmoke8971 no it can’t lol

  • @arcticike8017
    @arcticike8017 Рік тому +840

    Despite some of infinite's problems, the sound design is top notch. Its a case of them doing the sound design so well that it isn't usually noticed by the players since it sounds so natural. Sound designers are one of the biggest unsung heroes of gaming, when they do their job right, it's hard to tell they did anything at all.

    • @audieherron5474
      @audieherron5474 Рік тому +7

      Agreed, that's why there's people out there like you to notice the unnoticeable:)

    • @TheJustKane
      @TheJustKane Рік тому +2

      All that effort and they still couldn't put in co-op.

    • @Free-4554
      @Free-4554 Рік тому +9

      @@TheJustKane i mean it’s clear that the sound designers aren’t responsible for creating the co-op mode. It’s like when you split a group project, and one portion looks way better than the other.

    • @MrZachgonz
      @MrZachgonz Рік тому

      I never found an issue with the game, I skipped campaign entirely though. I’m one of those guys that really doesn’t care for a story on multiplayer games. I did halo 1-3 and reach and that was good enough for me. Can’t top those 4 games.

    • @Capi_e36
      @Capi_e36 Рік тому +2

      @@MrZachgonz multiplayer is boring the campaign is the best part of infinite

  • @riddle9064
    @riddle9064 Рік тому +931

    I love sound designers. The ability to hear a world beyond your own is really impressive

    • @asyncasync
      @asyncasync Рік тому +8

      They just mess around until it sounds cool. Its fine.

    • @waltererojas6
      @waltererojas6 Рік тому +6

      I have a friend that works in Sound Design, and is kinda funny when you are talking and then he stick out a mic from his pocket and says what exactly that audio is gonna be used for. Literally any moment you can see him recording audio.

    • @AFunkyFella
      @AFunkyFella Рік тому +5

      working in a creative field and having that outside-the-box thought process leads to some wicked stuff

    • @daegnaxqelil2733
      @daegnaxqelil2733 Рік тому

      i was on a video about the remaster of AOE2, many nostalgic fanboys say the og are better , while i replied the og were clumsily composed with weird sororities and the new ones were more medieval sounding, and then there's an idiotic guy who came to annoy me . he said that just cause he's a "composer" the og would be made with better talent, which is just plain stupid. he don't tell us how for which studio he worked so i assume he passed himself for a troll with a big vocabulary, with technical words. if he was a composer , he's then incapable to distinguish his own style to decent instrumentation. this was enough for him to get thumbs by naive fanboys. that's why i despise audio designers since then. i dunno why i tell you this but it's very present on my mind.

  • @zichithefox4781
    @zichithefox4781 2 роки тому +4016

    Imagine being inside the mind of a sound designer. Like "I could make a campfire using twigs and bacon" or "I wonder if I could take my wife screaming at me and slow it wayyy down so it sounds like a titanic ocean monster". Must be one of the most fun jobs you can have.

    • @woulg
      @woulg 2 роки тому +234

      I did the sound design and some foley for a super weird short film a couple years ago with a friend, and I can confirm it's so fun (and hilarious). We needed to make the sound of a giant caterpillar sticking it's tongue into someone's ear in a giant psychedelic dream/trip sort of situation, we went to the dollar store and bought a bunch of weird little squeeze toys and some shampoo and then had to record the sound of toys sort of like, drowning and snorting in the shampoo and we were crying laughing pretty much the whole time, it was so hard to get a good take hahah. We kept saying "I can't believe this is our actual job".

    • @zichithefox4781
      @zichithefox4781 2 роки тому +59

      @@woulg I can imagine it's a bit frustrating to find the right sound and the right take, but otherwise I can see it being one of the most fun jobs in the world.

    • @woulg
      @woulg 2 роки тому +29

      @@zichithefox4781 it can be, it depends on your recording workflow tbh. How you process the sounds and mix them is actually the hardest part I think? But yeah it's a great job sometimes. Unless the client sucks, then it's just horrible hahah but otherwise it's great

    • @shythawks9549
      @shythawks9549 2 роки тому +6

      I should be a sound designer. My add is out of control lol

    • @xin8992
      @xin8992 2 роки тому +21

      Hmm. Well maybe depends on higher ups. Like imagine boss gives you ample time to create a masterpiece. You can experiment and it's fun. Compared to a tight deadline with a lot sound variations requests with less funding. It's stressful.
      It applies not just to sound engineers but to almost any job.

  • @LateNightHalo
    @LateNightHalo 2 роки тому +7758

    Infinite’s sound design is really fantastic. This was really interesting to see their thought process

    • @whitechocolate7916
      @whitechocolate7916 2 роки тому +4

      Hiiii

    • @Santoshkumar-xz6ic
      @Santoshkumar-xz6ic 2 роки тому

      @@whitechocolate7916

    • @estaticethan1752
      @estaticethan1752 2 роки тому +18

      I remembered when there was an Instagram post of the adorable pugs. And all of us thought they would be flood sounds and we think the flood would be in Halo: Infinite

    • @davidsliepa
      @davidsliepa 2 роки тому +6

      @@estaticethan1752 8:44 I'm just saying, it could still happen. 👀

    • @Nyx_2142
      @Nyx_2142 2 роки тому +7

      @@davidsliepa Maybe as a desperate attempt at saving their newest dying Halo game. I'm sure they'll find a way to over-monetize the Flood in their store.

  • @laplthelullemann
    @laplthelullemann Рік тому +749

    I actually imagine that sound design can be one of the most fun jobs to have, especially for stuff like video games such as Halo.

    • @cool911
      @cool911 Рік тому +23

      It sounds like a nightmare

    • @laplthelullemann
      @laplthelullemann Рік тому +51

      @@cool911 *sounds* like a nightmare…sounds…get it?
      Alright, imma shut up…

    • @kishascape
      @kishascape Рік тому +2

      I like how they used a Sony D100. I want one of those so bad.

    • @Fede0779
      @Fede0779 Рік тому

      Looks very fun

    • @Beegrene
      @Beegrene Рік тому +28

      Sound designers get to do all the fun field trips. Back when I worked on World of Tanks, the company sent a few of our sound guys to some place in Minnesota where they drove tanks around, crushed cars, and fired machine guns all with their microphones recording it all.

  • @cooliocloudio
    @cooliocloudio Рік тому +418

    you have to appreciate how creative these game designers can get

    • @lawka2699
      @lawka2699 Рік тому +7

      Ever heard of over engineering or publicity stunts? This was mostly a large collection of both. So. Much. Wasted. Money.

    • @Kryptix
      @Kryptix Рік тому

      @@lawka2699 Bro shut up

    • @jarrlan
      @jarrlan Рік тому

      It honestly expected

    • @jarrlan
      @jarrlan Рік тому +6

      @@lawka2699 It is obvious they had so much money they went out to make or find the sounds rather than just fake them from a computer.

    • @Trippy324
      @Trippy324 Рік тому +1

      @@lawka2699 its microsoft with a $500 million budget, i dont think it cost too much to record audio with a decent mic. Also, the game sounds amazing, organic is always better than computer generated.

  • @Wings012
    @Wings012 2 роки тому +911

    The slinky made me laugh.
    I once bought a metal slinky a long time ago and did notice when messing with it that I could make some rather star wars blaster-ey sounds with it. I also pondered if anybody actually used one to make energy weapon sounds.... and I'm happy to see that people do!

    • @woulg
      @woulg 2 роки тому +20

      You should look up "spring reverb"! You'll get a kick out of it I'm sure :)

    • @samueldykes2938
      @samueldykes2938 2 роки тому +6

      I'm pretty sure that's how they made a lot of star wars sounds

    • @shi117
      @shi117 2 роки тому

      It honestly surprised me that it was from a Slinky

    • @GrrillaFinger
      @GrrillaFinger 2 роки тому

      Made up story

    • @volvo09
      @volvo09 2 роки тому +1

      Ever throw a rock on a frozen lake? That sounds like a futuristic energy weapon!

  • @BigJMC
    @BigJMC 2 роки тому +1767

    8:46 “The team says that in a future update the pug sounds will return for something really special.”
    I think we know what it’s going to be used for and it gives me a big grin on my face.

    • @gerbily
      @gerbily 2 роки тому +261

      the flood XD

    • @FlusherCape26
      @FlusherCape26 2 роки тому +272

      I was flooded with happy emotions after hearing that

    • @thanosmaster-abel559
      @thanosmaster-abel559 2 роки тому +93

      I heard the first five seconds and IMMEDIATELY thought of the flood

    • @connorquerin
      @connorquerin 2 роки тому +33

      @@FlusherCape26 I see what you did there :D

    • @Nyx_2142
      @Nyx_2142 2 роки тому +43

      It'll bump their dying playerbase up a bit for a week or two before it inevitably fades back into obscurity along with Vanguard and 2042 before being completely forgotten in a year.

  • @thisbagisnotatoy9639
    @thisbagisnotatoy9639 Рік тому +81

    Sound design seems like such a fun field, but it’s amazing how creative and smart these people are.

    • @teamplayer3357
      @teamplayer3357 Рік тому

      @Kin Kan Yeah thats creativity

    • @teamplayer3357
      @teamplayer3357 Рік тому

      @Kin Kan I mean for me personally, I'm more into sakancrakadik but that's just my preference.

    • @daegnaxqelil2733
      @daegnaxqelil2733 Рік тому

      i was on a video about the remaster of AOE2, many nostalgic fanboys say the og are better , while i replied the og were clumsily composed with weird sororities and the new ones were more medieval sounding, and then there's an idiotic guy who came to annoy me . he said that just cause he's a "composer" the og would be made with better talent, which is just plain stupid. he don't tell us how for which studio he worked so i assume he passed himself for a troll with a big vocabulary, with technical words. if he was a composer , he's then incapable to distinguish his own style to decent instrumentation. this was enough for him to get thumbs by naive fanboys. that's why i despise audio designers since then. i dunno why i tell you this but it's very present on my mind.

  • @tribopower
    @tribopower Рік тому +50

    I remember being a kid playing ratched and clank and being so satisfied by everything the game rewards, the sounds, the effects, the feelings of doing pretty much anything... that for an almost 20 year old game

    • @__Theta__
      @__Theta__ Рік тому

      The exact reason I just revisited the franchise. Really hope we get the collection ported to ps4/ps5

  • @evilsharkey8954
    @evilsharkey8954 2 роки тому +199

    I’ve always loved foley art. Good sounds can really add atmosphere to games and movies.

  • @Max-js1mx
    @Max-js1mx 2 роки тому +570

    Using a machine from 1918 for a tank in the 2500s... For some reason that sent chills down my back, seeing our world change so Incredibly much in just 40 years, that's was the 80s, 40 years ago, and it's almost like an alien world compared to society today. In our entire human existence we've been something like 94% hunters and gatherers, 5% farmers, and right now, we are in the 1% of human history in this modern medicine filled, concrete skyscraper covered beautiful planet. A little off topic from the video but I can't wait to see what the future holds for us

    • @TaskerFilms
      @TaskerFilms 2 роки тому +4

      Great comment 👍

    • @Hailnut
      @Hailnut 2 роки тому +14

      1918 was 100 years ago

    • @RicketyQuickity
      @RicketyQuickity 2 роки тому +1

      @@yungrino9514 huh?

    • @Guacamole1000
      @Guacamole1000 2 роки тому +5

      @@yungrino9514 you don't have to be on psychedelics to think deeply LOL

    • @Elvalley
      @Elvalley 2 роки тому +5

      @Latest Obsession so what do the 80's have to do with OP's point then? The flow of the rant seems to go "1918 was the 80's", so Daniel's response sounds perfectly valid in principle.

  • @Aero3D
    @Aero3D 2 роки тому +130

    Halo got me into game development 10 years ago and viewing tag data from Halo CE gave me such an intense in-depth look of proper game development. It taught me there was surface profiles of each material and often 10+ sounds for each sound, per material, which leads down a rabbit hole of what are materials, oh they are textures, controlled by shaders, wrapped onto geometry, that is 3d modeled, that is sometimes rigged, then animated, then programmed by controller inputs. Undoubtedly video games at their core are one the greatest, complex, and fun human achievements, and I really must thank Halo for starting me on my journey. Halo Infinite is so fun!!

    • @pasta-and-heroin
      @pasta-and-heroin Рік тому +3

      i know this isn't entirely relevant to your comment, but it made me seriously consider that Halo might be the penultimate modern franchise. they are ever-evolving works of art & blockbusters to the core.
      anyways, you immediately brought me back to the section of (i think?) Halo 2's making of where they give a tour of that dev area devoted entirely to SFX. when they explained that each of the little pieces of code appearing on the screen were being called upon *live* as the character, enemies, weapons & fragmentation interact with dozens of surfaces - all with accurate, tailor-made results.
      awesome stuff.
      you working in game dev atm mate?

    • @Aero3D
      @Aero3D Рік тому +2

      @@pasta-and-heroin Yes! I believe those were the Halo 3 ViDOC series! I was obsessed, wanted to work for Bungie and make Halo as a kid! I am now creating a VR Social Network but work making visual content for brands, artists, and festivals. I use Unreal Engine, which is a popular and very powerful game engine, used to make Gears of War, PUBG, and Fortnite, etc

    • @chameleonedm
      @chameleonedm Рік тому +3

      @@pasta-and-heroin "penultimate" ? Not sure thats the word you meant there

    • @RealDrTaco
      @RealDrTaco Рік тому

      @@Aero3D sounds like the metaverse

    • @Aero3D
      @Aero3D Рік тому

      @@RealDrTaco the metaverse is just a buzzword for large online multiplayer game with many instanced worlds. Think RuneScape or World of Warcraft

  • @whatevermakesyouhappy
    @whatevermakesyouhappy Рік тому +9

    This is simply an amazing insight into sound design and foleys. Thank you so much for shedding light on this highly underrated art form

  • @civicr6693
    @civicr6693 2 роки тому +596

    As someone from Tasmania, I always wondered why some sounds in Halo felt so familiar

    • @cypress9855
      @cypress9855 2 роки тому +12

      Same here mate aha, i was shocked...

    • @KniferFTW
      @KniferFTW 2 роки тому +8

      @@cypress9855 surprised me too lmao
      defo wasn't expecting them to come here to tassie :o

    • @cuddlykhan
      @cuddlykhan 2 роки тому +16

      They even went to Launceston to record the monkeys? How wild is that?!

    • @KINGJAGESVENSKTHE3RD
      @KINGJAGESVENSKTHE3RD Рік тому

      any siblingfukcers in the comments?

    • @SWicKLives
      @SWicKLives Рік тому +4

      We love a bit of Tassie rep

  • @quinntaylor1170
    @quinntaylor1170 2 роки тому +82

    I think this says more about what we as humans have done to the pug than it does about our idea of what aliens sound like

    • @leyren2606
      @leyren2606 Рік тому +2

      What do you mean "done to the pug".. we made the pug.

    • @quinntaylor1170
      @quinntaylor1170 Рік тому +11

      @@leyren2606 yeah… we cross bread dogs until the pug was made

    • @ybab-j
      @ybab-j Рік тому

      @@trigjones humans do exist in nature what on earth

    • @seanfullwood6924
      @seanfullwood6924 Рік тому

      @@trigjones a pug would be ripped apart by a bigger dog or fox on the first day alone 😂

  • @midnightcoffee6168
    @midnightcoffee6168 Рік тому +16

    Wow, I have to start appreciating the team that goes behind incredible game play…

  • @nickyvanhouwelingen
    @nickyvanhouwelingen 2 роки тому +51

    The sound designers did a good job when players don’t complain, they did a great job when players compliment them.

  • @alex-sensei
    @alex-sensei 2 роки тому +38

    it’s nice to finally appreciate the foley and sound design in Halo. from what I’ve played over the years, these have always been so solid. every sound is so recognizable and satisfying, it really enhances the gameplay

  • @noodlesushi111
    @noodlesushi111 2 роки тому +21

    the reload sounds in infinite are really good. it feels satisfying to hear the weapons reload.

    • @speedymose4965
      @speedymose4965 2 роки тому

      Totally agree. They absolutely nailed the mechanical element (and all elements for that matter)

  • @nikitamikhaylov6305
    @nikitamikhaylov6305 Рік тому +2

    6:25 "We're basically making appropriate sounds from inappropriate objects. "

  • @midevalman1338
    @midevalman1338 2 роки тому +2

    Sound artists and foley artists have to be some ofthe most under appreciated jobs. They are literally everywhere in games and movies and if it's doen well, you never notice it. Amazing

  • @exXoDia7
    @exXoDia7 2 роки тому +124

    Amazing! You often don't realize while criticizing a game the amount of work that goes into making it.

    • @ParanormalAcids72
      @ParanormalAcids72 2 роки тому +21

      Say that louder for the thousands of people who think they know better than a developer. The sheer complexity of games today is boggling to the mind. So many things aren't as simple as pushing a button. Criticism is great but good lord this community lmao.

    • @why8298
      @why8298 2 роки тому +9

      @@ParanormalAcids72 it’s not even criticism at this point, it’s senseless whining that provides nothing constructive.

    • @beesknees8296
      @beesknees8296 2 роки тому +12

      Video games are extremely hard to create, but just because they worked hard doesn't mean the game will be enjoyable or good. Sometimes you work hard, but still produce trash, just like 343 did in Halo Infinite

    • @exXoDia7
      @exXoDia7 2 роки тому +1

      @@beesknees8296 Yeah, I didn't say it will be. I'm just saying that people don't take that fact into consideration most of the time.

    • @SeudXe
      @SeudXe 2 роки тому +3

      @@ParanormalAcids72 Most people complaining about games isnt because of the sound designers. Its because microtransactions are added and pay to win aspects.

  • @Arthutstut641
    @Arthutstut641 2 роки тому +32

    "So, honey, how was your work today?"
    "The usual, recording coffe mugs, giving food to pugs and throwing concrete blocks at a piano."

  • @soowoo2246
    @soowoo2246 Рік тому +1

    Always considered/noticed sound in games in terms of music and voice, this vid has definitely made me appreciate everything else

  • @LFT86
    @LFT86 Рік тому +3

    sound desinger has to be an extremly fun job ^^ it sure looks like one - cheerz -

  • @khalifamkenyaent9634
    @khalifamkenyaent9634 2 роки тому +140

    Their creativity is 💯💯

  • @termsofuniverse7251
    @termsofuniverse7251 2 роки тому +737

    Some people will fight me on this, but I truly believe sound design is a form of art. You pretty much have to get creative to find that specific sound.

    • @DPham1
      @DPham1 2 роки тому +73

      Foley artists are called artists for a reason. Unsung heroes

    • @woulg
      @woulg 2 роки тому +46

      Hahahah I hope nobody fights you on that, sound design has been an art form for a really long time.

    • @augustday9483
      @augustday9483 2 роки тому +21

      If music is art, sound design certainly is. After all, what is music but just arranging sound effects into a pleasing arrangement?

    • @kaihocompany
      @kaihocompany 2 роки тому +3

      @@woulg Indeed, when radio was big these Foley artists made the shows so much more immersive.

    • @fynkozari9271
      @fynkozari9271 2 роки тому

      All that millions of USD still cant use computer to make sounds. Use cavemen methods to make sounds in 2022, epic fail.

  • @mlb6d9
    @mlb6d9 Рік тому +4

    Very Cool! Gives me a whole new appreciation for what goes into making the game. When I first started playing Infinite, it sounded like I was always surrounded by footsteps and grenade pins being pulled, but I got used to it. I have NOT gotten used to the grapplehook sound - I don't use it that much and it always has me on edge!

  • @ankurbagai1056
    @ankurbagai1056 Рік тому +6

    Halo 's sound design has always been one of the best. Its theme song is so famous & angelic, even who has not played the game would recognise that.

    • @billyyank5807
      @billyyank5807 Рік тому

      i have no clue what the halo song is. so there goes your theory lol.

    • @ankurbagai1056
      @ankurbagai1056 Рік тому +2

      @@billyyank5807 does your dad recognises you?

  • @lordsiomai
    @lordsiomai 2 роки тому +170

    Imagine being these guys, looking for aliens sounds in everything in their life lol
    all jokes aside, sounds engineers and designers are rarely given the credit the deserve for complete the immersive feel of our movies and games. thank you insider for showing us how important they are

    • @kaihocompany
      @kaihocompany 2 роки тому +9

      I've collaborated with one of my country's most prolific Foley artists and the guy just has an ear for special sounds.
      He backtracks quite often because he hears an interesting door or the perfect sounding bottle when pouring wine.
      We worked together for 3 days and he came with 2 suitcases full of seemingly junk but they were objects carefully picked over the years because of their unique sound qualities.
      Really interesting person with a rare job.

    • @pr1sm55
      @pr1sm55 Рік тому +1

      I'll be happy to lend them my wife. 🙄

    • @lordsiomai
      @lordsiomai Рік тому

      @@pr1sm55 AYO

    • @Original-Phantom
      @Original-Phantom Рік тому

      u a joke haahaa

  • @devileye90
    @devileye90 2 роки тому +93

    love it. after creating some indie films, i’ve realised how important sound is in telling a story. Gameplay sound design must be nuts as every sound is to immerse the player.

  • @barnabywilde374
    @barnabywilde374 Рік тому

    FASCINATING!
    no wonder sounds immerse ya into game play. They're given so much creative attention.

  • @atribecalledjudah5436
    @atribecalledjudah5436 Рік тому +6

    They need to release a sample pack. I’d be on the MPC for hours with their collection.

  • @alvzcizzler
    @alvzcizzler 2 роки тому +81

    Halo Infinite not only looks amazing on my Series X but also sounds so good that my TV speakers don't do justice, they're not detailed or bassy enough

    • @ryanthomas6063
      @ryanthomas6063 2 роки тому +2

      Still use TV default speakers? Get a soundbar or something 🤔

    • @RicketyQuickity
      @RicketyQuickity 2 роки тому +1

      @@ryanthomas6063 or nice headphones

    • @devinwoodson1365
      @devinwoodson1365 2 роки тому

      I got a decent pair of headphones for $50-$60 and bought Dolby atmos and it really will change the game for you and other games it adds a whole new element to the audio

  • @TANK2Xx
    @TANK2Xx 2 роки тому +32

    7:56 animal sounds have been used in the development of video games audio tracks music and even films for decades like for example in the original black and white 1933 film King Kong the great sound designer Murray Spivack traveled to the selig zoo and used the roars and sounds of lions and tigers in combination with other sounds to create king kong’s iconic 1933 roar which we all know and love.

  • @rdeez5974
    @rdeez5974 Рік тому

    Wow this is really impressive the amount of work that goes into it. Like you know it is a lot of work but it’s difficult to imagine without seeing this. Seems like would be a really cool career.

  • @birdiemcchicken1471
    @birdiemcchicken1471 8 місяців тому +2

    The fact that the sound of pugs just trying to breath through their horrifically deformed nose was used for the sound of aliens from another planet is all you need to know about pugs.

  • @jsrocker248
    @jsrocker248 2 роки тому +47

    Credit where credit is due, the sound in infinite is freaking amazing and so stellar. Just how they mention, it does feel like the weapon is grounded in some instance and sci-fi when you know your holding a covenant weapon but still, not all is synthesized and depending on the situation of the player. Enjoyed watching this interview.

  • @asablan06
    @asablan06 2 роки тому +44

    Halo was the best game I’ve played back when I was in high school.

    • @babakazi808
      @babakazi808 2 роки тому +1

      Same

    • @franco_d24
      @franco_d24 2 роки тому +8

      same here. played halo 1, 2, odst, 3 and reach in a few weeks. best games I've ever played

    • @asablan06
      @asablan06 2 роки тому

      @@franco_d24 after reach halo kinda got ugly. But the new one surprised me. Looks great now.

    • @franco_d24
      @franco_d24 2 роки тому +2

      @@asablan06 yea halo 4 and 5 were really bad, the music, the characters, the story and the direction is awful imo. Halo infinite was okay, the story was meh, but the music was as good as the original

    • @asablan06
      @asablan06 2 роки тому

      @@franco_d24 true. Yeah they should just keep it original. Graphics is insane now. 😀

  • @DizzyEyes94
    @DizzyEyes94 Рік тому

    So infrequently do I see a video on UA-cam that causes me to smile ear-to-ear through the whole duration just by virtue of how cool each new nugget of info is.

  • @hivescumsteve6524
    @hivescumsteve6524 Рік тому +3

    I Love this kind of thing, I wish I'd known back in college that this was the kind of thing I wanted to do, so I could have steered my career in that direction. the closest I get to this now is sound design for the audio stories in my podcast, similar thing, ...but SUPER basic by comparison and I tend to find my base sounds online. But its given me a HUGE appreciation for this kind of work.

  • @KRawatXP2003
    @KRawatXP2003 2 роки тому +496

    Wish they had put this level of work in live service of the game.

    • @babakazi808
      @babakazi808 2 роки тому +6

      Right???

    • @DemonKyle
      @DemonKyle 2 роки тому +58

      @@MustyMouse I do not see it as objectively easier. Someone trained in programming would have a very difficult time with sound design, just as a sound engineer would have a difficult time coding. I'm not sure how you would measure the ease of those things objectively.

    • @reidb6327
      @reidb6327 2 роки тому +2

      I haven’t played in months 🤣

    • @isaaclai1636
      @isaaclai1636 2 роки тому

      @@reidb6327 Only people left are hardcore fans in denial and paid shills or damage control agents

    • @reidb6327
      @reidb6327 2 роки тому

      @@isaaclai1636 yep

  • @auguststormy3096
    @auguststormy3096 2 роки тому +16

    8:45 so flood is confirmed?

  • @Analysta654
    @Analysta654 Рік тому

    What an awesome job these folks have. I'm envious.

  • @altimate19
    @altimate19 Рік тому

    Truly makes you appreciate what all goes into this.

  • @nickryan6787
    @nickryan6787 2 роки тому +13

    8:50 the Flood i guessed it

  • @Versakken
    @Versakken 2 роки тому +9

    7:40 that end part really took a left turn...

  • @REALLYRANDOMREVIEW5
    @REALLYRANDOMREVIEW5 Рік тому +2

    Amazing work from the sound design team i never knew the effort that went into Halo i always thought it was all computerised and digital, wow

  • @MasterTopHat
    @MasterTopHat Рік тому

    this just show the level of creativity and effort put into just to make sound effects for a video game

  • @papercrowe8772
    @papercrowe8772 2 роки тому +8

    I gotta say that was one of the most striking things when I first started playing. Just how detailed the different sounds were on the maps and how great many of the weapons sounded.

  • @prabhatsourya3883
    @prabhatsourya3883 2 роки тому +870

    I think this is one of the reasons why Halo Infinite took so long to be developed. Rather than splicing some random, free (online) sound effects, the developers put a lot of work into the process of sound design, using unorthodox methods to make the sound effects that they have in mind. This is what I like about these big game franchises: they are involving because they have been thoroughly researched and developed.

    • @Chiwalker
      @Chiwalker 2 роки тому +31

      Eh, I think it was to its detriment. Money and time spent on a fairly unnecessary part of the game. Halo is better known for the gameplay and weapons, not how they sounded. The weapons of the past game also had a more future feel because they weren't based on current tech and materials.

    • @calvinneason3059
      @calvinneason3059 2 роки тому +19

      @@Chiwalker watch marty O'Donnell's videos on sound design on his channel. they only wasted time and money because they tried something that didn't work. i think this just doesnt save the game.

    • @ToomanyFrancis
      @ToomanyFrancis 2 роки тому +30

      Triple A studios that are using sound libraries are absolutely NOT using free sound libraries, they're going to be using very expensive Hollywood sound libraries. These days I would assume most triple A studios have sound design teams that do at least some of their own Foley work, they need things that people will recognize as sounds from their games. These may seem like unorthodox methods, but they really aren't that crazy. It's extremely common for Foley artists to search for sounds that nobody else has ever used before, that means recording things that nobody has ever recorded before. I would be very surprised if this work added a significant amount of time to the development of the game, I would assume it would have to be the fact that they put this level of care into every detail of the game.

    • @MultiGamingNetwork03
      @MultiGamingNetwork03 2 роки тому +28

      @@Chiwalker Go replay every Halo game but set all sound settings to 0.
      You say sound isn't important then put your money where your mouth is.

    • @Flow-.-
      @Flow-.- 2 роки тому +15

      Every AAA game makes there own sounds like this, even AA, this is not a new thing

  • @gavanwhatever8196
    @gavanwhatever8196 Рік тому

    Never gave it a thought till now but mad props to the sound team!

  • @heatherryan9820
    @heatherryan9820 Рік тому

    It's come a long ways since I worked on a game, that was back when the original Doom came out. And I'm not sure what y'all Maggie on this game, but y'all definitely earned every penny. Y'all give a new definition to thinking outside of the box.

  • @Flakester
    @Flakester 2 роки тому +14

    Sound design is an amazing aspect of the game that is often overlooked. Some sound designers are absolute geniuses, like Cryteks Hunt Showdown. Amazing sound quality.

  • @spacefacts2553
    @spacefacts2553 2 роки тому +1302

    It’s heartbreaking to see the hard work and dedication and the creativity behind this game that’s been managed so so poorly.

    • @matthewstrenske8243
      @matthewstrenske8243 2 роки тому +57

      It's a good game

    • @cent5399
      @cent5399 2 роки тому +9

      What???

    • @ryanparker4996
      @ryanparker4996 Рік тому +144

      ​@@matthewstrenske8243 he never said it was bad, just that its being poorly managed. he is right.

    • @stankobarabata2406
      @stankobarabata2406 Рік тому +22

      @@matthewstrenske8243 The multiplayer's really good. Everything OUTSIDE the matches themselves is pretty bad.

    • @ribstogo12
      @ribstogo12 Рік тому +19

      @@stankobarabata2406 That's funny because I haven't been able to even begin a multiplayer match without crashes. Single player I played through without a single issue.

  • @YormanGina
    @YormanGina Рік тому

    Reminds me of the same type of documentary they did for Halo 2. The sound designer led them into her room/studio that was full of a bunch of different items, and she showed a bit of how she came up with the sounds, such as cutting a cantaloupe in half and tapping them against the cutting board to create the Jackal footsteps. That just seems like a really cool job.

  • @nvrndingsmmr
    @nvrndingsmmr Рік тому

    This was amazing, thank you!!!

  • @ThemeParkBeast98
    @ThemeParkBeast98 2 роки тому +15

    Now I'll always be wondering if that is a pug in the background of video games.

    • @wodnyrak
      @wodnyrak 2 роки тому +1

      Is this dog?

  • @shannepieters1789
    @shannepieters1789 2 роки тому +8

    This seems like an amazing job to have. So fun, varied and creative.

  • @Tyler_Stoltz
    @Tyler_Stoltz Рік тому

    This was extremely insightful subscribed 🙏

  • @TheGuyCalledCarl
    @TheGuyCalledCarl Рік тому

    This is so cool.
    What a great job they have.

  • @brendanhall6097
    @brendanhall6097 2 роки тому +11

    sound design and practical effects are some of the most interesting things ever and I just absolutely love these sorta videos

  • @bungie17
    @bungie17 2 роки тому +15

    Theres so much work and talent. So many things behind doors. Thanks 343 for the hard work. Halo Infinite sounds are amazing. Not just pretty but functional and satisfying. ❤️

  • @russellinator
    @russellinator 2 роки тому +3

    9:30 "People spend DOZENS of hours playing a game like Halo."
    Hahaha, if she only knew how far she underestimated that number.

  • @micmacha
    @micmacha Рік тому

    I've done Foley sampling before... it's a lot of fun, and takes some serious presence and creativity to do.

  • @oldmanandgames
    @oldmanandgames 2 роки тому +12

    it was not a steam powered Tractor shown in the video it has proably a 4 cyl diesel engine , you can clearly see inlet and outlet valves moving on top of the Cylinder head

    • @milamber319
      @milamber319 2 роки тому +2

      It says Holt 75 on the side so i did a little digging. Its a petrol engine. 23L and making a monumental 56kw lol

    • @AdamTheJensen
      @AdamTheJensen Рік тому

      Thank you. Really bothered me that they called it steam powered.

  • @Truly_Rudly
    @Truly_Rudly 2 роки тому +7

    Did they really just say at 7:51 that the sound of tiger sex is in Halo Infinite? Heck, I think that beats the sound designer for Black Mesa slapping his wife's wet butt cheek.

  • @AceAzrael300
    @AceAzrael300 2 роки тому

    Amazing work these fellas put into this game

  • @An0neem00se
    @An0neem00se Рік тому

    I need to pay more attention to the small sound effect in games, these guys need to ear appreciation! exceptional work

  • @moon5472
    @moon5472 2 роки тому +12

    "Although people may not notice reused sounds in movies", uses the most recognized sound in cinema history as an example. I cannot face palm as hard as I want to without breaking my own face lol

  • @senethys
    @senethys 2 роки тому +4

    Well done Insider. Excellemt episode on one of my favorite universes. I had no idea how much thought went into it.

  • @HtS643KyS6555GxQ3edA
    @HtS643KyS6555GxQ3edA Рік тому

    The sound effects and graphics are fantastic.

  • @OutlawOutrage
    @OutlawOutrage Рік тому

    Pretty neat to watch just starting playing this last week

  • @TheColinShowGaming
    @TheColinShowGaming 2 роки тому +4

    This is so cool to see. I love the sounds from halo.

  • @sethmawson2220
    @sethmawson2220 2 роки тому +14

    Big ups for the sound department, their work is truly insane. Takes infinite to another level, keep it up guys!

  • @VIGHNESH_EDITS_12
    @VIGHNESH_EDITS_12 Рік тому

    Rare vintage steam powered tractor sound for futuristic machine. Past is helping future. Brilliant people. Brilliant work.

  • @RodieOsc
    @RodieOsc Рік тому

    Damn thats insane with the objects to make the sounds

  • @Thhrhshrgsh
    @Thhrhshrgsh 2 роки тому +14

    Growing up playing Halo, it’s really awesome and amazing seeing them create the sounds. I wish they would have showed us how they made those annoying little round robots

  • @343ishill
    @343ishill 2 роки тому +3

    Wow, the sound designers at 343i are crazy good. Phenomenal job!!!

  • @emmas3111
    @emmas3111 Рік тому

    This is so cool. IT made me smile so many times.

  • @TRoninYT
    @TRoninYT Рік тому

    The vast amount of different types of artistic paths that exist astound me.

  • @shrekwes4957
    @shrekwes4957 2 роки тому +8

    The fact that they used EM waves from Xbox’s and sounds from controllers is so badass.

  • @karebu2
    @karebu2 2 роки тому +10

    5:00 for those who want to know the sound of dry ice

  • @atenindustries1131
    @atenindustries1131 Рік тому +2

    for a small game I made once, I needed a jetsound. So I just grabbed a crappy mic and a portable fan. I didn't in fact record the fan sound, but actually the sound of the air from the fan colliding with the mic, which made it sound cooler for the effect I wanted.

  • @JokerInk-CustomBuilds
    @JokerInk-CustomBuilds Рік тому +1

    I know a dude who does this for a living... he made sound designs for EVE online amongst other games. Its pretty cool listening to him tell stories of how he recorded different sounds.... And he often goes on hikes and makes experiments with his sound recorders to find new sounds and effects... it is pretty cool experiencing the world through his ears! :D

  • @jinsai8064
    @jinsai8064 2 роки тому +3

    Foley in movies and videogames is so underrated

  • @suhy9861
    @suhy9861 2 роки тому +3

    Even before this video, I could easily tell that Infinite has the best sound design I've heard in a video game in a very long time, maybe period

  • @urwholefamilydied
    @urwholefamilydied Рік тому

    greatest job in the world... I got to do the sound design / foley for a really low budget student project once, and it was so much fun. Kinda wish I had pursued that, but wouldn't even know where to start... was just sort of a one-off thing for a friend.

  • @muyiwang4373
    @muyiwang4373 Рік тому +109

    I really loved the approach that they sampled weird noises from domestic animals and as an indie developer I felt very much inspired. But can you still shoot indifferently at some aliens realizing their sounds came from some cute little pugs? 😂

  • @DoSLG
    @DoSLG 2 роки тому +11

    That didn’t look like a steam tractor, it looked like an early oil tractor.

    • @mattb4526
      @mattb4526 2 роки тому

      Yup Holt 75, gas powered. Guess they thought that B-roll was good enough or misspoke

    • @milamber319
      @milamber319 2 роки тому +1

      @@mattb4526 The tank sound in the game doesnt have that steam sound. It sounds like it matches the holt.

  • @ImCptnAwesome
    @ImCptnAwesome 2 роки тому +8

    Cool, looks fun and rewarding. I heard Fable 2 used entirely "mouth sounds" that were then edited in a computer. As in, every sword strike, footstep, etc., was just a person making a noise into the mic with their voice/mouth then editing the sound file. Is that true or am I being had?

  • @rohannvanzyl1585
    @rohannvanzyl1585 Рік тому +1

    Hahaha, the sound effects used for the tank is just mind blowing.

  • @soowoo2246
    @soowoo2246 Рік тому

    This is such a cool job/process

  • @mrfrogth5283
    @mrfrogth5283 2 роки тому +55

    It was cute when she said people spent dozens of hours in the game. I think she underestimates how little we have going on in our lives.

    • @infin7531
      @infin7531 Рік тому +4

      went to the comments to find this

    • @AbcAbc-oy2le
      @AbcAbc-oy2le Рік тому

      No, games are tiring like a work. I get so tired playing in just an hour

  • @fuchs1152
    @fuchs1152 2 роки тому +3

    0:35 “They know what is gonna come next, we never do.”
    Halo Infinite in a nutshell.

  • @paleasaghost-5799
    @paleasaghost-5799 Рік тому

    simply amazing.

  • @thecyberquake618
    @thecyberquake618 2 роки тому

    Sound design is such a cool field