5 Road Hacks you need to know in Cities: Skylines! | No Mods needed

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  • Опубліковано 26 жов 2020
  • Today I show you how 5 road hacks hou definitely need to know in Cities: Skylines [Sunset Harbor DLC].
    1. Roads over roads - perfect for building overpasses
    2. vanilla parking lots!!!
    3. Easy cul-de-sacs
    4. crossings for better pedestrian walkability
    5. the shape of the roundabout doesn't deform
    You're able to use these tricks on consoles PS4 and XBox because you don't need mods!
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    Tags:
    #citiesskylines #roadhacks # vanilla
  • Ігри

КОМЕНТАРІ • 672

  • @Litepaw
    @Litepaw 2 роки тому +631

    It's incredible how much some people underestimate how much of an impact pedestrian walkpaths and bicycle paths can have on traffic.

    • @SynthLizard8
      @SynthLizard8 2 роки тому +50

      I think that's mostly because we are soo lazy that we drive everywhere IRL when it's only just a 10min walk.

    • @rumo893
      @rumo893 2 роки тому +78

      @@SynthLizard8 That’s not laziness. I would say I’m lazy as f**k, but I prefer the bike because my city is built for it. It’s faster, you don’t need a parking spot or a ticket and you can be as high or drunk as you want.
      There‘s only two possibilities: Either your city isn’t built for it or you haven’t tried 😉

    • @photocide17
      @photocide17 2 роки тому +51

      @@SynthLizard8 Pretty sure that's just the Americans.And I can't blame them since they have stroads instead of streets.

    • @emiljohan4465
      @emiljohan4465 Рік тому +17

      @@rumo893 Fun fact, you cant be as high or drunk as you want in my country. Cyclists have the same road rules as cars so you can get busted for drunk cycling. Only technically though never heard of it being enforced.

    • @charliewegner
      @charliewegner Рік тому

      hi, i’m some people 😭

  • @z_nexxx
    @z_nexxx 3 роки тому +1432

    What if you...
    Wanted to go to heaven.
    But god said-
    *Space Already Occupied!*

  • @chiefkeefgaming2005
    @chiefkeefgaming2005 3 роки тому +579

    Actually, the road over road is useful for making metro over the road without the overhaul. Then you can make pillars by putting tracks to the side

  • @johnshutich5177
    @johnshutich5177 3 роки тому +119

    For the Cul-de-sac, use the Large Avenue with Grass, it is a Two-lane avenue with a decorative grass strip and parking space. Looks great.

  • @SouryaYallapragada
    @SouryaYallapragada 3 роки тому +712

    Imperatur: Builds a road on top of another road in vanilla
    Me: Wait, that's illegal! (Brain.exe has stopped working)

    • @imperatur
      @imperatur  3 роки тому +47

      😂😂

    • @jasinrefiku1352
      @jasinrefiku1352 3 роки тому +47

      @@imperatur My dude, I'm studying mechanical engineering / Civil engineering for roads (Transportation & Traffic), and might I say, your ideas are 10/10, even my professors wouldn't be able to do the things you do, your ways of doing things are simply genius.

    • @xxxdroidmonkeyxxx
      @xxxdroidmonkeyxxx 3 роки тому +22

      @@jasinrefiku1352 Goes to show you that you don't always need a degree to come up with creative solutions to problems.

    • @johnterpack3940
      @johnterpack3940 3 роки тому +12

      It will look sketchy without pillars though.

    • @jasinrefiku1352
      @jasinrefiku1352 3 роки тому +7

      @@xxxdroidmonkeyxxx Yeah, that's true, a degree or school won't teach you anything by the practical side unless you try it yourself, at least on engineering that is. But, the problem is, that noone will give you a grant, or give you permission, or even hand you a project on engineering without a degree, if for example A is a genius, he can pretty much literally plan everything - but... he doesn't know the theory part of the roads, if the roads would be stable enough or not, if the angle was decent so cars wouldn't lose their balance while going through, if the pneumatics would go along with the road - that's where the degree comes in, and B has graduated, and has a MSc/BSc Degree, guess which one gets the grant/project/etc.?
      Cities Skylines is a pretty good game to plan things - you can actually use it to plan a real-life project, but you won't always have the opportunities of the game in real-life, you can't start a city from scratch haha - you won't always have a positive income... etc - let's not get much into detail.
      For Engineering, a Degree is a must-have, at least a BSc Degree (Most engineers who plan nowadays have to get a MSc Degree). I admire Imperatur's creative decisions / solutions. :)

  • @rosscoe28
    @rosscoe28 3 роки тому +163

    I've discovered that if you build warehouses and such on a big road (4 lanes or more). Then downgrade the road to a 2 lane, the trucks won't cause a jam when they stop to drop off/pick up from the warehouse or industrial building 👍

    • @Kingtiger00
      @Kingtiger00 2 роки тому +11

      Thanks, i need to use that for more profit

  • @jollyco-operatorselitedang3907
    @jollyco-operatorselitedang3907 3 роки тому +39

    Dedicated turning lanes: something I actually learned from another video, but works well. It involves a bit of math, but if you have more lanes going into a intersection than going out, you will be able to have dedicated turning lanes.
    For example, if you have an intersection with two two-lane roads intersecting, you can use the asymmetric 3 lane road to have a dedicated right turn lane right before the intersection. This can theoretically work for all 4 directions. This can be done with other road types too...
    The key is to have more lanes coming into the intersection than going straight out. A 3 lane road going to a single lane road will make two turn lanes and 1 straight lane (assuming a two lane two way road intersects). Again, more lanes coming in the intersection than going straight out yields turn lanes. Most people don't think about the fact that just because a road is 4 lanes going in the intersection does not mean that it has to be 4 lanes going out too. It can be expanded back after the intersection if needed, however more lanes isn't always better. Additionally, one way roads are much easier to work with.
    Either way, dedicated turning lanes will do a lot to alleviate traffic issues. Try different combinations of different size roads going into and leaving the intersection to get a good useable configuration.
    Unfortunately, the vanilla game still lacks some real life road setups that are in use in many cities, such as center turning lanes and other road types I've seen across America. Yield signs would also be a good improvement....
    I'm on console, before anyone starts suggesting mods.

  • @robfrenken1748
    @robfrenken1748 3 роки тому +41

    I never knew you could build road over road like that in vanilla game, thanks for the tip.
    I have one trick myself: I often use fence networks from parklife or industries to control the zonable area. It helps a lot to get rid of awkward zonable space. This way you can have for example a 2x3 area without a random 1x2 sticking out breaking other zonable area. It works with any pathway too, but it takes up more space.

    • @imperatur
      @imperatur  3 роки тому +3

      Wow That‘s a good tip!

    • @robfrenken1748
      @robfrenken1748 3 роки тому +2

      @@imperatur Thank you so much! Tips are ment to be shared 😉

    • @krasnamerah1926
      @krasnamerah1926 3 роки тому +1

      @@robfrenken1748, yo, i thought that exploit is already known for years, eh?

    • @robfrenken1748
      @robfrenken1748 3 роки тому +2

      @@krasnamerah1926 I guess you're right. But I suppose not everybody knows. I figured it out myself a year ago.

  • @mathbathh
    @mathbathh 3 роки тому +409

    I knew all of these except for the overpass one. Does this make me a legendary Cities: Skylines gamer?

  • @spatrompete2601
    @spatrompete2601 3 роки тому +83

    Who needs mods when you have a German telling you it is working perfectly without them

  • @morris8165
    @morris8165 3 роки тому +242

    I only have the PS4 version of the game, so its great to finally see someone who mostly makes mods-free videos! Great video as always :)

    • @imperatur
      @imperatur  3 роки тому +22

      Thanks:)

    • @lycosluke
      @lycosluke 3 роки тому +2

      Did you try the overpass on PS4? It doesn't work for me.

    • @MrAllenIverson
      @MrAllenIverson 3 роки тому

      @@lycosluke I'm trying the overpass on xbox one right now and I can't get it to work.

    • @jollyco-operatorselitedang3907
      @jollyco-operatorselitedang3907 3 роки тому +14

      Xbox one has keyboard and mouse support, just like PC and works wonderfully.
      Consoles need real mod support though. Truth is that this game does not have good traffic management at all. No yield signs, can't tweak traffic light timings, cannot specify lane directions at intersections without manipulation of road sizes (what biffa calls "lane mathematics") which can be unwieldy at times and does not always work for certain conditions, no center turning lanes options on 4 lane two-way roads, can't tweak speed limits, options for road types somewhat limited, etc...
      All of this I wouldn't mind if the traffic weren't so finicky and downright cancerous at times in the vanilla (console) versions of the game. This is why, I hate to say, I still prefer simcity 4. It's far more simplistic, sure, but the traffic problems in that game are generally 100% solvable with reasonably little effort.
      If they're going to make a game with such granular traffic such as cities, then they should have much more granular traffic management capabilities as well. Since that's not a thing, I consider Cities: Skylines vanilla (console) to be a broken game. Stop signs and traffic lights just doesn't cut it. Roundabouts are pretty worthless because traffic is stopping at every intersection regardless, everyone piling into single lanes on multi lane roads, and the list goes on...

    • @dookiebooger9967
      @dookiebooger9967 3 роки тому +4

      @@jollyco-operatorselitedang3907 the console version is so frustrating, idek why they even bothered to make it

  • @gabriellanza1166
    @gabriellanza1166 3 роки тому +94

    I've a tip, don't make roundabouts with more than 4 crossings, it just got too busy and almost unsolvable

    • @CRemy-pk1fh
      @CRemy-pk1fh 3 роки тому +18

      True, i watch Biffa roundabouts.

    • @imperatur
      @imperatur  3 роки тому +30

      True

    • @SongOfSilent
      @SongOfSilent 3 роки тому +9

      5 or more crossing , use magic roundabout

    • @themurrey1
      @themurrey1 3 роки тому +1

      Depends on the amount of traffic

    • @gabriellanza1166
      @gabriellanza1166 3 роки тому +2

      @@themurrey1 in general you converge more than 4 roads (or a standard 2 roads crossing) in case of a center or important place, just like the Triumph Arch in Paris which has 12 roads in its roundabout, and it's a completely mess. Magic roundabout is a nice solution although it's hard to make

  • @polishworm9444
    @polishworm9444 3 роки тому +53

    I already figured out the Groove Street style of street myself but the hack for the parking lot is just one of the greatest hacks for CS I've ever seen - it was probably the only thing I missed in the vanillia game. Too bad that they need a separate district.

    • @imperatur
      @imperatur  3 роки тому +6

      Yeah and a dlc..

    • @polishworm9444
      @polishworm9444 3 роки тому +10

      @@imperatur As now I'm trying the hack I can see an another issue: you need a *lot* of patience.

    • @martinhorvath4117
      @martinhorvath4117 2 роки тому +2

      @@polishworm9444 It's Grove St. not Groove St.
      This infuriated me since sa:mp, and it infuriating me now.

  • @TAiiNE
    @TAiiNE 3 роки тому +127

    Tip: leave the section title up for longer. It flashes by so fast at times you have to pause the video to see what you put!

    • @imperatur
      @imperatur  3 роки тому +28

      Okay thanks for your feedback
      Sorry for that..

    • @williamhuang8309
      @williamhuang8309 3 роки тому +6

      Watching this on double speed be like...

  • @safe-keeper1042
    @safe-keeper1042 3 роки тому +10

    That parking lot one was ingenious. Also, I can imagine some clever and slightly corrupt city planner doing that in reality xD.
    "It's not a parking lot, it's an green environmental zone! See, super chargers for electric cars!"

  • @ZuluRomeo
    @ZuluRomeo 2 роки тому +8

    The cul de sac idea would be the perfect location for the starts and finishes of a bus route. Our own home city uses these all the time for linear bus routes.

  • @osets2117
    @osets2117 3 роки тому +45

    That overpass is insane! I never would've thought of that being possible.
    Another great tutorial video!

  • @Evolution.58
    @Evolution.58 3 роки тому +38

    On the overpass one:
    Brain.exe is not responding
    Reason: Move it mod Is missing
    Confusion.exe is ready to launch

  • @kasbakgaming
    @kasbakgaming 3 роки тому +11

    For cul de sacs, I prefer to use a one way road in as tight of a circle as possible. Gives it an actual round appearance and doesn't have to contend with the shape change when you transition between road sizes.

    • @subg8858
      @subg8858 Рік тому

      How? The smallest I can get is like the roundabout in this vid. 4x4 I believe

    • @kasbakgaming
      @kasbakgaming Рік тому

      @@subg8858 Depends on the type of road you're using and what control mods you have installed. However, even if you're only using the vanilla two lane one-way roads, to make a 4x4, I personally still think it looks better.

  • @krasnamerah1926
    @krasnamerah1926 3 роки тому +6

    TIL the Edison Lot exploit and Overpass exploit exists. Gonna use that to build my next city.
    I usually uses the Crosswalk exploit to make a bus stop in the middle of the housing block road (usually the tree-lined road). The length is just 3 units of plain road to prevent the residents to park there. Connect it to the pathway network, and boom, easy access to bus stop for the whole block.
    Culdesac exploit is good, but i can't built a house at the end of the road, so i never use it.
    And the Roundabout Brace exploit is already known for at least one or two years. Very good if you want to create roundabout with road sprouting out with unusual angles.
    Good job as always, Imperatur. Can't wait for you to create a vanilla marina area for one of the commenters.

  • @Sorrowsan
    @Sorrowsan 3 роки тому +40

    When imperatur uploads I smile :). Ty for making such good vids!

  • @RealAnthonyJones
    @RealAnthonyJones 3 роки тому +3

    That 3 lane road 2 way that came with mass transit. Its great for down town sections of cities if you split it in half and change the direction, it creates perfect short turning lanes that help traffic through. works great for delivery box trucks delivering to multiple stores in a grid.

  • @misty1713
    @misty1713 3 роки тому +121

    Day 3 of asking to make a vanilla marina! Not a fishing one tho 😀

    • @imperatur
      @imperatur  3 роки тому +17

      Sorry bro, i‘ll build one you need a little patience though 😬

    • @misty1713
      @misty1713 3 роки тому +1

      @@imperatur its alright

    • @lTechandTick1863
      @lTechandTick1863 3 роки тому +1

      @@misty1713 Dude if u want marina you can watch project manaco in yt . The Best harbour you will ever see in cities skylines is project manaco by puggaming. worth watch

    • @misty1713
      @misty1713 3 роки тому

      @@lTechandTick1863 I said a marina not a Harbour

    • @lTechandTick1863
      @lTechandTick1863 3 роки тому +2

      @@misty1713 harbour and marina are almost same

  • @ulysseslee9541
    @ulysseslee9541 3 роки тому +6

    4. road crossing, u can easy to have it when u use the "Crossing" mod. The main idea is: everywhere u place the Node at one part of the road, change the road type of it will have a crossing between them.
    5. at least 6 unit radius to make 45-degree diagonal road for the circle-roundabout. for me, I always do 10 unit radius for the main entry/main highway interchange for suburb, coz it i easy to have "not 30/45/60 degree roads, more flexible for the road.

  • @danielperezcervera7841
    @danielperezcervera7841 3 роки тому +2

    As a console player (with no access to mods), I really really apreciate this tips. Thank you so much!! :D

  • @psyseraphim
    @psyseraphim Рік тому

    I really love these road hacks. Just came back to Cities Skylines and needed a refresher on these tips. I play on Xbox and with the Cul-de-sac tip I find it easier to draw the wider road first as it can be tricky to go only two units if you start from the end of a narrower road.

  • @eternalmiasma5586
    @eternalmiasma5586 3 роки тому +43

    This guy: now just delete everything until you have a parking lot!
    Modders: I’ve become more powerful than you could ever have imagined

    • @adamgray1753
      @adamgray1753 3 роки тому +7

      If anything this video is invaluable to console players. PC/Steam players will have no issues via mods.

  • @ManusiaBertopeng1
    @ManusiaBertopeng1 3 роки тому +1

    Thanks dude! Another educational video.
    Btw, i already know the number 2 and number 3. i see you did that on the PBHDC (but my cul-de-sac is a bit long).
    I watch this on 720hd 60fps. It looks more awesome. i feel like watching it in a cinema 😂💯

  • @teodorbogdan
    @teodorbogdan 3 роки тому +2

    wow I love the parking! I was never know until now to make parking lots!! Thx so much!

  • @robertbaker4186
    @robertbaker4186 3 роки тому +17

    I thought i knew everything until I started watching your videos, your expertise is truly masterful that would rival even the devs and anyone else who claims to be a pro at the game

  • @neurofiedyamato8763
    @neurofiedyamato8763 2 роки тому +2

    The road stacking was exactly what I wanted so thanks for the tip. it's just that the missing pillar is a bit weird. The cul-de-sac was a very nice idea that I will definitely use.

    • @DayZeroGaming
      @DayZeroGaming Рік тому

      Road over road with another road tunneled under or with a metro tunneled under

  • @murican2982
    @murican2982 3 роки тому +38

    Ok, this is the most insane way to get around with city design, Great work out there, you are indeed a true pro city builder

  • @blazeprxey
    @blazeprxey 7 місяців тому +1

    What I do that has greatly reduced traffic for me is, near places with lots of vehicles, a lot of them will be taking a complex route just to turn around. I find that putting in a two way road with a median on both sides of the main road helps shorten the trip and reduces traffic. You could also just make a loop so that people aren’t going across the road and blocking traffic.

  • @lukaslyngas1805
    @lukaslyngas1805 3 роки тому +14

    I use to make all my industry into IT cluster office zone, and turns on «old city» then i get a traffic free city. Remember to have enough of it though. It will produce goods for your comersial zones without having to drive it to the comersial buildings.

    • @lukaslyngas1805
      @lukaslyngas1805 3 роки тому +1

      It will send the goods by Mail or something i guess😂😂

    • @jjohnson6431
      @jjohnson6431 3 роки тому +1

      @@lukaslyngas1805 IT leads to teleportation tech, obviously.

    • @sakerka
      @sakerka 3 роки тому +2

      I can copy your idea 4 my city ?? Pls?

    • @lukaslyngas1805
      @lukaslyngas1805 3 роки тому

      @@sakerka go ahead. It works Well. You can see how much u produce in the info-panel-thing

    • @_Simoes
      @_Simoes 3 роки тому +1

      I used this idea to earn a green cities trophy. If u want, you can build storages from the Industries DLC near train stations to export. Sometimes, the trucks from the storages go to the city, but don't are many.

  • @alexalekos
    @alexalekos 3 роки тому +12

    tip: if you want to connect a road without snapping to adjacent roads and still keeping the grid, then place 2 long parallel roads and leave between them just enough width so your road will snap there ( *in short* _mold_ the position you want to build to)

  • @angelo8555
    @angelo8555 3 роки тому +5

    There we go! Love these vanilla videos!

    • @imperatur
      @imperatur  3 роки тому

      I‘m glad to hear that:)

  • @pushkashMcFly
    @pushkashMcFly 3 роки тому +3

    WOW I've been playing the game since it's released and never knew the overpass tip!

  • @eivis13
    @eivis13 3 роки тому

    Thanks for the road on road trick. Irl i have something similar near me, but i had no idea that i could build something that compact in CS. Traffic flow 80% here i come.

  • @stevenmorton2059
    @stevenmorton2059 3 роки тому

    The Road-over-Road trick also seems useful for simulating double (and possibly triple) deck roads seen in the denser areas of major cities. Most of these tricks are handy even for players with access to mods.

  • @vegetable_filma7540
    @vegetable_filma7540 3 роки тому +6

    This is really helpful thanks :)

  • @-guest89-
    @-guest89- 3 роки тому +8

    For building bridges over roads, I lower the terrain where I need the bridge, then I build it. When I finished building the bridge I raise the terrain and I build the road :D

    • @marco_grt4460
      @marco_grt4460 3 роки тому +1

      And for roundabout I terminate the road and made in and out connections for better traffic flow, I don't if there are in vanilla petrol station, i know there is a mod for this building

    • @-guest89-
      @-guest89- 3 роки тому +2

      @@marco_grt4460 yeah, there is a petrol station in low density commercial

    • @marco_grt4460
      @marco_grt4460 3 роки тому +1

      @@-guest89- dimension?

    • @-guest89-
      @-guest89- 3 роки тому +2

      @@marco_grt4460 I think 4/3 x1

    • @marco_grt4460
      @marco_grt4460 3 роки тому +1

      @@-guest89- large 1 long 4 ok thank you (tattica per far comprendere e rispondere anche gli altri)

  • @alexlanza79
    @alexlanza79 2 роки тому

    Thanks this is very useful, I play on Xbox and managing traffic without mods is really the hardest thing to do for me mostly on cities with more than 100k.
    Also I feel very important to plan the city since the beginning with traffic flow in mind or else with no mods having to deal with deaths around the city or garbage problems, trains and busses causing a lot of problems is very hard and I'd say almost impossible to do unless one rebuild most of the city.

  • @jamesedwarddizon4023
    @jamesedwarddizon4023 3 роки тому +1

    I accept about all the road hacks that you know. Thanks for uploading

  • @GenesisMD-cf6hn
    @GenesisMD-cf6hn 3 роки тому

    Damn! Amazing tricks. Would love to use some of these in my cities. Hopefully we see more of these videos.

  • @wschmrdr
    @wschmrdr 3 роки тому

    One of the "hacks" I do, although it requires TM:PE, is similar to the controlled lane highway entrances you see in major cities. I have 2 (or sometimes 3) highway ramps merging at a one-way road, but I time the signals so each ramp gets about 3-5 seconds. Helps a lot for industry when trying to deliver cargo to a train terminal or a storage outlet.

  • @gedrgesfsdfwe4046
    @gedrgesfsdfwe4046 3 роки тому

    I like the concept of having a possibility to build legal no mod pedestrian crossing in this game like you've showed, but nothing can beat Crossings mod, at least in my heart

  • @amritanshurai2310
    @amritanshurai2310 3 роки тому +5

    A type of walk through fair, say made from malls and parks which just shows the luxury you can get.

  • @kag3kara3ncci
    @kag3kara3ncci 3 роки тому

    Those.. are actually great tips! Thanks for the guide :D

  • @ForgorCuppers
    @ForgorCuppers 3 роки тому

    This is good to know, because im getting this game on steam. Thank you for this information!

  • @Simkets
    @Simkets 3 роки тому +4

    I should be studying and here I am, watching a tutorial video on a game I don't even own.

    • @StarGamer-yp5fu
      @StarGamer-yp5fu 3 роки тому +1

      Noice

    • @Simkets
      @Simkets 3 роки тому

      @@StarGamer-yp5fu It's ok, I passed all the exams :D

  • @noelrobles960
    @noelrobles960 Місяць тому

    That was pretty cool, i'll try the parking lot near a train or metro to see how people actually fill them, all very cool ideas, thanks for sharing

  • @mariannaark5899
    @mariannaark5899 3 роки тому

    I am one hack in you are amazing already this is incredible thank u so much, gonna watch the rest now

  • @James_Dolensky
    @James_Dolensky 3 роки тому

    omg that cul de sac is brilliant. I always just make a tiny circle with one way roads.

  • @mathbathh
    @mathbathh 3 роки тому +7

    You can get rid of the cross in the middle once you’re done modifying the roundabout and connector roads

    • @imperatur
      @imperatur  3 роки тому +3

      Yeah i thought that this is obvious:D

    • @grapehool7699
      @grapehool7699 2 роки тому

      @@imperatur WHY PASSIVE AGGRESSIVE SIR

  • @jkuebbing12358
    @jkuebbing12358 3 роки тому

    It's also helpful on roundabouts to make Shure there a node between entrances and exits so the can change lanes for best traffic flow

  • @ShadowWolfTJC
    @ShadowWolfTJC 3 роки тому +1

    Only vanilla road hack that I'd mention is to solve the problem of all the vehicles occupying a single lane within a multi-lane road through the concept of road mathematics (as popularized by UA-camr Biffa), where for every junction that you make within a crowded multi-lane road, you subtract one lane in the road afterwards. For example:
    - 1. A 3-lane highway leads into a 3-way interchange, where it branches off into 2 roads, the main highway, and a single-lane highway ramp for connecting to another 3-lane highway. To make the traffic use multiple lanes on the 3-lane highway, downgrade the road after where the 1-lane road splits off into a 2-lane highway. (3 lanes for the main highway minus 1 lane for the 1-lane road equals 2 lanes for the highway after the split.)
    - 2. A 3-lane 2-way road leads into a T-junction. To make the traffic use multiple lanes on each side of this 3-lane 2-way road, change the road segments near the intersection into 3+2 asymmetric roads, with the 3 lanes entering the junction, and 2 lanes leading away from it.
    --- 2a. Alternatively, if asymmetric roads are unavailable, tiny 1 or 2-lane segments of road somewhere away from the junctions to serve as choke roads to force traffic to use multiple lanes should work nicely.
    --- 2b. For what road to use for the junction that connects to the bigger road, a 2-lane road will help ensure that traffic will use both lanes for turning in both directions.

  • @riickyworld1
    @riickyworld1 3 роки тому

    THE OVERPASS IS WHAT I NEEDED IN MY CITY OMG THANK YOU

  • @shmiqqy
    @shmiqqy 3 роки тому

    first tip was very good, had no idea you could put roads over others in that way

  • @rtleitao78
    @rtleitao78 3 роки тому

    Excellent video. Short and straight to the point

  • @CastewaPL
    @CastewaPL 3 роки тому

    Hey ! Awesome as always ! I would like to see a village with some houses and farms u know what i mean :D

  • @Radhad85
    @Radhad85 3 роки тому

    The parking lot trick is new to me, thanks!

  • @nikoslepoulpe1392
    @nikoslepoulpe1392 2 роки тому

    Wow thank you for this gem
    Most of the videos show the game with mods
    I really enjoyed your tips and will use them in my current city
    I will check your other videos if I can find more advices from you 😁😜👍👌

  • @BeastyBill88
    @BeastyBill88 3 роки тому

    I didn't know about the building roads on top of another. Noice!

  • @blxzeys
    @blxzeys 3 роки тому +1

    Your everything ideas are good! I love this🤗. maybe ill be a good player in cs and ill click like button

  • @littlemissbubbles8729
    @littlemissbubbles8729 3 роки тому

    Great ideas, I'd love to see more hacks videos 😁

  • @alexalekos
    @alexalekos 3 роки тому

    that's an excellent video to show some tips that would take lots of game ours to figure out alone
    but even experienced players can profit from some uncommon ones

  • @tydy1123455
    @tydy1123455 3 роки тому +4

    S tier content recently

  • @DrBIeed
    @DrBIeed 3 роки тому

    Crosswalks! I ran into an issue just last night where peds will basically jay walk to get to a bus stop instead of walking to the nearest intersection OR use the ped bridge to cross. This is just the solution I need. Thanks!

  • @maxinefinnfoxen
    @maxinefinnfoxen 3 роки тому

    Ohhh it feels good to have figured out some of these on my own :D

  • @david94549
    @david94549 2 місяці тому

    For roundabouts if you want them to use all lanes, you can do a 7 unit curve for each quarter, which will build 2 curved segments each quarter, then have the lanes go from 2 lanes to 3 lanes in each quarter (3 lanes to exit) that way they won't all collect in the same lane and block the roundabout. Can do the same thing with smaller roundabouts if you do each segment manually

  • @delroyclarke1989
    @delroyclarke1989 3 роки тому

    Love the episode keep up with the good work 👍

  • @Freddo42
    @Freddo42 3 роки тому

    Thanks for the video was fantastic thought I knew things about cities until you just made me a newbie again.
    Just some feedback on the video the titles of each section were so quick I had to go back and pause to read it.

  • @robarksey2070
    @robarksey2070 Рік тому

    Great video, very helpful!!

  • @Torthrodhel
    @Torthrodhel 2 роки тому

    I like to plonk a perpendicular road down first, where the end of the cul-de-sac should be, so that I can get a building going across. Then, get rid of that road and put the cul-de-sac in instead. It still works. Good way of putting something at the termination point of any road, actually. Just needs a little advance planning that's all (can't do it for zoned buildings of course).
    Downgrading the size of a big road, or just plain replacing one, can still work with municipal buildings you've attached. If you want some extra space between the road and the buildings, the game allows you a single grid square of difference while still counting it as an access point. Plan this carefully and you can line up the backs of some buildings quite nicely (say if you have some 3x3 crematoriums you'd like to sit nicely next to 4x4 housing without leaving any space at the back, for instance). This can even facilitate a pathway in-between (something as a console player I find especially nice for when I want bus lanes AND cycle paths, or maybe just to put a pretty row of lit-up nature reserve paths in front of a dirt road to mock-up an "advanced" dirt road).
    Thankyou for the road-over-road thing! I had no idea you could do that! Looks so neat! :D
    This one's more of a glitch to watch out for than something to do deliberately: when you remove one of the fishing industry ports (that come with their own roads) to replace it with another, it can often break the connecting roads even when it fits them. Just be careful - if you see a weird circle in the middle of one of your roads, then traffic will be thinking of that road as impassable. Fixed by simply replacing the connecting roads (upgrading works too).
    One trick if you're dealing with some tight space near a map edge is that you can place down a really slim road running along the border, and then upgrade it to a wider road even if that wider road would've been "outside city limits". Not hugely useful but could save some replanning in a pinch. This goes for roads next to sea walls, too (which I like to use as normal walls by flooding an area in order to be allowed to place them, then unflooding it afterwards). You can put a thin road fairly close, and then upgrade it to be much wider, which allows for sometimes even a little bit of clipping under, which can look super neat so long as you're not covering one of the actual lanes. If you plan it well enough to do it the other way around - placing the roads first and then flooding to build the walls, and THEN upgrading them - you can get even closer.
    Just a little aesthetic tip for those super annoying tile placements that cut off what would otherwise be really nice road corners (but aren't worth wasting one of your nine entire tiles on). A tunnel can look like it goes straight through, at a glance, even though it won't actually be doing that underground.
    There's another tip I have for consoles, but it's to do with landscaping rather than roads:
    When landscaping, the brush strength is VERY glitchy. Here's what to watch for. Most of the tools have set strength levels, let's call them 2-4 (weak 2, medium 3, strong 4). But the "smoothing" tool actually uses different values - its strong as equivalent to the medium of the others, for instance. So it's more like weak 1, medium 2, strong 3. So if you want an even more subtle brush on the other three tools, you can achieve that by beginning to landscape using the smoothing tool, using the d-pad to adjust the strength to "weak" while you're doing that, stopping using that tool, and then immediately going to the tool you actually want and using that instead WITHOUT altering its strength. That's how you get a "1-brush" on those three. Much slower! Or, the opposite - to get a "4-brush" on the smoothing tool, first go to another tool (I like to use the "level tool") and start landscaping with it - you don't need to be actually changing anything, you only need to be holding down the button - and adjust it up or down until you make an adjustment to a strong brush while using the tool. Then stop. Then go immediately to the smoothing tool. And there's your "4-brush" on the smoothing tool. SO MUCH FASTER! Saves SO much time.
    Important: This is also easy to do completely by mistake! That's how I discovered it. I thought, this levelling is going so damn slowly, why's it going so slowly? Should be faster than this at max strength! It's because I'd used a "strong" brush on the smoothing tool first, then gone directly over to the levelling tool. So it still looked "strong" but was only actually having the effect of a medium. At one point while using it I toggled it down a strength and then back up again, and hey presto, glitch fixed, it's fast again! Can sneak up on you if you're not careful, so watch for it.
    There is also a slightly useless but kinda-funny exploit available. If you landscape to the excessive tune of over 21,400,000 credits (and yes, you do have to have that in the bank to be able to do that!) then the counter malfunctions and switches from "cost" over to "refund" instead. Let go of the button then and you double that money instead of spending it!! So if you're already more pointlessly rich than you should ever need, here's a way to gain arbitrary amounts of extra money, for some reason (lol). This does need you to have "infinite soil" cheat already switched on, so it's gonna invalidate your achievements just like the infinite money cheat would. But... you get to keep the money counter. And... you can actually turn off the "infinite soil" cheat once you're done with it, unlike the "infinite money" cheat which is permanent. So there's that. *shrug*

  • @mrdiodia
    @mrdiodia 3 роки тому

    bro i like u tips for parking ahah so amazing :)

  • @thoraero
    @thoraero 3 роки тому

    That crosswalk trick is pretty good!

  • @xLaici
    @xLaici 2 роки тому

    im a newbie and this helps a lot! tysm

  • @HTX_Epicenter
    @HTX_Epicenter 2 роки тому

    The first one does work on Consle thanks for the tip, hey but that tip doesn't work well because it has a limit but it's enough to do a good intersection, and I'm making my city with a lot of intersections and it starts to look cool

  • @WheatyWaffle
    @WheatyWaffle 3 роки тому +2

    Okay, although it looks like it takes forever, the no mod parking lot idea is incredible!

    • @imperatur
      @imperatur  3 роки тому +2

      It takes forever yeah😂

  • @DoremiFasolatido1979
    @DoremiFasolatido1979 Рік тому

    When doing the overpass, have the section of 4 lane going under perpendicular to the overpass, split into 2 one-way 2 lane (or even onramp) roads just before they reach the onramps. So long as you have your on/off ramps correct, it should stop any cross-traffic or left-turns, and that's what you most want to avoid. The more often vehicles have to cross one another, the higher the probability of causing jams at high volume.
    Generally, for highways into arterials, I use interchanges with no cross-traffic of any kind. For arterials into collectors and collectors into locals, I use roundabouts. For local intersections, I keep them well-spaced apart, and never have 4-way intersections...only "T" intersections.
    I also use a lot of one-way roads everywhere. I almost never use two-way roads. I also NEVER zone on arterials, collectors, or roundabouts... zoning and services go on locals only People need to quit doing that.
    With good mass transit and plenty of walkability, everyone should get everywhere quickly and easily. It's expensive, but you'll be making so much money anyway that it won't matter. Even with mods that make things "realistically expensive", it doesn't matter because the city is so prosperous.

  • @user-rc7zt3pc9v
    @user-rc7zt3pc9v 3 роки тому

    Making parking lot without mod is so cool great vid thanks

  • @Torahel
    @Torahel 3 роки тому +3

    The parking hack is really nice^^ i'm wodering if green cities building can be placed with place the growables.

  • @huanglong08
    @huanglong08 3 роки тому

    Since we can make use of the parking lot, it would nice for the next expansion adding huge commercial centers, or condominium. I'm pretty tired of 4x4 or less houses.

  • @SquidShark_Changed
    @SquidShark_Changed 3 роки тому

    This actually helps me out alot as I'm a console player

  • @gooseguse
    @gooseguse 3 роки тому

    The first hack was mind-blowing!

  • @Kodoo1
    @Kodoo1 2 роки тому

    the hacks are really cool and the bridge over the road is really cool i really liked it

  • @stadt-undstraenbahntv4321
    @stadt-undstraenbahntv4321 3 роки тому

    Deine Tipps sind genial! Der erste ist perfekt um eine "ekelhafte" Kreuzung zu umgehen.

  • @boredow2003
    @boredow2003 3 роки тому

    Imperatur, do you have to use high density commercial for the carpark? Also, could you please make a video about how to add detail to your builds. Thanks, and keep up the great work! :)

  • @MaxxPlayer
    @MaxxPlayer 2 роки тому

    Thank you so much man you earn a sub

  • @TheBiggestNate
    @TheBiggestNate 3 роки тому +6

    Funny fact: the main thing I learned here is where they hid the walking paths.

  • @thegamingteen4447
    @thegamingteen4447 3 роки тому +1

    One road hack. You can actually have 8 roads meet in one intersection so long as the diagonals meet at 45 degrees. I did this with a few of my cities.

  • @tokamnich4709
    @tokamnich4709 10 місяців тому

    Ill use #4 in my future builds for sure. And I'd cities 2 doesn't have that mod availability to just add cross walks. Hope it works there too.

  • @jsalas5400
    @jsalas5400 3 роки тому

    Game breaking for me....subbed!!!

  • @kimberley4083
    @kimberley4083 3 роки тому

    Very nice video as always!!

  • @Not_DJtf
    @Not_DJtf 3 роки тому +35

    Albert Einstein: Exists
    Imperatur: I’m about to end this mans whole career

  • @ConnorEllisMusic
    @ConnorEllisMusic 3 роки тому +3

    No Mods Needed
    First thing you do is use a mod.

  • @user-ib9pz6id5b
    @user-ib9pz6id5b 3 роки тому +2

    Love this type of videos!

    • @imperatur
      @imperatur  3 роки тому

      That’s great to hear:)

    • @user-ib9pz6id5b
      @user-ib9pz6id5b 3 роки тому

      @@imperatur Please make video about tips for starting new city

  • @triplex3459
    @triplex3459 11 місяців тому

    Best traffic tip: add a lot of public transportation, and change all streets to ones with bike lane. Also use underground train between factory areas and port/airport.

  • @NeverlandSystemZor
    @NeverlandSystemZor 3 роки тому

    That first overpass is nice. I like that.

  • @jagjeetsachdeva5829
    @jagjeetsachdeva5829 3 роки тому

    I am playing this game since 4 years but i always used mods to do #1 & 2. It's really awesome 🤗 to know the hack.