I love how you made the dummy opponent move to imitate the flow of a fight instead of just having them stand still, never seen anything like that before in a combo tutorial
Just double checked Kimberly! All combo routes are intact! Go Crazy on Launch Version of Game! Instead of holding the kick button to do Run Follow-ups you have to Press it once to initiate run, then again to do the follow-up!
I'm an old school ibuki/rush down player and I have searched youtube for everything to do with this character to an obsessive degree since the open beta and yes I've have made a shit load of notes. In the first 30 seconds of this video you've given me a light confirm combo into solid damage, a teleport mix up with CH meaty, and a safe jump. All this with the data to back it up. No unsafe cute mix ups here, just pure numbers and options. There's some good stuff on this character but there's also a sea of crap content that is just unoptimized, brutally unsafe and trash. This video is a shining example of what I want to see. Well done sir, very well done. Instant sub. Now keep the content coming. (EDIT - Still making notes and caught Chapelle XD)
Don't worry these combos and setups go right out the window the second they match her in game height with her bio lol. Shes supposed to be 5"6 (taller than half the dudes in game)
We'll be covering the whole cast, so be sure to the let the homies know and subscribe. Actually bout to change the whole Content game up! Watch out for the next video drop. 🔥🔥
Thanks for the video man, Im not sure I can integrate everything in there but its opened up some ideas for some basic bnbs in my gameplay. i shot up like 5 ranks after a little bit of training. Good shit mane
Only the best, for the best. This channel will be your one stop shop for combos. Whole cast will be covered given time. And more, Eyes on the channel for my next video. 🙏🏾🙏🏾
Capcom is raising the bar so I must do the same! Only getting better too. Expect the same for the rest of the cast. In fact more than that on the way too. Watch the Next vid post. 🙏🏾🙏🏾
Kimberly is the Ultimate Character with her built in speed along with her unpredictable mix ups... I have been able to make those trash Street Fighters think twice when they square up with me... "Kimberly Jones" SF6"
Wow havent seen anyone use hidden variable after the tatsu ender for meaty Also i really like punish counter st hp > hidden variable > st hk > mp hp special ender as a punish combo as well
@@Thatgumurk Not mad. Just disappointed because this is the best that Capcom can do when creating a new character. Plus I just don't see Guy wanting to teach a hyperactive nuisance Bushinryu techniques and secrets only to screw it up with graffiti and spray paint. They just don't go together.
@@RemingtonMiles-sr9uf well it do go together and yeah your mad 🤣 you probably never play guy or made it to the top 8 with him show me a guy winning a tournament 😂 stop being a cry baby and go create your own character
@@roninomega4135 there is no practice mode right now i suggest going to lobby 3001- 3005 since no one really plays there and you can practice without anyone bothering you
GOnna get Character combos, and system guides up then Character guides. A lot going on but its all in the pipeline. Still a working man till we get more YT members so wait for me. 🙏🏾🙏🏾
I think some of these set up changed.. i most certainly could be wrong, since I didn't use Kimberly in the beta. Her qcb Hk does not knock you back that far anymore
That is correct. the setups no longer works. Also combos that go Cr.mp -> St.mp~St.hp. Take out the Cr.mp. the added oush back on it makes it to where st.mp won't connect
@@KairosFGCWhat are its current combinations, would you put some corrections under the video because I admit that it's quite an interesting video, and I want to learn it
can you do an updated version of this? kinda hard to keep track with the commends what is still working and what not. maybe I am just bad for some things and think it doesn't work. what safe jumps do work? oh and meatys pls
I'm trying to figure out good button combinations. Any tips? Where do you have your heavy kicks and punches set to? I have it set to r1 and r2. Anything that would make it easier would be cool including the rage drive stuff. Or what ever it's called in this game lol
I honestly think the default buttons are the way to go. I made L2 a button for 'Simultaneous Input Assist' since parrying is easy enough with the buttons instead of the Macro
Thanks for the video! I can’t get the vanish cr light to hit meaty though in training mode. I have the dummy on block after first hit and it always blocks the light. Unless I’m ignorant of what meaty means.
@@KairosFGC damn was hoping that was still there, but tbh it woulda been broken because you would be able to mp hp 236 kk wall splat into corner into super or 214 hk
Same thing happened to me, it took me a while to realize this video was released during beta and some of the stuff doesnt work anymore, the pushback on the overhead was increased so you have to do target combo after the overhead instead (without cr mp).
Plan on covering the whole cast but I still work outside of doing content. Like, share, and considering becoming a member of channel so I can spend more time making content. 🙏🏾🙏🏾
Unfortunately it was taken out with the full release build. Also on the DR ovrehead combo take out the Cr.mp before the M.target combo. If there any other changes we find it'll be in the description. Besides those two things you should be good. 👍🏾👍🏾
@0:12 seconds when you teleport in front of him...how are you able to down low light punch into standing medium heavy punch??? When I do it the combo does not connect and I do not get the 3 hits. Does this only work when it's a counter?
your good. they added some recovery to the spin kick so the setup doesn't work anymore. The combos is still fine. Feel free to use her target combos if your more comfortable with that
@KairosFGC Target combos? Lol I've been labing my girl every since the game release. But it suck that they added more recovery to her move. You thunk they'll decide to buff her in the next patch?
I was considering putting the Modern control version of the combos in the description at least. Once I get a minute, I'll reply here and you'll be first to see it. Thanks for the comment. 🙏🏾
I'm confused at 0:26. After KD I instantly jump forward and I land b4 he even has a chance to get up? So if he doesn't DP I miss my J.HP unless I delay? It doesnt look like ur delaying. Hmmm whats going on here.
Either you hit him on the way down if he doesn't dp and you have a blockstring/combo set up or he does DP and landing frames cancel the j.HP and you have advantage
Either you hit him on the way down if he doesn't dp and you have a blockstring/combo set up or he does DP and landing frames cancel the j.HP and you have advantage
The slide for the safe jump must be delayed so you get there on time instead of too fast. Goto training mode turn frame data and just practice delaying the slide to where when they stand up it says Plus 42. A frame more or less and it won't work.
Multiple people have mentioned they would like a modern version of the guide. I'll add the modern version of the combos in the description so you can cook it up too. Gonna need time once the game comes out but I GOT YOU! 🙏🏾🙏🏾
@@BlazinTre yeah it must have. You can see it's literally impossible if you turn on the frame display. iirc after heavy air tatsu you're +29 and then the teleport is like 42 total frames or something
This is the Kimberly video I needed!!
That all I needed to hear! More vids on the way stay tuned! 🙏🏾
@@KairosFGC will you be doing this for Cammie as well?
@@iAmSevere Sooner than you think. Get your friends ready and be ready to spread the word. 🙏🏾
I love how you made the dummy opponent move to imitate the flow of a fight instead of just having them stand still, never seen anything like that before in a combo tutorial
Context is just as important as the combo. I fit as much I can into each combo. Were covering the whole cat so be sure to subscribe.👍
Just double checked Kimberly! All combo routes are intact! Go Crazy on Launch Version of Game!
Instead of holding the kick button to do Run Follow-ups you have to Press it once to initiate run, then again to do the follow-up!
Hey this was super helpful and a nice clear watch! Stopping by to add a suggestion for slow mo replay after combos, especially on longer input chains.
That last combo was nasty bro. Wha❤
🙏🏾🙏🏾
I'm an old school ibuki/rush down player and I have searched youtube for everything to do with this character to an obsessive degree since the open beta and yes I've have made a shit load of notes. In the first 30 seconds of this video you've given me a light confirm combo into solid damage, a teleport mix up with CH meaty, and a safe jump. All this with the data to back it up. No unsafe cute mix ups here, just pure numbers and options.
There's some good stuff on this character but there's also a sea of crap content that is just unoptimized, brutally unsafe and trash.
This video is a shining example of what I want to see. Well done sir, very well done. Instant sub. Now keep the content coming.
(EDIT - Still making notes and caught Chapelle XD)
Love how theres practical advice on setplay and not just combos. Great vid!
Incredible! This deserves way more views. Quality combo video.
Let all your resident Kimberly mains know! This is all the Need!
dude that last one blow me away
Glad you liked it! under the right conditions she can hang the with big boys and girls of SF6 in terms of damage.
Every time I see such impressive combos and setups, reminds me I know nothing about this character despite being my main since release lol.
Don't worry these combos and setups go right out the window the second they match her in game height with her bio lol.
Shes supposed to be 5"6 (taller than half the dudes in game)
Thanks for the video I needed meterless medium and light combos with oki. Now I have them.
Stamp of approval!!!!
Honored!!!! 🙏🏾🙏🏾
Needed this bookmarked
We'll be covering the whole cast, so be sure to the let the homies know and subscribe. Actually bout to change the whole Content game up! Watch out for the next video drop. 🔥🔥
Really high quality vid, thanks!
Much thanks! 🙏🏾🙏🏾
Excellent, EXCELLENT video! The way this is presented and laid out is perfect. Instant sub
Feels good man! Honored to be your Option, Option. Were to change the game up entirely. New vid incoming.
Yo thanks for that video friend…. Can’t wait to hit practice mode to master those combos…. In the hyperbolic time chamber…..
Putting in work
So much Work! We def get to play each other Now too! Looking forward to more of it.
Thanks for the video man, Im not sure I can integrate everything in there but its opened up some ideas for some basic bnbs in my gameplay. i shot up like 5 ranks after a little bit of training. Good shit mane
Thats what i like to see! Its supposed to lay a good foundation for years to come. Glad your on your way! More on the way, stay tuned!
Yeah I made my decision based on this. I think I’m going to main Kimberly with Chun-li and Lily as my backup mains.
Lets goooo! Bushinryu on the Scene!
I was thinking Kimberly Lily then Chun-Li
Great video and presentation! and safe jumps included is a bonus! Thank you!
Only the best, for the best. This channel will be your one stop shop for combos. Whole cast will be covered given time. And more, Eyes on the channel for my next video. 🙏🏾🙏🏾
This is so good
Thx a lot for this. This is a very good video
Capcom is raising the bar so I must do the same! Only getting better too. Expect the same for the rest of the cast. In fact more than that on the way too. Watch the Next vid post. 🙏🏾🙏🏾
Kimberly is the Ultimate Character with her built in speed along with her unpredictable mix ups... I have been able to make those trash Street Fighters think twice when they square up with me...
"Kimberly Jones" SF6"
😭😭😭😭
I can't get crmp to connect into sthp
Its on counter hit. Set practice to always counter you will connect
@@jrman2004 Thanks
@@jrman2004 Appreciate it! 👌🏾
DAYUM
Wow havent seen anyone use hidden variable after the tatsu ender for meaty
Also i really like punish counter st hp > hidden variable > st hk > mp hp special ender as a punish combo as well
We're raising bar! Not just for Kimberly for rest of the cast too! In fact we bout to change the FGC up in general. Eyes on the next video!
Bushinryu Gang!! 💯
She's literally ruining the Bushinryu lagacy.
@@RemingtonMiles-sr9uf you mad cause she beats your trash character 😂
@@Thatgumurk Not mad. Just disappointed because this is the best that Capcom can do when creating a new character. Plus I just don't see Guy wanting to teach a hyperactive nuisance Bushinryu techniques and secrets only to screw it up with graffiti and spray paint. They just don't go together.
@@RemingtonMiles-sr9uf well it do go together and yeah your mad 🤣 you probably never play guy or made it to the top 8 with him show me a guy winning a tournament 😂 stop being a cry baby and go create your own character
Street fighter 6 gang rise up!!
How do you get to practice mode outside of a battle hub cabinet?
@@roninomega4135 there is no practice mode right now i suggest going to lobby 3001- 3005 since no one really plays there and you can practice without anyone bothering you
Well I know where ima be when I get home. *Salutes*
Perfect video
🙏🏾🙏🏾❤❤🙏🏾🙏🏾
Yo...this great. So informative. Thanks for the vid. Do you by chance also have any videos that teaches kimberly neutral?
GOnna get Character combos, and system guides up then Character guides. A lot going on but its all in the pipeline. Still a working man till we get more YT members so wait for me. 🙏🏾🙏🏾
@@KairosFGC Alright, looking forward to it.
I think some of these set up changed.. i most certainly could be wrong, since I didn't use Kimberly in the beta. Her qcb Hk does not knock you back that far anymore
That is correct. the setups no longer works. Also combos that go Cr.mp -> St.mp~St.hp. Take out the Cr.mp. the added oush back on it makes it to where st.mp won't connect
@@KairosFGCWhat are its current combinations, would you put some corrections under the video because I admit that it's quite an interesting video, and I want to learn it
I've to save this video
We'll be covering the whole cast and dropping content the FGC has never seen. Subscribe and watch for the next Vid Drop!
@@KairosFGC I will subscribe for sure, amazing work.
can you do an updated version of this? kinda hard to keep track with the commends what is still working and what not. maybe I am just bad for some things and think it doesn't work. what safe jumps do work? oh and meatys pls
I'm trying to figure out good button combinations. Any tips? Where do you have your heavy kicks and punches set to? I have it set to r1 and r2. Anything that would make it easier would be cool including the rage drive stuff. Or what ever it's called in this game lol
by rage drive do you mean super arts? If so as long as your on Classic controls there is no way to not have to ⬇↘↘, ⬇↘➡+ K or P
I honestly think the default buttons are the way to go. I made L2 a button for 'Simultaneous Input Assist' since parrying is easy enough with the buttons instead of the Macro
Cr MP into st heavy punch isn’t working for me is it a timing thing? I set the npc to block after first hit and it’s not connecting
they patched it. 2mp does more push back on block. just take out the 2mp and just hit 5mp, 5hp instead
@@nickdasaxmaster851ok, so crmp to sthp is dead. Got it
Very nice vid
Appreciate it! Gotta start the Kim Hype train. 🙏🏾🙏🏾
You Call I Answer!!!
🔥🔥🙏🏾🙏🏾🔥🔥
@@KairosFGC LEt me know when you playing viewers :3
All this flippin and dippin aint gonna save her from the command grab
Your probably right. 🤔🤔
👍👍👍👍
Thanks for the video! I can’t get the vanish cr light to hit meaty though in training mode. I have the dummy on block after first hit and it always blocks the light. Unless I’m ignorant of what meaty means.
The cr light only connects on counter hit
to imitate the first combo and setup, the bot only needs to be set to do cr.light punch on wakeup. You'll find it under reversal options. 👍🏾
1:25, the st. Mp isnt connecting
This was a change I just found out about. Go straight into st.mp -> st.hp
can you still immediately teleport after QCB + HK? having trouble with it
This was changed on lauch. you no longer do the meaty. 😓😓
makes sense haha, seemed pretty busted
@@KairosFGC damn was hoping that was still there, but tbh it woulda been broken because you would be able to mp hp 236 kk wall splat into corner into super or 214 hk
sorry if i'm just bad man but the drive rush overhead combo i cant land the st. mp after cr mp. can you help me? what am i not getting? 1:24
Same thing happened to me, it took me a while to realize this video was released during beta and some of the stuff doesnt work anymore, the pushback on the overhead was increased so you have to do target combo after the overhead instead (without cr mp).
Teleport after heavy tatsu isn't a real meaty is it? The game say you're -22
Correct this was taken out on full release. It was too strong off a light confirm I suppose they thought.
@@KairosFGC oh i see, thanks for the reply!
Do you also have this in numpad notation as well
Glad you mentioned it. Going forward I'll add something for numpad notation in the description. 👍🏾
Can you please make one for DEEJAY
Plan on covering the whole cast but I still work outside of doing content. Like, share, and considering becoming a member of channel so I can spend more time making content. 🙏🏾🙏🏾
No worries. Just appreciate your attention to detail. 💯
Drive rush overhead combo won't connect after crmp sends too far to connect?
This was a change I just found out about.
@@KairosFGC All good just wasn't sure if I was off timing or if it was a change!
@@KairosFGC I also think if memory serves right you can just to target combo mp > hp and get the link for slightly less damage
I cannot for the life of me get the qcf+k to hit after cHP in the corner after a drive impact
you need to wait for him to like fall down a little bit, then start the combo
I'll be honest I never used JHP but now I will at the wall that sht has fast recovery it's so cheap LOL
Is this still applicable? I tried doing the first combo and not being given enough time to meaty
Unfortunately it was taken out with the full release build. Also on the DR ovrehead combo take out the Cr.mp before the M.target combo. If there any other changes we find it'll be in the description. Besides those two things you should be good. 👍🏾👍🏾
@0:12 seconds when you teleport in front of him...how are you able to down low light punch into standing medium heavy punch??? When I do it the combo does not connect and I do not get the 3 hits. Does this only work when it's a counter?
Yeah, need counter. You can tell the dummy to wake up CR LP in training options, Reversal Settings.
For some reason i cant immediately teleport after doing her spinning kick. Is it because my moves are delayed are something?
your good. they added some recovery to the spin kick so the setup doesn't work anymore. The combos is still fine. Feel free to use her target combos if your more comfortable with that
@KairosFGC Target combos? Lol I've been labing my girl every since the game release. But it suck that they added more recovery to her move. You thunk they'll decide to buff her in the next patch?
Any combo for Modern Control scrub like myself?
I was considering putting the Modern control version of the combos in the description at least. Once I get a minute, I'll reply here and you'll be first to see it. Thanks for the comment. 🙏🏾
I'm confused at 0:26. After KD I instantly jump forward and I land b4 he even has a chance to get up?
So if he doesn't DP I miss my J.HP unless I delay? It doesnt look like ur delaying. Hmmm whats going on here.
Either you hit him on the way down if he doesn't dp and you have a blockstring/combo set up or he does DP and landing frames cancel the j.HP and you have advantage
Either you hit him on the way down if he doesn't dp and you have a blockstring/combo set up or he does DP and landing frames cancel the j.HP and you have advantage
The slide for the safe jump must be delayed so you get there on time instead of too fast. Goto training mode turn frame data and just practice delaying the slide to where when they stand up it says Plus 42. A frame more or less and it won't work.
0:12 How do you connect her crouch lp with the stand mp ?
it only combos on ch
This won't work on modern will it?
No
Multiple people have mentioned they would like a modern version of the guide. I'll add the modern version of the combos in the description so you can cook it up too. Gonna need time once the game comes out but I GOT YOU! 🙏🏾🙏🏾
I can't get the teleport meaty in the very first combo. Any advice or is this something that was changed after beta?
Seems like something that changed after the beta. Been in the lab trying to do it for an hour and can never get it.
@@BlazinTre yeah it must have. You can see it's literally impossible if you turn on the frame display. iirc after heavy air tatsu you're +29 and then the teleport is like 42 total frames or something
@@sunken3840 yep! That's what I kept trying to cut but to no avail. Hopefully he'll rerelease this video with updated combos.
What does the (L) after qcf mean?
L stands for light. so the light version of the attack
wtf is DL? im kinda struggling
DL. = Delayed. A slight wait.
Bro…..