Fire/Rain/Grass Interaction System

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  • Опубліковано 1 кві 2021
  • Date of Recording: 2021-04-02
    Recently, I've been working on implementing dynamic systems within the game world that can be exploited for systemic gameplay possibilities. Demonstrated here is the interaction between an object on fire, the terrain system, and the rain system. Burnt grass is encoded in a render texture which is updated by flaming objects using an effect shader.

КОМЕНТАРІ • 72

  • @randyaguilar1920
    @randyaguilar1920 3 роки тому +80

    Love all of your videos, what I love personally is that these worlds you construct make me feel like I want to be their! That is an artistic feat and I’m super excited for more additions you add to the project.

  • @Daniel-vx5vc
    @Daniel-vx5vc 3 роки тому +70

    Pixel 'Breath of the Wild', let's go. Great work dude. :)

  • @largeshadow7017
    @largeshadow7017 3 роки тому +156

    the dislikes are people who want to replicate it but don't know how

    • @brummm2
      @brummm2 3 роки тому +11

      I wish I know how to do those, but gave it a thumbs up, anyway.

    • @1.1kSubChallengeWithoutAnyVid
      @1.1kSubChallengeWithoutAnyVid 2 роки тому

      Well said sir

    • @grayareagames
      @grayareagames Рік тому +1

      Doesn’t matter now though lmao, likes are removed and I predict the algorithm will bless this channel

    • @clearcontentment3695
      @clearcontentment3695 Рік тому

      I feel like the fire needs to be more intense but maybe it’s already taxing

  • @MrLuc420
    @MrLuc420 2 роки тому +7

    This is really amazing stuff man!! If we end up using your style as inspiration for our game, your name and game will definitely go high up in the special thanks part of the credits. This is just absolutely beautiful!!

  • @raphaelzcgomes8496
    @raphaelzcgomes8496 3 роки тому +14

    You probably get a lot of comments like this, but I really wanted a "tutorial-like" video of how you achieve such marvelous results (of course, considering you have the resources and time to make such videos)
    Nontheless, this is one of the most beautiful styles of game graphics I have ever seen. Keep on the good work.

  • @nyhilest342
    @nyhilest342 3 роки тому +5

    Stop him, he's too powerful! Very exciting work, and would love if you posted more. I think about these new videos all the time.

    • @t3ssel8r
      @t3ssel8r  3 роки тому +2

      thanks, I would love to post more but sometimes I work on things that aren't so interesting to post yet

    • @nyhilest342
      @nyhilest342 3 роки тому +1

      @@t3ssel8r Cant wait to see what you're working on next :)!

  • @maricorp.449
    @maricorp.449 3 роки тому +7

    THIS IS INSANE. ive been googling something like this for years. TAKE MY MONEY

  • @abelperez1827
    @abelperez1827 3 роки тому +5

    Dude this is amazing!

  • @DommoDommo
    @DommoDommo 3 роки тому +12

    I think the fire animates too quickly compared to how everything else is moving.

  • @muhammedsuicmez3617
    @muhammedsuicmez3617 3 роки тому +1

    Bro this is just beautiful...

  • @arthurangenendt8959
    @arthurangenendt8959 3 роки тому +2

    Dude, I wanna play that... SO MUCH!

  • @ThibsWorkshop
    @ThibsWorkshop 3 роки тому +3

    Wow this is so cool!

  • @superpixel1039
    @superpixel1039 3 роки тому +4

    Amazing work! Perhaps a playlist of all the pixel rendering engine would make for better consumption. I want to binge all the videos :p

  • @Drunken_Hamster
    @Drunken_Hamster Рік тому

    The fire looks REALLY good here. Better than the procedural flame vid. This is the ideal level and look of pixelization, IMO.

  • @anonymouskangaroo3018
    @anonymouskangaroo3018 2 роки тому

    Pretty awesome project

  • @jomy10-games
    @jomy10-games 3 роки тому

    Just looking at this makes me want to play this

  • @woodchi
    @woodchi Рік тому

    Love how the fire looks alive

  • @Weckacore
    @Weckacore Рік тому

    Cant believe I only just found your stuff

  • @arthurgama3985
    @arthurgama3985 2 роки тому

    you changed my life

  • @XZ_Slaaa
    @XZ_Slaaa 2 роки тому

    Will be sick

  • @fishingtrippy
    @fishingtrippy Рік тому

    Super cool

  • @davidklemen5264
    @davidklemen5264 11 місяців тому

    very cool

  • @mowareking9272
    @mowareking9272 2 роки тому

    How long did it take you to learn to make art like this and what did you use? Because this is amazing

  • @didnt_ask_for_handle
    @didnt_ask_for_handle 3 роки тому +1

    I think I'd add in some orange embers floating off as the fire burns out

  • @somewhereslow
    @somewhereslow 3 роки тому +7

    T3ss! You're killin it! Did you try versions of the fire using flat color? or with less noise? I've shown your work to a lot of people. Can't wait to see more

    • @t3ssel8r
      @t3ssel8r  3 роки тому +2

      flat color?

    • @vikaskalsariya9425
      @vikaskalsariya9425 Рік тому

      @@t3ssel8r I think they meant using like a single colour or maybe 2

  • @jamesmccormick2102
    @jamesmccormick2102 2 роки тому

    with very post you make i just wanna play this game more and more

  • @oliveryt7168
    @oliveryt7168 3 роки тому

    Very athmospheric.

  • @ambeauman
    @ambeauman 3 роки тому

    You are a freak of nature and I'm here for it. Sell me your systems PLEASE

  • @dmitrysamoilov5989
    @dmitrysamoilov5989 3 роки тому

    Nice!

  • @michaelffasd23
    @michaelffasd23 3 роки тому +1

    Looks amazing! The (non-burnt) grass, is it rendered with a shader? Or some kind of multi-mesh instancing script? I was trying to do something similar with a billboarded vertex shader, not sure if thats the way to go...

    • @t3ssel8r
      @t3ssel8r  3 роки тому +2

      yeah, it's vertex shader billboards, similar to the unity terrain grass shader.

    • @Skyteks
      @Skyteks Рік тому

      @@t3ssel8r I am guessing it's a shader that is directly on the grass material, and has nothing to do with the pixelation shader itself?
      And that one then pixelates the scene in screenspace?

  • @JTHaddock
    @JTHaddock 3 роки тому

    Amazing work! How did you do the pixel art effect? Is it 3D with some post processing effects?

    • @t3ssel8r
      @t3ssel8r  3 роки тому

      thanks, it's 3D with a custom render pipeline

  • @marekm4851
    @marekm4851 3 роки тому

    your work looks absolutely stunning. especiall gras and trees. i have 1 queston. i am new deveoper and i would like to create cross platform game. is this style suitable for mid spec mobile devices or should i rather go 2 2,5d?

    • @t3ssel8r
      @t3ssel8r  3 роки тому

      thanks. I have a flagship phone from 2017 that can handle it, but careful optimization is necessary.

  • @septaalfauzan1731
    @septaalfauzan1731 3 роки тому

    🔥

  • @vitekpastyrik9928
    @vitekpastyrik9928 3 роки тому

    in what program doing this pixel arts

  • @sarund9441
    @sarund9441 3 роки тому

    I have a question about the Pixel Perfect Camera in this engine.
    Are you doing the same as 2D PP Camera and appling a matrix transformation before or after?
    I'd like to know how the camera is done specifically.

    • @t3ssel8r
      @t3ssel8r  3 роки тому

      good question. at the start of each frame, the camera is aligned to a "pixel"-sized grid by shifting it in xy of the view space. the error caused by this shift is then used to un-shift the resulting rendered image in the viewport.

  • @marcusrokatis5192
    @marcusrokatis5192 3 роки тому +2

    Is it possible to buy your engine from anywhere? Love your work! 👍🏻

    • @t3ssel8r
      @t3ssel8r  3 роки тому +2

      thanks, things are still in development and I am primarily building the backend for my own game. I don't have the resources to be able to support external users right now, but if the situation changes in the future I will consider it.

    • @prabhuramselvan
      @prabhuramselvan 3 роки тому

      @@t3ssel8r this game engine your solo developing? Oh man

    • @t3ssel8r
      @t3ssel8r  3 роки тому +3

      @@prabhuramselvan It's not so bad since it's based on Unity. I just have to write the render pipeline and game systems, and I can let Unity handle the boring stuff like asset management and lower level hardware interfacing.

  • @crristox
    @crristox Рік тому

    What about if the grass is dry fire could consume it a lot faster

  • @vextormull
    @vextormull 6 місяців тому

    🤯

  • @vanbrogh3670
    @vanbrogh3670 3 роки тому +1

    I don't know if you're looking for any constructive feedback, but I think the fire feels a little out of place because it's higher in saturation. Also it looks a little less textured than the world around it. Just my two cents as a guy who likes art!

    • @t3ssel8r
      @t3ssel8r  3 роки тому

      thanks! this is helpful

  • @a17waysJackinn
    @a17waysJackinn Рік тому

    Noita game also having a good fire "interaction" but its 2D

  • @diligencehumility6971
    @diligencehumility6971 3 роки тому +3

    Can you make tutorials too? Looks amazing

  • @danielsantos9189
    @danielsantos9189 3 роки тому

    do you you use GLSL to make your shaders?

    • @t3ssel8r
      @t3ssel8r  3 роки тому +1

      HLSL (very similar)

  • @mauigamestudio
    @mauigamestudio 3 роки тому +1

    Do you think it would be possible to implement this into unity?

  • @qrisgames
    @qrisgames Рік тому

    Teach me master. Or maybe you plan to sell it in asset store? I will buy it

  • @kron520
    @kron520 Рік тому

    Witchcraft

  • @crypticrunner1200
    @crypticrunner1200 3 роки тому +1

    zelda botw but with a better style

    • @astaund
      @astaund 3 роки тому +1

      was just finishing botw earlier today and now I want this to be a game

  • @hristoborisov3713
    @hristoborisov3713 3 роки тому

    this is heavily customized urp right?

    • @t3ssel8r
      @t3ssel8r  3 роки тому

      close, it's a fully custom SRP based off the catlike coding tutorial series.

    • @sarahm4877
      @sarahm4877 3 роки тому

      @@t3ssel8r hmm, I thought in a previous video you mentioned adjusting/modifying the pro pixelizer asset. This is cool though, I'm trying to get a cool pixelated shader in Unreal that isn't a postprocess material. Are you doing this all in C# like the tutorials or HLSL GLSL?

    • @t3ssel8r
      @t3ssel8r  3 роки тому

      ah. I've recommended elliot's propixelizer before as a way to achieve similar effects.
      SRP in Unity is a custom pipeline defined in C#, but the actual visuals are all handled on the GPU, in HLSL shaders.

    • @sarahm4877
      @sarahm4877 3 роки тому

      @@t3ssel8r Ah, ok! Thanks for sharing.