Now uploaded in It's finished form! Right now my upload schedule Is really slow as I'm dealing with a lot of things in real life, some pretty rubbish things which I'm slowly getting through! Thank you all so much for your patience, will hopefully be getting back to normal soon..ish! Life Is life, 2020 Is 2020 and so on.
Take your time. If you need your time just take it. I dont know what is happening right now but you will make it and i think i speak for all of your fans if i say we will support you when you need
You could paint the drones green, call them RotFlies, and theme the whole ship around Nurgle! Imagine, a swarm of vile, toxin laden flies, rising from a massive carcass to visit disease and joyous decay on the trespassers!
Oh, I know! Have the main ship be mostly plain with a simple colour set and then have the different types of these swarmlings modeled/painted after each of the chaos gods. That would be very cool, seeing all of these different coloured strike crafts go after the enemy PLUS it would also make it easy to identify their damage type at a glance which would make it easier to keep up when watching them fight. Remember, there is likely going do be like a dozen of these things in the air, if they're all the same colour it would look a bit boring and cluttered.
Hey Lathrix, if you ever read this, just know that you take priority over your videos. Don't listen to the haters, you are such an amazing person and each and every one of us would rather see a video a year or have you struggle and stress over us!
The idea of this floating drone turret staring down the enemy with it's purple eye until the AI is consumed by fear (or EMP if you're boring) is just too good to turn down. I'm all about those sinister cyclopes
Leave the bunker separate, looks great. Hold 6, but you should have 3 spawners each making different particle cannon variants. Also, a submarine drone variant would be awesome. Keep up the wonderful work.
gives me the idea to run a campaign of only carriers! weaponry on drones that main ship builds...an army of overlords! ore perhaps just yet more practice for this very complex game. praise chaos, praise the algorthm gods, may this comment tithe them.
Name suggestions: -Carrier name: -_-Knotnest-_ -Reason: A group of toads is called a -_-knot-_- . Doesn't take a genius to figure out where I got the toad-related name from. I used toads instead of frogs because a group of frogs is called an -_-army-_- , and I wasn't really sure how to work with that.- After looking up "knot" on Urban Dictionary, I am now rethinking my suggestion. Carrier name: _Legion_ The ship has what appears to be Froggit's face on it. A group of frogs is called an _army_ , but I personally think _legion_ sounds better, especially in the context of the _Lathrixian Legion_ . Drone name: _Tadpole_ Reason: -Again,- Considering the frog face on the carrier, it doesn't take a genius to figure this one out.
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
Dang bro it crazy how far you’ve come! I remember your old videos when you were just starting and remember how you always hurt my head with your crazy skill! You’re amazing and can’t wait to catch up on all your videos! You’re the best and want you to keep up the amazing work you do!
Hope your brain is doing ok lathland, mine hasn’t, but who cares about that, my brain is never ok, anyways I will always love your vids, and I can’t wait until you do another avorion series (if you ever do one)
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
@@michaelbatty3453 ive actually been meaning to try and remember the entire copypasta but i just kept forgetting to find it, so thank you, im going to finally put this in a word document
Random idea: shield drones. Yep. Just drones with shields. If possible, they would fly in front of the main craft in formation, if not, just shield swarm.
Just an idea. Probably a really expensive and impractical idea, but I think it would look really awesome. Now that we have an aircraft carrier, I suggest making smaller ships like frigates, destroyers, and corvettes that accompany the carrier and serve as support ships. These ships are equipped mainly with defensive armament but could also be equipped with cheap and weak guns like auto cannons or small cram turrets. The idea is that the carrier serves as the main offensive weapon with its drone groups while the other ships are tasked with protecting the carrier and serving as additional side damage to weaken targets.
I do love your creativity, all of my stuff looks like a smooth brain, but yours looks like a professional big brain put it together. And don't worry about video production. I'd rather see a happy Lathrix once a year than a sad Lathrix twice
Good that you've kept the planned dediblade clearance changes in mind, as speaking about them is good for helping people future-proof their designs. As I have been told, the intent is that each dediblade spinner will calculate the area that they can sweep and determine how much of it has adequate clearance, and the maximum force will be scaled based off of that. Early estimates as I recall were that around 66% to 75% total area clearance would grant 100% of the force from the spinner to allow a bit of leeway for build styles. I don't have any word on when this will come about, but that was the last I heard regarding plans for this.
Lathrix, we would wait a month for a single video if it meant your irl stuff was ok, focus on you and your family first. We will cheer you on for as long as it takes
I very much like the little "construction bunker" being its own building on the ship, rather than being attached to the bridge! Also, the idea of this carrier coming into fights and using many, many minions to do its bidding sounds absolutely fantastic, the true overlord ship of the Legion!
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
From the Depths are my favorite videos. Looking forward to the next one! I like both variants. Matter a fact, I'd love to see a Adv. Cannon and CRAM variant too! 2 squads of 4, each with 1 of each variant type.
Also. Chaos Undivided for thr carrier. And the drones all themed around the different aspects. Particle cannon being tzeentch. An advanced cannon for khorne. A chunky one with missile attractors for nurgal and a laser version for slaneesh.
Lath, don't sweat the upload speed. All is forgiven if you keep the convention of amphibian theming alive. You have the Frogget carrier and now you have the tadpole swarmers. Adopt this and make it yours
particle cannon variant is proffered in my opinion because its more interesting to see and learn how the newer particle cannons work id honestly like to know if you could rotate the vertical lens and make it a horizontal lens and what kind of effect that would have
I really like the derpy turret mode particle cannons since it reminds me somewhat of old-timey rifle firing lines, what with the "standing around with your friends vigorously plinking away with your guns" thing. I'd advise adding some vigorous oscillation to the hovering in place so that it's not going to die to the first shot aimed at it, but it's just cool. The missile ones are cool too, but only for that split second when they're all firing and then the drones have to float around uselessly for a while to reload which is very underwhelming.
Hey Lathrix just wanted to say that when ever i look to a smart youtuber playing a complex game i go straight to your channel. I recently rewatched your ark series and its always fun to have a blast to the past
I adore the aesthetic of these little guys! I hope your other drones have different color schemes, like a military green for missiles, red for lasers, grey for advanced cannons, red for CRAM... Of course, I don't expect you to make a drone for each type, but it would be cool for each drone to have their own color.
I would love to see you add some Anti-air weapons and probably 1-2 anti-ship turrents to the carrier also do you plan on making the aircraft carrier a drone carrier????
I think the bunker being separate from the bridge looks great, you did a really good job with the drones. The different types could be painted differently and as many people commented already, Tadpoles would be a great name for them
Love this build. You could call the drones Arrows, And the carrier could be the LongBow, making them together the Bow and Arrows. Mostly cause the drones look like arrowheads to me.
Hey Lathrix! I regards to the different variants of small drones, I think an Advanced Cannon variant would be quite cool, however, it would be, like you said, much more expensive and probably pointless for a "disposable" craft. I think the Particle Cannon variant is extremely cool! Especially since with the new patches making PACs much more practical, but the Missile variant looks the coolest by far when it fires. Thanks for the awesome content Lathrix!!! Keep up the great work!
peaking of DRONEs, DRONE the game currently has a public early accsess with a free demo. Just in case you weren't aware (haven't watched the video yet so there might be a mention)
I'm always so impressed by his builds, very lovely yet quite effective. something which might be nice/cool would be decoy warp drones. love the video and take your time to sort things out, don't want you to be stressed out!
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
the turret on top of the froggit of fear can have the design of a fez or your legendary top hat and be made as; a powerful laser that focuses on fast flying things, laser munitions defense, a cram cannon, or a terrifyingly large particle cannon that targets the largest opponents.
Now I want another Adventure Mode series where your main ship is an aircraft carrier and you have drone fighters and other smaller vessles to escort it. Heck, maybe once I have a non-potato PC I'll do it as well!
Something else you can for the piranha drones (the drones you made for the carrier (A.K.A. Frog god)) is you can also make a version that has torpedoes in case you have to fight a sub and you can actually damage it. And I personally like the sorta bunker workshop, it looks really cool and also kinda looks like a tent, as if it was put there so the part can be easily reached instead of going into the ship to make the drones.
So, while it may take them to the expensive side but you could take the emp one with the gun imbedded in the front and then overlay the missile design so that one shot could decimate ships shields or movement and then the follow up shot would wreck the target. Just a suggestion
I like the separate bunker, also the plane turrets things staring be like, "Try me, I dare ya" love it. Also I rly like both variants, maybe have like a 2 layer defensive perimeter?
Hello Lathrix. I used to watch you about two years ago and loved your vids. Recently I was thinking about your channel and couldn’t quite remember what your name was. Thankfully I found you and let me tell you that you haven’t changed a bit. Your intro is still the exact same! The vids are also still amazing and it is awesome to start watching your vids again.
I like the bunker building, and i think you should leave fail safe out side the small craft. I like the particle cannon drone, continuous streams of small death, and may be a auto-cannon version. Thanks you for the video, take your time on them
They look like little angry things, they do small damage each, & they fight in swarms. If they have explosive shots, call them piranhas (because they nip away at the enemy). If they're using EMP then bees (because they sting the enemy to death), with the carrier being the Home Hive or simply The Queen Bee.
Now uploaded in It's finished form!
Right now my upload schedule Is really slow as I'm dealing with a lot of things in real life, some pretty rubbish things which I'm slowly getting through! Thank you all so much for your patience, will hopefully be getting back to normal soon..ish! Life Is life, 2020 Is 2020 and so on.
Hope you're okay man
Take your time.
If you need your time just take it.
I dont know what is happening right now but you will make it and i think i speak for all of your fans if i say we will support you when you need
Are you ok my lord?
good luck
Stay strong man, take as much time as you need to deal with that
You could paint the drones green, call them RotFlies, and theme the whole ship around Nurgle!
Imagine, a swarm of vile, toxin laden flies, rising from a massive carcass to visit disease and joyous decay on the trespassers!
Ah yes, A Man Of Culture.
Nah. Screamers of Tzeentch. He doesn't get enough love, though it's probably all just as planned.
I love how you evil.
Oh, I know! Have the main ship be mostly plain with a simple colour set and then have the different types of these swarmlings modeled/painted after each of the chaos gods. That would be very cool, seeing all of these different coloured strike crafts go after the enemy PLUS it would also make it easy to identify their damage type at a glance which would make it easier to keep up when watching them fight. Remember, there is likely going do be like a dozen of these things in the air, if they're all the same colour it would look a bit boring and cluttered.
The frog on the ship makes it have more sense
I really like the particle cannon "eye", it gives them a more drone look. Can you mimic them for all variants ?
Agreeed.
Like Zaku from Gundam
Was gonna suggest this as well. It gives them a surprising amount of personality
Gives me Geth vibes from mass effect
Hey Lathrix, if you ever read this, just know that you take priority over your videos. Don't listen to the haters, you are such an amazing person and each and every one of us would rather see a video a year or have you struggle and stress over us!
I don't think he even has haters rn we're all too wholesome and supportive lol.
@@themenagerie5622 The potato's are rebelling!
Yeah, I would like to be pointed towards these haters.
Though I do agree the man needs to eat this is his job in the end of the day
The Lathrixian Legion agrees.
Just sayin, if the mothership's a frog, the strike craft would fit perfectly as "Tadpole"s
The idea of this floating drone turret staring down the enemy with it's purple eye until the AI is consumed by fear (or EMP if you're boring) is just too good to turn down. I'm all about those sinister cyclopes
Leave the bunker separate, looks great.
Hold 6, but you should have 3 spawners each making different particle cannon variants.
Also, a submarine drone variant would be awesome.
Keep up the wonderful work.
A submarine drone would be cool for sure. Also a torpedo drone in general.
Yes, keep the construction-bunker seperate. And also add a crane or something.
@@macksegalas2610
For the torpedo variant, he could replace the “eye” with a torpedo that launches from that hole.
gives me the idea to run a campaign of only carriers! weaponry on drones that main ship builds...an army of overlords! ore perhaps just yet more practice for this very complex game. praise chaos, praise the algorthm gods, may this comment tithe them.
The main issue is that aircraft carriers are not meta at all :(. I really wish they were stronger since I love planes
@@thecrab2791 Just spawn a bunch of guided nukes. I'm sure that's pretty meta.
@@melanoc3tusii205 not for long. Check out the Nuke stats in the new beta. Much more expensive and heavier. They do get some buffs though.
Peeper Leviathan jokes on you I made the titan from the twin guard into a drone carrier
*Hail Kraken, god of physics!*
That first build instantly reminded me of some "pre space edition" of cylon aircraft :D
**creates aircraft carrier**
**proceeds to spawn the aircraft off the edge of the aircraft carrier**
Name suggestions:
-Carrier name: -_-Knotnest-_
-Reason: A group of toads is called a -_-knot-_- . Doesn't take a genius to figure out where I got the toad-related name from. I used toads instead of frogs because a group of frogs is called an -_-army-_- , and I wasn't really sure how to work with that.-
After looking up "knot" on Urban Dictionary, I am now rethinking my suggestion.
Carrier name: _Legion_
The ship has what appears to be Froggit's face on it. A group of frogs is called an _army_ , but I personally think _legion_ sounds better, especially in the context of the _Lathrixian Legion_ .
Drone name: _Tadpole_
Reason: -Again,- Considering the frog face on the carrier, it doesn't take a genius to figure this one out.
Army of one.
no no no not tadpole. Toadpole. ha ha
yeah, sorry, no. That sounds like a Furry-Orgy
@@kugikvist How?
After looking up "knot" on Urban Dictionary, I am now rethinking my suggestion.
Lathrix: Lets move away from missiles.
Also Lathrix: MISSILES!!!!!
Yea its genuinely getting annoying for me. Other weapons exist but no. Gotta have missile spam and nothing else.
@@rendmusic9428 To be fair. Missiles are strong..
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is.
Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
Ummm........sure............
You are overthinking things 😅
The missle know where it is remix is better
Jeez dude I was just looking for some jokes
@@phoenixgrantham3324 dude that's what it is edit:ua-cam.com/video/fEQxU99-BYE/v-deo.html
How fast did you make the first upload private? I nearly instantly clicked it
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is.
Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
Same lol
Michael Batty you are over thinking things 😅
@@michaelbatty3453 Oh god I hear his voice while reading this. Did everyone see that video?
King's Empire yeah it was greT
Dang bro it crazy how far you’ve come! I remember your old videos when you were just starting and remember how you always hurt my head with your crazy skill! You’re amazing and can’t wait to catch up on all your videos! You’re the best and want you to keep up the amazing work you do!
Hope your brain is doing ok lathland, mine hasn’t, but who cares about that, my brain is never ok, anyways I will always love your vids, and I can’t wait until you do another avorion series (if you ever do one)
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is.
Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
@Clancy Bevan idk thought the copy pasta was funny...
@@michaelbatty3453 ive actually been meaning to try and remember the entire copypasta but i just kept forgetting to find it, so thank you, im going to finally put this in a word document
Are your guys brain ok, this is a twelve hour check, I hope your brains are good
15 hour check: are your brains ok? I hope they are
Random idea: shield drones.
Yep.
Just drones with shields.
If possible, they would fly in front of the main craft in formation, if not, just shield swarm.
at 17:50 i really like the "WorkShop" and for some reason the music in the background fits really well.
I got this on my recommended page and I am really liking this
11:04 Lathrix: "That's a Wanda, it's a very very weak enemy...."
Me: *nervous laughter* "Yeah... A very, very weak... enemy."
Just an idea. Probably a really expensive and impractical idea, but I think it would look really awesome.
Now that we have an aircraft carrier, I suggest making smaller ships like frigates, destroyers, and corvettes that accompany the carrier and serve as support ships. These ships are equipped mainly with defensive armament but could also be equipped with cheap and weak guns like auto cannons or small cram turrets.
The idea is that the carrier serves as the main offensive weapon with its drone groups while the other ships are tasked with protecting the carrier and serving as additional side damage to weaken targets.
I do love your creativity, all of my stuff looks like a smooth brain, but yours looks like a professional big brain put it together.
And don't worry about video production. I'd rather see a happy Lathrix once a year than a sad Lathrix twice
I got recommended this video and your channel name brought back so many memories of watching you a couple years ago
Good that you've kept the planned dediblade clearance changes in mind, as speaking about them is good for helping people future-proof their designs. As I have been told, the intent is that each dediblade spinner will calculate the area that they can sweep and determine how much of it has adequate clearance, and the maximum force will be scaled based off of that. Early estimates as I recall were that around 66% to 75% total area clearance would grant 100% of the force from the spinner to allow a bit of leeway for build styles. I don't have any word on when this will come about, but that was the last I heard regarding plans for this.
Those drones are adorable, and really cool. Now I want to make a drone. Maybe something wider with the wide lense.
Lathrix, we would wait a month for a single video if it meant your irl stuff was ok, focus on you and your family first. We will cheer you on for as long as it takes
“Not that we don’t apweciate you, but we don’t really appreciate you. It’s life.”
I very much like the little "construction bunker" being its own building on the ship, rather than being attached to the bridge!
Also, the idea of this carrier coming into fights and using many, many minions to do its bidding sounds absolutely fantastic, the true overlord ship of the Legion!
I think it'd look really cool if you put a decorative crane-type thing on top of the drone spawning bunker.
43 seconds 0 views 17 likes, gotta love the stats
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is.
Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
E
This little drone reminds me of the cornflakes from the neter campaign like futuristic version of it
Drones are like guardsmen weak by them self but in numbers they can hold the lines
These remind me of the Noise Marines. Can be a Slaanesh daemon engine tbh
Though that makes the concept of "the mothership" be very, very weird
I think it’s so cool that they made mimics so decorations don’t compromise the Ships ability
Hey lathrix, how about that part below the "mommy frog" bridge is used to deploy submarines? You would have the mosquitoes and the tadpools
From the Depths are my favorite videos.
Looking forward to the next one!
I like both variants. Matter a fact, I'd love to see a Adv. Cannon and CRAM variant too!
2 squads of 4, each with 1 of each variant type.
Your carrier reminds me of the UNSC Infinity.
You don’t give yourself enough credit for the amazing builds you create! Hope all is well!
Also. Chaos Undivided for thr carrier.
And the drones all themed around the different aspects. Particle cannon being tzeentch. An advanced cannon for khorne. A chunky one with missile attractors for nurgal and a laser version for slaneesh.
Don't forget the obnoxious melee grinder variant for Malice.
The drones look like small flying space ticks.
Lath, don't sweat the upload speed. All is forgiven if you keep the convention of amphibian theming alive. You have the Frogget carrier and now you have the tadpole swarmers. Adopt this and make it yours
particle cannon variant is proffered in my opinion
because its more interesting to see and learn how the newer particle cannons work
id honestly like to know if you could rotate the vertical lens and make it a horizontal lens and what kind of effect that would have
Enemy: "Why do i hear boss music?"
Heyyy it’s not private now😂
probably uploads it private and rewatches to make sure he is okay with it
@Sean Jensen ok
I really like the derpy turret mode particle cannons since it reminds me somewhat of old-timey rifle firing lines, what with the "standing around with your friends vigorously plinking away with your guns" thing. I'd advise adding some vigorous oscillation to the hovering in place so that it's not going to die to the first shot aimed at it, but it's just cool. The missile ones are cool too, but only for that split second when they're all firing and then the drones have to float around uselessly for a while to reload which is very underwhelming.
Hey Lathrix just wanted to say that when ever i look to a smart youtuber playing a complex game i go straight to your channel. I recently rewatched your ark series and its always fun to have a blast to the past
I love the new tactical nuke model. It actually looks like a bomb not a blob of metal with 4 triangles sticking out the back. 1:51
What you could do is make a crane and put a repair tentacle on it to make it look like the crane is building the little swarmers!
I like it being separate from the res of the superstructure, it makes it feel more like a mobile base than just an average ship.
I LOVE the way the drones look!
You should mimic in a duct on top of the main rotorblade, I think it would look cool.
I watch these videos 2 or 3 times when they come out, they fill the void...
The swarm has awoken to strike down though who thought they can harm there mother.
I was so close to waching the unfinshed one
This new music makes it sound like you’re constantly entering combat😂
A missile drone the darts around and a particle cannon drone that floats above the mother is a really cool mental image
Next Project: Attack Drone Carriers
Greetings sirs and sirettes, today we arent sleeping for 2 days straight, to wait for laths new video!
I adore the aesthetic of these little guys! I hope your other drones have different color schemes, like a military green for missiles, red for lasers, grey for advanced cannons, red for CRAM... Of course, I don't expect you to make a drone for each type, but it would be cool for each drone to have their own color.
All hail the Mighty Froggit Tower!
ALL HAIL THE MIGHTY FROGGIT!
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Sorry, what was I doing? I think I passed out.
I like the separate sort of bunker area instead of having it merged with the main bridge.
I would love to see you add some Anti-air weapons and probably 1-2 anti-ship turrents to the carrier also do you plan on making the aircraft carrier a drone carrier????
It's like where the elevator of a carrier is where the drones are born!
I like the smaller and cheaper drones better. I think it's funnier, when there's more of them. A lot more.
I think the bunker being separate from the bridge looks great, you did a really good job with the drones. The different types could be painted differently and as many people commented already, Tadpoles would be a great name for them
Love this build.
You could call the drones Arrows,
And the carrier could be the LongBow, making them together the Bow and Arrows.
Mostly cause the drones look like arrowheads to me.
Hey Lathrix! I regards to the different variants of small drones, I think an Advanced Cannon variant would be quite cool, however, it would be, like you said, much more expensive and probably pointless for a "disposable" craft. I think the Particle Cannon variant is extremely cool! Especially since with the new patches making PACs much more practical, but the Missile variant looks the coolest by far when it fires. Thanks for the awesome content Lathrix!!! Keep up the great work!
Lathrix, please look after yourself, we love what you do, we will always be here for you. Love the little drones too :D
peaking of DRONEs, DRONE the game currently has a public early accsess with a free demo. Just in case you weren't aware (haven't watched the video yet so there might be a mention)
I'm always so impressed by his builds, very lovely yet quite effective.
something which might be nice/cool would be decoy warp drones.
love the video and take your time to sort things out, don't want you to be stressed out!
Hey lath! Hope you're doing great, and that the real life stuffwith your family members is going better
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, it obtains a difference or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is.
Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't the system has acquired a variation, the variation being the difference between where the missile is and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows: because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however, it is sure where it isn't (within reason), and it knows where it was. It now subtracts where it should be from where it wasn't, or vise versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and it's variation which is called error.
Michael Batty look at what you’re posting on before pasting something.
@@michaelbatty3453 did you mean to put this on the main section?
the turret on top of the froggit of fear can have the design of a fez or your legendary top hat and be made as; a powerful laser that focuses on fast flying things, laser munitions defense, a cram cannon, or a terrifyingly large particle cannon that targets the largest opponents.
Now I want another Adventure Mode series where your main ship is an aircraft carrier and you have drone fighters and other smaller vessles to escort it.
Heck, maybe once I have a non-potato PC I'll do it as well!
oh man i used to watch you all the time years ago, it's nice to get some of your videos recommended again
The new soundtrack is absolutely bopping.
Something else you can for the piranha drones (the drones you made for the carrier (A.K.A. Frog god)) is you can also make a version that has torpedoes in case you have to fight a sub and you can actually damage it. And I personally like the sorta bunker workshop, it looks really cool and also kinda looks like a tent, as if it was put there so the part can be easily reached instead of going into the ship to make the drones.
So, while it may take them to the expensive side but you could take the emp one with the gun imbedded in the front and then overlay the missile design so that one shot could decimate ships shields or movement and then the follow up shot would wreck the target. Just a suggestion
Been watching for four years still love the content
I love the anti-missile advanced cannon systems, I just suck at making them. They’re the most satisfying thing to pull off
Reminds me of the Tau.
The Emperor is unhappy with this, but allows it.
For the Area between the Bridge and the Spawn-Bunker you could make it look like an aircraft elevator.
I love the idea of you having swarms of these little aircrafts all with different weapons I wonder if you could make a cram Cannon variant
The missile swarm was a hell of a sight to behold. I wonder what the biggest cannon you could fit on one of those is...
Love the drones! They look like A-wings from Star Wars.
Lathland are factions able to attack each other because the White flayers have been killed without me doing anything
Yes they can. And the Steel Striders are notorious for killing off the White Flayers.
Can you turn it e vs e of?
DRONES FOR THE DRONE GOD!
METAL FOR THE METAL THRONE!!!!
MISSILES FOR THE MISSILE LORD
PACS FOR THE PAC KING!
DRONES FOR THE DRONE THRONE
Milk for the Khorne flakes!
They are like little piranhas.
Small, hunts in packs, lots of damage
I like the separate bunker, also the plane turrets things staring be like, "Try me, I dare ya" love it. Also I rly like both variants, maybe have like a 2 layer defensive perimeter?
I made a particle cannon so ridiculous that it could instantly delete most medium sized ships, but it cost around 50k materials to fire even once.
You can use ACBs to cycle the particle cannon. 2 of them activating every 10 seconds, 1 with a 5 second delay.
All drones can have explosive and EMP.
Always glad to see these! It was an absolute blast for us too!
Hello Lathrix. I used to watch you about two years ago and loved your vids. Recently I was thinking about your channel and couldn’t quite remember what your name was. Thankfully I found you and let me tell you that you haven’t changed a bit. Your intro is still the exact same! The vids are also still amazing and it is awesome to start watching your vids again.
I like the bunker building, and i think you should leave fail safe out side the small craft. I like the particle cannon drone, continuous streams of small death, and may be a auto-cannon version. Thanks you for the video, take your time on them
We love you lathland and can’t wait for more. I would like to wish you the best of your day!!
They look like little angry things, they do small damage each, & they fight in swarms.
If they have explosive shots, call them piranhas (because they nip away at the enemy).
If they're using EMP then bees (because they sting the enemy to death), with the carrier being the Home Hive or simply The Queen Bee.
Bro I want to play this game now just so I can make a proper fleet with an aircraft carrier, battleships, cruisers, destroyers, planes all of it
I love the separated back outpost bunker thing that you got going on, definitely leave it separated in my opinion
What I live to do on weekends is when it's late at night I just watch lathland having a big brain
Build a starter ship that’s resources and long range support, but cheap as heck. Then a ton of these.
I like it being a second structure from the command spire