Fragments vs Explosives isn't all or nothing. You can max out the explosives to the radius, and add fragments on top of that to supplement it further. Massive shells are the most effective this way.
It's fun and games until you see a tiny very excitable man running over the ship instantly fixing it with what appears to be some sort of tape while Lathrix freaks out.
Honestly, I'm seeing this thing as like a flying Chaos Warshrine, the monsters holding it replaced by just a base of fire. Just needs the standard on top and the horns sweeping forward from the middle. Already got the eyes XD. Also much love for inspiring me to really getting into FTD, having a blast right now making a "bomber airship"
Dang I got from the depths a while ago but i just got so over whelmed that I stoped playing, but now I have free time I’m thinking about trying again but should I?
@@Zenith_Deus take it slow and focus on simple ships with simple designs squares are your friend for hulls. Then work on grebles and basic shaping. Once those are mastered to your happiness then try to get the cannons that spit bullets all over your enemies face and delete them. Once you know that then you can get into mimic craft and make the hyper realistic stuff. The AI faction ships are a great place to start, tear them apart in designer then retrofit them before making your own to get an idea of basic concepts
Speaking of Orks. One day I would try to make a Ork space hulk in FTD imaging having different FTD ship all slammed into one a other and filled the holes with armor and gun. That thing would be op AF and would probably crash the game but god would it be fun.
More _?drunk?_ (does hangover count?) designer mode! Nice. Also very vertical from the thumbnail. 8:19 Or maximum diameter. As in, I think you broke almost all blocks that could be destroyed, so a lot of damage got "wasted". 9:51 IIRC the cap is 30-35 something meters for the actual explosion. The one in the stat card is how distant a near miss can be from a craft for the explosion centre to "snap" on it. Which kind of nerfs flak, but definitely buffs most explosive based weapons.
I would love to see twin barrel DOOM cannons. Since it is such a big craft I would say utilitarian missiles or AA style Advanced cannons on both sides embedded in the armor plating.
@@carlwheezerofsouls3273 it caps out at 60 fragments. Any more will increaze the damage of each fragment. The point is that the HE have a hidden max radious but oblitterate anything inside it at large sizes. At a sertain point any more he is wasted. If you max out he and go with frag from that point you get max explosion and more damage compared to pure he
@@MrEuklides As I recall, the current radius cap for HE damage to blocks is 35m, while the previous cap several years ago was 11m. Explosives can however do damage to entities beyond that cap (so missiles and Rambot basically).
Love the shape, flying fortress with massive cram cannon as a main weapon sounds great! I think adding 3 grades of advanced cannons, ranging from machine gun with small rounds to once per, say, 15 seconds with some more serious damage could create a beautiful bullet hell scenario. Maybe main cram destroys most and then advanced cannons clean up? Or maybe advanced cannons open the path and then doom cram finishes the battle? Either way, fortress "terraforming" the land through use of explosives, wrecks, corpses and absurd amounts of lead!
I'm a FTD noob, and I struggle so much with CRAM cannons. Missiles? Easy peasy. Advanced Cannons? Surprisingly intuitive. CRAM? 60+ second reloads to hit for
If your reloads are 60 seconds just lower how many payload compactors your cannon has. The strength of the CRAM shell is directly proportional to only two things; reload time (affected by gauge and payload compactors) And amount of pellets. As long as your cannon has enough pellet-packer connections and a specific reload time it will always do the same amount of damage no matter what. Here’s a tip though; most people who make CRAM craft make them bulky and slow. Don’t do that. Far too easy to counter. CRAMS don’t explode when they get damaged anyway, and because CRAMS aren’t of use at long range or against something fast or erratic, you want to get as close to the enemy as possible before firing. To do this, your craft must be streamlined and fast, when you work out how to get that done CRAMS suddenly become a lot more lethal.
Cram is easy to get working properly but hard to master. Advanced cannons are just a bit harder to learn the details but much easier to customize to your desires IMO
Check out Borderwise here on UA-cam, lath name dropped him a while back because his cram tutorials were so invaluable to understanding the doomcram. I don't recall if he came up with the name, but, he's the one that introduced me to the term. He's got a bunch of stuff done it from theory to the Tetris and such. Also, he's a great dude, I highly recommend his channel and hold him in high regard. Cheers, m8, and gl on the cramination!
I dont think EMP depth fuse is going to be very effrctive, but there is an alternativr with APS systems using Semi-Penetrator shells. Since any kinetic damage will apply first until it runs out before any of the warheads start their damage, you can easily apply this to a railgun. Get it up to 1000m/s AP Head + Solid body + EMP
I would honestly like to see you add a ton of cram moarters on the top flat area, because explosions make us happy :-) Having a ton of tiny CRAM mortars on the top to make this a complete CRAM craft would be amazing and it would most likely wreak havoc on everything came across, and If we set the cram mortar shells to pure armor penetration to have them go straight through the ship from top to bottom. Essentially a shotgun of mortar shells that spread across the craft going straight through as soon as they impact causing Mass devastation.
Expand the platform a little and you can make this thing into an aircraft carrier, one that flies and is exceedingly well armed for both offense and defense.
I had the idea of a name called "The twin Cram star" TTCS or the "Twin star Dead deck" TSDD as the top on the flat deck is just the twin of the bottem Edit: And it looks like a star when it both fires and when the enemy explodes
IDK why but a BIG HONKING RAILGUN SHOTGUN just feels like the thing it needs, like a big 350 - 500 mm railgun shotgun that will vomit bullets in the enemy's general direction, causing mayhem, mabe slower, timed bullets with frag to decimate aircraft, boats and hope like they are butter on an ant nest
havent watched you in forever, come back and see a massive shell burst into a massive explosion with a drunk lathrix laughing maniacally in the background never change lathrix
NGL I kinda wanna see you take the entire thing, copy it again, flip that on its side and merge the two together into a quad doom cram, Plus Sign of death *(+)* XD
I'd love to see a doom railgun that just annhilates a craft (probably a separate build), and for this one, I like the idea of only using missiles as anti missile defense.
Even a 500mm 8m railgun shell will never be able to do close to the damage a doomcram can. The only way to make it on the same level of destruction is if you made it seriously massive by amplifying the firerate, but an APS system will simply never do the damage a CRAM one will for size and certainly not cost.
Advanced cannons are way more expensive than cram cannons and I feel like if your were to make a doom railgun it would have to be even bigger than the doom cram and have 500mm shells which fire with a burst at like 500rpm. Hell why not raise that to 1000rpm.
I'm a fan of that slight pause in the line "Oh dearie me, you're missing you're... everything" - just adds the perfect amount of emphasis. Also you should fit the two gun platforms side by side under the bottom of the platform, and build that castle you mentioned (with AI and stuff inside it).
If they ever increase the max size of cram cannons we are going to have to start calling them loom crams because of the shadow that they cast over a enemy ship.
I could see this as just a massive thing flying over the horizon. While planes held by their back flop forward and fly out; simultaneously hundreds of tiny cannons open fire in a brilliant explosive volley, then we finally have the massive cannon. Opening up and firing fragmentation through an entire ship utterly decimating it’s interior. But as the enemy fleet is on it’s last legs. We cease fire, and open to four absolutely massive missiles that open up to tens of medium sized missiles, said missiles slowly cross the gap and finally open up into hundreds of sun blotting mini missiles. So. Dang. Cool
Huge Torpedos dropped from the platform may be super fun, especially if they’re HEAT/cluster torpedos. Other than that, the craft is amazing looking, and doomcram is always fun.
If i recall correctly, CRAM cannons have a capped explosion radius (or diameter? probably diameter) of 50 meters. There's also the problem of, while the shell make be *able* to do 5 million damage, there simply isn't enough ship to make use of ALL 5 million damage within the radius.
lathrix: loads gun with malicious intent crew: sir what do we do now sir lath: make that enemy craft into a pile of scrap crew: sir isn't that a overkill with those canons BANG lath: too late
From the Depths limits the explosion radius to 30 meters from the center of the explosion, if I recall correctly. I always build "big boomers" to 30 meters radius, and use secondary effects like fragmentation, flak (for advanced cannons, which have a separate 30 meter cap), or EMP to fill up the rest of the damage. HE is always my primary method of dealing damage, because of how reliable it is. It will *always* hurt something.
Yeah, I remember hearing it was changed to 30m. So if you want more annihilation you gotta use fragments after that, but honestly, that's also kind of disappointing. I'm working on a turret that has a 65m radius for the innards of the weapon and goes up to around 75 blocks, but neither advanced nor cram cannons allow for a satisfying weapon. At that scale, even 500mm advanced with 8m autoloaders turn into machine guns and cram cannons have too many hard-caps.
I know nothing about this game except that this is a fun watch. Big guns and explosions hell yeah! I’m kinda hooked and going to look into this game. Thanks!
I think just having the main gun, several smaller anti-ship crams, and the crap loads of CIWS and AA and just make it a giant floating Doom Box Of Doomyness Fortessyness
Hi Lathrix, Doom Cram fan here- 3D Diamond tetris is still going to be your best for efficiency. Although 6-way connection can actually be cheaper on CRAM parts, its space efficiency is lower and the cost of armoring the extra gun radius ends up making it less efficient than 5-way connection. Mixing explosive AND frag will actually bring the reload time -down- for some reason compared to having entirely one or the other. I -believe- that the explosive actual cap is at a 60m radius currently (the hidden cap) but things change in the game so fast I'm not for sure for sure. At a certain point, there gets to be so much kinetic damage that adding only a little bit of hardeners is sufficient with proper fusing and more is either wasted damage or overpen. I've tested with some 70k resource DOOM Crams (unarmored) set for just over 24 seconds. It's capable of firing the equivalent of very good normal CRAM shells at 10 second intervals. Likewise- with two DOOM cram properly configured, Borderwise has proven it's possible to overwhelm the Meg's LAMs and take it out that way. :J
With the big flat platform on top, it looks like be a great aircraft carrier. Imagine being the enemy, and seeing this big flying T come at you with tiny little drones swarming your position and all of a sudden BOOM.
something i think would be fun is hundreds of small missiles on the sides, a swarm of them simlilar to a ship you retrofitted in the last full campain playthrough. the ship may have been called the scourge, though i am not sure. keep up the good work, these videos are certainly fun to watch!
I love Gunns with ships around them. My favourites are somewhat glasscannony with enough defensive capacity to not get wasted bismark style, but still be a suportive second row shipp.
A fun, maybe not so effective idea. Would be a extra large missile with lots of fuel, minimal fins, containing several smaller missles inside, which fire on a long stagger time! The idea would be to almost create a "Fighter" missle that never really lands but instead flys around the target doing straffing runs. Adding interceptor missles to the inside may also be interesting, basically having anti-missle, missle ships flying about. May not work but could be fun to try!
That sort of ridiculous cannon would be perfect for an Orky themed play through with big booms and lots of dakka, looking all cobbled together in some outrageous mess. Lots of fun one shot luck depending how much gork and mork are paying attention at that moment. ❤️ much love!
I love the design of this craft, I’d love to see two double mini guns on either side of the cram cannon or something, btw I love your channel it’s come so far and I look forward to seeing where it’ll go in the future
Top and secondary weapon option in one: a secondary attack craft Also considering time to target AC secondaries could potentially help the main cram reach the target by soaking some of the active defenses before the cram arrives
Use the damage debug feature in the V menu! HE radius is maxed at 30m or 35m, if I remember correctly. Above that the explosion "snaps" to the nearest target inside the radius shown in the tooltip (larger than maximum), as a dev explained. This is meant to make APS Flak better against flying targets and maybe it means that your 100m explosion deals damage to enemies about 100m away from the center if it misses. Check what happens if you miss an enemy by about 50m. Also doom CRAMs are not required to have a very low reload time if you make them big enough and are happy with "just" 1 million damage. Just look at Borderwise.
Imagine you're minding your own business enemy ship appears seems to blow itself up your ship splits in two enemy ship emerges from the smoke of its own supposed destruction
Here's a though: flying castle with this thing hanging off the bottom. Tiny cannons as AA, but mostly uses a bunch of armor and shields as its defense with repair bots. Call it Nurgle's Altar.
Sees the thumbnail. Thinks to myself "Ohh a drunk Lathrix video, gotta see this..." And for Lathrix's next trick, a flying castle... with a DOOOOOM Cram cannon complete with disco lights. It's starting to look like a villain vehicle from TRON.
“Do you see that DWG ship?”
“Yes sir.”
“I don’t want to see it.”
"Do you see that DWG ship?"
"Yes sir."
"Why?"
Very good
"Do you see that DWG ship?"
"Yes, sir."
"It's continued existence offends me. REMOVE IT. "
*puts blindfold over eyes*
@@littlejojones7069 *to shield from the light of the explosion*
i think we can all agree that if a gun can't delete half a ship with a single shell then it isn't big enough
Yes if it doesn't delete half just add more boom
If it can't atomize half a ship then you're not trying hard enough.
Mine don't even do damage
Correction if it can only delete half a ship it isn't big enough
USS Iowa nuke shells chilling on the sidelines
Fragments vs Explosives isn't all or nothing.
You can max out the explosives to the radius, and add fragments on top of that to supplement it further. Massive shells are the most effective this way.
how FUCKED is that when shotting a crossbones?
Really good idea, Lathrix please implement
but.... i really do enjoy the effect that pure fragments makes when you set it to 180 degrees. just swiss-cheese-ify anything you shoot at.
@@carlwheezerofsouls3273 agreeded. just so satisfying.
Replying to boost so he sees this.
Lathrix: To show you the power of CRAM i cut this boat in half...
Lathrix: Twice
Phill: Now thats a lot of damage
XD
It's fun and games until you see a tiny very excitable man running over the ship instantly fixing it with what appears to be some sort of tape while Lathrix freaks out.
"5 million damage cannon is cool and all but... what of we had two?"
Lath: "way ahead of you!"
why not five
A flying castle with a stupidly powerful cannon at the bottom.
I actually want to see how that would look like :)
A Blackstone Fortress, perhaps?
A flying citadel of d00m! Complete with a Throne ro0m
The great throne of dong
A flying castle, with stupid weapons... this should definitely be called Takeshi's Casatle!
I kinda made something like that, but rather than a CRAM as the cannon it was a 500mm APS firing 8m explosive shells at 2400 rpm
"the only true cure to a hangover is explosions" I really, REALY hope your aunt didn't drink a lot
I hope she did drink a lot. And that she lived far away from any cities, towns, neighborhoods, other houses in general, those sort of things.
I hope she did...in a good way. She sounds like she'd be fun to be around.
Well then it sounds like were taking the a trip to the bombshelter bar for a cupple drinks
The best cure is more alcohol
Pyro
Honestly, I'm seeing this thing as like a flying Chaos Warshrine, the monsters holding it replaced by just a base of fire. Just needs the standard on top and the horns sweeping forward from the middle. Already got the eyes XD. Also much love for inspiring me to really getting into FTD, having a blast right now making a "bomber airship"
Foul heretics
Welcome to the never ending back and forth of "does that look right?" That this game offera
Dang I got from the depths a while ago but i just got so over whelmed that I stoped playing, but now I have free time I’m thinking about trying again but should I?
@@Zenith_Deus take it slow and focus on simple ships with simple designs squares are your friend for hulls. Then work on grebles and basic shaping. Once those are mastered to your happiness then try to get the cannons that spit bullets all over your enemies face and delete them. Once you know that then you can get into mimic craft and make the hyper realistic stuff. The AI faction ships are a great place to start, tear them apart in designer then retrofit them before making your own to get an idea of basic concepts
What if the horns were cram mortars
“You can neva av’ enough DAKKA!”
-Every Ork ever
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARHHHH
I'd imagine this cram would be called something along the lines of "da big 'splodah
this is sutch an orky craft
insert orks falling over cause false bullet.
Speaking of Orks. One day I would try to make a Ork space hulk in FTD imaging having different FTD ship all slammed into one a other and filled the holes with armor and gun. That thing would be op AF and would probably crash the game but god would it be fun.
More _?drunk?_ (does hangover count?) designer mode! Nice. Also very vertical from the thumbnail.
8:19 Or maximum diameter. As in, I think you broke almost all blocks that could be destroyed, so a lot of damage got "wasted".
9:51 IIRC the cap is 30-35 something meters for the actual explosion. The one in the stat card is how distant a near miss can be from a craft for the explosion centre to "snap" on it. Which kind of nerfs flak, but definitely buffs most explosive based weapons.
13:11 "Look at this dude- Half the ship is missing, oh no." - Some poor soul that was hit by a single shot from the Doom CRAM
I would love to see twin barrel DOOM cannons. Since it is such a big craft I would say utilitarian missiles or AA style Advanced cannons on both sides embedded in the armor plating.
Ah yes, the ulti-cram
It takes your ship and backhands it with the force of a kilonova explosion
i am so untalented at ftd but love watching lathrix play it
same
The final version of this ship at the end of the video would look great flipped on its side.
It looks great as is
Both. Both is good
Yeah you're hiting a radious cap. With that size I think you could go for a he/frag mix since the frag doesnt have max radious.
+1
does it have a max fragment number though? send shells that end up firing 2000 fragments or something?
@@carlwheezerofsouls3273 it caps out at 60 fragments. Any more will increaze the damage of each fragment. The point is that the HE have a hidden max radious but oblitterate anything inside it at large sizes. At a sertain point any more he is wasted. If you max out he and go with frag from that point you get max explosion and more damage compared to pure he
@@MrEuklides As I recall, the current radius cap for HE damage to blocks is 35m, while the previous cap several years ago was 11m. Explosives can however do damage to entities beyond that cap (so missiles and Rambot basically).
@@JabberwockOclock 35 sounds about right when you look at hole in the ships
Love the shape, flying fortress with massive cram cannon as a main weapon sounds great! I think adding 3 grades of advanced cannons, ranging from machine gun with small rounds to once per, say, 15 seconds with some more serious damage could create a beautiful bullet hell scenario. Maybe main cram destroys most and then advanced cannons clean up? Or maybe advanced cannons open the path and then doom cram finishes the battle? Either way, fortress "terraforming" the land through use of explosives, wrecks, corpses and absurd amounts of lead!
I'm already working on this lol
the gun count is already in the..... uh..... like 60s or so?
@@piman3062How is the behemoth going?
I'm a FTD noob, and I struggle so much with CRAM cannons. Missiles? Easy peasy. Advanced Cannons? Surprisingly intuitive. CRAM? 60+ second reloads to hit for
If your reloads are 60 seconds just lower how many payload compactors your cannon has. The strength of the CRAM shell is directly proportional to only two things;
reload time (affected by gauge and payload compactors)
And amount of pellets.
As long as your cannon has enough pellet-packer connections and a specific reload time it will always do the same amount of damage no matter what.
Here’s a tip though; most people who make CRAM craft make them bulky and slow. Don’t do that. Far too easy to counter. CRAMS don’t explode when they get damaged anyway, and because CRAMS aren’t of use at long range or against something fast or erratic, you want to get as close to the enemy as possible before firing. To do this, your craft must be streamlined and fast, when you work out how to get that done CRAMS suddenly become a lot more lethal.
in the words of the meta nerds "cram is bad don't use it" when u get better go back to it thats basically how the game works learning wise
Cram is easy to get working properly but hard to master. Advanced cannons are just a bit harder to learn the details but much easier to customize to your desires IMO
Check out Borderwise here on UA-cam, lath name dropped him a while back because his cram tutorials were so invaluable to understanding the doomcram. I don't recall if he came up with the name, but, he's the one that introduced me to the term. He's got a bunch of stuff done it from theory to the Tetris and such. Also, he's a great dude, I highly recommend his channel and hold him in high regard.
Cheers, m8, and gl on the cramination!
ya overall thoies days cram is a hard to master weapon, just sit in sandbom and work on making the tetras better till you got some good stuff
People: CRAM is low tier! Lathrix in Hangover: Builds a shredding DOOM CRAM!!!
(Also: EMP depth fuse cram?)
I dont think EMP depth fuse is going to be very effrctive, but there is an alternativr with APS systems using Semi-Penetrator shells.
Since any kinetic damage will apply first until it runs out before any of the warheads start their damage, you can easily apply this to a railgun.
Get it up to 1000m/s
AP Head + Solid body + EMP
“The only true hangover cure is explosions” you’ve got a wise aunt Lathrix.
Perfection keep up the good work sir call it the scrambled god
The versions seen starting at 14:11 remind me of the Taiidan support frigate from Homeworld... but with a giant gun
comments for the Algothrix
I would honestly like to see you add a ton of cram moarters on the top flat area, because explosions make us happy :-)
Having a ton of tiny CRAM mortars on the top to make this a complete CRAM craft would be amazing and it would most likely wreak havoc on everything came across, and If we set the cram mortar shells to pure armor penetration to have them go straight through the ship from top to bottom. Essentially a shotgun of mortar shells that spread across the craft going straight through as soon as they impact causing Mass devastation.
i think the doom cram would look better if its made into a front part of long space frigate like in warhammer 40k to make it more intimidating
You know it's a cram cannon when you build the big ass gun and then “build a boat around it”😂😂
I feel like this craft is just some old guy who hates all the fancy new weapons and just wants to throw big rocks at the enemy.
Crams are fun, sadly anything that moves faster then a potato will dodge em.
Combine with EMP missiles to paralyze opponents before firing the doom cram?
@@wolf2403 So use a secondary weapon as the main weapon, that's how "good" crams are :P They are fun but just so shit.
@@ainumahtar More like using different systems to supplement eachother
@@ainumahtarIt’s a finisher, or you ram into the enemy and slam the cram into the,
Thank you for another lovely video with loads of explosive action
love your from the depths videos!!! keep up the amazing work!!!
Reminds me of a ship you might build in the game Airships: Conquer the Skies. Love it!
Expand the platform a little and you can make this thing into an aircraft carrier, one that flies and is exceedingly well armed for both offense and defense.
Sir, the enemy's boat has cannons!
Well luckily our cannon has a boat.
Fr
I had the idea of a name called "The twin Cram star" TTCS or the "Twin star Dead deck" TSDD as the top on the flat deck is just the twin of the bottem
Edit: And it looks like a star when it both fires and when the enemy explodes
Cool idea
IDK why but a BIG HONKING RAILGUN SHOTGUN just feels like the thing it needs, like a big 350 - 500 mm railgun shotgun that will vomit bullets in the enemy's general direction, causing mayhem, mabe slower, timed bullets with frag to decimate aircraft, boats and hope like they are butter on an ant nest
Your aunt is a wise woman.
havent watched you in forever, come back and see a massive shell burst into a massive explosion with a drunk lathrix laughing maniacally in the background
never change lathrix
NGL I kinda wanna see you take the entire thing, copy it again, flip that on its side and merge the two together into a quad doom cram, Plus Sign of death *(+)* XD
I was thinking an "H" of death.
Castle on top. make it the flag ship of the lathrixian nation. Call it the Doom Harbinger
I'd love to see a doom railgun that just annhilates a craft (probably a separate build), and for this one, I like the idea of only using missiles as anti missile defense.
Even a 500mm 8m railgun shell will never be able to do close to the damage a doomcram can. The only way to make it on the same level of destruction is if you made it seriously massive by amplifying the firerate, but an APS system will simply never do the damage a CRAM one will for size and certainly not cost.
Advanced cannons are way more expensive than cram cannons and I feel like if your were to make a doom railgun it would have to be even bigger than the doom cram and have 500mm shells which fire with a burst at like 500rpm. Hell why not raise that to 1000rpm.
Doom railgun you say?
I'm a fan of that slight pause in the line "Oh dearie me, you're missing you're... everything" - just adds the perfect amount of emphasis.
Also you should fit the two gun platforms side by side under the bottom of the platform, and build that castle you mentioned (with AI and stuff inside it).
Keep it , maybe a mini tower off the end of each "wing". You could call it Lathcram's Folly
Lathrix: Tell me what weapons this thing should ha-
Me: MISSILES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2 FTD vids so close together?! Amazing!
IT NEEDS MORE PLAGUE, FOR THE ALMIGHTY GRANDFATHER DEMANDS IT
id love to see this thing use a massive emp. just watching the lightning rip through things is super satifying
If they ever increase the max size of cram cannons we are going to have to start calling them loom crams because of the shadow that they cast over a enemy ship.
Rip and tear until it is DONE.
I could see this as just a massive thing flying over the horizon. While planes held by their back flop forward and fly out; simultaneously hundreds of tiny cannons open fire in a brilliant explosive volley, then we finally have the massive cannon. Opening up and firing fragmentation through an entire ship utterly decimating it’s interior. But as the enemy fleet is on it’s last legs. We cease fire, and open to four absolutely massive missiles that open up to tens of medium sized missiles, said missiles slowly cross the gap and finally open up into hundreds of sun blotting mini missiles. So. Dang. Cool
doom cram 2: Electric boogaloo!
My favorite episodes are when you have or are drinking since the builds are the funniest
As i have repeatedly said "Drunkthrix Best Thrix"
YES! EXPLOSIONS! MORE EXPLOSIONS
MORE BOOM BOOM
MORE DAKKA
Huge Torpedos dropped from the platform may be super fun, especially if they’re HEAT/cluster torpedos. Other than that, the craft is amazing looking, and doomcram is always fun.
Big boom=big good
Yes more boom
So it's like an A-10 Warthog, a vehicle built around a massive gun.
Hail the algorithm
"The only real cure for hangovers is *explosions"* -Lathrix's Aunt
Make a doom cram drone that kites really far and is swarm
Imgaging 10 doom crams and all hiring a ship
Maybe small doom cram drones for this ship even
A powerful doomcram needs a ship worth at minimum 150K mats to house it, it would be a bit awkward to use them as a drone swarm kinda thing
The only thing I can see is the Gun Hawk from Sonic Adventures 2. The flying robot one that shot the slow moving projectiles.
Gonk
Steelstriders: noooo! You need multiple weapons to deal with different targets
Lathland: hehe big cannon goes KATHING!
so, a MAC cannon.
I love it
flip it on its side, and build a castle on it. make it your base of operations in campain.
If i recall correctly, CRAM cannons have a capped explosion radius (or diameter? probably diameter) of 50 meters.
There's also the problem of, while the shell make be *able* to do 5 million damage, there simply isn't enough ship to make use of ALL 5 million damage within the radius.
Lathland : What kind of weapons should this craft have?
The whole community : YES!
lathrix: loads gun with malicious intent
crew: sir what do we do now sir
lath: make that enemy craft into a pile of scrap
crew: sir isn't that a overkill with those canons
BANG
lath: too late
there's no such thing like overkill only varying degrees of certainty. Be.Damn.Certain.
That is insane. You should call it the doombringer.
From the Depths limits the explosion radius to 30 meters from the center of the explosion, if I recall correctly. I always build "big boomers" to 30 meters radius, and use secondary effects like fragmentation, flak (for advanced cannons, which have a separate 30 meter cap), or EMP to fill up the rest of the damage.
HE is always my primary method of dealing damage, because of how reliable it is. It will *always* hurt something.
2 ftd videos in a matter of few days ? that must be a dream come true !
Love the vids man :)
After years of From The Depth i am still so inlove with this game
18:30 it looks like it's standing on the water
I believe that the explosive radius cap for CRAM cannons is 29-ish meters, I might be wrong though.
Yeah, I remember hearing it was changed to 30m. So if you want more annihilation you gotta use fragments after that, but honestly, that's also kind of disappointing.
I'm working on a turret that has a 65m radius for the innards of the weapon and goes up to around 75 blocks, but neither advanced nor cram cannons allow for a satisfying weapon. At that scale, even 500mm advanced with 8m autoloaders turn into machine guns and cram cannons have too many hard-caps.
Intro starting with total mass destruction with no survivors followed by laughter: yep, that’s Lathrix
I know nothing about this game except that this is a fun watch. Big guns and explosions hell yeah! I’m kinda hooked and going to look into this game. Thanks!
The Giant Doom Temple Of Doom is my new favourite craft!
I think just having the main gun, several smaller anti-ship crams, and the crap loads of CIWS and AA and just make it a giant floating Doom Box Of Doomyness Fortessyness
Hi Lathrix, Doom Cram fan here-
3D Diamond tetris is still going to be your best for efficiency. Although 6-way connection can actually be cheaper on CRAM parts, its space efficiency is lower and the cost of armoring the extra gun radius ends up making it less efficient than 5-way connection.
Mixing explosive AND frag will actually bring the reload time -down- for some reason compared to having entirely one or the other. I -believe- that the explosive actual cap is at a 60m radius currently (the hidden cap) but things change in the game so fast I'm not for sure for sure.
At a certain point, there gets to be so much kinetic damage that adding only a little bit of hardeners is sufficient with proper fusing and more is either wasted damage or overpen.
I've tested with some 70k resource DOOM Crams (unarmored) set for just over 24 seconds. It's capable of firing the equivalent of very good normal CRAM shells at 10 second intervals. Likewise- with two DOOM cram properly configured, Borderwise has proven it's possible to overwhelm the Meg's LAMs and take it out that way. :J
With the big flat platform on top, it looks like be a great aircraft carrier. Imagine being the enemy, and seeing this big flying T come at you with tiny little drones swarming your position and all of a sudden BOOM.
TO SHOW YOU THE POWER OF CRAM CANNON, I BLEW THIS BOAT IN HALF
Haha
Honestly the music fits this so well especially 6 minutes in it fit very well
something i think would be fun is hundreds of small missiles on the sides, a swarm of them simlilar to a ship you retrofitted in the last full campain playthrough. the ship may have been called the scourge, though i am not sure. keep up the good work, these videos are certainly fun to watch!
I like the idea of someone being hungover and play a game mainly about loud explosions and breakage.
8:42 my neighbors probably assume im watching a comedy show or something from the way i belted out laughing at this part hahah!
I love Gunns with ships around them. My favourites are somewhat glasscannony with enough defensive capacity to not get wasted bismark style, but still be a suportive second row shipp.
A fun, maybe not so effective idea. Would be a extra large missile with lots of fuel, minimal fins, containing several smaller missles inside, which fire on a long stagger time! The idea would be to almost create a "Fighter" missle that never really lands but instead flys around the target doing straffing runs. Adding interceptor missles to the inside may also be interesting, basically having anti-missle, missle ships flying about. May not work but could be fun to try!
I'm of the opinion that massive missiles with massive cram is the best compliment to its explosive glory :)
That sort of ridiculous cannon would be perfect for an Orky themed play through with big booms and lots of dakka, looking all cobbled together in some outrageous mess. Lots of fun one shot luck depending how much gork and mork are paying attention at that moment.
❤️ much love!
I love the design of this craft, I’d love to see two double mini guns on either side of the cram cannon or something, btw I love your channel it’s come so far and I look forward to seeing where it’ll go in the future
Love having another Lathrisx video to watch.
I've been waiting for a doom cram for as long as I've been watching lathrix
I'm a simple man. Lath makes DOOM CRAM. I hit like.
Top and secondary weapon option in one: a secondary attack craft
Also considering time to target AC secondaries could potentially help the main cram reach the target by soaking some of the active defenses before the cram arrives
Use the damage debug feature in the V menu! HE radius is maxed at 30m or 35m, if I remember correctly. Above that the explosion "snaps" to the nearest target inside the radius shown in the tooltip (larger than maximum), as a dev explained. This is meant to make APS Flak better against flying targets and maybe it means that your 100m explosion deals damage to enemies about 100m away from the center if it misses. Check what happens if you miss an enemy by about 50m.
Also doom CRAMs are not required to have a very low reload time if you make them big enough and are happy with "just" 1 million damage. Just look at Borderwise.
to show you the power of flex tape i sawed this boat in half
The cram cannon alsp knows as the primitive missle
"Did you hear of the ship that got it's whole left side blown up?"
"Oh my god, did it survive?"
"Yeah, don't worry, it is all right now!"
I am always happy when a lathrix video comes across my feed
A cool thing would to have 4 of these tilted at 45 degrees in a X formation orbiting a center craft.
Imagine you're minding your own business
enemy ship appears
seems to blow itself up
your ship splits in two
enemy ship emerges from the smoke of its own supposed destruction
i am just imagining a cram going completely through a large craft
Here's a though: flying castle with this thing hanging off the bottom. Tiny cannons as AA, but mostly uses a bunch of armor and shields as its defense with repair bots. Call it Nurgle's Altar.
Sees the thumbnail. Thinks to myself "Ohh a drunk Lathrix video, gotta see this..."
And for Lathrix's next trick, a flying castle... with a DOOOOOM Cram cannon complete with disco lights. It's starting to look like a villain vehicle from TRON.