If anyone else follows along with this, the Orange Peel texture can be found in the Automotive Materials pack, but it exists there as an HDR file. Inputting that into the texture sample will throw a float conversion error. Convert it to a PNG or other format first, and it will work fine.
Muito bom esse tutorial, entretanto sou iniciante na unreal, gostaria de saber se tem atualização para UE5.4.4 pois o BSDF não consegui utilizar, tendo em vista a atualização na composição dos materiais.
the paint looks stretched when applied to a vehicle. how do it fix the uv problem, do i convert it to world align or do i need to have a uv map created? whats a better route?
actually i think world align might not work becuase if i animate the car, the material will look like its staying in place. curious to hear how to fix this
Your videos helped me a lot to learn. but I have a doubt. I have a doubt, will you make a tutorial to make a fruit material sss (my fruits look like concrete). It would help us a lot. Thank you very much for your videos.
You can download the material on my Petreon: www.patreon.com/UnrealVisuals
When the paint material is applied to a mode, it looks stretch, seems to be an issue with UV's. How do you fix this kind of issue?
If anyone else follows along with this, the Orange Peel texture can be found in the Automotive Materials pack, but it exists there as an HDR file. Inputting that into the texture sample will throw a float conversion error. Convert it to a PNG or other format first, and it will work fine.
Thanks!!!
can you share the png? that pack seems to only be for UE4 and I don't wanna install another version just for that
@@30-hz It works also with 5.3
I don't think I've ever seen such a chill tutorial and I love it!!!!
Thanks man!!
Damn, that's awesome, congratulations friend, keep going, I'll be here following you all, thanks for sharing
Thanks man! 👍👍
I swear I was looking for this tutorial on your channel yesterday!
Thank you 🙏
Ahahah! You're welcome my friend 👍
Now THIS is how a tutorial should be.
Lemme grab my cigar and whisky.
Thanks man!!!😜
Just saw this video and immediatly subscribed! Great tutorial!
Thank you! Any suggestions for the next one? Let me know :)
Dude this is such good content! Please make more this is gold!
Thanks! Any suggestions for the next one?
Excellent tuto!!! More to come? Carbon fibre? Glass? :D
Yep! They are on the list along with some architectural materials!
Awesome Tutorial..! Thank you so much
you're doing a great job mate +1
Thanks 👍👍
love the format. less talking more teaching. look forward to checking out more of your stuff
Such a wonderful tutorial, instant subscribe
Awesome, thank you!
The tutorial is very good, and the background music is also very good😀,Looking forward to the next work
Thank you very much!
You Made My Day Bro
Muito bom esse tutorial, entretanto sou iniciante na unreal, gostaria de saber se tem atualização para UE5.4.4 pois o BSDF não consegui utilizar, tendo em vista a atualização na composição dos materiais.
Great tutorial :)
Thanks!!
Love your content, it would be so nice if you added a voice over, thank you.
I will 😀
Very cool !!! :) Is this material better then the ones you can get from the Marketplace? in the Automotive pack?
Thanks! This version is physically correct because you have layers like in real world
I love it!👍
Thanks! Let me know if you have any suggestions for the next one! :)
Thanks you
the paint looks stretched when applied to a vehicle. how do it fix the uv problem, do i convert it to world align or do i need to have a uv map created? whats a better route?
actually i think world align might not work becuase if i animate the car, the material will look like its staying in place. curious to hear how to fix this
Your videos helped me a lot to learn.
but I have a doubt.
I have a doubt, will you make a tutorial to make a fruit material sss (my fruits look like concrete).
It would help us a lot.
Thank you very much for your videos.
Thanks man! Glad my videos are useful. I put fruit materials on the list
The non-existent orange texture, and when changing the ini document it does not react and is the same way, you just wasted my time. thank you.