Material Tricks 02 - Nanite Tessellation - Remove Tiling & more
Вставка
- Опубліковано 24 лип 2024
- How to enable Nanite Tessellation, How to remove Tiling effect, How to activate Ambient Occlusion, How to add dynamic wetness near water.
Displacement commands:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
Ambient Occlusion command:
r.AllowStaticLighting=False
00:00 - Intro
00:22 - Megascan Textures
01:15 - Remove Tiling
02:44 - Enable Ambient Occlusion
04:06 - Enable Displacement
04:46 - Nanite Tessellation
05:28 - Water Plugin
05:58 - World Position Basics
08:03 - Applying World Position
08:35 - Enhancing Wetness
09:56 - Perfecting Wetness
12:07 - Connecting water to material
15:40 - Next Video
Very good Video, did a course on Unreal engine in University, and I didnt learn this..
Precious knowledge.
You've gained another subscriber!!!
The unreal community keeps getting better and stronger every day. thank you so much for your helpful tips.
Great video, loved the wet map section and blending with the roughness
most useful tutorial ever
This is a fantastic tutorial. Thank you for this!
Very nice. Thanks for sharing your knowledge
Straight to the point. Subscribed
Same here, another sub. Excellent! I learned a lot in this one. Thank you for such a top notch tutorial!
Very helpful, need to learn much more from you 😊
awesome tutorial. Thank youuuu!!!!
Wow, thanks for this!
Que interesante, muchas gracias joven 👍
very helpfull thank you very much
great video
amazing
Do you have tutorial for doing an ocean and a beach too? Also brilliant tutorial too.
I'm glad you enjoyed the tutorial. Currently, I don't have a tutorial specifically for creating an ocean and a beach. However, I appreciate the suggestion and will definitely consider making one in the future. Stay tuned for more content!
nice
this is great though
this is so fuking helpful
helal!!!😉
I wish you teach the same process in substrate and add mutiple material layers and paint some black and white mask
It's a good idea.
one more sub 😊
Good tutorial! Can you tell me how to apply this in Brushify?
You need to find the master material in your Brushify package and add the features there.
Excellent, but the texture are squared and repeated, how can I fix it?
Don't exactly know what you mean.
Can you do a seamless twin motion into unreal for sexier renders ?
Thanks for the suggestion! For now, I know it is possible to import Twinmotion files into Unreal Engine through the Datasmith plugin, which is free.
@@InfinityMaskStudio yeah Thankyou but the problem is it comes with so many unnecessary stuff how can we optimise it for a better quality render.
@@1insp3ru16 I'll look into it.
displacement not on my material
04:06 - Enable Displacement
never mind I put the code in the wrong place.
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