Just in case you are still having issues with breaches/cameras on doors: There are two sets of options when near doors. The first allows you to directly interact with the door (top is open door/kick door and the bottom set of options is flash, charge, snake camera, and mechanical breach). The other option above all those is to hit the 'option' above all those at the top which will show you many similar interactions but no longer 'on the door', it's purpose is to be an override so you can still throw a grenade or something without being forced to have it 'on or through' the doorway. You seem to default to using the options button above which is why you can't get charges or the camera to work on doors. You keep hitting the 'back' button at the top which causes you to use the camera, charge, etc. on the 'environment you're in' rather than the door. Try just clicking the door option and then using the buttons on the bottom, should work much more consistently, barring any legitimate bugs.
I always kick open doors to really short rooms/closets, regardless of whether I've been compromised or not - the stun effect on any AI on the other side is worth the little bit of extra noise that hardly ever seems to get investigated, and it means you don't need a 2nd man when clearing them, freeing up guns for other problems to solve
If you can show more tactical assault updates that would be nice the game is really getting a lot of exposure/and could be getting more because pcvr 2 just launched 😅 and it will be the goto tactical game on the market
Nothing like getting two ads right after the paid promotional. Still, this was fun to watch. I stressed when you all gave up that long room with the open door. Almost cost you. This does add another dynamic to the game.
I haven't watched the full video yet but it makes me happy seeing a sponsorship ad on your video. Your channel is fundamentally old school UA-cam. Brilliant content and presentation. I enjoyed your podcasts too. 👍🏻
Backblast ain't a thing- you were just way too close to the impact. Anyway, when entering a threshold, I recommend using a regular "look" command so the edge of an operators LOS hits the wall just after his first step in, about a 45 degree angle. This helps to prevent lowering their weapon. Then 3~ or so steps in, transition to the pie command on any doorways. Never walk through or around a "pie" command. I see ya expose the rear/sides of your guys too much with it 🤣
Hey, I was wondering if you can help me...theres a Clear Hostiles map called Insurgent Summer Over the Bridge. I was wondering if you can post a video on how to do this map? Im not as good at the game as you are, so you should be able to do it easily. Sometimes I can get 1 rocket launcher off but thats it. As the guy is fiddling with the launcher, 2 different Baddies will take him out --even if I try to do 2 Launchers at the same time, the Baddies just fire on my guys and take 'em out. Just wondering how you would do it. If you make the video, please describe what you are doing as you play. Good Luck!
Download OperaGX for free here: mtchm.de/x9oxk
But why? It's a shit Chinese spyware browser.
Just in case you are still having issues with breaches/cameras on doors:
There are two sets of options when near doors. The first allows you to directly interact with the door (top is open door/kick door and the bottom set of options is flash, charge, snake camera, and mechanical breach). The other option above all those is to hit the 'option' above all those at the top which will show you many similar interactions but no longer 'on the door', it's purpose is to be an override so you can still throw a grenade or something without being forced to have it 'on or through' the doorway. You seem to default to using the options button above which is why you can't get charges or the camera to work on doors.
You keep hitting the 'back' button at the top which causes you to use the camera, charge, etc. on the 'environment you're in' rather than the door. Try just clicking the door option and then using the buttons on the bottom, should work much more consistently, barring any legitimate bugs.
Yep he's basically looking at the door instead of under it. xD
More of this pleasee! So fun to watch the teamwork and humor
The multiplayer version of door kickers is probably the best way to show the planning of an assault
I always kick open doors to really short rooms/closets, regardless of whether I've been compromised or not - the stun effect on any AI on the other side is worth the little bit of extra noise that hardly ever seems to get investigated, and it means you don't need a 2nd man when clearing them, freeing up guns for other problems to solve
Love the "live" plays as opposed to the heavy planned ones. It's the first video of yours I see you doing that, loved it!
If you can show more tactical assault updates that would be nice the game is really getting a lot of exposure/and could be getting more because pcvr 2 just launched 😅 and it will be the goto tactical game on the market
Gmans death sounds need to be captured and scripted into the game
yes
They're the best 🤣
all of these videos have made me so much better at this game lol.
Nothing like getting two ads right after the paid promotional. Still, this was fun to watch. I stressed when you all gave up that long room with the open door. Almost cost you. This does add another dynamic to the game.
I love your content, thanks again for a great video. I just have to say I always love your outro music
I haven't watched the full video yet but it makes me happy seeing a sponsorship ad on your video. Your channel is fundamentally old school UA-cam. Brilliant content and presentation. I enjoyed your podcasts too. 👍🏻
This is really cool to be honest. I really like the teamwork.
Finally got a PC built & bought DK2, using the Controlled Pairs link. What a neat little game, thanks for exposing me to DK2.
Glad you're enjoying! Thanks for your support 🤘
Regarding the spy cam not working on the door: the first menu you opened is the door context menu, but you were backing out of it when using the cam.
Bro, the Opera GX sponsorship was fuckin' awesome, it looks so cool!
Backblast ain't a thing- you were just way too close to the impact.
Anyway, when entering a threshold, I recommend using a regular "look" command so the edge of an operators LOS hits the wall just after his first step in, about a 45 degree angle. This helps to prevent lowering their weapon. Then 3~ or so steps in, transition to the pie command on any doorways. Never walk through or around a "pie" command.
I see ya expose the rear/sides of your guys too much with it 🤣
Sorry still learning this game.
@@ControlledPairsGaming I saw your first DK vid what, 2 years ago? C'mon 🤣
Anyway good content as always lmao.
Frigging AWESOME
Have you checked out the new Arma Reforger update?
You kept switching of of acting on the door; the door was fine.
Good to see myself back in door kickers 😂😂😂😂
Good shit👍
Great video :)
Sick
I didn't know Door Kickers 2 had multiplayer
I recently just played the game. Can you make a video listing all the mods you use?
Hey, I was wondering if you can help me...theres a Clear Hostiles map called Insurgent Summer Over the Bridge. I was wondering if you can post a video on how to do this map? Im not as good at the game as you are, so you should be able to do it easily. Sometimes I can get 1 rocket launcher off but thats it. As the guy is fiddling with the launcher, 2 different Baddies will take him out --even if I try to do 2 Launchers at the same time, the Baddies just fire on my guys and take 'em out. Just wondering how you would do it. If you make the video, please describe what you are doing as you play. Good Luck!
i wish this was on mobile, this is my new fav game, when will we have Door Kickers 2 on mobile?
I buy this game after your last upload
First
Second!
Rah
@@ControlledPairsGaming I can’t comment on my tv app! So had to grab my phone just for this! Enjoy the vids! Always love to see door kickers!
@@ControlledPairsGaming turned into a crayon muncher
6 Seconds in, your man has already been shot 3 times. Hope this is a joke.