@@TheLeaderX1 That is no excuse to misthrow a grenade and end up killing yourself and potentially a civie, sure I get what you mean but in that exact situation that excuse doesn't apply
@@kaliclipsstuff2451 Of course no matter how bad of a fighter you are fragging yourself and a civie is on another level of stupidity. You took my comment way too serious.
@@kaliclipsstuff2451 plus he was using the grenade launcher. the grenade shouldnt have explode at all, so im calling it more of the game's fault than the guy being a bad fighter
Imagine if that was a real event. Hostage gets killed in a crossfire, cameraman gets shot, and the SWAT leader blows himself up, all in front of the camera, and the rescue effort ends with a boom. It's one for the history books. Well pretty much the exact same thing happened in my first run as well and I couldn't relate more lol
The worst part is, after the explosion and the comms went dead, the militiamen still had to do an expedited clearance of the structure to verify that the hostages and their friends had died.
@@herecomesaregular8418 Perhaps an American law enforcement element would have more than ten guys, but one of the things about Nowhereaki SWAT is that it's supposed to simulate playing a local militia SWAT with limited resources. Thus the one guy able to have a grenade launcher or sniper, but only one and you can't have both. Along with the limit of two sappers having all the wall charges and assaulters not even getting helmets.
That leader was the antithesis of Drummer/Fili Seemingly experienced senior given command of an extremely dangerous mission, immediately granted a critical moment to act Proceeds to completely XCOM himself 30 seconds in on live TV
I have never clapped at my screen while watching a video before, but when Akeem made that shot against the veteran insurgent (after the heartbreak of losing Samir) I couldn't contain myself.
3:47 Pairs refering to a bathroom: "We have a giant death trap right here" I see you still haven't forgiven the game for the little bathroom incident...
Man....I swear these videos where everything goes apeshit are *just* as entertaining as the super-polished one-take CQB masterclasses that got me interested in your channel in the first place. Your reactions are genuine and hilarious. And the ending was heartbreaking. Great work on this one!
I think Pairs lost his edge when he saw those bombs. He saw the 30-second timer on the hostage at the beginning at went "we'll try this first, we have time to change our minds", but when he saw the minute-thirty timers on the bombs he went full-send and made bad decisions. I do get that in reality a massive explosive device is first priority and you won't know (nor can always trust) the timer, but I also think that in a real situation the sudden discovery of multiple large devices would call for reconsidering the entire assault, not a mad dash to defuse.
42:18, Actually they keep their shields up while reloading, it's just that that round was able to make it through his shield with enough force to kill him.
Imagine how much better that would have gone if your leader didnt off himself. I'm thinking the key is that you have to push that right side HARD while moving your assaulters up. Side note: that was Chris Hemsworth in Red Dawn. Not Channing Tatum lol.
My 3 star attempt did it the other way. Clear the interior with the majority while having 3 militia guys on the right side pulling security for the team in case the enemy tries to flank. Once the battle position is taken, my guys can push out and provide long range suppression.
48:21 I fell out of the edge of my seat. Loved this run; new heroes, new unit types, new CPG episode! What's not to love? Keep up the great content ^.^
This is the best mission in door kickers, a complex situations, with a little explosive surprise. I will never forget my reaction to hearing the bomb, I started sweating inmediatly
Absolutely agree. I have over 10+ tries on this map just to get to 3 stars. But well worth the challenge! and that ending! also, 10k to 100k! Let's go!
Honestly, Nowhereaki SWAT absolutely cleaned up on this mission. From your Militiamen somehow managing to push into the compound and keep a cool head despite that crazy suppressive fire when I was expecting a massacre, to Sameer's badass demonstration of CQC with an LMG, to even the hitherto useless shield guy managing to stop multiple rifle rounds at 37:20. Plus Akeem's insane shot to seal the deal. I've been having a ton of fun beating the odds with SWAT, I really hope we get more maps built for them. Hopefully more cool weapons too! I'm holding out for a proper PKM. Also, if you want to read more on how Iraqi SWAT, SOF and regular army guys actually fought ISIS, *They Will Have To Die Now* by James Verini is absolutely essential. Verini embedded with Iraqi units during the push on Mosul and recorded what an absolutely insane fight it was. The Iraqi people are extraordinarily resilient and their soldiers are extremely tough. I can't recommend it enough.
In the beginning: "they are dug in and prepared to die" A few seconds later: "if they going to have another s-bomber im going to actually cry!" Great video, chief! :)
Good show. I swear one of your DK2 videos teaches more about IPB in CQB/Asymmetric warfare than 4 months at the school house in Huachuca. That last s-vest was a raw deal.
Thanks! IPB is a process. You can teach the process to anyone, but someone with a maneuver background is going to do more effective IPB against a maneuver threat than a trained 35 series. That 35 series could probably analyze the intelligence WFF from the enemy perspective a hell of a lot better than a maneuverist, though.
Fuck, yeah that whole building was rigged to explode. Makes sense they'd want to take the whole rescue force with them. It was a trap to begin with but damn you managed to hold on for so long. A moment of silence for Sameer and the gang
In my playthrough, I positioned an element on the right side of the door. Support-by-fire from the gate. The element throws two flashbangs inside, and the support-by-fire shoots from behind the gate taking out all of the executioners and their support. The element moves in, freeing the hostage and securing a foothold in the front, throwing frags into the sandbagged area. In the meantime, I blow up the gate on the far left and establish a support-by-fire into the classroom. Back on the right side I clear the windows on the far right, and then fire a LAW at the opposite wall. That allows me to have a clear line of fire into the right most corridor. The rest of the game is slowly pushing into the structure with buddy teams and interlocking sectors of fire. I made a ton of mistakes in a lot of places, I wish this game provided a little bit framework for buddy team movement (e.g. you could have a 2-man buddy team with correct positioning of the security man) with being able to order things like hi-hi or hi-lo or strongwalling techniques. I feel like I'm constantly fighting to keep micromanagement and I leave sides of the doo What I do love about your video is that you accept the consequences and push through to achieve as much as possible. A lesser man would probably restart-scum until he gets this right (I'm the lesser man here;)
I swear, those new suicide units are a pain to deal with - they practically have their detonators on a hair-trigger. The minute a bullet hits them, boom!
@@emuliusv You have to get the drop on them early or stun them in place with flashbangs - thats what I did for the one with the hostages, and lucked out that my Militia guy sniped the one in the hallway with an M4. Just takes a few tries. And then some.
@@jy.creator I suspect theyre on deadman switches. As soon as the person holding the button down lets go, which tends to happen in reaction to taking a round even if you're not dead, the vest would detonate.
Reminds me of the hostage situation in Beslan in 2004. Except it had way more hostages and more insurgents and turned out real bad because of that. Sad story.
Crazy mission. Apparently I was so lucky with this one. First attempt, after nonchalantly defuzed all the (then) known bombs, and killed the last enemy in the hostages room with the time showing 03:59 and got 2 stars. Thought nothing of it. only on watching the replay, did i noticed the last bomb when i entered the hostages room through the locked door. it showed 00:02. killed last enemy exactly at 00:00. Bomb exploded in the background of the summery of the mission killing everyone hahaha
As soon as he said "THEIR ARE TWO BOMBS!? THERE WAS NOTHING IN THE BRIEFING ABOUT BOMBS! HOW MANY ARE THERE" I cackled like a madman remembering my first time playing this mission. The answer to your question Pairs is YES...
This mission was a Pain to get 3 stars for me, after like 15 tries i finally got it, but i really LOVE this type of long missions of try and error, it makes me concentrate harder than the last restart, and I've been loving the SWAT units You're not anymore in a Quality vs Quantity battle, now you're more in a 1v1 scenario because you mostly are using regular soldiers and milicia instead of Spec ops or any sort of Specialize troops Little to no heavy armor and old or unreliable weapons
Yeah, the dev really went all out with this one, love it! He also added in mod support to allow changing of cosmetics, so I can bet modders will be creating their own factions soon enough too!
Quick tip Pairs, if your troop is next to a door or window, the arrow or three dots above the "selection circle" lets you go back another tab to the running and what not. Hope this helps!
45:34 Pure anguish & heartbreak right there. RIP Sameer, the homie-est of homies. Edit; fuck that whole map, I'll do it when my SWAT team is maxed out lmao
Sameer had one hell of a run! That door battle where he took out two guys, then he took out like 4 dudes in the corridor AND survived a suicide bomber.
When I did this one, I banged the first two from the main gate, fragged the two behind the sandbags straight away and made entry immediately through the front door, clearing the office and the two bathrooms. Probably looked great on the news camera. Once you hold that point they tend to fall pretty easily. The school yard is pretty easy, peek a sharpshooter out and take one of the guys in the fortified sandbags then pull back and wait with some guys pointed at the gate as a choke point. When they stop coming through the gate just send the sharpshooter out to take another one out and repeat, mainly focus on the inside because once that it taken the yard falls pretty easily.
I've played this one already a few times before watching this and oh boy it did not disappoint. Watching you struggle through this was amazing. One hint for the entrance. Get one guy on either side of the main gate. Get three ballistic shields stacked up against the door. Pop two flashbangs. One for the executioner, one for the two guys further behind. As soon as they pop get the two sharpshooters at the gate to pop in and kill the executioner and bomb vest. Then have the three shield guys move in around the hostage. Also, RIP Sameer
One of the best, i am serious, videos i watched this year. Thanks pairs! I laughed, i was shaken, literally my hole body was under extreme tension! I certainly felt yours too. Thanks man!
So I finally got this game last week. I've seen a good deal of these videos, which is how I found about the game, but it's been over the course of a year or 2 and so don't really remember exactly how these maps go. So each run is essentially blind. I go into these with the intention of watching you clear after I've beat a level to see the differences. This is the first map where I haven't been able to beat it and specifically looked for your video on it to see how I might do it better. Needles to say I was rolling the whole time, and waiting for your priceless reaction when you discovered the ass tone of bombs. I'm taking Samir in tomorrow for another run lol
The missions where you have a hostage that is killed after a certain amount of time are so difficult. You have to prioritize speed and that may require you to take some risks and potentially lose some men that would otherwise make the operation a little easier
I have a question (stemming from the original door kickers that i have on my phone but i'm sure it extends into doorkickers 2 as well): what do you consider when choosing your loadout for your troops; or do you just leave their weapons selection default? 🇯🇲love the content CPG
Having watched all of his doorkickers content, I would say he chooses his gear based on size and layout if the map primarily. For example if there is long range engagements or open areas, taking a marksman rifle or m4 platforms with longer range optics is a good idea. On the contrary, if you are going to be in tight close quarters combat, a sniper rifle or LMG may not be good. As for handhelds… if you intelligence indicates there is going to be civilian population in the area, you will want more flash bangs or stinger grenades even. However if your intelligence and analysis of the map leads you to believe it is almost if not all occupied by enemies, you will want more frag grenades, 40mm, etc to crank up the violence of action. Some choices are more obvious like taking night vision if it is a night map 😂
Persoanally for me in the first dk game I would give some of my main force with m4, 416, Honey Badger, MCX with front vest (i forgot). Some heavy guy with SAR18 and the best possible armor. I would bring Mk17Longbarrel for some long range if the map is big. Some with Vector, MP7, P90, S12K, a shield to work on close quarter space. Not to promote but you can watch some of door kicker video i uploaded on my youtube channel to get some idea, most of them are modded tho but theres some vanilla. Also sometimes in modded door kicker i would pair a big shield with the best armor guy with m249 and the best armor guy, works really well
I personally give my troops the weapons that typically have the best crit chance. My argument is that it's worth to have a chance for your troop to 1 hit kill an enemy target than to exchange a few rounds and potentially have your guys injured. With the OG spec ops squad, I prefer the Mk. 17.
Great vid! Poor Akeem and Samir! I'm genuinely trying not to be an ass, but this run felt a little sloppy for you. I really enjoyed this map, and honestly, it didn't feel that hard. I did it in two tries - first one ended on exactly that last suicide bomber, but I did not have that many losses. In the second, I just saved a bang for that final room and things went OK. Now, most of what I do in doorkickers I learnt from you, so please don't take this as criticism. You could have taken more bangs or frags instead of the molotovs (those are fun but not really useful here). You can take plates for the militia, which helps a little (although I got this level 3* without using militias - I played it before I understood how they work. The front door hostage can be solved with a bang (and a frag further in to take care of the two other guys). I think you also took a little too long on the courtyard, which left your clearing element isolated for quite a long time. You also under-used your shield guy - I know you don't like em, but if you got em, you can use them.
I was logging on to doorkickers while I was watching this and when I got to the Home Screen the guy blew himself up in your game and I was like, “yup, not playin that map.”
"Alright, new priority: Don't let the freaking bomb explode!" Last time I laughed this hard on one of your videos was when you went for a two-man clear in a bathroom when a suicide bomber was inside.
"I should probably stop throwing frags with an unknown number of bombs in this place." This is the tactical thinking I watch for. Seriously though, it is nice to see how you react when essentially your entire plan goes tits-up off the start line.
When I was doing this mission, I threw a smoke on top of the first hostage, ran him back to extract and sent a 4-man element right past the enemies and into the room on the left.
I didnt have that much trouble with this map. Had my SWAT guys throw bangs next to the executioner and HE behind the far barrier then push on the front door. You can clear the majority of them and get the hostage from the doorway. After that they pushed the building and held the hall. Then I had the whole militia team attack the right, with smokes allowing them to push through to cover, then HE along the entire sandbag line before the smoke disappears. From there the militia pushes from the right while SWAT pushes the interior.
This was a struggle. I used Rangers for lulz, and was able to do fine on that exposed hostage by banging both pairs of enemies and assault rushing them, the entrenched positions gave me trouble later, as well as the occasional suicide bomber taking a leak. Gonna try it again later today, I think by focusing the buildings first with most of the force and getting more angles on the courtyard areas for the final clear.
This whole thing reminds me of what Captain Cold from The Flash used to say. "Make the plan, execute the plan, expect the plan to go off the rails, throw away the plan" 🤣🤣🤣🤣🤣
This video is my current Favorite Video on UA-cam. I enjoyed it 100X more with every bomb discovered. RIP Samir :D I saw this as suggested viewing after having tried this mission and I needed to see how you did it coz it was borderline impossible when I tried it. Still have not figured out how not to get the TV hostage killed.
Hahahaha this had me in tears 🤣, I appreciate the 'courage' to not reset the mission and continue on, especially after the Leader went down in his own glory. I'm not sure if you've done it, but have you posted another redo of this mission in 1plan?
Get wrecked nerd! Lol. This was a great video. Really enjoy the pre-planning, as always. Would love to see it played again with a more seasoned team that can really crank up the violence. Biggest take away... Don't shoot 40mm into gates at point blank range! Good shit, brother! 🤙
I really want to finish the mission with the Nowherakis SWAT team but got frustrated after like 10 tries and i be like "alright time to send in the Rangers".
Sameer, not a leader: *literally tanks several enemies and an exploding svest*
Necip, actual leader: *smokes himself with his own grenade immediately*
This comment is so underrated 😂😂😂
i mean a leader doesnt actually mean they are the best fighter of the team
@@TheLeaderX1 That is no excuse to misthrow a grenade and end up killing yourself and potentially a civie, sure I get what you mean but in that exact situation that excuse doesn't apply
@@kaliclipsstuff2451 Of course no matter how bad of a fighter you are fragging yourself and a civie is on another level of stupidity.
You took my comment way too serious.
@@kaliclipsstuff2451 plus he was using the grenade launcher. the grenade shouldnt have explode at all, so im calling it more of the game's fault than the guy being a bad fighter
Imagine if that was a real event. Hostage gets killed in a crossfire, cameraman gets shot, and the SWAT leader blows himself up, all in front of the camera, and the rescue effort ends with a boom. It's one for the history books.
Well pretty much the exact same thing happened in my first run as well and I couldn't relate more lol
The worst part is, after the explosion and the comms went dead, the militiamen still had to do an expedited clearance of the structure to verify that the hostages and their friends had died.
That level of clusterfuck happened. Manila bus siege.
I'd like to think that if this were a real event they'd send more than 10 guys lol. Even then, you'd expect nothing but the worst outcomes.
@@herecomesaregular8418 Perhaps an American law enforcement element would have more than ten guys, but one of the things about Nowhereaki SWAT is that it's supposed to simulate playing a local militia SWAT with limited resources. Thus the one guy able to have a grenade launcher or sniper, but only one and you can't have both. Along with the limit of two sappers having all the wall charges and assaulters not even getting helmets.
Egyptian SWAT had a similar disaster back in 90s or 80s
22:35 “The first suicide detonation of the map was not the enemy.” 🤣
That leader was the antithesis of Drummer/Fili
Seemingly experienced senior given command of an extremely dangerous mission, immediately granted a critical moment to act
Proceeds to completely XCOM himself 30 seconds in on live TV
This was one of your best videos in a long time, and you never disappoint. That ending had me ROLLING. Way to go out with a bang!
I agree, the ending was crazy and the reactions were hilarious.
I have never clapped at my screen while watching a video before, but when Akeem made that shot against the veteran insurgent (after the heartbreak of losing Samir) I couldn't contain myself.
3:47 Pairs refering to a bathroom: "We have a giant death trap right here"
I see you still haven't forgiven the game for the little bathroom incident...
I have PTSD from that shit. Fucking bathrooms....
one could call it.... explosive diarrhea
@@jaypr719 Yup. Everytime I see a public restroom I'm all like "Suicide bomber! Take Cover!"
And then I get the funny looks.
Isn't that just another way to say "I'd give that a minute if I were you"?
I don't understand
Man....I swear these videos where everything goes apeshit are *just* as entertaining as the super-polished one-take CQB masterclasses that got me interested in your channel in the first place. Your reactions are genuine and hilarious. And the ending was heartbreaking. Great work on this one!
I think Pairs lost his edge when he saw those bombs. He saw the 30-second timer on the hostage at the beginning at went "we'll try this first, we have time to change our minds", but when he saw the minute-thirty timers on the bombs he went full-send and made bad decisions.
I do get that in reality a massive explosive device is first priority and you won't know (nor can always trust) the timer, but I also think that in a real situation the sudden discovery of multiple large devices would call for reconsidering the entire assault, not a mad dash to defuse.
You'd bail lol
@@ControlledPairsGaming Who wouldn't.
Can’t save everyone in a conflict or crisis. Not everyone survived the titanic sinking, and not every operator can clear a bathroom
42:18, Actually they keep their shields up while reloading, it's just that that round was able to make it through his shield with enough force to kill him.
Imagine how much better that would have gone if your leader didnt off himself. I'm thinking the key is that you have to push that right side HARD while moving your assaulters up. Side note: that was Chris Hemsworth in Red Dawn. Not Channing Tatum lol.
RIP CH
For those panicking thinking CH died, no.
He just quit Hollywood to spend time with his family.
My 3 star attempt did it the other way. Clear the interior with the majority while having 3 militia guys on the right side pulling security for the team in case the enemy tries to flank. Once the battle position is taken, my guys can push out and provide long range suppression.
“That unnamed hunk of man-meat in Red Dawn”
@@jamielonsdale3018 didnt he just do love and thunder?
The comedic timing of that ending was absolutely perfect. Probably my favorite episode of DK2 from you so far. Well done
48:21 I fell out of the edge of my seat. Loved this run; new heroes, new unit types, new CPG episode! What's not to love? Keep up the great content ^.^
26:15 The enemy is doing a great job demonstrating why violence of action is so important and effective, lol
This is the best mission in door kickers, a complex situations, with a little explosive surprise. I will never forget my reaction to hearing the bomb, I started sweating inmediatly
Absolutely agree. I have over 10+ tries on this map just to get to 3 stars. But well worth the challenge! and that ending!
also, 10k to 100k! Let's go!
Girls: do men even have feelings?
CP after loosing Sameer:
Sameer is a god damn Trooper, get this man a medal
The hero we didn't deserve
Rip sameer
Honestly, Nowhereaki SWAT absolutely cleaned up on this mission. From your Militiamen somehow managing to push into the compound and keep a cool head despite that crazy suppressive fire when I was expecting a massacre, to Sameer's badass demonstration of CQC with an LMG, to even the hitherto useless shield guy managing to stop multiple rifle rounds at 37:20. Plus Akeem's insane shot to seal the deal. I've been having a ton of fun beating the odds with SWAT, I really hope we get more maps built for them. Hopefully more cool weapons too! I'm holding out for a proper PKM.
Also, if you want to read more on how Iraqi SWAT, SOF and regular army guys actually fought ISIS, *They Will Have To Die Now* by James Verini is absolutely essential. Verini embedded with Iraqi units during the push on Mosul and recorded what an absolutely insane fight it was. The Iraqi people are extraordinarily resilient and their soldiers are extremely tough. I can't recommend it enough.
I call this: the coalition advisor experience simulator
Accurate
In the beginning: "they are dug in and prepared to die"
A few seconds later: "if they going to have another s-bomber im going to actually cry!"
Great video, chief! :)
It's tough on these mean street
I've missed your extra long DK videos, very glad to have another. always fun watching it break down 😅
Good show. I swear one of your DK2 videos teaches more about IPB in CQB/Asymmetric warfare than 4 months at the school house in Huachuca.
That last s-vest was a raw deal.
Thanks! IPB is a process. You can teach the process to anyone, but someone with a maneuver background is going to do more effective IPB against a maneuver threat than a trained 35 series. That 35 series could probably analyze the intelligence WFF from the enemy perspective a hell of a lot better than a maneuverist, though.
Had this game been around in mid 80s, outcome training would have beenso much more effective.
I just love how this level has a comical number of different threats
Lmao! Samir, No! 45:29.. the sadness in your voice.. can’t stop rewinding that part. Love watching you play this game.
Literally the best war movie I have ever seen. The action, the tension, the heartbreak. It's all there. 11/10 would blow myself up again.
Fuck, yeah that whole building was rigged to explode. Makes sense they'd want to take the whole rescue force with them. It was a trap to begin with but damn you managed to hold on for so long. A moment of silence for Sameer and the gang
I love it! "How many fricken bombs are there?!?" 35:24 -- too many actually
In my playthrough, I positioned an element on the right side of the door. Support-by-fire from the gate. The element throws two flashbangs inside, and the support-by-fire shoots from behind the gate taking out all of the executioners and their support. The element moves in, freeing the hostage and securing a foothold in the front, throwing frags into the sandbagged area.
In the meantime, I blow up the gate on the far left and establish a support-by-fire into the classroom. Back on the right side I clear the windows on the far right, and then fire a LAW at the opposite wall. That allows me to have a clear line of fire into the right most corridor. The rest of the game is slowly pushing into the structure with buddy teams and interlocking sectors of fire.
I made a ton of mistakes in a lot of places, I wish this game provided a little bit framework for buddy team movement (e.g. you could have a 2-man buddy team with correct positioning of the security man) with being able to order things like hi-hi or hi-lo or strongwalling techniques. I feel like I'm constantly fighting to keep micromanagement and I leave sides of the doo
What I do love about your video is that you accept the consequences and push through to achieve as much as possible. A lesser man would probably restart-scum until he gets this right (I'm the lesser man here;)
This map was really hard. It was going really well for me until the suicide executioner blew up and I lost like half of my squad.
I swear, those new suicide units are a pain to deal with - they practically have their detonators on a hair-trigger. The minute a bullet hits them, boom!
@@jy.creator Yikes. I haven't made up my mind yet since my only interacton was pretty much my fault but that sounds annoying.
@@emuliusv You have to get the drop on them early or stun them in place with flashbangs - thats what I did for the one with the hostages, and lucked out that my Militia guy sniped the one in the hallway with an M4.
Just takes a few tries. And then some.
@@jy.creator I suspect theyre on deadman switches. As soon as the person holding the button down lets go, which tends to happen in reaction to taking a round even if you're not dead, the vest would detonate.
3:47 "death trap"… the bathroom has scarred CPG for life i see
Reminds me of the hostage situation in Beslan in 2004. Except it had way more hostages and more insurgents and turned out real bad because of that. Sad story.
I tried this level with my SOF team. The unknown threats created a increased tempo, logistical nightmare.
Crazy mission. Apparently I was so lucky with this one. First attempt, after nonchalantly defuzed all the (then) known bombs, and killed the last enemy in the hostages room with the time showing 03:59 and got 2 stars.
Thought nothing of it.
only on watching the replay, did i noticed the last bomb when i entered the hostages room through the locked door. it showed 00:02. killed last enemy exactly at 00:00.
Bomb exploded in the background of the summery of the mission killing everyone hahaha
As soon as he said "THEIR ARE TWO BOMBS!? THERE WAS NOTHING IN THE BRIEFING ABOUT BOMBS! HOW MANY ARE THERE" I cackled like a madman remembering my first time playing this mission. The answer to your question Pairs is YES...
This mission was a Pain to get 3 stars for me, after like 15 tries i finally got it, but i really LOVE this type of long missions of try and error, it makes me concentrate harder than the last restart, and I've been loving the SWAT units
You're not anymore in a Quality vs Quantity battle, now you're more in a 1v1 scenario because you mostly are using regular soldiers and milicia instead of Spec ops or any sort of Specialize troops
Little to no heavy armor and old or unreliable weapons
Yeah, the dev really went all out with this one, love it! He also added in mod support to allow changing of cosmetics, so I can bet modders will be creating their own factions soon enough too!
@@chobai9996 and still only in Early-access, can't wait until the game can finally be in version 1.0
@@Felix_1099 honestly till i read the update post i didnt even think this game was early acess since the cia update
@@comanderjimmy4198 the game with this last update (and subsequent Hotfix) it's right now at version 0.31
Quick tip Pairs, if your troop is next to a door or window, the arrow or three dots above the "selection circle" lets you go back another tab to the running and what not. Hope this helps!
Rookies: Legacy of Sameer and the end of Akeem
45:34
Pure anguish & heartbreak right there. RIP Sameer, the homie-est of homies.
Edit; fuck that whole map, I'll do it when my SWAT team is maxed out lmao
I just gave up partway through and switched to rangers
I used SF with Afghan commandos lol
This is your most hilarious playthrough to date. I love it.
Alternative title: controlled pairs losing his mind for 48:41 minutes straight
That leader took one look at the situation and chose death
Sameer had one hell of a run! That door battle where he took out two guys, then he took out like 4 dudes in the corridor AND survived a suicide bomber.
Wow. Absolutely the best use of 45 minutes of my life
*Spoilers*
RIP to Akeem and Samir, glorious warriors of the (former) Republic.
Man I felt that tension in the last 15 minutes...
And that ending totally took me by surprise lol
Was a blast 💥
@@ControlledPairsGaming Invite them Nowheraki SWAT boys downrange so they'll see how it's done
When I did this one, I banged the first two from the main gate, fragged the two behind the sandbags straight away and made entry immediately through the front door, clearing the office and the two bathrooms. Probably looked great on the news camera. Once you hold that point they tend to fall pretty easily.
The school yard is pretty easy, peek a sharpshooter out and take one of the guys in the fortified sandbags then pull back and wait with some guys pointed at the gate as a choke point. When they stop coming through the gate just send the sharpshooter out to take another one out and repeat, mainly focus on the inside because once that it taken the yard falls pretty easily.
I've played this one already a few times before watching this and oh boy it did not disappoint. Watching you struggle through this was amazing.
One hint for the entrance. Get one guy on either side of the main gate. Get three ballistic shields stacked up against the door. Pop two flashbangs. One for the executioner, one for the two guys further behind. As soon as they pop get the two sharpshooters at the gate to pop in and kill the executioner and bomb vest. Then have the three shield guys move in around the hostage.
Also, RIP Sameer
One of the best, i am serious, videos i watched this year. Thanks pairs! I laughed, i was shaken, literally my hole body was under extreme tension!
I certainly felt yours too.
Thanks man!
Thanks dude!
So I finally got this game last week. I've seen a good deal of these videos, which is how I found about the game, but it's been over the course of a year or 2 and so don't really remember exactly how these maps go. So each run is essentially blind. I go into these with the intention of watching you clear after I've beat a level to see the differences. This is the first map where I haven't been able to beat it and specifically looked for your video on it to see how I might do it better. Needles to say I was rolling the whole time, and waiting for your priceless reaction when you discovered the ass tone of bombs. I'm taking Samir in tomorrow for another run lol
Awesome video, founs content from 2 years ago of yours and this is a big improvement. keep. up the good work. I had a blast with your commentary.
Thank you!
The missions where you have a hostage that is killed after a certain amount of time are so difficult. You have to prioritize speed and that may require you to take some risks and potentially lose some men that would otherwise make the operation a little easier
Sameer, the RPK God. He wasn't the hero that we wanted, but he was the hero that we needed.
Love how the toilets are a „giant death trap“
I have a question (stemming from the original door kickers that i have on my phone but i'm sure it extends into doorkickers 2 as well): what do you consider when choosing your loadout for your troops; or do you just leave their weapons selection default? 🇯🇲love the content CPG
Having watched all of his doorkickers content, I would say he chooses his gear based on size and layout if the map primarily. For example if there is long range engagements or open areas, taking a marksman rifle or m4 platforms with longer range optics is a good idea. On the contrary, if you are going to be in tight close quarters combat, a sniper rifle or LMG may not be good. As for handhelds… if you intelligence indicates there is going to be civilian population in the area, you will want more flash bangs or stinger grenades even. However if your intelligence and analysis of the map leads you to believe it is almost if not all occupied by enemies, you will want more frag grenades, 40mm, etc to crank up the violence of action. Some choices are more obvious like taking night vision if it is a night map 😂
Persoanally for me in the first dk game
I would give some of my main force with m4, 416, Honey Badger, MCX with front vest (i forgot). Some heavy guy with SAR18 and the best possible armor. I would bring Mk17Longbarrel for some long range if the map is big. Some with Vector, MP7, P90, S12K, a shield to work on close quarter space.
Not to promote but you can watch some of door kicker video i uploaded on my youtube channel to get some idea, most of them are modded tho but theres some vanilla.
Also sometimes in modded door kicker i would pair a big shield with the best armor guy with m249 and the best armor guy, works really well
Largely, my kits are built with "threat", "access", "speed" where "operational TEMPO" is highest priority. "Get In - Get Out" is my dogma.
He chooses his loadouts by what's suitable for the situation
I personally give my troops the weapons that typically have the best crit chance. My argument is that it's worth to have a chance for your troop to 1 hit kill an enemy target than to exchange a few rounds and potentially have your guys injured. With the OG spec ops squad, I prefer the Mk. 17.
45:03 had me rolling XD
At 38:42, the arrayed bombs will level the entire north building-- while CPG focuses down mid area threats... lol
42:20 Back to the land of the logical hahaha nice one!
That ending is fucking dope man hahaha
this mission reminds me of the Beslan school massacre. absolutly impossible to do without a shit ton of casualties
Great vid! Poor Akeem and Samir!
I'm genuinely trying not to be an ass, but this run felt a little sloppy for you.
I really enjoyed this map, and honestly, it didn't feel that hard. I did it in two tries - first one ended on exactly that last suicide bomber, but I did not have that many losses. In the second, I just saved a bang for that final room and things went OK.
Now, most of what I do in doorkickers I learnt from you, so please don't take this as criticism.
You could have taken more bangs or frags instead of the molotovs (those are fun but not really useful here).
You can take plates for the militia, which helps a little (although I got this level 3* without using militias - I played it before I understood how they work.
The front door hostage can be solved with a bang (and a frag further in to take care of the two other guys).
I think you also took a little too long on the courtyard, which left your clearing element isolated for quite a long time.
You also under-used your shield guy - I know you don't like em, but if you got em, you can use them.
I was logging on to doorkickers while I was watching this and when I got to the Home Screen the guy blew himself up in your game and I was like, “yup, not playin that map.”
Bye far you best commentary! I laught out loud multiple times. Pairs, you made m'y night
"Alright, new priority: Don't let the freaking bomb explode!"
Last time I laughed this hard on one of your videos was when you went for a two-man clear in a bathroom when a suicide bomber was inside.
DK2 Needs to fix the GL minimum arming distance issue. Grenadiers should not be blowing themselves up like that.
Well, I didn't expect that ending.
Although, I've should have at the rate this mission was going.
"I should probably stop throwing frags with an unknown number of bombs in this place."
This is the tactical thinking I watch for. Seriously though, it is nice to see how you react when essentially your entire plan goes tits-up off the start line.
Dude, what the f was this?
How many S vests, hostages and bombs do you want?
Map: yes
34:55 CPG When he wakes up in a cold sweat at 3:00 A.M:
i was dying at every time he said "i will cry if" becuse i played this mission before he uploaded and i was like oh sweet naieve child
SAMEEEEEEEEEEEERRRRR NOOOOOOOOOOOOOOOOOOOOO
That moment hit me like a ton of bricks lol good stuff man keep it up! this game looks awesome
Just won this map yesterday and now I find out I could have had 3 extra militia...
Watch as controlled pairs experience the six stages of grief in half an hour
I swear this has to be a comedy, I've never seen this channel before but this was the most hilariously inept clearance I've seen 🤣
Love how this turned into saving private sameer 🤣👌
I respect the swat team for not surrendering early and restarting
Every other Doorkickers 2 video by Controlled Pairs: "They're here!"
This Doorkickers 2 video by Controlled Pairs : "AHHHHHHHHHH!!!"
I love that the leader blew himself up right in front of the news camera! Someone give that cameraman a raise!
When I was doing this mission, I threw a smoke on top of the first hostage, ran him back to extract and sent a 4-man element right past the enemies and into the room on the left.
I didnt have that much trouble with this map. Had my SWAT guys throw bangs next to the executioner and HE behind the far barrier then push on the front door. You can clear the majority of them and get the hostage from the doorway. After that they pushed the building and held the hall. Then I had the whole militia team attack the right, with smokes allowing them to push through to cover, then HE along the entire sandbag line before the smoke disappears. From there the militia pushes from the right while SWAT pushes the interior.
i was hiding the remaining video time so i felt that my dude.
This was a struggle. I used Rangers for lulz, and was able to do fine on that exposed hostage by banging both pairs of enemies and assault rushing them, the entrenched positions gave me trouble later, as well as the occasional suicide bomber taking a leak.
Gonna try it again later today, I think by focusing the buildings first with most of the force and getting more angles on the courtyard areas for the final clear.
Having played this map already, 33:37 really made me howl, can’t wait to see how this pans out.
A hint is to flood the main building and to cover the door that exposes your flank with 4 people. The court yard is death ally
The leader and shield man prove that darwinism is a brital, ever present spectator on the battlefield
This video was a roller coaster of emotions 😂 please make more of them again!!!!
Oh man, that was great to watch!!! I’d love to see you play this in coop, with areas spread among players.
The end of this video😂😂😂 I immediately subscribed
This whole thing reminds me of what Captain Cold from The Flash used to say. "Make the plan, execute the plan, expect the plan to go off the rails, throw away the plan" 🤣🤣🤣🤣🤣
This video is my current Favorite Video on UA-cam. I enjoyed it 100X more with every bomb discovered. RIP Samir :D
I saw this as suggested viewing after having tried this mission and I needed to see how you did it coz it was borderline impossible when I tried it. Still have not figured out how not to get the TV hostage killed.
This is the funniest video I’ve seen in a while 😂😂 you earned a sub
I love your long mission DK videos. Great commentary. “Nooooooo!” Lol
Lmfao what a video! I really like the more personal cheerleading you where doing for sameer, that was hilarious 😂
This may have been the worst way to go about this mission
Hahahaha this had me in tears 🤣, I appreciate the 'courage' to not reset the mission and continue on, especially after the Leader went down in his own glory. I'm not sure if you've done it, but have you posted another redo of this mission in 1plan?
Get wrecked nerd! Lol.
This was a great video. Really enjoy the pre-planning, as always. Would love to see it played again with a more seasoned team that can really crank up the violence.
Biggest take away... Don't shoot 40mm into gates at point blank range!
Good shit, brother! 🤙
I really want to finish the mission with the Nowherakis SWAT team but got frustrated after like 10 tries and i be like "alright time to send in the Rangers".
This is the first time that I was emotionally attached to an Operator/Militia. RIP Sameer
Sorry, but I laughed... loud!! What an end...😂 Thanks, great vídeo, good lessons learned.
RIP Sameer. You were a true hero among men.
Man, Samir not only breaks the car, but he breaks doors as well!
It’s a tough one the best I got was a one star where I lost a hostage and a sapper.
Try it with the rangers, it makes life easier