8 Absolutely Essential Tips for Unwrapping - Blender 3

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  • Опубліковано 30 жов 2024

КОМЕНТАРІ • 39

  • @felfurion8624
    @felfurion8624 Рік тому +8

    Thank you. Texturing is the secret ingredient which turns a "is this good at all?" model into a "wow" one. Its: now draw the test of the owl.

  • @jackcleveland1175
    @jackcleveland1175 Рік тому +5

    Thank you, Grant! A concise and direct tutorial. Love your style!

  • @skilattutos6696
    @skilattutos6696 Рік тому +2

    I can say that your course is essential ! I took the one to learn how to make characters and it was so good that I'm making my own realistic character now

  • @MindfulTraderInsights
    @MindfulTraderInsights Рік тому +1

    Bought your course on Udemy and I loved it, totally worth it

  • @SaniveK_
    @SaniveK_ Рік тому +3

    @12:14 Grant REALLY hopes these tips will help you in your unwrapping =)

    • @grabbitt
      @grabbitt  Рік тому +1

      Haha. First time I've noticed that 😃

  • @USBEN.
    @USBEN. Рік тому

    Wow that shortest path is useful, thanks to you i learned a new tool now.

  • @alsigerpro
    @alsigerpro Рік тому +1

    1)actually with the shortest path selected u can also change option in edge tag to mark seam it makes it a bit easier
    =and u can use a free add on tex tool for selection and uv checker from amandeep to check uv streching
    2)for i land margin go with whatever resolution have divide by 128 works most time
    3)for un packing there is an add on uv packer for better island packing

  • @ceci1017
    @ceci1017 Рік тому

    I was JUST googling for unwrapping tricks. It is like you read my mind :D thanks!!

  • @MWSculpts
    @MWSculpts Рік тому

    Fantastic tutorial learned a lot here 🙌

  • @nikz000
    @nikz000 Рік тому

    Thank you Grant you are always helpful in the kind of workflow I’m looking for

  • @shardaojha7558
    @shardaojha7558 Рік тому

    Your beginner training course is really. I will try making the table today. Maybe then i will return back. Amd understand texture painting. I know there is something called sheams

  • @fl0killa
    @fl0killa Рік тому

    really helpful tips! Thank you Grant!

  • @Yaroslav_A.
    @Yaroslav_A. Рік тому

    Amazingly helpful tips. Thank you!

  • @pledg
    @pledg Рік тому

    Great overview, thanks... 👍

  • @RAMAMOORTHI.A
    @RAMAMOORTHI.A Рік тому +2

    pls include some topic on how to export uv to krita and make texture and plug that in the blender (standard textures workflow) how we can stich the uv to get one single island for single object. thank you somuch for this uv series

  • @narutardsquad9391
    @narutardsquad9391 Рік тому

    It really helped me again

  • @Snowaxe3D
    @Snowaxe3D Рік тому +5

    How do I Unwrap all the objects at once but not include it all in one Island, meaning I don't want to make an Atlas of it,
    I want it to unwrap like it's all unwrapped individually, I am not sure if I am able to convey my problem correctly, But what I want to do is Unwrap multiple objects in such a way that the scale of UV maps doesn't get smaller,
    Great tutorial though, I learned everything blender from You.

    • @grabbitt
      @grabbitt  Рік тому

      Remember they don't have to share the same material

    • @TommyGunsXL
      @TommyGunsXL Рік тому +2

      I think you are looking for UDIM's. I never used them in Blender but I just googled "Blender UDIM" and it seems this feature was added years ago. I have to try this myself today!

    • @Snowaxe3D
      @Snowaxe3D Рік тому

      @@TommyGunsXL Hey, thanks, I looked into it and I guess this will work,
      This does solve the main problem or objecting sharing very small space on the UV space.

  • @suprmgamer5909
    @suprmgamer5909 Рік тому

    thx a lot 4 these Tips. U RoOock!

  • @ladymagveg
    @ladymagveg Рік тому +1

    aaah, I am late for buying discounted bundle! :(

  • @T0mT4yl0r
    @T0mT4yl0r Рік тому

    Yeah, that's great. I wonder if using Nanite will make UV wrapping a thing of the past.

  • @jasperzatch610
    @jasperzatch610 Рік тому

    I got a little stuck on the texture painting course😅 hoping this video could help me figure out how to fix it. I had one object that was not taking the color grid, so I tried to unwrap again, and now I can't see my uv map at all.

  • @thefreshest2379
    @thefreshest2379 Рік тому

    There's an automatic minimize stretching button in the uv editor.

    • @grabbitt
      @grabbitt  Рік тому +1

      I didn't know that. I will have to have a look

  • @david0x00
    @david0x00 Рік тому

    Hi there, thanks for that nice video, I see that using uv sync, you can invert the behavior of the selection by showing up elements in the uv or selecting elements in the mesh. The only problem for me is that sometimes I want to move shared island vertices indipendently I would like also to use the uv sync, for now I just do a two step process, first I find my uv in the mesh with uv sync selected, then I select the minimum amount of elements that I need to work with and finally I switch off uv sync, otherwise the shared uv will move all together! There's any way to just avoid selecting shared vertices while in uv sync selection?

  • @johndoe-qz1rl
    @johndoe-qz1rl Рік тому

    Note to self: Tip 6

  • @cloudlove1
    @cloudlove1 Рік тому

    How do we select a uv island over in the 3d view, after selecting it on right side of window? I figured it out once, and then never again. No matter what I do it doesn't work. I tried clicking on those refresh type arrows on the top right.

  • @cekconi1773
    @cekconi1773 Рік тому

    👍👍👍

  • @defdac
    @defdac Рік тому

    Wait. How did you pan the toolbar like that @3:40? 😳

    • @defdac
      @defdac Рік тому

      Ah. Middlebutton.

    • @grabbitt
      @grabbitt  Рік тому +1

      Middle mouse button

  • @Alloniya
    @Alloniya 3 місяці тому

    i still cant see my textures