Get an even higher deal using my link www.displate.com/kosmic or my discount code 'KOSMIC' to get 1 = 27% OFF, 2-3+ = 37% OFF available for one week. Discount applied automatically at check out when using my link, (excl. Limited Editions, Lumino and Textra). The NES Controller Displate featured in this video: displate.com/mikkelgv/nes-controller?art=6632ad4f73735 Thanks for watching, everyone :) Lots more to come.
"By doing 93 frame perfects on the title screen you can trick the game to put you to the axe in the castle. So yes, 1 second IS possible, saving 3 seconds on the OG 92 frame perfect set up to bowser"
Apparently the weird bumping physics when breaking brick blocks is also another bug that was introduced by attempting to fix something completely unrelated to it, which had the side effect of making the NES bumping knockback we all know and love, such a cool accidental feature lost from fixing what really didn't need to be fixed all things considered.
This was one of the blog post from RGME if I remember correctly, it also broke down a lot of things related to the game, all the articles are well worth reading if they didn't yet make it to the video format.
Yeah, it's because the NES version buffers the blocks to be removed in the next frames (one 16x16 tile per frame), as updating the corresponding tilemap is slow, which due to the way they coded it, makes them linger for longer in the actual stage too. They rewrote the rendering logic because they figured SNES is fast enough to update more tiles at once and they didn't think that it'd actually affect the gameplay
@@i-am-linja precisely why I think it was a bad idea to have the original system patched, the game worked perfectly on the NES with the accidental bonking knockback, and it is such a shame this was broken in the Super Mario All-Stars port, considering that later games pretty much worked exactly as expected anyway.
@@i-am-linjaI don’t think it was really a bug in the original. The people making the game knew how the system worked. I think it was more just using the engine’s limitations to automate some of the physics. Like how space invader’s difficulty curve wasn’t programmed in. The enemies just got faster as you killed them because the game could physically run faster with less entities on screen. And so any emulated version of the game would seemingly break that feature by improving the performance. It wasn’t a bug in the original. It was just a really smart way to use the game’s limitations
Watch it be something really weird like the Play-choice 10 version arcade machine running at a faster clock speed cutting the entire gameplay time down.
If I didn't know All-Stars actually came out just a few years after Mario 1-2-3, I'd think it was a fan-remake of the originals decades later, but no! The developers took the opportunity to really flex the new hardware. A similar thing regarding Mother 1 and Earthbound, because a lot of the music was remade and boy did they really nail the remakes. You can tell NES developers were really itching to move on to SNES.
Just started my adventure of speedrunning SMB1, and I used the All Stars version. I went in blind not knowing the skips besides 1-2 and I got a 30+ minute run haha. Now I'm trying to learn the game and beat that time! That said, I've been watching the original SMB1 strats not knowing all the changes in the All Stars version. Glad I found this!
As a casual non-speedrunner I knew that people are crazy about optimizing and the skill involved, but when you just thought "that's it, people will finally leave Mario alone :)"..... The amount of game knowledge you need to have for all this is just next level. And a very well put together video, narrating etc. Thanks, Kosmic!
Wild guess, the even faster version of the game would be either Super Mario Bros. Deluxe for the Gameboy Color, or possibly a lesser known port, or maybe even another version with region exclusive changes from the original? I doubt the unofficial/homebrew ports are considered at this point, but I know there are certain quirks in the C64 port of the game, so we never know!
I'm betting on Super Mario Bros. Deluxe too. I have done a framecount of the TAS of that version of the game to convert to RTA's rules just yesterday by coincidence (which seems to be the first time ever in the Internet someone did this?) and I got a stupidly fast 4:51,2 or so. But to be fair, that TAS has a *lot* of left + right simultaneously... Although there's a catch that you CAN do L+R in that version of the game, by playing on a GameBoy Player and using a GameCube controller.
I love listening to Kosmic's explanations because he explains in a way my dumbass can understand. I also really love every video's ending tune, which I've dubbed Kosmic's theme because I don't know its title or where it's from.
oh.. wow thats a fascinating idea. I've seen several games beaten with 1 set of inputs, but one set of inputs to beat every LEVEL. That's an awesome concept!
Funny thing is that around 5 years ago, I would've said all that sounds beyond human execution. Now I just hear about all these frame perfects and know that in reality we've come to just waiting for someone patient enough to endure the grind to perfect it all.
I think once a perfect SMB1 NTSC is done (which I fully expect to happen in the next two years or so), then we'll see people trying these extreme optimisations.
I grew up playing the All-Stars compilation, so those SNES remakes (and their GBA ports) will always have a special place in my heart. Also, based on Kosmic's comment at the end...I wonder if it's time to dig out my old SMB DX cartridge...
I grew up on the GBA versions, it was a long time before I realized that SMB2 and 3 were originally NES games, I had grown up with only their SNES sprites
I have such a great time watching your videos. When I see a new video I go get something to drink, some sweets and to a comfy place and make sure nothing disturbs me. This one was especially satisfying to watch. But I had the same feeling with all your previous videos too. Thank you so much!
Excellent breakdown! I've always been fascinated by the Super Mario Bros run regardless of version. Hopefully runners can get used to doing these much harder tricks on the All-Stars version so that we can see history continue to be made.
What was that tease at the end? Super Mario Bros Deluxe for GBC? That game was my childhood! Oh boy, it'd be super exciting to learn more about that one!
This is the only version of these games that I have and I've been waiting for someone to do this video. Thank you fantastic information. I thought it was pretty good until I saw what you guys can do.
Glad to see you making more videos! More Kosmic playing games, please... Your personality and style are as important to who you are as a gamer as skill. I miss Romhack Wednesdays...
@connorpalmer8394you could, in theory, arbitrary code execution your way to reprogramming the game as soon as you hit start, although IDK if SMB1 has ACE
@@Kosmicd12 Isn't there a TAS in some game like Donkey Kong Country 1 or something which is only a couple seconds long? ACE on the title screen or something?
In the future: Kosmic: Remember how in the past we thought 4:53 was the limit? In this holo i will explain you how we got from those slow 5:50's to the current 3:20 WR
I remember there being a bug in the All Stars version where you can make Mario run at crazy fast speeds by holding left and right at the same time, either that or it was the emulator.
Super Mario All-Stars is one of the first if not the first remaster of any game i think. It's amazing how much better they look than the originals, especially Mario 1.
Honestly I kinda just love how almost none of the demonstrated comments even knew Piranha Plants by name. Kinda emphasizes how little they know in a roundabout way.
Fun fact: If you try bil glitch on All-Stars you will softlock because the game is waiting for Mario to do the ✌at the player but he simply never gets therr
I left open beverage containers of soda next to my desk fan and all the carbonation mist made it all sticky and dusk is coating it like my fingers when i eat BBQ cornuts.
I appreciate the joke about the lengths runners go to to get faster, but this would actually have the opposite effect. Fast-moving objects appear to experience _less_ time when moving relativistically, so if the run is timed from Earth it will be _longer_ than it appears aboard the ship. Timing it _from the ship_ wouldn't help either: from its perspective, _the Earth_ is the one moving slower. Plus, it's definitely cheating.
@@andimcc6131 It's definitely tool-assisted. Mods are reluctant to accept such runs though because the judging process is inflated four years by the differential equations in the rules.
It seems the difference in brick physics in SMAS was unintended, and causes by a swapped sign error. What was supposed to be a negative value was instead a positive. Apparently, you can also fix this by changing a single byte in the code.
Is the final version hit 30th anniversary celebration "Super Luigi Bros"? No, I'm not talking about the nsmb game, I'm talking about the side mode in one of the nes remix games where all of the levels are backwards.
Get an even higher deal using my link www.displate.com/kosmic or my discount code 'KOSMIC' to get 1 = 27% OFF, 2-3+ = 37% OFF available for one week. Discount applied automatically at check out when using my link, (excl. Limited Editions, Lumino and Textra).
The NES Controller Displate featured in this video: displate.com/mikkelgv/nes-controller?art=6632ad4f73735
Thanks for watching, everyone :) Lots more to come.
Lets go new video
yay not betterhelp
@@H3n7yx76 Bro let's leave betterhelp behind already
@@samumixofficial ok
@@samumixofficialok
Kosmic in 10 years: 0:01 is possible
Facts my friend
SMB3 TASers:
As soon as we learn how to manipulate cosmic rays
@@nuthinnew Kosmic just need to learn how to shoot rays, ez.
"By doing 93 frame perfects on the title screen you can trick the game to put you to the axe in the castle. So yes, 1 second IS possible, saving 3 seconds on the OG 92 frame perfect set up to bowser"
Hot breakdown! I learned quite a few things about All-Stars I didn't know before.
ah yes, my favourite analogy;
imagine a publicly accessible box on wheels thats always moving at a schedule
Makes more sense on the PAL version.
The bus goes when the bus goes as they say.
Apparently the weird bumping physics when breaking brick blocks is also another bug that was introduced by attempting to fix something completely unrelated to it, which had the side effect of making the NES bumping knockback we all know and love, such a cool accidental feature lost from fixing what really didn't need to be fixed all things considered.
This was one of the blog post from RGME if I remember correctly, it also broke down a lot of things related to the game, all the articles are well worth reading if they didn't yet make it to the video format.
Yeah, it's because the NES version buffers the blocks to be removed in the next frames (one 16x16 tile per frame), as updating the corresponding tilemap is slow, which due to the way they coded it, makes them linger for longer in the actual stage too. They rewrote the rendering logic because they figured SNES is fast enough to update more tiles at once and they didn't think that it'd actually affect the gameplay
Wait, that was a mistake?! But it's the one that makes physical sense! Mario imparts momentum into the bricks, and loses his own.
@@i-am-linja precisely why I think it was a bad idea to have the original system patched, the game worked perfectly on the NES with the accidental bonking knockback, and it is such a shame this was broken in the Super Mario All-Stars port, considering that later games pretty much worked exactly as expected anyway.
@@i-am-linjaI don’t think it was really a bug in the original. The people making the game knew how the system worked. I think it was more just using the engine’s limitations to automate some of the physics. Like how space invader’s difficulty curve wasn’t programmed in. The enemies just got faster as you killed them because the game could physically run faster with less entities on screen. And so any emulated version of the game would seemingly break that feature by improving the performance. It wasn’t a bug in the original. It was just a really smart way to use the game’s limitations
".... which makes this part *HARD."*
Niftski: "I can do that 107% of the time."
26:48 HE MENTIONED THE BUS!!
THANK YOU KOSMIC FOR SAVING THE BUS
There must always be the bus yezzzzzz
He lost a couple busses, though.
How fast did he explain it though
But this time it's an express bus that skips some of the bus stops!
vroom vroom
I'm reasonably sure that Niftski has made some sort of pact with a demon.
I think he just is a demon
@@moofurg Doesn't mean he hasn't made a pact with himself in that case
@@BlinddragonsLair mario made a pact with him
Now we just need Super Sonic to fight him until Luigi and Kirby show up
It's called practice and not stopping because of failure or feelings.
Just wait a few years and he’s gonna say sub 4 minutes is possible
Watch it be something really weird like the Play-choice 10 version arcade machine running at a faster clock speed cutting the entire gameplay time down.
i will actually eat a shoe if sub 4 ever happens
@@YungMarinaraMark his words ‼️
If you run the game at 80 fps, yes!
but u have do it in speed mario bros from ultimate nes remix on the 3ds
"There's another version that's EVEN faster" He CAN'T keep getting AWAY with it!
"I don't think anybody will care"
Enter Niftski
If I didn't know All-Stars actually came out just a few years after Mario 1-2-3, I'd think it was a fan-remake of the originals decades later, but no! The developers took the opportunity to really flex the new hardware. A similar thing regarding Mother 1 and Earthbound, because a lot of the music was remade and boy did they really nail the remakes. You can tell NES developers were really itching to move on to SNES.
Yeah and if you look at the nonsense SMB3 did to have the graphical improvements it had, it's pretty obvious why
It is a fascinating game.
I'd be itching to get upgraded hardware too. Double the bits, more memory, more storage, what's not to like?
Fun fact: If you break an NES, it breaks!
Wow I didn't know that!
Fun fact: you're THE 69420! WOW
Is "an NES" good English? Pls don't hurt me this is a real question as it is not my first language, it just looks and sounds wrong 😢
This "fun fact" changed my life. Thank you so much 🥹 I can't put into words how much this helped me.
@@jestfullgremblim8002 its because nes stands for Nintendo entertainment system
I want a "Passing Super Mario in 5 Minutes" remake in the SNES version :)
Just dont bring pizza and cola
@@sharkenjoyer With a Heart beat Counter
this time with a diet cola and vegan pizza
@@Lu9_STsprite and hamburger?
Bepis and hot dog
Mario... what are you doing?
I DON'T KNOW ANYMORE LUIGI
10:10 "bugs are like hydras if you fix 1 it creates another 3"
-Jeb_
Genuinely so happy I guessed that Mini's bleeped words were to the tune of "I'd do it in all-stars first." His spliced 4:53 was a giveaway
4:51 when 🗣️
In a couple months
Do you plan on making challenge videos on Alliance when it comes out?
It might be possible in Smb deluxe. I’m almost positive there are a few more frames to save in my TAS.
Its between 4:50 and 4:52 👍
Ray Bradbury got that in 1953. Though by modern timing rules it was actually a 2:33.
Its weird to think the remake came out 8 years after the original smb ive never thought of the 2 versions being so far apart
Just started my adventure of speedrunning SMB1, and I used the All Stars version. I went in blind not knowing the skips besides 1-2 and I got a 30+ minute run haha. Now I'm trying to learn the game and beat that time!
That said, I've been watching the original SMB1 strats not knowing all the changes in the All Stars version. Glad I found this!
looking forward to the GBC video
I forgot about that version. I was thinking the anniversary Game and Watch version.
My bet's on All Night Nippon
@@k-berry8771can’t tell if you’re joking or not but that was honestly my first thought
yep King Kappa about to bus one
As a casual non-speedrunner I knew that people are crazy about optimizing and the skill involved, but when you just thought "that's it, people will finally leave Mario alone :)"..... The amount of game knowledge you need to have for all this is just next level. And a very well put together video, narrating etc. Thanks, Kosmic!
Wild guess, the even faster version of the game would be either Super Mario Bros. Deluxe for the Gameboy Color, or possibly a lesser known port, or maybe even another version with region exclusive changes from the original?
I doubt the unofficial/homebrew ports are considered at this point, but I know there are certain quirks in the C64 port of the game, so we never know!
I'm betting on Super Mario Bros. Deluxe too. I have done a framecount of the TAS of that version of the game to convert to RTA's rules just yesterday by coincidence (which seems to be the first time ever in the Internet someone did this?) and I got a stupidly fast 4:51,2 or so. But to be fair, that TAS has a *lot* of left + right simultaneously... Although there's a catch that you CAN do L+R in that version of the game, by playing on a GameBoy Player and using a GameCube controller.
@@CaioXG002 interesting indeed, this seems to be very promising for what is coming, thanks for taking the time to make the calculations!
i'm gonna guess that the fastest version is Speed Mario Bros from NES Remix
Yeah this is the only other version I can think of.
Stay tuned for August's big upload: 4:51 is Possible (In Super Mario Bros. Special)
I was expecting the arcade port for some reason
What on earth is your pfp
@@alaeriia01I'm thinking wii virtual console
@@psymar it's definitely not Wii VC; that's a straight emulation but it runs at 60 frames instead of 60.6 so it's marginally slower.
I was thinking the Gameboy Color version actually.
cant wait for 4:51 is possible
I enjoy the mario scientists working around the clock making sure the little man does exactly the right inputs in theoretical perfect times
I love listening to Kosmic's explanations because he explains in a way my dumbass can understand.
I also really love every video's ending tune, which I've dubbed Kosmic's theme because I don't know its title or where it's from.
i've always thought it would be cool to see a TAS that uses the exact same inputs for every single level lol. wonder if that'd be possible...
oh.. wow thats a fascinating idea. I've seen several games beaten with 1 set of inputs, but one set of inputs to beat every LEVEL. That's an awesome concept!
@@Kosmicd12 There is a super mario world speedrun that does this, repeats the same set of inputs 11 times and beats the stages necessary for Any%
Masterjun's Super Mario World "repeated input" in 11×02:22.93
@@animowany111 thanks
This video did so much semantic satiation on the phrase frameperfect, its actually crazy how much there is
I loved hearing the Peloponnesus theme from the Battle of Olympus show up at 24:36! That was a fun little treat.
Came here to see if anyone else recognised this!
3:44 any comment that says "ive been playing this since childhood" is always really funny since they think that means they know something
Funny thing is that around 5 years ago, I would've said all that sounds beyond human execution. Now I just hear about all these frame perfects and know that in reality we've come to just waiting for someone patient enough to endure the grind to perfect it all.
thanks for the consistent quality mario journalism, I appreciate it
I don’t know what video’s coming next, but it’d be really funny if the next one is about Speed Mario Bros
Thank you again for listing all songs used in the video.
I think once a perfect SMB1 NTSC is done (which I fully expect to happen in the next two years or so), then we'll see people trying these extreme optimisations.
This man is nuts 😂❤ how tf can he come up with a teaser of a faster time every video???
I grew up playing the All-Stars compilation, so those SNES remakes (and their GBA ports) will always have a special place in my heart.
Also, based on Kosmic's comment at the end...I wonder if it's time to dig out my old SMB DX cartridge...
I grew up on the GBA versions, it was a long time before I realized that SMB2 and 3 were originally NES games, I had grown up with only their SNES sprites
yeah, that's my thought too
kinda funny how, even despite small differences in the physics and mechanics, the NES and SNES versions have nearly the same known upper limit
12:12 That koopa was not mentally prepared to witness a smol plumber phasing through solid terrain.
I have such a great time watching your videos. When I see a new video I go get something to drink, some sweets and to a comfy place and make sure nothing disturbs me.
This one was especially satisfying to watch. But I had the same feeling with all your previous videos too.
Thank you so much!
Excellent breakdown! I've always been fascinated by the Super Mario Bros run regardless of version. Hopefully runners can get used to doing these much harder tricks on the All-Stars version so that we can see history continue to be made.
i always really liked the visual style of SMAS SMB1. It's just really appealing for no good reason.
Yay, the term "soft lock" used correctly and not just as an incorrect synonym for getting stuck. I'm so happy.
I appreciate a video designed for people who already know the terminology of a Mario run. Nice to not hear about the bus stops again
I left this comment 40 seconds too early
I started speedrunning because of your videos
What was that tease at the end? Super Mario Bros Deluxe for GBC?
That game was my childhood! Oh boy, it'd be super exciting to learn more about that one!
Great video as usual! When we discover arbitrary code execution, sub 1 will be possible.
It's time to wait another 6 months for the end of this quadrilogy! (Great video btw :D)
A lot of frame perfect skills in this frame perfect video
Appreciate you putting the code in the video
Remember when 5 minutes was deemed improbable to get? Good times....
CAN YOU STOP THE FREAKING CLIFFHANGERS OH MY GOD SEE YOU IN DECEMBER not but really i love this series
This is the only version of these games that I have and I've been waiting for someone to do this video. Thank you fantastic information. I thought it was pretty good until I saw what you guys can do.
That 8-1 Star Block is way more useful for its unintended use
I love the music choices! Pokemon Colosseum and Beetle Adventure Racing were such great surprises. Great games
So now we have Flagpole Glitch, Full Flagpole Glitch, and Reverse Flagpole Glitch.
Such a tease! Always with those carrots dangling at the end. 😅
Yo that crystal chronicles song makes me super happy
yeah mate, same
Glad to see you making more videos! More Kosmic playing games, please... Your personality and style are as important to who you are as a gamer as skill. I miss Romhack Wednesdays...
We're about to find out the fastest version is actually in Animal Crossing because it reduces lag, or something.
Can't wait for Niftski to start attempting this and do it in a week
Mario running at Mach 4+ speed.
When Mario is faster than Peppino...
Hm
I was looking forward for another video, neat :)
You're counting down at this point, so when are we going to hit 0:00?
Only 292 videos to go
@@Kosmicd12 im looking forward to it
@connorpalmer8394you could, in theory, arbitrary code execution your way to reprogramming the game as soon as you hit start, although IDK if SMB1 has ACE
@connorpalmer8394 ua-cam.com/video/JyHB1BGgD8I/v-deo.html
@@Kosmicd12 Isn't there a TAS in some game like Donkey Kong Country 1 or something which is only a couple seconds long? ACE on the title screen or something?
I've always wanted to know more about All-Stars!
In the future:
Kosmic: Remember how in the past we thought 4:53 was the limit? In this holo i will explain you how we got from those slow 5:50's to the current 3:20 WR
I remember there being a bug in the All Stars version where you can make Mario run at crazy fast speeds by holding left and right at the same time, either that or it was the emulator.
That's in smb3
31:03 "We can get a 4:52.88 at best"
Captions: *NO, YOU HAVE TO TELL THEM THE EXACT TIME*
Super Mario All-Stars is one of the first if not the first remaster of any game i think.
It's amazing how much better they look than the originals, especially Mario 1.
I do love me some Super Mario All-Stars. And I agree, All-Stars is more fun.
SMB All Stars was one of the first video games I ever played. I still remember playing it when I was 2 or 3 years old on Wii Virtual Console.
I like the use of the FFCC Mushroom Forest music. Makes some sense in the context of this game, but also it's just a banger.
Honestly I kinda just love how almost none of the demonstrated comments even knew Piranha Plants by name. Kinda emphasizes how little they know in a roundabout way.
IKR Someone called them "flowers" 🤣
9:43 I WANT THIS TO BE IN THE SPEEDRUN SO BAD OMG
With all these cliffhangers I want you to do a speedrun of the NES version of Cliffhanger.
THE BUS ANALOGY IS BACK LESSGO
Niftski will do it.
"what will he do?"
everything
Haven't watched the video yet; see you guys in a week when niftski's done it.
Super Mario Bros Deluxe 4:51 let's goooooo!
My first instinct when you said time travel from 1985 to 1993 was “cool, that means I’m 8 now!” 😂🤦🏻♀️
Please, I just want to see my family again
Fun fact: If you try bil glitch on All-Stars you will softlock because the game is waiting for Mario to do the ✌at the player but he simply never gets therr
Ok guys I wrote this comment before he said that you can't
Loving the pre opera music from ff6 in the background 😊
NVM that was boosters tower huh? 😅
I left open beverage containers of soda next to my desk fan and all the carbonation mist made it all sticky and dusk is coating it like my fingers when i eat BBQ cornuts.
Any time is possible if you do the speedrun aboard a spaceship going near the speed of light relative to earth
I appreciate the joke about the lengths runners go to to get faster, but this would actually have the opposite effect. Fast-moving objects appear to experience _less_ time when moving relativistically, so if the run is timed from Earth it will be _longer_ than it appears aboard the ship. Timing it _from the ship_ wouldn't help either: from its perspective, _the Earth_ is the one moving slower. Plus, it's definitely cheating.
@@i-am-linja Does building an Alcubierre drive count as TAS
@@andimcc6131 It's definitely tool-assisted. Mods are reluctant to accept such runs though because the judging process is inflated four years by the differential equations in the rules.
So excited to hear about Super Mario Bros. Deluxe speedruns
I was waiting for this video man
It seems the difference in brick physics in SMAS was unintended, and causes by a swapped sign error. What was supposed to be a negative value was instead a positive.
Apparently, you can also fix this by changing a single byte in the code.
I will be satisfied once we hit sub 4:21
Gotta play Mario 64 for that
@ParisFletcher another common Mario 64 W
Love the thumbnail
Very interesting stuff about speed running this game. I love its dedicated fan base. Cheers!
Hmm... so is the ending implying that that deluxe is even faster? Or is there even yet ANOTHER version of this game I don't know about
Won’t be long till 4:51 is possible
In Punch-Out, there's a specific bus you can catch at the title screen to make King Hippo do something.
Fascinating and informative as always
Less frame perfects than congregation
This vid's OST is banger after banger sheesh 🔥 🗣
i have a strong feeling I know which version kosmic is foreshadowing and if i turn out to be wrong, i'll be very surprised, to say the least lol
Is the final version hit 30th anniversary celebration "Super Luigi Bros"?
No, I'm not talking about the nsmb game, I'm talking about the side mode in one of the nes remix games where all of the levels are backwards.