I think you handled the Game 5 pregame perfectly well. Gave a polite heads up to your list, but didn't overly push it to the detriment of your team. You avoided the "gotcha, I have indirect fire!" and avoided hamstringing your team by throwing the game.
i love listening to your stories while doing hobby. And regarding your question on informing my opponent: I usually go through lists before such a decission. If you dont forget to tell about your indirect and other secondary relevant abilities that is all your opponent should need.
This, the exception as I say in my post is if its a tournament where you aren't supposed to share lists before objectives, in which case you should say nothing.
The Grenades wargear stratagem can cause mortal wounds for 1 CP. You roll six die six and every dice that rolled 4+ is a mortal wound. This is a counter for C'Tan as you can use any unit or character with grenade capability in it's data card. Also, the grenade tossing range in the war gear stratagem is 8 inches and it happens in the shooting phase. This is a useful Scion weapon for heavy vehicles and other hard targets like C'Tan.
Pretty sure Mordian knows what Grenades are and no it's not a counter to C'Tan. If you could do it like 5 times at once (like Death Guard used to be able to kinda(well 4 times, but you get the idea)) THEN it's a counter. Now it's only chip damage on C'Tans. They are just underpriced for how durable they are. It's also not particularly great on Scions cause most of the time you don't really wanna spend points on Rapid Ingress and instead just drop and start blasting. So you won't be in range to use Grenades. It's much more useful on regular Guard Infantry.
@@janehrahan5116 Average 15 per game (assuming you can Grenade every shooting phase). Out of 6 dice you roll a 4+ an average of 3 times (so 3 Mortals on average). Multiply by x 5 (rounds) to get 15. 17.5 is the average result of 5d6. I'm sure it was just a small mistake and yeah I agree. It can certainly help chip some wounds off. It does an average of 2 wounds to a C'tan due to its 5+++, so even if you Grenade one C'tan for 5 rounds that won't kill it on average (cause AFAIK C'tan have more than 10 wounds).
I think fixed is generally the wrong call for Nids. Your strong suit is secondaries and a well built list is good at scoring most of them. You don’t want to limit your secondary scoring - you aim to smash secondaries to open up a lead and make up for lack of lethality.
For the Nid game, I think you did the right thing. Giving him a heads up was the right thing to do and, if it was a solo tournament, I might have pushed the point. The fact that you had a team relying on you is the reason why I wouldn't have doubled down on telling him to drop those objectives.
In Staken's fight with the Hive Tyrant: Tyranid's turn, the Gargoyles charge and so have Fights First, Straken has Fights First; it is the Tyranid's turn, so would Straken not fight before any of them, being that the first swings go to the player who's turn is it not?@@MordianGlory These videos are the best kind. Going to these events and getting all of this together is a lot of work to do; we know. Thank you Modian Glory!
...mad props to the team captain for identifying the situation and assigning his teammate a new objective to capture a meta win from a complete loss. Cuz noone would have done that to snag a few points unless they were TOLD it would actually matter and be the right thing to do.
STRAKEN IS SUCH A BEAST!!! I fought a casual 1000pt game today against the Ork menace, Straken an a blob of 20 catachans charged the centre, move blocking and turn 2 charged straight into a Deff Dread and a group of 10 boys, Straken leaps ontop of the Deff Dread and plunges his blade straight through the viewing slit and merks the first Deff Dread only to have his group charged by a 2nd Deff Dread and a weirdboy. The 20 catachans and the Ork boys merk each-other down to the last Ork, until its just one catachan, Straken and the stomping, smoke billowing mechanical beast taking limbs off left right and centre. Straken then single handedly takes out the 2nd Deff Dread in a billowing explosion that wipes out the last jungle fighter to then hold the objective and win me the game. One man army! all while not even losign a single wound, not a scratch on him. Actual legend.
In game 5 I’d probably say you were more than generous to have your opponent rethink their objectives. Especially as they should consider that eventuality by that point.
Wow, thank you! I have tried Taurox Primes before and found them a little fiddly and lacklustre to do on mass. The chimera is cheaper and easier to use imo
@@MordianGloryMaybe we need to revisit the Doomhammer as a potentially viable option against C'tan? Space Marines are doing well with Eradicators and Eldar with Fire Dragons into them. Our problem in the Guard is that we don't have a concentrated melta unit that has innate re-rolls like these do. Maybe the Hydra? I'm curious to know your thoughts because Hypercrpyt C'tan deep striking within 3" seems to be a hard counter for traditional Guard lists.
Melts are actuality kind of annoying for Ctan, since thier damage halving happens before applying the damage bonus. Yeah, it is tough to wound, and they have that invulnerable, but a melta can still potentially hit them for 5 (6 becomes 3 then adds +2)
I dont believe you can stack the standard an medipack on the same dude, check the asterisk; 1 Tempestus Scion equipped with a hot-shot lasgun can be equipped with 1 regimental standard.** 1 Tempestus Scion’s hot-shot lasgun can be replaced with one of the following: 1 hot-shot laspistol and 1 medi-pack 1 hot-shot lasgun, 1 hot-shot laspistol and 1 medi-pack** * You cannot select the same weapon from this list more than once per unit. ** That model’s hot-shot lasgun cannot be replaced. Once you pick either the medipack or the standard you cannot replace its lasgun anymore, and if you are planning on arguing the statement for the regimental standard does NOT state anything about "replacing", i would argue it is still implied that its a complete overwrite of its equipment, as it lists the lasgun he already would have had in addition to the standard, along with the fact if you ran this "algorithm" in the other direction where you pick the standard first and the medipack second, it wouldnt be possible rules as written. Arguing it works because of the wording seems silly and it clearly isnt intended for you to pick both, as both of the "loadouts" include the double asterisk of not allowing replacement, and every loadout outside of the standard's one (which is likely due to it being first in the list) being equipped by wording is at "replacing" the lasgun seems like intentionally ignoring the clear intention for you own benefit. If thats what you wanna do then fine, but in my opinion the existence of the double asterisk lockout phrase demonstrates the intention quite clearly and would classify this as a "that guy" rule reading just to squeeze out and extra heavy weapon into the squad while gaining all the benefits of the other wargear.
I think you played it spot on in your pregame with the Tyranid player. Aa a Nid player myself, I will say that the hive mind has plans and they must be followed, no matter the cost.
Well done. I think letting your opponent know about your Basklisk was a fair thing to do, but don't push. Some players may thing your trying to trick them with a double bluff. I enjoyed the report and your enthusiasm.
I can think of more than one occasion that this exact thing has happened to me in a tournament, and then during the game began to realize I should have stopped up my ears and went with my gut instincts.
Very sporting to mention the basilisk regarding secondaries in game 5, you didn't need to say anything, and I think a hint is perfectly sporting... you don't need to go and say you can just flat deny him points from turn 1... if you give your opponent a hint and chance to think it through, then that is plenty sporting enough. If you then went and did your thing, well, the ball was in their court.. In addition if you didn't say anything and did your thing, I imagine they would be pretty annoyed, but that's on them not you, If you have 2 Basilisks in your army with massive guns, they probably know you can indirect fire without you saying anything...
This is maybe a stupid question 😂... When making these great vids. Then why not take pictures so you can show while telling what you did and so on ? It's only 4 pictures pr. Round.
Even just wearing a camera on a strap around the neck and taking a literal second to snapshot after he moves each unit count vastly increase the presentation of these video with no extra investment, which are already entertaining, but can be confusing at times to figure out exactly what he's describing.
Honestly, because I think it makes the tournament very unenjoyable for Mordian. He's there as a player as well (And not only a content creator) and constantly having to take Photos not only takes you out of the game (and possibly conversations you may have with your opponent), but may end up being annoying for them (in addition to likely being annoying to Mordian himself). I know I would be if it happened to frequently, because your opponent has to constantly take a second away from the game (and trust me... this would sum up and be really annoying real quick). Would I prefer it purely for aesthetics? Absolutely. But I also understand why Mordian doesn't do it. Because it detracts from the tournament itself and makes it a worse time for everyone involved.
I was wondering why no one is running this combo. If you read it again, it's because the unit needs to stay stationary for it to work. So it can't be used on Deep Striking Scions unfortunately. The only edge case I can think of that might be useful is in an infantry spam list to have on a Castellan with a bunch of Mortars sitting on objective duty. The Mortars would proc lethal and sustained hits on 5's. It's alright I guess.
Seems like anti armor is a problem for lists like this, meltas seem to not cut it. Perhaps some leman russ or dorn could help, granted costly and have to sacrifice elsewhere.
IMO, in regards to the fixed objectives game, it's already going above and beyond to tell your opponent there's a problem with their strategy and why. If you have to actually spell out what's going to happen in the game beyond that you're actively playing the game for them. They'll also learn a lot more from actually playing out the situation rather than just being told what will likely happen.
I believe this fits in this situation. "Never interrupt your enemy when he is making a mistake"-Napoleon Bonaparte Mordian, you are more than in the clear for even warning you opponent.
Hey Mordian? I'm a total beginner still building my Death Korps of Kreig army and I'm facing up against a Tzeentch player with a Lord of change, have any tips for dealing with them?
I think you did the good call on game 5, considering it's competitive and a team event at that, where your decisions not only affect you. I'm not saying you have to be a dick, but you already warned him, and he kept going forward. If it was a normal 1vs1 and you wanted to face your opponent at full strength because you want to improve, it only affects you, you want to be nice, etc. I would say insist, but I don't think you were hiding information nor trying to surprise him in any way shape or form so it doesn't seem rude or anything like that to me.
I don't think the necron player smashed you. You're having fun with a subpar list and are kinda shooting yourself in the foot. He went for the big cheese (kinda tired of seeing those C'thaans that are supposed to be almost mythological in every necron game) and won the battle but lost the war. Astra Militarum prevailed. Gotta love to trample them xenos' skulls.
Honestly would have said are you sure and say to pretty sceptically to make sure he understands I don’t think it’s a good idea. After that no more help as this is a team tournament and it’s not fair to your team to help your opponent to much.
Lol brother your to much, I get 1 game a month and my guard army is hated by my fellow gamers. They run in terror of my Black Leagion, I need more game play. Very bored in Hemet, California. 😭
Dude, no, you betray the team warning them and insult their intelligence suggesting they don't know what they're doing. BUT: It's good sport annnnd you hadn't done list yet so it's fine. You didn't go overboard.
Uh, kasrkin cannot use their warrior elite ability to be under orders when coming in from strat reserves, they are not on the table at command phase and thus cannot use an ability at all. Don't lie to people man.
In the app go to... Key Documents, Rules Commentary, then under Reserves Units it states: “Any unit that starts the battle in a location other than the battlefield, and is not embarked within a Transport that starts the battle on the battlefield, is considered to be a Reserves unit. When a Reserves unit is set up on the battlefield, it counts as having made a Normal move that phase. Any Reserves units that have not been set up on the battlefield by the end of the battle count as destroyed. Units can still use rules and abilities while in Reserves.”
On the "controversy" of this episode. If the rules of the tournament specified that you select missions before revealing lists, I would not have told him at all. If it specifies you reveal lists before selecting missions I would have done as you did. Pressuring an opponent into doing what you think is correct is wrong, its their army they are allowed to make their own decisions, but they deserve all information that the tournament says they should have to make said decision.
Straken Kill Count:
4 Meganobs, 5 Chaos Marines, 1 Flash Git, Captain Badruk, Deathleaper and a Hive Tyrant
That's 13 solid kills, sir
how can i chat i have tons of qustions
@patrickpersianni5314 best place is to join one of the livestreams, I do them every night starting at 9pm UK time :)
o7
Straken deserved his tea and medals!
1:19:40 and one Chimera had a unit of sentinels !! in it! 😲😲 The minds of many Guard commanders where blown at that moment! 😂😂
Venerable Lord Inquisitor of the Ordo Xenos,
The funny guard man got first turn, the incursion has inevitably begun.
Mordian Glory's commander: Can you get 3 points?
Mordian Glory: OUR DEATHS WILL BE MAGNIFICENT! ATTACK!!!
I think you handled the Game 5 pregame perfectly well. Gave a polite heads up to your list, but didn't overly push it to the detriment of your team. You avoided the "gotcha, I have indirect fire!" and avoided hamstringing your team by throwing the game.
Re: fixed objectives, I think you played it perfectly. You gave him a chance, he made his decision.
i love listening to your stories while doing hobby.
And regarding your question on informing my opponent:
I usually go through lists before such a decission. If you dont forget to tell about your indirect and other secondary relevant abilities that is all your opponent should need.
This, the exception as I say in my post is if its a tournament where you aren't supposed to share lists before objectives, in which case you should say nothing.
The Grenades wargear stratagem can cause mortal wounds for 1 CP. You roll six die six and every dice that rolled 4+ is a mortal wound. This is a counter for C'Tan as you can use any unit or character with grenade capability in it's data card. Also, the grenade tossing range in the war gear stratagem is 8 inches and it happens in the shooting phase. This is a useful Scion weapon for heavy vehicles and other hard targets like C'Tan.
Pretty sure Mordian knows what Grenades are and no it's not a counter to C'Tan. If you could do it like 5 times at once (like Death Guard used to be able to kinda(well 4 times, but you get the idea)) THEN it's a counter. Now it's only chip damage on C'Tans. They are just underpriced for how durable they are.
It's also not particularly great on Scions cause most of the time you don't really wanna spend points on Rapid Ingress and instead just drop and start blasting. So you won't be in range to use Grenades. It's much more useful on regular Guard Infantry.
issue is 1/round. You are talking about on average 17.5 mortal wounds per game. It would have helped potentially, but its not "a counter"
@@janehrahan5116 Average 15 per game (assuming you can Grenade every shooting phase). Out of 6 dice you roll a 4+ an average of 3 times (so 3 Mortals on average). Multiply by x 5 (rounds) to get 15.
17.5 is the average result of 5d6.
I'm sure it was just a small mistake and yeah I agree. It can certainly help chip some wounds off.
It does an average of 2 wounds to a C'tan due to its 5+++, so even if you Grenade one C'tan for 5 rounds that won't kill it on average (cause AFAIK C'tan have more than 10 wounds).
I think fixed is generally the wrong call for Nids. Your strong suit is secondaries and a well built list is good at scoring most of them. You don’t want to limit your secondary scoring - you aim to smash secondaries to open up a lead and make up for lack of lethality.
Two Norns also seems bad. Massive points investment, not very killy. Maleceptors will do that job much better.
For the Nid game, I think you did the right thing. Giving him a heads up was the right thing to do and, if it was a solo tournament, I might have pushed the point. The fact that you had a team relying on you is the reason why I wouldn't have doubled down on telling him to drop those objectives.
Where is Stracken's tournament kill count?
Added now! Thank you for the reminder :)
In Staken's fight with the Hive Tyrant: Tyranid's turn, the Gargoyles charge and so have Fights First, Straken has Fights First; it is the Tyranid's turn, so would Straken not fight before any of them, being that the first swings go to the player who's turn is it not?@@MordianGlory
These videos are the best kind. Going to these events and getting all of this together is a lot of work to do; we know. Thank you Modian Glory!
@Mordian Glory, you need a Super Heavy, and what better Super Heavy than one that does "Concussive Waaaaave!"
Lord Solar / DKOK Marshal / x20 DKOK (med pack, x2 melta, x2 plasma)
DKOK Marshal / x20 DKOK (med pack, x2 melta, x2 plasma)
Scion Command (melta, plasma) / x10 Scions (x2 melta, x2 plasma)
Scion Command (melta, plasma) / x10 Scions (x2 melta, x2 plasma)
x10 Karskin (x2 melta, x2 plasma) -> Chimera
x10 Karskin (x2 melta, x2 plasma) -> Chimera
Basilisk
Basilisk
Stormsword
...mad props to the team captain for identifying the situation and assigning his teammate a new objective to capture a meta win from a complete loss. Cuz noone would have done that to snag a few points unless they were TOLD it would actually matter and be the right thing to do.
STRAKEN IS SUCH A BEAST!!!
I fought a casual 1000pt game today against the Ork menace, Straken an a blob of 20 catachans charged the centre, move blocking and turn 2 charged straight into a Deff Dread and a group of 10 boys, Straken leaps ontop of the Deff Dread and plunges his blade straight through the viewing slit and merks the first Deff Dread only to have his group charged by a 2nd Deff Dread and a weirdboy. The 20 catachans and the Ork boys merk each-other down to the last Ork, until its just one catachan, Straken and the stomping, smoke billowing mechanical beast taking limbs off left right and centre.
Straken then single handedly takes out the 2nd Deff Dread in a billowing explosion that wipes out the last jungle fighter to then hold the objective and win me the game. One man army! all while not even losign a single wound, not a scratch on him.
Actual legend.
Im glad that Mordian has come around on the melta mine. Its awesome
In game 5 I’d probably say you were more than generous to have your opponent rethink their objectives. Especially as they should consider that eventuality by that point.
Mordian is the kind of guy born with innate lucky dice rolls.
I am more of a 3+ is a lucky roll haha.
This is the best competitive content available on the internet. Thank you Mordian!
Would reroll wounds from Tauroxs help against vehicles/monsters?
Wow, thank you!
I have tried Taurox Primes before and found them a little fiddly and lacklustre to do on mass. The chimera is cheaper and easier to use imo
@@MordianGloryMaybe we need to revisit the Doomhammer as a potentially viable option against C'tan?
Space Marines are doing well with Eradicators and Eldar with Fire Dragons into them. Our problem in the Guard is that we don't have a concentrated melta unit that has innate re-rolls like these do.
Maybe the Hydra? I'm curious to know your thoughts because Hypercrpyt C'tan deep striking within 3" seems to be a hard counter for traditional Guard lists.
Melts are actuality kind of annoying for Ctan, since thier damage halving happens before applying the damage bonus. Yeah, it is tough to wound, and they have that invulnerable, but a melta can still potentially hit them for 5 (6 becomes 3 then adds +2)
I dont believe you can stack the standard an medipack on the same dude, check the asterisk;
1 Tempestus Scion equipped with a hot-shot lasgun can be equipped with 1 regimental standard.**
1 Tempestus Scion’s hot-shot lasgun can be replaced with one of the following:
1 hot-shot laspistol and 1 medi-pack
1 hot-shot lasgun, 1 hot-shot laspistol and 1 medi-pack**
* You cannot select the same weapon from this list more than once per unit.
** That model’s hot-shot lasgun cannot be replaced.
Once you pick either the medipack or the standard you cannot replace its lasgun anymore, and if you are planning on arguing the statement for the regimental standard does NOT state anything about "replacing", i would argue it is still implied that its a complete overwrite of its equipment, as it lists the lasgun he already would have had in addition to the standard, along with the fact if you ran this "algorithm" in the other direction where you pick the standard first and the medipack second, it wouldnt be possible rules as written.
Arguing it works because of the wording seems silly and it clearly isnt intended for you to pick both, as both of the "loadouts" include the double asterisk of not allowing replacement, and every loadout outside of the standard's one (which is likely due to it being first in the list) being equipped by wording is at "replacing" the lasgun seems like intentionally ignoring the clear intention for you own benefit. If thats what you wanna do then fine, but in my opinion the existence of the double asterisk lockout phrase demonstrates the intention quite clearly and would classify this as a "that guy" rule reading just to squeeze out and extra heavy weapon into the squad while gaining all the benefits of the other wargear.
Mordian, this is very close to the list I'm running for my all Scion (ahem, Kasrkin) army
I think you played it spot on in your pregame with the Tyranid player. Aa a Nid player myself, I will say that the hive mind has plans and they must be followed, no matter the cost.
Well done.
I think letting your opponent know about your Basklisk was a fair thing to do, but don't push. Some players may thing your trying to trick them with a double bluff.
I enjoyed the report and your enthusiasm.
I can think of more than one occasion that this exact thing has happened to me in a tournament, and then during the game began to realize I should have stopped up my ears and went with my gut instincts.
Mordian didn't show a single dice roll clip of him going 1st...it's all a lie
VICTORY WAS ASSURED (EVEN WHEN IT WASN'T)
Sometimes people gotta fuck around to find out
Something like 1/8000 chance of passing 13 of 14 4+ invuls
Close enough for the guard, exactly would be 1 in 8,196.
Very sporting to mention the basilisk regarding secondaries in game 5, you didn't need to say anything, and I think a hint is perfectly sporting... you don't need to go and say you can just flat deny him points from turn 1... if you give your opponent a hint and chance to think it through, then that is plenty sporting enough. If you then went and did your thing, well, the ball was in their court.. In addition if you didn't say anything and did your thing, I imagine they would be pretty annoyed, but that's on them not you, If you have 2 Basilisks in your army with massive guns, they probably know you can indirect fire without you saying anything...
Stupendous! Just in time for three hours of a Saturday’s work ahead of me.
This is maybe a stupid question 😂... When making these great vids. Then why not take pictures so you can show while telling what you did and so on ? It's only 4 pictures pr. Round.
Easier said than done at a tournament sometimes.
Use a camera on his head ;)
Agreed even just a picture at the start and end of each turn to show the movements!
Even just wearing a camera on a strap around the neck and taking a literal second to snapshot after he moves each unit count vastly increase the presentation of these video with no extra investment, which are already entertaining, but can be confusing at times to figure out exactly what he's describing.
Honestly, because I think it makes the tournament very unenjoyable for Mordian. He's there as a player as well (And not only a content creator) and constantly having to take Photos not only takes you out of the game (and possibly conversations you may have with your opponent), but may end up being annoying for them (in addition to likely being annoying to Mordian himself). I know I would be if it happened to frequently, because your opponent has to constantly take a second away from the game (and trust me... this would sum up and be really annoying real quick).
Would I prefer it purely for aesthetics? Absolutely. But I also understand why Mordian doesn't do it. Because it detracts from the tournament itself and makes it a worse time for everyone involved.
Thanks!
No problem! Thank you for your generous support
The earthqueake was here in México jajaja nice video 😂
Love the video! Keep them coming!
I never knew Hunterkiller Missiles were infrared guided Air to Air missiles😂
The probability of making at least 13 out of 14 4+ invuln saves is roughly 1 in 1092! (99.91% of the time, someone fails another invuln!)
Mordian I love human music, my favorite
Thanks for another good one
Fixed objective in Game 5 - absolutely would have warned him, tis the honourable thing to do.
You need 20 points for drill commander on one of your giga blobs of scions. Move sustained hits to a 5+
I was wondering why no one is running this combo. If you read it again, it's because the unit needs to stay stationary for it to work. So it can't be used on Deep Striking Scions unfortunately.
The only edge case I can think of that might be useful is in an infantry spam list to have on a Castellan with a bunch of Mortars sitting on objective duty. The Mortars would proc lethal and sustained hits on 5's. It's alright I guess.
@@ghost9pm407double the hits they would get otherwise
@@javilo2797 True. But the whole package would cost 260 points. Same cost as a Dorn. I know which one I'd choose.
Straken taking names
Seems like anti armor is a problem for lists like this, meltas seem to not cut it. Perhaps some leman russ or dorn could help, granted costly and have to sacrifice elsewhere.
IMO, in regards to the fixed objectives game, it's already going above and beyond to tell your opponent there's a problem with their strategy and why. If you have to actually spell out what's going to happen in the game beyond that you're actively playing the game for them. They'll also learn a lot more from actually playing out the situation rather than just being told what will likely happen.
I believe this fits in this situation.
"Never interrupt your enemy when he is making a mistake"-Napoleon Bonaparte
Mordian, you are more than in the clear for even warning you opponent.
So you ran Straken and the Castellans solo? Interesting...
Hey Mordian? I'm a total beginner still building my Death Korps of Kreig army and I'm facing up against a Tzeentch player with a Lord of change, have any tips for dealing with them?
Can't wait to hear that!
So how did your team place overall?
I believe the scions can't have 1 guy holding the flag and med pack
D. D. D. D. D. D. DROP THE SCIONS!!!!!!!🤘
I think you did the good call on game 5, considering it's competitive and a team event at that, where your decisions not only affect you. I'm not saying you have to be a dick, but you already warned him, and he kept going forward. If it was a normal 1vs1 and you wanted to face your opponent at full strength because you want to improve, it only affects you, you want to be nice, etc. I would say insist, but I don't think you were hiding information nor trying to surprise him in any way shape or form so it doesn't seem rude or anything like that to me.
Holy smokes! I never get to go first! What’s that like!?!?
Not gonna lie, its wild!
I would've done what you did.
Good video
Its 3am Australia time and I see this ( don't ask why I'm awake)
4am AEST now. Also don’t ask why lol.
Why?
Clinical insomnia
I don't think the necron player smashed you. You're having fun with a subpar list and are kinda shooting yourself in the foot. He went for the big cheese (kinda tired of seeing those C'thaans that are supposed to be almost mythological in every necron game) and won the battle but lost the war. Astra Militarum prevailed. Gotta love to trample them xenos' skulls.
Man as an iron warrior player it pains me to see possessed iron warriors.
How did you get x4 squads of Tempest's
Scion warlord
Operation Martyr
Honestly would have said are you sure and say to pretty sceptically to make sure he understands I don’t think it’s a good idea. After that no more help as this is a team tournament and it’s not fair to your team to help your opponent to much.
Bump
Ddos attack on the matrix! Do c'tan style lists stop this in none team games so it's not tournament viable?
25 cadiand, kasrkin and straken will do
Lol brother your to much, I get 1 game a month and my guard army is hated by my fellow gamers. They run in terror of my Black Leagion, I need more game play. Very bored in Hemet, California. 😭
Dude, no, you betray the team warning them and insult their intelligence suggesting they don't know what they're doing.
BUT: It's good sport annnnd you hadn't done list yet so it's fine. You didn't go overboard.
Obligatory Comment 🫡
Uh, kasrkin cannot use their warrior elite ability to be under orders when coming in from strat reserves, they are not on the table at command phase and thus cannot use an ability at all.
Don't lie to people man.
You can use abilities while in reserve.
In the app go to... Key Documents, Rules Commentary, then under Reserves Units it states: “Any unit that starts the battle in a location other than the battlefield, and is not embarked within a Transport that starts the battle on the battlefield, is considered to be a Reserves unit. When a Reserves unit is set up on the battlefield, it counts as having made a Normal move that phase. Any Reserves units that have not been set up on the battlefield by the end of the battle count as destroyed. Units can still use rules and abilities while in Reserves.”
They absolutely can (while in reserves, but NOT while in a transport)
Educate yourself on the rules before calling people liars. Units can use abilities while in reserves.
@@flatblizzard5435 to be fair for the longest time it's been true, up until 10th
🫡 I do my part 🫡
On the "controversy" of this episode. If the rules of the tournament specified that you select missions before revealing lists, I would not have told him at all. If it specifies you reveal lists before selecting missions I would have done as you did. Pressuring an opponent into doing what you think is correct is wrong, its their army they are allowed to make their own decisions, but they deserve all information that the tournament says they should have to make said decision.
awsome :)
Thanks 😁