I find your videos Interesting And Informative. Your voice and manner of speaking reminds me of Carry Grant! I was listening to one of your videos and my wife asked if I was watching old movie. My reply no it's just the creator's voice. Then I remembered Carry Grant was from Surrey England not too far from London. Cheers!
Carry Grant eh? I should be flattered, especially so given we share a surname :) I was born in London but am not even in the UK any more but thank you.
I have been transported back to age six by the "trousers (or pants)", which I realise is to enable our cousins to follow along, but reminded me of saying "pants", a lot, when I was considerably younger, and finding it inordinately funny
I needed this video. I like how you did this tutorial on the pants.......(or trousers). I have rc scale boats and I need figures for them. They are very hard to find in the correct scale, very expensive or not available. I was making my figures with MakeHuman but the clothes assets are wrong for the boat. Now I have a much better idea how to make my own. Thanks.
Really glad to hear this was useful and thanks for giving a little bit of your back story. It is always encouraging to learn how people are using these techniques.
That depends really but in reality, if the clothing wasn't designed for it, it will likely need to be re-modelled to fit. Assuming the pose of your model is right you might get lucky by just scaling the clothes to the same size but it's unlikely. Most systems that can add pre-made clothes to models such as makehuman or Daz3d work fine but leave you with potentially a lot of fixing work if you want to 3d print them.
emmm, something is amis... I followed your trousers (or pants) on the body using a cube method, but instead of the trousers (or pants) falling a bit and creasing, they seem to go upwards and ballon out in a spiky mess. I tried this twice, once on a Mac and once on a PC; both running Blender 3.4.1. Is there a setting change somewhere i've missed?
I have been there myself in the past, many times. Yes, there are a lot of settings that could do this. However, first thing to check is any other modifiers you might have added and try it with them disabled. Next thing is scale. I have found the problem before when the models are really really tiny. Just try scaling them up a bit and see if you get the same problem. Having spent a lot of time in the past trying to deal with the same problem, I am struggling to re-create it now so if none of the above helps, I could take a look at your blend file if you can find a wa y to give me a link to it.
@@adrianwebster3249 I imported one of my models into your blend file and it worked fine so I knew it must be something with your model itself. There was nothing wrong in the cloth settings so I just scaled up the model and the trousers (or pants). It still didn't work so I turned off the cloth simulation and then turned it on again and it started working. I started again just to confirm and most of the time just scaling up the models worked but sometimes, if I had been playing a bit, I needed to also re-set the cloth sim. I hope this works for you. Let me know how it goes.
Also I would suggest setting blender units to mm as this will make scaling sensible. Of course, being Blender, just changing the units to mm won't do it you also need to change the unit scale to 0.001
How did you "join" the mesh to the body? You don't need to do that. You need to parent the mesh to the rig by selecting the mesh and then shift select the rig and to CTRL P to add automatic weights but select the "with empty groups" option that appears. You then select the mesh and add a data transfer modifier. Move this modifier to the top of the modifier stack and then select the body as the target (with the little pipette thing). Next select the "Vertex Data" check box and and expand the options by selecting the little arrow immediately to the left of it. In there you can select "Vertex Groups" too. Then apply the modifier and the mesh should now follow the body (assuming the body is controlled by the rig) I thin that is in the video somewhere but it IS long :) There may of course be something you have wrong that will stop this working so let me know how you get on!
@@notverygoodguy I wanted to add shoes to my model so I cut the feet xD and then join the shoes mesh to the ankle, but then, the rig doesn't move the shoes haha D:
@@joos2033 If you cut the feet off you probably have kind of messed up the weights. It is fixable but really annoying to do so. A better idea would be to have selected the feet in edit mode and press SHIFT D to duplicate the selected faces. Then press P and choose the "Selected" option that appears. In object mode you would then have some extra feet you could work on. These would probably work fine if you did the steps I suggested in my previous reply. If you have any further troubles feel free to ask again.
"trousers, OR PANTS!" made me giggle every time haha
Me too actually :)
Love this tutorial, your voice kept me interested, it's as if a joyful Snape is teaching me blender lol
Well that is quite a compliment. Thank you.
I find your videos Interesting And Informative. Your voice and manner of speaking reminds me of Carry Grant! I was listening to one of your videos and my wife asked if I was watching old movie. My reply no it's just the creator's voice. Then I remembered Carry Grant was from Surrey England not too far from London. Cheers!
Carry Grant eh? I should be flattered, especially so given we share a surname :) I was born in London but am not even in the UK any more but thank you.
I have been transported back to age six by the "trousers (or pants)", which I realise is to enable our cousins to follow along, but reminded me of saying "pants", a lot, when I was considerably younger, and finding it inordinately funny
Then the video was worth the effort to make :)
I needed this video. I like how you did this tutorial on the pants.......(or trousers). I have rc scale boats and I need figures for them. They are very hard to find in the correct scale, very expensive or not available. I was making my figures with MakeHuman but the clothes assets are wrong for the boat. Now I have a much better idea how to make my own. Thanks.
Really glad to hear this was useful and thanks for giving a little bit of your back story. It is always encouraging to learn how people are using these techniques.
Is there a way to add an existing outfit or separate clothing from another model, to a model that doesn't have any clothing to begin with?
That depends really but in reality, if the clothing wasn't designed for it, it will likely need to be re-modelled to fit. Assuming the pose of your model is right you might get lucky by just scaling the clothes to the same size but it's unlikely.
Most systems that can add pre-made clothes to models such as makehuman or Daz3d work fine but leave you with potentially a lot of fixing work if you want to 3d print them.
Great video, thanks very much!
Thanks for the feedback. I appreciate it!
emmm, something is amis... I followed your trousers (or pants) on the body using a cube method, but instead of the trousers (or pants) falling a bit and creasing, they seem to go upwards and ballon out in a spiky mess. I tried this twice, once on a Mac and once on a PC; both running Blender 3.4.1. Is there a setting change somewhere i've missed?
I have been there myself in the past, many times. Yes, there are a lot of settings that could do this. However, first thing to check is any other modifiers you might have added and try it with them disabled. Next thing is scale. I have found the problem before when the models are really really tiny. Just try scaling them up a bit and see if you get the same problem.
Having spent a lot of time in the past trying to deal with the same problem, I am struggling to re-create it now so if none of the above helps, I could take a look at your blend file if you can find a wa y to give me a link to it.
@@notverygoodguy Cheers. Email sent
@@adrianwebster3249 I imported one of my models into your blend file and it worked fine so I knew it must be something with your model itself.
There was nothing wrong in the cloth settings so I just scaled up the model and the trousers (or pants). It still didn't work so I turned off the cloth simulation and then turned it on again and it started working.
I started again just to confirm and most of the time just scaling up the models worked but sometimes, if I had been playing a bit, I needed to also re-set the cloth sim.
I hope this works for you. Let me know how it goes.
Also I would suggest setting blender units to mm as this will make scaling sensible. Of course, being Blender, just changing the units to mm won't do it you also need to change the unit scale to 0.001
@@notverygoodguy Cheers pal, all working now. Blender quirks are always fun!
I created a mesh and then join the mesh to the body, the mesh don't follow the rig, how can I solve that ?
How did you "join" the mesh to the body? You don't need to do that. You need to parent the mesh to the rig by selecting the mesh and then shift select the rig and to CTRL P to add automatic weights but select the "with empty groups" option that appears. You then select the mesh and add a data transfer modifier. Move this modifier to the top of the modifier stack and then select the body as the target (with the little pipette thing). Next select the "Vertex Data" check box and and expand the options by selecting the little arrow immediately to the left of it. In there you can select "Vertex Groups" too. Then apply the modifier and the mesh should now follow the body (assuming the body is controlled by the rig)
I thin that is in the video somewhere but it IS long :)
There may of course be something you have wrong that will stop this working so let me know how you get on!
@@notverygoodguy I wanted to add shoes to my model so I cut the feet xD and then join the shoes mesh to the ankle, but then, the rig doesn't move the shoes haha D:
@@joos2033 If you cut the feet off you probably have kind of messed up the weights. It is fixable but really annoying to do so. A better idea would be to have selected the feet in edit mode and press SHIFT D to duplicate the selected faces. Then press P and choose the "Selected" option that appears. In object mode you would then have some extra feet you could work on. These would probably work fine if you did the steps I suggested in my previous reply.
If you have any further troubles feel free to ask again.
Hey how much can you earn by making videos on youtube channels?
Me? Not much but some people do.
@notverygoodguy oh sad
Just now i am starting a channel hoping to get some pocket money someday
You have to start somewhere. It is a marathon not a sprint :)
@@notverygoodguy A lion with an empty stomach will catch a deer. Thanks! Let’s see if I can finish the marathon! : )
@@3dprintmonster Good luck!