Important note this tutorial missed: If your cloth is all jittery and curls up on itself instead of being smooth , make sure to scale it x10 atleast, clotch simulation requires big dimensions for some reason. Took me a while to figure out
Good tip! But this can be caused as well by the default distance value in the selfcollision tab. (in the cloth settings "Collisions"->"Self Collisions" -> "Distance".) If you lower that value (which has the same effect than increasing the size of the mesh) from the default 0.015 m to let's say 0.001 it mostly solves the problem described above. It can cause some clipping but if you increase the value a bit more again, but keep it under the default value, you should be fine. :)
I thought the same thing. If you want to avoid a headache, enlarge the mesh. The standard plane size is 2x2m so the figure is about 10m high. This should be indicated in the video.
if anyone is struggling to use the proportional editing tool, first enable the proportional editing tool (shortcut o), click on your desired vertex, HOLD G, and use the middle mouse wheel to scroll the circle to size. I hope this helps someone.
thank you, this is the best and most caring UA-cam channel, thank you for your kindness and sharing, we hope you will teach more about collision, dissolution, breakdown, dynamics in blender and physics in blender. Thank you very much.
Is there a quick way to change the resolution of the mesh object and keep the sewing? now if i change the mesh res (subdiv the mesh) i have to remake the sewing by hand (have to reselect edges, bridge, ect...)
Yes, “let’s”!… (a bit annoying all the “let’s,” which are unnecessary) Otherwise, extremely clear, helpful and to the point tutorial. Thanks for making it!
Thanks for nice comment.Also I will consider these sentences which begin with 'lets' . Maybe it is weird and annoying for native english speakers. I am not native english speaker. I will use let's expression much less or nothing. Thanks.
@@GraphicsMK It's a good tutorial! Saying "let's" is not bad, and native English speakers will say it. But...like any phrase, if you use it too much it will sound repetitive and artificial.
You speak great brother. Thanks for the tutorial which was free and helps me be a better artist which they failed to do in college where I actually paid.
@@macnavi Yes, but least a very good one ;-) Some other guys on UA-cam insisting to mispronounce the English language (yes, I am looking at you, my French friends) should really consider this cool option of the 21st century - and spare us the torture ;-)
what cpu do you use? on my computer, i cannot play the simulation, because when i press play, the blender become crash. Or is there another way to improve for the animation?
For some reason, when I play the simulation after baking, the cloth gets stuck in a t pose position, but it still is stuck to the character. I'm trying to bake again but hopefully you have some suggestions. Thanks for the video ☺️
@@GraphicsMK no, I didn't forget to add collision to my character 😭. It's just the back of the t shirt is stuck In the t pose position, and the front is stuck to the character. I'll continue trying different things. Thank you for replying though!
@@GraphicsMK update: I figured it out! I accidentally had a duplicate of my character hidden in the same spot, but a little bit behind it. The shirt was attaching to the hidden one, not the one in front! Thanks again.
this was a different way of doing it, I like trying to find different angles to come at problems and this was perfect, I dont know why you did the thing at the end applying stuff and then you went "there you go" I didn't know what you meant but cool video
I need help. I am using my laptop and when I went to proportional editing tool, I don't know what to do know. When I click I don't see the circle, instead I keep seeing the box. What do I do?
@@Diyosh One thing you can do is apply the cloth modifier, go into edit mode and manually adjust/close the seams you're having problems with, and then apply a new cloth simulation again after that. Basically, that lets you turn the piece of clothing into an editable object so you can fix the seams yourself, and applying a new cloth simulation at the end allows it to behave like cloth again and allows you to animate it as you did to begin with.
@@Diyosh Are you sure that these are really gaps in the cloths? It might be the character the cloth is colliding with that is coming through. You need to adapt the distance of the cloth accordingly then. As far as I know, you can go to the specific keyframe where it appears and use a brush to alter the weight for this specific area of your cloth on that keyframe.
Plz make a video on Supposed I have 5 rigged body physics applied balls And I wants to drop them on a surface but one by one How to do that ? When I play animation all balls falls at the same time
You need to enable or disable dynamic option in rigid body physic. And animate this property. So,ur balls wont drop down at the same time.For more information you can watch my lecture about rigid body physic.ua-cam.com/video/hHc_77_qcmM/v-deo.html
people who made tutorials should add the specs... i am a beginer, and my cloth sim follow all the steps, but i set the frames to 10 only, just to see is something happens...my pc is freeze... 4c4t doesn not work very well... so... wich spec do you had at the moment of the tutorial? ty>o>
For some reason my cloth doesn't stick to my character's body. I followed all the step for the cloth but when I select my character for the collision, it fell off to it's leg.Did I do something wrong?
Haven't you parented cloth to armature? I guess sew does the job. For some reason i was never able to sew cloth. My characters have big breast and backs and sew won't fill larger gaps, i guess. Great tut though.
In this tutorial, I didnt parent the cloth to armature. It means I just model a cloth with cloth simulation.Also you can sew the cloth for ur larger side view character. You can increase sewing force value,and also you can increase shrinking factor, so the cloth can wrap the character as tightly as possible.
@@GraphicsMK thank you, it seems better now - I still have issues (especially around the boobs and such on my own character) - on another note: do you also have videos for characters bearing multiple morph targets? Fat/Muscular/Slim/BreastSize shape keys on characters using the same cloth simulation?
@@lordrex34 maybe u can increase little bit sewing shrink factor.Then the cloth can wrap the body better.I dont have any video about multiple morph targets.I really dont know about it.
@@GraphicsMK I see thank you for reply anyway! :) About the morph targets: If you wanna know about it I can show you, but if not I won't bother you with the details.
The shirt only should have _self-collision_ (!) on (that is part of the cloth modifier), but no collision for itself. Only the character has a full collision modifier applied to it.
@@andie.pi. Hello, Andrea, you are welcome ;-) In my very first try, I did the same, but the correct way is rather simple. The _cloth modifier_ is added to the mesh of the shirt and the _collision modifier_ is added to the character (or a plane representing the floor). If you leave this collision modifier off entirely, the shirt would fall endlessly into oblivion ;-) But the shirt being a mesh with cloth modifier would normally have _self-collision_ checked as an option. That simply means that the shirt whenever it is getting into contact with itself would deform only on the surface of the shirt - but not intersect with its own mesh (intruding its own mesh) because of calculations of the physics engine. Crazy math behind it, I am so happy that we _only_ need to apply this modifier and do not need to calculate something like this by ourselves… ;-)
If you use blender's cloth sim and sewing and think it's pretty great, never get the marvelous designer 30-day trial. It will ruin blender's cloth sim for you.
@@parask420 marvelous designer is a 3D program that is pretty much 100% focused on cloth sim. I think they have a free trial you should probably check it out if you want to get into creating 3D clothing. You have to learn how clothing patterns work though.
@@a123b123c123d123c123 am looking into it rn and can you please tell like if i made an animatied human model and in blender and then add cloth simulation in marvelous then can I get that cloth simulation back in blender with adjustable properties?
@@parask420 I think you can export the sim back into blender. I haven't had that much experience with marvelous designer. But if you want to get into 3D with a focus on clothing you should probably look into it. Marvelous designer is to 3D clothing what zbrush is to 3D sculpting. Blender doesn't really come close to these programs.
Important note this tutorial missed:
If your cloth is all jittery and curls up on itself instead of being smooth , make sure to scale it x10 atleast, clotch simulation requires big dimensions for some reason.
Took me a while to figure out
Good tip! But this can be caused as well by the default distance value in the selfcollision tab. (in the cloth settings "Collisions"->"Self Collisions" -> "Distance".) If you lower that value (which has the same effect than increasing the size of the mesh) from the default 0.015 m to let's say 0.001 it mostly solves the problem described above. It can cause some clipping but if you increase the value a bit more again, but keep it under the default value, you should be fine. :)
I thought the same thing. If you want to avoid a headache, enlarge the mesh. The standard plane size is 2x2m so the figure is about 10m high. This should be indicated in the video.
followed the instructions 100% - kept getting bad renders- read your comment---- big THANKS!
bro omg tysm
This seems to be a general Blender physics issue. Water physics refuse to work in low scales as well.
if anyone is struggling to use the proportional editing tool, first enable the proportional editing tool (shortcut o), click on your desired vertex, HOLD G, and use the middle mouse wheel to scroll the circle to size. I hope this helps someone.
You are a good teacher... You explain very frndly
Outstanding! Nicely done! I use simply cloth pro add on but this is a really quick and easy to follow tutorial on how to do it without :)
this content is gold.
06:06 The smimulation is great !
Excelente! Sos el mas picante con Blender! Te sigo a muerte! 😅👏🙌👏🙌
Texturing in base color: ❌
Texturing in viewport display: ✅
Love your blender physics tutorials it’s hard to find good physics tuts for blender keep up the good work my friend
That is a great tool I didn't heard of (thank you algorithm).
Absolutely pro man!!!
At time 04:28/29 it's not in vertices mode you should extrude but in face selection mode. At least on my 3.1 version.
thank you very much for this tutorial and all your other tutorials.
thx dude, this tutorial make me done my 3d Character
Great tutorial! Far above average. Thanks a lot.
Love you broo❤ from bangladesh 🇧🇩
thank you, this is the best and most caring UA-cam channel, thank you for your kindness and sharing, we hope you will teach more about collision, dissolution, breakdown, dynamics in blender and physics in blender. Thank you very much.
Thanks a lot, I like this clean approach very much ;-)
Mine didn't work at the beginning but then i scaled the objects and i worked. Thank you.
WOW tutorials ..... super like👍
How do you get the seams of the 2 parts to be “ perfect ” ?
thx 4 this video :) is it possible to "see" the threads sewing the 2 different pieces? thx again.
It was so cool! Thank you for sharing, I will definitely use it in the future!
can you make it again in the last version of blender and in more realistic way
And you can do all this with just the tools, Blender already offers? That you don't have to install any fancy add-ons (or pay for them)?
Is there a quick way to change the resolution of the mesh object and keep the sewing?
now if i change the mesh res (subdiv the mesh) i have to remake the sewing by hand (have to reselect edges, bridge, ect...)
Let's leave a like. Let's also try what we learned. Let's also hope it works.
Thanks !!
Well explained
I wish he would of said sometimes your SPHERE OF INFLUENCE IS MASSIVE and needs to be adjusted using the scroll wheel :)
Is it possible to do this on a already made tshirt? And Import to UE to have the physics on the shirt?
4.03 What are the buttons for customizing clothes to fit your body shape?
Very cool tutorial, clean and nice! Well done
u the pro bro
Very good
Great video thnx!
how did you use that magnifying tool at 4:01
I don't see that option too
Please ! Make a tutorial for the pants
thx u for the tutorial,, its easy to understand for me,, the very beginner of blender...already subscribe n turn on notif on your channel
Yes, “let’s”!… (a bit annoying all the “let’s,” which are unnecessary) Otherwise, extremely clear, helpful and to the point tutorial. Thanks for making it!
Thanks for nice comment.Also I will consider these sentences which begin with 'lets' . Maybe it is weird and annoying for native english speakers. I am not native english speaker. I will use let's expression much less or nothing. Thanks.
@@GraphicsMK It's a good tutorial! Saying "let's" is not bad, and native English speakers will say it. But...like any phrase, if you use it too much it will sound repetitive and artificial.
You speak great brother. Thanks for the tutorial which was free and helps me be a better artist which they failed to do in college where I actually paid.
@@godlesssociety498 You are aware that it’s a Text-To-Speach voice, right?
@@macnavi Yes, but least a very good one ;-)
Some other guys on UA-cam insisting to mispronounce the English language (yes, I am looking at you, my French friends) should really consider this cool option of the 21st century - and spare us the torture ;-)
trop génial et simple je garde merci
what cpu do you use? on my computer, i cannot play the simulation, because when i press play, the blender become crash. Or is there another way to improve for the animation?
Alt R and Alt G don't seem to work any longer. Using a Mixamo animated character and cannot temporarily reset the post to 'T'
Best Ever
For some reason, when I play the simulation after baking, the cloth gets stuck in a t pose position, but it still is stuck to the character. I'm trying to bake again but hopefully you have some suggestions. Thanks for the video ☺️
I hope you don't forget to add collision physics for your character.
@@GraphicsMK no, I didn't forget to add collision to my character 😭. It's just the back of the t shirt is stuck In the t pose position, and the front is stuck to the character. I'll continue trying different things. Thank you for replying though!
@@austinmace024 Maybe ur character's mesh non manifold.You can try it on other character.You are welcome.
@@GraphicsMK update: I figured it out! I accidentally had a duplicate of my character hidden in the same spot, but a little bit behind it. The shirt was attaching to the hidden one, not the one in front! Thanks again.
this was a different way of doing it, I like trying to find different angles to come at problems and this was perfect, I dont know why you did the thing at the end applying stuff and then you went "there you go" I didn't know what you meant but cool video
Thank you.I also like approaching to view different perspective. 'There we go' it is an expression.But I dont know how to explain.)
I need help. I am using my laptop and when I went to proportional editing tool, I don't know what to do know. When I click I don't see the circle, instead I keep seeing the box. What do I do?
After u enable the proportional tool, u need to scroll up the mouse wheel to scale down and to see influence circle.
@@GraphicsMK I don't have a mouse. I have a touchpad.
@@kingofthelight8260 I think u can make custom a key for it. Edit-Preferences-Key
Great
how to make a hoodie?
thanks
Thanks how to fix the gaps in the clothes?
You can scale up ur cloth before playing the simulation.Also be sure that ur sewing force enough.
@@GraphicsMK its still the same thanks tho
@@Diyosh Maybe still too small on the X axis and sewing vertices can not reach each other.
@@Diyosh One thing you can do is apply the cloth modifier, go into edit mode and manually adjust/close the seams you're having problems with, and then apply a new cloth simulation again after that. Basically, that lets you turn the piece of clothing into an editable object so you can fix the seams yourself, and applying a new cloth simulation at the end allows it to behave like cloth again and allows you to animate it as you did to begin with.
@@Diyosh Are you sure that these are really gaps in the cloths?
It might be the character the cloth is colliding with that is coming through. You need to adapt the distance of the cloth accordingly then.
As far as I know, you can go to the specific keyframe where it appears and use a brush to alter the weight for this specific area of your cloth on that keyframe.
nice
Good tutorial, but something weird happens. Looks like the wind from below keeps the t-shirt crazy.
change the weight!
Which mixamo character did you use?
Actually this is not mixamo character. I just used mixamo animation on the another character.
the normals are flipped on the cloth
hi , dear mk What is the name of the software you used to display the keys on screen ?
its a blender add-on called screencast keys
What's the music ? I liked the style...
The music in this video from youtube audio library. You can find it from description.
@@GraphicsMK Oh thanks !
@@GraphicsMK Do you know if we can use it outside of youtube, for non commercial projects ?
Plz make a video on
Supposed I have 5 rigged body physics applied balls
And I wants to drop them on a surface but one by one
How to do that ?
When I play animation all balls falls at the same time
You need to enable or disable dynamic option in rigid body physic. And animate this property. So,ur balls wont drop down at the same time.For more information you can watch my lecture about rigid body physic.ua-cam.com/video/hHc_77_qcmM/v-deo.html
niceee
How to make it not get so glued to the body?
You can decrease shrink factor in sewing section.And u can increase collision distance.
@@GraphicsMK Thank you very much!! You are great!
people who made tutorials should add the specs... i am a beginer, and my cloth sim follow all the steps, but i set the frames to 10 only, just to see is something happens...my pc is freeze... 4c4t doesn not work very well... so... wich spec do you had at the moment of the tutorial? ty>o>
I also don't have super specs.Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz,Nvidia GTX 1050 Ti Graphics Card.
@@GraphicsMK you have a 12c24t ... So yeah, you have a good hardware. I need a upgrade xd
4:29 doesn't work for me, help!!!
is their way to make this work in unity?
Unfortunately I dunno.I never used unity before.
Est-ce que cette application est disponible dans tous les pays
I don't understand exactly what u mean,but Blender can used everywhere.
Oui, ma chère. Même en Belgique ;-)
Can I download Blender on Mac ?
Yes you can.
For some reason my cloth doesn't stick to my character's body. I followed all the step for the cloth but when I select my character for the collision, it fell off to it's leg.Did I do something wrong?
It can be sometimes,just try to increase resolution steps for cloth simulation.I hope it works.
Did u even sew it?
my shirt even after i change the settings hugs around the character and doesnt move with him when he starts to move. why is that
U have added collision physics for the character?
Question can you do this with animals?
Unfortunately.Mixamo addon for only human characters.
@@GraphicsMK o ok
@@GraphicsMK This tutorial uses an addon? I haven't tried it yet, but I thought it was using native Blender features.
@@j3ffn4v4rr0 In this tutorial,I didnt use any addons. It was made by cloth simulation.Just rigged character was made by mixamo addon.
@@feraltribe167 Ofc you can do, he means to rig, but Clothes are clothes
Haven't you parented cloth to armature? I guess sew does the job. For some reason i was never able to sew cloth. My characters have big breast and backs and sew won't fill larger gaps, i guess. Great tut though.
In this tutorial, I didnt parent the cloth to armature. It means I just model a cloth with cloth simulation.Also you can sew the cloth for ur larger side view character. You can increase sewing force value,and also you can increase shrinking factor, so the cloth can wrap the character as tightly as possible.
For some reason my T-Shirt wrinkles itself in a bag of pile after few frames of the cloth simulation. Any idea?
You can increase quality steps.Or ur bending and compression values may be very low.Also sewing shrinking factor value may be high.
@@GraphicsMK thank you, it seems better now - I still have issues (especially around the boobs and such on my own character) - on another note: do you also have videos for characters bearing multiple morph targets? Fat/Muscular/Slim/BreastSize shape keys on characters using the same cloth simulation?
@@lordrex34 maybe u can increase little bit sewing shrink factor.Then the cloth can wrap the body better.I dont have any video about multiple morph targets.I really dont know about it.
@@GraphicsMK I see thank you for reply anyway! :) About the morph targets: If you wanna know about it I can show you, but if not I won't bother you with the details.
I really want to know about it. You can send me any file to my e mail. I can review if I have enough time.I am really busy.Thank you.)
😮
te amo
I dont know why but when I press play, nothing happen 😭
Not sure why when I play the animation, the shirt just falls off of the character. Both have collision on.
Maybe u need to increase the cloth quality value at the top.
The shirt only should have _self-collision_ (!) on (that is part of the cloth modifier), but no collision for itself.
Only the character has a full collision modifier applied to it.
@@anotherguycalledsmith thank you! I will try this
@@andie.pi. Hello, Andrea, you are welcome ;-)
In my very first try, I did the same, but the correct way is rather simple.
The _cloth modifier_ is added to the mesh of the shirt and the _collision modifier_ is added to the character (or a plane representing the floor).
If you leave this collision modifier off entirely, the shirt would fall endlessly into oblivion ;-)
But the shirt being a mesh with cloth modifier would normally have _self-collision_ checked as an option.
That simply means that the shirt whenever it is getting into contact with itself would deform only on the surface of the shirt - but not intersect with its own mesh (intruding its own mesh) because of calculations of the physics engine.
Crazy math behind it, I am so happy that we _only_ need to apply this modifier and do not need to calculate something like this by ourselves… ;-)
Why do you use Google translate for the voice
Why do you use Google translate for your brain? ;-)
mine got crippled and thrown away like a paper rubbish :(
So you just don't do anything about the awkward seams, orrrr...???
the clothe just stay static
to my character have to be rigged
Narrator voice is so boring I felt asleep
🤓
If you use blender's cloth sim and sewing and think it's pretty great, never get the marvelous designer 30-day trial. It will ruin blender's cloth sim for you.
Can you please elaborate it ? Am just starting in 3d and my main purpose is cloth simulation
@@parask420 marvelous designer is a 3D program that is pretty much 100% focused on cloth sim. I think they have a free trial you should probably check it out if you want to get into creating 3D clothing. You have to learn how clothing patterns work though.
@@a123b123c123d123c123 am looking into it rn and can you please tell like if i made an animatied human model and in blender and then add cloth simulation in marvelous then can I get that cloth simulation back in blender with adjustable properties?
@@parask420 I think you can export the sim back into blender. I haven't had that much experience with marvelous designer. But if you want to get into 3D with a focus on clothing you should probably look into it. Marvelous designer is to 3D clothing what zbrush is to 3D sculpting. Blender doesn't really come close to these programs.