Not Very Good Guy
Not Very Good Guy
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How to hollow a model in Blender for 3d printing
How to create a hollow model in Blender even when there are lots of pointy bits. Usually for resin printing you want a hollow model and although slicers are pretty good at it, Blender can also be a good option for precise control and for easy hole generation.
Переглядів: 10 680

Відео

Easy lithophane in Blender for 3d printing
Переглядів 3,4 тис.8 місяців тому
Lithophanes are photos that are 3d printed and excitingly show up the photo when lit from behind. Here we make a lithophane of a cat in Blender and 3dprint it 0:00 Rambling introduction 0:35 Creating a lithophane 5:09 Setting the aspect ratio 15:21 Randomly making it curved 18:46 Setting up your slicer 20:56 And thankyou
Simple water simulation in Blender
Переглядів 681Рік тому
Physics sims in Blender are often neglected by those who are in for 3d printing. I aim to start putting an end to that and start with this video of making a 3d printable model of water coming out of a tap/faucet.
Blender: What are normals and why are they important for 3d printing
Переглядів 491Рік тому
Here we have another What on Earth Wednesday video. This time on a Sunday. Today we look at normals in Blender with a focus on what they mean for 3dprinting and why you need to care.
Changing the pose of a downloaded stl model in Blender
Переглядів 26 тис.Рік тому
While having the original model is best for making changes sometimes all we have is an stl we downloaded from the internet. This video shows how you might repose it in Blender Quick refresher on what vertex groups are ua-cam.com/video/HqIiqpYrQBs/v-deo.html Model used is by ANDREA3DNA on Cults3d cults3d.com/en/3d-model/game/molly-the-punk Music written by Mark Grant and used with permission 0:0...
Blender vertex groups for beginners
Переглядів 21 тис.Рік тому
What on earth Wednesday video 2 explains what vertex groups are in Blender and what you might want to use them for.
Make a 3d printable pendant from a photo of your initials in Blender
Переглядів 692Рік тому
Blender is a good tool for designing jewelry and so this is a step by step video showing making a pendant in Blender from a photo of my girlfriend's signature. You can have these printed in metal. I have no kind of sponsorship from this company by have had very good service from them. i.materialise.com/ SIlver is surprisingly cheap.
Explaining what makes up the Blender startup screen for beginners
Переглядів 163Рік тому
"What on Earth" Wednesday. When people tell you to do something in the "outliner", where on Earth is it? This is an occasional series explaining the things experienced Blender people may forget beginners might not know. Link to google sheet docs.google.com/spreadsheets/d/e/2PACX-1vSQ2xNEckIIPF7HP2LjF37N7y5dPEJ9IqTkAAv-nfJ34_d15b6VSUULldWsoQUq0jnTN3yOVQ_iOG83/pubhtml
Make and 3d print a human model in Blender. Full workflow.
Переглядів 4,8 тис.Рік тому
This video shows a simple and complete workflow for creating and 3d printing a human figure. Starting from the Blender default cube to a final printed figure. It is the final video in my series on creating a human figure in Blender. More detailed videos on the topics covered in this video are below: Three ways to create a human figure in Blender ua-cam.com/video/vhWgfdMu87o/v-deo.html Posing yo...
Cleaning and preparing your Blender created model for 3d printing
Переглядів 19 тис.Рік тому
This is the next to last video of a series on creating, clothing, posing and 3d printing a human model in Blender. Here we clean up the model and export to an stl file. Generate a human figure in Blender ua-cam.com/video/vhWgfdMu87o/v-deo.html Add clothes to your model ua-cam.com/video/A25RYUI3jmo/v-deo.html Posing your model ua-cam.com/video/uHLiDIoQLfk/v-deo.html Full workflow from cube to pr...
Make a hollow model solid again with Blender
Переглядів 38 тис.Рік тому
While I am not sure this is that useful, it does seem to get a few questions so here is a short video on un-hollowing a model in just a few click.
Four easy ways to add clothes to a model in Blender and pose for 3d printing. FIXED!
Переглядів 18 тис.Рік тому
Here are four, mostly easy ways to give your human model clothes in blender. There is also a short section on making clothes that follow your model as you pose it. This is a re-upload as the sync between audio and video was a bit broken on the original upload. How to easily create a human model if you don't have one ua-cam.com/video/vhWgfdMu87o/v-deo.html How to pose an automatically generated ...
Add text on or around a flat or curved model in Blender for 3d printing
Переглядів 11 тис.Рік тому
A tutorial showing three different ways to add text to a model in blender with a focus on making it easily 3d printable 0:00 Intro with relaxing spinning text to pass the time 0:41 Text on a flat surface 6:39 Text on an bendy surface without wrap around 13:32 Wrapping text around an object
How to make even more vases for 3d printing in Blender
Переглядів 18 тис.Рік тому
Every new 3d printing fan loves vases so here is a blender tutorial for creating them. Some of these will work nicely in vase mode and one won't.
How to add a photo to a model for 3d printing using blender
Переглядів 4,3 тис.Рік тому
How to add a photo to a model for 3d printing using blender
How to pose a Blender model to get it ready for 3d printing.
Переглядів 14 тис.Рік тому
How to pose a Blender model to get it ready for 3d printing.
Three free ways to create humans in Blender without doing much work
Переглядів 48 тис.2 роки тому
Three free ways to create humans in Blender without doing much work
Create your 3d printer build volume in Blender
Переглядів 6932 роки тому
Create your 3d printer build volume in Blender
How to cut up and key a hollow model in Blender for 3d printing
Переглядів 15 тис.3 роки тому
How to cut up and key a hollow model in Blender for 3d printing
Create a vase in Blender insanely easily that can be 3dprinted in vase mode.
Переглядів 65 тис.3 роки тому
Create a vase in Blender insanely easily that can be 3dprinted in vase mode.
3d printing multiple colors with one extruder using Blender and PrusaSlicer
Переглядів 4 тис.3 роки тому
3d printing multiple colors with one extruder using Blender and PrusaSlicer
Blender. How to cut and key a model for 3d printing
Переглядів 98 тис.3 роки тому
Blender. How to cut and key a model for 3d printing
How to avoid the most common blender problem modelling for 3d printing, face normals.
Переглядів 2,7 тис.3 роки тому
How to avoid the most common blender problem modelling for 3d printing, face normals.
Blender. How to add detail for 3d printing without trying very hard
Переглядів 75 тис.3 роки тому
Blender. How to add detail for 3d printing without trying very hard
Blender. How to make lots of random rocks or other objects and paint them onto your scene
Переглядів 1,4 тис.3 роки тому
Blender. How to make lots of random rocks or other objects and paint them onto your scene
Cross section of a model in Blender
Переглядів 18 тис.3 роки тому
Cross section of a model in Blender
How to cut up and key organic models in Blender for 3d printing - part 2 organic cuts
Переглядів 18 тис.3 роки тому
How to cut up and key organic models in Blender for 3d printing - part 2 organic cuts
How to cut up and key models in Blender for 3d printing
Переглядів 61 тис.3 роки тому
How to cut up and key models in Blender for 3d printing

КОМЕНТАРІ

  • @tee-lamp6022
    @tee-lamp6022 День тому

    love it

  • @lexkosha
    @lexkosha День тому

    Спасибо братан, хорошой урок.

  • @MohamedElhadi-g6h
    @MohamedElhadi-g6h 3 дні тому

    Thanks, can I invert the selection, or can I isolate part of my model with ALT+B then invert it to show the other part?

  • @kirksjudochop3262
    @kirksjudochop3262 3 дні тому

    I followed the steps but the model just turned into a shell of itself.

    • @notverygoodguy
      @notverygoodguy 3 дні тому

      The most common reason for a problem here is either incorrect normals somewhere in the mode or the model isn't correctly hollowed. If any part of the hollow intersects with the outside of the model then this won't work. If this is the case you do have the option of selecting all the vertices of the outside manually. That said, can you explain at one point you have the problem and what do you mean by "a shell of itself"

  • @CalebSteele
    @CalebSteele 4 дні тому

    Why can't all tutorial videos be like this?

    • @notverygoodguy
      @notverygoodguy 4 дні тому

      I wish I could make all of them this short. Makes editing much easier :)

  • @arcort669
    @arcort669 4 дні тому

    My computer locks up when I try to add the modifier subdivision surface :-(

    • @notverygoodguy
      @notverygoodguy 4 дні тому

      The modifier can take ages if you already have a lot of vertices and an older computer without enough RAM and in extreme cases can crash.

  • @Farhan-k9g
    @Farhan-k9g 6 днів тому

    Could anyone make my hollow interior models filled in

    • @notverygoodguy
      @notverygoodguy 6 днів тому

      You could try this. ua-cam.com/video/7-aUbGw8Sz4/v-deo.html

  • @FactElephant
    @FactElephant 7 днів тому

    please, tell me how to add that clothes available on sketchfab

  • @karersio7062
    @karersio7062 9 днів тому

    finally i can make straight cuts for my 3d printed part...

  • @TaterC-g3s
    @TaterC-g3s 10 днів тому

    thanks for the break down on the downloading and what is what in the folders. im new to blender life and every video nobody mentions any of that. so thank you!

    • @notverygoodguy
      @notverygoodguy 10 днів тому

      Thanks for the feedback. I do have a series for people new to blender which I have sorely neglected for a while but will get back to that soon.

  • @tuur200o8
    @tuur200o8 11 днів тому

    you could've explained this under a minute bro

  • @freshbrewedasmr3378
    @freshbrewedasmr3378 11 днів тому

    My Blender 4.2 keeps crashing when I choose “With Automatic Weights”. Is anyone else experiencing this and if so, how do I fix it?

    • @notverygoodguy
      @notverygoodguy 11 днів тому

      This is likely to be an issue with the rig you are creating. Would it be possible to provide a link to your blend file. I would be interested to look at it.

    • @freshbrewedasmr3378
      @freshbrewedasmr3378 10 днів тому

      @@notverygoodguy I could send the file to your email?

  • @kingfluff8065
    @kingfluff8065 14 днів тому

    Hi - great video. I'm trying to fill a void in a model and followed all the steps however the interior walls are reading as exterior so when I hide the external vertices it hides the ones inside too - any ideas on why this may be happening?

    • @notverygoodguy
      @notverygoodguy 14 днів тому

      Sounds like it is a model with a hole in it rather than a hollow model which might sound like its the same thing but actually isn't. It also sounds like the hole intersects with the outside walls which is why the inside gets selected with the outside. One thing you could try if you are patient is to go into edit mode and try to select everything you see with the circle select brush (press c and adjust the size of the circle with the mouse wheel) select as much as you can and then hide it with h (you might need to right click to come out of circle select first). If there is still more outside that needs selecting repeat the process until you are left with just the inside hole of the model. Finally do ALT-H to get the hidden parts back. They should still be all selected so go ctrl i to invert the selection. This should now select everything except the parts you selected before i.e. the inside and delete these vertices with x, vertices. Take a copy of your model first of course. Hope this works!

    • @kingfluff8065
      @kingfluff8065 14 днів тому

      @@notverygoodguy It's a hollow model with drainage holes in. I've filled the drainage holes in with cylinders in 3D builder but it still doesn't seem to be recognising any of the internal topography.

    • @notverygoodguy
      @notverygoodguy 13 днів тому

      @@kingfluff8065 Hmm in this case does it even matter that it has holes in it? It will likely print anyway. That said, it sounds like your only other option is to select all the vertices on the outside of your model and separate them from the rest of the model and I described above. This might require a lot of patience though. If you have a link to the model I would be interested to take a look at it.

  • @dinarichards7064
    @dinarichards7064 14 днів тому

    please change your name, your one of the best, thank you so much it was packed with very helpful chunks of facts 😊

  • @Michael-zy1rh
    @Michael-zy1rh 14 днів тому

    Not very good guy, but good teacher. Thanks.

  • @stevenmendoza8473
    @stevenmendoza8473 16 днів тому

    This is great! I'm playing with both methods, and I am having a bit of trouble with the face sets method. I have three arm segments like you do, but they don't all move together. Is there some setting that I need to adjust? I'm using Blender 4.2.3.

    • @notverygoodguy
      @notverygoodguy 15 днів тому

      Have you remembered to increase the "Pose IK segments" to 3 in the brush settings?

  • @adityarizky3713
    @adityarizky3713 17 днів тому

    YOU SHOULD GET MORE SUBSCRIBER AND DIAMOND PLATE FROM UA-cam!

    • @notverygoodguy
      @notverygoodguy 17 днів тому

      Maybe I would if I put more effort in :)

    • @adityarizky3713
      @adityarizky3713 День тому

      @@notverygoodguysir do you have any tik tok account?

  • @adityarizky3713
    @adityarizky3713 17 днів тому

    BEST! LIFE SAVER! SAVIOR! BIG THANKS MATE!

  • @jasonborgmillo7482
    @jasonborgmillo7482 18 днів тому

    Anyone else getting a small hole at the bottom of the model?

    • @notverygoodguy
      @notverygoodguy 17 днів тому

      If you haven't started exactly at the center of the world this will happen. Try doing SHIFT C before you start or grab the first vertx you made and move it along the x or y axis until the hole closes.

    • @jasonborgmillo7482
      @jasonborgmillo7482 17 днів тому

      ​@@notverygoodguywill try thanks for the quick reply

    • @jasonborgmillo7482
      @jasonborgmillo7482 15 днів тому

      Still had a hole unfortunately. managed to get around it by selecting bottom faces and pressing 'f' to fill it in right before the final subdivision surface. Great Video and keep it up !

    • @notverygoodguy
      @notverygoodguy 15 днів тому

      @@jasonborgmillo7482 Strange but glad you found a solution :)

  • @iexplore9870
    @iexplore9870 19 днів тому

    you are a real good guy

  • @的的-q3z
    @的的-q3z 19 днів тому

    very useful 👍👍

  • @3dprintmonster
    @3dprintmonster 22 дні тому

    Why no videos now a days?

    • @notverygoodguy
      @notverygoodguy 16 днів тому

      I know it's bad isn't it. I will be getting back to it soon!

  • @3dprintmonster
    @3dprintmonster 22 дні тому

    Nice

  • @3dprintmonster
    @3dprintmonster 22 дні тому

    Hey how much can you earn by making videos on youtube channels?

    • @notverygoodguy
      @notverygoodguy 22 дні тому

      Me? Not much but some people do.

    • @3dprintmonster
      @3dprintmonster 22 дні тому

      @notverygoodguy oh sad Just now i am starting a channel hoping to get some pocket money someday

    • @notverygoodguy
      @notverygoodguy 22 дні тому

      You have to start somewhere. It is a marathon not a sprint :)

    • @3dprintmonster
      @3dprintmonster 22 дні тому

      @@notverygoodguy A lion with an empty stomach will catch a deer. Thanks! Let’s see if I can finish the marathon! : )

    • @notverygoodguy
      @notverygoodguy 22 дні тому

      @@3dprintmonster Good luck!

  • @3dprintmonster
    @3dprintmonster 22 дні тому

    I learnt how to make

  • @3dprintmonster
    @3dprintmonster 22 дні тому

    Looks Awesome

  • @TOM-n2f
    @TOM-n2f 22 дні тому

    THANK YOU......After many hours of effort I finally got it to work.

  • @minilla-o3g
    @minilla-o3g 23 дні тому

    when i press L it just selects the entire thing

  • @xXStreetDemonXx
    @xXStreetDemonXx 23 дні тому

    I have never left comments on videos but this time I feel to do so. Thank you very much for this tutorial, you don't know how much it has helped me. 😉

    • @notverygoodguy
      @notverygoodguy 23 дні тому

      Thank you so much. It is always great to hear if my video has been helpful to someone so thanks for the feedback.

  • @scienceofart9121
    @scienceofart9121 27 днів тому

    Liked the casual relaxed way of telling things with the rush plus the burning of the cube was a nice touch.

    • @notverygoodguy
      @notverygoodguy 26 днів тому

      Have to develop my video graphics effects somewhere :)

  • @milkywayy2010
    @milkywayy2010 27 днів тому

    thanks but when i add boolean to my object it losses the quality

    • @notverygoodguy
      @notverygoodguy 27 днів тому

      The quality? Can you explain what you mean by quality here? It is often the case that booleans break things but that is usually due to the normals needing fixing.

  • @coladeu.
    @coladeu. 28 днів тому

    Thank you for this video! As a beginner, it really helped me understand vertex groups while I was working with meshes. Recently, I discovered that bones can also have their own vertex groups (one for each bone) and these can get mixed up with mesh vertex groups which can become messy and hard to distinguish, especially if you’re working with many bones. You can even assign mesh vertex groups to bone vertex groups, When I select a mesh, switch to Edit Mode, and select a bone-related vertex group (which appears similar to a mesh vertex group), it highlights the mesh vertex assigned to that bone. This makes it harder to realise that the selected group is actually bone-related, not mesh-related, where only difference is the group names. I know this part might be advanced for beginners, but I thought it was worth mentioning so we know what to expect when we get to the rig part. I am still learning and I may not be 100% right.

    • @notverygoodguy
      @notverygoodguy 27 днів тому

      I am glad this was useful for you. I have a video about posing an stl which goes into some detail of the vertex groups associated with bones. Well, they are not actually related to the bones themselves they are associated with the weight painting of bones. They simply store the information of which vertices move when the bone moves. These "bone" vertex groups are exactly the same as any other vertex groups and are created when you attach your rig to your model with automatic weights. There is no reason you can't just create or edit them yourself if you prefer. So it can be confusing unless you just remember that "bone" vertex groups are no different than "mesh" vertex groups.

  • @CrazyLikeChris
    @CrazyLikeChris 29 днів тому

    Did this by mistake. thnaks

  • @ConnieGMK
    @ConnieGMK 29 днів тому

    Alt left mouse does nothing for me.. had to press B to grab them

    • @notverygoodguy
      @notverygoodguy 29 днів тому

      I think it might be ALT right click I mentioned.

  • @emiliaklint3063
    @emiliaklint3063 Місяць тому

    I looooove this tutorial so straightforward and well-explained, thank you!!

  • @AiringAustin
    @AiringAustin Місяць тому

    I wish videos like this would pop up when I search for "what are normals in blender" because the videos I'm recommended don't answer the question, and if they did, I didn't comprehend it. I also just watched your video on vertex groups! Great job explaining how all this works.

  • @ihcobob
    @ihcobob Місяць тому

    Thank you for this super clear explanation, you are an excellent teacher~!

    • @notverygoodguy
      @notverygoodguy Місяць тому

      Really good to hear it was useful for you and thanks for the feedback.

  • @bobbobson6439
    @bobbobson6439 Місяць тому

    Great video since I’m transitioning from solidworks to blender and it’s a whole different world. I was wondering if you could maybe do a tutorial of how to generate not uniformal object like vases in blender, something like a dented vase but with different dents on the sides like it would have been bumped a couple of times with different strengths if you get my point, either way great tutorial, thank you!

    • @notverygoodguy
      @notverygoodguy Місяць тому

      Thanks for the suggestions. This might have been a good idea to add to this video- One REALLY simple way to achieve what you suggest here is to go into sculpt mode and use the grab brush to just pull out and push in some parts of the finished model. I'll add this idea to my list and perhaps get around to doing more complex vases.

  • @AlbatrossThePenChewer
    @AlbatrossThePenChewer Місяць тому

    Great video! This helped me with a large horned mask I've been working on.

  • @altaygencaslan3864
    @altaygencaslan3864 Місяць тому

    I am grateful to you

  • @Sin2ber
    @Sin2ber Місяць тому

    You sure it would print with such a high subdivision?

    • @notverygoodguy
      @notverygoodguy Місяць тому

      Subdivisions won't affect your printing as such but may add a little to the time it takes to slice. This model definitely prints :)

  • @EniGma666
    @EniGma666 Місяць тому

    Found your videos so easy to follow and extremely helpful! Thankyou so much!🤩

    • @notverygoodguy
      @notverygoodguy Місяць тому

      Tnanks for the feedback. Glad you like them :)

  • @Kommander_Rahnn
    @Kommander_Rahnn Місяць тому

    I want to keep the hole. How do I do that?

    • @notverygoodguy
      @notverygoodguy Місяць тому

      Which hole do you mean? The hole created that matches the "key" shouldn't go away.

    • @Kommander_Rahnn
      @Kommander_Rahnn Місяць тому

      @@notverygoodguy when I split the hollow model. I want the openings to stay.

    • @notverygoodguy
      @notverygoodguy Місяць тому

      @@Kommander_Rahnn Oh I see. If your model starts out hollow like in this video then you would only need to create the plane as shown in this video and do the boolean. No need to separate the inside from the outside and no need to do a boolean on the inside of the model too. If your model isn't already hollow you will need to make it hollow first. If your model is quite simple then you would just add a solidify modifier to it. If it is complex that might work or you might just hollow it out in your slicer and export the result as an stl for Blender and then cut it.

    • @Kommander_Rahnn
      @Kommander_Rahnn Місяць тому

      @@notverygoodguy Awesome. Thanks for your help.

  • @ДанилСтарновский-д7н

    Супер полезно. Спасибо

  • @yoannast5332
    @yoannast5332 Місяць тому

    Doing school work. Saved me ahahha. Most tutorials doesn't say what to press ( like alt+e ) and I got lost. One question tho, when in edit mode I had to select the surface, it didn't do it the whole stripe from bottom to top, but only one of the cubes and had to do them on hand? What did I do wrong

    • @notverygoodguy
      @notverygoodguy Місяць тому

      It's hard to say what might be going wrong without being able to see the geometry of your model. Are you sure you are holding the ALT key down while selecting?

    • @yoannast5332
      @yoannast5332 Місяць тому

      @@notverygoodguy AHHHH i see . i didnt hold the ALT ahahah. thanks for the fast reply <3

  • @artofvibration
    @artofvibration Місяць тому

    Great! 😎

  • @enzospat6883
    @enzospat6883 Місяць тому

    ciao , puoi fare un video dove aggiungi una foto ad una sfera? grazie

    • @notverygoodguy
      @notverygoodguy Місяць тому

      That would be quite interesting. I'll add it to my list!

  • @ApocalypsesDawn
    @ApocalypsesDawn Місяць тому

    ur the besttt. All the other videos only use keys but those don't always work clicking is slower but it helps people find the tools your using to edit.

  • @5laxk905
    @5laxk905 Місяць тому

    blud i spent 4 hours making a model in blender since im new to the whole thing and come to find my model is completely inside out im kms

    • @notverygoodguy
      @notverygoodguy Місяць тому

      No problem. In edit mode select all and go ALT-N and select flip. Should swap them all around.

  • @edge83mediallc
    @edge83mediallc Місяць тому

    If this man told me he had a PhD in crossing the sidewalk I’d believe him just from listening to his voice

    • @notverygoodguy
      @notverygoodguy Місяць тому

      I have a PhD in crossing the sidewalk!

    • @edge83mediallc
      @edge83mediallc Місяць тому

      Hazzah!! I KNEW you were a man of quality! No, seriously - if you’re ever available to be a freelance voiceover, please let me know. Just a W8-BEN & W-9 exchange (for the good old taxman )after the contract agreement. I pay 48 hours upon invoice arrival

    • @notverygoodguy
      @notverygoodguy Місяць тому

      @@edge83mediallc Don't think we have them in Norway :) Flattered you'd be interested in that though :)

    • @edge83mediallc
      @edge83mediallc Місяць тому

      @@notverygoodguy Just to clarify myself, I meant I would give you -my- W-9 tax form as your client and accept your W8-BEN. Anyhow, it's all good if you're not interested. Appreciate your work!