Maya Tutorial: 3D Stylized Environment Breakdown - Pushing Low Poly to its Limits
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- Опубліковано 15 чер 2024
- In this breakdown, Mark Henriksen, shows us how he approached creating his scene for the Hum 3D Space Rover Challenge.
Mark covers a ton of amazing details and tips in this video, and also explains where and how he could improve this render as well.
"For this challenge I wanted to to do something blocky, stylized and colorful. My aim was to take the low poly 3d look and push it further.
I tried to take the low poly modelling style and push it. Keeping hard edges. Lots of bevelling and modelling. No textures aside from some color ramps. Everything else is just simple materials with flat/constant inputs (albedo,spec,emission).
Didn't quite turn out how I liked but pretty happy with the result. Wanted to do a lot more smaller details. Had to rescope. Would like to come back to this at some point and make a little animation.
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Rover SP-E 09 is an exploratory unit has stumbled upon a unknown material in the shape of a monolith. After relaying the contact with head command they have been tasked with securing the area and to set up monitoring equipment. Once preliminary tests are complete and the material is deemed safe enough to transport they will take a sample back to home base.
Check out more of Mark's work on Artstation:
www.artstation.com/artwork/8l...
Link to Challenge: hum3d.com/challenges/sp-e-09/
Link to submission gallery: hum3d.com/challenges/space-ro...
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this is absolutely astoundingly gorgeous. The composition breakdown with the use of planes etc isnt something that's showed in too many tutorials and it really goes that extra step to explain the final mile. As someone junior who's mostly modeled for real-time purposes I often disregard non-poly effects to a lot of post-work, glad to see there are awesome tricks to use within the scene itself :) These videos are gold!
Great work, I would love to see more of these breakdowns of whole scenes
I'm not usually a fan of Low Poly, but I do love me some Sci-Fi and the explanation of the piece is stellar. I'm honestly thinking 'who the heck would dislike this?". Very well done and I learned a great deal. Keep up the great work.
Mah man as always making quarantine a bit better with each upload
Very professional and helpful presentation. Thanks a lot for the efforts you've put in it.
Nice breakdown, my eye went from the Rover to the Monolith and finally to the Astronauts before I looked at all the Details. Just to share my focal point. I really love the colors and I actually think this would be a great gif loop with some floating parts and the Astronauts inspecting the Monolith. Great Render!
This is awesomeness itself 😄😄. Really good work, man.
Thank you for the breakdown.
OH MY GOSH so amazingly amazing i have no words wow i love it
Beautiful work, great composition and shapes. I would love to take a course to learn ur process more
Great indepth look into your whole process and thoughts. Thanks for also sharing some self critique as well ;-)
Very nice! I need this in ultrawide so I can use it as an inspirational desktop wallpaper.
This is called perfect breakdown🎉❤
Just one word (WONDERFUL)🤩🤩
thank you for this tutorial ! beautiful stuff
You are amazin!!! Keep working good project.I love it.
Cool! Thanks a lot! Waiting for the next!
this is awesome, THANK YOU SO MUCH
I want a tutorial from THIS artist, bro your environment is beyond good
Very interesting technique! Just like fire! But much better!
Amazing work
Just wanted to say i learnt a lot
Form your videos
Glad to hear that!!
Looks fucking cool, great job!
I wonder how this could be animated he mention in the description of the video. mmm Maybe this will be 2D animation? Great video =D
Beautiful Image! How do you compile all your reference images so cleanly? My idea boards are a mess. Thanks!
Thank you so much!!!
Amazing
Nice work, does it matter for this type of work if 3d objects overlap?
Like for example, in 3d sculpting or terrain modeling, I used to think that it was very bad to let objects like rocks and plants touch or even cross the polygons of other objects.
Vancouver local !! Niiice.
hmmm....So you were the one placing those monoliths around the world!
Sir make more tutorial for stylized maya modeling, please sir❤
wow, nice walk though! thanks
9:00 It says "Master Ghibli-Style textures - Link in the description"
Is it just me or I cant find that specific texture he's saying? already checked all links but nothing close to it.
It's my latest course which can be found here! courses.stylizedstation.com/p/3dcoloringbook also I've got the first half for free on my UA-cam channel as well.
can you upload this reference library as one file and give us link?
Which are the guys you mentioned? I get mark parker's name but not the other. What is his name?
Ian Mcque and Jake Parker
stylized with quixel pls
the quixel team has already done a video or two on it :) I recommend checking it out.
2001
Im nuber 1k like👍
In all honesty, how does one afford to pay bills plus every literal software out there to create fancy looking renders meaning, I see tutorials with Maya, brush and substance painter all in one so please for the love of God tell me how someone can afford to do all of that???