How to model 3D mountains in SECONDS

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 11

  • @DisneyUpBoilerUp
    @DisneyUpBoilerUp Рік тому

    This is a time saver, and the result is beautiful!

  • @GraphicDesignNY
    @GraphicDesignNY Рік тому

    Helpful tip. Please do a follow up video on various ways to get good texture mapping that matches the mountains built in this method.

  • @morningdrums
    @morningdrums 7 місяців тому

    This is awesome! How would you uv unwrap and then texture this whole thing?

  • @krzysztofmazurkiewicz5270
    @krzysztofmazurkiewicz5270 Рік тому

    I do know this method but i also recall, i think it was still in Maya 2015, that i was using some other way to extrude/modify the plane with the heigtmap. I think it was done using some trick in node editor but i cant find that old project to see what was i up to. I remember i was doing multiple "extrusions" to increase the height of the mountain range. Or maybe it was some sort of a mesh modifier. But i guess the brush tool is good as well (and since its possible tontrol the strenght its better than multiple extrusions etc)

  • @GLEN_MAXI
    @GLEN_MAXI Рік тому

    tutorial on uv mapping and texturing a mountain
    please

  • @dubardmickael1961
    @dubardmickael1961 Рік тому

    any way to create an specific part from an reel mountain to get zoom in inside; i try to recreate in 3d an island call " reunion island" but it look to complexe ... X)

    • @MHTutorials3D
      @MHTutorials3D  Рік тому

      Yes 1.Take a 2d shot of the mountain range in Google maps 2. Make it black and white in photoshop 3. Use it as shown in this video

  • @AmanGupta-hb2cb
    @AmanGupta-hb2cb Рік тому

    How to texture it?

  • @الوريث-ع8ف
    @الوريث-ع8ف Рік тому

    how to create a realistic tree and palm