Maya is a solid program for production pipelines and it has the flexibility that studios may need if a heavy bug is prohibiting them from doing work. They can get on the phone and solve the issue. Meanwhile Blender you may have to wait days, and sometimes even weeks, but that is a tradeoff you make for the opensourceness of Blender. Blender is also more intuitive in my eyes due to the simplicity in shortcuts. So it all depends on who you are and your use case and I think it makes more sense to start with Blender to begin your journey as a 3D artist. It's free, and it allows you to decide whether you want to even do 3D art in the first place. Finally, Maya can be pricey at times, even the cheapest price tier, but Arnold is truly attractive.
vanilla blender and blender + addons is totally different. there are many addons to blender that makes it much easier however they are also expensive. but still not as expensive as maya. maya price is insane. if i were to buy a software in 1700 dollars i would expect it to be forever. however they want 1700 per year which is insane. there are other softwares such as marvelous designer who are easy to use but also very expensive. but maya price is too much
Maya is really awesome !! but for someone wo is starting or learning the basics I think it's really frustrating, not only because of the price that is overwhelming for anyone who is starting out, but also it crashes often if you don't know its tricks. I have seen many of my students become afraid of 3D just because they started with Maya, which is not the case with Blender. I think that the best way to enter the 3D world is to start with Blender, learn as much as you can about the basic concepts and only then change to the software that you consider most useful for your work, both for the cost and for the tools it offers. As I always tell my students, softwares are tools, you are the artists 🧡
I've been Maya for over decades mainly modeling and visualization for commercial work interior design, and making character mostly for hobby. I do recommend using this ONLY if you can make BIG bucks with it. If you just bottom tier income freelancer or outsourced don't bother it unless you want your live ruined when autodesk raid you.
@@sqwert654 I remember first time the company I work buy Maya the almost 4K bucks. I said OMG it's so freakin expensive. My boss said, don't worry we get break even less than a month since our project worth 3 times that. And yes the 1st project I've done is an apartment studio that cost 100K USD and the company charge 10 percent of the selling price for visualization which is make sense.
It's a bit easier and faster to rig in Blender. But for complex rigs Maya is very good. I started with Mata LT but would recommend Blender first unit you get to grips with the basics. Also Maya offers live link and is slightly easier to export animations to UE or Unity. In Blender you will want to use Send to Unreal and Export to Unity Maya also has a very good auto retopo tool.
the ammount of blender users just bashing maya.... guys do you not realize you're doing the same thing maya users did when blender first came out, just learn both and get a stronger toolset
I was a hard core Maya user for more than a decade but since moving over to Blender I have not only saved a ton of money but have zero desire to go back to Maya!
@@maforo85 for real sometimes blender users wants to show their superiority complex to other software's not just maya like maya stans did at the start which even gradually reduced over years
Thanks you ! Maya is a very very powerfull program. For me, it's not a personnal good program because his price is big. Personally, i use Blender because he is free, and despite that, a big potential. 🔥 PS : French, so my english is not perfecto sorry 🙃
as a Blender user, I find Maya very useful and fun, even tho it's complicated and weird in the first place *Tips, explore Maya usually on his tool, A lot of them hidden
So, instead of ruling out if Maya or Blender is better, why not use them both to achieve even greater results? Me personally, I find 3ds Max to be more friendly about modeling than Maya or Blender, but animation in Maya I find it way better than 3ds Max. Lately I have been learning Blender also and I was amazed by it. Also, there are too many similarities in Maya and Blender that if anyone tried them both will know that you can achieve similar results in about the same time. Still have not used Blender to animate, but I look forward to try it. Try using multiple softwares and see what results you can achieve. Anyway, best software is the one that you master.
@hjf4a2 i get what you are saying, but i starting to see studios use blender as part of the pipeline for example netflixs maya and three and next gen. i am learning both just to that i have a utlity belt of tools
if you want to work in the industry on feature films learn Maya, if you want to work at smaller indie studios learn blender..... even then id say still learn maya
What's your thoughts on Blender vs Maya in 2022? As a beginner one should Learn Maya only because its Industry Standard or Blender? Do you think Blender will be one the Industry Standard in coming years?
Depends on your country's 3D industry. For example if you are in my country and want to learn to do animation then Maya is the best. Because all companies require knowing Maya to get to work. And most importantly, the animation leads, animation directors... in the industry all use Maya to work, and they have tons of experience and courses to teach you if you accept to be an intern for their company. Meanwhile, if you learn blender, you can only self-study on the internet, or pay a very high cost for online courses.
If you are starting out, I'd suggest you start with Arnold and learn a popular third party renderer. My favoprite is Arnold, but Octane and Redshift are faster. I'd recommend you start with Redshift. But most importantly, learn the basic fundamentals properly. And don't have too many sources of knowledge, pick 5 or 6 sources and absorb everything they say. Whatch, annote and replicate their tutorials. For modeling, polygonpen is a great channel to learn from.
@@DracoMeteor91 currently yea and if it keep going on like that eventually alternatives will get better of it even if maya keeps adding 10 features a year
If i import a model into my scene and submit the assignment for school will the teacher be able to tell if I have imported it instead of modelling it myself ???
Hello sir can you help me to choose gpu for 3d softwares like blender unreal engine maya and 3ds max etc....my options (second hand mining gpus) are 6700xt at 420 usd dollars around 1year old and 3060ti zotac twin egde 440 us dollar or should i find 3070?
depends on what you're doing. complex shaderwork, advanced lighting with a lot of reflective surfaces and nuances such as caustics for ocean floors, and modeling with high polygon (lets say around in the hundred thousand polygon range idk?) i'd go for the 3070. the 3060ti, if it's the 12 gigabyte model, then i'd go for that since you can then cache more data into the memory and not have to reload and wait around more.
It's expensive yes but the common mistake of 3D artist is they value their work too cheap like shit. Imagine making Vtuber full rig ready to stream just for 100USD even less while big names like hollowlive would pay 6000USD for that.
@@vivoslibertos Well, If you have a big name in the 3D Art Landscape, then yeah, you can charge up to 6000USD for a model fully rigged, textured and software friendly. But if you're an up-and-coming 3D artist or the middle man artist, people will call you crazy for putting up a price like that for your work that another one can do it for the 1/100th of the price.
@@zaam231 The logic is the Vtuber that is the product of the big investor itself could earn income bigger than 6000USD per year depend of their effort, so why 3D artist should put the price of their work lower? It's irony that the 3D artist is actually make a money making item for the client, but the artist only get overtime and if lucky they got credit or get royalty which is rare. The industry think 3D artist just mere labor and exploit them but the worst is the artist itself instead trying to rebel or take a stand to put their head in the same height as their master they just accept it. And thanks to the competition artists are replaceable, if they don't want it there's always other will do it for better, cheaper, and faster. And then thing goes downhill and snowballing.
@@azagwen I learned to model with SketchUp and then Maya. I didn't stick to any of those. Now I use Cinema4D regularly and it's so effortless. I honestly think C4D is an underrated program. If it was free, no one would use Blender before C4D.
Yes I remember my earlier days making yutube video maya 'tutorial' and all I get just some toxic blender comments LOL. Blender this blender that bla bla bla. So I ask them what exactly you create with blender? and yes they gimme link of other people work with blender not their own work LOL.
I don't really agree when people say Maya is "good" for modeling, it sure does work fine, but if you want to model efficiently, you're better off using Max or Blender
welp the companies say different maya is used over a decade and its the standard industry mayas place will not be taken so learn maya if u dont have money go with blender sure but maya will stand for a long long time min 10 years will still be the industry the companies gave so much money to maya pipelines what not and u think oh yeah blender is better for that yeah lets change into blender it aint like that dont make fantasy just wanted to say sry if it sounds bad but its like that!
Totally agree. To me, Blender is the best modeling software. I think Autodesk also implicitly divides their software, with 3dsmax for modeling and Maya for animation
@@ceridangauv3955 I remember going to both conferences : Maya presentation and XSI presentation in montreal, before that it was Light Wave presentation. Good times.
Just use incremental save, I once got error for my two week works and the file cannot be opened, drag dropped or anything. But I still can open the incremental save. Also make sure to delete prefs when error occurs, this is the fundamental of Maya.
maya/3ds wont ever becomes open source not because i am salty its because its a commercial company to begin with and making it open source make it release the code which most productions doesn't want
I think maya is for vfx pros who are ready to turn their talent into a money making career, it's best beginners start off with blender since it's free and won't be a waste if they decide not to pursue the hobby completely.
I have watched several of your videos, liked and commented on almost all of them. But I never heard you say anything about the studio called "Main Road Post" or shown there work in your videos especially about vfx yet they are the are big bird when it's comes to Houdini. Is it because they're RUSSIANS or . You can't tell me that you have never seen the movie INVASION which has got the largest and longest digital destruction sequences. Or complex camera animations. You have never recognized there great work as a visual effects studio. Why
every 3d software worth to learn maybe not blender because it's complicated sometimes if you need complex things like rigs, fx, heavy mesh etc etc but yea its just a tool
1700 dollars per year. yeah this is fucking insane. sorry but not. as much as i hate blender. blender alone is terrible. but marvelous designer and zbrush together with blender is a much better choice then maya
@@4536647674 dont care about the "industry" because i make models for my own games/porpuses. + people who work in the industry have maya in the company they work for. they dont need to buy it by themeselves.
Maya is a solid program for production pipelines and it has the flexibility that studios may need if a heavy bug is prohibiting them from doing work. They can get on the phone and solve the issue. Meanwhile Blender you may have to wait days, and sometimes even weeks, but that is a tradeoff you make for the opensourceness of Blender. Blender is also more intuitive in my eyes due to the simplicity in shortcuts. So it all depends on who you are and your use case and I think it makes more sense to start with Blender to begin your journey as a 3D artist. It's free, and it allows you to decide whether you want to even do 3D art in the first place. Finally, Maya can be pricey at times, even the cheapest price tier, but Arnold is truly attractive.
I would argue that once you get used to Maya's UI and hotkeys it becomes nearly impossible to go back to blender.
@@TGSuineg I agree 100%
vanilla blender and blender + addons is totally different. there are many addons to blender that makes it much easier however they are also expensive. but still not as expensive as maya. maya price is insane. if i were to buy a software in 1700 dollars i would expect it to be forever. however they want 1700 per year which is insane. there are other softwares such as marvelous designer who are easy to use but also very expensive. but maya price is too much
Maya is really awesome !! but for someone wo is starting or learning the basics I think it's really frustrating, not only because of the price that is overwhelming for anyone who is starting out, but also it crashes often if you don't know its tricks.
I have seen many of my students become afraid of 3D just because they started with Maya, which is not the case with Blender.
I think that the best way to enter the 3D world is to start with Blender, learn as much as you can about the basic concepts and only then change to the software that you consider most useful for your work, both for the cost and for the tools it offers.
As I always tell my students, softwares are tools, you are the artists 🧡
The wonder of Maya fatal error right? don't worry I've been using Maya for over decades it happen all the time and life goes on.
@@vivoslibertos hahhaha yup that one and just crashes, but yup, life goes on hahahha
what about Houdini?
@@yuddhveersingh710 I think Houdini Is great but Is made for simulations so I don't think Is the best software yo learn the basics.
@@ignaciobarthelemiez5369 yes you are right man
I've been Maya for over decades mainly modeling and visualization for commercial work interior design, and making character mostly for hobby. I do recommend using this ONLY if you can make BIG bucks with it. If you just bottom tier income freelancer or outsourced don't bother it unless you want your live ruined when autodesk raid you.
Indie pricing seems reasonable.
@@sqwert654 I remember first time the company I work buy Maya the almost 4K bucks. I said OMG it's so freakin expensive. My boss said, don't worry we get break even less than a month since our project worth 3 times that. And yes the 1st project I've done is an apartment studio that cost 100K USD and the company charge 10 percent of the selling price for visualization which is make sense.
Thank you for giving this wonderful insight. Now I've got the right idea on what software to use.
It's a bit easier and faster to rig in Blender. But for complex rigs Maya is very good. I started with Mata LT but would recommend Blender first unit you get to grips with the basics. Also Maya offers live link and is slightly easier to export animations to UE or Unity. In Blender you will want to use Send to Unreal and Export to Unity Maya also has a very good auto retopo tool.
I wanted to use maya but I went with blender eventually. It's free and I find a lot of learning material as compared to maya
Blender is so much more than Maya now.
good choice
But what about job opportunities in the industry? As large portion of the industry uses Maya.
@@naqabposhniraj if you want a job in the industry, you need to learn maya. It will take a while before blender takes mayas place i think.
@@ceridangauv3955 okay!
the ammount of blender users just bashing maya....
guys do you not realize you're doing the same thing maya users did when blender first came out, just learn both and get a stronger toolset
blender cult became the very thing they sort to destroy
I was a hard core Maya user for more than a decade but since moving over to Blender I have not only saved a ton of money but have zero desire to go back to Maya!
You don't miss Maya fatal error? please don't leave me alone T_T
What does this even have to do with Blender ? This video is about Maya. You guys are all weird.
@@maforo85 for real sometimes blender users wants to show their superiority complex to other software's not just maya like maya stans did at the start which even gradually reduced over years
Thanks you ! Maya is a very very powerfull program. For me, it's not a personnal good program because his price is big. Personally, i use Blender because he is free, and despite that, a big potential. 🔥
PS : French, so my english is not perfecto sorry 🙃
Remind the also for Maya you can get the Indie License at less the 300€ x year
very helpful, lots of info. thanks.
as a Blender user, I find Maya very useful and fun, even tho it's complicated and weird in the first place
*Tips, explore Maya usually on his tool, A lot of them hidden
So, instead of ruling out if Maya or Blender is better, why not use them both to achieve even greater results? Me personally, I find 3ds Max to be more friendly about modeling than Maya or Blender, but animation in Maya I find it way better than 3ds Max. Lately I have been learning Blender also and I was amazed by it. Also, there are too many similarities in Maya and Blender that if anyone tried them both will know that you can achieve similar results in about the same time. Still have not used Blender to animate, but I look forward to try it. Try using multiple softwares and see what results you can achieve. Anyway, best software is the one that you master.
3D Max got the less intuitive / friendly interface i’ve ever seen, it looks like an old Casio calculator.
As an animator I would love to use Maya but I can't afford it so Blender plus add-ons is my best course.
Just torrent it.
your better off with blender trust me, unless you want to work in a studio.
Maya constantly crashes, which makes the learning process really frustrating.
@@Valk-Kilmer fax
@hjf4a2 i get what you are saying, but i starting to see studios use blender as part of the pipeline for example netflixs maya and three and next gen. i am learning both just to that i have a utlity belt of tools
A very well made overview.
if you want to work in the industry on feature films learn Maya, if you want to work at smaller indie studios learn blender..... even then id say still learn maya
why does anyone even bring blender or x software here its only about maya we are talking about
What's your thoughts on Blender vs Maya in 2022? As a beginner one should Learn Maya only because its Industry Standard or Blender? Do you think Blender will be one the Industry Standard in coming years?
Blender is the only possible Future. Don't waste your time with a retro legacy 3D software.
Depends on your country's 3D industry. For example if you are in my country and want to learn to do animation then Maya is the best. Because all companies require knowing Maya to get to work. And most importantly, the animation leads, animation directors... in the industry all use Maya to work, and they have tons of experience and courses to teach you if you accept to be an intern for their company. Meanwhile, if you learn blender, you can only self-study on the internet, or pay a very high cost for online courses.
If you are starting out, I'd suggest you start with Arnold and learn a popular third party renderer. My favoprite is Arnold, but Octane and Redshift are faster. I'd recommend you start with Redshift. But most importantly, learn the basic fundamentals properly. And don't have too many sources of knowledge, pick 5 or 6 sources and absorb everything they say. Whatch, annote and replicate their tutorials. For modeling, polygonpen is a great channel to learn from.
How are you even supposed to learn Maya without dropping $$$ to do so, I mean whos got that sorta money rn to even just learn it
@@theheioslair6023 The Indie version is not expensive at all, and the student version is free.
Maya is and it allways be the best !
it may be the best but its still way too expensive
@@DracoMeteor91 currently yea and if it keep going on like that eventually alternatives will get better of it even if maya keeps adding 10 features a year
for game environment you choose maya or 3ds max ?
Maya , the animation tools are rather old in Max. Same auto retopo tools. Maya has live link.
The problem of maya is only the price, while the biggest advantage of blender is the absence of it.
I got it for free because I’m a student
you can get it for free if you are student, from official website
If i import a model into my scene and submit the assignment for school will the teacher be able to tell if I have imported it instead of modelling it myself ???
Yes... just by looking at the file of binary
Hello sir can you help me to choose gpu for 3d softwares like blender unreal engine maya and 3ds max etc....my options (second hand mining gpus) are 6700xt at 420 usd dollars around 1year old and 3060ti zotac twin egde 440 us dollar or should i find 3070?
depends on what you're doing. complex shaderwork, advanced lighting with a lot of reflective surfaces and nuances such as caustics for ocean floors, and modeling with high polygon (lets say around in the hundred thousand polygon range idk?) i'd go for the 3070. the 3060ti, if it's the 12 gigabyte model, then i'd go for that since you can then cache more data into the memory and not have to reload and wait around more.
nvidia for proffesional work and the most vram possible
tyyyyyy
I would use maya but it is very expensive compared to blender.
Imagine paying for software in 2022.
It's expensive yes but the common mistake of 3D artist is they value their work too cheap like shit. Imagine making Vtuber full rig ready to stream just for 100USD even less while big names like hollowlive would pay 6000USD for that.
@@vivoslibertos Well, If you have a big name in the 3D Art Landscape, then yeah, you can charge up to 6000USD for a model fully rigged, textured and software friendly. But if you're an up-and-coming 3D artist or the middle man artist, people will call you crazy for putting up a price like that for your work that another one can do it for the 1/100th of the price.
@@zaam231 The logic is the Vtuber that is the product of the big investor itself could earn income bigger than 6000USD per year depend of their effort, so why 3D artist should put the price of their work lower?
It's irony that the 3D artist is actually make a money making item for the client, but the artist only get overtime and if lucky they got credit or get royalty which is rare.
The industry think 3D artist just mere labor and exploit them but the worst is the artist itself instead trying to rebel or take a stand to put their head in the same height as their master they just accept it. And thanks to the competition artists are replaceable, if they don't want it there's always other will do it for better, cheaper, and faster. And then thing goes downhill and snowballing.
I think Maya is only used for rigging and animation now. well that's what I'm planning to do 😁
You can use Maya for modelling as well.
@@ILLRICARDO anyone who wants to learn modeling in 2022 is better off not doing so in Maya
@@azagwen i agree, maya has become to unstable, it keeps crashing, i am transitioning into blender and cinema 4d
@@ILLRICARDO I hit the that is not a joint, trying to create an IK, there is a work around. But how such a bug got through is the real question
@@azagwen I learned to model with SketchUp and then Maya. I didn't stick to any of those. Now I use Cinema4D regularly and it's so effortless. I honestly think C4D is an underrated program. If it was free, no one would use Blender before C4D.
I love how everyone is comparing it to Blender😅
Yes I remember my earlier days making yutube video maya 'tutorial' and all I get just some toxic blender comments LOL. Blender this blender that bla bla bla. So I ask them what exactly you create with blender? and yes they gimme link of other people work with blender not their own work LOL.
I don't really agree when people say Maya is "good" for modeling, it sure does work fine, but if you want to model efficiently, you're better off using Max or Blender
welp the companies say different maya is used over a decade and its the standard industry mayas place will not be taken so learn maya if u dont have money go with blender sure but maya will stand for a long long time min 10 years will still be the industry the companies gave so much money to maya pipelines what not and u think oh yeah blender is better for that yeah lets change into blender it aint like that dont make fantasy just wanted to say sry if it sounds bad but its like that!
@@CaCa-co4ec Maya is the standard for Animation, not modeling :)
@@azagwen welp ik its not but its used more for modeling in studios than blender :)
@@CaCa-co4ec source? :)))))))))
Totally agree. To me, Blender is the best modeling software. I think Autodesk also implicitly divides their software, with 3dsmax for modeling and Maya for animation
If BLENDER did not exist, then Maya would have still been the most popular program for tutorials on UA-cam.
No Softimage XSI would be the standard.
@@MarquisDeSang ya XSI was the best, used it for over 10 years.
@@ceridangauv3955 I remember going to both conferences : Maya presentation and XSI presentation in montreal, before that it was Light Wave presentation. Good times.
Nah the standard is determine by it's existence in CGPersia. May the XForce be with you young Jedi.
First point is blender viewport looks far better than maya other no comment.Maya will be expired soon
Maya keeps crashing, it's annoying especially when you loose end up loosing your work.
Lie bro you are using a crack software that why 🤣
@@mendostudio63 nope
Just use incremental save, I once got error for my two week works and the file cannot be opened, drag dropped or anything. But I still can open the incremental save. Also make sure to delete prefs when error occurs, this is the fundamental of Maya.
@@mendostudio63 May the power of XForce be with you young Jedi.
That makes no sense... How would be an industry standard while crashing so much...
Maya will only ever be worth it when Autodesk goes belly up and Maya/3dsmax become open source properties.
maya/3ds wont ever becomes open source not because i am salty its because its a commercial company to begin with and making it open source make it release the code which most productions doesn't want
I think maya is for vfx pros who are ready to turn their talent into a money making career, it's best beginners start off with blender since it's free and won't be a waste if they decide not to pursue the hobby completely.
I have watched several of your videos, liked and commented on almost all of them. But I never heard you say anything about the studio called "Main Road Post" or shown there work in your videos especially about vfx yet they are the are big bird when it's comes to Houdini. Is it because they're RUSSIANS or . You can't tell me that you have never seen the movie INVASION which has got the largest and longest digital destruction sequences. Or complex camera animations. You have never recognized there great work as a visual effects studio. Why
Sir please make full tutorial this software a to z
No one here talking about Cinema4D, wich in my opinion its the most intuitive and have the best interface for beginers
p͎r͎o͎m͎o͎s͎m͎ ✔️
First 🥇
every 3d software worth to learn maybe not blender because it's complicated sometimes if you need complex things like rigs, fx, heavy mesh etc etc but yea its just a tool
First
Maya for industry / pros.
Blender for amateurs / indies.
absolutely nothing 🤭
Nothing
1700 dollars per year. yeah this is fucking insane. sorry but not. as much as i hate blender. blender alone is terrible. but marvelous designer and zbrush together with blender is a much better choice then maya
yeah..only when you can't afford it lol. if you're actually worth something in the industry, maya is the way to go
@@4536647674
dont give a flying F about no "industry" i use blender to make models for my game
@@4536647674 dont care about the "industry" because i make models for my own games/porpuses. + people who work in the industry have maya in the company they work for. they dont need to buy it by themeselves.