Scaling the Scattered Copies with VOPs - Houdini Attributes and VOPs ep. 8

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  • Опубліковано 11 вер 2024
  • Check out the fully updated playlist of tutorials here: • Attributes and VOPs in...
    Uniform and non-uniform scaling of our copies with VOPs. We will learn how to control the attribute pscale and scale to achieve different effects in our setups, including the megastructure-style geometry without spending too much time modeling anything.
    Optional assets and scene files available for this workshop: gumroad.com/l/...
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
    or instagram for that matter / oossoonngg
    Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
    =====================
    Music
    O. Song - Eonje (Spotify link: open.spotify.c...)

КОМЕНТАРІ • 16

  • @vahidzarei2111
    @vahidzarei2111 3 роки тому +1

    Thanks a lot, just I watched all of VOPs episodes, that was great and helpful to understand attributes and VOPs .

  • @AllmakeDesigner
    @AllmakeDesigner 3 роки тому

    This is very helped me to generate different Spikes. Thanks

  • @arsensuleymanov7935
    @arsensuleymanov7935 4 роки тому

    Awesome!

  • @AriseWorks
    @AriseWorks  4 роки тому

    Check out the fully updated playlist of tutorials here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html
    Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
    or instagram for that matter instagram.com/oossoonngg/

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 роки тому

    amazing

  • @mdrafiqurahman1634
    @mdrafiqurahman1634 4 роки тому +1

    Good lesson my dude, I use attribute randomize sop instead of vop.
    Have you ever come up with a solution how to avoid geometry penetrating?

    • @AriseWorks
      @AriseWorks  4 роки тому +3

      Dirty one: just boolean the result. Not so dirty one: move geo in a for-each loop based on bounding box sounds like a solution.

  • @abdallakilani3209
    @abdallakilani3209 2 роки тому

    I dont have scatter... How i can get it

  • @baldoski
    @baldoski 4 роки тому

    Hello. Do you have your portfolio online? I would like to see your works :D

    • @AriseWorks
      @AriseWorks  4 роки тому

      Hello, we are not planning on taking new jobs at least through the current year, if that's why you are asking.

    • @baldoski
      @baldoski 4 роки тому

      Oh no, I'm just interested in your works, what cool things are you doing in Houdini. I'm learning Houdini myself and I like to see other people's animations etc. :-)

  • @user-cv1um8pu7i
    @user-cv1um8pu7i 2 місяці тому

    Thank you sir for saving my ass. Great tutorial!

    • @AriseWorks
      @AriseWorks  Місяць тому

      ty
      check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts