Controlling Attributes with Ramp, Point Sorting - Houdini Attributes and VOPs ep. 4
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- Опубліковано 30 кві 2020
- Check out the updated tutorial: • Attribute Ramp - Houdi...
Check out the fully updated playlist of tutorials here: • Attributes and VOPs in...
In this lesson we will talk about many things: creating ramps, sorting points, creating color gradients by using simple math, and controlling it all together to get interesting effects, useful both for modeling and motion graphics.
Optional assets and scene files available here: gumroad.com/l/UJrDN
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? / oossoonngg
or instagram for that matter / oossoonngg
Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
O. SOng - Eonje (Spotify link: open.spotify.com/album/3DdyB4...) - Навчання та стиль
am in love with this series ... thank you very much
and also love hearing that "SpreadSHIT" word 🤣
Keep up the good work man 🙏
Can't get enough of your stuff! Great tutorials!
This series on attribute has been very useful for me. Thank you v much!
Great visualization and structure in your tutorial. This helped me understand a 2D concept I was comfortable with and understand the more complex 3D concept
thanks for the tutorial...it really helped me understand the basic things, I have started Houdini I found the right channel for the tutorials..thank you friend..
Thank you for amazing tutorial!
Very useful, thanks!
Thanks Man! Liked and Subscribed !
This has really really helped me
To get a range of values from 0 exactly to 1, subtract 1 from numprim inside the VOPs. This divides the range into equal sections in steps of 0.125.
Thanks again !
Thank you!!
Big Thanks
Check out the updated tutorial: ua-cam.com/video/YpZE-caPNdM/v-deo.html
Check out the fully updated playlist of tutorials here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html
Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
or instagram for that matter instagram.com/oossoonngg/
very well explained and helpful. Thank you. One question, is there a way to connect geo, like a sphere, to the Sort node to control/animate the position and size of the "proximity to point" more easily?
I would say attribute transfer might be the thing you are looking for.
How would you do the same in VOLUME VOP? radial gradient.
I am in Houdini 19.5 but when I add the Cd attribute in the extrude's distance scale, in the VOP, it does not seem to accept it. Is there some conversion that needs to happen in newer versions of Houdini?
check updated vids, link in description
Question: so when in the SOP network you divide each ptnum by the numprim, the result is reapplied to the corresponding ptnum? Why is the result applied to each corresponding ptnum instead of the entire object?
Point number by the [total] number of points, not primitives, in this example. You run VOP over points, not object. If you want to run it over object, you need to pack, but that's a different topic.
@@AriseWorks so is the default VOP run over points?
You can define what it runs over. I talked about in some video, cant recall.
alien coliseum od poison xdd
Попробуй, что ли, сценарий какой-нибудь набрасывать перед записью - очень много мычишь
Здравствуйте, я думаю, что познакомить с темой было хорошо
Very useful, thanks!