Working with Noises in VOPs & Creating Rock Generator - Houdini Attributes and VOPs ep. 10

Поділитися
Вставка

КОМЕНТАРІ • 41

  • @saebr
    @saebr 4 роки тому +12

    Here's the thing sir....
    When it comes to your tutorials, one doesn't really need to wait for it to be released in order to hit that like button.
    That's why I just clicked it, even though the tutorial will be released tomorrow.
    I really hope you could also start with a series for dust from rbd fracture, smoke... And maybe some particles.
    Regardless of what you do next... Know that it is very appreciated.
    Thanks,
    Rami

    • @AriseWorks
      @AriseWorks  4 роки тому +2

      Waking up in the morning and reading this comment was a great way to start a day. Thanks, friend.

  • @RonnieMirands
    @RonnieMirands 3 роки тому

    it doesnt have any tumbs down! This means you really deserves this. thanks!

  • @JLiang-w4f
    @JLiang-w4f 23 дні тому

    amazing!!!

  • @Ra00Da
    @Ra00Da 3 роки тому

    I saw all this serie about vops GREAT THANKS for make this, i hope see more tutorials like this.

  • @BRUTOFX2040
    @BRUTOFX2040 3 місяці тому

    great serie. you remind me the way you talk to Christopher Walken ;)

  • @flioink
    @flioink 3 роки тому

    Excellent work, sir, managed to generate some really nice stones.

  • @akshayanandk5534
    @akshayanandk5534 4 роки тому +1

    Man really appreciate your efforts in making these. Thanks a ton. If your planning to take this tutorial further, Would be great if you could include texturing the rocks procedural as well or maybe setting it up for substance painter. Thanks again.

    • @AriseWorks
      @AriseWorks  4 роки тому

      That would be more of a pipeline tutorial rather than one about VOPs and attributes. There are better things to export to sbsP than rocks. And I think I will be covering sbsP soon, since no one talks in depth about anchor system.

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 роки тому

    killer tricks all houdini user must know. thx

  • @francois-xaviergonnet7216
    @francois-xaviergonnet7216 Рік тому

    Super cool !

  • @ahahlex
    @ahahlex 3 роки тому

    a lot of smart tricks here ! thanks

  • @MESHQuality
    @MESHQuality 4 роки тому

    Loved it! Thanks!

  • @martinbernad
    @martinbernad 3 роки тому

    Thanks! That's great man 🙂

  • @kyrancressey6024
    @kyrancressey6024 Місяць тому

    Could you technically make this into a HDA and have the scale, of the sphere and the Noise frequencys be controlled through a random seed generator which you can cycle to basically make endless versions of rocks? By just using a slider?

    • @AriseWorks
      @AriseWorks  Місяць тому

      ofc
      check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts

  • @AriseWorks
    @AriseWorks  4 роки тому +1

    Check out the updated version of this tutorial here: ua-cam.com/video/wxwgLBGp9SI/v-deo.html
    Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
    or instagram for that matter instagram.com/oossoonngg/

  • @dunne54321
    @dunne54321 3 роки тому +1

    Hi, I'm new to Houdini and I'm trying to do the tutorial but displacement is not working on the sphere neither the noise shows up when plugged in in the color, is there a viewport setting maybe that could be not showing me how the object changes with displacement? Up to minute 3 I see no changes in the sphere... Thnxs in advance!

    • @AriseWorks
      @AriseWorks  3 роки тому +1

      i am not using magic there, triple check everything, you might have missed a toggle somewhere

  • @nazukbeborta3121
    @nazukbeborta3121 2 роки тому

    hi! i followed this tutorial and it was very helpful! however, im trying to import it into rhino and the file size is too big to open because its such complex geomtery. any suggestions on what to use to reduce the file size massively apart from polyreduce or uv texture?

    • @AriseWorks
      @AriseWorks  2 роки тому

      Why import it in rhino? Something specific there? Usually it's the other way around, you export out of rhino into H

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 роки тому

    cool

  • @christian108
    @christian108 4 роки тому

    This is a really great tutorial. Is it possible to combine these with heightfield terrains?

    • @AriseWorks
      @AriseWorks  4 роки тому +1

      As usual, there is a "but". You can, but HFs are volume, and the VOP in this one is a point (or polygon, or any in between) operator. Convert one to another to mix it up.

  • @RedBattalion9000
    @RedBattalion9000 Рік тому

    This is great tutorial. Attribute-VOP is very nice function. However Attri-VOP can't treat imported mesh
    which come from "file node". (Houdini ver19.5 higher) Do you know how to solve this problem?

    • @AriseWorks
      @AriseWorks  Рік тому +1

      Unpack your geometry or convert to polygons

    • @RedBattalion9000
      @RedBattalion9000 Рік тому

      @@AriseWorks Thank for precious advice!!

  • @NextroneOfficial
    @NextroneOfficial 4 роки тому

    Would you do some tutorials, can be in vop if not in vex, about manipulating the geo with sin or cos? I saw some veery interesting shapes that can be achieved using those functions and the rotations...any thoughts on that :)? Or maybe uv's?
    Best regards, really good content about Houdini you got here!

    • @AriseWorks
      @AriseWorks  4 роки тому +1

      If you have arrived to this particular video without skipping previous material, I don't know what would be stopping anyone from trying out running previous setups using the sin function, or any other setups, however tacky they might seem at a first glance.

    • @NextroneOfficial
      @NextroneOfficial 4 роки тому

      @@AriseWorks Yes i had skipped few videos...will check them out.

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 4 роки тому

    very great tutorial really useful, thanks!
    where can i get pictures in rat format for envlight ?

    • @AriseWorks
      @AriseWorks  4 роки тому +1

      You can use hdr or exr, no need to use rat format. The three hdris that come with Houdini install are from hdrihaven if I'm not mistaken.

    • @HoudinifxAlfredosanmartin
      @HoudinifxAlfredosanmartin 4 роки тому

      @@AriseWorks Thank you very much, I had no idea about that

  • @desocrate
    @desocrate 4 роки тому

    Are you able to show us how to do it with VEX ?

    • @AriseWorks
      @AriseWorks  4 роки тому

      Hello. This workshop is about VOPs, not vex.

  • @theodoredaley2229
    @theodoredaley2229 3 роки тому

    Really incredible! How would you go about to create a wood texture with this method?

    • @AriseWorks
      @AriseWorks  3 роки тому

      I wouldn’t do it that way tbh

    • @theodoredaley2229
      @theodoredaley2229 3 роки тому

      @@AriseWorks Gotcha. What way would you for wood (like the natural wood grain)?

    • @AriseWorks
      @AriseWorks  3 роки тому

      Megascans

    • @theodoredaley2229
      @theodoredaley2229 3 роки тому

      @@AriseWorks Ok, thanks for the replies, and great videos - really helping a beginner understand Houdini!

  • @philippwelsing9108
    @philippwelsing9108 Рік тому

    AMAZING. Also thanks for showing us "voxelmesh". Did NOT know about that one and always went the manual way. SUB.SCRIBED.