Here's the thing sir.... When it comes to your tutorials, one doesn't really need to wait for it to be released in order to hit that like button. That's why I just clicked it, even though the tutorial will be released tomorrow. I really hope you could also start with a series for dust from rbd fracture, smoke... And maybe some particles. Regardless of what you do next... Know that it is very appreciated. Thanks, Rami
Man really appreciate your efforts in making these. Thanks a ton. If your planning to take this tutorial further, Would be great if you could include texturing the rocks procedural as well or maybe setting it up for substance painter. Thanks again.
That would be more of a pipeline tutorial rather than one about VOPs and attributes. There are better things to export to sbsP than rocks. And I think I will be covering sbsP soon, since no one talks in depth about anchor system.
Could you technically make this into a HDA and have the scale, of the sphere and the Noise frequencys be controlled through a random seed generator which you can cycle to basically make endless versions of rocks? By just using a slider?
Check out the updated version of this tutorial here: ua-cam.com/video/wxwgLBGp9SI/v-deo.html Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg or instagram for that matter instagram.com/oossoonngg/
Hi, I'm new to Houdini and I'm trying to do the tutorial but displacement is not working on the sphere neither the noise shows up when plugged in in the color, is there a viewport setting maybe that could be not showing me how the object changes with displacement? Up to minute 3 I see no changes in the sphere... Thnxs in advance!
hi! i followed this tutorial and it was very helpful! however, im trying to import it into rhino and the file size is too big to open because its such complex geomtery. any suggestions on what to use to reduce the file size massively apart from polyreduce or uv texture?
As usual, there is a "but". You can, but HFs are volume, and the VOP in this one is a point (or polygon, or any in between) operator. Convert one to another to mix it up.
This is great tutorial. Attribute-VOP is very nice function. However Attri-VOP can't treat imported mesh which come from "file node". (Houdini ver19.5 higher) Do you know how to solve this problem?
Would you do some tutorials, can be in vop if not in vex, about manipulating the geo with sin or cos? I saw some veery interesting shapes that can be achieved using those functions and the rotations...any thoughts on that :)? Or maybe uv's? Best regards, really good content about Houdini you got here!
If you have arrived to this particular video without skipping previous material, I don't know what would be stopping anyone from trying out running previous setups using the sin function, or any other setups, however tacky they might seem at a first glance.
Here's the thing sir....
When it comes to your tutorials, one doesn't really need to wait for it to be released in order to hit that like button.
That's why I just clicked it, even though the tutorial will be released tomorrow.
I really hope you could also start with a series for dust from rbd fracture, smoke... And maybe some particles.
Regardless of what you do next... Know that it is very appreciated.
Thanks,
Rami
Waking up in the morning and reading this comment was a great way to start a day. Thanks, friend.
it doesnt have any tumbs down! This means you really deserves this. thanks!
amazing!!!
I saw all this serie about vops GREAT THANKS for make this, i hope see more tutorials like this.
great serie. you remind me the way you talk to Christopher Walken ;)
Excellent work, sir, managed to generate some really nice stones.
Man really appreciate your efforts in making these. Thanks a ton. If your planning to take this tutorial further, Would be great if you could include texturing the rocks procedural as well or maybe setting it up for substance painter. Thanks again.
That would be more of a pipeline tutorial rather than one about VOPs and attributes. There are better things to export to sbsP than rocks. And I think I will be covering sbsP soon, since no one talks in depth about anchor system.
killer tricks all houdini user must know. thx
Super cool !
a lot of smart tricks here ! thanks
Loved it! Thanks!
Thanks! That's great man 🙂
Could you technically make this into a HDA and have the scale, of the sphere and the Noise frequencys be controlled through a random seed generator which you can cycle to basically make endless versions of rocks? By just using a slider?
ofc
check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts
Check out the updated version of this tutorial here: ua-cam.com/video/wxwgLBGp9SI/v-deo.html
Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
or instagram for that matter instagram.com/oossoonngg/
Hi, I'm new to Houdini and I'm trying to do the tutorial but displacement is not working on the sphere neither the noise shows up when plugged in in the color, is there a viewport setting maybe that could be not showing me how the object changes with displacement? Up to minute 3 I see no changes in the sphere... Thnxs in advance!
i am not using magic there, triple check everything, you might have missed a toggle somewhere
hi! i followed this tutorial and it was very helpful! however, im trying to import it into rhino and the file size is too big to open because its such complex geomtery. any suggestions on what to use to reduce the file size massively apart from polyreduce or uv texture?
Why import it in rhino? Something specific there? Usually it's the other way around, you export out of rhino into H
cool
This is a really great tutorial. Is it possible to combine these with heightfield terrains?
As usual, there is a "but". You can, but HFs are volume, and the VOP in this one is a point (or polygon, or any in between) operator. Convert one to another to mix it up.
This is great tutorial. Attribute-VOP is very nice function. However Attri-VOP can't treat imported mesh
which come from "file node". (Houdini ver19.5 higher) Do you know how to solve this problem?
Unpack your geometry or convert to polygons
@@AriseWorks Thank for precious advice!!
Would you do some tutorials, can be in vop if not in vex, about manipulating the geo with sin or cos? I saw some veery interesting shapes that can be achieved using those functions and the rotations...any thoughts on that :)? Or maybe uv's?
Best regards, really good content about Houdini you got here!
If you have arrived to this particular video without skipping previous material, I don't know what would be stopping anyone from trying out running previous setups using the sin function, or any other setups, however tacky they might seem at a first glance.
@@AriseWorks Yes i had skipped few videos...will check them out.
very great tutorial really useful, thanks!
where can i get pictures in rat format for envlight ?
You can use hdr or exr, no need to use rat format. The three hdris that come with Houdini install are from hdrihaven if I'm not mistaken.
@@AriseWorks Thank you very much, I had no idea about that
Are you able to show us how to do it with VEX ?
Hello. This workshop is about VOPs, not vex.
Really incredible! How would you go about to create a wood texture with this method?
I wouldn’t do it that way tbh
@@AriseWorks Gotcha. What way would you for wood (like the natural wood grain)?
Megascans
@@AriseWorks Ok, thanks for the replies, and great videos - really helping a beginner understand Houdini!
AMAZING. Also thanks for showing us "voxelmesh". Did NOT know about that one and always went the manual way. SUB.SCRIBED.