Attribute: Create, Delete, Promote, Bind, From map, Overwrite - Houdini Attributes and VOPs ep. 6

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КОМЕНТАРІ • 13

  • @Awaysofar0987654321
    @Awaysofar0987654321 2 роки тому

    this couldn't be better explained, thank you!

  • @AriseWorks
    @AriseWorks  4 роки тому

    Check out the updated playlist with the new version of the workshop here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html
    Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN
    Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? twitter.com/oossoonngg
    or instagram for that matter instagram.com/oossoonngg/

  • @marc-andreplante6156
    @marc-andreplante6156 3 роки тому

    it makes it very clear ! Thank You !

  • @sakibkhondaker
    @sakibkhondaker 2 роки тому

    Super helpful!!!!!!!!

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin 4 роки тому

    thanks, I am studying these attributes, in this way it is very understandable.

  • @graphic-nations
    @graphic-nations 3 роки тому

    Awesome i love the tutorial

  • @mama_guru_official
    @mama_guru_official 3 роки тому

    Super Awesome

  • @warpcloud
    @warpcloud 4 роки тому

    Thank you!!!

  • @cinemareelsX60
    @cinemareelsX60 4 роки тому

    Can we create Normals or any other attribute using vex and why does the shading of my sphere changes just by adding normals? What if i want to add normals without affecting shading quality of my sphere?

    • @AriseWorks
      @AriseWorks  4 роки тому

      Yes you can use vex to create attributes.
      If your sphere did not have N attribute before, then whatever you've seen previously was controlled by Display options (press D in the viewport) > Geometry > Normals > Cusp Angle (60 by default). Those are not real normals, those are just for viewport shading whenever you don't have N attribute.
      If you did have normals previously (imported geometry, or created some with normals), you don't need to write new normals if you are happy with what you see.

    • @cinemareelsX60
      @cinemareelsX60 4 роки тому

      @@AriseWorks So basically it means having normals or not doesn't affect my render quality, its just a viewport thing?

    • @AriseWorks
      @AriseWorks  4 роки тому +2

      Mantra usually presumes that no normals means 60 degree cusp angle, but it's not safe to not have normals for various reasons - normal maps and displacement to name a couple.
      Other render engines will just render messed up results, since they don't have those cusp angle assumptions.
      Always do have normals.

    • @cinemareelsX60
      @cinemareelsX60 4 роки тому

      @@AriseWorks ok thanks i get it normals are for smoothing edge shading .